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Updated: 03/12/24 11:56 AM
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Compatibility:
Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
base-game patch (9.1.5)
Necrom (9.0.0)
Scribes of Fate (8.3.5)
Firesong (8.2.5)
Lost Depths (8.1.5)
High Isle (8.0.0)
Updated:03/12/24 11:56 AM
Created:08/19/18 09:58 AM
Monthly downloads:36,701
Total downloads:879,100
Favorites:370
MD5:
Categories:Bags, Bank, Inventory, Beta-version AddOns
9.3.0
PerfectPixel  Popular! (More than 5000 hits)
Version: 0.12.15
by: KLISK, Baertram
In developing!
Please write me about all the shortcomings.


Required libraries: LibAddonMenu


Addon changes the style of windows and expands the list of inventory.
See screenshots.

Slash commands:
"/pp" - Settings menu.


Attention!
For correct display, the screen resolution must be at least 1920x1080. UI scaling should be disabled.
If you are forced to use scaling, do not use a 1px thick frame in lists or hide it altogether. This will help avoid rippling when scrolling.

Known incompatibilities!
This addon is not supporting the Gamepad mode nor the accessibility mode (which uses gamepad UI) so please turn off the Gamepad mode AND the accessibility mode!
Warning: Spoiler

Bandits User Interface: Settings → Bandits UI → Automation → Mark current pledges → OFF.

Your textures ingame are missing/invisible, shown wrong/still showing PP textures even if the addon is disabled?
Logout and close the game client.
Navigate to your live folder, search the file
Code:
shaderCache.cooked
and delete it (this file holds the cached textures).
Then start the launcher and client again, the file will be rebuild (1st start after deleting this file will take longer than usual!).

If you want to help or contribute:
PP at GitHub

--RU-----------------------
В процессе разработки!

Пожалуйста сообщите мне о любых недочётах.
Вы можете предложить свои идеи по функционалу.


Требуемые библиотеки: LibAddonMenu


Аддон меняет визуальный стиль и размер внутриигровых окон.


Чат-команды:
"/pp" - Окно настроек.



Внимание!
Для корректного отображения, разрешение в игре должно быть не ниже 1920x1080, функция маштабирования интерфейса должна быть отключена.
Если вы вынуждены использовать масштабирование, не используйте рамку толщиной 1px в списках или скройте ее вовсе. Это поможет избежать ряби при прокрутке.

Известные несовместимости!
Bandits User Interface: Settings → Bandits UI → Automation → Mark current pledges → OFF.


GridList.
MarkPledges.
QuickEmotes.
CustomItemPreview.
0.12.15 (2024-03-12 Baertram)
Added support for LibHistoire Guild history UI


0.12.14 (2024-03-11 Baertram)
-Updated for API101041: Fixed guild history UI, and others

0.12.13 (2024-01-13 Baertram)
Fix player stats scene background hiding properly if e.g. Improved Titleizer addon is enabled

--------------------------------------------------
0.12.12 (2023-10-14 Baertram)
Added support for PTS API 101040
-Added Master crafter tables (smithing create tab) + tooltips
-Fixed backgrounds and anchors changing on each smithing tab change
--------------------------------------------------
0.12.11 (2023-04-19 Baertram)
Fix for provisioner global variable leak (list), PTS "Necrom" provisionier changes (shown details), order of provisionier tabs: eat, drink, furniture, fish filet
--------------------------------------------------
0.12.10 (2023-01-11 Baertram)
Fix chat window background getting applied without pChat enabled
--------------------------------------------------
0.12.09 (2023-01-04 Baertram)
Double checked the file and uploaded the correct ones now, sorry for the last update: I grabbed the wrong/old file base!
Updated Fence/Launder scenes to show the currently sold,laundered items/max as short text with texture.
Updated Fence/Launder scenes to show the currently active haggling bonus as short % text to make it look like the other inventory/bank info lines (all in 1 line)
--------------------------------------------------
0.12.081 -> Which is 0.12.07 again (2023-01-04 Baertram)
Reverted back to version 0.12.07 due to unforseen errors with GridList
--------------------------------------------------
0.12.08 (2023-01-03 Baertram)
Updated Fence/Launder scenes to show the currently sold,laundered items/max as short text with texture.
Updated Fence/Launder scenes to show the currently active haggling bonus as short % text to make it look like the other inventory/bank info lines (all in 1 line)
--------------------------------------------------
0.12.06, 0.12.07
ChatWindow:
-slightly adjusted the size of the chat list.
KeybindStrip:
-[UPD] code.
-[+] Advanced settings.
--------------------------------------------------
0.12.05
Tooltips:
-restored: PopupTooltip, ZO_ProvisionerTopLevelTooltip.
ChatWindow:
-[UPD] pChat compatibility.
--------------------------------------------------
0.12.04
Tooltips:
-[UPD] code, initialization.
-[+] Advanced settings.
ChatWindow:
-[UPD] variables, initialization.
--------------------------------------------------
0.12.03
InventoryScene:
[FIX] Preview. Preview now works with camera rotation disabled.
TradingHouseScene:
[FIX] text 'SellPricePerUnit'
[FIX] UniversalDeconstructionScene.
PerformanceMeter:
[+] Advanced settings.
ChatWindow:
[UPD] Finalized.
[UPD] Enabled by default.
--------------------------------------------------
0.12.0, 0.12.01, 0.12.02
-

0.11.35 - 2022-10-03 Baertram
Compatiblity fix for Wizards Wardrobe

0.11.34 - 2022-08-22 Baertram
Updated API version and dependencies
Fixed trading house scene error message

0.11.33 - 2022-06-25 Baertram
-Added endeavours progress bars with PP style
-Fixed IIfA search box not interactable after 1st search

0.11.32 - 2022-06-25 Baertram
-Fixed crafting refine tab (items not selectable) and fixed the list
-Added new controls from the list
-Added addon controls from the list

0.11.31 - 2022-06-25 Baertram
-Fixed achievement progessBars text position
-Added more compatibility with MasterMerchant - Thanks to Troodon80!
-Added fixes for a lot of controls that are greyed out by PP's backdrops. - Many tanks to Troodon80 for collecting the controls! If you find others please add them here: https://docs.google.com/spreadsheets/d/1LRvPoK7wEgrN2GdIxybC5cRNevtTFcOV1bubH0kAdqM
-Added some own control fixes for greyed out header controls

0.11.30 - 2022-06-23 Baertram
-Fixed smithing research, background of researchable trait rows
-Added support for Arkadius Trade Tools sales view at guild store.
Should be compatible with AwesomeGuildStore

0.11.29 - 2022-06-22 Baertram
-Fixed global leaking variables
-Fixed mail scene
-Fixed player2player trade scene
-Fixed achievements scene
-Fixed journal scene
-Some other drawTier/layer/level fixes

0.11.28 - 2022-06-18 Baertram
Fixed set collections scene error (credits to quickc and the community, thanks!)

0.11.27 - 2022-06-14 Baertram
-Fixed progress bars at set collection itembook
-Fixed some other controls at the collections scenes
-Fixed mail send background
-Fixed trading house sell background
-Fixed House purchase tabs alignment of buttons
-Fixed keybind strip not hiding after stow-away of a siege weapon
-Fixed LibCustomMenu submenu items to show like ZO_Menu in PP style
-Fixed AddonSelector non movable UI
-Moved ZO_Menu to new contextMenu.lua file
-Added PP progress bars for antiquities
-Added PP progress bars for achievements
-Added scrollbars for lore library
-Added scrollbars for achievements
-Added scrollbars for leader boards
-Added scrollbars to housing collections "unowned" list
-Added Inventory Insight from Ashes support for PP look-a-like

0.11.26 - 2022-06-13 Baertram
[Changed]Moved some data to a new constants file
[FIX]Backdrops tier/layer/level - No more blacked/greyed out controls until you click them
[FIX]Quickslots
[FIX]Scrollbar buttons
[FIX]Other anchors

0.11.25 - 2022-05-27 Baertram
[FIX]Backdrop of inventory

0.11.24 - 2022-05-26 Baertram
[FIX]Made compatible with PTS High Isle and current live
[FIX] Votans MiniMap will not disable the compass background anymore if PP compass is disabled

0.11.23 - 2022-04-17 Baertram
[ADDED] Universal deconstruction scene

0.11.22
[FIX] market scene - jumping tabs.
[FIX] champion scene - keybind strip.

0.11.21 - 2021-01-12 Baertram
Fixed keybind strip background showing as looting items


0.11.20 - 2021-01-12 Baertram
Fixed new feature "Keybind strip" to not automatically show after login (if transparency was deactivated)

0.11.19 - 2021-01-12 Baertram
Updated API version
Fixed global variable leak
Added settings:
-Latency & FPS panel
--Transparency
-Keybind strip:
--Transparency
--Height (only works in keyboard mode)

0.11.18 - 2021-08-24 Baertram
Updated API version
Updated dependency versions
fix skills headlines

0.11.17
fix Collections Scene.
fix Restyle Station.

0.11.16
do
FIX FIX FIX FIX FIX FIX FIX FIX FIX
end

0.11.15
minor fix anchors craft stations.

0.11.14
minor fix guildScene.

0.11.13
Info Bars - Icons are now used instead of labels.
Disabled the standard feature of updating inventory when switching between different scenes where inventory is present. Since now all inventory scenes are the same size, no update is required (less updates = less brakes).
minor fixes.

0.11.10
cleaned up unused functions.
minor fixes.

0.11.09
TradingHouse:
- Improved compatibility with 'MasterMerchant' and 'ArkadiusTradeTools'.
- 'ArkadiusTradeTools' only in conjunction with 'AwesomeGuildStore', there is no desire to deal with this mess.(Maybe later...)
'ShissuRoster' may cause errors, changes are required on its side.

0.11.08
[FIX] error in settings.
[FIX] scroll bar (backgrounds).
[FIX] сlaim level up rewards (backgrounds).
Removed dialogs table, now taken from the global table [ESO_Dialogs].

0.11.06
[FIX] slightly changed scene hide animation time to avoid potential bugs with some addons.

0.11.05
[FIX] window sizes and anchoring (ZO_PlayerInventory, ZO_CraftBag, ZO_QuickSlot, ZO_PlayerBank, ZO_HouseBank, ZO_GuildBank, ZO_StoreWindow, ZO_BuyBack, ZO_RepairWindow)

Removed old compatibility code from 'AwesomeGuildStore'.
There may be problems with AdvancedFilters.(incorrect anchorings)

0.11.03
[FIX] compatibility of addons cobination: PP + CraftStore + VotanMiniMap.

0.11.02
Potion Maker compatible.

0.11.0
[FIX] Inventory Scene.
[FIX] Stats Scene.
[FIX] Smithing Scene.
[FIX] Retrait Scene.
[FIX] Enchanting Scene.
[FIX] Alchemy Scene.
[FIX] Provisioner Scene.
[FIX] Store Scene.
Removed CraftStore compatibility code, no longer required.

0.10.95
[UPD] Manifest file (.txt)
[FIX] Journal Scene.
[FIX] Mail Scene (being finalized).

0.10.94 - Baertram
Added performance meter FPS/ping

0.10.93 - Baertram
Added quest journal antiquities scene

0.10.92 - Baertram
Added small security checks to controls (emptyLabel, sortheader, etc.) as house bank/banks/inventories are opened

0.10.91 - Baertram
-Fixed crafting tables missplacing of research horizontal scroll list
-Added support for set item collection UI
-Added support for reconstruct UI
-Worked on bank panel
-Research table's "Include banked items" checkbox position fix
-Guild bank & House bank inventory position fix

0.10.90 - Baertram
-Updated API version
-Fixed retrait panel and made reconstruct panel usable without backdrop
-Fixed crafting panels

0.10.89 - Baertram
-Updated API version
-Updated needed LAM version
[FIX]Removed no-spin fragment from the charactert buffs scene so the outfit dropdownbox is accessible again (ZOs change broke it somehow)

0.10.88
[FIX] tooltips edge.

0.10.87
[UPD] Manifest file (.txt)
Now, RU client uses standard fonts.

0.10.86
[FIX] Status icons.

0.10.85
[FIX] WorldMapScene - LargeMap.

0.10.84
[FIX] incompatibility MasterMerchant.
[FIX] Manifest file (.txt) -> thanks Baertram.
compatibility.lua is loading on the event "EVENT_PLAYER_ACTIVATED"

0.10.83
[s] Compass settings - Hide boss bar.
[FIX] Loot Scene settings.

0.10.82
[FIX] ProvisionerScene - hide ingredientRowsContainer in preview mode.

0.10.81
[FIX] Disable debug log.

0.10.80
[+] Loot Scene settings. (Settings → PerfectPixel → Loot Scene)
[s] Movable window. (Pull on the title.)
[s] Mouse focus by first slot.
[s] Adaptive size window. (Depending on the number of items.)

0.10.73
[FIX] Compass compatibility.
[FIX] BankScene - rowSellInfo.

0.10.72
[UPD] Manifest file (.txt)
[FIX] LootScene - rowName.
[FIX] ProvisionerScene - ingredientRowsContainer.
[FIX] WorldMapScene - LargeMap.

0.10.71
Another portion of crutches, so that at least something works in this game...
Thanks ZoS!

0.10.70 - Baertram
[FIX] Support for CraftStoreFixedAndImproved Rune changes (vanilla UI and CraftStore UI at different panels)

0.10.69
[+] scrolling settings. (Settings → PerfectPixel → Scrolling)

0.10.68
[FIX] compatibility (enchanting scene, provisioning scene).

0.10.67
[ROLLBACK] 0.10.67 = 0.10.64

0.10.66
[FIX] MailInbox.

0.10.65
[FIX] Unsafe functions.

0.10.64
[FIX] Compass compatibility.

0.10.63
[+] Trade Scene.
[+] Guild Browser Scene.

0.10.62
[FIX] LootWindow.

0.10.61
[FIX] MailInbox.

0.10.60
[UPD] Manifest file (.txt)
[PERFORMANCE] Significantly increased list performance. Now elements are updated only at creation, were updated earlier at any manipulation with the list.
[PERFORMANCE] Many optimizations throughout the code.
Blur has been added to some scenes to enhance perception.
Slightly improved appearance when scaling UI.
[!]Settings reset!

0.10.50 Baertram / KL1SK
-Changed 2 files to hopefully fix problems with the skill window (KL1SK)
-Made compatibility function at enchanting window be compatible itsself with PTS (Scalebreaker) update

0.10.49 Baertram
-Fixed incompatibility within ZO_Dialog1 "OnShow" event code
-Updated German translations

0.10.48
сode transfer to compatibility.lua
minor changes skillsScene

0.10.47
guildRecruitmentKeyboard - in the style of PP.

0.10.46
Fix marketScene.
Fix skillsScene.
## APIVersion: 100027
LibStub no longer used.

0.10.45
minor fix settings for lists.

0.10.40, 0.10.41, 0.10.42, 0.10.43, 0.10.44
Removed the table of fragments to disable animation of the disappearance. Now interception of global function is used.
I wanted to add a setting, the time of disappearance of windows. But due to the inappropriate behavior of ESO, most likely, there will be no more attempts.
Rejected functions SetInheritAlpha (false). Previously used because ESO broke the alpha channel of textures.
Added some settings for lists.
Minor compatibility fix with "MasterMerchant" in the guildRoster window.
Minor fix ZO_CrownCratesGemsCounter

0.10.35
Improved and returned code for compatibility with the "Craft Store".

0.10.34
Removed code compatibility for "MasterRecipeList" (No longer required) and "VotansImprovedProvisioner" (Some functions are duplicated.).
Provisioner scene - Added tooltip. (You can disable directly in the cooking window.)

0.10.31
[minor fix] Provisioner scene.

0.10.3
Removed code compatibility for "Craft Store" and "Inventory Grid View".
[FIX] compatibility "ESO Master Recipe List".

0.10.23
Minor improvements LootList

0.10.21 and 0.10.22
LootScene:
- Minor fix LootList.
- Added status icon "quest item".

0.10.2
The version was not specified correctly.
Minor fix CollectionsScene.
LootScene: The list is slightly modified and added item price.

0.10.1
CraftStationScenes recycled completely.
Alchemy station - only the size and background.
Notify if the background from the settings does not change somewhere.

0.10.0
Begin implementation of support for skins.
Went through all the code!
Added "Skins" section to settings.
Added setting on/off "Blur background".
If you encounter a malfunctioning PP, let me know for the quickest fix.
Removed fonts for Russian localization, now they are taken from the folder RuESO.

0.9.99
fix hidden "SellPrice" from merchants with the GridList addon.

0.9.989
Fixed work: PerfectPixel + GridList + AutoCategory.
Fix WorldMap.

0.9.988
Partially done: RetraitStation.
Added compatibility: InventoryGrid.
Minor fix.

0.9.986
Added compatibility: CraftBagExtended.
Minor fix.

0.9.985
SkillsScene: Changed event for loading parameters.(The previous version caused an error when dragging the skill.)

0.9.984
WorldMapZoneStory - in the style of PP.

0.9.983
PP and AGS - In the AGS settings, you do not need to specifically include anything. - Many thanks to "@sirinsidiator".
TradingHouseScene: A lot of small fix, but there is still a lot of work!
SkillsScene: Changed event for loading parameters.

0.9.981
PP and AGS Again Together! :) - In the AGS settings, you need to enable the "Disable custom selltab filter"!

0.9.98
Code optimization.
SkillsScene - minor fix.
TradingHouseScene:
-Almost restored.
-Added to the list the name of the seller.

0.9.975
Disabling code section associated with SerchBox.

0.9.974
Tooltips now disappear in 50ms to avoid blinking.
DialogsMenu: added BANKCurrencyTransferDialog, GUILD_BANKCurrencyTransferDialog
"Large map" - redesigned code. Many thanks to "Votan" for the help.

0.9.972
minor fix InfoBar.

0.9.971
fix anchor AwesomeGuildStoreFilterAreaScrollBar

0.9.969 0.9.970
"Unwrapped skills tree" and "Large quest list" - optimized code
- Improvement compatibility SpentSkillPoints.

0.9.968
"Unwrapped skills tree" and "Large quest list" - Now objects do not jump like mad when scrolling.

0.9.967
minor fix.

0.9.966
"Comparative Tooltips - show onHold" - You can again assign a key.
Improvement - "Unwrapped skills tree" and "Large quest list"
collectionsSceneGroup lists - in the style of PP.

0.9.964
"Comparative Tooltips - show onHold" - Key to display "Shift". you can not change ... for now.

0.9.963
- Improvement compatibility SpentSkillPoints.
- Fix highlight width in DropDownMenu.
- Comparative Tooltips:
Added toggle - "Comparative Tooltips - show onHold". Comparative Tooltips will be shown only when you hold the assigned button. Assign a button in the control menu!
The default is disabled.
This can significantly improve the performance of the game in the inventory, especially when viewing sets!

At the moment only in the inventory.

0.9.961
Code optimization - DialogsMenu, ScrollBar.

0.9.96
Improvement - "Unwrapped skills tree"

0.9.958
Large quest list:
Improvement.
Added highlighting lines when you hover.
Code optimization.

0.9.957
temporary fix skillList.

0.9.956
- Added compatibility SpentSkillPoints.
- SkillsScene:
Revision.
Added toggle - "Unwrapped skills tree".
Added toggle - "Skills tree background".
Added toggle - "Skills list background".
- DialogsMenu - disabled debug log.

0.9.954
- DialogsMenu: Added all that found. Confirmation of sending mail - can not be changed.
- GuildSceneGroup - disabled debug log.

0.9.953
- Added compatibility ShissuRoster.
- Added Restyle_Station_Keyboard_Scene.
- small fix provisionerScene, collectionsSceneGroup.

0.9.95
fix Large quest list.
Added EN, DE, RU translation - Many thanks to "Baertram".

0.9.948
Added compatibility AddonSelector, LibVotansAddonList

0.9.947
fix compatibility MailLooter
gameMenuInGameScene:
ZO_AddOns - in the style of PP.
Added toggle - "AddOns activate".
Added toggle - "AddOns list background".

0.9.945
fix size Tabs
Journal Scene:
Added toggle - "Large quest list".
Added toggle - "Quest list background".

0.9.94
small fix mailSceneGroup
fix compatibility InventoryGridView
added compatibility MailLooter

0.9.933
ZO_SkillsUpgradeDialog - in the style of PP.
DropDownMenu: ZO_Menu - in the style of PP.
Revision of the guildSceneGroup.

0.9.93
fix inventoryScene
Added toggle - "No Spin" (inventoryScene) disable if you experience problems with the preview menu.

0.9.921
Revision fix "0.9.92 InventoryScene: fix hidden dyeStampConfirmation."

0.9.92
GuildScene: ZO_GuildSelector fix anchor.
InventoryScene: fix hidden dyeStampConfirmation. I hope nothing breaks :)

0.9.91
Cleaned code.

0.9.9
ZO_Dialogs: simplifying code.
ZO_Dialogs: ZO_SkillsConfirmDialog, ZO_TutorialDialog, ZO_TradingHousePurchaseItemDialog - in the style of PP.
ZO_Dialogs: Returned a slight blackout when calling, to shift attention.
Tooltips: simplifying code.
Tooltips: ZO_SmithingTopLevelCreationPanelResultTooltip, ZO_ProvisionerTopLevelTooltip, ZO_AlchemyTopLevelTooltip - in the style of PP.
Added: StablesScene, FenceScene.
Small fixes and improvements: ProvisionerScene, EnchantingScene, animation: Tabs, MenuBar.

0.9.896
ZO_QuitDialog_Keyboard, ZO_LogoutDialog_Keyboard - in the style of PP.
Now the scene switches without delay.
ZO_Dialogs: simplifying code.

0.9.893
small fix Crowns Store.

0.9.892
minor improvements.

0.9.891
disabling debug log.

0.9.89
When the ScrollBar is hidden, the list shifts to fill the void.

0.9.882
Added toggle - "Do not interrupt interactive activities" example harvesting.
Added toggle - "Hide Stealth Text".
others small fixes.

0.9.88
Added HelpSceneGroup - Not finished.
Added NotificationsScene - Not finished.

0.9.871
Added toggle - "Hide Menu Bar Label" and "Hide Top Bar Background".

0.9.87
Tooltips: simplifying code.
Tooltips: GameTooltip, AchievementTooltip, ZO_MapQuestDetailsTooltip, HarvensSkillTooltipMorph1, HarvensSkillTooltipMorph2 - in the style of PP.
Compatible: HarvensImprovedSkillsWindow.

0.9.862
added LAM menu Reticle settings.
small fix WorldMap.

0.9.861
added LAM menu "requires Reload".
others small fixes.

0.9.86
Added FriendsListGroup. - Not finished.
Added GuildSceneGroup. - Not finished.
JournalSceneGroup: added cadwellsAlmanac.
small fix CollectionsSceneGroup.
InventoryGridView compatibility: "ButtonStackCount" - Temporary.
Compass: ZO_BossBar in the style of PP.

0.9.8
- Added settings menu based on "LibAddonMenu-2.0"
- All settings require restarting the interface. "/reloadui"
- If you used PP up to version 0.9.8, delete the settings file "...\Documents\Elder Scrolls Online\live\SavedVariables\PerfectPixel.lua" - not necessary.

0.9.797
Highlighting area quests a little brighter.
Added a combat indicator to the compass.

0.9.795
Added slash command:
"/ppc" - on/off restyle compass.
Tooltips: ChargesBar and ConditionBar in the style of PP.
CollectionsSceneGroup: left windows reduced.

0.9.791
fix EnchantingScene

0.9.79
The color palette in the lists has been slightly changed, everything is reduced to one type.
Added PopupTooltip, AbilityTooltip, SkillTooltip, ZO_MapLocationTooltip.
Fix layers of tooltips.
Fix ZO_LootAlphaContainerList.
The duration of the animation "MenuBar" and "Tabs" is reduced by one third.
ZO_MailInboxList in the style of PP.

0.9.77
small fix CollectionsSceneGroup

0.9.76
fix LargeMap
fix background ZO_SkillsAdvisor
APIVersion: 100025

0.9.75
Added CollectionsSceneGroup
Added JournalSceneGroup
SkillsScene - ZO_SkillsAdvisor in the style of PP.

0.9.71
LargeMap fix

0.9.7
Added slash command:
"/ppt" - on/off restyle tooltips.
Restyle tooltips - At the moment, not all.
Increase lists: Inventory, Bank, HouseBank, GuildBank.
TradingHouse fix background.

0.9.692
fix HouseBank
small fix WorldMap

0.9.691
Completely changed the way to increase the world map.

0.9.69
Slightly changed the way the map is enlarged.
Added slash commands:
"/pp" - status settings. - For the future.

0.9.68
Added slash commands:
"/ppm" - on/off large map.

0.9.66
Added statsScene
The map returned the native size.
ZO_WorldMap in the style of PP.

0.9.62
I returned the enlarged map.

0.9.61
So far, disabled the zoomed map.

0.9.6
Added ProvisionerWindow
Added WorldMap
Others small fixes.

0.9.51
fix SkillsWindow
fix compatible with CraftStore
KeybindStrip decreased fonts

0.9.5
Added GroupMenuWindow
Added MailWindow

0.9.41
Fix tabs GuildStore.

0.9.4
At not ready windows, the top menu has returned on a place.
Returned the background of the bottom panel.
The windows are cleaned of unnecessary elements.
Changed the way to create backgrounds.
Added CharacterWindows
Added ListDialog

0.9.33
GuildStore small fixes.

0.9.3
When using CraftStore enchantingScene is disabled.
Now the GuildStore window is displayed correctly when there is no AwesomeGuildStore.


0.9.2
Fix ScrollList: bank, store, houseBank. (Notify me if you find windows in which lists are not updated when opened.)

0.9.1
Corrected the background and selection in the TradingHouse list.

0.9
Added TradingHouse. I recommend to use it in conjunction with AwesomeGuildStore.(not necessary)
Now ScrollBar has become much more convenient, visually has not changed.
Reduced windows transparency by 10%.

0.8
Almost completely rewritten code.

0.6
Most of the Windows changed.
If you use the "AwesomeGuildStore", go to its settings and select (Disable custom selltab filter = ON)

0.5
Added window:
loot
enchantDialog
Smithing, Woodworking, Сlothier, Enchanting.
Archived Files (30)
File Name
Version
Size
Uploader
Date
0.12.14
81kB
Baertram
03/11/24 07:56 AM
0.12.13
81kB
Baertram
01/13/24 11:48 AM
0.12.12
80kB
Baertram
10/13/23 04:19 PM
0.12.11
80kB
Baertram
04/19/23 08:31 AM
0.12.10
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0.12.09
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01/04/23 04:21 AM
0.12.081
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0.12.08
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0.12.07
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KLISK
11/26/22 09:02 AM
0.12.05
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11/20/22 11:00 AM
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0.12.02
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0.12.01
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0.12.0
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KLISK
11/13/22 11:49 AM
0.11.35
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10/02/22 06:43 PM
0.11.34
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KLISK
06/25/22 01:39 PM
0.11.32
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0.11.31
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0.11.30
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0.11.29
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0.11.28
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0.11.25
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03/15/22 06:54 AM
0.11.21
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Unread 03/15/19, 01:56 AM  
Texximus

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UI Scaling

Is there anyway this could work with UI scaling? That would be SO useful! Love the addon anyway!
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Unread 03/15/19, 02:08 AM  
KLISK
 
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Re: UI Scaling

Originally Posted by Texximus
Is there anyway this could work with UI scaling? That would be SO useful! Love the addon anyway!
Some scaling values ​​can give a good picture, for example, x2. In the rest I can do nothing, changing the scale cuts off the pixels and, depending on the coordinates, is visible, then hidden.

Perhaps, I’ve once added a style similar to the standard one, it will help a bit. (I don’t promise, there’s still a lot of work without it)
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Unread 03/15/19, 09:36 PM  
zartoons1271
 
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Can't access the Join Queue button...

Heya! First and foremost, I love this addon. I'm so used to it, I can't imagine playing this game without it. So... Pixel Perfect and Bandits User Interface usually play well together, but the latest Bandits update seems to not be playing well with Pixel Perfect. Specifically with the Dungeon Finder tab (P). I was playing earlier today before Bandits was updated and I was not seeing this issue. When you first access the Dungeon Finder, the "Join Queue" button is beneath the "Leave Queue" button on the left side. When I switch to choose a specific Dungeon, the "Join Queue" button moves to the right beneath the Dungeon names. With Pixel Perfect activated, the Dungeons list hides the "Join Now" button. With Perfect Pixel deactivated the button is now accessible. I've already contacted the author of Bandit UI. I figured I'd let you know as well.



Last edited by zartoons1271 : 03/15/19 at 09:43 PM.
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Unread 03/16/19, 10:22 PM  
Texximus

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Re: Re: UI Scaling

Originally Posted by KLISK
Originally Posted by Texximus
Is there anyway this could work with UI scaling? That would be SO useful! Love the addon anyway!
Some scaling values ​​can give a good picture, for example, x2. In the rest I can do nothing, changing the scale cuts off the pixels and, depending on the coordinates, is visible, then hidden.

Perhaps, I’ve once added a style similar to the standard one, it will help a bit. (I don’t promise, there’s still a lot of work without it)
I understand. I appreciate the work you've done on this!
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Unread 03/20/19, 01:00 AM  
Glen348
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Forum posts: 11
File comments: 56
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Code:
user:/AddOns/PerfectPixel/scenes/craftStationScenes.lua:45: attempt to index a nil value
stack traceback:
user:/AddOns/PerfectPixel/scenes/craftStationScenes.lua:45: in function 'callback'
|caaaaaa<Locals> oldState = "showing", newState = "shown" </Locals>|r
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
|caaaaaa<Locals> self = tbl, eventName = "StateChange", registry = tbl, callbackInfoIndex = 2, callbackInfo = tbl, callback = user:/AddOns/PerfectPixel/scenes/craftStationScenes.lua:35, deleted = false </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:274: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = tbl, newState = "shown", oldState = "showing" </Locals>|r
EsoUI/Ingame/Scenes/InteractScene.lua:75: in function 'ZO_InteractScene:SetState'
|caaaaaa<Locals> self = tbl, newState = "shown" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:424: in function 'ZO_Scene:OnTransitionComplete'
|caaaaaa<Locals> self = tbl, nextState = "shown" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:419: in function 'ZO_Scene:DetermineIfTransitionIsComplete'
|caaaaaa<Locals> self = tbl, nextState = "shown" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:341: in function 'ZO_Scene:OnSceneFragmentStateChange'
|caaaaaa<Locals> self = tbl, fragment = tbl, oldState = "showing", newState = "shown" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:146: in function 'ZO_SceneFragment:SetState'
|caaaaaa<Locals> self = tbl, newState = "shown", oldState = "showing", currentScene = tbl </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:152: in function 'ZO_SceneFragment:OnShown'
|caaaaaa<Locals> self = tbl </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:59: in function '(anonymous)'
Last edited by Glen348 : 03/20/19 at 01:00 AM.
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Unread 03/20/19, 02:11 AM  
Akopian Atrebates

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Re: Re: Mail Problems

It was the latest at the time only. And now I do not have the problem anymore.



Originally Posted by KLISK
Originally Posted by Akopian Atrebates
For some reason, when I have Perfect Pixel enabled, I cannot open any mail in game. Doesn't make much sense that it should be impacted, but I turn off Perfect Pixel and it does not work. Perhaps a conflict? Anyway, thought you should know and maybe suggest what I might be doing wrong.
Does this happen with any version or with the latest?
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Unread 03/20/19, 02:19 AM  
Akopian Atrebates

Forum posts: 9
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New Problem With Enchanting Tables

While using the enchanting table with the addon Craftstore Rune (a part of the larger Craftstore addon), my character is unable to leave the crafting screen and I get an error mentioning that Perfect Pixel. Also, if I type in /pp in chat while I am stuck at the crafting station, the pp settings menu does not display. Here is the error:

user:/AddOns/PerfectPixel/scenes/craftStationScenes.lua:45: attempt to index a nil value
stack traceback:
user:/AddOns/PerfectPixel/scenes/craftStationScenes.lua:45: in function 'callback'
|caaaaaa<Locals> oldState = "showing", newState = "shown" </Locals>|r
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
|caaaaaa<Locals> self = tbl, eventName = "StateChange", registry = tbl, callbackInfoIndex = 2, callbackInfo = tbl, callback = user:/AddOns/PerfectPixel/scenes/craftStationScenes.lua:35, deleted = false </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:274: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = tbl, newState = "shown", oldState = "showing" </Locals>|r
EsoUI/Ingame/Scenes/InteractScene.lua:75: in function 'ZO_InteractScene:SetState'
|caaaaaa<Locals> self = tbl, newState = "shown" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:424: in function 'ZO_Scene:OnTransitionComplete'
|caaaaaa<Locals> self = tbl, nextState = "shown" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:419: in function 'ZO_SceneetermineIfTransitionIsComplete'
|caaaaaa<Locals> self = tbl, nextState =

Let me add that this is a great addon and despite various problems I have had, I continue to come back to it because:

1. It is so useful
2. You do a fantastic job of fixing problems and quickly updating the addon for all of us.

So thanks so much for all the time you spend on this. I really appreciate it.
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Unread 03/20/19, 08:55 AM  
fioskal

Forum posts: 0
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Re: New Problem With Enchanting Tables

Originally Posted by Akopian Atrebates
While using the enchanting table with the addon Craftstore Rune (a part of the larger Craftstore addon), my character is unable to leave the crafting screen and I get an error mentioning that Perfect Pixel. Also, if I type in /pp in chat while I am stuck at the crafting station, the pp settings menu does not display. Here is the error:

user:/AddOns/PerfectPixel/scenes/craftStationScenes.lua:45: attempt to index a nil value
stack traceback:
user:/AddOns/PerfectPixel/scenes/craftStationScenes.lua:45: in function 'callback'
|caaaaaa<Locals> oldState = "showing", newState = "shown" </Locals>|r
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
|caaaaaa<Locals> self = tbl, eventName = "StateChange", registry = tbl, callbackInfoIndex = 2, callbackInfo = tbl, callback = user:/AddOns/PerfectPixel/scenes/craftStationScenes.lua:35, deleted = false </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:274: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = tbl, newState = "shown", oldState = "showing" </Locals>|r
EsoUI/Ingame/Scenes/InteractScene.lua:75: in function 'ZO_InteractScene:SetState'
|caaaaaa<Locals> self = tbl, newState = "shown" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:424: in function 'ZO_Scene:OnTransitionComplete'
|caaaaaa<Locals> self = tbl, nextState = "shown" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:419: in function 'ZO_SceneetermineIfTransitionIsComplete'
|caaaaaa<Locals> self = tbl, nextState =

Let me add that this is a great addon and despite various problems I have had, I continue to come back to it because:

1. It is so useful
2. You do a fantastic job of fixing problems and quickly updating the addon for all of us.

So thanks so much for all the time you spend on this. I really appreciate it.
I'm having the same error. I've also not been able to see the enchanting level on the top left of the screen since I've installed PerfectPixel - all other crafts seem to be ok though.

Pic for context: https://cdn.discordapp.com/attachmen...320_105229.png
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Unread 03/20/19, 10:03 AM  
Doombug

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I've been getting the same error with enchanting so I just replaced the enchanting section of craftStationScenes.lua with the enchanting section of the last version that worked for me. Problem solved. I've no idea what the error was but it was an easy personal fix until the wonderful mod maker corrects it themselves.
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Unread 03/20/19, 11:29 AM  
BigM
 
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Re: Re: New Problem With Enchanting Tables

Originally Posted by fioskal
Originally Posted by Akopian Atrebates
While using the enchanting table with the addon Craftstore Rune (a part of the larger Craftstore addon), my character is unable to leave the crafting screen and I get an error mentioning that Perfect Pixel. Also, if I type in /pp in chat while I am stuck at the crafting station, the pp settings menu does not display. Here is the error:

user:/AddOns/PerfectPixel/scenes/craftStationScenes.lua:45: attempt to index a nil value
stack traceback:
user:/AddOns/PerfectPixel/scenes/craftStationScenes.lua:45: in function 'callback'
|caaaaaa<Locals> oldState = "showing", newState = "shown" </Locals>|r
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
|caaaaaa<Locals> self = tbl, eventName = "StateChange", registry = tbl, callbackInfoIndex = 2, callbackInfo = tbl, callback = user:/AddOns/PerfectPixel/scenes/craftStationScenes.lua:35, deleted = false </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:274: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = tbl, newState = "shown", oldState = "showing" </Locals>|r
EsoUI/Ingame/Scenes/InteractScene.lua:75: in function 'ZO_InteractScene:SetState'
|caaaaaa<Locals> self = tbl, newState = "shown" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:424: in function 'ZO_Scene:OnTransitionComplete'
|caaaaaa<Locals> self = tbl, nextState = "shown" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:419: in function 'ZO_SceneetermineIfTransitionIsComplete'
|caaaaaa<Locals> self = tbl, nextState =

Let me add that this is a great addon and despite various problems I have had, I continue to come back to it because:

1. It is so useful
2. You do a fantastic job of fixing problems and quickly updating the addon for all of us.

So thanks so much for all the time you spend on this. I really appreciate it.
I'm having the same error. I've also not been able to see the enchanting level on the top left of the screen since I've installed PerfectPixel - all other crafts seem to be ok though.

Pic for context: https://cdn.discordapp.com/attachmen...320_105229.png
What I want to know how did you get over to read notification? System would lockup for me until reload.
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Unread 03/20/19, 04:43 PM  
Baertram
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Re: Re: Re: New Problem With Enchanting Tables

Why notifications? The lua error is shown in the popup and you can copy it.
If not, do a reloadui and then check the folder "c:\users\.....\documents\elder scrolls online\live\Logs
and open the file "interface.log". The last lua error messages should be in there then!

Originally Posted by BigM
Originally Posted by fioskal
Originally Posted by Akopian Atrebates
While using the enchanting table with the addon Craftstore Rune (a part of the larger Craftstore addon), my character is unable to leave the crafting screen and I get an error mentioning that Perfect Pixel. Also, if I type in /pp in chat while I am stuck at the crafting station, the pp settings menu does not display. Here is the error:

user:/AddOns/PerfectPixel/scenes/craftStationScenes.lua:45: attempt to index a nil value
stack traceback:
user:/AddOns/PerfectPixel/scenes/craftStationScenes.lua:45: in function 'callback'
|caaaaaa<Locals> oldState = "showing", newState = "shown" </Locals>|r
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
|caaaaaa<Locals> self = tbl, eventName = "StateChange", registry = tbl, callbackInfoIndex = 2, callbackInfo = tbl, callback = user:/AddOns/PerfectPixel/scenes/craftStationScenes.lua:35, deleted = false </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:274: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = tbl, newState = "shown", oldState = "showing" </Locals>|r
EsoUI/Ingame/Scenes/InteractScene.lua:75: in function 'ZO_InteractScene:SetState'
|caaaaaa<Locals> self = tbl, newState = "shown" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:424: in function 'ZO_Scene:OnTransitionComplete'
|caaaaaa<Locals> self = tbl, nextState = "shown" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:419: in function 'ZO_SceneetermineIfTransitionIsComplete'
|caaaaaa<Locals> self = tbl, nextState =

Let me add that this is a great addon and despite various problems I have had, I continue to come back to it because:

1. It is so useful
2. You do a fantastic job of fixing problems and quickly updating the addon for all of us.

So thanks so much for all the time you spend on this. I really appreciate it.
I'm having the same error. I've also not been able to see the enchanting level on the top left of the screen since I've installed PerfectPixel - all other crafts seem to be ok though.

Pic for context: https://cdn.discordapp.com/attachmen...320_105229.png
What I want to know how did you get over to read notification? System would lockup for me until reload.
Last edited by Baertram : 03/20/19 at 04:44 PM.
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Unread 03/21/19, 06:59 AM  
BigM
 
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Re: Re: Re: Re: New Problem With Enchanting Tables

[quote=Baertram]Why notifications? The lua error is shown in the popup and you can copy it.
If not, do a reloadui and then check the folder "c:\users\.....\documents\elder scrolls online\live\Logs
and open the file "interface.log". The last lua error messages should be in there then!

Thank you never realized that. But then am a Pollock. A very old one.
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Unread 03/22/19, 12:05 AM  
zartoons1271
 
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Re: Re: Join Queue button

Originally Posted by KLISK
Originally Posted by zartoons1271
I mentioned this a few days ago and had some time to dig around a bit. I'm currently using PerfectPixel alongside Bandits UI. The author of Bandits UI added a new "Automation" piece that allows you to select all active Pledges by clicking a new button; 'Check Active Pledges' he added within the Dungeon Finder. So now there are three buttons across the bottom of the window; Leave Queue, Join Queue and Check Active Pledges (in that order - left to right). Unfortunately, with the addition of this third button, it forces the Join Queue to the left a little. With PerfectPixel enabled, the Dungeons list is appearing over the Join Queue button. But... even if you minimize the list of dungeons revealing the Join Queue button, you still can not click on it. It's like the Join Queue button is under a transparent window or something. Any ideas on how to fix this? I love both addons and would love to continue using them both together.
Try MarkPledges.
A BUI author could put a button to the left. But since he is so afraid that his hands will break from this, let him.
Sweet, thanks. I actually like this one better.
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Unread 03/24/19, 12:31 PM  
xaraan

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When I try to open a Transmutation Geode it fails and gives a lua error after this mornings update.
Edit: just got a second update and haven't tried another geode yet, so could be fixed already?
Last edited by xaraan : 03/24/19 at 12:55 PM.
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Unread 03/24/19, 04:26 PM  
p6kocka

Forum posts: 19
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Change font

Hi. Thank you for this awesome mod. But, is it possible to change the font? There was a Font folder in your earlier version. I have just replaced it with my own font. How to cgange the font niw pls?
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