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Scions of Ithelia (9.3.0)
Updated:04/13/24 06:20 AM
Created:11/27/16 06:57 AM
Monthly downloads:66,268
Total downloads:5,527,067
Favorites:1,474
MD5:
Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
9.3.0
Action Duration Reminder  Popular! (More than 5000 hits)
Version: 3.115
by: cloudor [More]
Overview

This addon tracks your sloted actions that have duration attributes or over time effects, reminds you to re-invoke your actions, and makes you good at performing rotations.

Features
  • Show current action duration remaining seconds in action bar,
  • Show a shift bar of swapped action hints above their original action bar position,
  • Auto move player resource bars upward when they are conflicted with shift bar,
  • Support actions without duration attribute but have DOT effects such as Desctructive Touch or other timed effect such as Elemental Drain,
  • Keep the ending 0.0 hints blinking for a little longer after duration finished, so they don't get lost easily,
  • Switch correspongding timer hints for current reticle over target,
  • Support actions stackable effect counting such as nightblade's Grim Focus and its morphs,
  • Append shift bar on top of ultimate button to show third ability bar such as overload bar action timer hints,
  • Override action duration with target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.
  • Support stackable or time lasting effectes triggered by equipment to be marked onto related action bar slots.

Dependencies


SCM
$ git clone [email protected]:cloudor126/lua-eso-addon-adr.git
3.115
- Added a mechanism to clean up potential leaks.
- Added a class set effect (sunlight stack effect from Wrathsun) into filter list.

3.114b
- Fixed a memory leak bug that was causing game delays, especially when the alert popup is enabled.

3.113
- Added effect event from player pet into processing i.e. Necro's Sacrificial Bones can show buff counter from bone pets.

3.112
- Fixed a bug of memory leak i.e. spam Shrouded Dagger with Oaken Soul should not cause FPS drop any more.

3.111
- Fixed a bug of not showing alert because of simultaneous emergence of reminders i.e. alert of Flame of Oblivion should not be nullified by Molten Whip.

3.110
- Fixed a bug of not removing hint with stack after skill had been unequiped i.e. Necro's Flame Skull will hide when unequiped.

3.109a
- Fixed a bug of minor debuff effect matching policy i.e. arcanist's Cruxweaver Armor will keep the 30 sec timer when taking damage.

3.108
- Fixed an effect purging problem i.e. Sorcerer's Crystal Fragments will not get a wrong timer after triggered.

3.107b
- Improved the matching policy to match effects coming in sequence i.e. Arcanist's Runeguard of Freedom.
- Added a '>' marking to hint that the tracker is over timed (showing the timer of the following effect) i.e. Crowd Control Immunity after Arcanist's Runeguard of Freedom.

3.106
- Improved the policy introduced in v3.104 which may cause timer lost when abilities are re-performed.

3.105
- Added Arcanist Crux into filtered list so that crux durantion won't be mixed into ability durations.

3.104a
- Improved a tracking policy to handle effect's halting and renewing i.e. Minor Breach won't be lost when templar's Power of Light sometimes breaks its duration.

3.103
- Fixed a queue maintainance parameter and a name matching policy.
(zh:解决*文环境*设置超时保留秒数为0时,*法在第二时间匹配技能描述缺失技能名称的计时bug,例如窝登的飞鸟,恰好远距离施展*在计时延迟,恰好*间插入了其他技能,恰好在设置*保留秒数为0,恰好*文翻译的技能描述*并没有该技能名称,则会导致计时不显示。所涉及的两个问题都已经解决。)

3.102
- Improved a cache key generation method and ignored Azure Blight Seed effect which may caused raid lag.

3.101
- Adjusted a filter to enable effects that is longer than the skill's duration if it is matched in description i.e. Major Cowardice can be tracked via Mass Hysteria.

3.100
- Fixed a bug about hotbar category info i.e. werewolf skills can be tracked now.

3.99
- Improved an effect filtering policy i.e. Barbed Trap's timer can continue to track its Minor Force buf after target dies.

3.98
- Raised the threshold value for extended duration i.e. Everlasting Sweep can be properly tracked now.

3.97a
- Added support for non-duration stack counts i.e. newly updated Grim Focus and its morphs are now supported.

3.96
- Re-enabled timer for debuff durations longer than action's duration and also 15 seconds i.e. Rune of The Colorless Pool can track debuff timer now.

3.95
- Added a timer for channeled skills i.e. Arcanist's Fatecarver and its morphs.

3.94
- Fixed an issue where a pop-up alert message incorrectly displayed skill infomation from current bar.

3.93
- Fixed a performance issue caused by string searches. Thanks to BoltActionBalrog.

3.92
- Improved duration extraction from ability description e.g. the 2.5s duration is preferred in Deep Breath.

3.91a
- Improved effect filtering on their updating events e.g. Power Of The Light can be configured to swith off the debuff timer now.

3.90
- Fixed a matching priority problem for stack count update event e.g. Grim Focus timer won't be reset by stack update.
- Improved stack tracking when timer started e.g. Grim Focus timer can start with a stack number if there was a stack.

3.89
- Fixed a mismatching problem for Chinese language client. e.g. Venomous Claw timer won't be triggered by poison status effect.
(zh:针对*文客户端修*了一个错误匹配的问题,例如毒爪的计时不应该被*毒状态效果所触发。)

3.88a
- Fixed a no-tracking bug when ESO failed to emit effects' fading events e.g. Mystic Orb and Wall of Element would not be lost by that reason.

3.87
- Fixed a matching and filtering condition for Chinese language client. e.g. Molten Whip's stack can be tracked when other
(zh:针对*文客户端修*了一个匹配过滤条件.例如龙骑**的*层计数器可以*常追踪了。)

3.86
- Improved policy to handle a large number of same ability effect events.

3.85a
- Improved the judgment condition of effect filtering in v3.82 thus fixed a bug not showing Igneous Weapons timers.

3.84a
- Added an option in core section to log tracked effects in chat(useful to get effects' id).

3.83
- Optimized effect processing valve to filter spam effects.

3.82a
- Optimized effects filtering i.e. Merciless Charge from MA weapon won't be counted after dot duration.

3.81
- Optimized effects priority comparison for Bound Armaments.

3.80
- Optimized bar matching policy to filter minor buffs i.e. performing Biting Jabs should not trigger Ring of Reservation.

3.79
- Allowed debuff timers to track if they are no more than the skill's duration.
- Added an option to choose whether ignore debuff timers if they are longer than the skill's duration (default:true).

3.78
- Prevented action to popup alert when it still has another longer counter but with a lower priority.

3.77
- Disabled debuffs longer than action default duration i.e. Minor Breach would not be tracked with templar's Power of the Light.

3.76
- Reenabled minor buffs to let more abilities show a 2-stage timer i.e. Bound Aegis and Resolving Vigor can show '1/2' and '2/2' hints.
(Users can disable this feature by configuring ability blacklist.)

3.75c
- Added some restrictions for ground action trigerring i.e. Caltrops and Winter's Revenge won't show trigerring mark again.

3.74
- Improved ground action starting recognition i.e. Lightweight Beast Trap can be counted even when not triggered.

3.73
- Pathed alert keyword filtering list to also support ability id like keyword filtering in core module.

3.72
- Added a secondary stack label at topleft corner i.e. Stone Giant now has both stagger count hint and debris count hint.

3.71
- Optimized bar matching policy to be bug-tolerant with German translation in necro Stalking Blastbones.
(When skeleton is up, there's an extra 'r' in the german slot name)

3.70a
- Patched Frost Clench to be marked as a tank-role skill thus taunt effect can be traced by this skill.

3.69a
- Imporved overiding actions matching policy i.e. Grim Focus and its morphs now can be traced properly.

3.68
- Improved enemy target action matching policy for mutable skills i.e. effects of werewolf Brutal Pounce and Brutal Carnage should be merged to show together.

3.67
- Improved fault tolerance on filtering effects created befor an action i.e. Crystal Fragments Proc timer now can be visible again.

3.66
- Added an option to choose whether to clean up the timer when the target has been changed to another.
- Changed the symbol added in v3.59 from '~' to '#'.
Optional Files (0)


Archived Files (278)
File Name
Version
Size
Uploader
Date
3.114b
50kB
cloudor
04/04/24 07:58 AM
3.114
50kB
cloudor
04/04/24 03:15 AM
3.113
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cloudor
03/12/24 10:14 PM
3.112
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cloudor
02/18/24 06:35 AM
3.111
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cloudor
02/18/24 04:45 AM
3.110
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02/17/24 05:49 AM
3.109a
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cloudor
01/28/24 12:12 AM
3.109
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cloudor
01/27/24 11:33 PM
3.108
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cloudor
10/26/23 07:35 AM
3.107b
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cloudor
10/06/23 09:04 AM
3.106
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cloudor
10/04/23 08:21 AM
3.105
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cloudor
10/03/23 09:32 PM
3.104a
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cloudor
10/03/23 06:16 AM
3.104
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cloudor
10/03/23 06:04 AM
3.103
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cloudor
10/03/23 01:20 AM
3.103
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cloudor
10/02/23 11:36 PM
3.102
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10/02/23 09:22 PM
3.101
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09/19/23 09:25 AM
3.98
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cloudor
09/05/23 07:47 AM
3.97a
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09/04/23 08:13 AM
3.97
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09/02/23 08:30 AM
3.96
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08/18/23 10:14 PM
3.95
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07/28/23 10:15 AM
3.94
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07/22/23 06:45 PM
3.93
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07/05/23 06:38 AM
3.92
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05/27/23 11:26 AM
3.91a
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03/04/23 07:26 AM
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02/04/23 08:33 PM
3.87
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01/28/23 09:32 AM
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01/06/23 07:56 AM
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12/31/22 06:57 PM
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3.82a
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12/21/22 06:38 AM
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12/20/22 07:04 AM
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12/15/22 09:00 AM
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11/15/22 09:14 AM
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11/04/22 07:02 AM
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08/26/22 11:34 PM
3.52a
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08/26/22 11:11 PM
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06/26/22 05:20 AM
3.51a
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3.50
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06/19/22 04:43 AM
3.49
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3.48
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02/02/22 08:30 PM
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12/14/21 07:57 AM
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3.14
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3.10
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3.9
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3.8
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06/18/21 10:41 PM
3.6.8
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03/29/21 07:11 AM
3.6.7
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3.6.7
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3.6.6
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01/19/21 07:29 AM
3.6.5
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3.6.4a
36kB
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12/19/20 08:34 AM
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3.6.3
36kB
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3.6.2
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3.6.1a
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3.6.1
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3.6.0
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3.5.17a
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3.5.16
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3.5.15
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04/30/20 05:12 PM
3.5.14
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3.5.13
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3.5.12
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04/10/20 09:23 PM
3.5.11b
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3.5.11a
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3.5.9
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02/04/20 06:44 AM
3.5.2a
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3.5.1
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01/31/20 02:04 AM
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3.4.10
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12/23/19 08:03 AM
3.4.9a
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3.4.9
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3.4.8a
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3.4.8
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3.4.7a
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3.3.10
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3.3.7a
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3.3.6c
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09/24/19 08:02 AM
3.3.6a
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3.3.0
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09/10/19 10:25 PM
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29kB
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08/29/19 06:46 PM
3.1.30
72kB
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3.1.9
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3.1.8
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3.1.5
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03/02/19 07:17 PM
3.1.4
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Post A Reply Comment Options
Unread 09/24/22, 09:24 PM  
Maho_Hiyajo

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Blastbones still Bugged

Hey Blastbones are still buged.

They r still shown on Main and Backbar when used.
So using for example Caldrops on back hand on key [2] and swap weapon caldrops are shown aslong they are active on back but when casting BB on main hand on key [2] it overrides the caldrops colldown shown on back hand aslong BBs are active.

I deactivated all other addons to check if its still buged and yes using BB is still buged.
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Unread 09/25/22, 01:52 PM  
Baertram
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Hi,

one of your last updates (I guess not the most recent one) broke Stonegiant from dragonknights skill.

Before it was starting at 0 and as you activated it the 1st time (where the AOE effect started) it was counting up on each usage by one until it was at 3, then it resetted again.

Now it will activate the 12seconds timer but always show 3 as you activate it the first time, or sometimes does not show any number at the skill at all if you activate it (if you are in combat e.g. as you activate it) ?

Activated out of combat:
3 orbs, 12 seconds cooldown, and counter shows 3.


Activated in combat, 1 min after the out of combat activation, it all of sudden shows 2 as counter?
It does not seem to reset properly in /and out of combat?

Activated at combat again:
It shows 0 but there are 2 active orbs


What should it work like if it works correctly?
Last edited by Baertram : 09/25/22 at 01:57 PM.
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Unread 09/28/22, 03:56 AM  
cloudor
 
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Re: Re: Re: Re: Re: Bug report: cooldown do not reset on recast

Originally Posted by Bwadrochit
I see it makes sense, not sure what should be the ideal behaviour in that case. Imo when healing, displaying the cooldown simply based on the player / the last cast would feel consistent even if some allies were not buffed. Using the last targeted ally might also be an idea.
However it mostly work the way it is now, even though the cooldown looks a bit erratic it still almost always gives me the info. Thanks !
I can fix the gap problem.


Fixed in v3.62.
Last edited by cloudor : 09/28/22 at 05:13 AM.
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Unread 09/28/22, 04:54 AM  
cloudor
 
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Originally Posted by Baertram
Hi,

one of your last updates (I guess not the most recent one) broke Stonegiant from dragonknights skill.

Before it was starting at 0 and as you activated it the 1st time (where the AOE effect started) it was counting up on each usage by one until it was at 3, then it resetted again.

Now it will activate the 12seconds timer but always show 3 as you activate it the first time, or sometimes does not show any number at the skill at all if you activate it (if you are in combat e.g. as you activate it) ?

Activated out of combat:
3 orbs, 12 seconds cooldown, and counter shows 3.


Activated in combat, 1 min after the out of combat activation, it all of sudden shows 2 as counter?
It does not seem to reset properly in /and out of combat?

Activated at combat again:
It shows 0 but there are 2 active orbs


What should it work like if it works correctly?
Orbs count ignored in v3.61.
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Unread 09/28/22, 05:40 AM  
cloudor
 
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Re: Blastbones still Bugged

Originally Posted by Maho_Hiyajo
Hey Blastbones are still buged.

They r still shown on Main and Backbar when used.
So using for example Caldrops on back hand on key [2] and swap weapon caldrops are shown aslong they are active on back but when casting BB on main hand on key [2] it overrides the caldrops colldown shown on back hand aslong BBs are active.

I deactivated all other addons to check if its still buged and yes using BB is still buged.
Cannot reproduce it. Maybe you ignored some important details that have to do with the bug.
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Unread 09/28/22, 11:08 AM  
Baertram
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Hi cloudor,

thanks, I had overread this change.
So the counter shown at the stonegiant actionbutton is now the stagger multiplier (shown number x damage increase on that unit) of the current unit below my reticle/crosshair?

Why does it show 3 then if no target below the crosshair and activated out of combat, like my 1st screenshot shows?
This happened inside a public dungeon after fighting and using the skill in combat. After that get out of combat and use the skill again.


Originally Posted by cloudor
Originally Posted by Baertram
Hi,

one of your last updates (I guess not the most recent one) broke Stonegiant from dragonknights skill.

Before it was starting at 0 and as you activated it the 1st time (where the AOE effect started) it was counting up on each usage by one until it was at 3, then it resetted again.

Now it will activate the 12seconds timer but always show 3 as you activate it the first time, or sometimes does not show any number at the skill at all if you activate it (if you are in combat e.g. as you activate it) ?

Activated out of combat:
3 orbs, 12 seconds cooldown, and counter shows 3.


Activated in combat, 1 min after the out of combat activation, it all of sudden shows 2 as counter?
It does not seem to reset properly in /and out of combat?

Activated at combat again:
It shows 0 but there are 2 active orbs


What should it work like if it works correctly?
Orbs count ignored in v3.61.
Last edited by Baertram : 09/28/22 at 11:13 AM.
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Unread 09/28/22, 04:38 PM  
Jitis

Forum posts: 0
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Hello! This is a great addon. I love it. Is there any way I can disable the ~ behaviour and don't see a duration at all on targets that dont have the debuff? I liked it better, it's difficult for me to look at the tiny ~ in the corner to know if I need to apply the debuff on a target. Thanks!
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Unread 09/29/22, 11:06 AM  
rigu10

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The Seething Fury stack counter seems bugged, as sometimes doesn't update the number when i cast other ardent flame abilities. For exaple after casting 3 FOO in a row, the counter is still at 1
It happends since the last addon update
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Unread 09/29/22, 05:13 PM  
cloudor
 
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Originally Posted by Baertram
Hi cloudor,

thanks, I had overread this change.
So the counter shown at the stonegiant actionbutton is now the stagger multiplier (shown number x damage increase on that unit) of the current unit below my reticle/crosshair?

Why does it show 3 then if no target below the crosshair and activated out of combat, like my 1st screenshot shows?
This happened inside a public dungeon after fighting and using the skill in combat. After that get out of combat and use the skill again.
Yes the counter shown should be the stagger number and I have made some improvements in v3.64.
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Unread 09/29/22, 05:13 PM  
cloudor
 
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Originally Posted by rigu10
The Seething Fury stack counter seems bugged, as sometimes doesn't update the number when i cast other ardent flame abilities. For exaple after casting 3 FOO in a row, the counter is still at 1
It happends since the last addon update
Fixed in v3.65.
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Unread 09/29/22, 05:29 PM  
cloudor
 
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Originally Posted by Jitis
Hello! This is a great addon. I love it. Is there any way I can disable the ~ behaviour and don't see a duration at all on targets that dont have the debuff? I liked it better, it's difficult for me to look at the tiny ~ in the corner to know if I need to apply the debuff on a target. Thanks!
An option named "Multiple Target Tracking Without Clearing" has been added in v3.66 to choose whether or not to clear the timer when reticleover target has been changed.

And in this version, the tiny '~' symbol has been replaced with '#'.
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Unread 09/30/22, 12:40 PM  
Jitis

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This is great! Thank you so much!
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Unread 09/30/22, 03:14 PM  
PhnxZ
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Werewolf pounce

Heya, since the last spate of updates, this doesn't seem to be counting stacks of 'Brutal Carnage' from the werewolf Brutal Pounce ability properly. If you hit multiple enemies at once, it counts that, but doesn't add on separate casts of carnage.
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Unread 09/30/22, 05:57 PM  
jlyon605

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Crystal Frag Proc

Idk if others have been having this issue, but i cannot seem to get the timer for Crystal Fragments on the sorcerer to proc for the immediate hit at all. Otherwise, it has been working flawlessly for me.
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Unread 10/01/22, 02:39 AM  
cloudor
 
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Re: Crystal Frag Proc

Originally Posted by jlyon605
Idk if others have been having this issue, but i cannot seem to get the timer for Crystal Fragments on the sorcerer to proc for the immediate hit at all. Otherwise, it has been working flawlessly for me.
Fixed in v3.67.
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