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Updated: 04/19/22 07:53 PM
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High Isle (8.0.0)
Updated:04/19/22 07:53 PM
Created:02/18/19 06:54 PM
Monthly downloads:310
Total downloads:40,839
Favorites:100
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ConspicuousQuestMarkers  Popular! (More than 5000 hits)
Version: 1.21
by: Sharlikran, Jhenox
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**Required Libraries**
LibAddonMenu

Slash Command for Menu: /cqm

I often have trouble trying to find that little white arrow in the visual overload of colors, explosions, aoe effects, UI, etc. This is an attempt to make those quest markers much more obvious. This currently changes the floating in-world icons, compass icons, and map icons.


Options
  • Show the in-world CQM icons and show the default icons on the compass and maps.
  • Resize the in-world icons anywhere between 32x32 to 96x96.
  • Color options. Aqua, blue, fuchsia, green, lime, maroon, navy, olive, purple, red, teal, vanilla, and yellow.
    ** Changes to the compass and map icons will only happen after reloading the game. Changes to the in-world icons (theme or size) will happen immediately.
1.21 2022-04-19: Fix for: operator < is not supported for string < number

1.20 2022-04-18: Pre PTS Version

1.19 2022-04-18: Pre PTS Version

1.18 2021-05-17: Pre PTS Version

1.17 2021-05-17: API Bump

1.16 2021-01-12: Removed any more use of LibStub.

1.15 2020-11-02: Updated API for Markarth.

1.14 2020-08-24: Updated API for Stonethorn.

1.13 2020-05-08: Updated API for Greymoor.

1.12 2020-02-16:
1. Updated API for Harrowstorm.
2. Removed libstub from dependencies.

1.11 2019-09-14: API bump for Dragonhold.

1.10 2019-08-12: API bump for Scalebreaker.

1.9 2019-04-15: API bump for Elsweyr.

1.8 2019-03-23:
1. Added the zone story quest icons to the compass. I never noticed these until I started playing alts during the event. I'm sorry I missed these.

1.7 2019-03-18:
1. Old School Theme: Added ? icons for the zone story quest icons. Thank you to NTak for the idea!

1.6 2019-02-25:
1. Added zone story quest icons for Wrathstone.

1.5 2019-02-23: Added in some "Old School" quest markers. They look better at 64x64 and I put them together pretty quickly so they're not perfect but it was for fun.

1.4 2019-02-23:
1. Added options menu. Use slash command /cqm.
2. Added option to only show the in-world CQM icons and show the default icons on the compass and maps.
3. Added option to resize the in-world icons anywhere between 32x32 to 96x96.
4. Added an initial 13 color options. Aqua, blue, fuchsia, green, lime, maroon, navy, olive, purple, red, teal, vanilla, and yellow. I included vanilla as well. Use this "theme" to use the default ESO icons if you just want to resize the icons.
** Changes to the compass and map icons will only happen after reloading the game. Changes to the in-world icons (theme or size) will happen immediately.

1.3 2019-02-20:
1. API bump for Wrathstone.

1.2 2019-02-18: Corrected a scope mistake which was causing the compass textures to not load.

1.1 2019-02-18: A couple small fixes. I realized I still had some bit referencing PointsofColor. I'm having trouble with none of my compass icons appearing now but others say they appear normally so I'm not sure if it's just me or something wrong with CQM yet.

1.0 2019-02-18: Initial release.
Optional Files (0)


Archived Files (21)
File Name
Version
Size
Uploader
Date
1.20
731kB
Sharlikran
04/18/22 07:49 PM
1.19
731kB
Sharlikran
04/18/22 10:51 AM
1.18
731kB
Sharlikran
10/05/21 09:32 PM
1.17
731kB
Sharlikran
05/17/21 10:19 PM
1.16
731kB
Jhenox
01/12/21 06:40 PM
1.15
731kB
Jhenox
11/02/20 12:12 PM
1.14
731kB
Jhenox
08/24/20 09:54 AM
1.13
731kB
Jhenox
05/08/20 11:08 AM
1.12
731kB
Jhenox
02/16/20 07:11 PM
1.11
731kB
Jhenox
09/14/19 01:28 PM
1.10
731kB
Jhenox
08/12/19 08:43 PM
1.9
731kB
Jhenox
04/15/19 07:07 PM
1.8
731kB
Jhenox
03/23/19 02:44 PM
1.7
609kB
Jhenox
03/18/19 05:55 PM
1.6
596kB
Jhenox
02/25/19 08:20 PM
1.5
447kB
Jhenox
02/23/19 08:34 PM
1.4
401kB
Jhenox
02/23/19 05:18 PM
1.3
34kB
Jhenox
02/20/19 07:25 PM
1.2
34kB
Jhenox
02/18/19 10:05 PM
1.1
34kB
Jhenox
02/18/19 08:26 PM
1.0
34kB
Jhenox
02/18/19 06:54 PM


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Unread 04/18/22, 11:09 PM  
Sharlikran
 
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Forum posts: 642
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If you see an error with ConspicuousQuestMarkers that looks something like this.
Code:
/EsoUI/Libraries/Utility/ZO_SavedVars.lua:284: operator < is not supported for string < number
|rstack traceback:
/EsoUI/Libraries/Utility/ZO_SavedVars.lua:284: in function 'CreateExposedInterface'
/EsoUI/Libraries/Utility/ZO_SavedVars.lua:181: in function 'GetNewSavedVars'
(tail call): ?
user:/AddOns/LibSavedVars/LibSavedVars.lua:423: in function 'ZO_SavedVars:NewAccountWide'
user:/AddOns/ConspicuousQuestMarkers/ConspicuousQuestMarkers.lua:84: in function 'cqm.OnAddOnLoaded'
Exit the game to resolve this.

Either manually delete your SavedVariables file ConspicuousQuestMarkers.lua or you can use Minion to uninstall ConspicuousQuestMarkers and use the checkbox to delete the saved variables file. Then when you reinstall ConspicuousQuestMarkers with Minion the game should create a new file and everything will work as intended.

EDIT: 04-19-22: A fix has been added so that ZO_SavedVars won't error when it encounters the old ADDON_VERSION stored as a string for the SavedVariables.
Last edited by Sharlikran : 04/19/22 at 07:57 PM.
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Unread 02/19/19, 12:13 PM  
fgoron2000

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trying a new addon

Hi,

This looks like a very interesting addon. I tried your v1.1, and I was also missing the pointers. In fact, even after I disabled and reloaded, they were still missing. At that point, I had to then uninstall and delete all variables. I figured that I'd try it again after a few days. I see you have v1.2 up now, so I'll give it a try and let you know my results.
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Unread 02/19/19, 12:41 PM  
fgoron2000

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Re: trying a new addon

Originally Posted by fgoron2000
Hi,

This looks like a very interesting addon. I tried your v1.1, and I was also missing the pointers. In fact, even after I disabled and reloaded, they were still missing. At that point, I had to then uninstall and delete all variables. I figured that I'd try it again after a few days. I see you have v1.2 up now, so I'll give it a try and let you know my results.
The addon appears to be working properly now, thank you very much. I also saw that you said there were currently no options, which indicates that you may be considering them at some future point. I'd assume that due to the purpose of the addon, one of the first things you might add is to allow the player to modify the color itself. Another thing might be to distinguish between different types of markers such as quest pointers vs. portals, with separate color controls.

Even if these aren't something that you're planning on for the near future, may I suggest that you modify the current color being used. To tell the truth, for me, rather than being helpful in finding the pointers & portals on the map and compass, the color is actually a bit distracting to me. I know that there's also the Points of Color addon which I also use, but the default icons are still white, so if you used anything other than white that would be helpful in finding them on the map. I wonder if you even just pulled back a little on the saturation even if you kept the same general color, I think that would help.

BTW, thanks for a very nice addon.
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Unread 02/19/19, 02:20 PM  
Jhenox
 
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Re: Re: trying a new addon

Thank you for the suggestions. I didn't want to commit to anything but I was thinking about adding color options, other shapes, and maybe sizes as well.

Originally Posted by fgoron2000
Originally Posted by fgoron2000
Hi,

This looks like a very interesting addon. I tried your v1.1, and I was also missing the pointers. In fact, even after I disabled and reloaded, they were still missing. At that point, I had to then uninstall and delete all variables. I figured that I'd try it again after a few days. I see you have v1.2 up now, so I'll give it a try and let you know my results.
The addon appears to be working properly now, thank you very much. I also saw that you said there were currently no options, which indicates that you may be considering them at some future point. I'd assume that due to the purpose of the addon, one of the first things you might add is to allow the player to modify the color itself. Another thing might be to distinguish between different types of markers such as quest pointers vs. portals, with separate color controls.

Even if these aren't something that you're planning on for the near future, may I suggest that you modify the current color being used. To tell the truth, for me, rather than being helpful in finding the pointers & portals on the map and compass, the color is actually a bit distracting to me. I know that there's also the Points of Color addon which I also use, but the default icons are still white, so if you used anything other than white that would be helpful in finding them on the map. I wonder if you even just pulled back a little on the saturation even if you kept the same general color, I think that would help.

BTW, thanks for a very nice addon.
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Unread 02/19/19, 07:02 PM  
fgoron2000

Forum posts: 0
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Re: Re: Re: trying a new addon

Originally Posted by Jhenox
Thank you for the suggestions. I didn't want to commit to anything but I was thinking about adding color options, other shapes, and maybe sizes as well.

Originally Posted by fgoron2000
Originally Posted by fgoron2000
Hi,

This looks like a very interesting addon. I tried your v1.1, and I was also missing the pointers. In fact, even after I disabled and reloaded, they were still missing. At that point, I had to then uninstall and delete all variables. I figured that I'd try it again after a few days. I see you have v1.2 up now, so I'll give it a try and let you know my results.
The addon appears to be working properly now, thank you very much. I also saw that you said there were currently no options, which indicates that you may be considering them at some future point. I'd assume that due to the purpose of the addon, one of the first things you might add is to allow the player to modify the color itself. Another thing might be to distinguish between different types of markers such as quest pointers vs. portals, with separate color controls.

Even if these aren't something that you're planning on for the near future, may I suggest that you modify the current color being used. To tell the truth, for me, rather than being helpful in finding the pointers & portals on the map and compass, the color is actually a bit distracting to me. I know that there's also the Points of Color addon which I also use, but the default icons are still white, so if you used anything other than white that would be helpful in finding them on the map. I wonder if you even just pulled back a little on the saturation even if you kept the same general color, I think that would help.

BTW, thanks for a very nice addon.
sounds good, i'll keep an eye out for your updates
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Unread 02/21/19, 11:18 AM  
Keijin

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Re: Re: Re: Re: trying a new addon

Originally Posted by fgoron2000
sounds good, i'll keep an eye out for your updates
me too,
i hope you adding a color change option
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Unread 02/23/19, 05:28 PM  
Jhenox
 
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Forum posts: 42
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1. Added options menu. Use slash command /cqm.
2. Added option to only show the in-world CQM icons and show the default icons on the compass and maps.
3. Added option to resize the in-world icons anywhere between 32x32 to 96x96.
4. Added an initial 13 color options. Aqua, blue, fuchsia, green, lime, maroon, navy, olive, purple, red, teal, vanilla, and yellow. I included vanilla as well. Use this "theme" to use the default ESO icons if you just want to resize the icons.
** Changes to the compass and map icons will only happen after reloading the game. Changes to the in-world icons (theme or size) will happen immediately.



Last edited by Jhenox : 02/23/19 at 08:43 PM.
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Unread 02/23/19, 08:47 PM  
Jhenox
 
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Added in some "Old School" quest markers. They look better at 64x64 and I put them together pretty quickly so they're not perfect but it was for fun.


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Unread 03/02/19, 09:24 PM  
bluepitbull13
 
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Request

Is it possible to add an option to make the icons solid? the icons be as clear as the ones on the compass?
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Unread 03/04/19, 02:24 PM  
Jhenox
 
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Re: Request

Hello. So far I haven't been able to find how to control that in the API. I'm also looking for something to control the distance that it appears. I will keep digging through the files though.

Originally Posted by bluepitbull13
Is it possible to add an option to make the icons solid? the icons be as clear as the ones on the compass?
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Unread 03/10/19, 01:24 PM  
DJ3vil

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Seems DLC Marker not getting Color in Compass

https://i.imgur.com/nuZmyKY.jpg
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Unread 03/11/19, 08:30 AM  
Jhenox
 
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Thank you. I'll take a look.

Originally Posted by DJ3vil
Seems DLC Marker not getting Color in Compass

https://i.imgur.com/nuZmyKY.jpg
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Unread 03/13/19, 11:20 AM  
NTak
 
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I love the “!”…
Thank you, Jhenox.
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Unread 03/14/19, 01:18 PM  
NTak
 
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Jhenox,

Would it be possible/easy to have the “!” for normal quest and - let's say - “?” for "main" quests ?
Last edited by NTak : 03/15/19 at 02:35 AM.
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Unread 03/18/19, 06:06 PM  
Jhenox
 
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Thank you for the idea. I just added it.

Is the color ok? Should it be something other than yellow so it isn't confused with the regular quests?

I'm glad to know someone is using the Old School theme. I put it together pretty quickly for fun and I was curious to see what it looked like in the game. I was thinking about making the unassisted (non targeted quest) grayscale maybe? I'm hesitant to make changes without feedback. I always seem to upset someone when I make any changes.

Originally Posted by NTak
Jhenox,

Would it be possible/easy to have the “!” for normal quest and - let's say - “?” for "main" quests ?
Last edited by Jhenox : 03/18/19 at 06:12 PM.
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