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base-game patch (9.1.5)
Updated:08/23/23 12:34 AM
Created:02/20/18 03:18 AM
Monthly downloads:1,290
Total downloads:202,500
Favorites:139
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Categories:Nightblade, Buff, Debuff, Spell
Grim Focus Counter  Popular! (More than 5000 hits)
Version: 1.6.0
by: g4rr3t [More]
Grim Focus Counter

Track stacks of Grim Focus and its morphs and displays them in a visual and obvious way.




Purpose

But there are already buff trackers that display how many stacks there are. Why do I need this?

That's true. Several existing buff trackers already provide this capability, but how they display this information is less than ideal. Having a large stack display is more useful and obvious than a small text counter that can become lost among other information or is difficult to see, especially if you're visually impaired.

As one of the nightblade's key class abilities, successful and timely procs of the spectral bow is crucial to effective PvE DPS and lining up devastating burst in PvP.

This add-on aims to provide a lightweight and useful option for those who need a more obvious cue, don't run other buff trackers, or enjoy filling their screen with flair.

Functionality
The stack display can be configured to not appear until the first stack occurs or upon activation of the skill. Each stack will update the display as they happen and returns to a zero state or disappears when the buff expires or the proc is used -- depending on selected options.

This add-on is not intended to be a tracker for uptime on Grim Focus (or its morphs), just for the unique stacking mechanic.

Implemented Features
  • Tracks Grim Focus, Merciless Resolve, Relentless Focus stacks
  • Select from different display styles
  • Customizable size
  • Configurable color overlay for display styles for added customization
  • Lock to reticle for styles designed to decorate the crosshairs
  • Movable to any place on the screen (and lockable once it's in position)
  • Setting to show zero stacks (with supported display styles)
  • Option to always show even when not slotted
  • Option to fade (transparency) of the stack display when the skill is not slotted

Display Styles

Compass (by Porkjet), Dice, DOOM, Horizontal Dots


Numbers, Number Squares, Play Magsorc


You can also add a color overlay and set fade when skill expires!

Bugs & Enhancements
If you find a bug or would like to request a new feature, please open an issue on GitHub.


Enjoy!
v1.6.0 2023-08-22:
-Updated to work with new slotting mechanic
-Added an option to display when not slotted
-Changed option to fade when inactive to be fade when not slotted (when display when not slotted is enabled)
- Slight refactoring and cleanup

v1.5.1 2023-06-29:
- Fixes an issue where the inactive color overlay had no effect

v1.5.0 2023-05-30:
- Fixed an issue where stacks would not be updated correctly or at all, such as when changing zones
- Added option to hide out of combat
- Also includes various reorganization, formatting, and code style improvements.

v1.4.4 2021-02-27:
- Bumped API version.

v1.4.3 2020-05-29:
- Bumped API version.

v1.4.2 2019-09-02:
- Bumped API version.
- Removed embedded dependencies.

v1.4.1 2019-05-09:
- Bump API version.

v1.4.0 2019-02-23:
- Bump API version for Wrathstone.
- Added option to uniquely color 4 stacks to give a better indication of a pending bow proc (thanks jestertoo for the idea)
- Added donate link to ESOUI page - if you enjoy the addon and would like to toss a few bucks over to my growing family, head on over and smash that button!

v1.3.2 2018-10-06:
- Bump API version in preparation for Murkmire.

v1.3.1 2018-08-15:
- Fixed an issue where the proc color overlay would not reapply when rebuffing with a proc active. It will now set the proc color overlay when recasting the buff to accurately reflect the proc state.
- Fixed an issue where the counter would disappear when expiring on zero stacks mid-combat. The display will now continue to show zero and inactive (if Show Zero Stacks option is enabled) when expiring on zero stacks while in combat. Once out of combat, stack display will disppear when the buff expires as usual.

v1.3.0 2018-08-13:
- Updated for Wolfhunter!
- New color overlay options: Choose a color overlay for inactive and proc states as well.
- Updated Numbers texture: Now with no stroke added to further differentiate from the Numbers display style with a heavy stroke.
- Cleaner Settings menu: Select display style via an icon picker rather than a boring text list.
- Updated LibAddonMenu.
- Added a very important acknowledgement. <3

v1.2.1 2018-05-21:
- Updated for Summerset!
- Streamlined ability ID tracking. As of Summerset, all morphs share the same ability and stack IDs making Grim Focus Counter more efficient and reiable.
- Debug modes that output skill IDs now include the effect name as reported by the API.

v1.2.0 2018-03-13:
- New display styles! GIFs of these in action coming up soon.
- Added a new Numbers style with thicker stroke. Should make it fit in a little better for Bandits and DarkUI users.
- Added a new Filled Dots style. Similar to Horizontal Dots, but has a placeholder for each stack. Enable Show Zero Stacks for the desired effect.
- Updated Color Squares display style texture with premultiplied alpha to resolve some edge distortion and creeping boundaries at larger sizes.

Note: Some pre-rank IV skill or stack IDs may still be screwy, please report any issues with lower ranks if you run into them.

v1.1.2 2018-03-05:
- Added missing skill IDs for sub-rank IV of Grim Focus, Merciless Resolve, Relentless Focus. This should resolve an issue where the addon was not functioning with these non-max-rank abilities.
- Added additional slash commands to manually register/unregister event callbacks.
/gfc register Manually registers callbacks.
/gfc unregister Manually unregisters callbacks.
/gfc register unfiltered Registers unfiltered callback.
/gfc unregister unfiltered Unregisters the unfiltered callback.

A note about troubleshooting:
If you are still having problems with the addon, some of the IDs used for the different ranks may be incorrect. I'm unable to test and QA all ranks of all skills thoroughly.

To help identify the correct ID, please run the below slash commands and attack an enemy/dummy. In chat, a bunch of messages with ability and buff IDs will be displayed. Look for messages in chat "Stack for Ability ID: [ID]" or "Skill Active: [ID]". Note: This also shows a bunch of IDs completely unrelated to Grim Focus, so be aware. Send me your skill's rank and Active/Stack IDs shown and I will update, if needed.

Run these slash commands:
/gfc debug 2
/gfc register unfiltered

To return to normal:
/gfc debug 0

Then (or just reload UI):
/gfc unregister unfiltered
/gfc register

v1.1.1 2018-03-04:
This is a maintenance release that provides additional checks and debugging for*rare instances where the addon does not appear to work at all for some people. If you are unable to get the addon to work, please shoot me a message.

- Now checks the class on load and aborts initialization if the class is not nightblade.
- Added additional debug messages (toggle debug with /gfc debug [number] where 0 is off, 1 is low, 2 is more, 3 is excessively detailed).
- Added additional slash commands:
/gfc position reset: Moves display to reticle
/gfc position show: Show saved display position
/gfc position lock/unlock: Same as in Settings menu, locks or unlocks position


v1.1.0 2018-02-26:
- New "Compass" textures by Porkjet in red and black/white versions. Align them to your crosshairs for the desired effect.
- Added an option to fade (change transparency of) the stack display when stacks are present but the buff has expired.
- Added an option to add a color overlay to the displayed style. Since this is an overlay, it works better for some textures than others, but it will allow for further customization until a more elaborate/refined color change method is implemented.
- Added an option to Lock to Reticle to perfectly align textures to the crosshairs.
- Fixed an issue where the Show Zero Stacks option would reset the stack count display when refreshing the buff early. It now maintains the correct number of stacks.
- Show Zero Stacks option no longer requires a reload of the UI.
- Default texture for new installs is now Horizontal Dots instead of DOOM.
- Default size for new installs has been set to 100.
- Fixed the Play Magsorc display where P-L-A-Y was jumping all over the place.
- Added acknowledgements panel to settings.

v1.0.2 2018-02-20:
- Now with less .git folders and system files. From 38.4MB to 102KB. Hooray.

v1.0.1 2018-02-20:
- Third time's a charm, hopefully. Repackaged zip with proper structure.

v1.0.0 Reupload 2018-02-20:
- Uploaded repackaged zip with less cruft and proper directory naming.

v1.0.0 2018-02-20:
- Initial release.
Optional Files (0)


Archived Files (14)
File Name
Version
Size
Uploader
Date
1.5.1
116kB
g4rr3t
06/29/23 11:55 PM
1.5.0
116kB
g4rr3t
05/30/23 03:21 PM
1.4.4
115kB
g4rr3t
02/28/21 01:00 AM
1.4.3
115kB
g4rr3t
05/29/20 09:45 PM
1.4.0
158kB
g4rr3t
02/23/19 05:35 PM
1.3.2
158kB
g4rr3t
10/06/18 10:03 PM
1.3.1
158kB
g4rr3t
08/15/18 04:55 PM
1.3.0
158kB
g4rr3t
08/13/18 10:19 PM
1.2.1
126kB
g4rr3t
05/21/18 12:47 PM
1.2.0
126kB
g4rr3t
03/13/18 02:00 AM
1.1.2
116kB
g4rr3t
03/05/18 11:05 PM
1.1.1
115kB
g4rr3t
03/04/18 09:09 PM
1.1.0
115kB
g4rr3t
02/26/18 07:48 PM
1.0.2
98kB
g4rr3t
02/20/18 11:03 AM


Post A Reply Comment Options
Unread 08/28/23, 12:39 PM  
g4rr3t
 
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Re: Begging help for fix Bound Armaments Counter

Originally Posted by Axmeshion
I believe Masel92 was AFK from eso
Will you able to help fix that Addon? I think that made based on GFC
I'm pretty tight on availability at this time, unfortunately. I don't have the bandwidth to update it at this time nor can I anticipate when that may change.

If the changes to Bound Armaments are similar to Grim Focus, updating the tracked IDs should get it 90%+ functional again. But I haven't looked into it enough to know if that's the case.
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Unread 08/26/23, 01:53 PM  
Axmeshion
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Begging help for fix Bound Armaments Counter

I believe Masel92 was AFK from eso
Will you able to help fix that Addon? I think that made based on GFC
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Unread 08/23/23, 02:37 PM  
Toirealach
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Re: Re: Update 39 ability IDs changed.

Originally Posted by Kory
Very helpful, thanks. How did you figure out the new stack ids?
I make an addon called Reminderz that tracks food, vampire and other buffs. Was easy to turn on debugging there and see the buff messages with the new IDs.
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Unread 08/23/23, 12:43 AM  
g4rr3t
 
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Re: Re: Re: Update 39 ability IDs changed.

@Kory @Toirealach

Updated
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Unread 08/21/23, 11:16 PM  
g4rr3t
 
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Re: Re: Update 39 ability IDs changed.

An update for U39 is in the works. Finishing touches are being completed and then it'll be published.

With the new slotting mechanic, I've added event listeners/handlers for slotting with a new option to show regardless of being slotted (not sure why one would want that but there it is).

A bit of cleanup and refactoring has been done that has increased the testing effort. Fingers crossed no regressions or new bugs introduced.

Stay tuned!
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Unread 08/21/23, 09:41 PM  
Kory

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Re: Update 39 ability IDs changed.

Very helpful, thanks. How did you figure out the new stack ids?

Originally Posted by Toirealach
If you want GFC to work for you with Update 39, you need to change the stack ability IDs because ZOS changed them with the new change to Grim Focus and its morphs always being on.

Open Abilities.lua and make the changes to the IDs for the three 'Stack' values:

Code:
GFC.ABILITIES = {
    GrimFocus = {
        Skill = 61902,
        Stack = 122585, -- Was: 61905
    },
    MercilessResolve = {
        Skill = 61919,
        Stack = 122586, -- Was: 61920
    },
    RelentlessFocus = {
        Skill = 61927,
        Stack = 122587, -- Was: 61928
    },
}
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Unread 08/21/23, 05:08 PM  
Toirealach
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Re: Update 39 ability IDs changed.

You might also have ot change the "Skill" ability IDs to the same value, but I didn't.

Originally Posted by Toirealach
If you want GFC to work for you with Update 39, you need to change the stack ability IDs because ZOS changed them with the new change to Grim Focus and its morphs always being on.

Open Abilities.lua and make the changes to the IDs for the three 'Stack' values:

Code:
GFC.ABILITIES = {
    GrimFocus = {
        Skill = 61902,
        Stack = 122585, -- Was: 61905
    },
    MercilessResolve = {
        Skill = 61919,
        Stack = 122586, -- Was: 61920
    },
    RelentlessFocus = {
        Skill = 61927,
        Stack = 122587, -- Was: 61928
    },
}
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Unread 08/21/23, 04:10 PM  
Toirealach
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Forum posts: 18
File comments: 87
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Update 39 ability IDs changed.

If you want GFC to work for you with Update 39, you need to change the stack ability IDs because ZOS changed them with the new change to Grim Focus and its morphs always being on.

Open Abilities.lua and make the changes to the IDs for the three 'Stack' values:

Code:
GFC.ABILITIES = {
    GrimFocus = {
        Skill = 61902,
        Stack = 122585, -- Was: 61905
    },
    MercilessResolve = {
        Skill = 61919,
        Stack = 122586, -- Was: 61920
    },
    RelentlessFocus = {
        Skill = 61927,
        Stack = 122587, -- Was: 61928
    },
}
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Unread 06/30/23, 10:37 AM  
g4rr3t
 
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Originally Posted by Baertram
Hi g4rr3t,

please remove all hidden files and folders (e.g. GrimFocusCounter/art/textures/.DS_Store) or any .git or MAC fodlers before uploading the zip files.
No need to reupload now, just informing you for future updates to have an eye on it please.
Thank you.
Ah, thanks for the alert. I've been changing up packaging scripting and looks like we've found a bug. I'll make sure those are excluded via the script for the future.
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Unread 06/30/23, 02:02 AM  
Baertram
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Hi g4rr3t,

please remove all hidden files and folders (e.g. GrimFocusCounter/art/textures/.DS_Store) or any .git or MAC fodlers before uploading the zip files.
No need to reupload now, just informing you for future updates to have an eye on it please.
Thank you.
Last edited by Baertram : 06/30/23 at 02:03 AM.
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Unread 06/03/23, 12:34 PM  
g4rr3t
 
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Originally Posted by vorpal
Love this, but it would be awesome if there was an option to hide out of combat, it's very distracting. Unless I've missed this.
This is added in v1.5.0.
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Unread 05/31/23, 09:32 AM  
Maelstromboli

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Originally Posted by g4rr3t
Originally Posted by g4rr3t
Originally Posted by Maelstromboli
Display gets stuck after changing zones and will not fade out, even when the buff expires. Any fix? Almost perfect addon, even 2+ years since the latest update.
A fix is in the works.
This is fixed in v1.5.0.
It certainly is. Great job!
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Unread 05/30/23, 03:22 PM  
g4rr3t
 
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Originally Posted by g4rr3t
Originally Posted by Maelstromboli
Display gets stuck after changing zones and will not fade out, even when the buff expires. Any fix? Almost perfect addon, even 2+ years since the latest update.
A fix is in the works.
This is fixed in v1.5.0.
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Unread 04/27/23, 01:12 AM  
g4rr3t
 
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Originally Posted by Maelstromboli
Display gets stuck after changing zones and will not fade out, even when the buff expires. Any fix? Almost perfect addon, even 2+ years since the latest update.
A fix is in the works.
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Unread 04/20/23, 01:09 PM  
Maelstromboli

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Display gets stuck after changing zones and will not fade out, even when the buff expires. Any fix? Almost perfect addon, even 2+ years since the latest update.
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