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Compatibility: | Deadlands (7.2.5) Waking Flame (7.1.5) Blackwood (7.0.5) Flames of Ambition (6.3.5) Markarth (6.2.5) Stonethorn (6.1.5) Greymoor (6.0.5) |
Updated: | 12/14/21 10:16 AM |
Created: | 05/26/19 08:33 AM |
Monthly downloads: | 237 |
Total downloads: | 27,495 |
Favorites: | 23 |
MD5: | |
Categories: | Raid Mods, Beta-version AddOns |
File Name |
Version |
Size |
Uploader |
Date |
0.1.9.4 |
65kB |
nogetrandom |
10/27/21 11:49 AM |
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0.1.9.3 |
65kB |
nogetrandom |
08/31/21 11:38 AM |
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0.1.9.2 |
64kB |
nogetrandom |
08/24/21 12:02 PM |
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0.1.9.1 |
56kB |
nogetrandom |
07/21/21 02:09 PM |
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0.1.9 |
55kB |
nogetrandom |
07/19/21 06:10 PM |
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0.1.8.4 |
39kB |
nogetrandom |
02/22/21 09:24 AM |
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0.1.8.2 |
28kB |
nogetrandom |
01/07/21 04:18 PM |
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0.1.8.1 |
22kB |
nogetrandom |
10/01/20 03:23 PM |
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0.1.8 |
22kB |
nogetrandom |
09/18/20 08:56 PM |
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0.1.7 |
25kB |
nogetrandom |
08/27/20 02:23 PM |
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0.1.6.3 |
25kB |
Floliroy |
02/29/20 10:27 AM |
|
0.1.6.2 |
233kB |
Floliroy |
08/20/19 09:27 AM |
|
0.1.6.1 |
233kB |
Floliroy |
08/15/19 11:00 AM |
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0.1.6 |
210kB |
Floliroy |
07/07/19 03:38 AM |
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0.1.4 |
178kB |
Floliroy |
06/01/19 03:29 AM |
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0.1.3 |
682kB |
Floliroy |
05/29/19 11:25 AM |
|
0.1.2 |
646kB |
Floliroy |
05/27/19 10:59 AM |
|
0.1.1 |
593kB |
Floliroy |
05/26/19 08:33 AM |
Comment Options |
Kyzeragon |
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nogetrandom |
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01/10/21, 05:20 AM | |||
Forum posts: 1
File comments: 16
Uploads: 0
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Re: Re: Bad raidID in vMA
btw, big fan of your Kyzderpderps addon! using the name display often in trials and i recommended it to many players that sounded like they could use it. although i edited it to make the display much smaller.
Last edited by nogetrandom : 01/10/21 at 05:27 AM.
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nogetrandom |
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01/10/21, 09:47 PM | ||||
Re: Re: Re: Bad raidID in vMA
Thanks and yeah maybe I should add a setting to adjust the size of the font, now that I've learned a lot more about how to do addons. So much stuff to do though :P |
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Kyzeragon |
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01/12/21, 06:25 AM | |||||
Forum posts: 1
File comments: 16
Uploads: 0
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Re: Re: Re: Re: Bad raidID in vMA
Code:
if type(raidID) == "string" then --for vMA raidID = tonumber(string.sub(raidID,1,3)) end |
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nogetrandom |
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01/16/21, 06:44 AM | |
vVH estimate
I think there's something weird going on with the estimated score for vVH while in a run. After I died, the estimated score did not update. However, after killing the boss after the death, the estimate seems accurate again. But the estimate went back to inaccurate after EVENT_PLAYER_ACTIVATED.
Not sure if that makes sense, so here is the example of what happened in my run: - Was at estimated 302.5k score while fighting Boss 4 - Died on Boss 4 - Respawned => estimate did not change, remaining at 302.5k - Killed Boss 4 => estimate changed correctly to 299.3k - Went through the portal to return to the main room => estimate went back to 302.5k - Continued, killed Boss 5 => estimate changed correctly back to 299.7k - Died while fighting trash, respawned => estimate changed to 302.9k - Killed Boss 6 => estimate changed correctly to 298.1k - Went through the portal to return to the main room => estimate changed to 302.9k - Killed Maebroogha => estimate matches final score of 297.6k Basically, the estimate was falsely displaying a higher score than I should've gotten, given the loss of vitality and time. Edit: Actually, after another run, I noticed that it's not only related to deaths. The estimate seems to be displaying the best possible score whenever it is in the bad state. So if I had a bad split after a boss, it updated correctly, but after I entered the portal it would revert to the best possible score.
Last edited by Kyzeragon : 01/16/21 at 07:42 AM.
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Kyzeragon |
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01/17/21, 07:18 AM | ||
Forum posts: 1
File comments: 16
Uploads: 0
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Re: vVH estimate
Since Floliroy was the one who originally wrote this, and cause I'm not really sure what I'm doing half the time, I still run in to unexpected incompatibilities that I've overlooked. So it's the function that calculates the best possible score from your recorded times that needs to include vitalities lost. It will also always assume that you killed all the adds, which I'm probably just gonna keep as is. But the Vitalities should be a simple fix. Again thanks for the feedback. I'm spending most of the time just trying to figure out how to write the functions, which leaves me with very little time to actually test things. So all of this is a great help |
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nogetrandom |
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02/06/21, 05:23 AM | |
Forum posts: 0
File comments: 4
Uploads: 0
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Hey, love the addon. I think its a great idea!
Are the best segments meant to update automatically? I've done a couple runs of Maelstrom arena and it still stays blank. Am I meant to input the times myself? |
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reesenorman |
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02/17/21, 06:02 PM | ||
Forum posts: 1
File comments: 16
Uploads: 0
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They should update automatically, but there's an error in this version for which I'm very sorry for not fixing sooner. I'm working hard on the next update and I wanted to complete it before uploading the next version which have the fix, but I keep running into issues. I'll update soon either way. |
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nogetrandom |
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06/01/21, 02:17 PM | |
Forum posts: 0
File comments: 29
Uploads: 0
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Good afternoon. After the last update, the following error appears
Lua Code:
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SIDMAY |
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06/09/21, 11:20 PM | |
Forum posts: 0
File comments: 2
Uploads: 0
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Hey all,
Same for me : user:/AddOns/SpeedRun/SpeedrunUI.lua:25: attempt to index a nil value stack traceback: user:/AddOns/SpeedRun/SpeedrunUI.lua:25: in function 'Speedrun.ResetUI' user:/AddOns/SpeedRun/Speedrun.lua:915: in function 'Speedrun:Initialize' <Locals> self = [table:1]{Step = 1, slash = "/speed", prefix = "|cffffffSpeed|r|cdf4242Run|r: ...", displayVitality = "", isUIDrawn = F, currentBossName = "", debugMode = 0, name = "Speedrun", isScoreSet = F, isComplete = F, isBossDead = T, activeProfile = "", version = "0.1.8.3", totalTime = 0, profileToImportTo = "", lastBossName = "", raidID = 0} </Locals> user:/AddOns/SpeedRun/Speedrun.lua:991: in function 'Speedrun.OnAddOnLoaded' <Locals> event = 65536, addonName = "Speedrun" </Locals> I got for long time this error line too : user:/AddOns/SpeedRun/Lang/fr.lua:104: unexpected symbol near ')' Just waiting about update Best regards |
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Lord Godzilla |
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06/14/21, 02:47 PM | ||
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After a lot of trial and error playing with his Speedrun.ResetUI file and his XML file I was able to get rid of the bug. Not sure exactly what the final thing was that fixed his bug though. If you'd like I can post the final files that are working perfectly for me.
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SamwellTarly |
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06/15/21, 12:36 PM | |||
Forum posts: 0
File comments: 2
Uploads: 0
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Lord Godzilla |
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06/17/21, 08:31 PM | ||||
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https://drive.google.com/file/d/1FMQ...ew?usp=sharing
I think I will need to give you permission to dl this. I'll wait a few more weeks before uploading to ESOUI. I certainly don't want to have responsibility for this addon.
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SamwellTarly |
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06/21/21, 01:25 PM | |||||
Forum posts: 0
File comments: 7
Uploads: 0
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I have also requested for download permission |
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miwitv |
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