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Compatibility:
Markarth (6.2.5)
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:11/01/20 02:14 PM
Created:03/08/18 11:09 PM
Monthly downloads:321
Total downloads:126,304
Favorites:78
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Fast Ride  Popular! (More than 5000 hits)
Version: 3.2.1
by: Shadowfen [More]
Important: Flames of Ambition release
At this time (Flames of Ambition release), I don't think that Fast Ride serves a purpose anymore with the skill changes that have been made in the new release. So I have not updated it.

The Rapid Maneuvers skill and its morphs no longer has anything to do with making your horse go faster. The skill still exists, but it is restricted to making you go faster while you are on foot. The "make the horse go faster" skill is now tied to a passive skill which is always on once you open up the passive.

There is a champion point skill that can make your horse go even faster, but you have to open it up and then slot it on your active champion skills bar - the regular skill bar is no longer involved.

I'm not moving Fast Ride to "Discontinued & Obsolete" just yet. Someone might convince me that the Foot version of Rapid Maneuvers is a vital part of the game. We'll see.
===

Depends on the following (separately installed) libraries: LibSFUtils, LibAddonMenu

add Rapid Maneuvers to your skill bar and remove it again. === WHILE YOU ARE NOT IN COMBAT ===

More accurately, this addon allows you to enter and leave "Rapids-mode" in a variety of ways - some of them automatic. "Rapids-mode" is simply when the Rapid Manuever skill (or whatever morph you have) is placed on your active bar in the slot that you specify in the settings. When you are not in "Rapids-mode", your bar is returned to its original assignments. There is also a visual indicator (icon) displayed on screen to tell you if you are or are not in rapids mode
  • Gold horse - You are in rapids mode. Rapids is currently on your bar.
  • Dark horse - You are not in rapids mode. Your original bar is current.
  • Purple (and pink) horse - You were in rapids mode when you entered combat and tried to leave rapids mode in combat (too late). You will have rapids on your bar until you get out of combat. Once you leave combat, rapids will be removed from the bar and you will have your original skills back.
Why the purple/pink horse? It is bright and very distinct from the (also bright) gold horse (both of which tells you that your bar currently has rapids on it).

You control which slot is used to temporarily house the Rapids skill when you are in Rapids-mode with a settings option. When you change active bars while in Rapids-mode, the Rapid Maneuvers skill will be added to the second bar as well. When you leave Rapids-mode, the skill will be removed from the active bar and replaced with whichever skill you originally had there. Likewise, when you swap bars, the original skill will be replaced on the new active bar as well. Since only the active bar can be changed by an addon, if you changed bars while in Rapids-mode then you must change bars again while you are out of Rapids-mode to restore your bars to original settings.

(Note: There are some skills - particularly some destruction staff skills - which cannot be restored to the slot after they have been removed. FastRide now recognizes these "special" skills and will not swap them out for Rapids. You can change either the slot that you use or the skill in the slot to something that FastRide is allowed to substitute out and back in again. Depending on your settings, a message may be displayed in chat if FastRide is not able to substitute out the skill that you have on your bar.)

You control when you are automatically put into or removed from "Rapids-mode" through the addon settings.

Things that can put you into Rapids-mode:
  • Mounting your horse or other creature (controlled by setting)
  • Pressing the key bound to the Toggle Rapids control binding
  • Having the currently active Rapids effect within a certain number of seconds of expiring while you are mounted (controlled by setting)
  • Typing /fastride.key in chat
Exiting from Rapids-mode:
  • Dismounting from your horse or other creature
  • Pressing the key bound to the Toggle Rapids control binding
  • Executing the Rapid Maneuvers skill from your bar
  • Typing /fastride.key in chat
Any of the techniques for exiting mode can be used after any of the techniques for entering Rapids-mode. So for instance, you can mount your horse, and use the keybind to leave mode instead of dismounting.

In order to use the key binding on your toons, you must set up the key binding for each of your characters that you want it to be setup for. ESO does not provide a way to set a key binding that is remembered account-wide.

Be aware that you do not want to be in Rapids-mode when you go into combat. Due to the limitations of the game, you (and this addon) are not allowed to make changes to the weapon bars while you are in combat. This means that if you are in Rapids-mode (i.e. have Rapid Maneuvers slotted) and someone attacks you, you are stuck with Rapids in that slot until you leave combat again. Therefore, it is in your best interests to be in Rapids-mode for as little time as possible.

Also, if you swap weapons while you are in Rapids-mode, then Rapids will be added to the second bar as well - but will not be removed from the first bar until the first time that you swap back while you are no longer in Rapids-mode. This is because from an addon, you can only change the active belt and the addon is only notified of the new active belt after the former is not active anymore. This can become a problem if you go into Rapids-mode, swap weapons to set 2, go out of Rapids-mode, and then go into combat; your first bar will still have Rapids on it and cannot be changed back until you leave combat. My recommendation is to avoid swapping weapons bars while in Rapids-mode - especially when you are in Cyrodiil and prone to being attacked unpredictably.

Note: If a character has not yet earned the Rapid Maneuvers skill, this addon will do nothing for that character.


For those familiar with the addon "Assist Rapid Riding", while similar in concept this addon was implemented quite differently. What that means for you is that this addon can seamlessly replace and restore the skill when you use either the keybind or autoswapping on mounting or unmounting and can also handle weapons bar swapping.
3.2.1 (33)
  • API bump (Markarth).

3.2 (32)
  • For the Stonethorn release, ZOS decided to change the availability (and skill order) for Rapid Maneuvers. Made necessary changes to work with Stonethorn.
  • Had to change the filename for the dark horse dds file because ZOS would no longer access it by the old name.

3.1 (31)
  • Occasionally, FastRide seems to become convinced that Rapids it the original skill that belongs on the bar. While I'm investigating the cause of that, I've added a slash command to allow you to force save the original skills for the front and back bars once you have manually set them to what they are supposed to be. The command is "/fastride setskills".

3.0 (30)
  • Add a key bind to revert bar to base skill (what it was before rapids). This requires that you do not put rapids on the bar yourself, because if you do it will be saved as the original (base) bar skill. While there is nothing I can do about the constant loadscreens (especially in Cyrodiil) throwing rapids back on the bar; you can now turn it off again with a keystroke.
  • Added detection and saving of the base skill in the bar position you have chosen for rapids. It will update when you change skills (as long as the skill that you manually change it to is NOT rapids).
  • Revise mode transition tables.
  • Change detection of in-combat to better schedule bar skill restores.
  • Filter out multiple event firing to improve performance.

2.15 (29)
  • Revert back to the last decently working version (2.12).


2.14.1 (28)
  • Fix typos. Thank you, BloodStainCHild, Kwoung, and aviskase.

2.14 (27)
  • Change detection of in-combat to better schedule bar skill restores.

2.13 (26)
  • Filter out multiple event firing to improve performance.

2.12 (25)
  • Russian translation provided by @mychaelo. Thank you.

2.11.7 (24)
  • API bump preparing for Greymoor.

2.11.6 (23)
  • Fixed mode transition tables for going from one mode to another smoothly.

2.11.5 (22)
  • Fixed version number.

2.11.4 (21)
  • Fix nil error in FR.slotAbility reported by Aldanga.

2.11.3 (20)
  • Set AddonVersion in manifest.

2.11.2
  • Fix error reported by ItsJustMe where the saved ability id in saved variables was somehow corrupted (set to nil).

2.11.1
  • Bump API version

2.11
  • Finally found the cause of Rapid Maneuvers sometimes getting left behind on the bar (involving bar switching in combat and groups most often). Believed to be fixed.
  • Added an OPTIONAL dependency on LibDebugLogger to send /fastride debug messages to the LibDebugLogger instead of chat. Note that if LibDebugLogger is loaded, it will be used instead of sending messages to chat AND you must set the log level to Debug in the DebugLogViewer:LibDebugLogger settings in order to be able to see FastRide debug messages. Also, if you have LibDebugLogger, the /fastride debug command does not actually do anything anymore.

2.10
  • Enhanced the sound selection to show you the Zenimax name of the sound that you have selected in the slide bar. (Note that some of the Zenimax sounds are so subtle that they are easily overlooked, and there are two separate "No_sound" settings though I forget what their names are.) As a note, you can put your mouse cursor on the sound slider in settings and then you can use the mouse wheel to advance up or down the slider as you like.
  • Finally remembered to fix the ability duration for Rapids to the full length of time that it lasts.

2.9.4
  • API Bump

2.9.3
  • Quickie fix for the Rapids duration change (provided by ibn.musaan).
  • API Bump

2.9.2
  • Fix "user:/AddOns/FastRide/FastRide.lua:282: attempt to index a nil value" error reported by Mozzarellastick, Aranita, and Taka.

2.9.1
  • Fix the sound to play when enabled and you go into Rapids mode.
  • Fixed error that was reported by Akopian Atrebates that occurred when switching from Rapids mode to none using the key binding.

2.9
  • Fix to work with Necromancer skills.
  • Convert localization strings to use LibSFUtils.LoadLanguage()

2.8
  • Use LibAddonMenu-2.0 directly instead of through LibStub. LibAddonMenu-2.0 and LibSFUtil both still need to be installed separately.
  • API Bump

2.7
  • API Bump

2.6.1
  • Added in the unmorphed Destruction Staff abilities and the morphs that I forgot about.

2.6
  • Make the Destruction Staff abilities work with FastRide. "Unstable Wall of Elements", "Destructive Reach", and "Pulsar" are now recognized in their elemental variations and swappable with Rapids. This does work with the English client and should work with other language clients.

2.5
  • In order to work around the long-lived Zenimax problem of not being able to properly execute rapid maneuvers while you are not mounted and have weapons sheathed, FastRide will now automatically bring out your weapons when you go into rapids mode while you are not mounted.
  • Added a setting to allow you to turn off the new automatic unsheathing of weapons if you want the addon to behave the way that it used to. Automatic unsheathing is on by default.
  • German translations for the new settings were made by Google Translation, so corrections are welcome.

2.4
  • Reduce / command pollution by changing some of the / commands used by FastRide (to remove them from showing up in auto-complete). The following / commands are now supported:

    /fastride - (Changed) displays the list of supported FastRide / commands in chat
    /fastride.key - (Unchanged) Toggles rapids-mode
    /fastride.settings - Open up the settings page for FastRide
    /fastride rescan - (previously /fastride.rescan) Reload skills
    /fastride reload - (previously /fastride.reload) Reload skills
    /fastride debug - (previously /fastride.debug) Toggle display of debug messages
    /fastride rapidskill - (previously /fastride.rapidskill) Display known info about rapids skill

  • Removed direct dependency on library LibStub.
  • Change to use standalone libraries (LibSFUtils, and LibAddonMenu) instead of bundling the libraries with FastRide.
  • Upgrade libSFutils to version 13.
  • Used the saved variables functions provided in libSFutils instead of reimplementing them over and over.

2.3
  • Added the option to turn off autoswitching when mounting if Rapids effect is already active. This only affects automatic switching when mounting (if you have autoswitching turned on).
  • Removed the temporary fix now that ZOS has fixed the bug of not notifying when a player force-dismounted (by blocking, sneaking, or being pulled from your mount). The fix was included in today's patch.
    Note that with the latest ZOS patch, Rapids seems less likely to get caught on the belt when entering combat - it might take some getting used to the different behaviour.

2.2.1
  • Fix initialization of accountWide setting to the default of true if it is missing.
  • Upgrade libSFutils to version 10.

2.2
  • Introduce the ability to set the Rapid Manuevers skill in the case where you are running ESO in a foreign language and the addon guesses wrong about where the Rapids skill actually is in the skill tree. Because ZOS orders the skill lines alphabetically and that can obviously change where a skill line is depending on the language you are using, it is hard to guess where the Rapid Manuevers skill might be. So, if FastRide puts the wrong (non-Rapids) skill on your bar when you go into rapids-mode, then you will need to go to the FastRide addon options to pick which of the skills in the skill localization list is the real Rapid Manuevers skill.
    This is the proper fix to replace the previous hack for German clients which should also allow other languages to work as well.
  • German translation for the new settings option above were translated by Google Translate. Corrections are welcomed.

2.1.4
  • Added a performance improvement of the previous also suggested by kafeijao. Many thanks kafeijao!
  • Fixed nil value error reported by cak_dk. It was caused by having rapids unlocked on a toon that had not leveled up enough to be able to weapon swap.

2.1.3
  • Added an adaptation of code to work around the ZOS bug that was not notifying that the player dismounted when blocking, casting a skill, or attacking. The code that I adapted was provided by kafeijao for the Assisted Rapid Riding - Murkmire patch to resolve the same problem there. Many thanks kafeijao!

2.1.2
  • Experimental patch to work with the German client to find the Rapid Maneuvers skill properly.

2.1.1
  • German translation added thanks to Lupidu.
  • Debug command /fastride.rapidskill added to display information about the rapid maneuvers ability as it is currently known and then to reload it and display the newly acquired information for the ability. Specifically provided for debugging a problem that Lupidu is having with the German client and FastRide.

2.0
  • Prevent Rapids from replacing a skill that cannot be restored.
    There are some skills which I cannot put back on the bar after they have been swapped out, because Zenimax doesn't give me the information to be able to. Those skills are primarily destruction staff skills which change names based on if you have an inferno staff verses a frost staff verses a lightning staff. There might be others that I'm not aware of but this change will consider them as well.
    Now, if you put one of those skills in the slot that you have designated for rapids to be traded into, FastRide will refuse to change the skill for rapids - since it cannot restore the original skill afterwards. You will still see the gold (or purple) horse, even if the skill does not get swapped out because you are still in Rapids Mode so when you swap to your other bar, FastRide will attempt to put rapids on that bar automatically.
    By default, a message will be sent to chat to inform you that FastRide could not change to rapids on the current bar, but that message can be turned off by an option in FastRide's settings.
  • Stop walking the passives for the skill trees and the racial and crafting skill trees since those skills will never appear on a weapon bar. This should reduce startup slightly.
  • Prepare for Murkmire.

1.3.1
  • API Bump

1.3
  • API Bump
Since Summerset has come out, I have noticed some new (bugged) behaviors that have been introduced.
Basically, there is a problem with rapids mode and whether or not your weapons are sheathed which has nothing to do with if you have this (or any other addon).
  • If your weapons are sheathed, then rapids (or morphs) will unsheathe your weapons and not go into rapids mode.
  • If your weapons are sheathed when you mount your horse, trying to go into rapids will dismount you (but you do get the rapids effect at least).
  • If your weapons are out, then executing rapids will put you into rapids mode.
  • If your weapons are out when you mount your horse, you will stay mounted while going into rapids mode.

1.2
  • Removed dependency that was accidentally included in the last release.

1.1
  • Fix automatic reenabling rapids ability bug.

1.0
  • Works with Morrowind & Dragon Bones
  • Added a rapids mode status icon that can be displayed on screen to tell you when you are in rapids mode or not. The gold horse is for rapids mode when rapids is on your belt. The dark horse is for when you are not in rapids mode. The purple horse is for when you tried to switch out of rapids mode while in combat - so it indicates that when you leave combat, rapids will be taken off of your bar.
  • Modified so that when you morph the skill that is supposed to be on your bar but is currently replaced by rapids, the morphed skill is restored to your bar.
  • Modified the reset on effect fade so that it only puts rapids back on the belt when the current effect fades AND you are mounted. It will not be put back on the belt automatically if you are not on your horse.
  • Completed addon description/explanation
  • Changes some of the settings descriptions
  • Release by Shadowfen

1.0Beta
  • Beta Release by Shadowfen
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Archived Files (43)
File Name
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Size
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3.2
28kB
Shadowfen
08/24/20 05:54 AM
3.1
26kB
Shadowfen
07/14/20 09:08 PM
3.0
26kB
Shadowfen
07/01/20 05:20 PM
2.15
24kB
Shadowfen
06/18/20 08:51 PM
2.14.1
24kB
Shadowfen
06/18/20 05:41 AM
2.14
24kB
Shadowfen
06/17/20 09:06 PM
2.13
24kB
Shadowfen
06/15/20 07:18 PM
2.12
24kB
Shadowfen
06/10/20 06:58 PM
2.11.7
23kB
Shadowfen
05/09/20 02:49 PM
2.11.7
23kB
Shadowfen
04/30/20 06:20 PM
2.11.6
22kB
Shadowfen
04/01/20 07:07 PM
2.11.5
23kB
Shadowfen
02/27/20 11:14 PM
2.11.4
23kB
Shadowfen
02/04/20 09:58 PM
2.11.2
23kB
Shadowfen
01/18/20 12:14 AM
2.11.1
23kB
Shadowfen
01/04/20 08:18 PM
2.11
23kB
Shadowfen
01/02/20 02:57 PM
2.10
83kB
Shadowfen
12/11/19 07:47 PM
2.9.4
21kB
Shadowfen
10/20/19 05:00 PM
2.9.3
21kB
Shadowfen
08/13/19 10:03 PM
2.9.2
21kB
Shadowfen
05/31/19 01:58 PM
2.9.1
21kB
Shadowfen
05/23/19 10:05 PM
2.9
21kB
Shadowfen
05/22/19 09:35 PM
2.8
23kB
Shadowfen
05/22/19 04:51 PM
2.8
23kB
Shadowfen
05/02/19 11:00 PM
2.7
23kB
Shadowfen
02/25/19 09:59 PM
2.6.1
23kB
Shadowfen
01/06/19 08:37 PM
2.6
22kB
Shadowfen
01/06/19 05:59 PM
2.5
22kB
Shadowfen
01/02/19 07:16 PM
2.4
21kB
Shadowfen
01/01/19 12:31 PM
2.3
67kB
Shadowfen
11/13/18 10:24 PM
2.2.1
66kB
Shadowfen
11/12/18 04:35 PM
2.2
77kB
Shadowfen
11/08/18 08:52 PM
2.1.4
65kB
Shadowfen
11/02/18 03:38 PM
2.1.3
65kB
Shadowfen
10/28/18 03:35 PM
2.1.2
65kB
Shadowfen
10/22/18 06:40 PM
2.1.1
65kB
Shadowfen
10/21/18 02:44 PM
2.0
64kB
Shadowfen
10/21/18 01:06 PM
2.0
64kB
Shadowfen
10/15/18 06:01 PM
2.0
62kB
Shadowfen
08/13/18 06:00 PM
1.3
62kB
Shadowfen
05/20/18 02:48 PM
1.2
78kB
Shadowfen
03/19/18 02:17 PM
1.1
62kB
Shadowfen
03/18/18 01:08 PM
1.0
71kB
03/08/18 11:09 PM


Post A Reply Comment Options
Unread 05/23/18, 11:07 AM  
Shadowfen
AddOn Author - Click to view AddOns

Forum posts: 84
File comments: 755
Uploads: 15
Originally Posted by Yori
don't work with summerset
What's wrong? It's working for me.
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Unread 05/25/18, 10:32 AM  
Shadowfen
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Forum posts: 84
File comments: 755
Uploads: 15
Summerset Issues

Since Summerset has come out, I have noticed some new (bugged) behaviors that have been introduced.
Basically, there is a problem with rapids mode and whether or not your weapons are sheathed which has nothing to do with if you have this (or any other addon).
  • If your weapons are sheathed, then rapids (or morphs) will unsheathe your weapons and not go into rapids mode.
  • If your weapons are sheathed when you mount your horse, trying to go into rapids will dismount you (but you do get the rapids effect at least).
  • If your weapons are out, then executing rapids will put you into rapids mode.
  • If your weapons are out when you mount your horse, you will stay mounted while going into rapids mode.
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Unread 07/01/18, 04:14 AM  
cag_dk
 
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Forum posts: 25
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Re: Summerset Issues

Originally Posted by Shadowfen
Since Summerset has come out, I have noticed some new (bugged) behaviors that have been introduced.
Basically, there is a problem with rapids mode and whether or not your weapons are sheathed which has nothing to do with if you have this (or any other addon).
  • If your weapons are sheathed, then rapids (or morphs) will unsheathe your weapons and not go into rapids mode.
  • If your weapons are sheathed when you mount your horse, trying to go into rapids will dismount you (but you do get the rapids effect at least).
  • If your weapons are out, then executing rapids will put you into rapids mode.
  • If your weapons are out when you mount your horse, you will stay mounted while going into rapids mode.
This must be a Zenimax issue, 'cos the same is reported on both "Assist Rapid Riding" original and fixed version
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Unread 08/13/18, 10:07 PM  
Shadowshire

Forum posts: 1
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Arrow Availability of Rapid Maneuver (and its morphs)

Quote: ".... When you change active bars while in Rapids-mode, the Rapid Maneuvers skill will be added to the second bar as well."

Can you please make that a configuration option? I prefer that Rapid Maneuver only be available on the first bar. Then, if I am forced to enter combat, I can switch to the second bar if I need the skill in the box for which Rapid Maneuver is configured on the first bar. On the other hand, some players might prefer to put Rapid Maneuver only on the second bar, and switch the to first bar when they want to use the skill in the box for which Rapid Maneurver is configured.

So, please make the bar or bars for which Rapid Maneuver will replace a chosen skill selectable by the player as a configuration option, which implicitly includes using RM on either bar or both bars.


Thank-you for your time and attention to this request. I haven't decided yet whether to switch from using Assisted Riding, which has always worked well for me. Often I use the key-bind to make RM available regardless of whether the character is mounted. Of course, neither an addon nor a player can change any ability assigned to a bar during combat.
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Unread 08/13/18, 10:20 PM  
Shadowfen
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Re: Availability of Rapid Maneuver (and its morphs)

Originally Posted by Shadowshire
Quote: ".... When you change active bars while in Rapids-mode, the Rapid Maneuvers skill will be added to the second bar as well."

Can you please make that a configuration option? I prefer that Rapid Maneuver only be available on the first bar. Then, if I am forced to enter combat, I can switch to the second bar if I need the skill in the box for which Rapid Maneuver is configured on the first bar. On the other hand, some players might prefer to put Rapid Maneuver only on the second bar, and switch the to first bar when they want to use the skill in the box for which Rapid Maneurver is configured.

So, please make the bar or bars for which Rapid Maneuver will replace a chosen skill selectable by the player as a configuration option, which implicitly includes using RM on either bar or both bars.


Thank-you for your time and attention to this request. I haven't decided yet whether to switch from using Assisted Riding, which has always worked well for me. Often I use the key-bind to make RM available regardless of whether the character is mounted. Of course, neither an addon nor a player can change any ability assigned to a bar during combat.
If you go into combat with Rapids on your first bar, then changing to the second bar will not put rapids on the bar because you are in combat. The change occurs when you switch bars while not in combat.
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Unread 08/14/18, 08:19 AM  
Shadowshire

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Arrow Re: Re: Availability of Rapid Maneuver (and its morphs)

Originally Posted by Shadowfen
Originally Posted by Shadowshire
Quote: ".... When you change active bars while in Rapids-mode, the Rapid Maneuvers skill will be added to the second bar as well."

Can you please make that a configuration option? I prefer that Rapid Maneuver only be available on the first bar. Then, if I am forced to enter combat, I can switch to the second bar if I need the skill in the box for which Rapid Maneuver is configured on the first bar. On the other hand, some players might prefer to put Rapid Maneuver only on the second bar, and switch the to first bar when they want to use the skill in the box for which Rapid Maneurver is configured.

So, please make the bar or bars for which Rapid Maneuver will replace a chosen skill selectable by the player as a configuration option, which implicitly includes using RM on either bar or both bars.


Thank-you for your time and attention to this request. I haven't decided yet whether to switch from using Assisted Riding, which has always worked well for me. Often I use the key-bind to make RM available regardless of whether the character is mounted. Of course, neither an addon nor a player can change any ability assigned to a bar during combat.
If you go into combat with Rapids on your first bar, then changing to the second bar will not put rapids on the bar because you are in combat. The change occurs when you switch bars while not in combat.

Correct. So what is your point? Please re-read what I wrote. I want the option to choose ONE BAR on which to activate Rapid Maneuver and NOT activate it also on the other ability bar, too. I do NOT want RM on the other bar ever. Period.
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Unread 08/15/18, 04:10 AM  
Shadowfen
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Re: Re: Re: Availability of Rapid Maneuver (and its morphs)

Originally Posted by Shadowshire
Originally Posted by Shadowfen

If you go into combat with Rapids on your first bar, then changing to the second bar will not put rapids on the bar because you are in combat. The change occurs when you switch bars while not in combat.

Correct. So what is your point? Please re-read what I wrote. I want the option to choose ONE BAR on which to activate Rapid Maneuver and NOT activate it also on the other ability bar, too. I do NOT want RM on the other bar ever. Period.
I was contemplating your request. I merely pointed out a work-around that you could use in the mean time.
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Unread 08/23/18, 03:11 PM  
Shadowshire

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Arrow Fast Ride 1.3.1 - Add-on removes ability from ability bar

First of all, I configured Fast Ride to put the Rapid Maneuver (morph) icon in the 3rd slot of the ability bar (on the first ability bar) instead of the default 1st slot.

After Fast Ride loaded and I chose to summon the mount, the Rapid Maneuver morph icon was displayed in the 3rd slot on the first ability bar.

After my character dismounted, the Rapid Maneuver icon disappeared from the 3rd slot of the ability bar. However, the ability which I had in the 1st slot also disappeared, leaving it empty.

(I have resumed using Assist Rapid Riding instead ....)
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Unread 09/22/18, 02:36 AM  
Scootworks
 
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Re: Fast Ride 1.3.1 - Add-on removes ability from ability bar

Originally Posted by Shadowshire
First of all, I configured Fast Ride to put the Rapid Maneuver (morph) icon in the 3rd slot of the ability bar (on the first ability bar) instead of the default 1st slot.

After Fast Ride loaded and I chose to summon the mount, the Rapid Maneuver morph icon was displayed in the 3rd slot on the first ability bar.

After my character dismounted, the Rapid Maneuver icon disappeared from the 3rd slot of the ability bar. However, the ability which I had in the 1st slot also disappeared, leaving it empty.

(I have resumed using Assist Rapid Riding instead ....)
i don’t know your mental issue. the last sentence is totally garbage. nobody cares what addon you are using!
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Unread 09/23/18, 11:09 AM  
daggith

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It looks like there may be a bug when you have the addon set to replace the skill Destructive Reach.

I'm guessing that this may be because the skill gets renamed on your bar depending on what type of staff you have equipped. For me, the skill is called Frost Reach on my bar because I have a frost staff, even though it remains named Destructive Reach in the skills menu. The addon replaces Frost Reach/Destructive Reach with Rapid Maneuver, but does not switch back to Frost Reach/Destructive Reach afterwards.

Edit: The same issue occurs with Elemental Blockade/Blockade of Frost.
Last edited by daggith : 09/23/18 at 11:10 AM.
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Unread 09/23/18, 03:03 PM  
Shadowfen
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Originally Posted by daggith
It looks like there may be a bug when you have the addon set to replace the skill Destructive Reach.

I'm guessing that this may be because the skill gets renamed on your bar depending on what type of staff you have equipped. For me, the skill is called Frost Reach on my bar because I have a frost staff, even though it remains named Destructive Reach in the skills menu. The addon replaces Frost Reach/Destructive Reach with Rapid Maneuver, but does not switch back to Frost Reach/Destructive Reach afterwards.

Edit: The same issue occurs with Elemental Blockade/Blockade of Frost.
Thank you! I'll look into that. I forgot that some of the skills get renamed/reassigned based on you weapon's elemental type. That could be what I've been missing!
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Unread 09/28/18, 10:24 PM  
Shadowfen
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Originally Posted by daggith
It looks like there may be a bug when you have the addon set to replace the skill Destructive Reach.

I'm guessing that this may be because the skill gets renamed on your bar depending on what type of staff you have equipped. For me, the skill is called Frost Reach on my bar because I have a frost staff, even though it remains named Destructive Reach in the skills menu.
You are exactly correct. Skills like that which rename based on a weapon type (frost, etc). Cannot be placed back on the bar because zenimax does not give access to the info I need to put it on the bar again. I'm looking at options, but one of those is to prevent fast ride from putting rapids on the bar if one of the problematic skills is in its slot.

Until then, I must recommend that you not try to use those changeable skills in the slot that you want rapid to visit in.
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Unread 10/18/18, 05:10 AM  
Lupidu

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For me the addon won't do anything and most of the settings are greyed out. Looks like it won't find the skill? Perhaps because of an "ö" in the skill name in german?

The skill is in you variable database:
Code:
                        [38566] = 
                        {
                            ["abilityId"] = 38566,
                            ["skillType"] = 6,
                            ["abilityIndex"] = 2,
                            ["abilityName"] = "hastiges Manöver^n",
                            ["skillIndex"] = 2,
                        },
But on debugging I just get "No such skill 39630" in chat.

oh and here is a german translation for your work: de.lua.

thanks
Lupidu
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Unread 10/18/18, 03:04 PM  
Shadowfen
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Originally Posted by Lupidu
For me the addon won't do anything and most of the settings are greyed out. Looks like it won't find the skill? Perhaps because of an "ö" in the skill name in german?

The skill is in you variable database:
Code:
                        [38566] = 
                        {
                            ["abilityId"] = 38566,
                            ["skillType"] = 6,
                            ["abilityIndex"] = 2,
                            ["abilityName"] = "hastiges Manöver^n",
                            ["skillIndex"] = 2,
                        },
But on debugging I just get "No such skill 39630" in chat.

oh and here is a german translation for your work: de.lua.

thanks
Lupidu
The addon does not go by skill names so the ö does not matter. (The names are just helpful for debugging.)

The "No such skill 39630" means that FastRide cannot find out the skillType, skillIndex, abilityIndex for whatever skill 39360 is that is already on the bar in the rapids slot - that likely means it is one of the skills that cannot be put back on the bar by FastRide after it gets removed for rapids to take its place. Most of the destruction staff skills are especially prone to this.

Your option is to change the rapids slot in options to another slot which does not have a troublesome skill in it, or move the skill that you currently have in the rapids slot somewhere else and put a different skill in the rapids slot that FastRide can work with.

It's possible (though unlikely) that you just morphed whatever skill 39630 is from something else - so FastRide does not know about it. You can check that by doing a /fastride rescan (I believe that's correct - I'm not on my own computer right now). That will cause FastRide to walk the skill tree again to see which skills you have now. If you don't explicitly rescan, it will happen automatically the next time that the UI is reloaded.

Thank you for the German translation! I will add it when I get back to my computer again.

(Also, many settings - particularly ON/OFF settings - will be greyed out when set to OFF, but you can still select them to turn them ON.)
Last edited by Shadowfen : 10/21/18 at 10:36 AM.
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Unread 10/19/18, 03:06 AM  
Lupidu

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Still doesn't work for me.
Seems, that is something with the german (or not english) client. When I start the game in english, the addon works.
But there I found a bug too, when second bar is equipped and you mount, the numbered skill is replaced, but it won't turn back. Not after activate nor after dismounting. So I had to equip the original skill manual.
When first bar is equipped, it seems to work like intendet.

For the other bug with my client, I give you a screenshot.
First, the greyed out settings aren't clickable. So I can't switch them.
Furthermore, even when no destruction staff ability is equipped, the error message still says, that it can't find the strange abilty 39630.
Last edited by Lupidu : 10/19/18 at 03:09 AM.
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