Download
(52 Kb)
Download
Updated: 05/06/18 04:05 PM
Pictures
File Info
Compatibility:
Dragon Bones (3.3)
Updated:05/06/18 04:05 PM
Created:05/02/18 11:12 PM
Monthly downloads:333
Total downloads:11,120
Favorites:10
MD5:
Miat's Tick Tracker  Popular! (More than 5000 hits)
Version: 1.12
by: dorrino [More]
A quite simple addon that i've been asked to make for quite a while by a number of people

It provides a bar on your screen that tracks resource ticks of your choice (stam, mag, hp). It shows you when the next tick is expected to happen, plays an animation and a sound when a tick happens and shows tick value above the bar.

ZOS doesn't explicitly provide ticks information, so expect random weird behavior

About dodge fatigue colors:

Bright yellow corresponds to 5 dodges in a row and bright red - to 10 and above.
1.12 - increased robustness of tick detection (hopefully)

1.11 - fixes, fixes, fixes

added an option to change the color of zero regen

1.1 - added an option to apply all the goodies to the default zos resource bars;

- added color coded dodge fatigue;

- added a bunch of convenience options

1.02 - minor cosmetic adjustments

1.01 - added an option to change the bar width

1.00 - Initial release
Optional Files (0)


Archived Files (4)
File Name
Version
Size
Uploader
Date
1.11
51kB
dorrino
05/05/18 11:07 PM
1.1
51kB
dorrino
05/05/18 12:27 PM
1.02
49kB
dorrino
05/04/18 03:16 PM
1.01
50kB
dorrino
05/03/18 12:01 AM


Post A Reply Comment Options
Unread 03/12/24, 01:58 AM  
blackman_87

Forum posts: 0
File comments: 24
Uploads: 0
Re: Re: Re: fixed stub and etc

Originally Posted by Wasabi.RND
Originally Posted by blackman_87
Originally Posted by blackman_87
i make fixed version its work for 100%
https://cdn.discordapp.com/attachmen...ickTracker.zip
https://cdn.discordapp.com/attachmen...ickTracker.zip

updated link

Hello there, can you resend updated link pls!
https://cdn.discordapp.com/attachmen...b6b700b1cfbfb&

but i dont know how to fix fonts in new update
Last edited by blackman_87 : 03/12/24 at 01:59 AM.
Report comment to moderator  
Reply With Quote
Unread 02/25/24, 03:24 AM  
Wasabi.RND

Forum posts: 0
File comments: 1
Uploads: 0
Re: Re: fixed stub and etc

Originally Posted by blackman_87
Originally Posted by blackman_87
i make fixed version its work for 100%
https://cdn.discordapp.com/attachmen...ickTracker.zip
https://cdn.discordapp.com/attachmen...ickTracker.zip

updated link

Hello there, can you resend updated link pls!
Report comment to moderator  
Reply With Quote
Unread 01/18/24, 03:16 PM  
blackman_87

Forum posts: 0
File comments: 24
Uploads: 0
Re: fixed stub and etc

Originally Posted by blackman_87
i make fixed version its work for 100%
https://cdn.discordapp.com/attachmen...ickTracker.zip
https://cdn.discordapp.com/attachmen...ickTracker.zip

updated link
Report comment to moderator  
Reply With Quote
Unread 12/29/23, 06:57 PM  
Anthonysc

Forum posts: 7
File comments: 95
Uploads: 0
Originally Posted by Balierg
Hi there, any chance this can get updated for necrom?
The fixed version in the comments here works fine with Necrom.
Report comment to moderator  
Reply With Quote
Unread 11/18/23, 03:06 PM  
Balierg

Forum posts: 0
File comments: 33
Uploads: 0
Hi there, any chance this can get updated for necrom?
Report comment to moderator  
Reply With Quote
Unread 02/01/23, 11:33 PM  
Anthonysc

Forum posts: 7
File comments: 95
Uploads: 0
Re: fixed stub and etc

Originally Posted by blackman_87
i make fixed version its work for 100%
https://cdn.discordapp.com/attachmen...ickTracker.zip
Holy crap, you actually fixed it! This is amazing! Maybe this can get submitted as an official patch?

Edit: I did notice that sometimes it seems to get desynced slightly from the actual tick, but this is probably an issue in the underlying code, and nothing to do with the patch
Last edited by Anthonysc : 02/01/23 at 11:51 PM.
Report comment to moderator  
Reply With Quote
Unread 01/23/23, 12:58 PM  
blackman_87

Forum posts: 0
File comments: 24
Uploads: 0
fixed stub and etc

i make fixed version its work for 100%
https://cdn.discordapp.com/attachmen...ickTracker.zip
Report comment to moderator  
Reply With Quote
Unread 10/02/22, 11:40 PM  
wwright72

Forum posts: 0
File comments: 14
Uploads: 0
"fixed" version isses

Originally Posted by Padukey
Originally Posted by Eymix
Some friends said "To replace all POWERTYPE_ with COMBAT_MECHANIC_FLAGS_ and delete saved vars as corresponding values of types as well as type name changed."
Enjoy
Yes, thanks!

Here is a fixed version for those who might come here and haven't a mind to screw with lua files:
https://drive.google.com/file/d/16D8...ew?usp=sharing

I also removed libstub (not needed/can cause issues) and the unnecessary resource ("stamina"/"magicka") and percentage text, as imo are unnecessary. It's just a bar to track ticks.


Deleted the old version and saved vars, replaced with the fixed version still doesn't work. I get this error

user:/AddOns/MiatsTickTracker/MiatsTickTracker.lua:155: attempt to index a nil value
stack traceback:
user:/AddOns/MiatsTickTracker/MiatsTickTracker.lua:155: in function 'MiatsTickTracker:ManageUnlocked'
|caaaaaa<Locals> self = [table:1]{updateName = "MiatsTickTracker", version = "1.12", fatigueCount = 0} </Locals>|r
user:/AddOns/MiatsTickTracker/MiatsTickTracker.lua:64: in function 'MiatsTickTracker:Initialize'
|caaaaaa<Locals> self = [table:1], control = ud </Locals>|r
user:/AddOns/MiatsTickTracker/MiatsTickTracker.lua:731: in function '(anonymous)'
Report comment to moderator  
Reply With Quote
Unread 07/30/22, 02:40 AM  
Padukey

Forum posts: 0
File comments: 46
Uploads: 0
Originally Posted by Eymix
Some friends said "To replace all POWERTYPE_ with COMBAT_MECHANIC_FLAGS_ and delete saved vars as corresponding values of types as well as type name changed."
Enjoy
Yes, thanks!

Here is a fixed version for those who might come here and haven't a mind to screw with lua files:
https://drive.google.com/file/d/16D8...ew?usp=sharing

I also removed libstub (not needed/can cause issues) and the unnecessary resource ("stamina"/"magicka") and percentage text, as imo are unnecessary. It's just a bar to track ticks.
Report comment to moderator  
Reply With Quote
Unread 07/20/22, 02:57 AM  
Eymix
 
Eymix's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 13
Uploads: 4
Some friends said "To replace all POWERTYPE_ with COMBAT_MECHANIC_FLAGS_ and delete saved vars as corresponding values of types as well as type name changed."
Enjoy
Report comment to moderator  
Reply With Quote
Unread 06/07/22, 03:53 AM  
Padukey

Forum posts: 0
File comments: 46
Uploads: 0
Originally Posted by SilentDevil
there is no addon menu interface in the game, how to fix it?
Will be a libstub dependency thing... I'd explain how to fix but this addon is broken for high isle atm anyway. Hopefully Miat or someone can hash out a working tick tracker !
Report comment to moderator  
Reply With Quote
Unread 06/07/22, 02:04 AM  
Szalord

Forum posts: 0
File comments: 36
Uploads: 0
Hello,

The addon seems to be broken after the High Isle update.
Report comment to moderator  
Reply With Quote
Unread 04/09/22, 06:12 AM  
SilentDevil

Forum posts: 0
File comments: 1
Uploads: 0
there is no addon menu interface in the game, how to fix it?
Report comment to moderator  
Reply With Quote
Unread 01/04/22, 11:12 AM  
xen32
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 104
Uploads: 1
Anyone knows which line I should remove to get rid of "pop up" animation when tick ends? Can't figure it out


Edit: Found it

Code:
		--self:InsertAnimationType(timeline, ANIMATION_SCALE, control, 100,   0, 					ZO_EaseOutQuadratic,   	scale, 			1.4*scale)
		--self:InsertAnimationType(timeline, ANIMATION_SCALE, control, 100, 	150, 					ZO_EaseInQuadratic, 	1.4*scale,   			scale)
Last edited by xen32 : 01/05/22 at 01:33 AM.
Report comment to moderator  
Reply With Quote
Unread 05/06/18, 06:14 AM  
and

Forum posts: 9
File comments: 256
Uploads: 0
Originally Posted by dorrino
Originally Posted by and
Hi there!

I have just tested it and it works like a charm, thanks!

I would just have a request: it would be possible to add an option to turn off the sound? It is a bit annoying to me
Done in 1.1. And much more

Amazing! Many thanks, Sir!
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: