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Waking Flame (7.1.5)
Blackwood (7.0.5)
Updated:07/13/21 12:45 PM
Created:11/09/20 03:08 AM
Monthly downloads:3,834
Total downloads:39,184
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Categories:Group, Guild & Friends, Raid Mods
OdySupportIcons - Group Role Icons & More  Popular! (More than 5000 hits)
Version: 1.6.5
by: Odylon [More]

Originally developed as private addon back when hiding group members with the Crown Crate trick became a thing and having some visual indicators for support players in the group helped me a lot to identify their position - hence the name SupportIcons. Since then I've added options to assign custom icons to individual players and unique icons for friends and members of my raidgroups.

Use the /osi command to open the addon settings, settings are saved account-wide. Don't forget to assign a keybinding in your controls settings to quickly toggle icon visibility.



DEPENDENCIES

LibAddonMenu-2.0



LATEST CHANGES

Version 1.6.5 (2021/07/13)
  • Fixed custom assigned icons not beeing saved



GENERAL SETTINGS
  • Update Interval: milliseconds, lower numbers lead to higher accuracy but require more performance
  • Icon Size: width/height in pixels, if scaling is turned on, chosen size will apply around 10m in front of the camera
  • Scaling: turn off if you want icons to have a fixed size
  • Vertical Offset: distance from ground to icon bottom in meters
  • Opacity: regulate the transparency of the icons
  • Fade out close to Camera: use this setting to avoid icons close to the camera blocking your view
  • Distance to start fading: distance from camera to icon in meters at which fading out starts


GROUP ICONS

Choose the default icons applied to group leader, tanks, healers, damage dealers, battleground team members and dead players.
  • Show 3D Icon: toggle if 3d icons for a certain support role should be visible
  • Prioritize over custom Icons: toggle if icons for a certain support role should always be visible
  • Icon Color: adjust the color of the icon
  • Texture: choose from a variety of icons provided by the game



ALLY ICONS

Choose the default icons applied to your companion, banker, merchant and fence. Options for allies of group members will be implemented in a future update.
  • Show 3D Icon: toggle if 3d icons for a certain ally should be visible
  • Icon Color: adjust the color of the icon
  • Texture: choose from a variety of icons provided by the game



CUSTOM ICONS

To assign custom icons to individual players, right-click on that person in your group window, friends list or guild roster and select Assign Custom Icon. Right-click again to Change Custom Icon or Remove Custom Icon.
  • Show custom 3D Icons: toggle if custom 3d icons should be visible
  • Remember assigned Icons: toggle if assigned icons for indiviual players should be saved
  • Clear Group: removes all assigned icons for your current group members
  • Empty Cache: removes all previously cached icons for individual players





UNIQUE ICONS

Unique icons are automatically assigned to the respective player and can not be removed. If you don't want to see them, simply turn off the option to show them.

Requires Hodor Reflexes to be active if you want to show the icons and animations provided by this addon.
  • Show unique 3D Icons: toggle if unique 3d icons should be visible
  • Use Hodor Reflexes Icons: allows the use of icons provided by Hodor Reflexes
  • Use Hodor Reflexes Animations: allows the use of animations provided by Hodor Reflexes
  • Prioritize Hodor Reflexes over unique Icons: toggle if icons and animations provided by Hodor Reflexes should be used instead of unique icons


Screenshot by @RHOEncador showing off the unique icons he created for his raidgroup based on their discord avatars.
He reduced the icon size and vertical offset and added some transparency in the addon settings.




RAID ICONS BETA

Experimental feature allowing group leaders to force raid specific icons on group members. Hodor Reflexes is required to share the icon information amongst the group.

Make sure that your group is ready and everbody is online since icon information is only shared when an icon gets assigned. Once a group member disconnects or reloads the UI, raid icons are lost for this person. Group leaders can share already assigned icons again by clicking on Change Raid Icon and pressing the Save button.
  • Show Raid Icons assigned by Group Lead: toggle if icons assigned by group leader should be accepted or ignored
  • Activate Context Menu for Group Lead: activate this option to show the respective context menu for group leaders



WORLD MAP

Shows your group members icons on the World Map as well as on Votan's Minimap but does not work with Minimap by Fyrakin.
  • Show custom Icons: toggle if custom icons for group members should be visible
  • Show unique Icons: toggle if unique icons for group members should be visible
  • Show Icons for dead Players: activate this option to show icons for dead players
  • Show Role Icons: activate this option to show group role icons
  • Icon Size: icons size in pixels



GROUP WINDOW
  • Show custom Icons: toggle if custom icons for group members should be visible
  • Show unique Icons: toggle if unique icons for group members should be visible
  • Show Icons for dead Players: activate this option to show icons for dead players
  • Show Role Icons: activate this option to show group role icons
  • Show Crown Overlay: show a crown overlay for the group leader



CHAT WINDOW

Modifies incoming Chat Messages and adds icons to Display Names. Also shows icons for Character Names but the respective player needs to be on your Friends List, in your Group or one of your Guilds. Any changes to settings will only apply to upcoming Chat Messages.
  • Show custom Icons: toggle if custom icons should be visible
  • Show unique Icons: toggle if unique icons should be visible
  • Icon Size: icons size in pixels, prints test message after changing the value



FRIENDS LIST & GUILD ROSTER
  • Show custom Icons: toggle if custom icons should be visible
  • Show unique Icons: toggle if unique icons should be visible
  • Show Player Status Overlay: show player online status as overlay



MECHANIC ICONS DEVELOPER INFO

The addon provides a couple of exposed functions to allow other addon developers to assign their own specific icons on players to alert about certain raid mechanics. These icons are only visible while the player is in combat and will reset automatically once combat ends. You can check out Qcell's Rockgrove Helper, ExoYs Support Icon Extension or CrutchAlerts which make use of this feature.

Lua Code:
  1. function OSI.SetMechanicIconForUnit(
  2.     displayName,    -- display name of the affected player
  3.     texture,        -- icon texture path
  4.     size,           -- optional icon size
  5.     color,          -- optional icon color {r,g,b}
  6.     offset,         -- optional icon offset in meters
  7.     callback        -- optional callback function
  8. )
  9. function OSI.RemoveMechanicIconForUnit(
  10.     displayName     -- display name of the affected player
  11. )

Simple addon example:
Lua Code:
  1. local ADDON_NAME  = "MyAddonName"
  2. local MY_TEXTURE  = "myaddonname/myiconpath/myicontexture.dds"
  3. local MECHANIC_ID = 12345
  4. EVENT_MANAGER:RegisterForEvent( ADDON_NAME, EVENT_ADD_ON_LOADED, function( _, addonName )
  5.     if addonName ~= ADDON_NAME then return end
  6.     EVENT_MANAGER:UnregisterForEvent( ADDON_NAME, EVENT_ADD_ON_LOADED )
  7.     EVENT_MANAGER:RegisterForEvent( ADDON_NAME, EVENT_EFFECT_CHANGED, function( _, changeType, _, _, unitTag )
  8.         -- check if OdySupportIcons is active and the affected unit is a player
  9.         if OSI and OSI.SetMechanicIconForUnit and IsUnitPlayer( unitTag ) then
  10.             -- retrieve the displayname of the affected player
  11.             local displayName = GetUnitDisplayName( unitTag )
  12.             -- if the player gained the mechanic effect...
  13.             if changeType == EFFECT_RESULT_GAINED then
  14.                 -- assign your icon to the affected player and make it bigger than other icons
  15.                 OSI.SetMechanicIconForUnit(
  16.                     displayName,             -- display name of the affected player
  17.                     MY_TEXTURE,              -- icon texture path
  18.                     OSI.GetIconSize() * 1.5, -- optional icon size
  19.                     { 1, 1, 1 },             -- optional icon color {r,g,b}
  20.                     0,                       -- optional icon offset in meters
  21.                     function( data )         -- optional callback function
  22.                         -- simple bounce animation along the y-axis
  23.                         data.offset = 0.5 + 0.5 * math.sin( GetGameTimeMilliseconds() / 1000 * 2 )
  24.                         -- the data object passed to the callback function contains:
  25.                         -- displayName, unitTag, texture, size, color, offset
  26.                     end
  27.                 )
  28.             -- if the player lost the mechanic effect...
  29.             elseif changeType == EFFECT_RESULT_FADED then
  30.                 -- remove your icon from the formerly affected player
  31.                 OSI.RemoveMechanicIconForUnit( displayName )
  32.             end
  33.         end
  34.     end )
  35.     EVENT_MANAGER:AddFilterForEvent( ADDON_NAME, EVENT_EFFECT_CHANGED, REGISTER_FILTER_ABILITY_ID, MECHANIC_ID )
  36.     EVENT_MANAGER:AddFilterForEvent( ADDON_NAME, EVENT_EFFECT_CHANGED, REGISTER_FILTER_UNIT_TAG_PREFIX, "group" )
  37. end )



WORLD POSITION ICONS DEVELOPER INFO

The addon provides a couple of exposed functions to allow other addon developers to place icons in the world. You can check out CrutchAlerts which makes use of this feature.

Lua Code:
  1. function OSI.CreatePositionIcon(
  2.     x, y, z,    -- world coordinates
  3.     texture,    -- icon texture path
  4.     size,       -- optional icon size
  5.     color,      -- optional icon color {r,g,b}
  6.     offset,     -- optional icon offset in meters
  7.     callback    -- optional callback function
  8. )
  9. function OSI.DiscardPositionIcon(
  10.     icon        -- position icon object
  11. )

You can use this chat command to print your current world position:
Lua Code:
  1. /script OSI.PrintMyPosition()

Simple addon example:
Lua Code:
  1. local ADDON_NAME = "MyAddonName"
  2. local MY_TEXTURE = "myaddonname/myiconpath/myicontexture.dds"
  3. local MY_ICON    = nil
  4. EVENT_MANAGER:RegisterForEvent( ADDON_NAME, EVENT_ADD_ON_LOADED, function( _, addonName )
  5.     if addonName ~= ADDON_NAME then return end
  6.     EVENT_MANAGER:UnregisterForEvent( ADDON_NAME, EVENT_ADD_ON_LOADED )
  7.     EVENT_MANAGER:RegisterForEvent( ADDON_NAME, EVENT_BOSSES_CHANGED, function()
  8.         -- check is OdySupportIcons is active and supports world position icons
  9.         if OSI and OSI.CreatePositionIcon then
  10.             -- retrieve name of boss
  11.             local boss = GetUnitName( "boss1" )
  12.             -- if we are in Sharpfangs (Deshaan) lair and...
  13.             if boss and boss == "Sharpfang" then
  14.                 -- if no icon has been created yet...
  15.                 if not MY_ICON then
  16.                     -- create an icon 2.5m above the stone formation and make it bigger than other icons
  17.                     MY_ICON = OSI.CreatePositionIcon(
  18.                         274367, 11022, 213871,   -- world coordinates
  19.                         MY_TEXTURE,              -- icon texture path
  20.                         OSI.GetIconSize() * 1.5, -- optional icon size
  21.                         { 1, 1, 1 },             -- optional icon color {r,g,b}
  22.                         2.5,                     -- optional icon offset in meters
  23.                         function( data )         -- optional callback function
  24.                             -- simple bounce animation along the y-axis
  25.                             data.offset = 2.5 + math.sin( GetGameTimeMilliseconds() / 1000 * 2 )
  26.                             -- the data object passed to the callback function contains:
  27.                             -- texture, size, color, offset
  28.                         end
  29.                     )
  30.                 end
  31.             -- if we are somewhere else or Sharpfang is not around and...
  32.             else
  33.                 -- if an icon has been created before...
  34.                 if MY_ICON then
  35.                     -- discard the icon
  36.                     OSI.DiscardPositionIcon( MY_ICON )
  37.                     MY_ICON = nil
  38.                 end
  39.             end
  40.         end
  41.     end )
  42. end )



CUSTOM ICON PACKS DEVELOPER INFO

The addon provides an exposed function to allow other addon developers to provide custom icon packs.

Lua Code:
  1. function OSI.AddCustomIconPack( icons )

Simple addon example:
Lua Code:
  1. local ADDON_NAME  = "MyAddonName"
  2. local MY_TEXTURES = {
  3.     "myaddonname/myiconpath/myicontexture-1.dds",
  4.     "myaddonname/myiconpath/myicontexture-2.dds",
  5.     "myaddonname/myiconpath/myicontexture-3.dds",
  6. }
  7. EVENT_MANAGER:RegisterForEvent( ADDON_NAME, EVENT_ADD_ON_LOADED, function( _, addonName )
  8.     if addonName ~= ADDON_NAME then return end
  9.     EVENT_MANAGER:UnregisterForEvent( ADDON_NAME, EVENT_ADD_ON_LOADED )
  10.     -- check if OdySupportIcons is active and supports custom icon packs
  11.     if OSI and OSI.AddCustomIconPack then
  12.         -- add your list of icons
  13.         OSI.AddCustomIconPack( MY_TEXTURES )
  14.     end
  15. end )



UNIQUE ICON PACKS DEVELOPER INFO

The addon provides an exposed function to allow other addon developers to provide unique icon packs.

Lua Code:
  1. function OSI.AddUniqueIconPack( icons )

Simple addon example:
Lua Code:
  1. local ADDON_NAME  = "MyAddonName"
  2. local MY_TEXTURES = {
  3.     ["@SomePlayer"]    = "myaddonname/myiconpath/myiconforsomeplayer.dds",
  4.     ["@AnotherPlayer"] = "myaddonname/myiconpath/myiconforanotherplayer.dds",
  5. }
  6. EVENT_MANAGER:RegisterForEvent( ADDON_NAME, EVENT_ADD_ON_LOADED, function( _, addonName )
  7.     if addonName ~= ADDON_NAME then return end
  8.     EVENT_MANAGER:UnregisterForEvent( ADDON_NAME, EVENT_ADD_ON_LOADED )
  9.     -- check if OdySupportIcons is active and supports unique icon packs
  10.     if OSI and OSI.AddUniqueIconPack then
  11.         -- add your list of icons
  12.         OSI.AddUniqueIconPack( MY_TEXTURES )
  13.     end
  14. end )



CREDITS

Code for adding context menus is based on Drummerx04's and code65536's LGM - Lilith's Group Manager.

Halloween and superhero themed custom icons were created by hopstarter and are free for personal and non-commercial use.

Special thanks to DmExtra for creating the raid icons and to RaZor78 for donating gold.

Thanks to all my friends and raidbuddies who helped with testing this addon.

Version 1.6.5 (2021/07/13)
  • Fixed custom assigned icons not beeing saved
Version 1.6.4 (2021/07/05)
  • Fixed rare bug with companion id's
  • Added support for new crow assitents
  • Added color to icon preview in options menu
  • Added callbacks for world position icons
  • Added callbacks for mechanic icons
Version 1.6.3 (2021/06/29)
  • Added options to use different icons for Bastian and Mirri
  • Added options to use different colors for players beeing resurrected
  • Added exposed function to retrieve icon size defined by player
  • Added exposed function to create unique icon packs
  • Added exposed function to place icons in the world
Version 1.6.2 (2021/06/05)
  • Added options to show icons for your allies
  • Added exposed function to create custom icon packs
Version 1.6.1 (2021/05/22)
  • Fixed a problem with iconpicker component
  • Adjusted API version for the upcoming Blackwood DLC
  • Added options to allow disabling 3d and 2d icons separately
  • Added exposed functions to adjust/reset mechanic icon size
Version 1.6.0 (2021/05/13)
  • Fixed icons in battlegrounds not showing sometimes
  • Adjusted icon positioning to use bottom anchor
  • Added option to show Hodor Reflexes icons and animations
  • Added option to show icons for dead players, damage dealers and battleground team mates
  • Added option to fade out icons close to the camera
  • Added option to prioritize role icons over custom icons
  • Added option to customize size for leader icon
  • Added option to show icons in chat window
  • Added option to show icons on world map
  • Added options for icons in group window, friends list and guild roster
  • Added more custom icons
  • Added more unique icons
  • Removed color option for custom icons
  • Removed custom icons from role options
Version 1.5.6 (2021/04/10)
  • Fixed icon-window staying visible after closing friends-list or guild-roster
  • Possibly fixed LUA errors when using addons which include old versions of LibAddonMenu
  • Added more unique icons
Version 1.5.5 (2021/03/18)
  • Adjusted API version for Flames of Ambition DLC
  • Changed priorization and layering of different icon types
  • Unique and custom icons are now also shown in friends list and guild roster
  • Added experimental feature allowing raidlead to force icons on groupmembers
  • Added more unique icons
Version 1.5.4 (2021/01/03)
  • Changed dependency to require at least r31 of LibAddonMenu
  • Added more unique icons
Version 1.5.3 (2020/11/12)
  • Removed /fixcam slash command
  • Switched to raw unit positions to fix incorrectly placed icons in areas like Imperial City, Kyne's Aegis and Tempest Island
Version 1.5.2 (2020/11/09)
  • Adjusted API version for Markarth DLC
Version 1.5.1 (2020/11/09)
  • Fixed issue with multiple context menu entries
  • Removed LibCustomMenu dependency
Version 1.5.0 (2020/11/09)
  • Added more unique icons
  • Added more custom icons
  • Improved drawing order
  • Public release
Optional Files (0)


Archived Files (12)
File Name
Version
Size
Uploader
Date
1.6.4
248kB
Odylon
07/05/21 12:33 PM
1.6.3
247kB
Odylon
06/29/21 12:19 PM
1.6.2
246kB
Odylon
06/05/21 11:09 AM
1.6.1
245kB
Odylon
05/22/21 09:51 AM
1.6.0
244kB
Odylon
05/13/21 10:20 AM
1.5.6
336kB
Odylon
04/10/21 01:02 AM
1.5.5
312kB
Odylon
03/18/21 03:36 AM
1.5.4
262kB
Odylon
01/03/21 04:06 AM
1.5.3
245kB
Odylon
11/12/20 01:45 PM
1.5.2
245kB
Odylon
11/09/20 11:34 AM
1.5.1
245kB
Odylon
11/09/20 10:55 AM
1.5.0
245kB
11/09/20 03:08 AM


Post A Reply Comment Options
Unread 09/12/21, 08:07 AM  
eldeuspoulpos

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File comments: 1
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put icon in zone chat

Hello.

Can we have in future uptdate the possibiliy to assign custom icon to ppl who are not in our group/guild ?
Its can be very usefull please

Thanks
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Unread 07/28/21, 12:11 PM  
Kyzeragon
 
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Icons in portal

Hey, I noticed that in specific fights with portals (vCR, vSS Nahv, vRG Bahsei HM) where the portal uses the same location as the "upstairs" fight, icons still show for people who are not in the portal. It tends to get distracting seeing a bunch of icons floating around when the people are not actually there. I had to solve a similar problem for displaying excessive alerts, so maybe you could use these as well:

Cloudrest portal: Shadow World (debuff) 108045
Sunspire portal: Time Breach (buff) 121216
Bahsei HM portal: Bitter Marrow (debuff) 153423

The above are the buff/debuff IDs that are applied to people who are in portal, so your addon could probably hide icons where the user has the de/buff and the target does not, and vice versa. It would be greatly appreciated!
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Unread 07/27/21, 03:26 AM  
Frénézik
 
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Originally Posted by Odylon
Originally Posted by Kelsier
Thanks, yeah there are a couple of those and unfortunately they hardcoded the libs and don't use proper dependency handling I think.

Never really looked into ESO modding on the dev side, is there any way to force a loadorder or make sure those old libs don't get loaded that I could try on my side?

I'll defo give the hotfix a try and report back, thanks for caring and doing this so quickly
I researched the problem a little bit more and it has to be an addon which uses LibAddonMenu with a version lower than r18 since before then (early 2015) it did not include the IconPicker control which causes the problem here. So the hotfix I sent you should work as intended.

The only way to avoid addons loading hardcoded old libraries is to manually install LibStub and activating it even if none of your addons require it as dependency. Since the game loads all libraries before it starts to load individual addons, LibAddonMenu will already be registered with LibStub and those addons with hardcoded old libraries won't be able to overwrite the new versions. But requesting LibStub as dependency is kind of a bad practice nowadays so that's why this workaround is not really an acceptable solution
Thank you ! I did not see it in my list and this solved my problem
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Unread 07/13/21, 12:46 PM  
Odylon
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Originally Posted by Schrappe
The new version saved not the custom/unique icons in Friends List + Guild Rooster to SavedVeriable. By the last version 1.6.3 it's all ok.
Thanks for the hint, fixed with v1.6.5
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Unread 07/13/21, 08:27 AM  
Schrappe

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The new version saved not the custom/unique icons in Friends List + Guild Rooster to SavedVeriable. By the last version 1.6.3 it's all ok.
Last edited by Schrappe : 07/13/21 at 08:33 AM.
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Unread 07/06/21, 02:43 AM  
Kyzeragon
 
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Re: Re: Label on icon

Originally Posted by Odylon
Originally Posted by Kyzeragon
Would you consider adding an optional text label to the API for creating mechanic/position icons?
The current feature for custom labels in Rockgrove Helper is a temporary solution I suggested to Qcell until I have come up with a more sophisticated implementation to provide control anchors for whatever UI element you wish to attach to any group member, even if they dont have an icon showing. I am working on it but it requires some major changes which I have to be careful with to not break any other addons currently using features provided by OdySupportIcons.
Sounds good, and the new callback looks very flexible will have to see what I can do with it...
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Unread 07/05/21, 01:35 PM  
Odylon
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Re: Label on icon

Originally Posted by Kyzeragon
Would you consider adding an optional text label to the API for creating mechanic/position icons?
The current feature for custom labels in Rockgrove Helper is a temporary solution I suggested to Qcell until I have come up with a more sophisticated implementation to provide control anchors for whatever UI element you wish to attach to any group member, even if they dont have an icon showing. I am working on it but it requires some major changes which I have to be careful with to not break any other addons currently using features provided by OdySupportIcons.
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Unread 07/05/21, 01:31 PM  
Odylon
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Re: Custom icons

Originally Posted by xJustWolfx
Can we make custom icons ourselves and place it into the icon folder as dds?
You can either make a custom icon pack or assign unique icons for you and your friends using the provided functions in the addon. Check the developer section in the addon info for example code.
If you'd simply copy your own icons into the folder, you'd have to change them everytime the addon gets updated...
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Unread 07/01/21, 03:43 PM  
Kyzeragon
 
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Label on icon

Hi, me again with another annoying request Would you consider adding an optional text label to the API for creating mechanic/position icons? So it would be easier to write text in addition to the icon (or even only have text and no icon). I know Qcell's Rockgrove Helper already does this by anchoring an extra label to the icon's control, but I think having it built-in might be useful in many cases like for displaying timer countdown or distance to the target, etc.

If you consider it, I think potentially having the param take in either an initial string OR a function that returns a string would be handy for updating itself on every poll, instead of having to set it externally, though that probably means the function can't be too heavy... hmm.
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Unread 06/29/21, 11:10 PM  
Kyzeragon
 
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Re: Re: Dead group member icon

Originally Posted by Odylon
Originally Posted by Kyzeragon
would you change the dead group member icon based on the status of their resurrection?
I'm going to look into it, I can't promise that I'll implement it exactly the way you suggested though...

Edit: As of version 1.6.3 you can now define different colors for the icons of dead group members currently beeing resurrected or with pending resurrections. This only works when the option to use the dead player icon is active and won't change any colors if other icons are shown. I am still planning to feature role overlays for dead player icons so you can distinguish dead tanks, healers and damage dealers.
It's definitely fine for me. This is great, thanks!
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Unread 06/29/21, 04:53 PM  
Anceane
 
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Re: Re: Ally icon options

Originally Posted by Odylon
Originally Posted by Anceane
Would it be possible to have 2 choices of icons for our companions.
Should be possible, initially I wanted to avoid it because there will be more companions added to the game most likely. But I'm going to look into it...

Edit: As of version
1.6.3 you can now define different icons to Bastian and Mirri.
Omg thank you!!!!
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Unread 06/29/21, 02:27 PM  
xJustWolfx

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Lightbulb Custom icons

Can we make custom icons ourselves and place it into the icon folder as dds?
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Unread 06/29/21, 01:31 AM  
Odylon
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Re: Dead group member icon

Originally Posted by Kyzeragon
would you change the dead group member icon based on the status of their resurrection?
I'm going to look into it, I can't promise that I'll implement it exactly the way you suggested though...

Edit: As of version 1.6.3 you can now define different colors for the icons of dead group members currently beeing resurrected or with pending resurrections. This only works when the option to use the dead player icon is active and won't change any colors if other icons are shown. I am still planning to feature role overlays for dead player icons so you can distinguish dead tanks, healers and damage dealers.
Last edited by Odylon : 06/29/21 at 12:28 PM.
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Unread 06/29/21, 01:29 AM  
Odylon
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Re: Ally icon options

Originally Posted by Anceane
Would it be possible to have 2 choices of icons for our companions.
Should be possible, initially I wanted to avoid it because there will be more companions added to the game most likely. But I'm going to look into it...

Edit: As of version 1.6.3 you can now define different icons to Bastian and Mirri.
Last edited by Odylon : 06/29/21 at 12:23 PM.
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Unread 06/28/21, 04:52 PM  
filipv

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Re: Dead group member icon

Originally Posted by Kyzeragon
Just one suggestion I'd be interested in seeing: would you change the dead group member icon based on the status of their resurrection?
You can do this with Player Role Indicator for the time being.
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