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Updated: 11/24/14 11:39 PM
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Updated:11/24/14 11:39 PM
Created:04/16/14 11:23 PM
Monthly downloads:87
Total downloads:76,188
Favorites:189
MD5:
ggFrames  Popular! (More than 5000 hits)
Version: 0.9.4
by: gamegenius86, Corodius
ggFrames is a lightweight fully customizable add-on that replaces the default unit frames provided by Elder Scrolls Online. ggFrames currently supports: Player, Group, Raid, and Target Frames.

Language support: English, French, & German

Features
  • Player Unit Frame
    • Info: Name, Level, Class, Group Leader Icon
    • Bars: Health, Magicka, Stamina, Experience, Mount
    • Features:
      • Buff / Debuffs Icons (Long Term Buff Tracking)
      • Shield Indicator
      • Optionally Hide Experience Bar
      • Optionally Hide Player Information
      • Optionally Attach / Detache Mount Stamina Bar
      • Health, Magicka, and Stamina Heal/Damage over Time Animated Textures
      • Fade when Out of Combat
  • Group Unit Frames
    • Info: Name, Level, Class, Group Leader Icon
    • Bars: Health
    • Features:
      • Shield Indicator
      • Members fade out when no within support range
      • Health Heal/Damage over Time Animated Textures
      • Optionally Include/Exclude Player from Group
  • Large Group Unit Frames
    • Info: Name, Group Leader Icon
    • Bars: Health
    • Features:
      • Shield Indicator
      • Custom Number of members per group
      • Health Heal/Damage over Time Animated Textures
  • Target Unit Frame
    • Info: Name, Level, Class Icon, Caption / Title, Alliance Rank & Level
    • Bars: Health
    • Features:
      • Buff / Debuffs Icons (Long Term Buff Tracking)
      • Shield Indicator
      • Unit Name Reaction Colors (Friendly, Hostile, Interactable, Default)
      • Monster Difficulty (Display Stars to show difficulty: Easy = 0, Normal = 1, Hard = 2, Deadly = 3)
      • Health Heal/Damage over Time Animated Textures
  • Global Frame Settings:
    • Localization (French & German)
    • All Bars:
      • Over 15 Additonal Fonts (And use fonts shared by other addons)
      • 6 Font Styles (normal, outline, shadow, etc)
      • Two Customizable Numerical Representation of Values on Bars
        • Values: "nothing", "current", "max", "percent", "current / max", and "current / max (percentage)"
        • Healthbar Labels can also contain shield value (aka: "Current + Shield")
        • Locations: Left, Right, and Center
    • Over 100 Customizable Settings
    • Movable Frames (Type '/ggf' or unlock/lock from menu)
    • All Frames have a standard opacity value (setting) by default and transition to full
    • All Frames Hide whenever in Menus (Backpack, Friends, Guild, etc)
    • Optionally Hide All Addon Frames: Player / Group / Raid / Target
    • Optionally Hide All Default Frames: Player / Group / Raid / Target

Coming Soon / Planned Updates
  • Buff / Debuffs Alternative View: List Views
  • Sound Alerts when player / group members are low on life (Optional, default off, 50% 30% dead)
  • Massive overhaul on settings, preview frames while editing (provide fake data and allow frame to always be visible)
  • Optionally Set RGBA of Bar Backdrops
  • Health Bar Color Options: Reaction Color / Health Color (80/60/40/20)
  • Low Health Alert (Player / Target)
  • Right Click on Player / Group Frame to "Leave Party", "Add / Remove Friend", etc
  • Rethink and find a better way to display the targets difficulty
  • Display Friend / Guildmate Status
  • Not Supported By Event API: Display Combat State Icon on Raid Frame (No Event Exists ~ Rather event doesn't include other units, only self)
  • Not Supported By API: Display Castbar for Player and Target (provide textual feedback telling you when to block, interupt, etc)
  • Not Supported By API: Display Group Members Magicka and Stamina

Community Suggestions
  • Build Raid from Left to Right / Right to Left ..and.. Top to Bottom / Bottom to Top[Suggested By: FourOne]
  • Option to place labels on any status bar[Suggested By: Tonyleila]
  • Option to Remove class icon and use class colors instead. [Suggested By: Tonyleila]
  • Option to Unstack Players Health / Magicka / Stamina and instead display side by side [Suggest By: pinstripesc]
  • Reorder the Bars within Player Frame
  • Placement of Absorb Shield

Comment!
I love feedback! Tell Me via Addon Comments!

Feature Request?
Have a feature you want but dont see it listed above? Add a Feature Request

Known Bugs:
  • No Known Bugs

The Error Too Many Anchors Process is not due to ggFrames however its a bug within the ESO Game whenever too many addons that draw on the screen are active at one time. Until ZeniMax gets around to fixing it, you can use Zolan's Anchors Away add-on to suppress this error.

Found a Bug?
If you notice any wrong translations, please send me a private message with what the text should say. Thanks
Report Bugs Here

LICENSE

This Addon, and all code contained Here-in, is under an All Rights Reserved License.

This means no code, nor licensed assets, from this Addon may be re-used, modified, or re-uploaded under *ANY* Condition.

Donate!
Donations are NOT required, just greatly appreciated. If you are generous enough to do so, I will list the amount and your name below.
  • $10.00 Travin A.
  • $5.00 Rashaverik
  • $1.00 Michal R.


v.0.9.4
- Fixed Mouseover Tooltip for Buffs
- Changed Default Font to Univers 67, to avoid issues with Removed Fonts on First Use.
- Removed Font Registers for Removed Fonts. To use the old fonts, please see LMP Removed Fonts by Garkin.

v.0.9.3
- Updated API Version to 100010
- Updated LibMediaProvider to 1.0r7
- Updated LibAddonMenu1.0 to 10r10
- Re-Registered Fonts Removed by Zenimax
- Small Bugfixes

v.0.9.2
- Updated API Version to 100007

v.0.9.1
- Fixed Title and Difficulty Target Display
- First Update by Corodius

v.0.9.0
- Added Long Term Buff Tracking

v.0.8.4
- Removed debug states accidently left in
- Updated API Version to work with new v1.1 patch

v.0.8.3
- Improved functionality for displaying Addon Loaded Message
- Improved functionality for deciding when to Show and Hide Frames
- Updated French Localization
- Added ability to adjust the out of combat transparency of player and target frames
- Fix enabling / disabling of add-on frames
- Fix bug where target frame doesn't work without player

v.0.8.2
- Fix German Translation (Still Need Help with French)
- Fix Add-on Loaded Message from displaying after every loading screen. Now only displays upon first game load.

v.0.8.1
- Display Stealth State Icon on Raid Frame
- Add Optional Padding to Raid Frame [Feature Req #316]
- Add More Layout Customizations to Raid Frame. You can now pick exactly how many members you want per group (column)
- Add Heal-Over-Time and Damage-Over-Time Animations to Raid Frame
- Optionally Include / Exclude full Resources in Out of Combat State [Bug #680]
- Optionally Add Player to Group Frame
- Added chat message saying addon was successfully loaded
- Added new /ggf help command
- Optionally display Heal over Time and Damage over Time Animations

v.0.8.0
- Add New Veteran / Normal Level Textures to display next to level
- Add Health, Magicka, and Stamina Heal over Time Animated Texture ( >>> )
- Add Health, Magicka, and Stamina Damage over Time Animated Texture ( <<< )

v.0.7.3
- Fix Group Member Issue (When leaving or joining)
- Fix Player stats from no updating when reticle is hidden.
- Fix Shields persisting through death.

v.0.7.2
- Added Shield Indicator to Large Group Frames
- Added New Bar Labels for "+ Shield". (Example: "Current + Shield" allows you to see your life and the value left on your shield, "2345 + 734")

v.0.7.1
- Added a few new German Translations

v.0.7.0
- Added optional ability to show or hide all default frames and frames added by this addon
- Added additional length to the Player, Group, and Target names. Longer names now appear.
- Added condensed group setting (display raid view while in smaller group)
- Update default settings to what appears to be the most popular configurations
- Note: Lacking Translations for New Settings. If you can translate and comment i will quickly patch it.

v0.6.3
- Fixed Player frame shows dead after revival
- Hide Bars when talking to NPCs
- Player & Target Frames now show "In Combat Opacity" whenever stats aren't 100%
- Group Frames are no longer affected by Out of Combat Transparency, however now have a Master Transparency Setting

v0.6.2
- Fix error for mount / experience position when one or both is off

v0.6.1
- Fix error on reloading ui for certain mount configurations

v0.6.0
- Fix Experience Bug where sometimes the experience bar went to 0
- Fix Class Icon Localization
- Damage Shield
- Mount frame can optionally now be attached to the player frame
- Lowered Minimum Out of Combat Opacity to 0

v0.5.1
- Fix wording within German Localization
- Added Localization to Raid Layout Types (EN, FR, DE)
- Fix bug where target could have leader icon

v0.5.0
- Localization
- Optional padding between bars [Suggested By: shudaoxin]
- Optionally Set X & Y Coordinates for Frames (Instead of Drag and Drop)
- Optionally Configure Raid Frame Layout (1x6 & 2x3)
- Add Alliance Rank / Level (Title isn't necessary)
- Enemy Difficulty Added on Target Frame and is visualized by the number of stars that appear in the top right corner (Normal, Hard, Deadly)

v0.4.4
- Option to Hide Players Info (Name, Level, Class) [Suggest By: pinstripesc]
- Combative Alpha [Suggested by Many]
- Bug Fix: Raid Frame Name / Status Positions
- Target Title & Captions
- Player Name Length: Issues with smaller frames
- All NPC Allys now appear "friendly" and Captions show appropriately

v0.4.3
- Add support for addition labels of various types to statusbars
- Add ability to position label for status bar
- Add Font Styles (outline, shadow, etc)
- Consolidated Textures / Fonts in Settings

v0.4.2
- Fix Frame Moving Usability Issues
- /ggf -> Toggle Lock / Unlock. [Suggested By: SkyfireTESO]

v0.4.1
- Fix for clearing anchors

v0.4.0
- Added Target Unit Frame
- Target Frames: Name, Level, Class Icon, Health Bar, and Caption
- Target Frames: Reaction Colors (Friendly, Hostile, Interactable, Default)
- Fix Setting Reset Defaults

v0.3.2:
- Added Option to display experience numbers (current/max) to experience bar

v0.3.1:
- Added Reset Default Functionality

v0.3:
- Customizable Setting Menu
- Moveable Frames
- Option to Disable Player Experience Bar. [Suggested By: Tonyleila]

v0.2.1:
- Fix Removing leader from player frame whenever group is disbanded

v0.2.0:
- Added Group Frames
- Added Raid Frames
- Hide Horse Stamina Bar
- Hide Frames whenever in menus

v0.1.8:
- Minion Client Compatible

v0.1.7:
- Fix Random Experience Errors (For real this time!)

v0.1.6:
- Fix Random Experience Errors
- Fix Experience Bar for Non-Veteran Level Characters

v0.1.5:
- Fix API Version. No longer get "This add-on is out of date"
Archived Files (29)
File Name
Version
Size
Uploader
Date
0.9.3
1MB
Corodius
11/13/14 08:03 PM
0.9.2
1MB
Corodius
06/24/14 09:59 PM
0.9.1
1MB
Corodius
06/07/14 01:21 AM
0.9.0
1MB
gamegenius86
05/29/14 09:56 PM
0.8.4
1MB
gamegenius86
05/22/14 04:22 PM
0.8.3
1MB
gamegenius86
05/19/14 09:59 PM
0.8.2
1MB
gamegenius86
05/18/14 05:01 PM
0.8.1
1MB
gamegenius86
05/17/14 02:19 PM
0.8.0
1MB
gamegenius86
05/15/14 11:31 PM
0.7.3
1MB
gamegenius86
05/13/14 08:36 AM
0.7.2
1MB
gamegenius86
05/11/14 12:58 PM
0.7.1
1MB
gamegenius86
05/10/14 03:16 PM
0.7.0
1MB
gamegenius86
05/10/14 01:51 PM
0.6.3
1MB
gamegenius86
05/06/14 10:22 PM
0.6.2
1MB
gamegenius86
05/05/14 01:57 PM
0.6.1
1MB
gamegenius86
05/05/14 09:17 AM
0.6.0
1MB
gamegenius86
05/04/14 10:59 PM
0.5.1
1MB
gamegenius86
05/03/14 11:03 PM
0.5.0
1MB
gamegenius86
05/02/14 11:51 PM
0.4.4
1MB
gamegenius86
04/30/14 09:10 PM
0.4.3
1MB
gamegenius86
04/29/14 07:36 PM
0.4.2
1MB
gamegenius86
04/29/14 12:32 AM
0.4.1
1MB
gamegenius86
04/28/14 01:26 AM
0.4.0
1MB
gamegenius86
04/27/14 06:05 PM
0.3.2
1MB
gamegenius86
04/26/14 07:24 PM
0.3.1
1MB
gamegenius86
04/26/14 05:39 PM
0.3.0
1MB
gamegenius86
04/26/14 04:14 PM
0.2.1
753kB
gamegenius86
04/24/14 09:50 AM
0.2.0
753kB
gamegenius86
04/24/14 01:10 AM


Post A Reply Comment Options
Unread 05/01/14, 10:24 AM  
SilverWF
 
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Forum posts: 55
File comments: 349
Uploads: 2
Originally Posted by rideh
Would be interested in some more controls for the group layout to condense it more vertically . Can we hide or relocate the player names?
What a reason to hide names? ><
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Unread 05/01/14, 10:53 AM  
gamegenius86
 
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Originally Posted by rideh
Would be interested in some more controls for the group layout to condense it more vertically . Can we hide or relocate the player names?
You can Hide the character information for YOUR character (player only).
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Unread 05/01/14, 11:10 AM  
edwar368

Forum posts: 3
File comments: 13
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Thank you for the target frame, I am now using this addon :-)

There is a minor bug (well I consider it a bug anyway lol) in my mana bar. I am a Sorcerer and so my scamp costs me 10% mana, however your mana bar shows my reduced amount of mana, and the bar says 100% - I would much prefer that it showed my total possible mana and the bar correctly displayed 90% rather than 100. I know it seems petty, but to me its a visual clue, seeing the 90%, that my Scamp is still around
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Unread 05/01/14, 11:31 AM  
gamegenius86
 
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Forum posts: 27
File comments: 184
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Originally Posted by edwar368
Thank you for the target frame, I am now using this addon :-)

There is a minor bug (well I consider it a bug anyway lol) in my mana bar. I am a Sorcerer and so my scamp costs me 10% mana, however your mana bar shows my reduced amount of mana, and the bar says 100% - I would much prefer that it showed my total possible mana and the bar correctly displayed 90% rather than 100. I know it seems petty, but to me its a visual clue, seeing the 90%, that my Scamp is still around
I'm actually against this idea. it makes sense, however if you do that for scamps you'll have to do it for all buffs / debuffs. So basically the scamp could lower it by 10% (so max it would fill is 90% of the 100%) then lets say you use a potion that increase your mana by 300 points, so now your max is 113% of 100%. Then other things on top of that. It can become very confusing.

Instead. You should have a De-buff for having the pet out saying -10% Mana.

Hows that sound? Agree it could get very confusing?
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Unread 05/01/14, 11:59 AM  
rideh

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Originally Posted by gamegenius86
Originally Posted by rideh
Would be interested in some more controls for the group layout to condense it more vertically . Can we hide or relocate the player names?
You can Hide the character information for YOUR character (player only).


Thats how i'm using the addon currently.
Last edited by rideh : 05/01/14 at 12:00 PM.
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Unread 05/01/14, 12:29 PM  
rotatorkuf

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Originally Posted by SilverWF

what addon is that tracking your buffs?
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Unread 05/01/14, 12:45 PM  
SilverWF
 
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Originally Posted by rotatorkuf
what addon is that tracking your buffs?
ZAM Buff tracker
Last edited by SilverWF : 05/01/14 at 12:45 PM.
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Unread 05/01/14, 02:39 PM  
gamegenius86
 
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Originally Posted by SilverWF
if you move title to the left, at the right side will be enough space for alliance icon and two digits of alliance rank
Also, so long titles are very rare. At least, it can be truncated...
After thinking about it for a bit. I don't believe that displaying the AvAvA Title is that necessary (It was requested), I believe just the Icon / Level will be good enough. Thus for player type targets, you'll see the information below the target bar as you had suggested (Title on Left, AvA Rank and Level on Right).
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Unread 05/01/14, 03:40 PM  
edwar368

Forum posts: 3
File comments: 13
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Originally Posted by gamegenius86
Originally Posted by edwar368
Thank you for the target frame, I am now using this addon :-)

There is a minor bug (well I consider it a bug anyway lol) in my mana bar. I am a Sorcerer and so my scamp costs me 10% mana, however your mana bar shows my reduced amount of mana, and the bar says 100% - I would much prefer that it showed my total possible mana and the bar correctly displayed 90% rather than 100. I know it seems petty, but to me its a visual clue, seeing the 90%, that my Scamp is still around
I'm actually against this idea. it makes sense, however if you do that for scamps you'll have to do it for all buffs / debuffs. So basically the scamp could lower it by 10% (so max it would fill is 90% of the 100%) then lets say you use a potion that increase your mana by 300 points, so now your max is 113% of 100%. Then other things on top of that. It can become very confusing.

Instead. You should have a De-buff for having the pet out saying -10% Mana.

Hows that sound? Agree it could get very confusing?
The debuff Idea would work for me, but I don't fully agree your point because using your same example, I would WANT to see that I was 113%, because that would show me that a positive buff was on me, but it would also tell me that the maximum mana currently being displayed wasn't my real 100%, and that's something I feel I would want to know. But if you implement the buffs that show both -10% because of scamp, and also +300 for potion, that would achieve the same result, so I would be placated
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Unread 05/01/14, 04:51 PM  
Tijaiha

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Originally Posted by gamegenius86
Originally Posted by Tijaiha
I would very much like to see an option to hide player name and class icon. It would also be great to (optionally) replace the player's stamina bar with your mount's stamina bar while mounted, ideally with an option to change the bar color when active.
Thats definitely coming very soon. Stay tuned for updates
Love the ability to hide player name, can't wait for the horse stamina bar integration! Also love the work you've done thus far, and your dedication to this mod.

Also, an idea for visual regen (I'm far better at visually showing my ideas versus trying to explain in text):



Simply "cap" the end of each bar to designate increased or decreased regen, and add some padding on the right to force text out of that area:



Increased cap:


Decreased cap:


Of course the above are just rough drafts, sizing and angle of the caps would have to be tweaked, as it is a bit hard to see the point on a full bar with a percentage on the right. Slightly increased padding should do the trick.

I also have a few other ideas, but I personally think this would look the best (additional icons are just more clutter!)
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Unread 05/01/14, 05:43 PM  
gamegenius86
 
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Originally Posted by Tijaiha
Love the ability to hide player name, can't wait for the horse stamina bar integration! Also love the work you've done thus far, and your dedication to this mod.
Love your concepts and thank you for spending the time making those.

I'll try and see what i can do
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Unread 05/01/14, 06:29 PM  
Tonyleila
 
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I have not thought about a regen display yet but don't realy like that > and < ending frames.

You have not replyed on my concept about moving all the text into one bar to make the other bars smaller.
Is this planed or you don't like the idea? I'm just curious

Last edited by Tonyleila : 05/01/14 at 06:29 PM.
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Unread 05/01/14, 06:38 PM  
shudaoxin
 
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Originally Posted by gamegenius86
Originally Posted by Tijaiha
Love the ability to hide player name, can't wait for the horse stamina bar integration! Also love the work you've done thus far, and your dedication to this mod.
Love your concepts and thank you for spending the time making those.

I'll try and see what i can do

A small suggestion I want to add to the "hide player name/information" option. Could you attach this element to the player frame rather than include it in the main frame? This is more for aligning purposes. When I hide the player information the player frame moves up to where the player information was. Would be great if you could do the same for the target frame aswell. I see this is needed once you implement input boxes for X & Y values anyway (atm just editing the saved variables to get to the "perfect aligning").
Last edited by shudaoxin : 05/01/14 at 06:43 PM.
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Unread 05/01/14, 07:54 PM  
gamegenius86
 
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Originally Posted by Tonyleila
I have not thought about a regen display yet but don't realy like that > and < ending frames.

You have not replyed on my concept about moving all the text into one bar to make the other bars smaller.
Is this planed or you don't like the idea? I'm just curious
Personally i feel that this isn't what the majority of the people would want, if any it would be a very small amount. From the current configuration and customizations, i don't think it would take too much to implement this feature. But with all of the larger tasks at hand, i don't cant guarantee that this will be done anytime soon.
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Unread 05/01/14, 08:02 PM  
gamegenius86
 
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Originally Posted by shudaoxin
Originally Posted by gamegenius86
Originally Posted by Tijaiha
Love the ability to hide player name, can't wait for the horse stamina bar integration! Also love the work you've done thus far, and your dedication to this mod.
Love your concepts and thank you for spending the time making those.

I'll try and see what i can do

A small suggestion I want to add to the "hide player name/information" option. Could you attach this element to the player frame rather than include it in the main frame? This is more for aligning purposes. When I hide the player information the player frame moves up to where the player information was. Would be great if you could do the same for the target frame aswell. I see this is needed once you implement input boxes for X & Y values anyway (atm just editing the saved variables to get to the "perfect aligning").
Hmmmm, not convinced that is a better way. I can tell you that the spacing between the top of the frame and the top of the health bar is the size of the font plus 4. so if you're trying to align them, you can stagger them by that amount.

I'll continue to think about that tho..
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