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Updated: 06/05/21 10:08 AM
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Compatibility:
Markarth (6.2.5)
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:06/05/21 10:08 AM
Created:04/15/14 09:21 PM
Monthly downloads:2,574
Total downloads:565,448
Favorites:754
MD5:
Categories:Combat Mods, Action Bar Mods, Graphic UI Mods, PvP
Greymind Quick Slot Bar  Popular! (More than 5000 hits)
Version: v2.6.4
by: bsrealm, ivanwfr

Check beta updates in the Comments section
last version always on GitHub

An in-combat complement to the Quickslot Radial Menu
  • Each Profile contains five custom Presets of up to eight equipped Slots.
  • One Profile for each of your characters.
  • And one for an Account-wide configuration you can access from any of your characters.
  • All Settings are saved after each session and restored at login.
And I totally approve Miss Bizz YouTube video about GQSB .. (a bit outdated but cute enough)


1. LAYOUT OPTIONS
  • You can drag an Unlocked-UI corner to visualize from one up to 8 Quick Bar Slot buttons
  • 1x8, 8x1, 2x3, .. Row x Col .. (8 cells max)

2. COLORS CUES
  • Button border Red = low-item-count ALERT
  • Button border Yellow = low-item-count WARNING

3. LABELS
  • Item count
  • Slot number
  • Slot hotkey

4. CUSTOM LAYOUT OPTIONS
  • Buttons-size
  • Labels font size
  • Labels position (left center right .. above middle below)

5. UI VISIBLITY OPTIONS
  • Visible when In-combat only
  • Visible when Reticle is showing (i.e. no interface-menu on screen)
  • Visible Always
  • Visible Never
  • Visible Blink changes
  • Visible FORCED (sneak a peek)
  • Visible BLOCKED (get out of the way)

6. HOTKEYS OPTIONS
  • Preset swap P1..P5 (while not IN-COMBAT)
  • UI-Display FORCED .. (temporary visible)
  • UI-Display BLOCKED .. (temporary hidden)
  • SELECT slot 1 .. Slot 8
  • Previous Item
  • Next Item
  • Reload UI
  • Clear Chat

7. ACTIVATION (i.e. Select, and display, the ITEM your next [Q] activation will use)
  • From a clicked Button
    and..or
  • From each slot Hotkey (Controls config menu)

8. And the Settings menu has more (with tooltips and warnings)
  • auto-select-next
  • auto-wrap
  • action-sounds
  • translucency
  • hide-game-action-bar-quick-slot (at the left of the action bar)
  • Activate Account-wide or Character's profile
  • In-combat delayed Preset swap (at the end of a fight)
  • Static Preset (changes won't be saved - so you can make a mess and restore anytime , possibly just at the
    end of a fight)

9. Pre-release on GitHub
Some corrections could be underway and, until next release, some In-Progress
version could be accessible on GitHub.


When you deploy a master zip from GitHub, the result should be a single folder
named after the Addon's name, under your live/Addons/ folder.


There should be no piled up folders such as GreymindQuickSlotBar/GreymindQuickSlotBar

Like so for W7:

%USERPROFILE%/Documents/Elder Scrolls Online/live/AddOns/GreymindQuickSlotBar

you can try an copy-paste this line in File-Explorer

Screenshots

1. UI 3x2

2. UI 1x8

3. Unlocked UI resizing

4. Controls Hotkeys Binding

5. Settings menu 1/3

6. Settings menu 2/3

7. Settings menu 3/3

8. Visibility logic - A piece of lua code

v2.6.4 210605
- Checked with Update 30 Blackwood (7.0.5): (API 100035)

v2.6.3.3 210424
- Checked with Update 29 Flames of Ambition (6.3.0): (API 100034)
- Issue from Marazota: Hide buttons when champion dialog is showing
v2.6.3.2 210314
- Issue from Neverlands: quick slot swapping snap back on collectibles
v2.6.3.1 210313
- Issue from TheMikrobe: "Next <-o-> Previous wrap" was broken
v2.6.3 210312
- Checked with Update 29 Flames of Ambition 100034 (6.3.0): (API 100034)

v2.6.2 201107
- Checked with Update 28 Markarth (6.2.0): PTS (API 100033)
- Button Background Opacity slider
- UI Handles hidden by default (unless Lock UI is off)
- Weapon swap color applies to current slot button when Hiding buttons background is ON
updated displayed version (201107 16h48 CET)

v2.6.1 200824
- Checked with Update 27 Stonethorn (6.1.0) (API 100032)
- Saving last Preset selected slot


v2.6.1.4 200823 pre-release on GitHub
- Checked with Update XX (X.X.X): PTS (API 100032)
- Saving last Preset selected slot

v2.6.1.3 200717
- Checked with Update XX (X.X.X): PTS (API 100032)

v2.6.1.2 200703
- Checked with Update 26 (6.0.8): Greymoor (API 100031)

v2.6.1.1 200614
- Checked with Update 26 (6.0.5): Greymoor (API 100031)
- Solved issue "3137: function expected" .. global conflict declared local


v2.6.0 200530
- Checked with Update 26 (6.0.5): Greymoor (API 100031)
- UI hidden while scrying or digging Antiquities

v2.5.0 200527
- Checked with Update 26 (6.0.5): Greymoor (API 100031)
- Chat Clear restored thanks to still supported code from ChatWindowManager
- Blink Changes shows Slot buttons only, excluding Settings handles

v2.4.9 200229
- Checked with Update 25 (5.3.4): Harrowstorm (API 100030)
- ZO_ChatWindowTemplate1Buffer .. Chat clear not supported since Update 25

v2.4.8 191027
- Checked with Update 24 (5.2.5): Dragonhold (API 100029)
7:19 PM UTC:
- DependsOn: LibAddonMenu-2.0 (embedded lib folder removed)
Trader08_mod
- LockThisPreset
- DelayPresetSwapWhileInCombat
- Items with same Id but different flavors improved support based on Items Link.
Chat
- LinkToChatOnClick to copy button's item link into chat.
- ChatMax utility option to unlock Chat Window maximum size.
- ChatMute option to block all Chat warning messages.
- (a per-session option i.e. not per-preset): one for Account-wide, one by Character.
Option defaults
- Re-shuffled Settings Menu.
- Default Show Policy set to [Never] instead of [Always]
- Default Visual Cue set to [OFF] instead of [Warn + Alert]
- UI layout may be reduced to a single [1x1 cell] .. down from [2R x 1C]
- [X] Defaults Settings button will only reset the Current Preset.
- (use the /resetall slash-command to reset all 5 Preset at once).
Addons dependency
- Preventing early calls to Refresh_handler from globalapi.lua at login
- Deleted ## DependsOn: directive in favor of embedded ranked-up libraries
- Updated ## Description: directive in embedded libraries manifest

v2.4.7
- 190813
- Checked with Update 23 (5.1.5): Scalebreaker - APIVersion: 100028.
* Crafting Station: ForceBarVisibility to work while ALREADY crafting or showing Skills window.
- Locked Forced Blocked and Display policy precedence tuned for more consistent Show or Hide results
- New Key binding to open Settings Menu
- ...use /gqsb debug_station for logging

v2.4.6
- 190522
- Checked with Update 22 (5.0.5): Elsweyr - APIVersion: 100027.
- Added PRESET SWAP COOLDOWN to prevent SPAM WARNING MESSAGES.
- New settings Option: Print selected item description in to Chat Window.
* Crafting Station: UI EFFECTIVELY freezed while crafting or showing Skills window.
- "Blink Changes" display duration set to 500ms (up from 10ms).
* Initial "Visibility" option set to "Always" so that it wont start hiding by default.

v2.4.5
- 190226
- Checked with Update 21 (4.3.5): Wrathstone - APIVersion: 100026
* New saved settings option: Account-wide or Character Settings
* User Interface showing a BIG RED X when unlocked .. instead of hiding slotted items

v2.4.4
- 181113
* collectible...: Murkmire missing function call to [SelectSlotCollectible] replaced with [SelectSlotSimpleAction]
................ (thanks to Static's Quickslot Profiles rummage)
* crafting......: UI freezed while working at some Crafting Station (as suggested by Baertram).
* tooltips......: UI shows a few more descriptions

v2.4.3
- 181027
- Checked with Update 20 (4.2.5): Murkmire - APIVersion: 100025
- UI freezed while working at some Crafting Station (as suggested by Baertram).

v2.4.2
- 181023
- Checked with Update 20 (4.2.5): Murkmire - APIVersion: 100025
- patch version typo corrected

v2.4.1
- 181022
- Checked with Patch v4.2.5: Murkmire - APIVersion: 100025

v2.4.0
- 180815
</p><p class='wall_of_text_split'>- Checked with Update 19 (4.1.15): Wolfhunter - APIVersion: 100024

v2.3.9
- 180522
- Checked with Update 18 (4.0.5): Summerset - APIVersion: 100023

v2.3.8
- 180312
- Tracking potions with same slotId .. promoted to a "known issue"
- New "NO SOUND ENTRY"
- New "Blink Changed" Display Policy

- 180310
- Tracking potions with same slotId .. (forum comment @Nudel)

v2.3.7
- 180302
- FIXED Collections Issue since API 100022 - GetCollectibleIdFromLink did the trick

v2.3.6
- 180226
- Checked with Patch 3.3.7
- FIXED GreymindQuickSlotBar.lua:984 error message: - missing again COLLECTIONS_INVENTORY_SINGLETON

v2.3.5
- 180214
- WORAROUND: version tag for the missing COLLECTIONS_INVENTORY_SINGLETON

v2.3.4.4
- 180212
- Checked with (3.3.5): Dragon Bones - APIVersion: 100022
- TODO: find a replacement for missing COLLECTIONS_INVENTORY_SINGLETON to synchronize collectibles
- QSB Bar visibility: 2 more Keyboard Shortcuts and slash-commands:
- New slash-command.: /gqsb force .. to force Bar Visiblity
- New slash-command.: /gqsb block .. to block Bar Visiblity (overrides force)
- Controls-Keybind and Chat-Report colors .. to better spot what's ON and what's OFF
</p><p class='wall_of_text_split'>- Events bursts handling shorter .. to update UI faster

v2.3.4.3 -- Release candidate v2.3.4.3 on GitHub
- 171128
- New slash-command.: /gqsb clear ...to clear Current-Preset-Items.
- New option: Auto-Clone previous-to-empty preset (ON OFF) ...whether to copy the CURRENT PRESET LAYOUT AND CONTENT when selecting an EMPTY PRESET.
- Addon-Version added into the Settings Menu Display Name.

v2.3.4.2
- 171028
- Checked with Update 16 (3.2.6): Clockwork City - APIVersion: 100021
- Works with LibAddonMenu 2.0 r25

v2.3.4.1
- 170917
Collectible Presets properly saved and restored.

v2.3.4
- 170902
Collectible Items Support.
Collectible tooltip active state missing (Found no sync capable EVENT_XXX).

v2.3.3.2
- 170829
LibAddonMenu empty panel issue: could not find any workaround.

- lib author wont consider his buttons should not be the only means to change addon settings.
- Found no way to avoid this side-effect when I need to refresh Per Preset Settings Panel UI.
- workaround: use the cog to the right of the Addon UI.


v2.3.3.1
- 170822
Preset selection: 5 more Keyboard Shortcuts

v2.3.3
- 170818
Changed from Account-wide to Per-character Preset
...meaning each character will save and restore its own full-preset
</p><p class='wall_of_text_split'>Activating an EMPTY PRESET will clone the CURRENT PRESET (Layout and Content)
Instant UI update when Weapon Swap Colors is changed

v2.3.2.1
- 170815
- correction for error message: [536: operator .. is not supported for nil .. string]

v2.3.2
- 170814
- Checked with Update 15 (3.1.5): Horns of the Reach - APIVersion: 100020
- Works with LibAddonMenu 2.0 r24 and LibStub-1.0r4

5x SlotItemTable (one per PRESET):
.. a new table to save and restore 8x [Quick Slot Bar itemName] [BAG_BACKPACK slotID] [button texture]

- Each preset saves and restores its own Quick Slot Items Set.
...can be used to setup ACTIVITY-SPECIFIC-ITEM-SETS (i.e. PvP, PvE or some other ativities)

- A new BIG TOOLTIP stating you have to click the red-pin when the Addon-UI is UNLOCKED during layout.

- IMPORTANT NOTE ABOUT "EXCESSIVE MESSAGE WARNING"
* Item swap adds up in the count of message spamming.
* If you get this warning, be sure to wait a few seconds before your next preset swap.
* (...it looks like chances to get this warning are low when the Item bag is showing)

- check_QSB_BAG_BACKPACK_slotId_to_check:
. When a new item is added into the BAG_BACKPACK,
. if this item is part of the current PRESET-ITEM-SET,
. it is added to the Quick slot bar when it is missing.
. This may happen when some pre-selected items are not available when a particular PRESET is activated.
. As adding items missing from the BAG_BACKPACK is not supported, it must be done when available.

- get_slotId_itemName:
. Access a BAG_BACKPACK [slotID] item name.

- loadItemSlots:
. Clear PRESET-UNCONFIGURED Quick Bar Slots,
</p><p class='wall_of_text_split'> . Equip PRESET-CONFIGURED Quick Bar Slots,
. Nothing happens when upgrading from previous addon-version,
. preserving whatever is slotted in the Quick Bar at that time.

- is_SlotItemTable_empty:
. ON FIRST USE OF THE NEW FEATURE:
. refrain from clearing current Quick Slot Bar (a NON-EXISTENT-PRESET is not the same as an EMPTY-PRESET)

- populate_an_empty_SlotItemTable:
. ON FIRST USE OF THE NEW FEATURE:
. capture current Quick Slot Bar content into an empty PRESET before SAVING OR USING it.

- clear_bNum:
. Clears a Quick Slot Bar entry based on intentionally-left-empty PRESET slot.

- equip_bNum_item_slotId:
. Equip a Quick Slot Bar entry based on an configured PRESET slot.

- handle_ACTION_SLOT_UPDATED:
. Save the item added to a Quick Slot Bar entry.
. ON FIRST USE OF THE NEW FEATURE:
. save all current Quick Slot Bar entries to update the Addon UI.

- save_QSB_to_SlotItemTable:
. save one of the CURRENT PRESET slot item: [item-name] [BAG_BACKPACK slotID] [button texture]

- get_BAG_BACKPACK_slotId:
. Search the BAG_BACKPACK to get the Item ID passed to equip_bNum_item_slotId.

- get_tooltipText:
. get information about currently EQUIPPED or SAVED item name.

v2.3.1
- 170524
- Checked with Update 14 (3.0.5): Morrowind - APIVersion: 100019

v2.3.0
- 170207
- Checked with Update 13 (2.7.5): Homestead - APIVersion: 100018
- (typo -= 1) (vertical->horizontal) (thx zasy99)

v2.2.9
- 161007
- Checked with Update 12 (2.6.4): One Tamriel - APIVersion: 100017
</p><p class='wall_of_text_split'>- Shortened a few more keyNames: Insert=[INS] Caps Lock=[Caps] Page Down=[PgDn] Page Up=[PgUp]
- changed lua file format from dos to unix (maybe the cause of some release issue in the comments)
- added the missing GreymindQuickSlotBar.xml Thanks Thrasher who spotted this one!


v2.2.8
- 160823
- Shortened a few displayed keyNames: BACKSPACE=[BKS] DELETE=[DEL] ENTER=[ENT]
...with the right caps such as......: Backspace=[BKS] Delete=[DEL] Enter=[ENT]

v2.2.7
- 160803
- Checked with Update 2.5.5: Shadows of the Hist - APIVersion: 100016
- no change required

v2.2.6
- 160601
- Checked with Update 2.4.5: Dark Brotherhood - APIVersion: 100015
- no change required

v2.2.5
- 160310
- Works with LibStub-1.0r4
- Installed LibStub Version: 1.0 r4 independently from LibAddonMenu archive which comes with another version(!)

v2.2.4
- 160309
- Cheked with Update 2.2.5: Thieves Guild - APIVersion: 100014
- Addon Settings of Warning and Alert Quantity clamping working again: (Alert < Warning)
- Works with LibAddonMenu 2.0 r19

v2.2.3
- 160219
- Prevented addon popup caused by WEAPON SWAP when SKILL WINDOW is showing

v2.2.2
- 160218
- Smarter handling of Disable Default Quick Slot option
- Added new slash command: /gqsb qsbhide to toggle this option

v2.2.1
- 151108
- Checked against Update 2.2.4 : Orsinium ...still working, no change

v2.2.0
- 150905
</p><p class='wall_of_text_split'>- Checked against Update 7 ...still working as it should, nothing changed

v2.1.9
- 150607
- Added Potion Tooltips on UI Mouse Over
- Catching an error involving a nil value and the mouse at load time

v2.1.8
...not worth a release

v2.1.7
- 150403
- Weapon Swap background color turned into a Settings option
...whether to change buttons background colors on Weapon Swap

v2.1.6
- 150330
- Hitting an empty-slot-keybind also works with Auto-select next not empty slot and Next <-o-> Previous Wrap
- User Settings for SoundAlert and SoundSlotted
- Support for SLOTTABLE PETS (nil-count items) -- (counting them as one instead of ignoring them)
- Buttons background green or blue in sync with Active Weapon Swap -- (if Hide background is OFF)
- UI update anti-burst -- (optimzation)
- Force Bar Visibility as an On-Off state machine -- (instead of a one shot action)

v2.1.5
- 150314
- workaround for random empty item: GreymindQuickSlotBar.lua:653: operator < is not supported for nil < number

v2.1.4
- ...with embedded LibAddonMenu-2.0r17 150308

v2.1.3
- tagged for Update 6 -- APIVersion: 100011 -- 150308
- Auto-select next not empty DISPLAYED slot

v2.1.0
- tagged for Update 5 -- APIVersion: 100010 -- 141105
- using LibAddonMenu 2.0 r16

v2.0.7.1
- REALLY tagged for APIVersion: 100009 -- 140924

v2.0.7
- tagged for APIVersion: 100009 -- 140924
- force ignoring any external global DEBUG variable -- declared local and set to false

v2.0.6
- "In Combat Only" Display Policy not disrupted by irrelevant inventory updates
</p><p class='wall_of_text_split'>- "Auto-select next non-empty slot" now restricted to visible buttons only

v2.0.5
- API 100008 compatible (140804).
- NextAuto is called (now!) when the last item of the currently selected Quick Slot has been consumed
... previously, it was only working in my dreams
- Added a Clear Chat keybinding entry

v2.0.4
- API 100007 compatible (140625).
- "Disable Default Quick Slot" option is more responsive to UI transitions.
...and when this option is OFF, this Add-On will neither Show nor Hide this button and let the game or any other Add-On in charge with no interference.
- Correction to next/previous slot key binding which missed the last entry.
- Search for "Auto-select next not empty slot" wraps to check all entries.

v2.0.3
- PATCHED LibAddonMenu so that Settings menu follows Preset swapping.
- "Disable Default Quick Slot" option enforced by Reticle change instead of when addon UI needs a refresh.
- TODO: turn this option into a 3-ways Dropdown: OFF/ON/IGNORE to let other addons take control.

v2.0.2
- ***MAJOR ISSUE SOLVED *** UI Font (back to univers57.otf from esocartographer-bold.otf)
- ADDED - Visibility Option "Always"
- CLARIFIED - Visibility Option behaviour:
. "Never" will have user decide at all time with "ForceVisibity" Keybinding
. "In Combat Only" and "Reticle" are event driven as before
. Using a Keybind or reorganzing Quick Slot Wheel will show the UI unless Visibility "Never" is selected.
. ForceVisibility will always toggle UI display
. then, Combat or Reticle reticle control will be restored.
. Visibility "Never" having no coded control, ForceVisibility will be the only means of action.
- Quantity Alert and Warning sliders lock issue solved.
- Visibility issue: (unexpected Action slot update was briefly showing UI)

</p><p class='wall_of_text_split'>- PENDING ISSUE: LibAddonMenu callbacks backfiring (if used once from within the settings menu, drop-down controls wont follow a preset swap until a /reloadui)

v2.0.1
- API 100004 compatible (140523).
- UI handles: Lock-unlock-pin, Preset x 5, Settings menu.
- Settings menu is updated with a new set of parameters at each change of the current Preset.
- Option to automatically select the next not empty slot when the current slot items are consumed.
- Reordered the 8 slots numbering so that 1-8 grid slots turn clockwise starting from 12 o'clock.
- Settings option menu items reordered so that most useful entries come near the top.
- Every settings change is effective immediately (reloadUI is never required).
- Options to anchor text to 5 horizontal and 5 vertical positions. (3 inside, 2 outside).
- Opacity and gray-out adjustable options.
- ...

v2.0
- Added color indicator for quantity label and key bind label if item quantity is 0.
- Prevent key labels showing 0 on empty slots.
- Fixed and improved auto-hide behavior. Can now use and click in "mouse mode" if not in UI menus or conversation.
- Revamped settings menu with subheaders, a dash of color and sliders for numeric inputs.
- Added feature and setting to disable default quick slot action button provided by the game.
- Added feature and setting to control the opacity/translucency of slot items that are not currently selected.

v1.9
- Can display item quantity and set position (horizontal and vertical) relative to quick slot items.
- Can force quick bar to show via a hotkey. This overrides all your other settings until its turned off by pressing the key again.

v1.8
- Can resize expanded bar to display as grids or purely vertical/horizontal strips (default). This also lets you only show a limited number of quick slots if you so desire.
- Keybinds to move to previous item or next item. Intelligently skips empty slots.
- Added auto-hide feature when in combat.
- More positioning options for keybind display label.
</p><p class='wall_of_text_split'>- Shows currently selected quick slot item with a colored label and all others with some translucency.
- Can now adjust the size of the quick slot items.
- Added ability to lock UI to prevent resizing or moving.

v1.7
- Updated the LAM addon, even though I don't benefit from the changes, its the right thing to do since other addons might source it via LibStub.

v1.6
- Key bind display and position (above/middle/below) for each quick slot item!

v1.5
- Now properly redraws the quick bar after wayshrining and traveling to player.

v1.4
- Ability to turn on/off the base background for the expanded quick slot bar.
- Added a new background to each quick slot item + settings to toggle this.
- Added visual cues based on two values (warnings, default 10 and errors, default 2) + settings to toggle and set these values.
- Added smart visual cue toggle that shows visual cues only when there's something to report.
- Can now move UI with and without background enabled and by clicking and dragging all areas around the slot items.
- New border graphic added to match ability bar.
- Settings now saved across characters!
- Better default settings.

v1.3
- Added toggle-able auto-hide feature that hides when in UI mode. Can still reposition in settings screen or with auto-hide off.

v1.2
- Fixed issue where you may not be able to move window after turning on/off show numbers via settings

v1.1
- Added reset button to settings in case the UI gets stuck somewhere
- Fixed some workflow issues in save functionality
- Untested (French client users please help!) fix for different language clients
</p>
Optional Files (0)


Archived Files (71)
File Name
Version
Size
Uploader
Date
v2.6.3.3
41kB
ivanwfr
04/24/21 05:12 PM
v2.6.3.2
41kB
ivanwfr
03/14/21 08:46 AM
v2.6.3.1
41kB
ivanwfr
03/13/21 03:17 PM
v2.6.3
41kB
ivanwfr
03/11/21 06:24 PM
v2.6.2
41kB
ivanwfr
11/07/20 09:50 AM
v2.6.1
41kB
ivanwfr
08/24/20 12:25 PM
v2.6.0
40kB
ivanwfr
05/30/20 12:00 PM
v2.5.0
41kB
ivanwfr
05/27/20 03:40 PM
v2.4.9
40kB
ivanwfr
02/28/20 08:07 PM
v2.4.8
40kB
ivanwfr
10/27/19 01:21 PM
v2.4.7
79kB
ivanwfr
08/13/19 03:10 PM
v2.4.6
78kB
ivanwfr
05/22/19 05:23 PM
v2.4.5
77kB
ivanwfr
02/25/19 05:58 PM
v2.4.4
75kB
ivanwfr
11/13/18 10:45 AM
v2.4.2
75kB
ivanwfr
10/23/18 03:34 PM
v2.4.0
74kB
ivanwfr
08/14/18 04:52 PM
v2.3.9
74kB
ivanwfr
05/23/18 07:16 AM
v2.3.7
74kB
ivanwfr
03/02/18 04:55 PM
v2.3.6
74kB
ivanwfr
02/26/18 09:05 AM
v2.3.5
74kB
ivanwfr
02/13/18 05:46 PM
v2.3.4.4
73kB
ivanwfr
02/12/18 05:39 PM
v2.3.4.2
72kB
ivanwfr
10/28/17 07:12 AM
v2.3.4.1
72kB
ivanwfr
09/17/17 01:22 PM
v2.3.4
72kB
ivanwfr
09/02/17 03:16 PM
v2.3.3
63kB
ivanwfr
08/18/17 01:19 PM
v2.3.2.1
63kB
ivanwfr
08/15/17 01:47 PM
v2.3.2
63kB
ivanwfr
08/14/17 03:09 PM
v2.3.1
58kB
ivanwfr
05/23/17 04:48 PM
v2.3.0
58kB
ivanwfr
02/06/17 08:00 PM
v2.3.0
58kB
ivanwfr
02/06/17 06:34 PM
v2.2.9
58kB
ivanwfr
10/07/16 03:39 AM
v2.2.9
57kB
ivanwfr
10/06/16 08:43 PM
v2.2.9
58kB
ivanwfr
10/06/16 06:28 PM
v2.2.8
58kB
ivanwfr
08/23/16 02:02 PM
v2.2.8
58kB
ivanwfr
08/23/16 01:47 PM
v2.2.7
57kB
ivanwfr
08/02/16 05:44 PM
v2.2.6
57kB
ivanwfr
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Unread 07/05/21, 11:44 AM  
ivanwfr

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As a quickfix, that may or may not be related to the issue, before some more ellaborate patch:

v2.6.4.3 pre-release on GitHub

...trying to solve CHARACTERS item sapping (reported by jacozilla)
1 - Removed loading settings from characters-name as a default (overloaded by [ZO_SavedVars:NewCharacterId])
And, jacozilla, tell me if I can ask you to try some simple editing inside GreymindQuickSlotBar.lua code
that could solve or help at checking instead of loading from GitHub?
...it could be easier to try some other quick patch attempts....
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Unread 07/05/21, 10:53 AM  
ivanwfr

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Re: Quickslot items swapped and removed - bug details

Hi jacozilla,
Pretty nice survey with some good evidences to work with!
This reproctability should point us to some kind of logic at work here.

I have to look for a sequence of events that would fit with those transitions.
I'll get back to you after I tried to collect some markers that could lead to a solution...
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Unread 07/05/21, 10:36 AM  
jacozilla

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Quickslot items swapped and removed - bug details

Ok, I can now consistently reproduce an old annoyance (but wonderful addon overall) - e.g. quickslot potions/items being swapped around or sometimes removed. Bear with me on details below as I want to be specific as possible.

Error msg shown on chat window: "You're out of [insert item name] in your inventory, it won't be in this quickslot preset [P1] anymore"

Problem: What I thought was random seems very consistent now, just had to put the details together.

General use case - when logging out and relogging from one character to another, I consistently get certain potions/items completely removed or swapped around on my quickslots.
-the potions that are removed entirely are items my prior logged in char had on quickslot and in bag inventory, but my next relogged char does not
-the potions that are swapped on quickslot number place are items that both chars had on quickslot bar and in bag inventory, but in different quickslot positions

Scenario - on all 18 chars, I follow this general pattern quickslot placement, key bound to F1 - F8:
Slot 1 - trash health pot
Slot 2 - trash main resource pot (stam for stam chars, mag for mag chars)
Slot 3 - trash off resource pot (mag for stam chars, stam for mag chars)
Slot 4 - companion Bastian
Slot 5 - food or drink appropriate for that stam or mag char build (so usually different per char)
Slot 6 - companion Mirri
Slot 7 - crafted tripot for that stam or mag char (spell tripots for mag, wep tripots for stam)
Slot 8 - crown tripot

Bug I can consistently reproduce by logging in first with stam char, play however long just fine, logout and relog to mag char, and get some potions removed, some swapped (stam or mag char not really important, just example - it is what I had on the quickslots that matters as listed below)

Logged in with stam char with this layout:
Slot 1 - trash health pot
Slot 2 - trash stam pot
Slot 3 - trash mag pot
Slot 4 - companion Bastian
Slot 5 - lava soup food
Slot 6 - companion Mirri
Slot 7 - weapon tripots
Slot 8 - crown tripot

Logged out and relogged with mag char with this saved layout:
Slot 1 - trash health pot
Slot 2 - trash mag pot
Slot 3 - trash stam pot
Slot 4 - companion Bastian
Slot 5 - ghastly eye bowl drink
Slot 6 - companion Mirri
Slot 7 - spell tripots
Slot 8 - crown tripot

Bug - two potions got swapped in slot placement, 2 items got removed entirely from quickslots - I got the error msg as noted up top of thread, and got this changed layout instead:

Slot 1 - trash health pot
SWAPPED Slot 2 - trash stam pot (should be mag but swapped to what last char had)
SWAPPED Slot 3 - trash mag pot (should be stam but swapped to what last char had)
Slot 4 - companion Bastian
REMOVED Slot 5 -
Slot 6 - companion Mirri
REMOVED Slot 7 -
Slot 8 - crown tripot

Conclusion - it appears that if I login and use a char with a quickslot layout, then relog to another char that has different quickslot layout and available intems in bag inventory, then
a) this addon will always swap the position of identical items on quickslot layout if those items are available in both char inventory, and use whatever quickslot position my last char had with those same items

b) will remove entirely from the quickslot position any item that my newly logged in char has that my last char did not have

Not sure about anyone else, but for me this is 100% reproducible by details noted above. Any char I relog onto next, will have their quickslot items swapped or removed based on the logic and details above.

Basically, since I copy same general slot layout, this means when swapping from 1 mag to another mag char, I don't notice anything wrong unless I have 1 mag char using entirely different food/drink in that slot. But when swapping from mag to stam, it 100% messes up my slots and need to manually fix each time.
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Unread 07/04/21, 02:50 PM  
ivanwfr

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Hi taaka,

1. The wheel is a game's own feature that I never tried to disable, but I'm pretty sure a smart choice of keybind could get it out of the way when you don't want it to show up by accident.

2. As for the anti-lag spamming, there could be a soltution that would add a locking option that may help.

But! every newly added option is an opportunity for those not interested to miss the true implication of using it or not using it... that soon will get reported as bugs. This is why I have to think twice before adding one more to the 35 options we currently have in GQSB.

I suggest finding a more simple approach that would help with the required spamming that cant be right when the game is already overloading from input events... Maybe a more specific diagnostic could lead to an appropriate cooldown or locking mecanism that could be clearly understood by every player...
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Unread 07/04/21, 12:10 PM  
taaka
 
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Is it possible to completely disable that cursed wheel and only use keybinds to switch slots?

Or to have totally separate keybinds for using a slotted item and selecting a slotted item?

Because of the lag in Cyrodiil I have a tendency to mash Q or hold a bit too long and it's constantly changing slots on me mid fight. Really annoying.

There is an addon that disables changing slots in combat altogether, but I still need to change items sometimes. I would just to choose when that happens
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Unread 07/01/21, 02:33 AM  
wazoo

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Originally Posted by ivanwfr
... you can remove this warning by simply deleting the following line from GreymindQuickSlotBar.lua...
I commented the line and it's fine now.
Thanks a lot!
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Unread 06/30/21, 11:52 AM  
ivanwfr

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Hi wazoo,

This is more like a warning than an error:

When the last Bag item of a kind is consumed, addons are supposed to be listening to an event named EVENT_INVENTORY_SINGLE_SLOT_UPDATE.

This is how a normal handling can be aknowledged.
You can see that hapening when you give some stuff to the Banker
and the warning clue would add a red frame to the missing item slot in GQSB.

I don't know why this event is not triggered by ItemTrig...

Still, you can remove this warning by simply deleting the following line from GreymindQuickSlotBar.lua:
Code:
D_EQUIP(ITEM_2_EQUIP_ERROR_TYPE, bNum, itemId, itemType, itemLevel, itemLink)
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Unread 06/30/21, 09:41 AM  
wazoo

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Hi!

I use some addons (JunkBuster, ItemTrig) to manipulate items in my bag and I constantly get Greymind Quick Slot Bar errors like this in my chat:

Code:
ItemTrig: Destroyed Lockpick x3.
ItemTrig: Destroyed Coarse Chalk x3.
ITEM EQUIP ERROR TYPE #2  empty slot
How can I fix this?

Thanks.
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Unread 06/16/21, 07:36 AM  
ivanwfr

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Originally Posted by ClevaTreva
Happy to report that it's now working for me with no issues, so thanks for your help.
Hi ClevaTreva,

So, that would be it ?
Would you confirm that you would have had a better time lately if only I had taken care
of setting up a warning message near the Lock this Preset option ?

Something like this:
(scary warn sign) Please, don't use this one!
...unless you really know what you are doing,
this could pretty well feel like you are dealing with a bug
randomly screwing up your slotted items!
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Unread 06/16/21, 04:28 AM  
ClevaTreva

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Originally Posted by ivanwfr

OK, thanks too for your reply, there are so many gohsts that can't read around here that I'm always surprised when someone goes beyond a first complaining message

So, it looks like the locked profile could very well explain what happened.
If you get out of trouble after unlocking, I'll have to find a way to make it clear what it really means to use this option....
Happy to report that it's now working for me with no issues, so thanks for your help.
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Unread 06/15/21, 06:06 AM  
ivanwfr

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Hi Baertram,
It looks more and more like a tricky combination involving game changes and addon features.

Sounds are there only as a feedback for specific events:

  • Selecting a button sound association in settings dialog.
  • Keybind/Button selecting a slot
  • Keybind/Button selecting an empty slot
  • Keybind selecting next or previous slot
  • Auto-select next non-empty slot when item depleted
  • Rejecting a Preset change attempt while in combat
  • Scheduling a opted-in Preset change at end of combat
  • ...canceling the above
  • Clear chat
That's it...

You got to activate some debug and read what's going on in the chat when those sounds are playing.
/gqsb debug
/gqsb debug_equip
/gqsb debug_event
/gqsb debug_handle
/gqsb debug_item
/gqsb debug_station
/gqsb debug_status
/gqsb debug_task
/gqsb debug_tooltip
The first is VERY verbose as it includes everything.
You can narrow the search when you have some clues about the kind of process involved.
Good luck with this quest for those willing to get their hands dirty...

You should use the Chat Window Unlock Max option to layout a taller chat window for this.
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Unread 06/15/21, 04:10 AM  
Baertram
 
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Hello,

some users reported they get the following sound played "Justice pickpocket failed" (SOUNDS["JUSTICE_PICKPOCKET_FAILED"] or SOUNDS.JUSTICE_PICKPOCKET_FAILED) as they fill up soul gems, or loot items.
They told us your addon here is cuasing this:


Is there a settig that disables this PlaySound or is it a bug?
I could not find the sound explicitly played within your addon so it must be something fired by the game maybe if a soulgem get's filled, butONLY if Greymind Quickslotbar is enabled.

Or maybe it is another sound that only sounds the same as JUSTICE_PICKPOCKET_FAILED, but which is used within your addon's settings to configure the sounds. But I wonder why any sound plays as a soulgem is charged or an item is looted? Looks like a bug to me.

Thanks for the clarification/update to fix this in this great addon!
Last edited by Baertram : 06/15/21 at 04:16 AM.
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Unread 06/14/21, 09:48 PM  
Trader08
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Originally Posted by ivanwfr
Hi Trader08,
What I did lately with Preset lock was to prevent the auto-cleanup of depleted items, so that a refill would be all it takes to get back to a nominal state. And it's not obvious that what I did could explain what is happening. I'm not ready yet to trash this patch as it could just be a coincidence.
Yeah, I did get into ESO with your latest official version (minion one) and mess around with Locked presets and couldn't make it bug by testing it's basic functionality without actually playing. Sadly, free time isn't something I can even think of right now so I can't more thoughtfully test it under "real world" circumstances, pun intended :P
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Unread 06/14/21, 07:27 PM  
ivanwfr

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Hi Trader08,
So, you too found a better way to waste your time by means of another addiction

What you say goes with the idea that a gremlin is toying with us...
I know a few ways I could turn my code upside down just to give a chance for anorther bug to slip in something that worked fine until now...

What I did lately with Preset lock was to prevent the auto-cleanup of depleted items, so that a refill would be all it takes to get back to a nominal state. And it's not obvious that what I did could explain what is happening. I'm not ready yet to trash this patch as it could just be a coincidence.

And I've decided to learn how to say no to great new ideas and get lazy, just to see how it feels for a change.
This time, I'll wait for some more clues as to what triggers this mess, something I can reproduce and cure...
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Last edited by ivanwfr : 06/15/21 at 02:31 PM.
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Unread 06/14/21, 06:43 PM  
Trader08
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Originally Posted by ivanwfr
thanks Trader08 for the recap.

Problem is that I can't see anything wrong on my side, not in game, neigher in code.
I would like to see something weird to happen so I could look for a solution to solve it...
Gotcha. I don't play the game anymore, else you can be sure it'd look it up. Some friends still playing told me they've seen their quickslots put back to where they had them when they teleported to cyrodiil. They all pretty much give me the same scenario, most not even using this addon:

Originally Posted by Trader08's friends
"I head to cyrodiil while I'm having my pve quickslots. I change them for cyro stuff just like I used to do since years. Then all of a sudden, my quickslots get back to what I had when I loaded cyro (pve quickslots)."
None of them being programmers, they are not certain of anything specific triggering the issue. I asked them to try to think about it when it does. Is it when they use a wayshrine? when they get in or out of combat? Join/leave a group? Mount/dismount? etc.

On the other hand though, "Lock this preset" was made in the way where it prevented Greymind to actually save any change of quickslotted items within its saved variables preset with it on. So, even though the API would be bugged itself, when it happens, swapping to another preset and back *should* fix the problem by updating quickslot items back to Greymind's saved ones.
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