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Updated: 12/21/14 09:20 PM
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Update 5 (1.5.2)
Live (1.0)
Updated:12/21/14 09:20 PM
Created:05/04/14 12:17 AM
Monthly downloads:32
Total downloads:23,654
Favorites:66
MD5:
Enchanter  Popular! (More than 5000 hits)
Version: 1.2
by: ZaneMcDougal [More]
Thanks to all those who made updates and kept Enchanter Alive while I was gone.

Based on Runes in Backpack and in Bank, Displays Possible Glyphs you can make - including undiscovered ones


Known flaw
-Does not refresh unless you exit and re-enter Enchanting station - will fix in future update

Future Plans
Update automatically
Language compatibility
1.2- Compatible with update 5.
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Archived Files (1)
File Name
Version
Size
Uploader
Date
1.0
9kB
ZaneMcDougal
05/04/14 12:17 AM


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Unread 03/29/15, 11:24 AM  
0zzi

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Update for 6?

will there be an update for this mod since ESO is now buy to play model like guild wars?
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Unread 12/21/14, 11:40 PM  
ZaneMcDougal
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Add on updated

Updated for Update 5
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Unread 08/13/14, 08:47 PM  
Balver
 
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I've made an update, you find it here http://www.esoui.com/downloads/info6...orUpdate3.html
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Unread 08/12/14, 11:05 AM  
CarolinCLH

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It no longer works

As of the August ESO patch this add-on no longer works. Unless someone comes along to update this addon, it is dead. Don't bother downloading it.
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Unread 06/22/14, 09:13 AM  
BornDownUnder
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Re: Re: Updater Patch for Enchanter.

Originally Posted by 50percentgrey
could you just do an addon like this with your patch? Im using minion and like to just click and forget instead of twiddling around with the different addons, patches and whatnot
Well technically this patch I made is Enchanter itself, just updated to current API release and a few fixes.

To use this patch, I have it set up so it is in its own folder in your addons folder, listed as:

EnchanterTempUpdatePatch

In-game in the Addons menu you can disable the original Enchanter addon and use this patch addon in interim, listed as:

EnchanterTempPatch

I did this so it would be easier for Zane when he comes back, or for someone else taking over the Enchanter addon to work with the original, implementing the little fixes I did with this patch update if they want to.

To note: Sorry for anybody who downloaded it via minion previously... I screwed the structure and Minion would have just dumped the files into your addons folder instead of it's own folder... Addon is updated with the file structure, made it stand-alone instead of a write-over so it is easier to manage (If needed)
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Unread 06/22/14, 02:29 AM  
50percentgrey

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Re: Updater Patch for Enchanter.

Originally Posted by BornDownUnder
With Zane being MIA for over a month, I've taken the step with creating a patch which will overwrite your Enchanter installation, providing an API update along with the rune typo and variable edits from the comments section.

I'm still very fresh to .lua so don't expect much if anything else, unless it is as simple as what the fixes were. That being said, changes are in description and you can find it in Other Files on the Enchanter addons page.
could you just do an addon like this with your patch? Im using minion and like to just click and forget instead of twiddling around with the different addons, patches and whatnot
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Unread 06/21/14, 05:54 AM  
BornDownUnder
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Updater Patch for Enchanter.

With Zane being MIA for over a month, I've taken the step with creating a patch which will overwrite your Enchanter installation, providing an API update along with the rune typo and variable edits from the comments section.

I'm still very fresh to .lua so don't expect much if anything else, unless it is as simple as what the fixes were. That being said, changes are in description and you can find it in Other Files on the Enchanter addons page.
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Unread 06/19/14, 10:59 PM  
BornDownUnder
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Quick fix for this error...

Originally Posted by Xanderificus

Third line should be Stamina.
To do a quick self-fix for that arror, open up the Enchanter.lua file in Addons/Enchanter and scroll down to line 658 or use Ctrl+F to open up Find Next search box and copy+paste:

Armor Glyph of Health - Additive/Deni/Aspect") then hit next, which will bring you to the line you need to edit.

To implement the quick fix, edit the above line so it reads:

Armor Glyph of Stamina - Additive/Deni/Aspect")

Save the enchanter.lua file and your done.

More or less on topic, a few weeks back I messaged Zane with an edited version of Enchanter incorporating various variable fixes and that particular edit, unfortunately Zane seems to be MIA at present...
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Unread 05/29/14, 10:34 PM  
Xanderificus

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Third line should be Stamina.
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Unread 05/23/14, 03:18 AM  
ZaneMcDougal
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Thanks for the response I would have never figured that out since I'm pretty weak in lua scoping. Hope to get the mod in this weekend.

Originally Posted by Garkin
At first thank you for your addon, it is really useful.

I have small request - please use local variables instead of global variables. It will save you and also other authors lots of troubles with debugging addons. When I was trying new code, I was wodering why "/zgoo self" gives me Enchater.listview...
  1. Library Unicorn exposes variable self to global, so either ask author to update his library or change line 207 in List.lua to:
    Lua Code:
    1. local self = {
  2. Your defined variables j, bagSize, bankSize and itemName leaks to global. As there is no point to use global variables, make them local. I suggest the following changes (line number: changed code):
    Code:
    001: local Enchater = {
    113:     EVENT_MANAGER:RegisterForEvent("Enchanter", EVENT_ADD_ON_LOADED, on_addon_load)
    114:end
    122:	local j, bagSize = GetBagInfo(1)
    123:	local j, bankSize = GetBagInfo(2)
    126:		local itemName = GetItemName(2, i)
    155:		local itemName = GetItemName(1, i)
    187:	local j, bagSize = GetBagInfo(1)
    188:	local j, bankSize = GetBagInfo(2)
    191:		local itemName = GetItemName(2, i)
    262:		local itemName = GetItemName(1, i)
    336:	local j, bagSize = GetBagInfo(1)
    337:	local j, bankSize = GetBagInfo(2)
    340:		local itemName = GetItemName(2, i)
    485:		local itemName = GetItemName(1, i)
Thank you.
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Unread 05/17/14, 08:53 AM  
Garkin
 
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At first thank you for your addon, it is really useful.

I have small request - please use local variables instead of global variables. It will save you and also other authors lots of troubles with debugging addons. When I was trying new code, I was wodering why "/zgoo self" gives me Enchater.listview...
  1. Library Unicorn exposes variable self to global, so either ask author to update his library or change line 207 in List.lua to:
    Lua Code:
    1. local self = {
  2. Your defined variables j, bagSize, bankSize and itemName leaks to global. As there is no point to use global variables, make them local. I suggest the following changes (line number: changed code):
    Code:
    001: local Enchater = {
    113:     EVENT_MANAGER:RegisterForEvent("Enchanter", EVENT_ADD_ON_LOADED, on_addon_load)
    114:end
    122:	local j, bagSize = GetBagInfo(1)
    123:	local j, bankSize = GetBagInfo(2)
    126:		local itemName = GetItemName(2, i)
    155:		local itemName = GetItemName(1, i)
    187:	local j, bagSize = GetBagInfo(1)
    188:	local j, bankSize = GetBagInfo(2)
    191:		local itemName = GetItemName(2, i)
    262:		local itemName = GetItemName(1, i)
    336:	local j, bagSize = GetBagInfo(1)
    337:	local j, bankSize = GetBagInfo(2)
    340:		local itemName = GetItemName(2, i)
    485:		local itemName = GetItemName(1, i)
Thank you.
Last edited by Garkin : 05/17/14 at 08:53 AM.
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Unread 05/10/14, 10:35 AM  
Corlantis

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It appears you have Deni incorrectly listed as a component of an Armor Glyph of Health.

(v 1.0.0) Armor Glyph of Health - Additive/Deni/Aspect

Deni should affect stamina, not health, according to the below reference.

http://tamrieljournal.com/crafting-a...ns/enchanting/
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Unread 05/07/14, 03:11 AM  
BornDownUnder
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Re: Re: Re: Couple of Quick Questions.

The addon with the research times is Craft Research timer available on ESOUI
Cheers Zane, loving your addon btw, makes life alot easier once having invested some points into the enchanting tree.
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Unread 05/06/14, 01:48 AM  
ZaneMcDougal
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Re: Re: Couple of Quick Questions.

Originally Posted by ZaneMcDougal
Originally Posted by BornDownUnder
Hi Zane,

Sounds like an interesting addon, just a quick question for further clarification of what your addon really does, does it encompass all possible enchants or only 'discovered' ones?

Off-topic for second question, what is the addon you are running that displays your research times in detail (Top left of screen in addon pic)
All possible enchants
The addon with the research times is Craft Research timer available on ESOUI
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Unread 05/06/14, 01:46 AM  
ZaneMcDougal
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File comments: 12
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Re: Re: Re: Couple of Quick Questions.

Originally Posted by BornDownUnder
Originally Posted by ZaneMcDougal
Originally Posted by BornDownUnder
Hi Zane,

Sounds like an interesting addon, just a quick question for further clarification of what your addon really does, does it encompass all possible enchants or only 'discovered' ones?

Off-topic for second question, what is the addon you are running that displays your research times in detail (Top left of screen in addon pic)
All possible enchants
Cheers for the reply to first question, I'd still like to know the addon that displays your research times in detail on the upper left of your addon info pic
Craft Research Timer- its available on ESOUI
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