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Compatibility:
Endless Archive (9.2.5)
base-game patch (9.1.5)
Necrom (9.0.0)
Scribes of Fate (8.3.5)
Firesong (8.2.5)
Lost Depths (8.1.5)
High Isle (8.0.0)
Updated:10/21/23 06:34 AM
Created:05/11/15 01:10 PM
Monthly downloads:11,945
Total downloads:841,720
Favorites:529
MD5:
Categories:Combat Mods, Bags, Bank, Inventory, Casting Bars, Cooldowns, PvP
Auto Recharge (and repair)  Popular! (More than 5000 hits)
Version: 2.77
by: XanDDemoX, Baertram
Auto Recharge
Needed dependencies: LibAddonMenu-2.0

Recharges and repairs your equipped weapons and amour automatically upon entering and leaving combat.

A single soul gem will be consumed per weapon recharged in the order of worst to best (e.g lesser soul gems will be used before common).

A single repair kit will be consumed per piece of armour recharged in the order of worst to best (e.g common repair kits will be used before greater). A single crown repair kit will be used to repair all of your equipped armor.

Features
-Recharge weapons if the charge drops below a threshold (at combat start, in combat, and after combat, optionally: As weapon pair changes)
-Repair equipment if they drop below a threshold (at combat start, in combat, and after combat, optionally: No crown repair kits will be used)
-Remind me after login/as fight ends if my soul gems drop below a threshold
-Remind me after login/as fight ends if my repair kits drop below a threshold
-Show my number of repair kits left at a vendor
-Show info about what happened in the chat
-Suppress chat messages if nothing was done etc.
-Multi language support was added

Usage
You are able to setup everything in the LAM settings menu.

Automatic Charging
/arc Attempts to recharge the currently equipped primary and secondary weapons.
/arc + Enable automatic equipped weapons recharging (you can also use the localized value on, an, на).
/arc - Disable automatic equipped weapons recharging (you can also use the localized value off, aus, от).
/arc 0-99 Set the minimum charge percentage

Automatic Repair
/arp Attempts to repair the currently equipped armour.
/arp + Enable automatic amour repairing (you can also use the localized value on, an, на).
/arp - Disable automatic armour repairing (you can also use the localized value off, aus, от).
/arp 0-99 Set the minimum condition percentage


Languages supported
DE
EN
FR
IT - L'addon è perfettamente compatibile con la traduzione italiana degli Italian Scrolls Online. Disponibile qui ItalianScrollsOnline
RU

Many thanks to XanDDemoX for the base of this great helper!
And many thanks to Scootworks for helping me test and translate the addon!
IMPORTANT: With version 2.67: The SavedVariables changed to server dependent ones.
You need to setup your SavedVariables new! LOGOUT and BACKUP your SavedVariables before updating from version 2.66


Version 2.77 - 2023-10-21
-Finally fixed center screen messages for soulgems and repair kits missing/near empty:
--Added new settings to "Only alert on login/reloadui/zone change (with loading screen) for repair kits soon empty, and soulgems soon empty
--Added new settings to "Only alert at vendor" for repair kits soon empty
-Rearranged the other settings about repair kits and soul gems to properly be "in relating blocks" (empty warning vs. soon empty warning)


Version 2.76 - 2023-07-10
-Added settings (settings menu added) to "Prefer crown soul gems" and "Prefer crown repai kits"
-Working on fix for "Only 1 item equipped -> does not get repaired". Caused by always checking the "head" item's "is slotted" and not the correct actual slot e.g. legs
-Fixed center screen messages for soulgems and repair kits missing/near empty

Version 2.75 - 2022-12-05
Fixed default settings variables not loading in some situations, which lead to errors with the minPercent sliders

Version 2.74 - 2022-10-30
-Updated API and version
-Fixed account wide settigs not loading/saving it's data properly (was still saved per character sometimes)

Version 2.73 - 2022-08-21
-Re-uploaded correct version where the settings menu does not throw an error upon changing percentage sliders

Version 2.72 - 2022-08-13
-Updated API
-Added upon request: setting to show the repair kits empty reminder as you interact with a vendor
-Fixed: More "are we dead" checks to overcome ZOs API which does not recognize we are dead fast enough. This hopefully should fix the disconnects
Many thanks to Busygeezus for all the feedback and testing!
-Fixed: Delayed charge/repair should work properly now, allthough a delay of 0 should be working fine


Version 2.71 - 2022-02-01
-Updated API
-Added more "IsPlayerDeath" checks
-Added more "IsCrownRepairKit" checks
-Fixed typo in en.lua, thanks to all mentioning it

Version 2.70
Added Italian translations, thanks to Dusty82
L'addon è perfettamente compatibile con la traduzione italiana degli Italian Scrolls Online.
Disponibile qui https://www.esoui.com/downloads/info2854-ItalianScrollsOnline-TraduzioneItaliana.html

Version 2.69
-Updated API version
-Updated French translation (thanks to @jakez31)

Version 2.68
-Fixed LAM settings checkbox for account wide settings to be saved server dependent
-> Please check your settings after updating to version 2.68 as this checkbox might be disabled!
-Fixed Cannot create LAM ... error message
-Fixed "this item is fully repaired" multiple messages


Version 2.67
-Tested on Markarth & Stonethorn
-Updated API and files
-Updated Russian translation (thanks to ivann339)
-Added speed up variables for settings
-Fixed slash commands and keybindings trying to access the non-loaded settings
-Fixed in combat repair/recharge
-Fixed event filters for recharge and repair not overwriting each other
-Added setting for "No crown store repair kits"
-Fixed: Crown store repair kits usage on 1 equipped item (will repair all then) instead of trying to use it as normal repair kit + checking other equipped items afterwards unnecessarily
-Fixed non-slotted items (2hd backup slot e.g.) -> No repair start anymore
-Fixed settings
-Added event filter on BAG_WORN for charge and repair checks
-Added setting to check weapon charge on weapon pair change + setting for only in combat

Version 2.66
-Updated API to Stonethorn
-Updated needed versions of dependencies
-Updated French translations (thanks to jakez31)

Version 2.65
-Removed LibStub hybrid call
-Added LibAddonMenu-2.0 Verison 28 or newer as dependency
-Fixed typo in event filter for charge change -> In combat charging did not work due to this

Version 2.64
-Removed additional debug messages

Version 2.63
-Updated API
-Removed debug messages

Version 2.62
-Updated API
-Added option: Recharge weapon during combat
-Added option: Repair armor during combat

Version 2.61
-Fixed chat commands /arc on and /arc off
-Fixed chat commands /arp on and /arp off
-Added the values an/aus and на/от to support German and Russian languages for the chat commands

Version 2.60
Removed: The needed libraries were removed from this addon and need to be installed seperately as standalone version: LibAddonMenu-2.0
Added: Chat output will not be shown anymore for empty soulgem/repair kits messages if you got 0 soulgems/repair kits and the setting to suppress the "nothing repaired/charged" is enabled.


Version 2.54
Fixed: The repair kits left icon was shown too far to the right when using the quickslot vendor from the crown store.
Updated: libAddonMenu r25
Updated: API

Version 2.51
Added single keybinds for "Repair" and "Recharge"

Version 2.41
Fixed typo

Version 2.4
-Api raise to Homestead
-Updated library LAM

Version 2.3
- Fixed lua error message
Version 2.2
- Added setting to switch to account wide settings (Thanks to Scootworks!)
- Added setting to show icon + repair kits left amount at a vendor's top-left corner
- Fixed bug where soul gems / repair kits amount was calculated false (always the total available sum was used
for single stacks of items, even if they were the same item like another stack)

Version 2.1
- New addon co-author: Baertram
- Updated Api version
- Updated libraries
- Added multi language support
- Added new settings (chat output, reminders for low repair kits/soul gems)
- Fixed some bugs
- Improved code where possible

Version 2.0.5

- Updated Api version to 100012

Version 2.0.4

- Added settings menu implementation by Baertram.

Version 2.0.3

- Fixed Off Hand slots not being checked for repair.

Version 2.0.2

- Renamed Readme.txt to README to prevent ESO detecting it as an addon

Version 2.0.1

- Fixed error attempting to enable / disable using slash commands.

Version 2.0.0

- Implemented Automatic amour repair
- Fixed potentially not searching all bag slots for items.

Version 1.0.7

- Fixed missing local definition in master weapon exclusion.

Version 1.0.6

- Added check of whether the player is dead before attempting to recharge.
- Added fixed Master weapon exclusion.

Version 1.0.5

- Increased settings version

Version 1.0.4

- Restored original settings variable name

Version 1.0.3

- Moved Readme and Licence into Recharge folder within zip for users who use Minion.

Version 1.0.2

- Disabled master weapons exclusion.

Version 1.0.1

- Added master weapons exclusion.

Version 0.0.6

- Added string trim to input to remove whitespace before attempting to parse a potentially numeric input

Version 0.0.5

- Enabled setting of a minimum charge percentage.

Version 0.0.4

- Initial Release
Optional Files (0)


Archived Files (37)
File Name
Version
Size
Uploader
Date
2.76
32kB
Baertram
07/10/23 09:37 AM
2.75
31kB
Baertram
12/04/22 05:27 PM
2.74
31kB
Baertram
10/30/22 12:05 PM
2.73
30kB
Baertram
08/21/22 05:34 AM
2.72
30kB
Baertram
08/13/22 09:15 AM
2.71
26kB
Baertram
02/01/22 05:10 AM
2.70
26kB
Baertram
03/30/21 09:08 AM
2.69
23kB
Baertram
03/28/21 01:05 PM
2.68
23kB
Baertram
11/23/20 05:48 AM
2.67
23kB
Baertram
10/17/20 01:04 PM
2.66
19kB
Baertram
09/19/20 09:04 AM
2.65
17kB
Baertram
03/21/20 08:41 PM
2.64
17kB
Baertram
02/26/20 04:08 AM
2.63
17kB
Baertram
02/24/20 05:14 PM
2.62
17kB
Baertram
02/23/20 07:12 PM
2.61
16kB
Baertram
06/18/19 06:55 AM
2.60
16kB
Baertram
05/31/19 10:39 AM
2.54
59kB
Baertram
01/27/18 08:23 PM
2.51
58kB
Baertram
09/07/17 02:28 PM
2.41
56kB
Baertram
07/04/17 01:49 PM
2.4
57kB
Baertram
02/06/17 02:34 PM
2.3
54kB
Baertram
11/21/16 03:46 PM
2.2
54kB
Baertram
11/20/16 01:56 PM
2.1
52kB
Baertram
11/12/16 02:52 PM
2.0.5
42kB
XanDDemoX
09/08/15 02:08 PM
2.0.4
42kB
XanDDemoX
08/12/15 03:04 PM
2.0.3
7kB
XanDDemoX
08/11/15 01:25 PM
2.0.2
6kB
XanDDemoX
05/23/15 01:07 AM
2.0.1
6kB
XanDDemoX
05/22/15 09:58 PM
1.0.7
5kB
XanDDemoX
05/20/15 09:41 PM
1.0.6
4kB
XanDDemoX
05/20/15 09:16 PM
1.0.5
4kB
XanDDemoX
05/18/15 10:41 PM
1.0.4
4kB
XanDDemoX
05/18/15 10:00 PM
1.0.3
4kB
XanDDemoX
05/18/15 08:10 PM
1.0.2
4kB
XanDDemoX
05/18/15 04:28 PM
0.0.6
4kB
XanDDemoX
05/18/15 02:12 PM
0.0.5
3kB
XanDDemoX
05/17/15 07:36 PM


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Unread 05/22/15, 05:28 AM  
picard

Forum posts: 10
File comments: 19
Uploads: 0
Originally Posted by XanDDemoX
Originally Posted by picard
awesome work !!!!

would it be possible to make it also for repair armor with repair kits ?
Thanks Great idea! Even if I've already been having a look at repair kits
hello
any news on my request ?
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Unread 05/22/15, 06:23 AM  
XanDDemoX
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Forum posts: 28
File comments: 49
Uploads: 4
Originally Posted by picard
Originally Posted by XanDDemoX
Originally Posted by picard
awesome work !!!!

would it be possible to make it also for repair armor with repair kits ?
Thanks Great idea! Even if I've already been having a look at repair kits
hello
any news on my request ?
Sorry your request is taking a little longer . I have the general mechanism implemented in a repository clone but I'm still working on effective use of kits

Edit: Just updated with this feature now. I decided to go with the same strategy as weapon recharging for now. Just remember to set your minimum percentage as the default is 0.
Last edited by XanDDemoX : 05/22/15 at 10:04 PM.
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Unread 05/23/15, 12:35 AM  
Phinix
 
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In your latest version you have included a "readme.txt" in the addon folder, which ESO detects as an additional manifest and causes it to add an out-of-date nul addon called "Readme" to the list of addons, which is... wrong.

If you simply remove the .txt extension from the readme file this will be fixed.
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Unread 05/23/15, 12:47 AM  
XanDDemoX
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Forum posts: 28
File comments: 49
Uploads: 4
Originally Posted by Phinix
In your latest version you have included a "readme.txt" in the addon folder, which ESO detects as an additional manifest and causes it to add an out-of-date nul addon called "Readme" to the list of addons, which is... wrong.

If you simply remove the .txt extension from the readme file this will be fixed.
Oh didn't realise that and there I was thinking ESO would do something crazy like validate its inputs I'll update and fix that

Edit: Updated Thanks not sure I would have seen that
Last edited by XanDDemoX : 05/23/15 at 01:25 AM.
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Unread 05/23/15, 01:18 AM  
picard

Forum posts: 10
File comments: 19
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Originally Posted by XanDDemoX
Originally Posted by picard
Originally Posted by XanDDemoX
Originally Posted by picard
awesome work !!!!

would it be possible to make it also for repair armor with repair kits ?
Thanks Great idea! Even if I've already been having a look at repair kits
hello
any news on my request ?
Sorry your request is taking a little longer . I have the general mechanism implemented in a repository clone but I'm still working on effective use of kits

Edit: Just updated with this feature now. I decided to go with the same strategy as weapon recharging for now. Just remember to set your minimum percentage as the default is 0.
AWESOME !!!!!!
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Unread 05/23/15, 12:05 PM  
Sinful Soul

Forum posts: 1
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API limitations

We have recharge and repairs all going automatically now, and I'm just wondering, would it be possible to set it to consume a certain food/drink automatically whenever it runs out?
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Unread 05/23/15, 12:45 PM  
timidobserver

Forum posts: 37
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Re: API limitations

Originally Posted by Sinful Soul
We have recharge and repairs all going automatically now, and I'm just wondering, would it be possible to set it to consume a certain food/drink automatically whenever it runs out?

I support this idea.
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Unread 05/23/15, 01:45 PM  
XanDDemoX
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Forum posts: 28
File comments: 49
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Re: Re: API limitations

Originally Posted by timidobserver
Originally Posted by Sinful Soul
We have recharge and repairs all going automatically now, and I'm just wondering, would it be possible to set it to consume a certain food/drink automatically whenever it runs out?
I support this idea.
Don't worry! I haven't forgotten about this
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Unread 05/23/15, 01:59 PM  
Phinix
 
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Re: API limitations

Originally Posted by Sinful Soul
We have recharge and repairs all going automatically now, and I'm just wondering, would it be possible to set it to consume a certain food/drink automatically whenever it runs out?
OmNomNom
Last edited by Phinix : 05/23/15 at 02:04 PM.
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Unread 06/04/15, 06:37 PM  
Phinix
 
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Something seems to have stopped working...

I am not auto-recharging on my new character. When I type /rc I get this message:



However, as you can see, I have filled gems available (same message if I delete the empty one). I am below level 9 so those gems should work, and I can manually recharge.
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Unread 06/04/15, 07:52 PM  
XanDDemoX
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Forum posts: 28
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Originally Posted by Phinix
Something seems to have stopped working...

I am not auto-recharging on my new character. When I type /rc I get this message:



However, as you can see, I have filled gems available (same message if I delete the empty one). I am below level 9 so those gems should work, and I can manually recharge.
Oh thats odd =/ I'll see if I can replicate Does the same thing happen if that empty one isn't there?
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Unread 06/04/15, 07:59 PM  
Phinix
 
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Forum posts: 186
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Originally Posted by XanDDemoX
Oh thats odd =/ I'll see if I can replicate Does the same thing happen if that empty one isn't there?
Yep, same thing if I delete all un-filled gems in my inventory. Have to test with higher level gems, could be specific to petty gems...
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Unread 07/26/15, 06:21 PM  
Sinful Soul

Forum posts: 1
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Re: Re: Re: API limitations

Originally Posted by XanDDemoX
Originally Posted by timidobserver
Originally Posted by Sinful Soul
We have recharge and repairs all going automatically now, and I'm just wondering, would it be possible to set it to consume a certain food/drink automatically whenever it runs out?
I support this idea.
Don't worry! I haven't forgotten about this
I was just wondering if doing that automatic consumption of food/drinks turned out to be impossible due to API limitations or if it was just forgotten. Every time I realize I've been running without food in Cyrodiil I remember how much I wish there was an addon to do that for me lol
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Unread 07/26/15, 07:24 PM  
XanDDemoX
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Forum posts: 28
File comments: 49
Uploads: 4
Re: Re: Re: Re: API limitations

Originally Posted by Sinful Soul
Originally Posted by XanDDemoX
Originally Posted by timidobserver
Originally Posted by Sinful Soul
We have recharge and repairs all going automatically now, and I'm just wondering, would it be possible to set it to consume a certain food/drink automatically whenever it runs out?
I support this idea.
Don't worry! I haven't forgotten about this
I was just wondering if doing that automatic consumption of food/drinks turned out to be impossible due to API limitations or if it was just forgotten. Every time I realize I've been running without food in Cyrodiil I remember how much I wish there was an addon to do that for me lol
Still working on it It's more through lack of free time for coding than anything else.

I'm close to something working but I don't feel its quite close enough yet. But the good news is, I haven't encountered anything too limiting yet
Last edited by XanDDemoX : 07/26/15 at 07:30 PM.
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Unread 07/30/15, 03:37 PM  
Sinful Soul

Forum posts: 1
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Re: Re: Re: Re: Re: API limitations

Originally Posted by XanDDemoX
Still working on it It's more through lack of free time for coding than anything else.

I'm close to something working but I don't feel its quite close enough yet. But the good news is, I haven't encountered anything too limiting yet
Awesome! Can't wait! Just one thing if I may. Would it be possible to have an option to wait until out of stealth for consuming either the food or drink? If you are pvping you don't wanna alert others to where you are, or can you imagine doing the HR trial and just as someone blows the horn there and you have everyone in stealth there goes you consuming the food/drink and getting all the mobs into the raid? A "consume while stealth" box where people can check or not would be handy for both pvp and pve for when auto-consuming the items.
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