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Compatibility:
Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
Updated:04/13/24 11:37 AM
Created:06/25/16 12:39 AM
Monthly downloads:52,914
Total downloads:3,470,507
Favorites:1,766
MD5:
9.3.0
Votan's Minimap  Popular! (More than 5000 hits)
Version: 2.0.7
by: votan [More]
DependenciesDescription
This addon reactivates the mini map from ZOS. Thus the mini map does not do less, but also not more than the built-in world map, because it is the built-in world map.

No artificial synchronization of (custom) pins between mini map and world map. All kind of pins are supported by design.
But also no border pins or rotation mode and such features. My mini map is intended to be lightweight and fast.
  • Includes world map performance tweaks, which can be disabled for performance comparison.
    The tweaks changing the pin rendering to utilize the CPU up to a framerate of 75 only. Seeing the pins rendered over time is not a sign of overload of this addon, but a compensation of others.
  • Conflicts with other mini maps can be expected. Therefore the mini map can be disabled to use the tweaks only.
  • I do not recommend to use the AUI mini map module at the same time as mine.
  • Gamepad support, but limited due to lines in ZOS source code, they call a "total hack" themself:
    Positioning and resizing in keyboard mode only.
  • The window is resizable via mouse. (this code is written by ZOS, not me)

If you think you need a full-featured mini map try the MiniMap by Fyrakin.

@Shinni did a great job creating a plug-in for a Circular Votan's Mini Map.
And if you want to show group pins in different colors and/or icons, such as showing a different color for dead players, you may want to use Votan's Group Pins.

Providing a mini map can be an unthankful job. I guess Fyrakin could sing a song or two. Therefore I can't resist to say:
The addon works well for me. Otherwise I would not have released it. If you think you have performance problems due to this addon, help tracking down or stop using.
Frame freezes are most likely coming from an addon providing a lot of pins without taking care about creating even a simple pin takes some time multiplied by hundreds.
In this case the author of that addon can make it more mini map friendly, only.

Thanks to @scootworks, @Anceane and @Drakanwulf for testing

Remarks
  • There are key-bindings to toggle the mini map on/off. For technical reasons the toggle while at siege weapons needs its own key-binding. But you can re-use the same key.
  • If you feel dissatisfied with the second main menu entry for "Addons", take a look at Harven's AS to LAM adapter.
  • In order to move or resize the window, you need to go to the mouse-cursor mode. You can do this by pressing the key-bind for mouse-cursor mode, which is "." (dot) by default. Or you press "Enter" as if you want to start chatting.
    Once you have the mouse pointer you can drag the window with the title-bar and bottom-bar. Or resize it using the border. The mouse pointer will change. Like in Windows. (And I guess MAC, too )

ToDo
- Customize pin scaling Done. => Extra settings page.
- Try to enable tooltips: Update: Found a real, real hacky way. Gamepad mode is wonky. One has really have to think about going this way.
version 2.0.7:
- Fixed the hide map title option. (None font option)
- Try fixing issues with bad map locations reported.

version 2.0.6:
- API bump for U40.
- Handle ingame "missing map" bug.

version 2.0.5:
- Added SHIFT key for zoom-in/out fives times faster.

version 2.0.4:
- Update for Necrom.
- LibGPS 3.3.0 required.
- New option: "Show On Top".

version 2.0.3:
- Fixed sticky POI map pims.
- Updated mini map titles: Showing dungeon difficulty and campaigns.

version 2.0.2:
- API bump.
- Fixed issue with update 37.

version 2.0.1:
- Removed legacy code.
- Fixed sticky POI pins. (Hopefully)

version 2.0.0:
- Dropped support for TweakIt.
- Update for "Firesong".

version 1.8.5:
- Japanese translation. Thanks to @snorunt361.
- Update to French translation. Thanks to @lexo1000.

version 1.8.4: Fixed fonts issue due to recent changes by ZOS.

version 1.8.3: Fixed minor bug with reseting custom styles.

version 1.8.2:
- Fixed issue with floor buttons.

version 1.8.1:
- Fixed issue with switching gamepad mode. (As far as I can test)

version 1.8.0:
- Update to API 101032.

version 1.7.8:
- Allow to show/hide real-time and in-game time separately.

version 1.7.7:
- Russian translation update. Thanks to @lucelem.
- Update code to use WORLD_MAP_MANAGER.
- Fixed covering top level windows like "displayleads".

version 1.7.6:
- Update to API 100033 "Markarth".

version 1.7.5:
- Another try to fix battleground zoom.
- LibDebugLogger support.
- Changing draw delay for POIs, if world map is open, to 25ms from 200ms.
- Reverting the custom pin draw auto delay.

version 1.7.4:
- Reverted fix for pan to player in non-square map window. (Causing jitter. Fix will not work.)

version 1.7.3:
- Fixed Compass settings.

version 1.7.2:
- Update to API 100032 "Stonethorn".
- Fixed pan to player in non-square map window. (Beta)
- Fixed not zooming out to show dig zones.

version 1.7.1:
- Switched to a master on/off toggle. Revisit your settings and key-bindings.

version 1.7.0:
- Hopefully fixed the new scrying system: Handling new scene SCRYING_SCENE.
- Use new a WORLD_MAP_MANAGER.

version 1.6.9:
- Battleground zoom. But without testing. I don't do PvP.
- Say bye-bye to LibStub.

version 1.6.8: Sync built-in setting "Keep Square" across characters, which makes it account-wide. You may have to toggle it one last time.

version 1.6.7:
- For the peace of mind I changed to a simple camera heading from current view angle. And: No, I will not offer both as an option.

version 1.6.6:
- Limit "Field of View" indicator angle to 140 degrees maximum.

version 1.6.5:
- Added missing texture to zip.

version 1.6.4:
- Fixed overseen use of LibStub.

version 1.6.3:
- Update to API 100029 "Dragonhold".
- New option: Show Field of View. As requested.

version 1.6.2:
- There is a bug in LibHarvensAddonSettings, which I fixed for myself. Until Harven fixes it, the feature is disabled again. Sorry.

version 1.6.1:
- Update to API 100028 "Scalebreaker".

version 1.6.0:
- Update to API 100027 "Elsweyr".
- Custom pin sizes.

version 1.5.1:
- New option: Asynchronous Update is optional, now. Try it.

version 1.5.0:
- Update to API 100026 "Wrathstone".
- Allow to fix Mini Map at current mouse pointer position like setting a waypoint.
- Tweaked dead-zone handling of the zone/sub-zone toggling.

version 1.4.14:
- new option: Show Full Title. As requested by @mav1234.

version 1.4.13:
- Fixed gamepad levels buttons.

version 1.4.12:
- The fix of 1.4.10 introduced a new bug, that sometimes the mini map stops following the player pin.

version 1.4.11:
- The fix of 1.4.10 introduced a new bug, that does not allow to hide the mini map once the world map was shown.

version 1.4.10:
- Fixed leaving fast travel mode on dismounting. Thanks to @Jhenox.

version 1.4.9:
- Fixed overseen change to POIs.

version 1.4.8:
- Fixed gamepad hacks.

version 1.4.7:
- Update for "Murkmire".
- Update to LibAsync rev 1.8.
- Compabitility with PerfectPixel.

version 1.4.6:
- Fixed mini map keeps stuck in drag-scroll mode.
- Added russian translation. Thanks to KiriX.
- Improved support for language-packs. Thanks to TERAB1T.
- New option: Keep Square. Finally found a way to change ZOS' pan&zoom for retangluar mini maps.

version 1.4.5:
- Update LibHarvensAddonSettings rev 7.2. Fixed color picker settings.

version 1.4.4: Fixed dependency typo, which prevents addon gets loaded.

version 1.4.3:
- Update to API 100024 "Wolfhunter".
- Update to LibAsync rev 1.7.
- New library load structure.
- New behavior: Mounted Zoom is a scale factor, now. You may need to re-adjust this value to your preferences.

version 1.4.2:
- Fixed bug which would cause trouble with WaypointIt.

version 1.4.1:
- Store zoom factors scale and limitedScale in VOTANS_MINIMAP. Requested by Shinni.
- Fixed fast travel to "The Harborage".

version 1.4.0:
- Fixed settings reset to default.
- Added LibQuickPin for faster pins drawing in World Map and Minimap. Thanks to @Shinni.
- API bump 100023 "Summerset".

version 1.3.5:
- All settings, expect toggle state, account-wide: Zoom key-binds did use wrong settings.
- Fixed icon size scaling.
- Hopefully fixed the Cyrodiil zone caption update. Part 3.

version 1.3.4:
- Fixed "Show while Mounted".

version 1.3.3:
- Hopefully fixed the Cyrodiil zone caption update. Part 2.
- Update to LibAsync rev 1.6: Take cake of V-Sync on/off.
  • For V-Sync on, the target frame rate is bit higher than 60fps.
  • For V-Sync off, the frame limiter value (default 100fps) is used for target frame rate.

- All settings, except toggle state, account-wide.

version 1.3.2:
- Fixed wrong pins. Part 2.
- Hopefully fixed the Cyrodiil zone caption update.

version 1.3.1:
- Fixed wrong pins
- Hopefully fixed hooking pins. Like "Hide Preview Houses".

version 1.3.0:
- Update to LibAsync rev. 1.5.
- Allow to set a waypoint with ctrl left-click in minimap.
- Reworked tweaks.

version 1.2.5:
- API bump for "Dragon Bones".
- Renamed from "Mini Map" to "Minimap" for better addon search results.

version 1.2.4:
- Fixed an issue with map change ping pong in some sub zones at the edges.

version 1.2.3:
- Adding a deadzone to sub-zone map swapping.
- Hopefully better "Show On Mounted" key-bind toggling.

version 1.2.2:
- Prevent "Joviex's Addon Settings Transfer (Updated)" false detects the addon as settings useable for transfer.

version 1.2.1:
- API bump for Clockwork City.

version 1.2.0:
- Update for "Horns of the Reach".
- Layer mini map under bounty meter.
- Zoom key-bindings at siege.

version 1.1.9:
- Fixed a typo for settings tooltip.
- New option for title at the bottom bar.

version 1.1.8:
- LibAsync 1.4: Boost mode for menu scenes. The boost mode shifts the priority from framerate to Lua speed.
- Localization. Thanks to @lexo1000 for french translation.

version 1.1.7:
- Fixed Show Siege settings.

version 1.1.6:
- Fixed Mounted Zoom factor settings.

version 1.1.5:
- Zoom factors and show states are per character, now. But taking over former account-wide settings. I did not expect that to be so important. Sorry.
* If the character was not loaded before already.
- Update to LibASync 1.3.

version 1.1.4:
- Localization. Thanks to @lexo1000 for french translation.
- Zoom factors and show states are per character, now.

version 1.1.3:
- update to LibAsync 1.2: Low framerate mode, fix bug in Delay.
- Fix potential issue with detecting LibGPS.
- New option to show/hide compass, if mini map is shown on HUD.

version 1.1.2:
- LibAsync rev 1.1: New target framerate 75.
- Back to render method of v1.1.0 with new LibAsync.
- Fixed missing map update for Cyrodiil specific pins.
- Added debug option to show frame freeze warning.

version 1.1.1:
- Deleted unused files.
- Reverted rendering tweaks, which could make the addon "heavier".

version 1.1.0:
- Better support for LibGPS.
- Limited gamepad support. Thanks to @Shinni.
* Limitation: Positioning and resizing can be done in keyboard mode only.
- New option to suppress Zone change annoucement in upper right corner.
- Use LibAsync for asynchronous programming.
- New option: time format.

version 1.0.10:
- Added optional dependency to TrueExploration for compatibility.
- Fixed another small issue with "Show on Map".

version 1.0.9:
- New option to choose either or not to zoom to player.

version 1.0.8:
- Changed clamped-to-screen-insets, requested by F-Lambda
- Fixed pins were keeping mouse-over-size.

VotansMiniMap v1.0.7:
- Update to LAM2 rev 23
- ESO 2.7 "Homestead" ready
- Thanks to @Chip, I can use new world map functions to move the map faster to player position

version 1.0.6:
- Better unsupport of gamepad mode: World map is not broken, if switching to gamepad mode.
* Still no change to World Map code from ZOS. Gamepad support still not possible.
- Reworked "Spread over time" calculations: Don't be too restrictive for framerates 60+.
- As map pins are larger now, they are made smaller on mini map.

version 1.0.5:
- Restore player pin level. (Hopefully)
- Hide map in gamepad mode.
- Scale unit pins, but not below configured minimum.
- Tweak change: Multiple calls to UpdatePinsForMapSizeChange are buffered, but the update itself is not spread over time anymore.
- ESO 2.6 'One Tamriel' ready.

version 1.0.4:
- Allow to hide floor buttons.
- Show player location name in title.
- Added thin shadow to title bar font.
- Zoom level for sub-zones and dungeons
- key-binds to adjust zoom directly
- New Style "Modern"

version 1.0.3:
- More options: Allow to lock window position
- Drag with the bottom bar, too.
- Auto size pins on zoom less than 1.
- Key-binds to change zoom factor while key is pressed, as suggested by @Baertram.
- Fixed missing zoom if using wayshrine in subzone. (Hopefully)

version 1.0.2:
- Again, more appearance options: Title font, size, color.

version 1.0.1:
- More appearance options. (Yes, yes, more will come)
- Fixed map pin filter for Cyrodiil.
- Fixed compatibility issue with Dolgubon's Lazy Writ Crafter.
- Update 11 (Shadows of the Hist) ready.

version 1.0.0:
- initial
Optional Files (2)
File Name
Version
Size
Author
Date
Type
1.0.0
504kB
08/04/23 05:48 PM
Addon
1.11
317kB
05/04/22 11:21 PM
Addon


Archived Files (80)
File Name
Version
Size
Uploader
Date
2.0.6
34kB
votan
10/15/23 02:48 AM
2.0.5
34kB
votan
08/26/23 07:05 AM
2.0.4
34kB
votan
06/08/23 07:28 AM
2.0.3
34kB
votan
04/01/23 10:37 AM
2.0.2
46kB
votan
02/11/23 08:01 AM
2.0.1
33kB
votan
11/05/22 10:39 AM
2.0.0
46kB
votan
10/23/22 08:58 AM
1.8.5
33kB
votan
06/05/22 08:06 AM
1.8.4
30kB
votan
05/14/22 06:32 AM
1.8.3
30kB
votan
02/12/22 09:35 AM
1.8.2
30kB
votan
12/05/21 10:04 AM
1.8.1
30kB
votan
11/28/21 08:15 AM
1.8.0
30kB
votan
10/02/21 11:38 AM
1.7.8
30kB
votan
04/18/21 07:53 AM
1.7.7
30kB
votan
01/16/21 10:02 AM
1.7.6
29kB
votan
11/02/20 04:41 AM
1.7.5
29kB
votan
08/16/20 01:06 PM
1.7.4
29kB
votan
08/15/20 09:19 AM
1.7.3
29kB
votan
08/07/20 01:17 PM
1.7.2
29kB
votan
07/31/20 01:57 PM
1.7.1
29kB
votan
07/05/20 08:58 AM
1.7.0
29kB
votan
05/31/20 05:11 AM
1.6.9
40kB
votan
02/28/20 02:11 PM
1.6.8
40kB
votan
12/02/19 12:24 PM
1.6.7
40kB
votan
11/23/19 12:45 PM
1.6.6
40kB
votan
11/17/19 04:37 AM
1.6.5
40kB
votan
11/12/19 02:13 PM
1.6.4
40kB
votan
11/09/19 10:43 AM
1.6.3
41kB
votan
10/19/19 08:26 AM
1.6.2
40kB
votan
08/13/19 02:13 PM
1.6.1
40kB
votan
08/12/19 11:13 AM
1.6.0
40kB
votan
05/18/19 08:08 AM
1.5.1
45kB
votan
02/05/19 12:49 PM
1.5.0
45kB
votan
02/03/19 08:59 AM
1.4.14
44kB
votan
01/13/19 01:22 PM
1.4.13
44kB
votan
11/17/18 10:53 AM
1.4.12
44kB
votan
11/10/18 10:48 AM
1.4.11
44kB
votan
10/30/18 01:34 PM
1.4.10
44kB
votan
10/28/18 11:36 AM
1.4.9
44kB
votan
10/22/18 11:51 AM
1.4.8
44kB
votan
10/20/18 10:34 AM
1.4.7
44kB
votan
10/13/18 09:22 AM
1.4.6
41kB
votan
09/16/18 08:12 AM
1.4.5
39kB
votan
08/13/18 02:11 PM
1.4.4
39kB
votan
08/13/18 12:19 PM
1.4.2
33kB
votan
05/20/18 08:39 AM
1.4.1
33kB
votan
05/04/18 01:20 PM
1.4.0
33kB
votan
04/26/18 11:58 AM
1.3.5
31kB
votan
04/02/18 11:20 AM
1.3.4
31kB
votan
04/02/18 08:17 AM
1.3.3
31kB
votan
03/30/18 08:29 AM
1.3.2
31kB
votan
03/22/18 02:54 PM
1.3.1
31kB
votan
03/17/18 11:51 AM
1.3.0
31kB
votan
03/14/18 11:55 AM
1.2.5
31kB
votan
02/04/18 02:41 AM
1.2.4
31kB
votan
12/26/17 01:09 PM
1.2.3
31kB
votan
12/13/17 01:04 PM
1.2.2
30kB
votan
10/31/17 02:53 AM
1.2.1
30kB
votan
10/22/17 01:21 PM
1.2.0
30kB
votan
07/20/17 12:03 AM
1.1.9
30kB
votan
07/01/17 05:39 AM
1.1.7
30kB
votan
05/19/17 11:00 AM
1.1.6
30kB
votan
05/18/17 01:28 PM
1.1.5
30kB
votan
05/18/17 12:54 PM
1.1.4
29kB
votan
05/17/17 11:08 PM
1.1.3
25kB
votan
04/09/17 03:06 PM
1.1.2
25kB
votan
04/02/17 03:39 AM
1.1.1
25kB
votan
03/25/17 02:21 PM
1.1.0
27kB
votan
03/15/17 02:09 PM
1.0.10
21kB
votan
02/25/17 02:21 PM
1.0.9
21kB
votan
02/12/17 05:59 AM
1.0.8
21kB
votan
02/11/17 09:56 AM
1.0.7
21kB
votan
02/03/17 12:04 PM
1.0.6
21kB
votan
11/20/16 08:52 AM
1.0.5
21kB
votan
09/07/16 11:07 AM
1.0.4
19kB
votan
07/16/16 07:54 AM
1.0.3
19kB
votan
07/09/16 06:13 AM
1.0.2
18kB
votan
07/03/16 11:58 AM
1.0.1
17kB
votan
06/28/16 11:44 PM
1.0.0
16kB
votan
06/25/16 12:39 AM


Post A Reply Comment Options
Unread 02/09/17, 04:00 PM  
F-Lambda

Forum posts: 1
File comments: 82
Uploads: 0
Exclamation Border/Edge Placement

Is it possible for you to adjust the borders of how far it can go? At the moment, the minimap cannot go all the way up to the edge of the screen, so it leaves a small gap that I find very distracting. See attached picture.

Edit: Fixed image link.

Last edited by F-Lambda : 02/09/17 at 04:05 PM.
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Unread 02/04/17, 03:02 AM  
votan
 
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Originally Posted by Shinni
Lua Code:
  1. local origLeft = GAMEPAD_WORLD_MAP_TOOLTIP_FRAGMENT.control.GetLeft
  2. local wantedSize = 200
  3.  
  4. GAMEPAD_WORLD_MAP_TOOLTIP_FRAGMENT.control.GetLeft = function(self)
  5.     _, error_msg = pcall(function() error("") end)
  6.     local lineNumber = string.match(error_msg, "WorldMap.lua:(%d*): in function 'GetGamepadAdjustedMapDimensions'")
  7.     if lineNumber then -- this function was called from the GetGamepadAdjustedMapDimensions function
  8.         local right = GAMEPAD_WORLD_MAP_INFO_FRAGMENT.control:GetRight()
  9.         local padding = 50
  10.         -- the GetGamepadAdjustedMapDimensions function will call:
  11.         -- local newMapWidth = left - right - padding
  12.         -- so we change our result to:
  13.         return wantedSize + right + padding
  14.     end
  15.     return origLeft(self)
  16. end
Really good idea. Hacking the hack with a hack.
I play around with this. Thanks, Shinni!
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Unread 02/03/17, 01:17 PM  
Shinni
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Forum posts: 167
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Originally Posted by votan
Originally Posted by DeanGrey
Disregard. Somehow missed the bit about controller support. Shame.
This part of ZOS code prevents me from gamepad support:
Code:
local function GetGamepadAdjustedMapDimensions()
It is called here, which does not allow me to size the mini map:
Code:
local function SetMapWindowSize(newWidth, newHeight)
    if(IsInGamepadPreferredMode()) then
        newWidth, newHeight = GetGamepadAdjustedMapDimensions()
    end
All functions unreachable from outside.
I think I have a (very ugly) solution for your gamepad UI problem.
The local GetGamepadAdjustedMapDimensions function calls the globally available GAMEPAD_WORLD_MAP_TOOLTIP_FRAGMENT.control.GetLeft function.
It's possible to modify the function in such a way, that it returns a special value only if it was called by the GetGamepadAdjustedMapDimensions function.
This way you can make GetGamepadAdjustedMapDimensions return your desired value, without affecting any other code/addons that might call GAMEPAD_WORLD_MAP_TOOLTIP_FRAGMENT.control.GetLeft.

Here is an example:
Lua Code:
  1. local origLeft = GAMEPAD_WORLD_MAP_TOOLTIP_FRAGMENT.control.GetLeft
  2. local wantedSize = 200
  3.  
  4. GAMEPAD_WORLD_MAP_TOOLTIP_FRAGMENT.control.GetLeft = function(self)
  5.     _, error_msg = pcall(function() error("") end)
  6.     local lineNumber = string.match(error_msg, "WorldMap.lua:(%d*): in function 'GetGamepadAdjustedMapDimensions'")
  7.     if lineNumber then -- this function was called from the GetGamepadAdjustedMapDimensions function
  8.         local right = GAMEPAD_WORLD_MAP_INFO_FRAGMENT.control:GetRight()
  9.         local padding = 50
  10.         -- the GetGamepadAdjustedMapDimensions function will call:
  11.         -- local newMapWidth = left - right - padding
  12.         -- so we change our result to:
  13.         return wantedSize + right + padding
  14.     end
  15.     return origLeft(self)
  16. end

and what it looks like ingame:
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Unread 01/23/17, 02:43 AM  
votan
 
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Originally Posted by DeanGrey
Disregard. Somehow missed the bit about controller support. Shame.
This part of ZOS code prevents me from gamepad support:
Code:
local function GetGamepadAdjustedMapDimensions()
It is called here, which does not allow me to size the mini map:
Code:
local function SetMapWindowSize(newWidth, newHeight)
    if(IsInGamepadPreferredMode()) then
        newWidth, newHeight = GetGamepadAdjustedMapDimensions()
    end
All functions unreachable from outside.
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Unread 01/23/17, 01:20 AM  
DeanGrey
 
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Disregard. Somehow missed the bit about controller support. Shame.
Last edited by DeanGrey : 01/23/17 at 01:52 AM.
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Unread 11/13/16, 04:11 AM  
votan
 
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Some additional infos:
  1. Drawing the map the first time after (re-)load UI takes a bit longer, because the pin controls must be allocated first.
  2. Drawing pins is delayed, if 75% of the frame time is already used. There is a skip counter increasing the threshold everytime drawing was delayed.
  3. Additional addons hooking CreatePin can increase the CPU load and therefore the delay. e.g. WaypointIt or mini maps not using the world map directly.
If you like to, you can try to play around with lines like this:
spendTime =(500 + skipCounter) / GetFramerate()

500 is 50% of 1000ms (for World Map, the skipCounter is set to 250) => 75%
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Unread 11/11/16, 12:14 PM  
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Originally Posted by QuadroTony
hey votan! just fyi, World Map Tweaks can cause this delay in pins to appear on the map
Yes. Indended behavior. Pin creation is spread for time: 16 Wayshrines/33ms (2 frames at 60Hz) to interrupt the creation to let the 3D engine draw a new frame to keep fps up.
The tweaks can be disabled separately.

The problem is there are 270 fast travel nodes, those visibility is checked for every map.
270/16*33ms = 556ms ~ 1/2s
Last edited by votan : 11/11/16 at 12:29 PM.
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Unread 11/11/16, 09:54 AM  
QuadroTony
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hey votan! just fyi, World Map Tweaks can cause this delay in pins to appear on the map
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Unread 09/28/16, 12:46 AM  
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Originally Posted by frickinmuck
Votan I think you're a god among men - love this add-on and love the fishing one you did as well. Thanks for all your hard work.

I'm wondering, is there any way around the fixed aspect ratio scaling (i.e. is there any way to adjust the height and width separately)?

Many thanks.
Thank you
I tried that already. Yes, there is a "keepSquare" switch in the World-Map. But guess what, panning to player pin does not work, if the map is not square...
I can't change that, because it is private/local. The drawback of not having full control.

I will post a wishlist to chip, later.
/edit: done. http://www.esoui.com/forums/showthread.php?t=6533
Last edited by votan : 09/28/16 at 12:02 PM.
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Unread 09/27/16, 04:55 PM  
frickinmuck

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Votan I think you're a god among men - love this add-on and love the fishing one you did as well. Thanks for all your hard work.

I'm wondering, is there any way around the fixed aspect ratio scaling (i.e. is there any way to adjust the height and width separately)?

Many thanks.
Last edited by frickinmuck : 09/27/16 at 04:56 PM.
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Unread 09/14/16, 06:27 AM  
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Originally Posted by votan
Originally Posted by Eldorhaan
HI Votan, your minimap is awesome but can you do as the AUI behavior is doing, concerning the centering of the map. AUI stick to the border of the map especially in the cave and dungeon, when you reach the border of the map, it stop to center it on your character.
Thanks
Well, I don't handle the texture positioning, that is ZOS code. The pan&zoom code is private/local. I check, if I can hook. But I can't promise.

By the way, I have an idea already. But have to check how well it will work.
Hi Votan, it's like there is border especially in dungeon, if the default zoom can set to those borders, and when you reach the border, camera stop centering, I don't know if can set up like a layer or something like this. If so you will be my hero !!!
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Unread 09/12/16, 01:28 AM  
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Originally Posted by Eldorhaan
HI Votan, your minimap is awesome but can you do as the AUI behavior is doing, concerning the centering of the map. AUI stick to the border of the map especially in the cave and dungeon, when you reach the border of the map, it stop to center it on your character.
Thanks
Well, I don't handle the texture positioning, that is ZOS code. The pan&zoom code is private/local. I check, if I can hook. But I can't promise.

By the way, I have an idea already. But have to check how well it will work.
Last edited by votan : 09/12/16 at 01:29 AM.
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Unread 09/11/16, 04:15 PM  
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HI Votan, your minimap is awesome but can you do as the AUI behavior is doing, concerning the centering of the map. AUI stick to the border of the map especially in the cave and dungeon, when you reach the border of the map, it stop to center it on your character.
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Unread 09/08/16, 10:56 PM  
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Originally Posted by GrumpStump
This is still the only minimap I use. I truly appreciate the work that has gone into this, and will continue to use it!

Thanks Again


GrumpStump
Thank You GrumpStump
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Unread 09/07/16, 04:44 PM  
GrumpStump

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This is still the only minimap I use. I truly appreciate the work that has gone into this, and will continue to use it!

Thanks Again


GrumpStump
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