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Updated: 01/02/23 04:37 PM
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Compatibility:
Firesong (8.2.5)
Lost Depths (8.1.5)
High Isle (8.0.0)
Ascending Tide (7.3.5)
Deadlands (7.2.5)
Waking Flame (7.1.5)
Blackwood (7.0.5)
Greymoor (6.0.5)
Updated:01/02/23 04:37 PM
Created:11/22/19 11:47 AM
Monthly downloads:41
Total downloads:5,411
Favorites:4
MD5:
PB  Popular! (More than 5000 hits)
Version: 0.0.23
by: alexdragian [More]
Now Pixel Booty addon to help Pixel Booty guild members, and members of other guilds.
Some guild related management as well as other quality of life enhancements.
Features:
* Hide map icons like house previews or way shines from the overworld map.
* Hide select item types (crafted, unsellable, transmutation, and reconstruction) from vendors and deconstruction.
* Recruitment leader board.
0.0.21 - Added item filter qol to hide some items from vendors and deconstruction. Added LibFilters-3.0 requirement.

0.0.20 - Removed set tracker, obsoleted by sticker book. Removed LibStub, obsoleted by library system in base game.

0.0.19 - Fixed a bug on startup with new history scan features.

0.0.18 - Fixes to issues with leader board, fixes to issues with history scanner.

0.0.17 - Fixed an issue with Beamplar build being the class type.

0.0.16 - Updated for Stonethorn. Added new sets. Finish options for customized trashing. Added options for showing builds.

0.0.15 - Bug fix for leader board tab. Removal of debug text during history scan.

0.0.14 - Added override controls to trash marker. Updated sets. Removed target system invite. Reworked history scanner for better and more accurate leader boards. Added guild selector. Added quality of live enhancements.

0.0.13 - Fixed inventory issue with Maarselok set. Removed unused libraries.
Archived Files (12)
File Name
Version
Size
Uploader
Date
 TGC
0.0.21
61kB
alexdragian
06/19/22 11:10 PM
 TGC
0.0.20
17kB
alexdragian
04/18/21 09:38 AM
 TGC
0.0.19
170kB
alexdragian
08/27/20 10:59 AM
 TGC
0.0.18
170kB
alexdragian
08/26/20 10:27 PM
 TGC
0.0.17
172kB
alexdragian
08/26/20 06:17 PM
 TGC
0.0.16
172kB
alexdragian
08/25/20 07:44 PM
 TGC
0.0.15
159kB
alexdragian
08/14/20 12:20 AM
 TGC
0.0.14
159kB
alexdragian
08/13/20 11:12 PM
 TGC
0.0.13
107kB
alexdragian
11/28/19 01:31 AM
 TGC
0.0.12
174kB
alexdragian
11/25/19 01:05 PM
 TGC
0.0.11
183kB
alexdragian
11/23/19 08:26 PM
 TGC
0.0.10
106kB
11/22/19 11:47 AM


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Unread 11/09/22, 04:52 PM  
Attizh

Forum posts: 11
File comments: 64
Uploads: 0
Whenever I recruit someone I see the message that the person is already invited with a seconds cooldown. Should this message be "Invitation sent!" ? Now it looks like I tried to invite him twice.

Also is it possible to have an invitation counter to see if I fulfilled the weekly quota? In settings I put that number '60' and a popup message "Target reached. Resetting counter" will appear.

In the TGC.lua it still says version 0.0.20
Last edited by Attizh : 11/09/22 at 05:08 PM.
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Unread 08/13/20, 11:13 PM  
alexdragian
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Forum posts: 0
File comments: 6
Uploads: 2
Thumbs up Re: awesome! is it being updated at all?

Originally Posted by h3aso4
Love this addon, as it's often a pain to alt-tab out and see if a set is one worth holding on to (still learning which sets are worth holding on to), granted, i realize there are many many builds out there and many ways to customize your build to match your playstyle, but this serves as a nice baseline to use for reference. I hope it is updated to include more sets.
Lots of things going on with the add-on almost a complete rewrite ;P
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Unread 03/04/20, 10:26 AM  
h3aso4
 
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awesome! is it being updated at all?

Love this addon, as it's often a pain to alt-tab out and see if a set is one worth holding on to (still learning which sets are worth holding on to), granted, i realize there are many many builds out there and many ways to customize your build to match your playstyle, but this serves as a nice baseline to use for reference. I hope it is updated to include more sets.
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Unread 12/10/19, 01:15 PM  
Akopian Atrebates

Forum posts: 9
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The curating data is really neat. I wonder, how do you input the data for curating? It would be absolutely wonderful if it could be done in game. I would love a way to save my own information concerning sets and even items in the game (including stuff like the price I think resources can be sold at, for instance, as opposed to whatever MMC or TTC says--I keep my own stats). Things like (alt Adorjan needs this!)
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Unread 11/25/19, 01:08 PM  
alexdragian
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File comments: 6
Uploads: 2
Libraries cleaned

I removed internal dependencies. As well as removed some of the test features to be added back in later. This should resolve any issues with other Addons.
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Unread 11/24/19, 03:27 PM  
Rhyono
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Forum posts: 659
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You'll also want to make users install the libraries separately, rather than bundle them (even as dependencies). Your version of LAM for example would not function. The only reason you aren't getting complaints is because everyone has r30 installed.
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Unread 11/24/19, 02:53 PM  
alexdragian
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Forum posts: 0
File comments: 6
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Re: Interferes with Craftstore.

Originally Posted by MadDragon
When I install TGC, I get the following error. Removing TGC makes the error go away. Copying conversation with Rhyono. I've uninstalled TGC until further notice, since I need Craftstore more.

Originally Posted by Rhyono
Originally Posted by MadDragon
Since the last update I've been getting the following error. Although "Add Ons" menu says it's loaded, it's not actually active and can't be brought up using bound keys.

UI Error

user:/AddOns/CraftStoreFixedAndImproved/CraftStore_Events.lua:327: function expected instead of nil
stack traceback:
user:/AddOns/CraftStoreFixedAndImproved/CraftStore_Events.lua:327: in function 'CS.OnAddOnLoaded'
<Locals> eventCode = 65536, addOnName = "CraftStoreFixedAndImproved" </Locals>
That error should only be possible if you were missing LibBinaryEncode, but that's a dependency, so I don't know how you got that far without it working. Unless something is interfering with LBE. Nothing about that changed in the latest update.
This is due to how I built the libraries into the mod rather then setting them as dependencies. I will work on correcting this in the next version.
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Unread 11/24/19, 02:52 PM  
alexdragian
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File comments: 6
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Re: Re: Re: Where? How?

Originally Posted by MadDragon
Originally Posted by alexdragian
I didn't setup the folder structure correctly on my first version the new version fixed that issue.
AHA! OK, now I'm seeing something. Thanks for that. Looks like it could be useful in clearing my inventory of "junk". Which is very useful indeed. That said, is there a way to over-ride the "junk" determination? Some sets marked "junk" are still useful to me in questing, for instance.
Adding customization will be done after all the sets get put in, right now I am still missing a few sets in the database. But I agree allowing an override would be beneficial, but there is going to be more then just the set determination as not all item types within the set have a worth.
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Unread 11/24/19, 02:31 PM  
MadDragon

Forum posts: 3
File comments: 40
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Interferes with Craftstore.

When I install TGC, I get the following error. Removing TGC makes the error go away. Copying conversation with Rhyono. I've uninstalled TGC until further notice, since I need Craftstore more.

Originally Posted by Rhyono
Originally Posted by MadDragon
Since the last update I've been getting the following error. Although "Add Ons" menu says it's loaded, it's not actually active and can't be brought up using bound keys.

UI Error

user:/AddOns/CraftStoreFixedAndImproved/CraftStore_Events.lua:327: function expected instead of nil
stack traceback:
user:/AddOns/CraftStoreFixedAndImproved/CraftStore_Events.lua:327: in function 'CS.OnAddOnLoaded'
<Locals> eventCode = 65536, addOnName = "CraftStoreFixedAndImproved" </Locals>
That error should only be possible if you were missing LibBinaryEncode, but that's a dependency, so I don't know how you got that far without it working. Unless something is interfering with LBE. Nothing about that changed in the latest update.
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Unread 11/24/19, 11:51 AM  
MadDragon

Forum posts: 3
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Re: Re: Where? How?

Originally Posted by alexdragian
I didn't setup the folder structure correctly on my first version the new version fixed that issue.
AHA! OK, now I'm seeing something. Thanks for that. Looks like it could be useful in clearing my inventory of "junk". Which is very useful indeed. That said, is there a way to over-ride the "junk" determination? Some sets marked "junk" are still useful to me in questing, for instance.
Last edited by MadDragon : 11/24/19 at 11:55 AM.
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Unread 11/24/19, 03:54 AM  
Techwolf
 
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Forum posts: 5
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Re: Wait for updates

Originally Posted by alexdragian
The guild is curating set and build data. The next update will add more icons and display limited build data as well as set the ground work for a full build database in-game.
This can be a really usefull AddOn. Take a look at "Itemization Browser", the only thing missing in that addon is info added to item info popups that rate the items sets, like Hunding Rage best for beginning stamina characters and so on. Right now, I have to use two AddOns and manually select each set to auto tag as junk and another AddOn to show the junk icon in deconing window.

If this AddOn does more then rate the sets, please make sure there is a setting to disable the extra stuff to minimized performance impact of not used features.

Please have the item set rating show up in the deconing window and in the item info popup on mouse over in the inventory window.

Feature request: Allow the user to personally set the rating of each item to something different then recommended.

Note that I have not tried this AddOn yet. But will after the next update to see how the rating system goes.

There is a "LibSets" lib that may be useful.
Last edited by Techwolf : 11/24/19 at 03:57 AM.
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Unread 11/23/19, 08:24 PM  
alexdragian
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Re: Where? How?

Originally Posted by MadDragon
OK, so I've installed it in Minion, reloaded the UI in game, and... nothing?
Does not seem to show up in Add-Ons, nothing in Settings->Addons, nothing in Controls->Addon Keybinds.

I'm probably missing a step. Where and how is this addon supposed to be used?
I didn't setup the folder structure correctly on my first version the new version fixed that issue.
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Unread 11/23/19, 06:30 PM  
MadDragon

Forum posts: 3
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Where? How?

OK, so I've installed it in Minion, reloaded the UI in game, and... nothing?
Does not seem to show up in Add-Ons, nothing in Settings->Addons, nothing in Controls->Addon Keybinds.

I'm probably missing a step. Where and how is this addon supposed to be used?
Last edited by MadDragon : 11/23/19 at 06:32 PM.
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Unread 11/23/19, 01:05 PM  
alexdragian
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Post Wait for updates

The guild is curating set and build data. The next update will add more icons and display limited build data as well as set the ground work for a full build database in-game.
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Unread 11/22/19, 09:49 PM  
ChrisK

Forum posts: 0
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Thanks for posting this very interesting addon!

Looking through the code, the Set Information looks like an absolute treasure - a great resource!

Sadly, in-game I cannot see any of the tooltips that would display this information. The only indication I see is some items get marked with the trash-bucket symbol.

Any advice?
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