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Updated: 12/26/20 05:44 PM
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Compatibility:
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:12/26/20 05:44 PM
Created:09/05/14 11:54 AM
Monthly downloads:10,523
Total downloads:984,732
Favorites:690
MD5:
Categories:Bags, Bank, Inventory, Data Mods, ToolTip, Utility Mods
Inventory Insight  Popular! (More than 5000 hits)
Version: 3.46
by: manavortex, AssemblerManiac
One Inventory to rule them all!
(Items from banks, house storage, and all of the characters on your account! All in one place.)

What does it do?
  • tracks everything in your characters' Bags, Bank, Guild Banks, CraftBag and Storage Chests
  • tracks items in House(s) (configurable)
  • keeps track of the Gold / AP / Telvar Stones / Writ Vouchers for each character
  • keeps track of the space used/available for each character
  • allows filtering your inventory by item type
  • lets you search the items by name, or by set name
  • adds data to item tooltip showing you where that item is located (all popups/tooltips, or only when over the Inventory Insight window)

Recently added features:
  • FCO Item Saver integration
  • Guild banks tracking is now separate between world servers
  • Jewelry filter is now on main bar (to match rest of base UI)

Library dependencies: (all are available here at ESOUI)

Backlog:
  • Track multiple accounts: Voodoo might be possible

Where do I send massive qtys of gold or mats (or not so massive)?
We gladly accept donations:
NA: @AssemblerManiac
EU: @manavortex
3.46
- Scootwork added Mythic quality. thank you! \o/

3.45
- various fixes, stability improvements, removed libstub, upgraded LibAsync dependency

3.30
- one last shot at keeping my sanity - more ordering issues taken care of

3.29
- solved fontlist=nil problem (ie: don't call stuff in the wrong order)

3.28
- thx @Baertram for fixing issues not occurring on my machine (nil font refs)

3.27
- search improvements (primarily for non-EN languages - thx @Baertram)
- new motifs added
- some basic internal var cleanup
- tooltip can now have the full font info set (face, size, effect), dropdown a pre-defined, or roll your own

3.26
- close button can now be set hidden (Inv Insight can still be toggled by key, or from settings)
- when you stop tracking a guild bank, all of it's items will be successfully removed from list
- tooltip (popup static and mouseover) now obey the "when to show IIfA data" settings
- Elsweyr style names added

3.25
- removed Jewelry from the Armor sub-tab
- now using numerics as keys in more places to improve speed
- runeboxes are now stored as an ID instead of a link to prevent embedded level info from causing phantom duplicates to show
- new min/max button to blend in better with overall theme

3.24
- worn indicator now has tooltip so you can see what it means
- when you right click an itemlink now, you can set the IIfA filter to the item name so you can quickly find it in the list. It also makes IIfA visible.

3.23
- tooltip font face now working
- tooltip size option removed - it's built into the font selection
- solved intermittent search text not finding anything (when text filter used, and changing main dropdown selection)
- works with api versions 100025 and 100026

3.22
- guild bank settings shouldn't be linked together anymore
- guild bank data delete followed by trying to change guildbank to On no longer causes script error
- housing item counts are no longer off by 1
- slight renaming of some of the main dropdown items
- add new dropdown item so you can see everything you own (everywhere except guildbanks)
- tooltips on dropdown items for clarity
- improved guild bank re-indexing speed

3.21
- removed LibMediaProvider. Fonts list now generated internally, and there are a lot more to choose from

3.20
- Jewelry filter added to main filter bar (old filter under armor still there for this version, will probably remove in next)
- Removed direct lib files, now DependsOn: LibStub LibCustomMenu LibMediaProvider-1.0 LibAsync LibAddonMenu-2.0
- Guild Bank settings now handled properly between world servers

3.17 - 3.19
- Bunch of improvements -> FCO Item Saver integration now works properly! Thanks Baertram and AssemblerManiac for making it work.
- Delete Character bug fixed
- Nil index exception removed

3.16
- Dropdown is now scrollable

3.15
- fixed the error on logout

3.14
- tooltip divider will now always match frame color (stolen or not)
- nailed down some icons

3.13d
- 'all banks' filter now includes the regular bank as well as the subscriber bank

3.13c
- Added another check against nil in IIfADataCollection.lua

3.13b
- Set Name Only button now hidden again when minimized
- added command "toggle" (/ii toggle") to show/hide the main frame like binding to a key

3.13a
- bad reference in settings adapter fixed

3.13
- line 519 error fixed
- heavy armor selected dropdown list has proper slots listed
- mouseover on equipped items shows proper counts for poisons and weapons, both mainhand and offhand
- gui layout issues fixed
- item detail dropdown filter back where it came from (more or less)
- debug info in datacollection line 104 moved to line 102 so user can debug better
- misc task removals to minimize background task occuring while user actively mousing

3.12
- Hotfixes

3.11
- Nil fixes and crash fixes
- Nailed down the dropdown for armor types

3.10
- Complete overhaul of stack tracking (thanks AssemblerManiac)
- Adjusted AddOn's code to cope with lockpicks not being lockpicks (they are sneaky like that)

3.09a +b
- Hopefully a fix for the exception

3.08, 3.09
- Tracking changes

3.07
- Shields no longer show up under weapon filter
- All (?) tracking working again
- List is refreshed after changes

3.06
- More fixes on how data is handled, also database reset
- Will now reliably not track house data if you turn it off

3.05
- Housing Storage now tracked properly and in tooltip overlay

3.04a
- More fixes on the housing storage. We'll tackle the containers next.

3.04
- Everything seems to work?

3.03+a
- More fixes!

3.02b
- Reupload and error fixes

3.02
- Fixed indexing of trait and style material. Further work in progress.

3.01
- Hopefully fixed the data collection issues
- Fixed an error when trying to unignore nothing

3.0
- supports housing storage
- supports tracking furnishings in houses - enable in the settings
- performance gain thanks to votan's libAsync

2.19
- LibCustomMenu update

2.18
- Better Ebonshadow icon

2.17
- API bump
- Fixed the occasional LUA error when opening a guild bank
- Added icons for Clockwork, Dreadhorn, Bloodforge, Apostle and Ebonshadow

2.16a
- about that startup thing - it's been tested now, and works properly

2.16
- startup code on fresh install no longer throw errors
- min/close buttons locked to top right corner instead of top label

2.15
- version # in addon is consistent again
- error in CharCurrencyTooltip.lua at line 120 should be gone
- Name changed to "Inventory Insight" - it's been outta the ashes long enough, but the directory will stay the same

2.14
- Works with Horns of the Reach
- Added AP and WV bank info and totals to Gold Info popup
- Added style info/textures/missing motifs for Telvanni, Hlaalu, and Redoran

2.13
- Changes for bank space related to ESO+ subscriber changes

2.12
- Changed the way the Missing Motifs feature works (creates link for achieve, and 2 options now)
- New right click options (filter by item name, filter by set name)
- Improved text search processing (a "-" in Twice-born star doesn't fail to find anything anymore)
- Added writ vouchers to Gold Info popup

2.11
- Right click options for Link to chat and missing motif processing (when you're trying to build a set before learning it OR already know it and are building a set for someone else)

2.9
- New setting (Search Set Names) to control how the text filter works. If on, typing in the search filter will also show items with set names (it's additive, so it works by item name OR set name).
- New item on the list GUI. Directly above the text search area, there's a checkbox "Filter on Set Name only". When checked, ONLY items from Named Sets (crafted or dropped) will appear in the list, and any text in the search box will be looked for only in set names, not the name of an item.

2.8
- Sub filters added for furnishing items (limited use until ZoS sets the item type properties correctly)
- Heavy hands now shows up again in the "All" list (Thanks Danno8)
- Several other misc items that were missing when filtered have returned

2.7a
Added a filter category for furnishing items

2.7
- existing filters fixed (they should all be working exactly as they should)
- added sub filter for Recipes - now lets you filter on Food, Blueprint, Praxis, etc.
- new icons for added motifs, updated motif text to match real names
- items are renamed at every login, and after reloadui. If you change language, the names on the items will now reflect that change, instead of only after one has been removed from everywhere and re-added

2.6
- unofficial release

2.5a
New icons for Maomer and Hollowjack

2.5:
- Nil reference in startup squashed
- When filtering by materials, style mats now show up
- When filtering by Armor, gloves now show up
- No longer an out of date AddOn
- Item counts when transferring into backpack now get updated (or out, when a count is changing and doesn't end up zero)

Still need to make it possible to track items OUT of backpack when count becomes zero. Also will be adding timed update to repaint the display if it's not hidden while bulk transfers are in progress.

2.3: Can now display currency across your characters.
New icons for Ebony and Ashlander Styles.

2.2: Code cleanup

2.1: Added subfilters

2.0a:
Included a minor bugfix where amounts wouldn't be displayed correctly at the crafting station

1.9:
Fixed the style textures again - also, style of worn items will now be displayed correctly! Yay!
Included LibCustomTitles.
Optional Files (0)


Archived Files (84)
File Name
Version
Size
Uploader
Date
3.45
722kB
manavortex
08/01/20 05:29 AM
3.30
749kB
AssemblerManiac
10/21/19 10:58 PM
3.29
750kB
AssemblerManiac
10/21/19 09:24 AM
3.28
750kB
AssemblerManiac
10/18/19 10:24 PM
3.27
750kB
AssemblerManiac
10/18/19 11:52 AM
3.26
742kB
AssemblerManiac
05/17/19 07:23 AM
3.25
741kB
AssemblerManiac
04/09/19 11:45 AM
3.24
733kB
AssemblerManiac
02/25/19 11:16 AM
3.23
738kB
AssemblerManiac
02/13/19 09:21 AM
3.22
730kB
AssemblerManiac
11/09/18 08:38 AM
3.21
727kB
AssemblerManiac
10/14/18 12:12 AM
3.20
727kB
AssemblerManiac
10/13/18 09:49 AM
3.19a
734kB
manavortex
09/02/18 08:28 AM
3.19
720kB
manavortex
08/31/18 01:33 PM
3.19
720kB
manavortex
08/31/18 01:33 PM
3.16
720kB
manavortex
04/14/18 01:07 PM
3.14
743kB
manavortex
03/25/18 08:01 AM
3.13d
716kB
manavortex
03/09/18 01:22 AM
3.13c
712kB
manavortex
03/08/18 08:47 AM
3.13c
712kB
manavortex
03/08/18 01:30 AM
3.13b
712kB
manavortex
03/07/18 12:55 AM
3.13a
712kB
AssemblerManiac
03/06/18 10:52 AM
3.13
712kB
manavortex
03/06/18 02:04 AM
3.11
743kB
manavortex
02/28/18 11:35 AM
3.10
743kB
manavortex
02/27/18 03:15 PM
3.09b
716kB
manavortex
02/27/18 01:09 AM
3.09a
716kB
manavortex
02/26/18 05:45 AM
3.09
716kB
manavortex
02/25/18 11:16 AM
3.07
715kB
manavortex
02/23/18 01:57 AM
3.06
715kB
manavortex
02/21/18 10:44 AM
3.05
715kB
manavortex
02/19/18 12:41 PM
3.04a
715kB
manavortex
02/18/18 10:22 AM
3.04
715kB
manavortex
02/17/18 07:25 AM
3.03a
714kB
manavortex
02/15/18 02:19 PM
3.03
714kB
manavortex
02/14/18 11:22 AM
3.02b
714kB
manavortex
02/14/18 08:12 AM
3.02a
714kB
manavortex
02/14/18 06:32 AM
3.02
707kB
manavortex
02/14/18 04:07 AM
3.01
707kB
manavortex
02/13/18 12:35 PM
3.0
707kB
manavortex
02/12/18 10:52 AM
2.19
696kB
manavortex
12/09/17 11:30 AM
2.18
695kB
manavortex
11/18/17 08:52 AM
2.18
696kB
manavortex
11/18/17 08:42 AM
2.17
707kB
manavortex
11/05/17 08:29 AM
2.16a
632kB
AssemblerManiac
08/18/17 01:23 PM
2.16
632kB
AssemblerManiac
08/18/17 09:05 AM
2.15
632kB
AssemblerManiac
08/15/17 01:00 PM
2.14
631kB
AssemblerManiac
08/15/17 10:46 AM
2.13
625kB
manavortex
06/01/17 02:34 PM
2.12
562kB
AssemblerManiac
05/11/17 10:10 PM
2.11
530kB
AssemblerManiac
04/16/17 09:38 AM
2.9
529kB
AssemblerManiac
03/07/17 10:40 AM
2.8
528kB
AssemblerManiac
03/01/17 09:02 AM
2.7a
506kB
manavortex
02/25/17 05:17 PM
2.7
528kB
AssemblerManiac
02/12/17 12:40 PM
2.5a
536kB
manavortex
10/21/16 07:58 AM
2.5
555kB
manavortex
10/20/16 08:48 PM
2.4
576kB
manavortex
09/27/16 03:25 PM
2.3
543kB
manavortex
08/26/16 09:52 AM
2.2
497kB
manavortex
08/18/16 01:43 PM
2.1
516kB
manavortex
08/03/16 10:34 AM
2.0a
670kB
manavortex
07/05/16 12:16 PM
2.0
670kB
manavortex
07/05/16 02:15 AM
1.9a
615kB
manavortex
05/01/16 03:21 PM
1.9
476kB
manavortex
04/03/16 10:48 PM
1.8
456kB
manavortex
01/09/16 10:12 AM
1.66
933kB
manavortex
11/05/15 02:50 PM
1.65
1MB
manavortex
11/04/15 06:30 AM
1.6
463kB
manavortex
11/03/15 11:49 AM
1.5a
466kB
manavortex
10/10/15 08:51 AM
1.5
467kB
manavortex
09/20/15 02:56 AM
1.4
467kB
manavortex
09/07/15 11:07 AM
1.3a
420kB
manavortex
04/25/15 08:34 AM
1.3
417kB
manavortex
04/25/15 04:13 AM
1.2
227kB
manavortex
03/12/15 12:23 PM
1.1
214kB
manavortex
12/17/14 10:35 AM
1.0
214kB
manavortex
11/22/14 08:01 AM
0.9a
254kB
manavortex
10/22/14 12:45 PM
0.9a
254kB
manavortex
10/22/14 12:41 PM
0.9
215kB
manavortex
10/07/14 08:03 AM
0.8a
214kB
manavortex
09/17/14 03:14 AM
0.8.1
214kB
manavortex
09/06/14 06:42 AM
0.8
211kB
manavortex
09/05/14 01:27 PM
0.8
212kB
09/05/14 11:54 AM


Post A Reply Comment Options
Unread 07/22/21, 06:33 PM  
countdownical
 
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Forum posts: 0
File comments: 31
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user:/AddOns/IIfA/IIfATooltip.lua:106: attempt to index a nil value
stack traceback:
user:/AddOns/IIfA/IIfATooltip.lua:106: in function 'IIfA:SetTooltipFont'
user:/AddOns/IIfA/IIfAMenu.lua:486: in function 'setFunc'
user:/AddOns/LibAddonMenu-2.0/controls/dropdown.lua:63: in function 'UpdateValue'
user:/AddOns/LibAddonMenu-2.0/controls/dropdown.lua:73: in function 'DropdownCallback'
EsoUI/Libraries/ZO_ComboBox/ZO_ComboBox_Base.lua:216: in function 'ZO_ComboBox_Base:ItemSelectedClickHelper'
EsoUI/Libraries/ZO_ComboBox/ZO_ComboBox.lua:208: in function 'ZO_ScrollableComboBox:SetSelected'
EsoUI/Libraries/ZO_ComboBox/ZO_ComboBox.lua:244: in function 'ZO_ScrollableComboBox_Entry_OnSelected'
LAMCombobox41DropdownScroll1Row1_MouseUp:4: in function '(main chunk)'


When trying to alter tooltip settings.. ^
Also can't manage to get the location of said items to display inside the tooltip.
The only thing that works is the one in completely seperate window, which is a bit annoying.
Last edited by countdownical : 07/22/21 at 06:35 PM.
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Unread 07/17/21, 02:26 AM  
sonwon

Forum posts: 0
File comments: 203
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Re: REQUEST

Originally Posted by sMuggle
Any word on implementation of filter by reconstructed option?
The addon author appears to be missing from comments?
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Unread 07/16/21, 03:08 PM  
sMuggle

Forum posts: 6
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REQUEST

Any word on implementation of filter by reconstructed option?
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Unread 07/15/21, 05:15 PM  
kad

Forum posts: 1
File comments: 34
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Is there any way to turn off the list of "who has how many of this item" that gets added to the tooltip? It's often so big that it pushes the upper portion of the tooltip off the top of the screen for me. I looked through all the options and I can't seem to find one.

-K
Last edited by kad : 07/15/21 at 05:16 PM.
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Unread 06/27/21, 10:47 PM  
HSBS_User

Forum posts: 3
File comments: 9
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Excellent Addon, much respect. I would like to make it compatible with the aesthetic of "PerfectPixel." Poking around in the files, it seems like you let the ingame ui inheret the default zos textures in the IIfA.xml. Is there a way for me to assert a different texture path through xml? able to point me in the right direction here?
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Unread 06/16/21, 02:04 PM  
Amma Rokk
 
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After updating LibCustomMenu to latest version right click in inventory, banks, stores, item page etc. doesn't work. Disabling Inventory Insight fixes the problem, but it's hard life without it. Any chance that II will be updated soon?
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Unread 06/13/21, 10:57 AM  
qiqjoe

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Re: Getting fatal UI error any time I open inventory with II loaded

Edit: Uninstalled for a few days, reinstalled. So far no issues. Still trying to figure out how to scan the items in my house after turning on the house item options.

I'm getting the same problem. Mine just started with me today (6/13/21). This is the second time I've done writs on all 18 of my characters since Blackwood release. The first time I had no problems. This time, it was about 2/3 of the way through my toons when that same error popped up. I tried reinstalling both Inventory Insight and LibAsync (deleted saved variables), but still getting the same error and effects after reinstall.


Originally Posted by Turgenev
EDIT: :Well, it seems the problem has just gone away on its own. I can't reproduce it anymore using the same steps. Leaving this here for tracking, in case it comes up again... very weird.



Hello,

I just started experiencing this addon-fatal error today, after years of use with no issue.

The weird thing is that this started for me AFTER I had done writ work on 15 toons, and was loading up the 16th as my final writ toon. Any time inventory would be accessed (by viewing directly, or indirectly via a crafting station), it would return this set of error blocks:

Code:
user:/AddOns/IIfA/IIfABackpack.lua:368: operator + is not supported for number + string
stack traceback:
user:/AddOns/IIfA/IIfABackpack.lua:368: in function 'itemSum'
user:/AddOns/IIfA/IIfABackpack.lua:424: in function 'IIfA:UpdateScrollDataLinesData'
user:/AddOns/IIfA/IIfABackpack.lua:541: in function 'IIfA:RefreshInventoryScroll'
user:/AddOns/IIfA/IIfA_xml_adapter.lua:657: in function 'IIfA:RePositionFrame'
user:/AddOns/IIfA/IIfASceneFuncs.lua:115: in function 'IIfA:ProcessInventoryTabChange'
user:/AddOns/IIfA/IIfASceneFuncs.lua:47: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:107: in function 'ZO_CallbackObjectMixin:FireCallbacks'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:152: in function 'ZO_SceneFragment:OnShown'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:59: in function '(anonymous)'
Dismiss error, and then you get this:

Code:
user:/AddOns/IIfA/IIfABackpack.lua:368: operator + is not supported for number + string
stack traceback:
user:/AddOns/IIfA/IIfABackpack.lua:368: in function 'itemSum'
user:/AddOns/IIfA/IIfABackpack.lua:424: in function 'IIfA:UpdateScrollDataLinesData'
user:/AddOns/IIfA/IIfABackpack.lua:541: in function 'IIfA:RefreshInventoryScroll'
user:/AddOns/IIfA/IIfA_xml_adapter.lua:657: in function 'IIfA:RePositionFrame'
user:/AddOns/IIfA/IIfASceneFuncs.lua:99: in function 'IIfA:ProcessSceneChange'
user:/AddOns/IIfA/IIfASceneFuncs.lua:33: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:107: in function 'ZO_CallbackObjectMixin:FireCallbacks'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:276: in function 'ZO_Scene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:426: in function 'ZO_Scene:OnTransitionComplete'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:421: in function 'ZO_Scene:DetermineIfTransitionIsComplete'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:343: in function 'ZO_Scene:OnSceneFragmentStateChange'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:146: in function 'ZO_SceneFragment:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:152: in function 'ZO_SceneFragment:OnShown'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:59: in function '(anonymous)'
After the 2nd error is dismissed, the UI basically disappears, with only the chat box available. You can't ESC to get to the main menu, or do anything else except chat or use /commands (such as reloadui, logout, etc).

I've removed all add-ons except for Circonian's Add-On Selector and the two addons' associated library files, and the error/behavior persists. I've wiped the database from within the game, and this lets me use Inventory Insight... until some threshhold is met, and suddenly, I get the errors again. (I was re-inventorying my houses and toons and was about 2/3 done when it cropped up again).

Any suggestions or requests for more info? Inv Insight is vital to me, so not being able to use it to catalog my wares is a fatal error for me.
Last edited by qiqjoe : 06/20/21 at 06:25 PM.
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Unread 06/12/21, 03:37 PM  
Threemoons
 
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Forum posts: 6
File comments: 13
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Originally Posted by LalMirchi
A very long time since the last update:
Updated: 12/27/20 01:44 AM

So, is this add-on dead or what?
Nope, still going strong! Any issues try reinstalling manually and not with Minion, and read other notes in thread...
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Unread 06/12/21, 03:38 AM  
LalMirchi

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A very long time since the last update:
Updated: 12/27/20 01:44 AM

So, is this add-on dead or what?
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Unread 06/09/21, 12:53 AM  
godbearing

Forum posts: 0
File comments: 14
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how can I make sure that in this addon the stock of things is displayed from the top of the infarmative table ?

I have this window displayed at the bottom it is not very convenient
Last edited by godbearing : 06/09/21 at 01:03 AM.
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Unread 06/08/21, 05:35 PM  
PhnxZ

Forum posts: 8
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Originally Posted by Stalwart385
Random thought.

Is pulling up Inventory Insight at the character menu possible?
No, addons can only be loaded when a character is loaded.
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Unread 06/08/21, 02:08 PM  
Stalwart385

Forum posts: 14
File comments: 23
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Random thought.

Is pulling up Inventory Insight at the character menu possible?
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Unread 06/04/21, 04:43 PM  
zathmmo

Forum posts: 0
File comments: 22
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Feature Request

When possible, I would love to see a Companion Gear filter added to help locate pieces across my alts. You never realize how much you depend on this awesome addon until it doesn't do something you need it to...

Thanks!
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Unread 05/27/21, 10:58 AM  
rumple9

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I am finding that for the last month when I try to acesss drop down menus, the II drop down menu appears over the top
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Unread 05/27/21, 08:51 AM  
Temsol

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Originally Posted by sonwon
Originally Posted by Temsol
i have same problem as person who wrote that - @So not sure how I did this but the inventory insight search box pops up in the housing market editor. I press "." to try and cursor over and close but the search box disappears. I press "." again and it's back.

Anyone got a fix? [email protected]



its become nighmare every time when housing ((( lavo the addon, but what to do ?
Check your keyboard mappings.

of course - it checked . it has nothing to do with mapping i done . it doesnt suppose to open at f5 like housing. and it only opens when house modding. in open world - f5 doesnt open it, open my buttton ( i) . but as soon as i open f5 outside of open map ( in house ) - it does open it and stays in the middle of screen
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