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Endless Archive (9.2.5)
base-game patch (9.1.5)
Updated:12/06/23 10:54 PM
Created:04/22/14 08:37 AM
Monthly downloads:2,197
Total downloads:551,071
Favorites:309
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Categories:PvP, Combat Mods, Data Mods
Kill Counter  Popular! (More than 5000 hits)
Version: 3.5.1
by: mikethecoder4, Ayantir, Casterial, Drummerx04
Kill Counter is an add-on that Tracks Kills in PVP and other PVP achievements.
It also has Deathmatch/MOBA style Kill streak alerts (Like "Killing Spree" or "Dominating")
as well as death streaks, and capture streaks (Keeps and resources). Kill Counter
also alerts you when a Keep or resource has been captured (50% full). It features an
unobtrusive GUI element for quick view of your current session kills, deaths, Kill/Death ratio,
and Streaks. Individual kills also have their own alerts, with an added sound for that extra level
of satisfaction! All Alerts are fully customizable and can be toggled on/off via the Kill Counter
settings menu (/kc settings, see below).


Needed Dependencies - REQUIRED TO USE
Happy Hunting!
- Kill Counter team

Note: Kill Counter Devs (Drummerx04 & Casterial) both rarely play Elder Scrolls Online for the time being, while we'll continue to maintain Kill Counter (Fixing compatibility issues, or adding classes) we do not plan any functionality changes or bug fixes. However, we do support Killz by Teebow Ganx which is similar to Kill Counter and actively being worked on.

Should you have any issues with Kill Counter, please comment.


FEATURES

The GUI element can be dragged to a different place by clicking and dragging the right half of the display bar.

Kill Counter also has a Full stats menu which lists has multiple distinct sections
1) Overview :: Overview of all stats (totals, KDR, siege stats, etc).
2) Current Session :: List of earnings, kills, killing blows etc, since the last time you logged out... or crashed.
3) Kill History :: All data on kills and killing blows that wasn't lost to game crashes...
4) Killed By History :: Summary of players that have killed you.
5) Breakdown :: Summations/Averages/Other break downs of your stats.
6) Killing Blow History :: The number of kills achieved with each skill you have used.
7) Settings :: Custom settings window. It was already here so I used it. Eventually, I'll try to move it to the standard location.
8) K/D color coding for your "Rank" (Red, Yellow, Blue, Gold, etc)


Kill Counter has always served as a way to track your overall
performance and your performance against other players, other add-ons
such as Miat's provide far more involved additions to the UI, while KC
tries to be unintrusive.


3.1.5 is the start of the settings panel and the ability to turn off kill counter bar while in PVP.
Kill Counter will continue to try to be modernized in the patches 3.0+

Update 3.0.0 includes several bug fixes, code clean up, and improvements It also has small improvements to the KC stat bar displayed. To read more of the changes please check the change log.
We've also given users the ability to turn AP off on the bar (This is for users who use AP meter)

/kc help:
  • /kc on - turns on the kc stat bar
  • /kc off - turns off the kc stat bar
  • /kc settings - opens the settings menu
  • /kcreport - creates a report of current stats
  • /kcreset - reset current stats
  • /kc stats - shows stats menu
  • /kc ooc - toggles out of combat messages
  • /kc sounds - toggles sounds

New star bar:


Update 2.7.0 includes a substantial transformation of your Kill Statistics. If you find your existing history to be of extreme importance to you, then I recommend backing it up just in case (By default the information is located at \Documents\Elder Scrolls Online\live\SavedVariables\Killcounter.lua). I've tested a few languages, and multiple sets of data, but there's always a chance something really screwy exists in your data. If something goes wrong, I'd be glad to help you in the comments.

New/Improved Features update 2.7.0:
- Added Necromancer class for tracking
- Disabled KC outside of Cyrodiil/BG (This allows duelers to not report only wins- was bugged)
- Increased bar width for the triple digit to quadruple digit AP numbers/kills.

--If you were using an old API version these might now be supported:--
- Statistics now properly support multiple languages.
- Kill and Killed by messages now include a player link. Now you can now more easily whisper your opponents, even ones with impossible to type names.
- KC no longer counts extra kills when multiple spells hit at the same time. Each killing blow spell is still recorded and reported, but only 1 KILL is counted.
You will probably notice a drop in kills reported per hour, but that's because the kills reported are much closer to being correct.
- Quite a few general code changes, efficiency improvements, code golf, etc


Slash Commands:
/kcreset - reset the counter. you can also do
/kcreset full to reset all of your stats (including list of killed enemies, total kills, etc)
/kc is a general purpose command with many different functions:
/kc on to show Kill Counter
/kc off to hide Kill Counter
/kc stats to view or hide stats panel
/kc settings to view and enable/disable various parts of Kill Counter
/kcreport - Use to report your Kill Counter stats to chat. See below for full list of options for this but an example would be:
/kcreport g1 --reports to guild one
/kcreport z -- reports to zone
/kcreport s full -- reports to say, and shows full stats
/kc report w @somefriendofyours --reports to someone in a whisper

KC Report slash command information: Please see the Author Portal for information on the /kcreport slash command, and more.

Special thanks to Ayantir Drummerx04, @g4rr3t Ghostbane(AP Meter), QuadroTony,Cinnamon_Spider, Hank1997, SheWhoLovesGold, Araxleon, the NA dueling/PVP guild Legend, Mikethecoder,
and many others for helping to create/update/test Kill Counter in the past years.

Kill Counter development/maintenance is now under the care of Casterial, please be gentle, but suggestions
for things to improve or features to add would be welcome.
3.5.0
  • Fixed class code, Sparta 117!

3.4.6
  • Comma Fix

3.4.5
  • Fixed Displaying Killed Messages
  • Attributor & Bug Squasher: @g4rr3t

3.4.
(Note: This is mainly for PTS, but will work with the launch of the Chapter)
  • Arcanist Class Added
  • Arcanist Class Added
  • Fixes an issue where some of Necromancers abilities were not counted correctly
  • Code Cleaned & Fixed up for easier reading for future updates

3.3.4
  • API bump
  • Got KC to Work Again


3.3.3
  • LibMainMenu - Deprecated, updated to LibMainMenu 2
  • Fixed the deprecated files
  • API Bump

3.3.2
  • API Bump, fixed minor issues
  • "/kcreport", "/kcreport full" now initially report in /say
  • "/kcreport", "/kcreport full" both report killing blows, full is overall while /kcreport is current
  • Optimized the killing timer

3.3.1
API bump

3.3.0
  • Fixed minor issues with error calling before addon loaded.
(note, untested, if a bug occurs let me know)

3.2.8:
  • MAJOR ADD-ON OVERHAUL!
  • This is no longer a standalone and needs LibAddonMenu 2 and LibMainMenu.
  • Fixes an issue where current data was not stored in a timely matter so if you crashed, you'd lose the data. IOt now updates per kill/death to retain data


3.2.7:
  • [Minor bug fix
3.2.6
  • Minor Bug Fix, if you deposit AP to bank you'll no longer go negative
note: I'm aware of a few issues and will work on them slowly, but due to a new job I won't have as much time for a while.

3.2.5
  • API Bump

3.2.4
  • Added K/D ratio levels in Overview Stats
  • God Mode (Gold) - 10+K/D
  • Beast Mode (Orange ) - 5+K/D
  • Super Mode (Blue) - 2.5+K/D
  • .7-2.5 Green
  • between .5-.7 Yellow
  • below .5 Red
note: you should now see colored K/D for your overview stats. This is to encourage people to care more about their K/D!
  • Completely overhauled the code base to be standard formatting. This should help with adjust code going forward



3.2.3
Fixed a minor mathematical bug.

3.2.2
  • Added K/D ratio levels in Current Sessions Tab
  • God Mode (Gold) - 10+K/D
  • Beast Mode (Orange ) - 5+K/D
  • Super Mode (Blue) - 2.5+K/D
  • .7-2.5 Green
  • between .5-.7 Yellow
  • below .5 Red
  • Fixed Misspelling of Daggerfall
  • Fixed Text Overlap

3.2.1
  • Fixed a major bug where Sorcerer was reporting as Dragonknight and vice versa.
  • Updated the KC Stat Bar to update on event instead of after event
  • Removed VR levels
  • Fixed blank class by making it say "duel". This is back when KC counted kills outside, but not deaths.
  • Updated the GUI. Re-did all the icons to make them match their respective tab
  • Updated the draw line visuals between each line.
  • Updated the class colors on graphs
  • Updated the background for information
  • Updated the stat bar to not have cross colors
Possible Future Updates:
Searching Kills, this is far down the line but still being worked on
Background image changes for the menu
Dueling Mode, being looked into

3.2.0
* Fixed / changed a few kill counter elements
- Kill Counter /kc on stat bar is no longer transparent. This is to help visibility in Cyrodiil and modernize it.
* May add a settings option for this

- Changed the Killers tab so that it no longer displays levels. Levels would require a lot of data updating and not update all old player data so this is removed from the table and added Kills To Them so you can easily view Kills From / To the player in the Killers Table

Bug Fixes
- Potentially fixed stats displaying `T` error in housing.

3.1.5b
* fixed error message
Code:
[LAM2] The panel with id 'KillCounterConfig' was registered before addon loading has completed. This might break the AddOn Settings menu.
3.1.5a
* Added another option in panel to view stats quickly

3.1.5
* Added the start of the Settings->Addon panel, for now this just has a button to open /kc settings
- Added another option in settings to disable kill counter stats bar entirely while in cyrodiil or battlegrounds

Known Issues:
- If you open KC settings through panel initially (without default ways of opening) data may show as T, this will fix itself.

Upcoming (Hopefully - 3.2.0-3.2.5)
- Working on un-embedding settings and moving to the panel. Kill Counter is old, so bare with me as I work through it

3.1.0
* Fixed an issue created in 3.0.1, the queue bar wouldn't have transparency
- Also fixed Stat Breakdown window and changed wording for Total Killers / Total Kills to Total Unique Killers / Total Unique Players Killed. This is so its understanding that its different than your actual overall.

3.0.1
* Dynamically fixed the bar to change size when AP is disabled.
- Fixed several old code left over
- Deleted random numbers throwing errors
- Fixed the issue with KC bar size randomly changing to default, if this issue comes back report it

3.0.0
* Addressed several bugs with kill counter and cleaned up the source code a bit more
- Kill Counter now has the ability to turn off AP on the stat bar. /kc settings Note, we do not force /reloadui, you must do this yourself Turning AP off doesn't shrink the bar. This is just for users who use AP meter. You can simply drag the extra bar off the screen.
- Added /kc help which now displays all the commands for kill counter.
- Changes the visuals on the bar minimally to help readability. This includes extending the bar

Bug Fixes:
- Fixed an issue where /kcreset wouldn't full reset stats (AP and killing streaks)
- Fixed an issue where there was `,` displaying in the stats bar
- Fixed the spacing on the bar for K/D to no longer be K/D:(0/0 :0.0) its now: K/D[0/0 : 0.0]
- Fixed an issue where triple digit kills and 7 digit AP would run off the bar (still testing the 7 digit AP)

Known Issues:
- While in housing /kc stats will display the incorrect information. This has to do with ZOS
- KC star bar make not update instantly for AP or /kcreset. This has to do with API issues, the bar will update, the table updates immediately

Wants (Requested and being worked on, TBD)
- Ability to search kills, killers, killing blows via text option
- Moving /kc settings to the default Settings->Addon location

2.7.6b
* adjusted bar size to 405 from 420 should allow up to triple digits on everything and 7 digits on AP.

2.7.6
* Fixed minor issues
- Fixed the kill counter bar where AP numbers would go over transparency (Note, this makes the bar a little longer)
- Confirmed that killing blows tab is counted, just only updated when logged off
- Cleaned up some code
- Starting storing a future class so data now works when a new class is released
- Fixed overlapping table issue

2.7.5
*Updated API
- No fixes or updates yet

2.7.4
* Fixed the rank 50 issue and more - Special Thanks to Ghostbane, check out AP Meter: https://www.esoui.com/downloads/info1792-APMeter.html
- Fixed an issue where K/D color on current session would show red when over 1.0
- Fixed an issue where AP would not report at level 50+ Alliance rank
- Fixed an issue KD in Current session would be "+3.3203" it now rounds to the nearest 2nd decimal place

-->Known Issue: AP on the status bar may update slow, but it updates. All other areas are not affected.

2.7.3
* Fixed several bugs
- Fixed an issue where current session KDR was showing total kills overall
- Fixed an issue where KDR was negative
- Fixed an issue where Necromancer graph was not displaying on Kills/Deaths
- Fixed an issue where overlapping occurred in GUI
- Fixed an issue where AP on bar would go over the transparency

2.7.1
* Added new class support
- Properly tracks Necromancer class while in Cyro/BGs.
- Disabled Kill Counter outside of Cyrodiil/BG. KC was reporting only wins in duels and never losses. I disabled this
and am looking to eventually track both Kills and Deaths outside.
- LibMenuMap is now back to 1.0 not 2.0
- Fixed an issue where Sorcerer was overlapping data with Necromancer (For % breakdown)

2.3.0 - 2.3.2
* New/Improved Features:
- Proper detection of keep/resource capture data.
- Additional settings to filter the information reported in the chat window.
- Added support for Warden statistics. Old KC data still works. (Wardens were already stored, but not used)
- An additional display element for the current Queue position.
- Added a feature to automatically accept the campaign queue invite.
- Both of the previous features can be disabled
- The UI element is much easier to move than before.
- Changed the small stats display window to be a little better organized.
- Quite a few general code changes, efficiency improvements, code golf, etc


2.2.4
*API Bump

2.2.3
*updated to new version
*fixes issues with new API

2.2.2
*rolled Kill Counter to the latest API version

2.2.1
*Fixed an issue caused my an outdated version of LibMainMenu
*fixed issue with current session KDR difference color code. The color is green when a lot above your KDR, Red when a lot below, and yellow when within 70% (above or below)
*Added current Kills table to current session tab. Note: Known issue with this tab, sometimes it will show an extra death on certain rows/players under certain circumstances.
*Removed all archived Kill Counter versions from before 2015


2.2.0
*Huge GUI overhaul. KC stats menu is now a full fledged menu (like your skills menu, or inventory) with the same tabs that the old /kc stats window had. I used the LibMainMenu addon to do this, so now Kill Counter comes with LibMainMenu, as well as LibStub (as well as a couple new Lua/XML files). The overall size of Kill Counter is now a little bigger, but the size shouldn't be that noticeable.
*Removed seige tab from the stats menu, and put seige stats information into the overview tab
*added current session tab that lists stats for the current session. This tab is a work in progress and I plan on adding a lot more info to this menu, including a list of people you've killed, and some stats similar to the stats that are in the breakdown tab
*fixed a bug that had to do with color codes. Please let me know if you see this error with color codes!
*added tracking for longest and current killing blow streak to the overview tab of the stats menu
*slightly increased the size of the Killing blow tab table.
*The killing blow tab is also a Work in Progress and I plan on adding more information, including possibly a graph of the top 5 (or maybe a pie chart). Please leave a note in the comments section or my author portal if you have any ideas for more information that should go into this tab!
*Removed the settings window, and added the settings to the Kill Counter Stats menu. You can still type /kc settings to open the stats menu directly into this tab
*adjusted various Gui elements to look cleaner
*Added Keybinds to kill counter, 1 for opening the main Kill Counter stats menu, and one for opening the settings tab of the stats menu directly.
*adjusted/refactored various files to make the code easier to change
*added more current session tracking for future updates to the current session stats menu. See above for notes on how the current session tab is a work in progress
*changed a few icons/buttons to make the GUI more coherent.
*added new screenshots to reflect the changes to the GUI
*Removed all archives before November 2014

2.1.13
*Fixed a big that could cause deaths not to be recorded.
*added code to prepare for GUI overhaul

2.1.12
*fixed a bug that was preventing some kills from being reported
*added new command /kcreport. See comments page and description page for usage information
*added a new stats window tab - Killing Blows. Will show a list of killing blow spells, to give an idea of which one of your spells gets the most killing blows. Right now this part of the window is pretty barren, but I plan on adding more information to this page. Probably a break down of killing blows by class/alliance and stuff like whats on the breakdown page
*added tracking of killing blow spells.
*minor GUI tweaks


2.1.11
*Updated to latest API version
*fixed a few string formatting and localization issues
*fixed /kc stats and /kc settings commands sometimes not showing the respective GUI elements correctly.
*added the ability to ignore NPC deaths. This means that if you are killed by, say, NPC gaurds, the death will NOT end your kill streak. However, this behavior is DISABLED by default. To enable this setting, go into the settings menu by typing /kc settings and enable the "Ignore NPC Deaths" setting.

Update 2.1.10
*Fixed a few minor bugs
*added spell to killing blow text. For example, if you killed someone with the spell executioner, it will now say "You have killed XXX with a killing blow using Executioner"
*soon to track what you've killed people with. Hopefully in the CS update
*hopefully fixed all colorized text to not cause an issue with addons like pchat. PLEASE let me know if you find errors with text (like random letters being appended/prefixed to text)



Update 2.1.9
*updated to latest API version
*fixed double kill issue (hopefully for good this time)
*prepared addon for overhaul

Update 2.1.8
*updated to latest API version

Update 2.1.7
*updated to latest API version

Update 2.1.6
*updated to latest API version

Update 2.1.5
*Added Killing blow ratio and killing blow level to stats breakdown
*added deaths by class graph to stats breakdown
*fixed bug that would prevent stats from updating correctly in the Stats menu GUI
*few minor bug fixes
*new Killing blow level: Like threat level for enemy characters, shows different level/color based on current Killing blow ratio
*Killing blow ratio defined by the ratio of killing blows to kills

Update 2.1.4
*Added Killing blow tracking
*added killing blow streaks
*changed many streaks and other chat alerts to be color coded. Some alerts are still the default color. Please let me know how you like this change!
*changed chat alerts to be slightly less spammy. this is an on going effort that will get better
*added a bar graph to the break down stats subsection. This graph shows a breakdown of kills by class
*prepared addon for further breakdown graphs (notably deaths by class and kills/deaths by alliance)
*added killing blows to the individual player view
*Added killing blows and killing blows streak to the on screen Kill Counter GUI element. (labeled as kb() and kbs() respectively)

Update 2.1.3
*Updated to latest API version
*Note, for some reason, the stats are reset. I have tried backing up my stats, and reloading them, but it doesn't seem to work. Sorry everyone. Before updating to the newest version of ESO, you can make a back up of your stats by going to your ESO folder (usually in documents for windows) and then live/savedVariables and make a copy of the file called Kill Counter.
*Sorry to everyone for the inconvenience. I will look into this further to see if there is a way around this.

Update 2.1.2
*fixed issue with non english versions of the game and deaths. If you continue to have a problem with endless kill streaks and deaths please contact me or leave a comment immediately.
*if you are using an english version, or are not experiencing endless kill streaks, you can safely skip this update

Update 2.1.1
*Added Player View window, to see stats against that player in 1 window, including kills, deaths, etc.
*added color coding to seige messages based on faction
*fixed issue with an error when having no stats
*changed faction specific colors in various places to make it look better with rest of UI
*added AP tracking, Both overall and current for the session
*fixed and tweaked a few minor UI things


Update 2.1.0
*Added new stats menu sub section: Killers. Lists all people who have killed you, including alliance, class, and Level in a sortable list (like the Kills list). Note: Some players may be missing Class. Because of the way the API works, You have to target someone before or after they kill you.
*Added a Stats breakdown sub section: Has various stat averages, maximums, and other break downs like player you killed most, player with most killing blows, most killed class/alliance, etc. See main menu and screenshots for more details
*removed Deprecated slash commands
*Added Killing Blows tracking variables. No GUI elements showing them yet, coming in next update
*Coming: more breakdown stats, damage done, last 10-20 kills breakdown, killing blow streaks/tracking and more.


Update 2.0.6
*Added sorting to the players killed stats window. You can now sort by columns by clicking on the column header (both ascending and descending)
*Changed death alert to reflect who has killed you
*tracking of Players who kill you is now enabled. There is not yet a sub menu for this in the stats menu, this is coming soon.
*fixed a few minor issues

Update 2.0.5
*Added a new settings menu that consolidates most of the slash command settings
*added new slash command /kc settings
*removed many slash commands. they still techinically work, but will be fully gone from Kill Counter by 2.1.0. Please use /kc settings to turn on and off various Kill Counter alerts
*You should no longer be forced to wipe your stats because of a Kill Counter update.
*Killers (players who killed you) coming soon.

Update 2.0.4
*small change to sounds
*you can now type /kc sounds to enable/disable sounds. sounds are on by default
*prepared internal Kill Counter code for new settings menu


Update 2.0.3
*added tracking of many things that were missing this includes:
*added class and alliance tracking
*added revenge and avenge kill tracking
*changed overview GUI to be more readable


Update 2.0.2b
*Updated to latest version of API
*prepared Kill Counter for tracking death information in newest patch
*fixed rare error with fixing walls. Please contact me immediately if you get an error while trying to fix a wall in Cyrodiil

Update 2.0.2a
*Fixed issue with a kill streak related bug that would occur when you have reset your stats or starting with brand new stats

Update 2.0.2
*fixed bug which would prevent kill counter from showing in cyrodiil in certain situations
*fixed uncommon double kill issue

Update 2.0.1
*Fixed small keep tracking error
*added kill streak to on screen gui element


Update 2.0.0
*This is a very large update. I recommend everyone update to this update as soon as possible, as it has many bug fixes and other updates that truly make it the best version
*Totally overhauled the stats menu. Now has different sections split up into Overview, Kills, and Seige, a sliding menu, and overall looks 1000 times better.
*Changed the Kill Counter on Screen widget. It is now much thinner and the information is more streamlines, but also longer. Should now be less obtrusive, and fit better with other addons
*many major fixes to the kill tracking algorithm. Should help mitigate a double kill issue that was pretty uncommon
*Added a few stats, like KDR (overall and current)
*Added many Player killed stats, including revenge kills, avenge kills, class, etc. Most of this information is NOT yet tracked yet, but will be in a future update. ATM only Kills, and Killing blows are tracked
*New saved variables format, so all previous data will be lost.
*Made Keep tracking slightly more reliable. Still needs more work.

Update 1.1.6
*This update is mostly about fixing the keep capture tracking. Keep capture trackign should now work, at least in a limited way.
*Fixes a misspelling bug with Keep Counter. Capturing Keeps should now work. Remember, to get credit for a keep capture, you must capture at least 1 of the flag
*fixed minor misspelling issues
*Identified rare double kill issue. steps are being taken to fix this.

Update 1.1.5a
*small update fixing out of combat message
*adds slash command /kc ooc to toggle showing when you leave combat.
*showing when you leave combat is disabled by default.

Update 1.1.5
1.1.5 is a very large update comprised of several updates. This update includes Seige Counter, which tracks and shows when you capture resources and keeps! Note, the keep portion of the tracking is not yet fully tested. If you have captured keeps, and this doesn't show it, please report to me. In theory, it should work, but again, I haven't been able to test it thoroughly, so I decided to just release the update rather than make you guys wait
*Seige Counter, tracks resource and keep captures. see description for relevant slash commands and more information
*made kill tracking ALOT more accurate. Note, sometimes Kill recognition comes a few seconds after you have gotten a kill. See comments for more information.
*fixed a few small bugs
*added resource and keep capture streaks
*since the saved information structure has changed, all your data from before this update will be wiped unfortunately :( If you really want to keep your stats, please contact me and I can help you


Update 1.1.2
This is a small update, preparing for a bigger one in which I had a "seige counter" more info to come
*restructured code to be more in line with standards
*changed kill streak sound to be more noticable
*deleted old archives

Update 1.1.1
*This update overhauled the slash commands, making them more efficient and less likely to cause problems with other addons. See Main Description for new slash commands system, and see the comments for more in depth description of the changes
*added auto hiding and command /kc toggle to manually hide and show kill counter
*Kill Counter now auto hides when not in Cyrodiil. Using /kc toggle overrides this behavior (see comments for more in depth description)

Update 1.1.0
This update adds sound effects and a few small utility tweaks.
*Kills and Killing streaks now have different sound effects when they happen. Note, when there is a lot of sound, it can be difficult to pick out to sounds from all the noise
*You can now reset all of your stats by using the command /kcreset full
Note this also removes list of killed enemies. This does NOT reset the position. Please contact me if it does!
*a few more messages to make the addon more responsive

Update 1.0.8a
*Small update fixing death streak bug and mouse scrolling bug.
Update 1.0.8
*This update fixes several issues this addon had with UI element positioning, and hiding. It now hides automatically when going into ESO ui screens (Like inventory) and no longer should interfere with other addons like Wykkyds quest Log. This addon has a new savedVariables structure so unfortunately, your data will be wiped. as Always, message me if you REALLY want to keep your data.
*Also fixed/tweaked a few messages to be more grammatically correct

Update 1.0.7
Small Update. Added remembering of last position you put it in. It should now stay where you put it once, without you having to keep moving it. Please contact me if yours resets position!
Note: after update, it will be in the default position. Also, because of the way saved stats/settings work, your stats will be reset in this update (and indeed in the previous update). If you wish to retain your stats, I can help, simply contact me.

Update 1.0.6
*Fixed quite a few various UI bugs, including the killed players list not updating/staying empty.
*Steps took to try to debug wykkyd framework problem.
*Added auto hiding when entering inventory screen, or other ESO UI screens.
*Added Death Streak! and Death Streak messages!
*Fixed double killing bug.
*various UI tweaks


Update 1.0.5
*Added a stats menu! This can be reached by clicking the stats button on the main UI box. This stats menu shows total and current kills and deaths, as well as who you have killed before! I am going to work on adding whose faction these people are in. This will be in a later update
*improved overall look of GUI elements.


Update: 1.0.4:
*Includes saved stats! KillCounter now tracks total kills and total deaths and shows them in parenthesis next to current kill/death number. I also track who you kill, but i haven't yet created the window that will show this information. This is coming soon!
Archived Files (47)
File Name
Version
Size
Uploader
Date
3.4.6
44kB
Casterial
09/09/23 05:56 PM
3.4.5
44kB
Casterial
09/09/23 04:53 PM
3.4.0
44kB
Casterial
04/17/23 05:31 PM
3.3.4
44kB
Casterial
06/04/21 11:24 AM
3.3.3
44kB
Casterial
04/13/21 07:30 PM
3.3.2
44kB
Casterial
08/05/20 05:24 PM
3.3.1
44kB
Casterial
02/24/20 10:27 AM
3.3.0
44kB
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Unread 03/18/24, 11:15 PM  
Casterial
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Originally Posted by taugrim
I started playing Necromancer and noticed that Kill Counter does not seem to recognize pet-based kills. E.g. Stalking Blastbones, etc.

Is there a fix to this?
This is a known bug, I believe it was with how ZOS did calls, unfortunately we just manage bug reports/fixes posted here. Many of us no longer play.
Last edited by Casterial : 03/18/24 at 11:16 PM.
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Unread 03/18/24, 11:14 PM  
Casterial
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Re: Bug in kcreset full

Originally Posted by Anthonysc
Bug in /kcreset full might try to debug this later, but documenting it here for now

Edit 2: I have a version of killCounter that fixes this, and a couple other issues in /kcreset and /kcreset full where some stats were getting missed. Is there a github or something I could PR these changes to?
Hi, the official github is owned by Mike who hasn't been around for a longtime, I have a secondary one I use to update here from time to time: https://github.com/Casterial/KillCounter-ESO-Addon or you can send me a PM here. Thank you for looking into it
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Unread 03/07/24, 08:04 PM  
taugrim
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I started playing Necromancer and noticed that Kill Counter does not seem to recognize pet-based kills. E.g. Stalking Blastbones, etc.

Is there a fix to this?
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Unread 02/07/24, 01:02 PM  
Anthonysc

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Bug in kcreset full

Bug in /kcreset full might try to debug this later, but documenting it here for now
user:/AddOns/KillCounter/keepcounter.lua:357: attempt to index a nil value
stack traceback:
user:/AddOns/KillCounter/keepcounter.lua:357: in function 'SC_G.ResetSeigeStats'
user:/AddOns/KillCounter/KillCounter.lua:828: in function 'fn'
<Locals> extra = "full" </Locals>
/EsoUI/Ingame/SlashCommands/SlashCommands_Shared.lua:347: in function 'DoCommand'
<Locals> text = "/kcreset full", command = "/kcreset", arguments = "full", fn = user:/AddOns/KillCounter/KillCounter.lua:815 </Locals>
/EsoUI/Ingame/ChatSystem/SharedChatSystem.lua:1695: in function 'SharedChatSystem:SubmitTextEntry'
<Locals> self = [table:1]{shouldMinimizeAfterEntry = F, maxContainerHeight = 1525.8003112793, minContainerHeight = 170, ignoreTextEntryChangedEvent = F, isAgentChatActive = F, minContainerWidth = 300, allowMultipleContainers = F, isMinimized = F, suppressSave = F, maxContainerWidth = 2712.5338867187, isMinimizingOrMaximizing = F, lastValidChannel = 13, currentNumNotifications = 5, currentChannel = 3, loaded = T, numUnreadMails = 66}, text = "/kcreset full", valid = F, prefix = 47 </Locals>
(tail call): ?
/EsoUI/Ingame/ChatSystem/SharedChatSystem.lua:2433: in function 'ZO_ChatTextEntry_Execute'
<Locals> control = ud </Locals>
ZO_ChatWindowTextEntryEditBox_Enter:3: in function '(main chunk)'
<Locals> self = ud </Locals>
(tail call): ?
(tail call): ?
Edit: it looks like this is because the function here is calling out to
keepcounter.lua, which is trying to reset savedvariable from:
KC_G.savedVars.SC = KC_Fn.table_shallow_copy(KC_G.svDefaults.SC)
but KC_G.svDefaults no longer exists (the line to created it is commented out)

Edit 2: I have a version of killCounter that fixes this, and a couple other issues in /kcreset and /kcreset full where some stats were getting missed. Is there a github or something I could PR these changes to?
Last edited by Anthonysc : 02/07/24 at 03:15 PM.
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Unread 12/06/23, 10:44 PM  
Casterial
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Re: Re: Re: Error in the Breakdown Graph

I'm not gonna lie, I wrote the code before the class was out, I'll fix that ID. I asked my buddy he says its for John Arcanist Halo himself.

I also updated the gui for the graphs, thank you!

Originally Posted by Anthonysc
The breakdown graph appears to not be showing Arcanist correctly, I looked through the code and didn't see any obvious issue, so sure what the problem is unfortunately.
Last edited by Casterial : 12/06/23 at 11:04 PM.
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Unread 11/26/23, 03:50 PM  
Anthonysc

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Re: Re: Error in the Breakdown Graph

Originally Posted by Drummerx04
Originally Posted by Anthonysc
The breakdown graph appears to not be showing Arcanist correctly, I looked through the code and didn't see any obvious issue, so sure what the problem is unfortunately.
The issue unfortunately is that the gui is more or less completely hard coded, so each time a new class is added, someone has to go in and add it manually in multiple locations.

Strictly speaking this could be streamlined, but the gui code is very old and very convoluted, so it is quite the investment of time to really clean it up.
I found the problem!

On Line 38 of /lib/gui.lua Arcanist is defined as ClassId 7 but this is not correct. For some (baffling, insane) reason, in the actual game api, Arcanist is ClassID 117.

Once this is fixed in the gui code so that

local KC_CLASS_ARCANIST = 117

(as the game expects it to be, and reports through the game's api functions), then Arcanist appears in the graph like so:



However, it is extremely cut off, this window's dimensions will also have to be adjusted to accommodate the extra class. Also, this might cause issues with any loops that iterate over the classes with the expectation that they would be sequential, but I didn't see any immediate UI errors after making this change.

Edit:

Changing

tbgw:SetHeight(210) on Ln 1233 to
tbgw:SetHeight(245)

and

tbdgw:SetHeight(210) on Ln 1334 to
tbdgw:SetHeight(245)

fixes the cutoff issue:



Here's a fixed file if you'd like to just grab the fixes directly:
https://pastes.io/pt3dml6nyv
Last edited by Anthonysc : 11/26/23 at 09:15 PM.
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Unread 11/26/23, 11:46 AM  
Anthonysc

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Re: Re: Error in the Breakdown Graph

Originally Posted by Drummerx04
Originally Posted by Anthonysc
The breakdown graph appears to not be showing Arcanist correctly, I looked through the code and didn't see any obvious issue, so sure what the problem is unfortunately.
The issue unfortunately is that the gui is more or less completely hard coded, so each time a new class is added, someone has to go in and add it manually in multiple locations.

Strictly speaking this could be streamlined, but the gui code is very old and very convoluted, so it is quite the investment of time to really clean it up.
That's the odd thing. As far as I can tell it is in the code, it definitely looks like someone went through and added it to the lib/GUI.lua in all the obvious places, they just must've missed something subtle.
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Unread 11/26/23, 12:10 AM  
Drummerx04
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Re: Error in the Breakdown Graph

Originally Posted by Anthonysc
The breakdown graph appears to not be showing Arcanist correctly, I looked through the code and didn't see any obvious issue, so sure what the problem is unfortunately.
The issue unfortunately is that the gui is more or less completely hard coded, so each time a new class is added, someone has to go in and add it manually in multiple locations.

Strictly speaking this could be streamlined, but the gui code is very old and very convoluted, so it is quite the investment of time to really clean it up.
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Unread 11/25/23, 10:50 PM  
Anthonysc

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Error in the Breakdown Graph

The breakdown graph appears to not be showing Arcanist correctly, I looked through the code and didn't see any obvious issue, so sure what the problem is unfortunately.

Last edited by Anthonysc : 11/25/23 at 11:27 PM.
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Unread 05/06/23, 12:50 AM  
Casterial
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Re: Wiped SavedVariables

Originally Posted by Zaplorian
The new update wiped all my data for KillCounter. Minor inconvenience, but I will miss seeing all my saved data.
Sorry that happened.

I've updated all of my addons (LibAddOnMenu-2.0 and LibMainMenu-2.0, and then KC and wasn't able to reproduce this.... Did any other addon get affected?
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Unread 05/06/23, 12:50 AM  
Casterial
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Re: elven Gardens

Originally Posted by tmp
I noticed that the Elven Gardens District Flag in the Imperial City is being written in chat as 'elven Gardens District Flag' without the first E being capitalised.

Is this an issue with the addon or the game?
Potentially the game or an api change, we're pulling data via the GetKeepName(KeepId) - This function has remained untouched for quite sometime on our end.
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Unread 05/04/23, 05:29 PM  
tmp
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elven Gardens

I noticed that the Elven Gardens District Flag in the Imperial City is being written in chat as 'elven Gardens District Flag' without the first E being capitalised.

Is this an issue with the addon or the game?
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Unread 04/28/23, 05:18 PM  
Zaplorian

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Wiped SavedVariables

The new update wiped all my data for KillCounter. Minor inconvenience, but I will miss seeing all my saved data.
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Unread 04/17/23, 05:12 PM  
Casterial
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Re: Sets not being recognized as killing blows.

Originally Posted by Ziggaron
FYI: Maw of the Inferno and Plague Break right now aren't being registered as getting killing blows on Kill Counter while in Cyrodiil.

I have a pet sorc that I often use, and when I have killed people when Maw procs, I do not get the KB. This has happened in 1v1 situations to confirm.

Plaguebreak also isn't showing KB's either as confirmed by a friend that plays a bomber.
I'm not too sure if any Kill Counter developer will work on a fix for this.
There is a minor bug with Necromancer that I am fixing with the update to add Arcanist, but none of us actively play ESO and the codebase for Kill Counter is over 4000+ lines of code with keywords like "k, j, il, mi" etc, its hard to work with. We'll add changes/updates when we can.

The next update will focus on a minor bug with Necro skills not counting correctly and adding Arcanist.
Last edited by Casterial : 04/17/23 at 05:32 PM.
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Unread 03/19/23, 07:15 PM  
Ziggaron

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Sets not being recognized as killing blows.

FYI: Maw of the Inferno and Plague Break right now aren't being registered as getting killing blows on Kill Counter while in Cyrodiil.

I have a pet sorc that I often use, and when I have killed people when Maw procs, I do not get the KB. This has happened in 1v1 situations to confirm.

Plaguebreak also isn't showing KB's either as confirmed by a friend that plays a bomber.
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