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Firesong (8.2.5)
Updated:12/04/22 08:53 PM
Created:08/24/20 07:35 PM
Monthly downloads:255,828
Total downloads:2,378,731
Favorites:373
MD5:
8.2.5
Master Merchant 3.0  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 3.7.50
by: Sharlikran [More]
Features

For a list of features, click here.

Upgrading to 3.6.x

Please review Upgrading from 3.5.30 to 3.6.x for steps to take when upgrading or for what you should expect as you upgrade MM and log in for the first time.

With the release of 3.6.x you do not need to backup your MMxxData.lua files because they will not be altered. They are for importing data only. However, it is still a good idea to backup your MM data files just in case.

In the event there is some kind of oversight and you need to revert to 3.5.30 then you will simply need to manually install that version and log in. Once in game LibHistoire will continue to collect sales and you can use the Refresh button to import any sales as needed.



Shop all of Tamriel with Beam Me Up and Bonanza. Master Merchant is not just for high end traders anymore. If you are shopping for the best deal you can find it in the Bonanza window.

NOTE: I am not able to provide an EXE or website like TTC due to financial limitations.

Master Merchant 3.0 Documentation

You can read about Master Merchant 3.0 at this website for Master Merchant.

Requirements

LibAddonMenu
LibMediaProvider
LibGuildRoster
LibHistoire
LibAsync
LibDebugLogger
LibAlchemy
LibPrice

Current Development

I had set out to first revise the SavedVariables so the mod loads data faster. While the saved variables files do use less space there is more data stored. You may not experience a decrease in load times. That was the main focus of 3.6.x however, there are other features and improvements.

- Import ATT Sales and Purchases
- Import MM Sales and Purchases (ShoppingList)
- NA and EU data is stored separately
- Bonanza, tracks items listed on traders you visit
-- The Bonanza data is used to calculate an average price of the items seen at other kiosks
-- Bonanza items can be filtered by name, type, and known or unknown. For subtype such as Divines, Praxis, One-Handed use the search box
- BeamMeUp can be used to travel to the zone the trader is located in. With the usual restrictions of course.
- Purchases are now part of the MM window and the standalone ShoppingList is no longer needed (Purchases can be imported)
- The MM window will now show posted and canceled items you list on your guilds traders
- Some Master Merchant settings moved to LibGuildStore settings menu
- Various performance improvements
- Choose from the MM Price, TTC Price, or Bonanza Price for the Deal Calculator
- Choose from the MM Price, TTC Price, or Bonanza Price when replacing gold values in inventory

Logoff Notification!

LibHistoire has not linked your history yet! If you close the game now, you will lose any progress and have to start over the next time.

If you have seen that message then you have been missing valuable sales data because you have not read the documentation linked below.

3.6.x Beta testers

Thanks to all the 3.6.x Beta testers. Hopefully with their feedback this will be a smooth process to upgrade and start using the new features.

Stabbitydoom, Drifterella, Dolgubon, chrisstty77, Jatallexi, longxboi, Monops, Arakiel, furtivestar, Trippet, Nexasaurus, Elf_Kin, Empressluna, metagamerx, That Guy With the Psi, Tsuyashu, Alaric, Gandalf_72, Gorak, icestorms, LexLanturn, Lonestar2911, MarzhinGwyls, Priscilla, Zortiiz.

Hopefully I didn't miss anyway, if I did let me know.

Updating

Because this version is being rewritten you should always backup your sales data prior to updating Master Merchant 3.0. I will not be responsible for lost data historical or otherwise.

Permissions and Credits

I was given permission to work on MM by Philgo and maintain the project. In addition to that the following text below is the license that is included with MM which grants the use of the code as long as the license is provided. I will be respecting the license given and do not take full credit for MM. Original credit goes to its original authors.
Lua Code:
  1. -- Copyright (c) 2014 Matthew Miller (Mattmillus)
  2.  
  3. -- Permission is hereby granted, free of charge, to any person
  4. -- obtaining a copy of this software and associated documentation
  5. -- files (the "Software"), to deal in the Software without
  6. -- restriction, including without limitation the rights to use,
  7. -- copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. -- copies of the Software, and to permit persons to whom the
  9. -- Software is furnished to do so, subject to the following
  10. -- conditions:
  11.  
  12. -- The above copyright notice and this permission notice shall be
  13. -- included in all copies or substantial portions of the Software.
  14. -- MasterMerchant Namespace Setup
  15. -- Written July 2014 by Dan Stone (@khaibit) - [email protected]
  16. -- Extended Feb 2015 - May 2020 by (@Philgo68) - [email protected]
  17. -- Released under terms in license accompanying this file.
  18. -- Distribution without license is prohibited!
3.7.50

- Fix for price to chat

3.7.49

- Updated replace inventory pricing routines and restored displaying the unit price
- Updates Include previous changes

NOTE: Still researching how to refresh the inventory so you don't have to scroll prior to sorting

3.7.48

- Reverted to 3.7.44
- Removes all previous changes to altering inventory prices including showing Unit Price

3.7.47

- Minor update to replacing prices in inventory. It should behave slightly better but may affect performance.
- Updated Truncation routines and the iterate over records routines in general

3.7.46

- Restored ability to sort inventory by value when altering the inventory price

NOTE: Previously to sort the inventory or the craft bag properly you would have to scroll through the entire list. 3.7.45 inadvertently removed that functionality. While the sorting is restored it will behave the same as before. I am investigating a better way to resolve both sorting and removing the altered inventory prices.

3.7.45

- Fixed long standing issue when replacing the inventory price that the price remained after disabling the feature
- Added feature to show the unit price when replacing the inventory price

3.7.44

- Changed Green checkmark for Master Writs in the Guild Store to indicate that you know the Motif and have the mats
- Adds Yellow checkmark to Master Writs in the Guild Store if you know the Motif but don't have the mats
- Added a minimal sales interval that acts similar to the Min Item count

3.7.43

- Added condition to detect the presence of MasterWritInventoryMarker to prevent duplicating markers in the guild store for Master Writs

3.7.42

- Added icon to master writs if you meet the requirements to craft the writ. (Writ Worthy required)

3.7.41

- Fixed bug introduced in 3.7.32 that effected the cache. It would not clear properly after adding someone to the guild and account filter. Cached values would not refresh for all items only the previously viewed item.

3.7.40

- Added icon to sales rows of vendor items that are above the vendor price to make it more noticeable at a glance

3.7.39

- Both listing fee and the auction house cut are calculated when determining the profit. Previously only the auction house cut was used.
- More preparation for the winter festival. Vendor items now have a warning if they are listed above the vendor cost. Example something listed for 300g each when the vendor will sell it for 98g. Includes recipes, ingredients, style materials, lock picks, repair kits, and potency runes.
- Added warning for a few items removed from use in the game so people don't list them for 4M or 11M thinking they are rare or some nonsense.

NOTE: When viewing the price each, the full price or the actual profit will be calculated first.

3.7.38

- Added Search Bonanza context menu option

3.7.37

user:/AddOns/MasterMerchant/AGS_Integration/SortOrderDealPercent.lua:3: attempt to index a nil value
stack traceback:
user:/AddOns/MasterMerchant/AGS_Integration/SortOrderDealPercent.lua:3: in function '(main chunk)'

- Fix for error in SortOrderDealPercent.lua for those who don't use Awesome Guild Store or AGS

3.7.36

- Slightly reduced the height and width of the UI
- Some options not available with Awesome Guild Store installed are now disabled in settings
- Added a tier of medium to the top level controls so the window is not behind other windows
- Added listing fee column to the Management view
- Added a button to the sales window to toggle showing the full price or your profit after the guild gets their cut

3.7.35

- Added Awesome Guild Store sort by Deal Percent

3.7.33, 3.7.34

- More refinement to the tooltip generation
- Fixed accidental drawing of divider when using focus keys

3.7.32

- Updated Cache Routines to clear Bonanza and Average price separately

3.7.31

- Updated (BETA) Winter Festival Writs to include the 3 that have a provisioning requirement.
- Refined tooltip generation and refactored its code
- Added toggle to disable the Material Cost for Winter Festival Writs (WritWorthy, LibLazyCrafting does not handle furniture)

3.7.29, 3.7.30

- Added Material Cost for Winter Festival Writs (BETA)
- Account for writ requirements. For example when you are required to craft 12 items. (Not all requirements are known at this time)

NOTE: MM currently only provides Material Cost for Winter Festival Writs. MM does not tell you if you are missing mats. (Yet) For all other writs use WritWorthy.

3.7.28

- Overhauled the MM cache so that any third party library (libPrice) or mod will receive the price directly from the cache
- The price cache is cleared on a per item basis as new sales come in which could alter the average

3.7.25, 3.7.26, 3.7.27

- Corrected issue obtaining skill and rank information on alts that have not unlocked Chef, Brewer, or Chemistry
- Corrected issue where MM was not calculating 4 extra Poisons per rank for Chemistry

3.7.24

I wasn't going to update MM just to alter dependencies again but because of LibAlchemy and LibPrice it is still an issue for some people.

* People would update MM and not install LibAlchemy
* Some people would install LibAlchemy but not update LibPrice even if another mod such as WritWorthy requires LibPrice

- Updated both the MasterMerchant and LibGuildstore manifest files to add version checks for LibPrice and added both LibAlchemy and LibPrice to them to keep them from loading if libraries are not installed or updated

3.7.23

Read the sticky post please!

- Removed LibPrice from DependsOn. Read the sticky post please!

Read the sticky post please!

NOTE: While testing I didn't have any Circular dependency. I would not have uploaded 3.7.22. Sorry for the inconvenience. It depends on the mods you have installed and active.

3.7.22

REMINDER: Until MM initializes you will not see any additional MM information on the tooltip

NEW LIBRARY: LibAlchemy

- Added Craft Cost for Potions and Poisons

NOTE: I will be updating MM and LibPrice so that LibPrice manages a cache for prices. LibPrice sorta does that now but it does not cache the price depending on the Focus used. Such as Default, SHIFT, CTRL or both. It may not really be needed since "Default" is the most common used price for the individual user regardless of how it has been customized.

3.7.21

- Update Craft Cost to use Chef and Brewer rather then just dividing by 4 by default
- Updated Craft Cost tooltip to show cost, and cost each based on Chef or Brewer

3.7.20

- Update Craft Cost for Galen recipes

3.7.19

- API bumps for all dependencies, especially LibHistoire. Make sure you update all your dependencies.

3.7.18

- Added support to display the MM tooltip for Furniture Catalogue

3.7.17

- Added export routines for personal sales and purchases. Use /mm help and documentation has been updated.

3.7.15, 3.7.16

- Updated French Translation
- Changed order of when date range tables are built to prevent an odd error
- Added a few more verifications to prevent MM routines from being used when MM is not initialized

3.7.14

- Resolved saving the position of the window depending on the selected view
- Resolved issue when viewing listings in the Trader, if the item had no sales data and you were viewing the profit, the Deal Calculator would report -1 in Green unless you chose a different rank for items with no sales. This has been removed.
- Added new time frames for viewing all guild sales. Default uses the same behavior MM has always had. Custom will use the timeframe indicated in settings.

3.7.13

- Updated currency formatting
- Added note to Custom Timeframe so you know to reload the UI if you change it
- Adjusted the X days range to use seconds from midnight prior to determining the range for consistency because all other ranges for days does the same including Today and Yesterday

The ZOS currency formatting would not handle a number higher then about 3B and would return 100,020,635 instead of 4,394,987,931. This was true for the two original ways MM has always handled currency, and another way using zo_strformat() and CURT_MONEY from the wiki. So I had to use an Lua example from the web.

3.7.12

- Forgot to add AM/PM for 12 hour time
- Forgot to add MM/DD or DD/MM date formats

3.7.11

- Updated French translation
- Added Time Format options

3.7.10

- Updated French translation

3.7.09

- Changed menu name to Deal Calculator Options for clarity

NOTE: Documentation has been updated with the new menus.

3.7.08

- Added Buy It! Deal Range to Custom Deal Calculator
- Added toggle to TTC Suggested to modify the value by 25 percent like they do in their tooltip

3.7.07

- Added Custom Deal Calculator

NOTE: A function to provide custom values for the Deal Calculator was always there but only enabled for two people. I don't know if Philgo68 or khaibit added that. A settings menu has been added and a toggle for the function to be used.

WARNING: There is no function to check if you set an incorrect value or not. Meaning if one value is 25 percent and the value above it is 20 percent then nothing will tell you that's not going to work. You will need to keep the values in line yourself.

3.7.06

- Added new constants for mod authors for upcoming API, for testing
- Corrected 7, 10, and 30 day totals from Guild Rank view
- Update to Export Sales Activity, it now uses the date range selected on the guild roster rather then the last 10 days. Should you want the last ten days, then choose that from the dropdown.

3.7.05

- Removed dependency LibDateTime

NOTE: After testing a concern that the patch caused some kind of odd timestamp issue I have confirmed it has not. The author of LibHistorie explained, "as long as the information stays on the same PC and the system clock is not modified, it is consistent with itself and you do not have to think about any conversions or whatever."

3.7.03, 3.7.04

- Update to ZOS GetGuildKioskCycleTimes() function for determining sales week
- Added new dependency LibDateTime

3.7.02

For Authors:

The function MasterMerchant:toolTipStats() has been removed. Use MasterMerchant:itemStats(itemLink, false) instead.

For Users:

NOTE: The documentation is not updated so in order to update how potions and writs are sorted, you will need to use the following slash command

/lgs clean, which is /LGS CLEAN but use lowercase.

Changes:

- Added right click options to guild store (Vanilla and AGS) to add the Seller or the Guild Name to the Guild and Account filter.
- Added voucher information for Writs to the tooltip and price to chat. The price per voucher is based on the average not the exact Writ itself. So don't whip out your calculator and tell me that x / y isn't zz.zz. It's based on the total average.
- Option to not use the price per voucher since Writ Worthy shows cost based on the craft cost of the requirement for the Writ.
- Writs are sorted by voucher count so some writs may not have any sales information when they may have previously.

Writ Change:

After a conversation with Octopuss which didn't go well and I apologize for that. Initially I did not want to group Writs by voucher count because of previous experimentation with doing that until I went out looking at Writs on other traders. I mentioned I needed to rewrite the Writ system with 3.3.6 anyway.

Using Bonanza and other things I looked at prices, cost per voucher, and what you have to craft. I noticed that even though you may need Roe or Dreugh Wax to make them, the prices were all over the place. After asking about things it seemed people throw them up and if they sell quickly, price it higher the next time. I still don't like how some Writs will now have no sales data because of the amount of Vouchers but it seems the change is needed.

The other thing I noticed is that Awesome Guild Store has a price per voucher as well. The price uses the same calculation as MM such that it is the average price and voucher count. Writ Worthy has hard coded information for calculating prices for crafting the requirement for the Writ.

3.7.01

NOTE: MM has never had a method to account for joining and leaving guilds. Meaning it never configured the many arrays needed for MM to function. I added some additional code for LibHistoire to help the library if either event occurs.

Thanks to all the GMs that let me join and leave their guilds. I probably bothered them more then they wanted. Guilds that helped were: Feline Great Meowporium, Free Marketers, Spicy Economics, Krafty Retro Designs, and the Conquest of Tamriel.

If you have any issues just make sure sales are linked as mentioned in the documentation listed on the description page and then use the Refresh LibHistoire button from the LibGuildStore settings menu.

- Added methods to account for leaving and joining a guild after you log in with LibHistoire already running. If you join a guild just open their sales tab once. Which at that point everything should be set up and ready to receive sales data from LibHistoire.

3.7.00

- Updated feature to right click dots to add sellers to the Guild & Account filter. The High Isle update seemed to have broken it even if it was intermittent.

3.6.99

- Reverted a portion of the routine for saving sales data faster because ranks were not being presented properly. This will probably have an impact on saving events and it will be slower again.

3.6.98

- Update to routines for saving sales data from LibHistoire. System specifications will impact this to a degree. However, the amount of sales you retain will have the greatest impact. The data should be saved a little quicker.

3.6.97

- Update to contextual menus for the tooltips to address an issue I thought was resolved in 3.6.82 but obviously broke again

3.6.96

- Updated recipe data used to calculate the craft cost for PTS or upcoming High Isle chapter. Should also address a minor lack of craft cost in newer Ascending Tide recipes.

3.6.95

- Update for Bonanza interface for internal BeamMeUp changes

3.6.94

- Pre PTS Version

3.6.93

- Update Truncate routines to watch for a total count of 0

3.6.92

-- Update French and fix Japanese and Portuguese strings

3.6.91

-- Bug Fix: Bonanza price was not using the Guild and Account filter names properly.
-- Bug Fix: Changed incorrect notification that BeamMeUp was not installed (if it was not detected) when right clicking the location column in the Bonanza window to jump to the zone for that trader.
-- Added Lock Button.
-- Added 3 different price to chat formats under Master Merchant settings.
-- Added right click option for Bonanza window for the seller's column so you can more easily add them to the Guild and Account filter. This functions the same as right clicking a dot on the graph.
-- Omit the Bonanza price when there are less then 6 valid prices after trimming outliers. There are two separate settings. One for the graph and one for price to chat.

3.6.90

-- Removed dummy importers. Download Importers for Master Merchant 3.0 to import older data.

3.6.89

-- Removed localization strings from GetControl()

3.6.88

-- Added Italian translation (Dusty82)
-- Update Russian translation (mychaelo)

3.6.87

-- Pre PTS Version

3.6.86

-- Update LibGuildStore French translation (Jakez31)
-- Update German translation (Baertram)

3.6.85

-- Update German translation (Baertram)

3.6.84

-- Update LibGuildStore French translation (Jakez31)

3.6.83

-- Update French translation (Jakez31)
-- Added some additional localization strings

3.6.82

-- Fix for linking from crafting stations
-- Update Polish translation

3.6.81

-- Added new recipes for craft cost

3.6.80

-- Fix for linking item prices when there is no MM price for the day range being used

3.6.79

-- Adjustment to Refresh: Won't sort ranks information during refresh as thousands of records are added one at a time. If you notice issues after a Refresh with the Ranks view, reload the UI for now until 3.8.x.

3.6.78

-- Fix: Additional bypass for AddExtraListingsData() when encountering an erroneous record where the ["sales"] table is empty or doesn't exist.

3.6.76

-- Fix: Additional bypass for AddExtraSalesData() when encountering an erroneous record where the ["sales"] table is empty or doesn't exist.

3.6.74

-- Updated detailed graph points to say Today, Yesterday, or X days ago.

NOTE: You are lucky I had a brainstorm because I did not want to revert to use zo_strformat() because it is the most costly way to format the strings

3.6.73

-- Fix: Bypass for AddExtraSalesData() when encountering erroneous records. All erroneous records will first be logged then removed from the data pool / LazyPyro
-- Fix: MasterMerchant_UI.lua:1229 when searching for Necklace of a Mother's Sorrow / Thrasher

3.6.72

-- Update Russian translation

3.6.71

-- Address Issue: Iterators_General.lua:202: attempt to index a number value

3.6.70

-- Removed some old saved variable retention routines when loading the old MM files for importing

3.6.69

-- Use SetAfterEventTime() for first scan and refresh instead of SetAfterEventId

3.6.68

-- Added TTC and Bonanza options when replacing inventory price values

3.6.65, 3.6.66, 3.6.67

-- Updated Manifest files with new version numbers for dependencies
-- Fix: MasterMerchant.lua:3664: attempt to index a nil value when using TamrielTradeCentre and changing the Deal Calculator settings
-- Fix: When adding buying advice and for some reason the itemLink is an empty string
-- Fix: When adding buying advice and for some reason the TTC Suggested Price is nil

-- Thanks to Talisman for sticking with it until the issue was resolved.

3.6.64

-- Update to prevent LWC from causing an error by accessing MM to early before it initializes

NOTE: For future reference. Future releases will not contain patches and hot-fixes for other authors mods. It is their job to ask which functions to use for the information they want. If there is no API then they should not alter MM functionality. Other authors like sirinsidiator would not alter their mod if authors were altering the mod's internal functionality or using the incorrect function. For example if an author changed AGS functionality no patches would be made. It would be discussed and if the sirinsidiator objected to the feature request then that would be the end of it.

3.6.63

-- Enhancement to trimming outliers

3.6.62

-- Added silent logging of mods using MM pricing functions for debug purposes
-- Fix: Price Calculator Russian client

3.6.61

-- Hotfix: Disable all notifications for mod authors using the wrong MM functions for information. I will have to find a different approach. I apologize however, I don't know which programs use MM for data.

I intend to make improvements and when I do I can't preemptively inform authors ahead of time that there will be changes. MM is not a library like LibGPS where you might want to create an alias routine for backwards compatibility.

3.6.60

-- Behavior Change: Due to so many other mods accessing MM for pricing data I can not control how they do it or what they break. There are now notifications for popular functions if authors use them. Tell the author to contact me for how they should access MM data.
-- Debug Log: There is a revised attempt to catch errors with the Bonanza price when the information is incomplete.
-- While testing the Reset function for resetting Bonanza information I realized it didn't clear the scroll list. A temporary fix is in place to reload the UI when the reset is complete.

3.6.59

-- Fix: bad argument #2 to 'string.sub' (integer expected, got nil) MasterMerchant.lua:776: in function 'MasterMerchant:BonanzaPriceTip'

3.6.58

-- Hotfix: Bonanza pricing was not ignoring account names or guilds added to the Guild & Account filter

3.6.57

-- Added TTC and Bonanza to Deal Calculator. Choose from MM Avg, TTC Avg, TTC sug, Bonanza prices.
-- Added new condensed TTC tooltip. Toggle on in Master Merchant settings.

3.6.56

-- Fix for tooltip stats generation when not trimming outliers

3.6.55

-- Fix for: MasterMerchant.lua:486: operator - is not supported for number - nil

3.6.54

-- Fix for: MasterMerchant.lua:555: operator / is not supported for nil / number

3.6.53

-- Added tooltip cache back as it was still a bit jerky for my taste

3.6.52

- Updated startup routine in an attempt to prevent time out during login
- Updated tooltip generation. The tooltip is no longer cached however, I only tested with about 5100 sales on gold mats. I left some of the old code in place in case some people have insane amounts of data and it needs to be added again.

3.6.51

- Attempt to ensure the price calculator auto fills
- Address possible issue when entering a price into the price calculator and output a message

NOTE: Tooltip calculation still needs to be looked at and why it pauses so much. Enhancements and suggestions by Shinni and others may not actually improve the graph overall, when it should.

3.6.50

- Fix for: Error in LibGuildStore/Settings.lua:19
- ATT import notification makes it more clear that it is an MM message, and tells you where to go to import the data, and where to disable the notification

3.6.49

- New Toggle: Save Central Pricing Data. Pricing data is the same for all guilds. When disabled, pricing is separate for each guild.
- New LibGuildStore Import: Import Pricing Data, it's more of an override or replace then an import.
- Fix issue where the blue Bonanza price would be superimposed over the yellow MM price

3.6.48

- Update Russian translation, mychaelo
- Fix bug for Bonanza pricing when the only price is someone in the Guild & Account Filter
- When importing MM data, import data regardless of the timestamp. Allow the trimming routine to remove the sale based on user settings.

3.6.47

- Update pricing tooltips for non English clients

3.6.46

- Import ATT Sales and Purchases
- Import MM Sales and Purchases (ShoppingList)
- NA and EU data is stored separately
- Bonanza, tracks items listed on traders you visit
-- The Bonanza data is used to calculate an average price of the items seen at other kiosks
-- Bonanza items can be filtered by name, type, and known or unknown. For subtype such as Divines, Praxis, One-Handed use the search box
- BeamMeUp can be used to travel to the zone the trader is located in. With the usual restrictions of course.
- Purchases are now part of the MM window and the standalone ShoppingList is no longer needed (Purchases can be imported)
- The MM window will now show posted and canceled items you list on your guilds traders
- Some Master Merchant settings moved to LibGuildStore settings menu
- Various performance improvements

3.5.30

- Hotfix for MM iterator routine so it doesn't take so long to initialize

3.5.29

- Imported changes for adjusting description text from the 3.6.x Beta used during /mm clean to change text for other unofficial translations, or official translations

3.5.28

- Added routine to store last sale price when AGS is active. However I believe AGS does this internally.
- Added alias functions for a few depreciated functions

NOTE: The last sale price was updated because AGS is trying to access it regardless of whether or not it is there. I have been wondering why the data was not saved when AGS was active. A special callback is required. The callback is not needed for users that do not use AGS

3.5.27

- Removed toggle for log file that was unused but prevented certain messages from being displayed with DebugLogViewer installed

3.5.26

- Increased API requirement for LibHistoire

NOTE: LibHistoire 1.2.0 had an issue that prevented data from being stored when you joined a new guild or were a new user. This has been addressed in 1.2.1.

3.5.25

- API Bump for MM and Blackwood
- Increased API requirement for LibHistoire

3.5.24

- Added toggle to hide two initialization summaries. Default is set to hide.

NOTE: Because MM will not show sales in the MM window, add pricing to the inventory, allow exporting, or record any sales data from LibHistoire until it is fully initialized, there should be some kind progress indicator. The FPS drop isn't a reasonable progress indicator even though it has been that way for years.

3.5.23

- Added additional localization strings to cover all notifications and the help menu
- Removed verbose mode since messages no longer exist from 2.x that required that

3.5.21

- Refresh will only restore data according to the amount of days retained in settings
- Added a fix when, on rare occasions, an empty table is found that resolves an error when adding category information

3.5.20

- Oops, API Bump for the rest of the modules for MM

3.5.19

- API Bump only

3.5.18

- Added new slash command "/mm redesc" which will toggle whether or not the descriptive search text is rebuilt during "/mm clean". This is to address a crash that can occur sometimes when logging in and updating multiple fields within sales records during setup. The crash is mainly due to the sometimes tremendous amount of sales stored in the data files.

3.5.17

- Tweak to InitItemHistory when search text is not available

3.5.16

- Reverted changes for automatically fixing improperly formatted records during initialization

NOTE: When testing with one improperly formatted record manually added to my own from another user reporting an error I had no issues. The fix properly removed the improperly formatted record and I retained all sales. When running the game in Russian with some manual changes the data loaded and mm clean properly updated the data. Reverted changes anyway in favor of making new routines.

3.5.15

- Resolved issue with MM trying to index improperly formatted records during initialization
- Implemented routine to auto initiate "mm clean" and "mm dups" when improperly formatted records are detected. The UI will reload automatically if this occurs.

3.5.14

- Minor update to outliers routine.

3.5.13

- Updated outliers routine, again. Third times a charm, I hope.

NOTE: You might want to copy paste the people from your blacklist into a text document and exclude that while you look at the scatter plot or graph while trimming the outliers.

3.5.12

- Reverted to previous method for trimming outliers.

3.5.11

- Saved pricing data was not set up as a default variable during initialization in previous versions going back to 2.x. This has been corrected.

3.5.10

- Minor bug fix where during initialization an error may have occurred on occasion if a personal sale was reported before MM could initialize a few of its variables.

3.5.09

- Fixed bug where AGS profit filter setting was not kept after log in or reload UI.

3.5.08

- Updated Initialize routine

3.5.07

- Latest version of LibHistoire reports better values with its GetPendingEventMetrics routine. Updated Refresh routine to stop more easily.

3.5.06

- Updated Refresh routine. Reverted some aspects of it now that LibHistoire has been updated. It was taking too long again.

3.5.05

- Added methods to prevent (significant) FPS drop when a new sale is added while the Master Merchant window is open. This is because I am starting to see new sales show again while online.
- Updated /mm dups
- Updated /mm clean to remove invalid item links
- Added additional routines to verify invalid item links

NOTE: The focus of invalid item links in the current versions will be explained in a sticky post. Please watch the comments section's sticky post for an update with an important announcement. There will also be an additional documentation update.

3.5.04

- Adjusted Refresh routine so it will stop after events are sent even after an upcoming change to LibHistoire.

3.5.03

- Added more verification for malformed item links.

NOTE: I forgot something in 3.5.02, so it's not available.

3.5.01

- Updated refresh routine to announce when refresh is finished. The spinner in the Master merchant window will also stop spinning as well.

3.5.00

- Fixed Gamepad errors when listing items.

NOTE: Thanks to Lyelu I have a gamepad that works with ESO. I can not promise anything but I am looking into how to add some of the simple basic features to the Gamepad UI. Although I hear that since the Gamepad usage is so low, according to ZOS that some mod authors use some Gamepad aspects of the game for convenience in keyboard mods. Meaning, it breaks the Gamepad portion of the game.

3.4.9

- Added additional search index values
- Added routine for expanding Libhistoire when using the refresh button. (Still in testing)
- Added Popup Item Data to Master Merchant window for convenience

3.4.8

- Fixed some minor typos
- Fixed search index values. The API has changed enough that the search terms were a bit broken. Items you are searching for should show up correctly now. Such as a green or purple heavy helm.
- Added initial lookup tables for upcoming changes to Saved Vars files
- Removed old auto next feature for the guild store. It was no longer used and it's just a bad idea especially when AGS is active because at least for AGS it will break it.

3.4.7

- Update to ShoppingList extension to prevent duplicate items. Delete your ShoppingList.lua from your SavedVariables to reset it.

3.4.6

- Added optional MM extension, ShoppingList

NOTE: Rothry has suggested this addition and at the time it did not seem like something I would add. Mainly because I am not sure I want to know everything I purchased. However, I am in the process of learning more about the MM Window, ZOS Scroll Lists, and other more complex parts of this beast of a mod. For that reason it is packaged with the mod and can be enabled or disabled. I hope you enjoy it.

EDIT: 12-9-2020; I will be overhauling both MM and the ShoppingList. The data for MM will be preserved and kept. The data from the ShoppingList will not be preserved because I will be obtaining different sales data from traders either from AGS or the vanilla UI if you do not have AGS installed or active.

3.4.5

- Added the remaining help icons for the settings menu

NOTE: Still working on the documentation but as I have time to complete each section it will help explain the various options.

3.4.4

- Restored color to the deal calculator when viewing items in the guild store

NOTE: Still looking into all the challenges for localizing the currency format and colorization. Thank you for your patience.

3.4.3

- Opps forgot other language strings for new menu options

3.4.2

- Updated settings menu including help icons that go directly to the documentation.
- Updated LibGuildRoster setup to attempt to control the columns better until the next update to the library.

3.4.1

- Bugfix for not stopping LibHistoire properly during Refresh

3.4.0

- Opps forgot other language strings for key-bind

3.3.9

- Fix for setting days of history lower then 30
- Added key-bind to toggle History Graph


3.3.8

- Added a 3rd Focus which can be used for CTRL + SHIFT for example
- Changed the name of the Master merchant window. See documentation. Link is on the description page.- - Made sure when displaying values in the inventory that the gold color is yellow
- Made sure the custom time range updates for the drop down menu

3.3.7

- Opps forgot to add the new data pool to the manifest file

3.3.6

- Bugfix for blacklist
- Fix typo in setting menu
- Added toggle for guild roster columns. Requires UI reload.
- Writs with the same item ID will be grouped together now.

NOTE: Prior to having Writs the last part of the item link was for potions only. This caused MM to treat writs of the same type but a different voucher count as different. I will be adding a new system for writs in a future version.

3.3.5

- Updated gold price label to use in game API formatting.(Meaning less numbers with a decimal of '.00' This should also add some formatting for non English users. I will be testing this more.
- Added lookup table so that if you hover over an item twice, and no sales have been added, the tooltip needs to reconstruct less information. Should make tooltips take a little less time to draw for items have have close to 5000 sales in the MM database. There isn't much I can do to improve this more. Remember too much of a good thing... you can easily see trends with less data points over the same amount of time.

3.3.4

- Added option to select mean or median when calculation outliers.

For a range from 1 to 999 the data with the mean could give you and average of 89 and with the median 42. While other items like chromium grains, you may not see much of a difference. You could have way more data points. For example 44 compared to 3000. Therefore the chromium grains will have a much more focused range. Nobody wants to buy chromium grains for 125,000. The shear quantity of data points make chromium grains show a more meaningful trend then another item with less then 100 sales.

3.3.3

- Added toggle to use the default range for tooltips, for inventory as well.
- The toggle is named "Use Tooltip Days Range" and it is directly under the toggle to swap the price.

3.3.2

- Significant performance improvements when adding events during Refresh.
- Added Simple Indexing - For those who do not search sales and want MM to have a smaller memory footprint.
- Reduced forced Master Merchant window lock to 10 minutes for Refresh. Again after the next LibHistoire I will be able to unlock the window automatically after LibHistoire finishes sending events to MM.

NOTE: On my Lynnfield i3 4GB Ram Potato I was able to reduce the Refresh time for a backup that was about 12 days old to under 10 minutes. Your situation may be different. Again, if you have low FPS viewing All sales then LibHistoire is still working. Close the Master Merchant window and wait longer. Hopefully Sirinsidiator will update LibHistoire soon.

3.3.1

- Removed leftover MM 2.x code that prevented the Refresh routine from properly locking the Master Merchant window. The 20 minute lock may not be sufficient depending on how much data there is in the cache. See the sticky post.

3.3.0

- More updates to prevent errors when calculating outliers while holding down CTRL or SHIFT

3.2.9

- Updated mean and standard deviation calculation
- Added median value calculation for use when determining outliers
- Updated routine for determining outliers

3.2.8

- Performance increase to checking for duplicate sales. No optimization for adding new sales unfortunately. - Added temporary /mm freeze and /mm unfreeze for Master Merchant window when processing 100,000+ sales or more
- Temporary workaround until next LibHistoire update. After clicking Refresh the Master Merchant window will be locked and will not update for 20 minutes while MM and LibHistoire communicate.

NOTE: After the next update LibHistoire will have an internal API function I can check to know when data is being transmitted to MM and lock and unlock the Master Merchant window automatically.

3.2.7

- Added taxes to /mm export feature, see documentation
- Adjusted saved vars tracking var for outlier prices

3.2.6

- Added version check for LibHistoire 1.0.2
- Removed Info/Debug messages
- Updated when MM starts LibHistoire and begins listening for information

3.2.5

- I will rant at Siri later, debug messages are not logged by his mod by default. I have changed it to Info, so I can see the output.

3.2.4

- Added debug messages for nil value Lua error

3.2.3

- Attempt to address error in MasterMerchant.lua:3971: attempt to index a nil value

3.2.2

- Opps didn't save version number properly in manifest file.

3.2.1

- Attempt to address error in MasterMerchant.lua:3965: attempt to index a nil value
- Code added to restrict listening to guild sales. Which is an attempt to address possible performance hits.

NOTE: I don't feel MM 3.2.0 really has an effect on the game in a drastic way. If there is any pause or freeze in any way that is just because the library is sending data on first use. If you have thousands of sales, up to maybe 30,000 or more sales in a busy guild all being sent to MM at once, there will be a freeze. This should settle down after a few days if you keep the new library linked.

3.2.0

- Now using LibHistoire for guild sales instead of scanning guild history directly.

3.1.0

- To display information on the roster MM now uses LibGuildRoster

3.0.9

- Fix for error generated guild finder rather then guild history

3.0.8

- Added localization strings for new "Use Sales History Size Only" to the rest of the languages

3.0.7

- Fix Price Calculator Bug
- Add toggle to ignore min and max count when trimming sales data

3.0.6

- Same as 3.0.4
- More recipe updates from - Dolgubon
- Fix for Lua errors for new saved vars - Dolgubon

3.0.5

- Reverted back to 3.0.3 until a fix for Lua errors can be implemented

3.0.4

- Adjustment to item link trait discovery Aldanga
- Update to recipe calculations Dolgubon (Still some recipes may not show mat price)
- Added event index count to guild history tab and the amount of history loaded in hours, days. Using a built in Zenimax routine. It does not show 1d 3h, just 1 day or 2 days.

3.0.3

- Updated event monitor so it will properly activate after zoning

3.0.2

- Added decrement button since background scan is no longer present. It will deduct 50 from the event index, more like a rewind just a bit if you think you missed a sale.

3.0.1

- Uncommented a few things in MM clean when checking for numbers that should not be strings
Archived Files (168)
File Name
Version
Size
Uploader
Date
3.7.49
493kB
Sharlikran
12/03/22 10:05 PM
3.7.48
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12/02/22 07:05 AM
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07/18/22 07:40 PM
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03/25/21 11:16 AM
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01/02/21 11:53 AM
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12/31/20 07:50 AM
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12/22/20 11:24 PM
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3.5.00
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12/06/20 11:09 PM
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11/28/20 11:24 PM
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11/28/20 10:04 AM
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11/26/20 01:52 AM
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11/24/20 02:10 AM
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11/21/20 10:55 PM
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Sharlikran
11/20/20 10:40 PM
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326kB
Sharlikran
11/19/20 08:50 PM
3.3.1
326kB
Sharlikran
11/17/20 10:27 PM
3.3.0
329kB
Sharlikran
11/14/20 12:50 PM
3.2.9
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Sharlikran
11/13/20 10:42 PM
3.2.8
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Sharlikran
11/10/20 09:30 PM
3.2.7
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Sharlikran
11/07/20 08:07 PM
3.2.6
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Sharlikran
10/31/20 04:46 PM
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10/30/20 10:11 PM
3.2.4
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10/30/20 07:25 PM
3.2.3
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3.2.2
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10/28/20 11:35 PM
3.2.1
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10/28/20 11:26 PM
3.2.0
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10/27/20 08:40 PM
3.1.0
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10/05/20 06:47 PM
3.0.9
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3.0.8
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3.0.6
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3.0.5
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3.0.4
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3.0.3
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3.0.2
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3.0.1
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3.0.0
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Sharlikran
08/24/20 07:35 PM


Post A Reply Comment Options
Unread 09/10/20, 11:30 AM  
Sharlikran
 
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AddOn Author - Click to view AddOns

Forum posts: 415
File comments: 1723
Uploads: 14
Reporting Errors

First backup your data files because I may want to take a look at them depending on the error.

1. While in game type in chat "/debuglogger stack on" without quotes
2. While in game type in chat "/debuglogger level debug" without quotes
3. Reload your UI or log out and log back in for the changes to take effect.

4. While in game check you have the current version I may have fixed it already. To do this look at the MM description page and then look in game. Minion may not have notified you there is a new version, you may not have looked for a new version, or Minion did not update your version correctly. If you don't use Minion then you didn't install the newest version.




Make sure you check the description page the image has an old version number.

5. Provide a link to LibDebugLogger.lua located in your SavedVariables folder. To provide a link go to Sirinsidiator's Log Viewer, wait for it to process, and in the upper right under Sharing click Upload.

6. Provide some details, you don't need to answer all of these but answer as many as you can

-- What other mods do you have installed that access MM functions for prices and change or alter the UI somehow?

Note: I am asking you the user to help me out because I can't download every mod from ESOUI and install it in order to know what it does. To help me think back when you downloaded the mod. Most people download a mod to add a feature to their game that they would like. Sometimes someone recommends it in guild. You won't install the mod if you don't think it is interesting. For example a tooltip that consolidates all pricing data from ATT, TTC, MM, etc. So when you saw that mod, that is why you chose to download it. Before you make a long list of mods, what I am asking is, do you know that the mod uses MM pricing? Some example are "Price Tooltip (+Gamepad)" or Lazy Writ Creator that calculates the Crafting Cost. If you know that the mod uses MM then list the name of the mod. If you don't know if the mod uses MM for pricing data then don't list it.

-- What language are you using? I am aware of about 10 different languages, some are unofficial translations. I need to know this because some functions look for specific words. Translating the wrong thing can cause an error.
-- What were you doing?
-- Do you have account names in the Guild & Account Filter?
-- Were you holding down CTRL or SHIFT?
-- When the tooltip opened after you put your mouse CRSR over it, what window were you in? The inventory, craft bag, guild store, guild bank, etc ?

7. After you provide me the link while still in game type "/debuglogger level info"

https://youtu.be/tvm7PdLfNPg
Last edited by Sharlikran : 11/12/22 at 02:39 PM.
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Unread 08/24/20, 08:27 PM  
alvehyanna

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Thank you so much for all your work, truly a service to the community.

Do we no longer need to do /mm missing? do we need to load history manually? or will it do it on it's own at some point. A little more clarity on how 3.0 works would be wonderful. Thank you.
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Unread 08/24/20, 08:45 PM  
Sharlikran
 
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Originally Posted by alvehyanna
Thank you so much for all your work, truly a service to the community.

Do we no longer need to do /mm missing? do we need to load history manually? or will it do it on it's own at some point. A little more clarity on how 3.0 works would be wonderful. Thank you.
Best to refer to the website for Monitoring Incoming Guild History. It reminds you that there is no mm missing. All you need to do is follow the suggestions on the website. Set the verbose to 5, manually scan until there are no new sales for the time you have been offline. If you have not done a 10 day scan for 2.4.8 or higher then that is recommended or you will not have accurate sales numbers for the last week or the upcoming week.
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Unread 08/24/20, 09:33 PM  
Mandragorane

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MM 3.0

So cool. Can't tell you how happy I am that somebody finally was working on an update. To me MM was broken since Philgo left. Somehow it did not update properly and it was a bandage to update it manually because ZOS changed things due to server lag. I have no idea about the programing part and its sounds pretty complicated...


Tried your 2.4.9 version already and it worked perfect for me !! Didn't care that I had a data hiccup lol

TX

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Unread 08/24/20, 09:45 PM  
Sharlikran
 
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Re: MM 3.0

Originally Posted by Mandragorane
So cool. Can't tell you how happy I am that somebody finally was working on an update. To me MM was broken since Philgo left. Somehow it did not update properly and it was a bandage to update it manually because ZOS changed things due to server lag.
I had a recent explanation of the server response to requests for data if you want to read the answer from ZOS.

It is basically what I have been experiencing. I have to wait, and wait, and wait, and wait, and wiat, and all I see is "blah (0.8%)", "blah (0.8%)", "blah (0.8%)", "blah (0.8%)", "blah (0.8%)" over and over and over and then finally maybe something happens and I get to "blah (16%)"

I recently tried letting MM request data and between 3 guilds, requesting data every 5 seconds, I had about 1440 requests in 40 minutes. About 30 were granted. I just don't have the time to sit there like that waiting.

If 2.x works for some people in its current state and they can not live without the exact same behavior that has been there for years, then so be it. I need an optimized way to retrieve sales and I simply do not have the patience. I would rather play then wait for guild information.

Now I have seen a report that maybe once you zone into a delve or something the server may not transmit more sales data. Since there are only 3 API commands for guild history and one is to process the guild history I don't see how to restart the process with the other two yet.

It might be as simple as opening the guild history again.
Last edited by Sharlikran : 08/24/20 at 11:34 PM.
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Unread 08/25/20, 12:36 AM  
Sharlikran
 
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There was a report that after zoning the auto scanning for MM would stop, I know why now.

I had to disable the monitor at a loading screen because if I don't certain variables are not initialized. The virtual machine is paused. I forgot that I need to enable it again. Part of the problem is it takes so long for the loading screen sometimes that the virtual machine starts before the loading screen is done. At least for me it does. I don't have an SSD or anything like that.

So one way is to reload the UI and that will start it. However, temporarily you can click the Decrement from the Master merchant window. The Decrement button is what the Refresh button used to be.

I will find a way to delay it tomorrow so you don't have to do that. It's workaround for now.
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Unread 08/25/20, 02:54 AM  
kevin36

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Hello is there a possible way to restore my trading data? Or is it lost forever? We have been discussing it on other discussion.
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Unread 08/25/20, 02:54 AM  
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So happy that you picked this up.
It is working much better, now with the new version I have the correct total amounts and also it is much lighter on the system than previously, it eats less RAM now.

One thing I may ask: can you do that in the selling window that the lower part of the window (the calculator) pulls the average price and calculates the amount automatically? Or is that in the upper part now?
Last edited by SteveS : 08/25/20 at 03:00 AM.
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Unread 08/25/20, 03:41 AM  
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I like the version split and the reasoning behind it.
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Unread 08/25/20, 04:15 AM  
Vahrokh
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MM, old and new

Thank you very much!

ATM I am using the old version and it works like a charm again.

In the future I'll certainly try the new version. Maybe make it possible to have both versions as separate mods that can live together?
So I can keep the old and check the new one out until it's "final".
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Unread 08/25/20, 06:35 AM  
Sharlikran
 
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Originally Posted by kevin36
Hello is there a possible way to restore my trading data? Or is it lost forever? We have been discussing it on other discussion.
You would have to restore a backup of the data if you have one. The data files are generic enough for sales data that one can use data files from other guild members if someone has a backup.

I can not express enough that I am sorry if anyone lost any data but I have/had no way to know anything like that would happen. The current game documentation is pretty clear that the fields store data as an integer not a string for numbers. I'm not going to be sarcastic and say you should have made a backup of your data because I don't want to seem crass and uncaring. However, I still feel that is important.

This is also another reason why the project was split so people using the new version understand that the changes I am making can lead to problems with data files. The mod is simply in need of a major overhaul and I still have much to do.

So especially as I move forward because redoing the saved vars file is something I will be changing, having a separate version like this makes it clear that because of the changes users need to take extra precautions.
Last edited by Sharlikran : 08/25/20 at 08:15 AM.
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Unread 08/25/20, 07:47 AM  
maximoz
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Just found that using a gamepad and holding down the "LT" joystick works wonder in getting the 10 days worth of sales ... beats having to press "E" everytime!
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Unread 08/25/20, 07:55 AM  
Sharlikran
 
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Re: MM, old and new

Originally Posted by Vahrokh
Thank you very much!

ATM I am using the old version and it works like a charm again.

In the future I'll certainly try the new version. Maybe make it possible to have both versions as separate mods that can live together?
So I can keep the old and check the new one out until it's "final".
I don't see a point in switching back and fourth. Even yesterday I was in game after a long day which included work issues I had to resolve and, a trip to the doctors with my daughter. I was in game and ready to go in minutes. All I had to do was set verbose to 5 and manually request the data until I was caught up. If 2.x works for you then by all means you should use what you feel most comfortable with.

I would not presume this version is not final. It is not a beta. This step had to be made. I was already getting suggestions from Baertram to do testing as another version. I am not releasing anything I have not tested. As Baertram mentioned sometimes when authors make changes there is no way to predict all outcomes.

The two mods can defiantly not live together. As I have been commenting and the reason I made the change is because every single routine is so fragile simply using any new API that has been in place for years causes some kind of issue.

I know this is technical but as an example.

Lua Code:
  1. function MasterMerchant.hashString(name)
  2.   local hash = 0
  3.   for c in string.gmatch(name, '.') do
  4.     if c then hash = hash + string.byte(c) end
  5.   end
  6.   return hash % 16
  7. end

Isn't needed there is already a routine for that called, HashString() that does the same thing. It would probably be faster as well when looping over the thousands of entries that have to be processed by MM. Think about it, some people have tens of thousands of data, some hundreds of thousands, some millions. There are built in routines in the API to do things more efficiently that are internal to the game.

So it's not a beta but as I refactor the code I am coming across things like that and there may not have been certain routines like that in the past. No maintainer has ever updated anything from the looks of it.

Lua Code:
  1. local itemID = tonumber(string.match(itemLink, '|H.-:item:(.-):'))

Which should be
Lua Code:
  1. local itemID = GetItemLinkItemId(itemLink)
Again, much faster when processing large amounts of data. No real impact on small amounts of data but with hundreds of thousands or millions of sales entries any extra processing time adds up quickly.

Probably the only last thing that makes no sense to me yet is why isn't MM saving the taxes in the sales data. It is part of the UI already and there isn't a reason to calculate it manually. Maybe there is some other reason I am unaware of.
Last edited by Sharlikran : 08/25/20 at 08:49 AM.
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Unread 08/25/20, 08:00 AM  
Sharlikran
 
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Originally Posted by SteveS
One thing I may ask: can you do that in the selling window that the lower part of the window (the calculator) pulls the average price and calculates the amount automatically? Or is that in the upper part now?
Naturally I will be trying to figure this out but the examples you gave don't match my UI and so to be honest it caused more confusion then clarity. I use MM, AGS, and TTC. I'll try to figure out what you mean though and see which post processing routines are responsible for that. They may have been in the background scan and not in the actual post process function. Which is another redundancy.
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Unread 08/25/20, 08:04 AM  
maximoz
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Originally Posted by Sharlikran
Originally Posted by maximoz
Just found that using a gamepad and holding down the "LT" joystick works wonder in getting the 10 days worth of sales ... beats having to press "E" everytime!
I didn't add that feature. If it were used too much that might get nerfed. I'd be careful using that.
Oh what i meant was when getting guild history sales data, you need to press "E" to show more.

But the default gamepad uses the LT joystick instead of pressing "E". So holding down the joystick will make the history load.

Keeping the joystick hold down beats having to keep pressing "E" lol.

So using a gamepad to load guild history is easier on the hand
Last edited by maximoz : 08/25/20 at 08:05 AM.
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