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Updated: 11/09/20 09:43 AM
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Compatibility:
Deadlands (7.2.5)
Waking Flame (7.1.5)
Blackwood (7.0.5)
Flames of Ambition (6.3.5)
Markarth (6.2.5)
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:11/09/20 09:43 AM
Created:08/01/19 12:23 PM
Monthly downloads:1,299
Total downloads:47,502
Favorites:139
MD5:
Categories:UI Media, Graphic UI Mods
7.2.5
HarvestPins  Popular! (More than 5000 hits)
Version: 1.2
by: Hatory [More]
Icon replacer for "HarvestMap" addon.
Redesigned 15 icons and the pin's style.


For using only with HarvestMap AddOn.
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Unread 10/20/21, 04:52 PM  
julivity
 
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Forum posts: 1
File comments: 10
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similar but opposite to what kad was asking: I want the altered pin style but i'd like to have the HarvestMap's default icons. Is there a workaround for this?

Thanks!
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Unread 06/09/21, 12:03 PM  
Yavandiel
 
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File comments: 8
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Re: Great but just misses the boat

Originally Posted by Vandelliathemadcrafter
The only issue i have with this add-on is the fact that it lumps blacksmith nodes with jewelry Nodes they are not the same at all its annoying jewelry mats should have their own Icons maybe some sort of gem. For a wish list id like to have a choice of colors for the icons. Over all great work thanks.
I agree with you but this is a feature of Harvestmap.
HarvestPins affects only the visual side of Harvestmap.
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Unread 03/21/21, 10:20 AM  
Vandelliathemadcrafter

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Great but just misses the boat

The only issue i have with this add-on is the fact that it lumps blacksmith nodes with jewelry Nodes they are not the same at all its annoying jewelry mats should have their own Icons maybe some sort of gem. For a wish list id like to have a choice of colors for the icons. Over all great work thanks.
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Unread 03/12/21, 05:21 PM  
Zinival
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Forum posts: 4
File comments: 53
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Re: Working as designed?

Originally Posted by kad
I'm not sure if this is working as designed, but when I install this (with a fully functioning HarvestMap already installed) I loose the tapered point under the icons. Being colorblind, that taper is a big part of what enables me to see the markers at any distance.

-K
It's designed that way. The "worldMarker.dds" image is replaced by HarvestPins. There are TWO fairly easy ways to revert it to the HarvestMap style. You only need to use ONE of these methods, so do whichever seems easier for you. Click on the spoiler tags for directions. (I didn't want this comment to take up an excessive amount of the screen.)

Disclaimer: You edit addon files at your own risk!! Make a backup first. If anything breaks it's not my fault, and it most definitely isn't the addon author's fault. So please do not bother the addon author about any problems that may arise from editing their addon. Thanks.

Method 1: Replacing the image file.
Warning: Spoiler

Method 2: Editing the LUA file.
Warning: Spoiler
Last edited by Zinival : 03/13/21 at 03:40 AM.
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Unread 01/12/21, 01:09 AM  
Matzumoto

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Update needed !!!

the pins didn't work any more.
Please Update it.

I like the amazing style
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Unread 01/05/21, 08:24 AM  
kad

Forum posts: 2
File comments: 39
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Working as designed?

I'm not sure if this is working as designed, but when I install this (with a fully functioning HarvestMap already installed) I loose the tapered point under the icons. Being colorblind, that taper is a big part of what enables me to see the markers at any distance.

-K
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Unread 11/10/20, 05:10 PM  
eclecticbill

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Thank you mate.

It's amazing how a simple in function/purpose can add so much to something, like that little extra spice in your soup, thanks
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Unread 10/29/20, 08:51 AM  
Yavandiel
 
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Originally Posted by FrostByghte
I was curious, could these be used for Resource Radar as well? Or...perhaps a version for it? Thank you much.
Sorry, I don't know, how to replace icons in ResourceRadar
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Unread 10/08/20, 11:03 AM  
Craziux
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.DDS Save format

Hi, and thank you for the great pins you've created!

I was just trying to customize my own pins and saved them with PS (+ Nvidia and Intel .DDS plugins)
in many various forms of .DDS compressions for the last 2 days, with no luck.

The textures turns out blurry and it's impossible to see what the texture is meant to look like in 3D Pins,
but in the addon options they look correct. How did you do this and made it look right with the 3D Pins?

Thank you for reading. ^^


* Edit:
Figured it out! Here's the .DDS format in case someone else are
interested in editing or making their own markers too:

Colour + Alpha
DXT5: BC3 - 8bpp (Linear)
Mip Maps: None! (Do NOT use "Mip Maps" here!)

* Edit 2:
I made this small addition to HarvestPins if anyone wants to check it out:
HarvestPins - Hidden Stash Addon - Khajiit Paw
-
Last edited by Craziux : 10/10/20 at 08:02 PM.
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Unread 07/18/20, 12:40 PM  
FrostByghte

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I was curious, could these be used for Resource Radar as well? Or...perhaps a version for it? Thank you much.
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Unread 07/12/20, 02:19 PM  
FormlessOne
 
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Originally Posted by Blackwolfe
Great icons!
I'd like to second that - less obtrusive, yet just as visible. Well done! You've improved an already-great add-on.
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Unread 06/13/20, 04:24 PM  
Kyoma
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Forum posts: 125
File comments: 324
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Yea I'm not sure Minion would even recognize the update tho I may be wrong about that.
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Unread 06/13/20, 04:14 PM  
Rothry

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man what a great addon addon but man what weird versioning
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Unread 06/11/20, 03:31 PM  
Blackwolfe

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Great icons!
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Unread 08/25/19, 12:18 PM  
Baertram
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Getting this error message upon login:
Code:
user:/AddOns/HarvestPins/ReplaceColors.lua:5: attempt to index a nil value
stack traceback:
user:/AddOns/HarvestPins/ReplaceColors.lua:5: in function '(main chunk)'
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