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Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
Updated:03/11/24 08:15 AM
Created:12/19/15 11:41 AM
Monthly downloads:657
Total downloads:48,080
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Categories:Utility Mods, ESO Tools & Utilities
9.3.0
uespLog  Popular! (More than 5000 hits)
Version: 3.22
by: Uesp [More]
The original purpose of uespLog was to collect game data which could be used the Unofficial Elder Scrolls Pages (www.uesp.net) web site. Since then it has grown into a large collection of useful functions which include:

  • All features are optional and can be turned on/off as desired. Most are turned off by default. Enable data logging with /uesplog on.
  • Most features are accessed via the game's command line.
  • Collection of game data for use in UESP.net (see esolog.uesp.net for the raw parsed data)
  • Display item styles in lists and tooltips.
  • Display known/unknown crafting trait for items in lists and tooltips.
  • Display of known/unknown recipes.
  • Saving of character build data for upload and display on esobuilds.uesp.net.
  • See which chapters of a motif you know.
  • Show your current enlightenment.
  • Extra display icons for ingredients.
  • Show which traits are being researched.
  • Options to disable confirmation of mail deletions and lorebook message display.
  • Display of extra PVP capture/campaign information (battles, captures in progress, full captures, etc...).
  • Game time/date display
  • Automatic timer for help in looting of treasure chests and sacks.
  • Automatic uploading of saved log data to UESP.net on Windows/PC using the included uespLogMonitor program.
  • Dumping of raw game information (items, skills, globals, achivements, character, recipes, etc...)
  • Collection of character data for viewing offline (esochars.uesp.net)

Installation and use of the add-on is very simple:
  • Download the add-on.
  • For a manual installation copy the add-on to the game's "Addons" directory under "uespLog".
  • Start the game.
  • Adjust settings by going to the Settings::AddOns::uespLog menu or via the "/uespset" chat command.
  • Addon data is saved to the game's "SavedVariables" directory when you logout or reload the UI.
  • On Windows/PC you can run the included uespLogMonitor program to automatically upload data to the UESP.
  • For manual submission of data visit esolog.uesp.net/submit.php.
See the official manual for a complete list of all in-game commands, options and abilities.
v3.22 -- 11 March 2024
  • Disabled guild trader list scanning until the API is updated.
  • Updated version for update 41.

v3.21-- 18 August 2023
  • Fixed a crash due to a removed function.

v3.20 -- 5 June 2023
  • Fixed incorrect skill mechanic being used sometimes when calculating skill coefficients.
  • Updated version for update 38.

v3.11 -- 27 August 2022
  • Fixed crash bug in guild sales parser.

v3.10 -- 22 August 2022 (Lost Depths)
  • Increased the value of uespLog.MAXCAMPAIGN to 200 so newer campaigns will be shown with /uesppvpqueue .
  • Updated runebox collectible IDs.

v3.01 -- 7 June 2022
  • Updated runebox collectible IDs.
  • Fixed missing initial dialogue text when talking to NPCs.
  • Updated style icons and motif IDs.


v3.00 -- 6 June 2022 (High Isle)
  • Collectible mined data now includes the furniture limit type.
  • Fixed custom stats setting not displaying correctly in the settings menu.
  • Fixed intermittent NPC lip animation issues in gamepad mode.
  • Logs PVP leaderboards (currently manual for testing).
  • Logs daily/weekly endeavors (currently manual for testing.
  • Logs Golden Vendor items (automatically when you activate the golden vendor).

v2.90 -- 1 November 2021 (Deadlands)
  • Added House Hexos and Ancient Daedric styles.

v2.80 -- 23 August 2021 (Waking Flame Update 31)
  • Player companions no longer have their position logged or show up as NPCs in messages.
  • Added the "/uespmineitems table quick" command option. This option only mines 1:1, 1:2, and 50:370 item data.
  • Seperated the logic between logging an NPC and displaying the NPC message in the chat. This should ensure that all NPCs are logged at least once.
  • Updated rune box data.
  • Added the Crimson Oath and Silver Rose styles. Updated motifs for Black Fin Legion and Sul-Xan styles.

v2.70 -- 1 June 2021 (Blackwood Update 30)
  • Fixed CP dump to use renamed texture functions.
  • Added the "/uespmineitems table [safe/pts]" command to permit choosing different sets of item data to mine. Default is "safe" which is all valid items and "pts" only mines 1:1, 1:2, and 50:366-370 items.
  • Added the "/usc checkdesc direct" and "/usc checkdesc melee" commands.
  • Added the "/uesptrackloot byvalue" command for sorting loot tracking items by value.
  • Ignored NPCs are now shown and logged without location data if their Health is greater than 1.
  • Cancelled or returned mail items are no longer counted in tracked loot.
  • Added new styles and motifs.

v2.61 -- 5 April 2021
  • Added the WeaponPower skill coefficient type and defined a few skills to use it.
  • Added the "/usc savedesc" and "/usc checkdesc [type]" commands. Used for finding skill coefficients that change with various skill modifiers (AOE, DOT, HOT, etc...). Note that this data is not saved when reloading the UI or logging out.
  • Displays a chat message when you fail to equip a CP star due to the 30 second cooldown. Displays another chat message when the cooldown expires.
  • All ability bars are now captured when saving character and build data (you no longer have to swap bars to ensure both are saved). For character data, however, you still need to swap bars at least once after reloading to ensure stats are updated for each bar.
  • Reduced the amount the ability bar data is saved for the character data in some cases.
  • You won't get double crafting messages when using Dolgubon's Lazy Writ Crafter.
  • Fixed cases where opening a container in your inventory is not properly detected.
  • If hireling mail autoloot is turned on the mail system tab will be opened by default whenever you open mail window.
  • All hireling mails should again be autolooted one after the other when hireling mail autoloot is turned on.
  • Fixed issue with AwesomeGuildStore (or other trading house addons) that would cause an error when purchasing at guild stores.

v2.60 -- 8 March 2021 (Flames of Ambition)
  • Fixed character/build data recognizing vampirism.
  • Increased max skill/item ID when mining to 200,000.
  • Character data saves the new advanced stats and champion point data.
  • "/uespdump cp" now saves the new champion point data.
  • Fixed error with initializing custom character stats.
  • Spell/Weapon Critical Damage custom stats are modified by the new CP.
  • Added new motifs/styles: Greymoore, Thorn Legion, Hazardous Alchemy, Ancestral Reach, Nighthollow, Arkthzand Armory, and Wayward Guardian.
  • API updated to 100034.
  • Updated runebox data.

v2.50 -- 2 November 2020 (Markarth)
  • Updated runebox data.
  • Added more zone and POI logging.
  • Location logging now includes the world coordinates from GetUnitRawWorldPosition().

v2.41 - 31 August 2020
  • Added Sea Giant style.
  • Fixed a bug that prevented listing items in guild stores in some cases.

v2.40 - 24 August 2020
  • Updated API versions.

v2.31 - 3 July 2020
  • Removed the old built-in LibAddonMenu to prevent conflicts with global version.
  • Fixed display of (x0) when looting leads.
  • Fixed loot source display when looting from container in inventory.
  • Items looted from antiquity dig sites are now logged and displayed in chat (if loot messages are on).
  • Added a few new critters to the ignored NPC list.
  • Removed duplicate message when receiving items from Remains-Silent.
  • Sales/tooltip functions are only overridden if sales prices are set to "ON". Requires a UI reload to update.
  • Fixed error message when purchasing items from a guild store.

v2.30 -- 26 May 2020 (Greymoor fixes)[*] Increased max potion effect to 32 when mining potion item data.[*] Increased maximum item ID for auto-mining to 180,000.[*] Added new data when logging skills (toggle and cost over time).[*] Added style entries for Shield of Senchal, Blackreach Vanguard, Ancestral High Elf, Ancestral Orc, Ancestral Nord, Icreach Coven, and Pyre Watch.[*] Updated collectible runebox IDs.[*] Logging of Mythic item quality data is now supported (GetItemLinkDisplayQuality()).[/list]
v2.21 -- 4 May 2020
  • Fixed the map coordinates being displayed after the map window was closed.
  • Improved logging of quest data. Among other things, quest IDs are logged when the quest is removed in an attempt to better identify quests with identical names.
  • Warning is displayed for /uespmineitems and /uespdump if logging is disabled.
  • Fixed style entry for Moongrave Fane.
  • Added inventory icon for the unique style.

v2.20 -- 24 February 2020
  • Updated runebox data.
  • Updated game time clock to match other clock addons (lost one day and shifted day of the week by one).
  • Logs extra data for quest gold and experience rewards.
  • Updated sales data with latest NA prices.

v2.10 -- 21 October 2019
  • Fixed skill coefficients for a bunch of skills.
  • Fixed scanning of guild sales history.
  • Added reaction to NPC logged data.
  • /uespmakelink will default to a CP160 gold item by default.
  • Fixed icon for the Pellitine style.
  • Added new styles: Sunspire, Dragonguard, Stag's of Zen, Moongrave Fane.

2.00 -- 12 August 2019
  • Checks for existance of RequestGuildHistoryCategoryNewest and RequestGuildHistoryCategoryOlder functions before using them for guild history scans.
  • Updated API version for Scalecaller.


v1.91 -- 24 May 2019
  • Updated runebox data.
  • Fixed some skill coefficient data.
  • Fixed incorrect directory structure in release ZIP.

v1.90 -- 20 May 2019
  • Fixed use of removed API function in /uespminecollect.
  • Updated list of rune box IDs.
  • uespLogMonitor: Updated to v0.61 to fix uploading builds from multiple accounts.
  • Fixed build/character uploading active skills as all rank 1.
  • Fixed display of sales price deal margins in guild stores.
  • Re-added the "Scan Sales" and "Reset Sales" button at the bottom of the new guild store window.
  • Sales item list will update while doing a scan. Note that if AwesomeGuildStore is installed the item list will not be updated during the scan (sales data is still being collected however).
  • Sale item data saved from guild stores now includes the new uniqueId which prevents any duplicates from being saved.
  • Fixed skill coefficient descriptions missing description header.
  • Skill coefficients are now saved/added asynchronously to prevent a data corruption bug. While skill data is being saved you should not change equipment/skills to prevent the skill data from changing mid-save.
  • Removed usage of Wykkd outfitter in skill coefficient code.
  • Item mining is done a little more asynchronously now in order to prevent some data corruption issues.
  • Fixed rare bug with effective weapon/spell power calculation can result in NANs causing issue with saved variable loading.
  • Fixed incorrect loot source that occurs in certain situations (mainly when looted a chest/sack and targetting something else).
  • Messages about finding treasures and fishing holes should be a little less spammy.
  • Added a "looting" message when you purchase an item from a guild store.
  • Elsweyr (Update 22)
    • Fixed recognizing a valid item link.
    • Fixed several incorrect/updated skill coefficient types.
    • Added the new styles: Coldsnap, Meridian, Anequina, Pellitine.

v1.80 -- 25 Feb 2019
  • Fixed several skill coefficient calculations.
  • Added the Werewolf Devour passive to the list of free skills.
  • The Dremora style now works with /uespstyle.
  • Added the Honor Guard style.
  • Added missing custom icons for some Murkmire styles.
  • Fixed skill coefficient calculation for damage shield tooltips that cap with health. Note that in order for the skill coefficient of these tooltips to be calculated you need to save at least 2 values below the cap. Tooltip values at the cap are ignored in order to get a valid linear best fit.
  • Fixed the sales price column display in the new guild store UI.
  • Fixed the copy item link dialog to automatically select all text initially.
  • Updated sales price to most recent PC-NA version.

v1.70 -- 22 Oct 2018
  • Fixed skill coefficient calculation for Werewolf ultimates.
  • Added Stonefire Scamp and Soul-Shriven skin for runebox known/unknown tooltips.
  • Added all current style pages to known/unknown tooltips.
  • Fixed issue with LoreBooks causing GetLoreCollectionInfo() to return nil values causing crash.
  • Murkmire Related:
    • Added the 4 new styles: Huntsman, Elder Argonian, Silver Dawn, Dead-Water

v1.61 -- 14 August 2018
  • Added the Welkynar style.
  • Added missing Runebox IDs from new content (for known/unknown display).
  • Fixed error on call to GetJournalQuestConditionType() with incorrect parameter type.
  • Removed the /uespmarket command which was causing crashes when purchasing skills (use the "No, Thank You!" addon instead).

v1.60 -- 13 Aug 2018[*] The market announcement window will only be hidden in the first 30 seconds of login time. After that time it can be displayed normally through the main menu selection.[*] Reduced the number of quest condition messages you see in chat by not displaying hidden conditions or condition counters that haven't changed.[*] Effective spell/weapon damage and spell/weapon critical damage are saved as character stats.[*] Updated API version for Wolfhunter DLC.[/list]
v1.52 -- 5 June 2018
  • Fixed a few skill coefficient data issues.
  • Added "Mud Hopper" as an ignored NPC.
  • Added "Salamander Variant" as an ignored NPC.
  • Added "Lesser Sea Adder" as an ignored NPC.
  • Added "Fledgeling Gryphon" as an ignored NPC.
  • Added the "/uespmarket" command which lets you turn off the new market announcement window that is shown when you login.
    /uespmarket on Window is shown
    /uespmarket off Window is not shown
  • Disabled the warning when the log gets too large (no more chance of file corruption).
  • Fixed the API version in the uespLogSalesPrices add-on.
  • Added Werewolf Transformation as a "free" skill when counting skill points.
  • Fixed a "Protected Function" error that would occur when using "E" to deposit/withdraw items.
  • Fixed the missing Ancient Elf style icon.

v1.51 -- 21 May 2018
  • Prevented startup error message if LibLazyCrafting was not found.

v1.50 -- 21 May 2018
  • Added journal quests, completed quests, books, Collectibles, and guilds to saved character data.
  • Added the command "/uespchardata extended [on/off]". This is enabled by default and permits the saving of book, collectible, recipe, quest, and achievement character data. Turning it off can reduce the size of the saved character data (around 400k per character).
  • /uespskillpoints now outputs the number of skyshards found and in total.
  • Added overall found/total skyshards to saved character data.
  • Fixed the used/total skill points as saved in character data.
  • Removed the "/uespchardata password ..." commands as they are no longer needed.
  • Added "/uespbuild" command as an alias for "/uespsavebuild"
  • Updated uespLogMonitor to v0.60 to include support for automatically uploading build/character screenshots as well as a crash bug when it encounters certain data.
  • Transmute Stones gained/lost are now displayed in the chat log.
  • Writ Vouchers and Transmute stones are now logged with /uesptrackloot.
  • Buying chat logs now display the correct currency type.
  • Fixed house storage character data when you logged in and didn't access the storage.
  • Looted master writs will display the number of writ vouchers after the item link in chat like:
    You looted [Sealed Blacksmithing Writ] (24 writ vouchers) from footlocker.
  • The "/uesprawprice" command now works regardless of if MasterMerchant is installed. Either MM or UESP sales prices need to be enabled for it to work.
  • Fixed the known style display for a few Worm Cult motifs.
  • Moved the uespSalesPrices.lua file which contains all the data for displaying item sales prices from esosales.uesp.net to its own add-on "UespLogSalesPrices". This lets you turn on/off the loading of sales data on a per-character basis.
  • Added the "/uespsales writworthy [on|off]" which enables Writ Worthy to use UESP price data for writ value estimates. Default is off. Note that the Writ Worthy has to be loaded and UESP price data has to to be turned on (/uespsales prices on).
  • Removed Features (these were in testing and not completely working):
    • /uespmasterpotion command (use the Writ Worthy add-on)
    • /uesplorebook command (API was redone in update 18)
  • Redid the item tooltips for UESP sales prices so that they'll always show up correctly.
  • Added the /uespmasterwrit (or /umw) command which displays an estimate for your chance to receive a master writ for each crafting skill.
    /uespmasterwrit Show chances
    /uespmasterwrit help Help text
    /uespmasterwrit prov Show recipes contributing to master writ chance
    /uespmasterwrit motif Show motifs contributing to master writ chance
  • Stopped "/uespreset all" from preventing some data from being saved until you reload the UI/game.
  • Added known/unknown display text/icons for Runeboxes. Controlled by the trait display setting.
  • Crafting messages in the chat log should now always display the correct result item link. This includes when using the Dolgubons and WritWorthy addons.
  • Added the "/uespstyle material" command which shows all styles including material link and current count of that material.
  • Added style icons for the Fang Lair, Scalecaller, Psijic Order, Sapiarch and Pyandonean styles.
  • Added Jewelry Crafting to all crafting related commands and features:
    • Saved character data.
    • /uespmaster writ
    • /uesptrait
    • /uespresearchinfo
    • Known/unknown trait tooltips
    • Known/unknown inventory row icons
    • Jewelry writ crate logging.
    • Daily writ tracking.

v1.41 -- 16 March 2018
  • Fixed missing preview option in crown store.
  • Removed notification of rising skill rank in undiscovered racial lines.

v1.40 - 12 Feb 2018
  • Added NPCs to ignore from Clockwork City.
  • Fixed dumping of global data.
  • Added the "Keep Chat Open" option. Defaults to off but when turned on it will keep the chat window open in certain cases where it is closed by default (trader, dye station, crown store, etc...).
  • Added the 4 new motifs in CWC to saved character data.
  • /uespskillpoints now ignores "free" passive skills in the total count.
  • Added most daily quests from the last several expansions.
  • Updated the LibAddOnMenu and LibStub libraries. This fixes a UI error bug.
  • Added '/uespstyles' to be the same as '/uespstyle'.
  • Added '/uespstyle known' and '/uespstyle unknown' commands to list known/unknown styles.
  • The '/uespstyle' command no longer displays the Universal style in summary outputs.
  • '/uespstyle' now accepts any short abbreviation of the style name. For example '/uespstyle x' would show the known pieces for the Xivkyn style.
  • Added the '/uespstyle master' or '/uespstyle writ' commands which display a summary of all styles that contribute to your chances of receiving a master writ.
  • Character data saves motif data for all game styles by default.
  • Output for '/uespstyle list' shows just the full names for all valid styles in the game.
  • Added the '/uespsales bank', '/uespsales craftbag' and '/uespsales inventory' which display the estimated value of all sellable items with valid prices in the given bags.
  • '/uespskillpoints' now shows your total number of skills points.
  • Added a few more "free" skills that don't contribute to your total skill point count with '/uespskillpoints'.
  • Fixed '/uespskillpoints' that incorrectly didn't count the first morph of skills as a point.
  • Added the '/uespskillpoints debug' that outputs skill point information used to generate the count.
  • Fixed the PC-NA sales price file data file which had become larger than allowed in Lua. Changed the way the sales data is initialized to get around that limit.
  • Fixed guild listed items scan that would incorrectly not scan new items (seems to be due to a bug in the API).
  • Tweaked output of guild listed items scan to show how long it has been since the last scan.
  • Dragon Bones Related Changes
  • Fixed bug with custom stat display and setting it via the UI menu.
  • Added house storage to character data.
  • Added the Worm Cult style.
  • '/uespskillpoints' only counts skills in discovered skill lines. This prevents issues with some racial passives that are shared between 2 races that don't properly reset to 0 in this update.

v1.31 -- 23 Oct 2017 (Clockwork City)
  • Fixed Lua error when purchasing something from a guild store.
  • Fixed the position of the scan/reset sales button when Awesome Guild Store is not installed.


v1.30 -- 23 Oct 2017 (Clockwork City)
  • Fixed the /uespstyle output and saved character data for several styles (Morag Tong, Armiger, Redoran, Telvanni, Hlaalu) that was not correct.
  • The /uesppvpqueue command no longer works to queue for a campaign that is not your home or guest due to a change in the game's API.
  • The "/uesppvpqueue list" command displays a message if campaign data has not yet been
  • Fixed /uespstyle to work with the new style API functions.
  • Fixed reporting of Alliance Points carried by character in saved data.
  • Updated API to 100021.
  • Added the Bloodforge, Dreadhorn, Apostle, and Ebonshadow styles.
  • The new patch displays Ornate, Intricate, and research icons in inventory lists by default now. The uespLog equivalent features can be disabled by "/uespcraft" command or in the settings menu.
  • Number of Transmute Crystal saved for offline character data.
  • Fixed error message if using the Mailr addon.
  • Hireling mail timers are now ignored if the character has not purchased the relevant passive.
  • Fixed skill coefficient calculations for the Malevolent Offering, Dragonkngith Standard, and Healing Seed skills and their morphs.
  • Added messages for received/losing writ vouchers and transmute stones (classed as "other messages" in settings).
  • Fixed logging of Blacksmithing raw material nodes (not confirmed to work in non-english clients).
  • Fixed the custom stat display settings for new installation.
  • Added setting for automatic hireling mail looting to the UI menu (/uesphireling autoloot).
  • Removed the ornate/intricate text on item tooltips.
  • Added the "/uespcraft traiticon on/off" option which controls the display of ornate and intricate trait icons in inventory displays. By default this is off as the base game API now should display these.
  • Added the "Queue Writ Potion" right-click context menu item for Alchemy Master Writ items in your inventory. When this is choosen the writ is added to a list of potions/poisons to create. This queue is *not* saved to the character's saved variable data and it reset on load or UI reload. When at an Alchemy Station you can use the following commands to setup a potion from this list:
    /uespmasterpotion queue Sets up the top potion/poison in queue to be created
    /uespmasterpotion popqueue Sets up the top potion/poison in queue to be created and removes it from the queue
  • Updated sales prices with latest from PC-NA (remember to download PC-EU prices manually if needed).


v1.20 -- 14 Aug 2017
  • Improved note/book message to include collection categories.
  • When reading a lore book only one console message is output.
  • Fixed deal type display in guild stores that was incorrect for some items.
  • When posting items you can use the MasterMerchant or UESP (default) prices by using the commands:
    /uespsales postprice uesp
    /uespsales postprice mm
  • Listing deal display and post pricing now works whether MasterMerchant is installed or not. Basic price display should now be working with MasterMerchant not present although more advanced features/options available with MM will not be available.
  • Added the Telvanni, Hlaalu and Redoran styles to inventory display.
  • Fixed style name display to use the new built-in API function for getting the style name.
  • Fixed PVP message output. Properly displays messages for captured and keeps under attack. No longer displays messages in battlegrounds for more events.
  • Modified the effective power stats to include Mighty/Elemental Expert and basic forms of damage done modifiers in order to match the online builder values.
  • Added the "/uesppvpqueue" command which queues you for a specific PVP campaign by name or ID. You can queue for any valid campaign that you are able to enter and it bypasses the home/guest check (unless you enter your home campaign you will act as a guest).
    /uesppvpqueue [name] Queue using the campaign name
    /uesppvpqueue [number] Queue using the campaign ID (1-87)
    /uesppvpqueue home Queue for your assigned home campaign
    /uesppvpqueue guest Queue for your assigned guest campaign
    /uesppvpqueue list List all open campaigns
    /uesppvpqueue listall List all known campaigns
  • Character data now saves banked writ vouchers and AP.
  • Updated sales prices with latest from PC-NA (remember to download PC-EU prices manually if needed).

v1.11 -- 25 May 2017
  • Achievement data is now saved in the normal log data section instead of a the custom "achievement" data section.
  • Skill point message received when levelling up should be correct.
  • Missing sales data won't trigger a Lua error.
  • Added the uespSalesPrices.lua file back into the installation to prevent issues with some installations. This is the PC-NA prices from this release data so be to sure to visit http://esosales.uesp.net/salesPrices.shtml and download the latest file for your server to get the most accurate sales prices.

v1.10 -- 22 May 2017
  • uespLogMonitor updated to 0.50 with several minor bug fixes and performance improvements.
  • Added the "/uespcraft alchemy on|off" command which turns on tooltips when in the alchemy crafting window.
  • Fixed UESP sales price not appearing in tooltips from top item rows.
  • Fixed price lookups for master writs and crafted potions.
  • Fixed item mining with no item type set.
  • Stopping a guild listing scan in progress with "/uespsales stop" now works correctly.
  • Removed the "No items crafted." message.
  • Save both overload and werewolf ability bars for build and character data. Note that you have to activate the ability bar for it to be updated. Previously it would only save these bars if you zoned, logged out, or reloaded the UI while they were active. Also a Sorcerer Werewolf would only save the last extra bar used and not both of them.
  • Tweaked the position of known/unknown and trait icons in the guild trader list.
  • Added the "Goto UESP Sales..." right-click menu option which opens a browser to the UESP sales page for that item link (you are prompted to open a browser).
  • Added several new commands to "/uespresearch":
    /uespresearch help Shows command details
    /uespresearch includesets [on|off] When this is off then set items do not appear in the smithing research selection list.
    /uespresearch maxquality [0-5] When set to a value from 1-5 then items with a quality higher than this value do not appear in the smithing research selection list. Set to 0 to disable.
  • Added the /uesphome command (and /home if not already used) which teleports you to your primary residence.
  • Added the /uesphireling (or /uesphire) which shows you the remaining time to receive your next hireling mails. Note that you need to receive a hireling mail after install this addon in order to know the time for the next mail.
  • Added the "/uesprawprice" command that outputs the market value (UESP or MasterMerchant) of all smithing raw materials along with the market value of the refined material including all temper materials expected to be returned. The output is sorted from lowest net price to highest.
    /uesprawprice -- Show all prices
    /uesprawprice [name] -- Show all prices matching "name"
  • Item values used in /uesprawprice and /uesptrackloot now use the UESP value if it exists. Otherwise it uses the MasterMerchant item value if present or, if not, the default game item value.
  • Changed the base "/uesptrackloot" command to show loot statistics instead of the help text.
  • Changed the base "/uespkilldata" command to show kill statistics instead of the hepl text.
  • Added the "/uespmasterpotion" command. Use this command when you have an Alchemy Master Writ quest in progress while at an Alchemy station in order to setup your solvent and reagents automatically. This command needs more testing to ensure it works for all alchemy master writs.
    /uespmasterpotion help Show command help.
    /uespmasterpotion Use the first potion combination found.
    /uespmasterpotion [#] Use the specified potion combination (1-N).
  • The "/uespspeed" command no longer outputs 0 speed values to the chat window.
  • Increased item mining max ID to 150000.
  • Fixed mining items of all types.
  • Game time returned by /uesptime incremented by one game day to match time used by the Clock 0.7.7 addon.
  • "/uespstyle" now shows the full in-game style name for valid styles.
  • Chests, Safeboxes and Thieves Troves now display and log the lock level.
  • Update 14 Morrowind Changes:
  • Expanded bank related functions to include the ESO subscriber bag.
  • Added the Ashlander, Buoyany Armiger, Morag Tong, and Militant Ordinator styles.



v1.01 -- 4 March 2017
  • Fixed motif unknown/known display.
  • Add recipe known display to tooltips.
  • Update skill coefficients for a few skills that had incorrect coefficient types.
  • Writ vouchers added to character data export.
  • Added the /offline and /online commands (short for "/afk offline" and "/afk online").
  • Added the "/uespmineitems itemtype" parameter to permit mining of specific item types. Tweaked output of the item mining to better indicate how many valid items have been mined.
  • Changed the craft style, trait, recipe/motif, and ingredient display toggles to each individually control whether they are displayed in inventory rows and/or item tooltips.
  • Fixed style Grim Harlequin from incorrectly showing as unknown in some cases.
  • Mostly fixed the error that occasionally would stop a guild listing scan before it was actually finished. It still rarely occurs but much less often than previously.
  • "/uespcount recipes" now shows counts per recipe categories.

v1.00 -- 6 February 2017
  • Mined item data for recipes now includes the information needed to duplicate the in-game tool-tip displayed for recipes.
  • Fixed the stacking of Major Force in the Critical Damage stat display.
  • Fixed the display of a known recipes that shows as unknown in your inventory (Ghastly Eye-Bowl Recipe).
  • Fixed the custom Effective Weapon/Spell Power stats for characters not at max level.
  • Fixed item style display toggle.
  • Fix effective spell/weapon power calculation.
  • A warning is displayed in the chat window if you use an unknown slash command.
  • Added some missing/extra style names for the "/uespstyle" command.
  • Added 12 missing styles to the saved character data.
  • Fixed bug where uespLog thought you ate/drank something you actually didn't.
  • Fixed the item link tooltip "Show Item Info" to work with other addons that modify the same context menu (like MasterMerchant).
  • Added the "/uespstyle summary" and "/uespstyle all" commands to show a summary of all styles known.
  • Added the 2 new styles from the New Life Festival (Skinchanger and Stalhrim Frostcaster).
  • Added the 3 crown store merchants to the NPC ignore list.
  • Added the "Copy Item Link" context menu to item tooltips. This popups up a simple dialog that lets you press CTRL+C to quickly copy the item link. Press ESC or click anywhere to close the dialog.
  • Added the /uespkilldata command to tracking basic kill statistics of NPCs (number and total health). Data is tracked per character and is saved between sessions.
    /uespkilldata on/off Turns the feature on and off (default is off).
    /uespkilldata reset Clears the current data.
    /uespkilldata show Lists all the current kill data.
    /ukd Short command
  • Added the /uesptrackloot command to track loot received. Data is tracked per character and is saved between sessions. Gold, experience, Tel Var, and Alliance Points are also tracked. The item value shown is the MasterMerchant average value if that add-on is installed and has data for that item. Otherwise the item's gold value is used.
    /uesptrackloot on/off Turns loot tracking on/off.
    /uesptrackloot show Displays all items looted.
    /uesptrackloot show [name] Show all looted items matching the given name.
    /uesptrackloot sources Show all sources of loot.
    /uesptrackloot sources [name] Show all sources of loot matching the given name.
    /uesptrackloot reset Clear all loot tracking data.
    /utl Short command
  • Removed old code for manually monitoring the Mercenary and Ancient Orc styles.
  • Added logging when pickpocketing for the NPC thieving class and other data.
  • Update 13 Changes:
  • API updated to 100018.
  • Added the new special item type to logged item data.
  • Added ingredient quantities to logged recipe data.
  • Added furniture category data to logged item data.
  • Updated item logging with change to multiple tradeskill requirements.
  • Fixed UI error with autolooting containers enabled. Note a small change in the behaviour of autolooting containers when your inventory is full. It will autoloot as many items as your inventory can hold but will no longer display the open container showing remaining items.
  • Fixed known/unknown display of recipes.
  • Added the 4 new styles: Silken Ring, Mazzatun, Ra Gada, and Ebony

[b]v0.90 - 5 October 2016[b]
  • Hireling logged data now includes the crafting and hireling passive levels.
  • Added the "/uespmsg inspiration [on|off]" command.
  • Crafting writ footlockers now log the character's crafting level.
  • Fixed logged dye data from achievements not matching the achievement. Also all data within an achievement line is now logged.
  • Dye stamp data for item links is now logged.
  • Fixed the Grim Harlequin style ID.
  • Increased API to 100017.
  • Increased item mining max ID to 130000.
  • Fixed a bug related to the new stat comparison feature on the inventory menu. If you still run into issues you can disable custom stats with the "/uespcustomstats off" command.
  • Shortened the labels for custom stats to make room for the stat comparison feature. Note that comparison of custom stats is not yet available.
  • Added the "/uespcustomstats custom" option. This displays the change in stat value for the new statistic comparison feature in the inventory stats window.
  • Added the 3 new styles (Celestial, Yokudan, Draugr).

v0.80 -- 1 August 2016
  • "/uespstyle" now works with the 3 new styles added in DB.
  • "/usc addcharskills" now also adds CP passive abilities to coefficient tracking.
  • Improving items will show the correct improved item link in the chat window now.
  • Poison data is now collected when mining potion item data.
  • Fixed saving of werewolf stat in character/build data.
  • Added the "/uespcontloot [on|off]" command to autoloot items from containers in your inventory.
  • Spell and Physical Penetration stats are added to the character and inventory window. Use "/uespcustomstat on" and reload the UI to take effect. The current list of custom stats are:
    Code:
    Spell and Physical Penetration
    Spell and Weapon Critical Damage 
          These values are calculated from scratch as the game gives no way to get their values.
    Effective Spell and Weapon Power
          These are custom stats meant to gauge your overall damage potential in terms of
          Magicka/Stamina, Spell/Weapon Damage, Critical/Critical Damage, and Penetration.
          It currently uses a target resistance of 18.2k with no critical resistance.
  • Improved the display of the startup message.
  • Changed how some of the more useful chat messages are output and added the "/uespmsg" command to control their display.
    Code:
    /uespmsg                   Shows the current stats
    /uespmsg [on|off]          Turns all messages on/off
    /uespmsg loot [on|off]     Turns loot related messages on/off
    /uespmsg npc [on|off]      Turns NPC related messages on/off
    /uespmsg quest [on|off]    Turns quest related messages on/off
    /uespmsg other [on|off]    Turns all other messages on/off
  • Now "/uespdebug" only controls the display of less useful debug related messages. Initially all new messages are off unless you have "/uespdebug on" set in which case they are initially turned on.
  • A little better support for other languages. If you are using a non-English version and are having problems or wish to help test things let me know.
  • Shadows of the Hist related Updates:
    • API updated to 100016.
    • Added the 5 new styles (Dark Brotherhood, Akatosh, Dro-m'Artha, Minotaur, Grim Arlequin, Hollowjack).

v0.70 -- 31 May 2016
  • REQUIRED UPDATE: uespLogMonitor updated to v0.40 with updates to the character data upload.
  • Fixed "Show Item Info" menu item when smithing an item.
  • Updated clock/moon phases to be more accurate and match the lore date given by other addons.
  • Improved skill data logging.
  • Tweaked skill message when finding a Skyshard.
  • Many changes to skill coefficients. The saved stat data is now saved account wide when logging out so you can save between multiple characters. Calculated coefficients are not saved.
  • Fixed crash on OSx clients when catching a Wet Gunny Sack.
  • Output in "/uespdebug extra" mode displayed in a different color (light gray).
  • Added the "/uespdump skills missing [note]" command for dumping skills that are missing from the current PTS character templates.
  • Added the "/uespshowcoor [on|off]" command to turn the map coordinate display on/off. Thanks to Ptits de Barbe for submitting this patch.
  • Added the "/uespminecollect [note]" command for logging collectible data.
  • Updated achievement data logging.
  • Fixes for PTS update 10:
    • Updated API to version 100015.
    • Removed use of deleted API function GetStatSoftCap().
    • Changed VR related items to CP.
    • Fixed some minor looting display issues.
    • Styles updated.
    • Fix crash when mining items with subtype of 0 and some other values.
    • Character data saves the craft bag inventory.
  • Added several commands to /uespskillcoef (/usc):
    Code:
                   /usc showdata [name/id]     Shows raw data for the particular skill
                   /usc showbadfit [R2]        Shows all coefficients with an R2 value less than the given value.
                                               A default value of 0.99 is used if omitted.
                   /usc addskill [id]          Adds a specific skill to track when saving statistic data in future
                                               calls to "/usc save". The character does not have to be able to 
                                               learn or know the skill.
                   /usc addcharskills          Adds all skills available to the current character to be tracked
                                               in future calls to "/usc save".
                   /usc addmissing             Adds all currently defined missing skills from PTS to be tracked in 
                                               future calls to "/usc save".
                   /usc resetsaved             Clears all saved data points from "/usc save".
                   /uespreset skillcoef        Same as /usc reset.
                   /uespcount                  Shows the space taken by skill coefficients.
  • As a result of these changes the method to compute skill coefficients on PTS has changed somewhat:[code]
    1. Reset all champion points and attributes
    2. Run: /usc addmissing
    3. Run: /usc addcharskills
    4. Purchase one rank of all passives and repeat step 3 up to (MaxRank-1) of all passives
    4a. If dumping skills run "/uespdump skills passive" in the previous step as well
    5. Repeat steps 3-4 for all character classes
    6. Add any missing skills (Emperor, etc...) using: /usc add [id]
    7. On any v16 character run multiple "/usc save" as usual
    8. Calc and save coefficients using: /usc calc
    9. To reset saved parameters but keep the list of tracked skills use "/usc resetsaved"
  • This should give you skill coefficients for all skills in one calculation.

v0.62 -- 12 March 2016
  • Slash commands that don't start with "/uesp..." are checked to see if they exist before they are set. This prevents them from interfering with any other add-on that might happen to use them.
  • Added the "/rl" chat command as a short form for "/reloadui".
  • Added the "/afk", "/away" and "/back" chat commands for setting the player status (seen in guild).
    Code:
                /afk                            Toggles AFK state on/off (away/online)
                /afx [on/off]                   Turns AFK state on and off (away/online)
                /afx [away|online|dnd|offline]  Sets player status to a specific state
                /afx status                     Shows the current player status
                /away                           Turns state to "Away"
                /back                           Turns state to "Online"
  • Fixed logging of Thieves Troves.
  • Added "/uespmineitems reloaddelay [seconds]" command for adjusting the minimum reload delay when auto mining items.
  • Shortened the output from "/uespstyle". Added the "/uespstyle long [style]" command to format output in the long format.
  • Another fix to try and eliminate the little bit of lag that some people experience when killing mobs with a Destruction Staff equipped.

v0.61 -- 10 March 2016
  • Adjusted log message when selling multiples of something.
  • Char/build data tracks the 6 new styles.
  • Added the "/uesptreasuretimer list" command to show timer durations as well as timers currently in progress. Timers shown in this list will persist through logins and /reloadui but the timer log notice will not.
  • Fixed "/uesptreasuretimer thieves trove [duration]" to work.
  • Updated some item style labels with new values.
  • Fixed bug that prevented book data from being logged.
  • CRITICAL: Fixed bug that was causing extreme lag when killing things with a Destruction Staff (and Two-Handed/Bow to a lesser extent). Root cause was due to the EVENT_ACTION_SLOT_UPDATED event being called 40-50 times at once when you kill a mob with a Destruction Staff equipped. The event was triggering the saving of action bar data which caused the lag when done +40 times in the same frame. Action bar saving is now only done at most once every 5 seconds.

v0.60 - 7 March 2016
  • REQUIRED UPDATE: uespLogMonitor updated to v0.30 to include the character data upload.
  • Added the "/uespsavebuild screenshot" (or "/usb ss") command to take a nicely framed screenshot of your character.
  • The set count of equipped items is now saved with the "/uespsavebuild" command.
  • Added the "/uespmineitems count" parameter.
  • Added missing item level/subtype combinations for item mining.
  • Fixed minor bug with "/uespreset all" and build data.
  • Added the "/uespmineitems level" parameter.
  • Added new Thieves Guild mobs to ignore list and removed "Mudcrab".
  • Add support for logging "Thieves Trove" along with treasure timer.
  • The new item tags are logged and shown in item info.
  • Fixed bug in manual tracking of Ancient Orc and Mercenary styles (although they should now be tracked correctly in-game after the Thieves Guilds update).
  • Werewolf character state is properly saved when saving a build.
  • Action bars are saved between sessions so you should no longer have to swap weapon bars each time you login to save a character build. Also fixed a bug which incorrectly considered action bar data to be not saved even though it was.
  • The last food/drink consumed will be properly tracked for build/character data. Potions and other items consumed will be ignored.
  • Added chat message when you take gold from mail attachments.
  • Added the "/uesptrait" command to show known trait information:
    Code:
                 /uesptrait       			Shows all traits for all crafting skills
                 /uesptrait blacksmith		Shows known traits for blacksmithing
                 /uesptrait clothier			Shows known traits for clothier
                 /uesptrait woodworking		Shows known traits for woodworking
    Note that traits shown as "[trait name]" in this command are being researched and are not considered as being "known". Reworked the "/uespcount traits" command to just show the known trait counts.
  • Added the "/uespskillpoints" or "/usp" that shows the total number of skill points used and acquired on the character.
  • Quest item links are now logged (this is currently the only way to get information about quest items).
  • Removed the "Quest conversation updated", "Quest Advanced" and "Updated conversation" log messages from normal output.
  • Changed default of data logging (/uesplog on/off) to false to prevent collection of data and increasing the sized of the saved variable file for people not interested in collecting data. This only affects new installations. Use "/uesplog on" to ensure data collection is enabled.
  • Fixed bug where menu settings were not being displayed the first time you open the add-on's settings menu.
  • Handle eating food/drink from the quickslot bar.
  • Beta: Show log message when creating a glass motif chapter.
  • Resulting glyph levels will be shown in Enchanting Potency Runestone tooltips.
  • ***BETA: Skill Coefficients***
    Added basic skill coefficient mining with "/uespskillcoef" or "/usc". The equation for the base skill tooltip is
    Code:
                 BaseTooltip = A * Stat + B * Power + C
    where "Stat" is Magicka/Stamina and Power is Spell/Weapon Damage. The A/B/C parameters are not exposed in the game's API so must be calculated indirectly. The usual way to calculate these parameters is to record several different Tooltip/Stat/Power value combinations and do a "best fit" calculation. The "/uespskillcoef" command encapsulates all the math so all you have to do is provide several different Stat/Power combinations and "/uespskillcoef" will return the A/B/C parameters along with an "R" parameter (R-squared) indicating how accurate the fit is. An R value of "1" indicates a perfect fit with lower values indicates a worse fit.

    The /uespsavecoef (or /usc) command has the following parameters:
    Code:
                 /usc save          	Save current skill data for the character. Note that only purchased skills
    									will be saved. All 3 versions of each skill will be saved (original and two morphs).
    									Note that logging out or "/reloadui" will clear the saved skill data.
                 /usc calc          	Calculate coefficients using previously saved skill data and store
    									coefficient data in the log. The "tempData" section of the saved
    									variables will also contain a CSV version of the coefficient data.
                 /usc coef [name]   	Shows the calculated coefficients for the given skill name.
                 /usc coef [id]     	Shows the calculated coefficients for the given skill ID.
                 /usc status        	Current status of saved skill data.
                 /usc clear         	Resets the saved skill data. Note that logging out or "/reloadui" will
    									also clear the saved skill data.
                 /usc savewyk [prefix] [start] [end]  
    									Saves skill data using Wykkyd's Outfitter add-on. 
    												ex: /usc savewyk Test 1 9
    									would try to load the sets 'Test1'...'Test9' and save the skill data
    									for each of them.
                 /usc stop           Stops a Wykkyd item set save in progress.
    The quality of the skill coefficients depend on the number and variety of stat/power combinations saved with "/usc save". A minimum of 3 saved sets are needed but in general you want many more. Ideally you want to vary all stats (Stamina, Magicka, Spell Damage, Weapon Damage) as much as possible to get more accurate results. To capture more data also vary things like armor types and weapon types as much as possible.

    The general procedure to accurately record/calculate skill coefficients is:
    1. Reset all champion points.
    2. Reset all skills.
    3. Purchase the base rank of all passives.
    4. Remove all skills from both ability bars.
    5. Equip/unequip items to change stats.
    6. Wait at least 5 seconds after changing equipment to let the game correctly update the skill values.
    7. Run "/usc save".
    8. Repeat steps 5-7 for 10 or more different stat combinations (magicka, stamina, spell/weapon damage).
    9. Run "/usc calc".
    10. Run "/reloadui" or logout to update the saved variables.
    11. Upload the saved variable file or copy/paste the coefficient data from the "tempData" section.


    Uploaded and parsed skill coefficient data can be found at http://esolog.uesp.net/viewSkillCoef.php or in the mined skills database at http://esoitem.uesp.net/viewlog.php?record=minedSkills
  • ***BETA: Offline Character Data***
    Expanding on the recent "Build Data" uespLog now has the option to automatically record more character data in order to view it offline. By default this feature is disabled. It can be enabled by the command:
    Code:
                  /uespchardata on   		(or	/ucd on)
    When enabled character data will be saved whenever logging out, quitting or UI reloads.

    Character data uploading can be done the same way as build data:
    1. 1. On Windows use the included uespLogMonitor program to automatically upload data.
    2. 2. Use the http://esolog.uesp.net/submit.php form to manually upload all log, build, and character data.
    3. 3. Use the http://esochars.uesp.net/submit.php form to manually upload build and character data.

    Once uploaded the characters can be viewed at: http://esochars.uesp.net
    Code:
                    /ucd							  Short command name
                    /uespchardata [on/off]            Turn automatic saving on/off (default off)
                    /uespchardata save                Manually save the character data
                    /uespchardata password [text]     Change the character data password
                    /uespchardata password clear      Set no password
    PASSWORDS: You can and should set a character data password with the command:
    Code:
                    /uespchardata password [text]
    By default there is no password which means anyone can potentially upload and overwrite your character data. If a password is set then only uploads with that password will be permitted. You can clear a set password with "/uespchardata password clear".

    Data saved by the offline character data system includes:
    • All skills/abilities/champion points and character stats
    • All characters on account (you must login with each character to save it)
    • Equipped items
    • Character and bank inventory
    • View combined account wide inventory of all characters + bank
    • Crafting motifs learned
    • Crafting traits researched
    • Current status of crafting research (automatically updates research finish date/time)

v0.50 - 17 December 2015
  • REQUIRED UPDATE: uespLogMonitor updated to v0.20 to include the character build data upload and some critical related bug fixes.
  • Fixed known/unknown display of the Mercenary style motifs. While the base game API is is still bugged for this style (it always says the style/chapter is unknown), uespLog now manually tracks the mercenary style. To setup simply visit a blacksmith and a woodworking station for the add-on to automatically save your currently known mercenary chapters. This will be saved between sessions and updated automatically when you read a new mercenary chapter. If the status of a mercenary motif is uncertain no text/icon will be displayed.
  • Added the /uespstyle command for displaying which chapters of a particular motif are known or unknown.
    /uespstyle [stylename] Shows which chapters you currently know or not
    /uespstyle list Shows all the style names accepted by the command
  • CHARACTER BUILD SAVING (needs testing): A new feature which permits the saving of character build data (equipment, action barsskills, champion points, buffs, etc...) and the uploading of the build data to the UESP.net website for display (http://www.uesp.net/wiki/Special:EsoBuildData).
    For more detailed instructions see: http://www.uesp.net/wiki/UESPWiki:EsoCharData
    To Save Characters: Use the /uespsavebuild (or /usb) command in the game:
    /usb [buildname] Saves the character data
    /usb forcesave [buildname] Saves data and ignores any errors
    /usb status Shows how many saved builds are in the log
    /usb clear Deletes all builds currently in the log
    To Upload Characters:
    On PC/Windows you can use the included uespLogMonitor program to automatically
    upload the saved build data when the uespLog saved variable file is updated.
    http://esolog.uesp.net/submit.php Uploads all logged and character data from a saved variable file.
    http://esobuilds.uesp.net/submit.php Uploads just the build data from a saved variable file.
    Submit bugs and feature requests to @Reorx in game or at http://www.uesp.net/wiki/UESPWiki_talk:EsoCharData

v0.41 - 2 December 2015
  • Added some more Orsinium mobs to ignore when logging.
  • Fixed logging of hireling mail items (properly logs hireling type).
  • Added new/missing style icons.
  • Removed the "Craft completed..." log message if no inspiration was gained.
  • Tweaked inventory style/trait icon positions.
  • Added the /uesplorebook (/ulb) command. This turns the various "Lorebook Learned"
    messages seen at the top of the window on/off as follows:
    /uesplorebook Display status
    /uesplorebook help Display basic help
    /uesplorebook on Display all lorebook messages (default)
    /uesplorebook off Only display Mages Guild related lorebook messages
  • Fixed issue with message if you looted something at the same time as a group member.
  • Zipped install file includes the root folder "uespLog".

v0.40 - 2 November 2015
  • Ability icons are logged in skill dumps with the new GetAbilityIcon(abilityId) function.
  • Added new item sub-types for V15/V16 equipment for item mining.
  • Added some creatures to ignore from the Imperial City.
  • "/uespdump globals" now works with private functions with numbers in their name.
  • Trait display fixed for Nirnhoned items currently being researched.
  • Tweaked looting messages and included Safeboxes in logged data.
  • Added the /uesptreasuretimer (or /utt) for keeping track of looted containers. Once a
    container (chest, heavy sack, or safebox) is looted a timer will start and notify you
    with a chat message in a given amount of time. Current defaults are 2 minutes (120 sec)
    which works for chests in delves but may be too short for other containers in some zones.
    /utt : Shows the current status
    /utt [on/off] : Turns the timer on/off (default is off)
    /utt [name]: Shows the timer length for the given container name.
    : Valid names are: Chest, Heavy Sack, Safebox
    /utt [name] [duration] : Set the duration in seconds for the given container.
  • Added more options to "/uespdump skills" to make it easier to dump partial skill logs for
    a certain class/race.
  • The "/umi idcheck" was changed to do an iterative check instead of trying to do it all at
    once which resulted in a game crash. Now when run it will check 5000 items every 2 secs
    until finished. It cannot be stopped/interrupted once started.
  • Added the "/umi quick [on/off]" option for mining items. Only mines/logs the normal v16
    version of each item.
  • Fixed item links with no name showing (for Orsinium PTS).
  • Added Orsinium mobs to ignore when logging.

v0.30 - 30 Aug 2015
  • Tweaked /uesptime output, added day of month and adjusted moon phase calculation.
  • Online game time can be seen at: http://content3.uesp.net/esoclock/esoclock.php
  • Update API version to 1000012.
  • Telvar stones gained/lost will be shown if debug output is on.
  • Added style icons for the new Glass/Xivkyn styles.
  • Added the "/uespd [cmd]" (or "/ud [cmd]") command which is a short form for "/script d([cmd])".
  • "/upf" is now a short form for "/uesppvp showfights".
  • "/ue" is now a short form for "/uespenl".
  • All colored text is closed by a "|r" to make sure it doesn't 'leak',
  • Added known/unknown display to motif tooltips and rows.
    - Tweak position of style/known icons in lists.
  • Changed the skill dump command and output. Now outputs a lot more information to the log.
    Now has the format:
    /uespdump skills
    /uespdump skills [basic/progression/learned/types/all] [note]


v0.26 - 31 July 2015
  • Fixed another crash bug when the guild store is first opened.
  • Style of rings and necklaces will no longer be shown.
  • Item tooltips for stacks of items in the guild store include a "price per item" line.

v0.25 - 30 July 3015
  • Add "/uespdump skills".
  • Fix bug with negative xp values sometimes displayed.
  • Added the "/uespenl" command to show the character's enlightenment pool.
  • Added viewing of PVP events toggled by the "/uesppvp on/off" command (default is off).
    This is currently in testing and may be a bit spammy if you are in an active campaign.
  • "/uesppvp showfights" will show all known fights in the current campaign.
  • Fixed bug that results in a very large saved variable file.
  • Fixed more crash bugs related to the guild store.
  • Tweaked startup message.

v0.24 - 27 July 2015
  • Fixed item mining due to new item link format (1 more unknown data field).
  • Added a basic settings menu using LibAddonMenu-2.0. Settings can
    be accessed through the game's Settings--Addon menu or via "/uespset".
  • Bundled uespLogMonitor updated to v0.16 (minor performance based improvements).
  • Added the "/uespreset log" option to reset just the normal logged data section.
  • Fixed display issue when turning crafting display on/off.
  • Removed the autoloot function since ingredients don't have levels after update #6.
  • Provisional ingredients updated from update #6.
  • Item style text/icon only displayed for weapons and armors.
  • Craft/trait/style info is now shown in the guild trader windows.
  • Added the "/uespmineitems idcheck" command. Simply loops through all IDs and checks
    if it is a valid item or not and outputs a list of valid item ID ranges to the log.
  • Added basic icons for Yokudan and Akaviri styles.
  • Updated the experience messages. Veteran players will no longer receive the double
    experience debug message.
  • Fixed game crash bug when trying to buy a horse.
  • Fixed a game crash bug when using a quartermaster in Cyrodiil.
  • Gold stolen from safeboxes will now be displayed.
  • Shortened/tweaked the log message displayed in the chat window.
  • Fixed the trait known/unknown display for nirnhoned items.

v0.23 - 3 June 2015
  • Fixed bug with Justice System / bounty error (no longer errors out when a guard acosts you).

v0.22 - 11 March 2015
  • Added "/uespmail deletenotify on|off" to turn the mail delete notification prompt on/off.
  • Created item links use the item's name if available and valid.
  • Added the "/uespcomparelink" (/ucl) command for testing item link comparisons.
  • Added more data to the show item info output and item data logs.
  • Warning is shown if any section data exceeds 65000 elements. The game seems to truncate
    arrays loaded from the saved variables to under ~65540 elements.
  • Added the "/uespmineitem autostart [id]" mode. In this mode the item-miner will create 50000
    log entries before automatically reloading the UI, resetting the logged data and continuing.
    It will stop when you do "/uespmineitem stop" or the itemId reaches 100000.
  • Changed color of item mining output to be more unique.
  • Added the "/uespmineitem qualitymap".
  • Added the "/uespmineitem subtype [number]" for only mining items of a certain type.
  • Added the "/ut" shortcut for "/uesptime".
  • Added the "/uespmakeenchant" (/ume) command.
  • Fixed showing and logging of item trait abilities (crafted potions).
  • Fixed crash on looting items from Update 6.
  • Fixed crash due to renamed INTERACT_WINDOW object.
  • Changed API version to 100011.
  • Fixed issue with autolooting.

v0.21 - 17 November 2014
  • Fixed "/uespdump achievements" due to removed function.
  • Fixed issue with facial animations.
  • More conversation data is now logged.
  • Added Dwemer style icon.
  • The "Show Item Info" context menu works in more places now.
  • "Show Item Info" displays much more item information.
  • Much more item information is now logged.
  • If you receive a "Low LUA Memory" warning you can try to increase the "LuaMemoryLimitMB"
    parameter in the UserSettings.txt file.
  • Dumping globals works better. Removed duplicate entries and unecessary objects. Userdata
    objects now dumped. Duplicate "classes" no longer dumped to save space.
  • Dump globals now outputs the string for SI_* values.
  • Added a method to iteratively dump all the global objects.
    /uespdump globals [maxlevel] Normal method all at once
    /uespdump globals start [maxlevel] Start iterative dumping
    /uespdump globals stop Stop iterative dumping
    /uespdump globals status Current status of iterative dump
  • Started work on "/uespmineitems" (/umi) for mining item data. Use with caution as it can easily
    crash your client.
    /uespmineitems [itemId]
    /uespmineitems status
    /uespmineitems start [startItemId]
    /uespmineitems stop
    ItemIds are just numbers from 1-100000.
  • BUG: Sometimes the saved variable data gets corrupted. This seems to occur during a global
    dump on rare occasions and is most likely an ESO/LUA engine bug. Use "/uespreset all" to
    clear the saved variable data back to an empty state which can usually fix this.
  • Added short initialization message on startup.

v0.20 - 4 November 2014
  • Fixed updated GetNumLastCraftingResultItemsAndPenalty() function.
  • Updated API to 100010.
  • Fix the CSV export utility.
  • Attempted fix to replace the now remove 'reticleover' target position (uses the player position instead).
  • Show item info fixed (updated new function names).

v0.19 - 21 August 2014
  • Changed API version to 100008.
  • Fixed crash when using "/uespdump inventory" due to API change.
  • Fixed "nil string" crash bug due to strings over 1999 bytes being output to the saved variable file. Long strings are split.

v0.18 - 2 July 2014
  • Items linked in chat messages are logged.
  • Items looted from mail messages are logged.
  • Added a simple craft inspiration summation meter.
    - Reset via: /uespreset inspiration
    - Check via: /uespcount inspiration
  • Item information shows the weapon and armor types.
  • Added "/uesptime calibrate" to help with time calibration and testing.
  • Improved the game time estimation.
  • Changed API version to 100007.
  • Added check to prevent NIL string outputs to log data.

v0.17 - 24 May 2014
  • Always loot plump worms and crawdads (so flower nodes disappear when looted).
  • Fix crash when autolooting quest items.
  • Fixed display of pepper ingredient.
  • Upgraded to 100004 API version for Craglorn.


v0.16 - 19 May 2014
  • Fixed display of the "Show Item Info" menu item.
  • Ingredient and style information shown in tooltip from a clicked item link (trait info can't be shown).
  • Tweaked looting messages.
  • Game language added to all log data.
  • Footlockers now close properly when autoloot is on.

v0.15 - 18 May 2014
  • Added the "/uespdump smith|smithset" commands
    - Dumps all smithable items to log when using an appropriate crafting station
  • Adds a right-click "Link in Chat" menu option to popup item link
  • Adds a right-click "Show Item Info" menu option on inventory lists and item popups
  • Added the "/uespmakelink" (/uml) command
    - Format: /uespmakelink ID LEVEL SUBTYPE
    - ID is required but LEVEL/SUBTYPE are optional
    - For SUBTYPE description see http://www.uesp.net/wiki/User:Daveh/ESO_Notes#Item_Link_Format
  • Fixed crash when looting some resources in non-english versions of the game
  • Added the "/uespcharinfo" (/uci) command
  • Added logging of veteran and alliance points
  • Trade skill information display:
    - Use "/uespcraft" to turn various components of the display on/off
    - Shows provisioning level of ingredients in inventory lists and tooltips
    - Color codes blue/purple ingredients
    - Shows whether recipe is known or not in inventory lists (english only at the moment)
    - Shows whether weapon/armor trait is known or not in inventory lists and tooltips
    - Shows the item style in inventory lists and tooltips
    - Provides a similar function as the Show Motifs add-on
    - Compatible and similar function as the SousChef add-on
    - Compatible and similar function as the ResearchAssistant add-on+
  • In Testing: Added autolooting of provisioning ingredients:
    - Only loot ingredients more than a specific level
    - Auto loot all other items and money
    - Turn off theloot in the game options to use
    - Use "/uespcraft autoloot on/off" to enable (initially disabled)
    - Use "/uespcraft minprovlevel [level]" to set which level of ingredients to autoloot
    - Normal ingredient level is 1-6, 100 for blue ingredients and 101 for purple
    - Displays a "Skipped..." message for items not looted
    - Skipped provisioning items remain in the container


v0.14 - 2 May 2014
  • Fixed item link/name display for crafted items
  • Better logging of resource node positions
  • Distinguish between group and self loot event
  • Added estimated game time and moon phase for /uesptime
  • Added /uespcount traits
  • Added XP display and logging
  • Improved display of item links
  • Added MG/HP/ST/UT change display in debug output mode
  • More colors (disable color messages with /uespcolor off)

v0.13a - 15 April 2014
  • uespLogMonitor: Fixed incorrect use of blank account names


v0.13 - 15 April 2014
  • Shows inspiration for crafting events
  • Shows the link for crafted items
  • Added the /uespresearch command
  • Added some messages in custom colors
  • Added the /uespcolor on|off command
  • uespLogMonitor: Fixed escape issue
  • uespLogMonitor: Fixed issue not sending log entries with "blank" section in saved variable file
  • uespLogMonitor: Log file is appended to and more things output to it
  • uespLogMonitor: Added two file menu commands
  • Fixed logging of target positions


v0.12 - 8 April 2014
  • Added /uesptime command
  • Log change in skill points (for quest rewards)
  • Now logs maximum HP/MG/ST for NPC targets
  • Logs lock quality on chests
  • Coordinates shown in bottom left on map in range (0,0) to (1,1)
  • Added 'recipes' and 'achievements' options to /uespcount
  • Added the 'extra' option to /uespdebug for testing purposes

v0.11a - 31 March 2014
  • Removed money messages used for testing

v0.11 - 31 March 2014
  • Added a list of common NPCs to ignore (Rat, Mudcrab, Familiar, etc...)
  • Removed inventory update message
  • Fixed crash when using /uesplog on/off
  • Tweaked some messages
  • Gold looted and gold quest rewards are now logged

v0.10 - 30 March 2014
  • First release (earlier versions were for beta)
Optional Files (0)


Archived Files (43)
File Name
Version
Size
Uploader
Date
3.21
18MB
Uesp
08/21/23 08:18 PM
3.20
18MB
Uesp
06/05/23 07:09 AM
3.11
16MB
Uesp
08/27/22 02:45 PM
3.10
16MB
Uesp
08/22/22 07:29 AM
3.01
12MB
Uesp
06/07/22 01:08 PM
3.00
12MB
Uesp
06/06/22 07:33 AM
2.90
12MB
Uesp
11/01/21 07:34 AM
2.80
12MB
Uesp
08/23/21 10:31 AM
2.70
12MB
Uesp
06/01/21 07:01 AM
2.61
12MB
Uesp
04/05/21 12:10 PM
2.60
12MB
Uesp
03/08/21 08:02 AM
2.50
11MB
Uesp
11/02/20 08:33 AM
2.41
10MB
Uesp
08/31/20 08:29 AM
2.40
10MB
Uesp
08/24/20 08:11 AM
2.31
9MB
Uesp
07/03/20 02:20 PM
2.21
9MB
Uesp
05/04/20 11:38 AM
2.20
8MB
Uesp
02/24/20 07:54 AM
2.10
7MB
Uesp
10/21/19 06:45 AM
2.00
7MB
Uesp
08/12/19 08:01 AM
1.91
6MB
Uesp
05/24/19 07:14 AM
1.90
6MB
Uesp
05/20/19 07:21 AM
1.80
5MB
Uesp
02/25/19 08:51 AM
1.70
5MB
Uesp
10/22/18 07:04 AM
1.61
5MB
Uesp
08/14/18 08:15 AM
1.60
5MB
Uesp
08/13/18 08:33 AM
1.52
5MB
Uesp
06/05/18 09:46 AM
1.51
5MB
Uesp
05/21/18 09:49 AM
1.50
7MB
Uesp
05/21/18 06:49 AM
1.41
7MB
Uesp
03/16/18 10:51 AM
1.40
6MB
Uesp
02/12/18 08:02 AM
1.31
4MB
Uesp
10/23/17 01:06 PM
1.30
4MB
Uesp
10/23/17 08:20 AM
1.20
3MB
Uesp
08/14/17 06:32 AM
1.11
3MB
Uesp
05/25/17 07:12 AM
1.10
1MB
Uesp
05/22/17 06:46 AM
1.01
2MB
Uesp
03/04/17 01:53 PM
1.00
2MB
Uesp
02/06/17 07:58 AM
0.90
1MB
Uesp
10/05/16 06:37 AM
0.80
1MB
Uesp
08/01/16 08:51 AM
0.70
1MB
Uesp
05/31/16 08:06 AM
0.61
1MB
Uesp
03/10/16 08:19 AM
0.60
1MB
Uesp
03/07/16 07:31 AM
0.50
1MB
Uesp
12/19/15 11:41 AM


Post A Reply Comment Options
Unread 01/08/24, 09:50 PM  
decairn

Forum posts: 0
File comments: 7
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I have all options turned off in the addon, I have clothing research slot and time available so I find an item to research and it does not allow me to research it. If I disable the addon I can now research the item.
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Unread 01/08/24, 09:49 PM  
decairn

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I have all options turned off in the add-on - it adds graphics on inventory items that I cannot turn off without disabling the addon.
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Unread 03/27/23, 02:07 AM  
remosito
AddOn Author - Click to view AddOns

Forum posts: 30
File comments: 295
Uploads: 6
Re: Re: UESPlog log-in issue

Originally Posted by Uesp
Originally Posted by probablewitch
Hi! I installed the addon yesterday, and immediately began having "lost lobby connection" and "connection timed out" errors trying to get into the game. These resolved as soon as I removed the addon. I have absolutely no idea what could be causing this, but I replicated the issue on both my desktop and laptop computers, as well as on different networks.

I was really hoping to start using this, so any ideas or suggestions anyone might have would be great! Thanks!!!
Usually this is due to the uesp Sales add-on which is rather large and can sometimes cause issues on slow connections. You can just disable the sales add-on (uespLog Sals Prices) and this should prevent the issue. If not let me know!
Ran into the same issue...

Disable it in the log monitor executable? Or inside the uesp addon settings. if the latter. That's a nodice as if one never gets into the game then one can never disable it...

Edit: Figured it out! Leaving it here in case somebody else runs into "not enough coffeine yet" situation...

Uesp sales installs as a separate addon. And can be disabled in "Addons" on the left side at the character selection screen.....
Last edited by remosito : 03/27/23 at 02:14 AM.
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Unread 02/26/23, 02:21 PM  
genderneutralnoun
 
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File comments: 7
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Originally Posted by fgoron2000
Originally Posted by fgoron2000
Originally Posted by Azure Fang
Originally Posted by Uesp
Originally Posted by fgoron2000
Originally Posted by Uesp
Originally Posted by AngryNord
Same thing happens for me with UESPlog 3.00 downloaded yesterday
Thanks...confirmed there's a new (or related) issue with the recent fix. Will try to update the addon later today.
I occasionally noticed the lip sync issue as well, but don't know if it happened consistently for me. But what is happening for me, and may be related, is that the onscreen text for the NPC's was frequently not appearing. I'm not sure if it's the first interaction with the NPC, but it could be. I was especially noticing it with the Tribute tutorial. I disabled all addons except UESP and it was still happening. Disabled UESP also, and the issue disappeared. With it related to NPC conversations, it wouldn't surprise me if this was related to the lip sync as well.
Yes, that was a confirmed issue with 3.00. I've released 3.01 earlier today which fixes this issue and hopefully any remaining lip sync animation issue.

As usual let me know if you still encounter issues with the newest version!
Still getting the lack of lipsync under a specific circumstance. Whenever talking to an NPC that offers a quest that has dialogue immediately after the prompt that triggers the quest grant, the first such dialogue takes a few seconds to start the voice lines and has no lipsync. Any further dialogue syncs properly.

Flowchart
Code:
     No Sync
         V  V<Sync
X->X->X->X->X->X
      ^
  Quest Grant
I'm afraid I'm experiencing the same issue. If it helps, one quest that can demonstrate this is "CRISIS AT DRAGON BRIDGE" in Western Skyrim. It occurs when the NPC says "If the supplies don't arrive soon..."
I'm noticing a different issue occurring as well, related to the voice acting. I'm not sure if it happens all the time, but it does seem to happen at more than one NCP quest giver, and it's only when UESPlog is enabled. For example when you speak with Hidaver, the WB daily quest giver in Solitude, her first line will be sync'd between the voice acting and the NPC's lipsync, but together they're completely different from the onscreen text in the dialog area with options to select, not the subtitles. There are a couple different lines that she might say when you first engage her, and each time the voice & lips are sync'd with each other, but each time they're different from the text. Because this is related to the voice and lips and text, I'm thinking that they may somehow be related to that other issue where there's no lipsync at all when you receive a quest. Just wanted to mention it when I noticed it.
Having both issues here with the latest version as well. Is there a fix for this, like downgrading or disabling a setting, or do I have to remove this addon entirely to fix it?
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Unread 12/21/22, 07:56 AM  
Uesp
AddOn Author - Click to view AddOns

Forum posts: 15
File comments: 47
Uploads: 3
Re: UESPlog log-in issue

Originally Posted by probablewitch
Hi! I installed the addon yesterday, and immediately began having "lost lobby connection" and "connection timed out" errors trying to get into the game. These resolved as soon as I removed the addon. I have absolutely no idea what could be causing this, but I replicated the issue on both my desktop and laptop computers, as well as on different networks.

I was really hoping to start using this, so any ideas or suggestions anyone might have would be great! Thanks!!!
Usually this is due to the uesp Sales add-on which is rather large and can sometimes cause issues on slow connections. You can just disable the sales add-on (uespLog Sals Prices) and this should prevent the issue. If not let me know!
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Unread 12/21/22, 07:46 AM  
probablewitch

Forum posts: 0
File comments: 3
Uploads: 0
UESPlog log-in issue

Hi! I installed the addon yesterday, and immediately began having "lost lobby connection" and "connection timed out" errors trying to get into the game. These resolved as soon as I removed the addon. I have absolutely no idea what could be causing this, but I replicated the issue on both my desktop and laptop computers, as well as on different networks.

I was really hoping to start using this, so any ideas or suggestions anyone might have would be great! Thanks!!!
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Unread 08/31/22, 06:27 PM  
fgoron2000

Forum posts: 0
File comments: 143
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Originally Posted by fgoron2000
Originally Posted by Azure Fang
Originally Posted by Uesp
Originally Posted by fgoron2000
Originally Posted by Uesp
Originally Posted by AngryNord
Same thing happens for me with UESPlog 3.00 downloaded yesterday
Thanks...confirmed there's a new (or related) issue with the recent fix. Will try to update the addon later today.
I occasionally noticed the lip sync issue as well, but don't know if it happened consistently for me. But what is happening for me, and may be related, is that the onscreen text for the NPC's was frequently not appearing. I'm not sure if it's the first interaction with the NPC, but it could be. I was especially noticing it with the Tribute tutorial. I disabled all addons except UESP and it was still happening. Disabled UESP also, and the issue disappeared. With it related to NPC conversations, it wouldn't surprise me if this was related to the lip sync as well.
Yes, that was a confirmed issue with 3.00. I've released 3.01 earlier today which fixes this issue and hopefully any remaining lip sync animation issue.

As usual let me know if you still encounter issues with the newest version!
Still getting the lack of lipsync under a specific circumstance. Whenever talking to an NPC that offers a quest that has dialogue immediately after the prompt that triggers the quest grant, the first such dialogue takes a few seconds to start the voice lines and has no lipsync. Any further dialogue syncs properly.

Flowchart
Code:
     No Sync
         V  V<Sync
X->X->X->X->X->X
      ^
  Quest Grant
I'm afraid I'm experiencing the same issue. If it helps, one quest that can demonstrate this is "CRISIS AT DRAGON BRIDGE" in Western Skyrim. It occurs when the NPC says "If the supplies don't arrive soon..."
I'm noticing a different issue occurring as well, related to the voice acting. I'm not sure if it happens all the time, but it does seem to happen at more than one NCP quest giver, and it's only when UESPlog is enabled. For example when you speak with Hidaver, the WB daily quest giver in Solitude, her first line will be sync'd between the voice acting and the NPC's lipsync, but together they're completely different from the onscreen text in the dialog area with options to select, not the subtitles. There are a couple different lines that she might say when you first engage her, and each time the voice & lips are sync'd with each other, but each time they're different from the text. Because this is related to the voice and lips and text, I'm thinking that they may somehow be related to that other issue where there's no lipsync at all when you receive a quest. Just wanted to mention it when I noticed it.
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Unread 08/27/22, 02:49 PM  
Uesp
AddOn Author - Click to view AddOns

Forum posts: 15
File comments: 47
Uploads: 3
I haven't forgotten about this...still trying to track down the issue and the solution that still permits quest logging.

Originally Posted by Azure Fang
Originally Posted by Uesp
Originally Posted by fgoron2000
Originally Posted by Uesp
Originally Posted by AngryNord
Same thing happens for me with UESPlog 3.00 downloaded yesterday
Thanks...confirmed there's a new (or related) issue with the recent fix. Will try to update the addon later today.
I occasionally noticed the lip sync issue as well, but don't know if it happened consistently for me. But what is happening for me, and may be related, is that the onscreen text for the NPC's was frequently not appearing. I'm not sure if it's the first interaction with the NPC, but it could be. I was especially noticing it with the Tribute tutorial. I disabled all addons except UESP and it was still happening. Disabled UESP also, and the issue disappeared. With it related to NPC conversations, it wouldn't surprise me if this was related to the lip sync as well.
Yes, that was a confirmed issue with 3.00. I've released 3.01 earlier today which fixes this issue and hopefully any remaining lip sync animation issue.

As usual let me know if you still encounter issues with the newest version!
Still getting the lack of lipsync under a specific circumstance. Whenever talking to an NPC that offers a quest that has dialogue immediately after the prompt that triggers the quest grant, the first such dialogue takes a few seconds to start the voice lines and has no lipsync. Any further dialogue syncs properly.

Flowchart
Code:
     No Sync
         V  V<Sync
X->X->X->X->X->X
      ^
  Quest Grant
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Unread 08/27/22, 02:49 PM  
Uesp
AddOn Author - Click to view AddOns

Forum posts: 15
File comments: 47
Uploads: 3
Re: Please help! How do I dump the raw game data?

If you do:

Code:
/uesplog on
/uespdump skills abilities
.... # Wait until finished
/reloadui
Your saved variable should have all the data in the "all" section. Note that if you have multiple accounts there will be several "all" sections in the SavedVariables/uespLog.lua file.

Originally Posted by MMMie
I wanted to get data in other languages, so I used this addon.
I used the /uespdump skills command and then reload the UI. Then I looked at the uespLog.lua file in SavedVariables and it only has some information about my character, not all the player skills in the game.
What is wrong with this?
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Unread 08/27/22, 02:47 PM  
Uesp
AddOn Author - Click to view AddOns

Forum posts: 15
File comments: 47
Uploads: 3
Thanks for the report! Fixed in 3.11 out now/soonish. My fault for quickly adjusting something without testing.

Originally Posted by Troodon80
I got this error for the first time:
Warning: Spoiler
I don't know why this is the first time I've seen it as the Lua script doesn't appear to have changed from previous verions. Since there's a check before days is technically declared, its declaration is then situational and the if days > 30 then is checking against a variable which is out of scope/nil.

Can declare the variables prior to the ifs (in whatever way you want) so that they're always valid and within scope to get around this or do a nil check.
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Unread 08/27/22, 10:21 AM  
Troodon80

Forum posts: 0
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I got this error for the first time:
Warning: Spoiler
I don't know why this is the first time I've seen it as the Lua script doesn't appear to have changed from previous verions. Since there's a check before days is technically declared, its declaration is then situational and the if days > 30 then is checking against a variable which is out of scope/nil.

Can declare the variables prior to the ifs (in whatever way you want) so that they're always valid and within scope to get around this or do a nil check.
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Unread 08/24/22, 11:35 PM  
MMMie

Forum posts: 0
File comments: 1
Uploads: 0
Please help! How do I dump the raw game data?

I wanted to get data in other languages, so I used this addon.
I used the /uespdump skills command and then reload the UI. Then I looked at the uespLog.lua file in SavedVariables and it only has some information about my character, not all the player skills in the game.
What is wrong with this?
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Unread 08/24/22, 08:07 PM  
fgoron2000

Forum posts: 0
File comments: 143
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Originally Posted by Azure Fang
Originally Posted by Uesp
Originally Posted by fgoron2000
Originally Posted by Uesp
Originally Posted by AngryNord
Same thing happens for me with UESPlog 3.00 downloaded yesterday
Thanks...confirmed there's a new (or related) issue with the recent fix. Will try to update the addon later today.
I occasionally noticed the lip sync issue as well, but don't know if it happened consistently for me. But what is happening for me, and may be related, is that the onscreen text for the NPC's was frequently not appearing. I'm not sure if it's the first interaction with the NPC, but it could be. I was especially noticing it with the Tribute tutorial. I disabled all addons except UESP and it was still happening. Disabled UESP also, and the issue disappeared. With it related to NPC conversations, it wouldn't surprise me if this was related to the lip sync as well.
Yes, that was a confirmed issue with 3.00. I've released 3.01 earlier today which fixes this issue and hopefully any remaining lip sync animation issue.

As usual let me know if you still encounter issues with the newest version!
Still getting the lack of lipsync under a specific circumstance. Whenever talking to an NPC that offers a quest that has dialogue immediately after the prompt that triggers the quest grant, the first such dialogue takes a few seconds to start the voice lines and has no lipsync. Any further dialogue syncs properly.

Flowchart
Code:
     No Sync
         V  V<Sync
X->X->X->X->X->X
      ^
  Quest Grant
I'm afraid I'm experiencing the same issue. If it helps, one quest that can demonstrate this is "CRISIS AT DRAGON BRIDGE" in Western Skyrim. It occurs when the NPC says "If the supplies don't arrive soon..."
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Unread 08/09/22, 12:35 AM  
Azure Fang

Forum posts: 0
File comments: 2
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Originally Posted by Uesp
Originally Posted by fgoron2000
Originally Posted by Uesp
Originally Posted by AngryNord
Same thing happens for me with UESPlog 3.00 downloaded yesterday
Thanks...confirmed there's a new (or related) issue with the recent fix. Will try to update the addon later today.
I occasionally noticed the lip sync issue as well, but don't know if it happened consistently for me. But what is happening for me, and may be related, is that the onscreen text for the NPC's was frequently not appearing. I'm not sure if it's the first interaction with the NPC, but it could be. I was especially noticing it with the Tribute tutorial. I disabled all addons except UESP and it was still happening. Disabled UESP also, and the issue disappeared. With it related to NPC conversations, it wouldn't surprise me if this was related to the lip sync as well.
Yes, that was a confirmed issue with 3.00. I've released 3.01 earlier today which fixes this issue and hopefully any remaining lip sync animation issue.

As usual let me know if you still encounter issues with the newest version!
Still getting the lack of lipsync under a specific circumstance. Whenever talking to an NPC that offers a quest that has dialogue immediately after the prompt that triggers the quest grant, the first such dialogue takes a few seconds to start the voice lines and has no lipsync. Any further dialogue syncs properly.

Flowchart
Code:
     No Sync
         V  V<Sync
X->X->X->X->X->X
      ^
  Quest Grant
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Unread 07/12/22, 10:30 AM  
Samantha Says
 
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File comments: 6
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Audio subtitle mismatch

When talking to a NPC that has multiple random dialogues, the text does not match the dialogue spoken. For example, Druid Peeska says "The islands are in danger. If you can help, I can pay," but the text reads "Hello again. The Systres have need of you, if you have the time."
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