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Updated:04/12/23 05:06 PM
Created:04/15/21 03:07 PM
Monthly downloads:145
Total downloads:12,831
Favorites:21
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Categories:Info, Plug-in Bars, Map, Coords, Compasses, Miscellaneous, Utility Mods, ESO Tools & Utilities
Speedometer - Major Update!  Popular! (More than 5000 hits)
Version: 2.1.2
by: UnDead 0rbit [More]
Major Update - UI Overhaul and Performance Changes
-Max Speeds are now tracked per Map.

This Addon gives an onscreen display of the current speed you are traveling.

Features
- Speed Bar: Now the bar max dynamically changes to your peak sprint or peak mounted.
- Speed Display: Gives a real-time display of your current speed.
- Odometer: Tracks total Kilometers Traveled. Reset in Settings Panel.
- Tracks your fastest Sprint Speed and Mount Speed.
- NEW Settings Panel Added
- NEW Keybind for Toggling UI in Controls and Slash Command /togglespeedui

Useful when applying champ points, gear, skills, etc. that affect your speed and whether or not the changes help or if you're hitting a cap.

Pro Tip: If you are hitting speed cap, reset your steed's blessing points, then add them back 1 by 1 until you hit that point again.

Coming Soon
- Known Issue: Zone Map Scales are off in libGPS, different speeds will show especially in dlc areas.
- Dressing Room Integration: Have a Button to switch to a speed set setup in dressing room.
- Hot Key for Hiding UI.
2.1.2
Bug Fix - Fixed Problem after leaving mount

2.1.1
Bug Fix - the last update actually broke everything, fixed that

2.1
Bug Fix - Added 2 second delay when switching off mount to actually fix that old bug

2.0
Major Update
UI Overhaul
Max Speeds Tracked per Map

1.2.3
API Bump

1.2.2
API Bump

1.2.1
Added Keybind for Toggle UI
Added Slash Command /togglespeedui

1.2.0
Added Settings Panel
Ability to Hide UI
Ability to Reset Odometer


1.1.1
Bug Fix: Possible fix for integer exception reported by a user
Bug Fix: Odometer was recording fast travel distances

1.1.0
Added Reset Peaks Button
Added Odometer

1.0.1
Fixed filename
Archived Files (7)
File Name
Version
Size
Uploader
Date
2.1.1
88kB
UnDead 0rbit
04/12/23 04:52 PM
2.1
88kB
UnDead 0rbit
04/12/23 04:47 PM
2.0
88kB
UnDead 0rbit
04/12/23 02:01 PM
1.2.3
5kB
UnDead 0rbit
04/04/23 09:14 AM
1.2.2
13kB
UnDead 0rbit
11/03/21 12:08 PM
1.2.1
5kB
UnDead 0rbit
04/22/21 07:27 PM
1.0.1
3kB
UnDead 0rbit
04/16/21 08:09 PM


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Unread 04/16/21, 09:44 AM  
tiker

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File comments: 32
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I wrote my own personal addon with the same goal as this one but it doesn't look as nice so I thought I'd give this a quick try.

The first thing I found and should point out is that you don't have any base values for each zone. Every zone's X & Y values range from 0 to 1. When you have zones of different sizes the speed will calculate differently unless you have a base to compare with.

For example, if you run around in Vvardenfell to set a maximum speed, then port to Abah's Landing and run around, you'll never reach the same top speed that you set in Vvardenfell. That may confuse some people and have them wondering what changed when the addon shows a top speed from a different zone that they can't hit in their current zone.
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Unread 04/16/21, 10:24 AM  
Eso4life

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Doesnt work

Put the lua in saved variable, also put a speedometer folder in the addons folder and still doesn't show up in addons or the ui on screen.

How to install would be nice. I use 7zip for all my addons and have no prob with any other addons.
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Unread 04/16/21, 06:04 PM  
tiker

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Re: Doesnt work

Originally Posted by Eso4life
Put the lua in saved variable, also put a speedometer folder in the addons folder and still doesn't show up in addons or the ui on screen.

How to install would be nice. I use 7zip for all my addons and have no prob with any other addons.
Rename the directory. When you unzip it, the directory name is something like Speedometer1.0.0 or whatever. Remove the 1.0.0 part so the directory name is the same as the file names inside.
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Unread 04/16/21, 06:13 PM  
UnDead 0rbit
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Forum posts: 4
File comments: 34
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Originally Posted by tiker
I wrote my own personal addon with the same goal as this one but it doesn't look as nice so I thought I'd give this a quick try.

The first thing I found and should point out is that you don't have any base values for each zone. Every zone's X & Y values range from 0 to 1. When you have zones of different sizes the speed will calculate differently unless you have a base to compare with.

For example, if you run around in Vvardenfell to set a maximum speed, then port to Abah's Landing and run around, you'll never reach the same top speed that you set in Vvardenfell. That may confuse some people and have them wondering what changed when the addon shows a top speed from a different zone that they can't hit in their current zone.

no i use the world coordinates (libGPS) not the zone, the only zones that get weird are maps out of tamriel, the m/s isnt perfect, but the whole point is to compare skills and points, to see how to hit cap
Last edited by UnDead 0rbit : 04/16/21 at 06:20 PM.
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Unread 04/16/21, 06:16 PM  
UnDead 0rbit
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Forum posts: 4
File comments: 34
Uploads: 3
Re: Re: Doesnt work

Originally Posted by tiker
Originally Posted by Eso4life
Put the lua in saved variable, also put a speedometer folder in the addons folder and still doesn't show up in addons or the ui on screen.

How to install would be nice. I use 7zip for all my addons and have no prob with any other addons.
Rename the directory. When you unzip it, the directory name is something like Speedometer1.0.0 or whatever. Remove the 1.0.0 part so the directory name is the same as the file names inside.

just unzip it in the addons folder not saved variables, dont touch your saved variables folder if you dont have reason to, you may not have the dependencies if its not working, also just use minion it will do it all for you.....

and ill fix the folder name to not have version.... hasnt been a issue before on other mods
Last edited by UnDead 0rbit : 04/16/21 at 06:24 PM.
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Unread 04/16/21, 08:25 PM  
UnDead 0rbit
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Forum posts: 4
File comments: 34
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Originally Posted by tiker
I wrote my own personal addon with the same goal as this one but it doesn't look as nice so I thought I'd give this a quick try.

The first thing I found and should point out is that you don't have any base values for each zone. Every zone's X & Y values range from 0 to 1. When you have zones of different sizes the speed will calculate differently unless you have a base to compare with.

For example, if you run around in Vvardenfell to set a maximum speed, then port to Abah's Landing and run around, you'll never reach the same top speed that you set in Vvardenfell. That may confuse some people and have them wondering what changed when the addon shows a top speed from a different zone that they can't hit in their current zone.
yeah your right even with libGPS the scales are still different, but im not putting in the effort to attempt to balance each individual zone map..... im basically only gonna make the updates i promised to polish it up, since ive already used it for what i wanted which was to see what i needed and not waster points over the speed cap
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Unread 04/18/21, 11:48 AM  
Ninjaruki

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Question Move Speedometer?

In the screenshots, it looks like it's been moved.. For me the default location is the top left corner which conflicts with party frames. Is it possible to move where it's displayed, and how? Thanks!
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Unread 04/18/21, 12:37 PM  
UnDead 0rbit
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Forum posts: 4
File comments: 34
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Re: Move Speedometer?

Originally Posted by Ninjaruki
In the screenshots, it looks like it's been moved.. For me the default location is the top left corner which conflicts with party frames. Is it possible to move where it's displayed, and how? Thanks!
yes, its is movable by clicking and dragging it
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Unread 04/19/21, 10:33 AM  
TheAutumnWind

Forum posts: 0
File comments: 9
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continuously being triggered

Hello,
I've been continuously getting this message

bad argument #2 to 'string.format' (integer expected, got string)
stack traceback:
[C]: in function 'string.format'
user:/AddOns/Speedometer/Speedometer.lua:444: in function 'Speedometer.Calculate'
user:/AddOns/Speedometer/Speedometer.lua:393: in function 'Speedometer.UpdateData'

hope this helps

Kinldy,
Autumn

Thank you for your Addon!!
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Unread 04/19/21, 05:38 PM  
UnDead 0rbit
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Forum posts: 4
File comments: 34
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Re: continuously being triggered

Originally Posted by TheAutumnWind
Hello,
I've been continuously getting this message

bad argument #2 to 'string.format' (integer expected, got string)
stack traceback:
[C]: in function 'string.format'
user:/AddOns/Speedometer/Speedometer.lua:444: in function 'Speedometer.Calculate'
user:/AddOns/Speedometer/Speedometer.lua:393: in function 'Speedometer.UpdateData'

hope this helps

Kinldy,
Autumn

Thank you for your Addon!!

thanks for the report, i hadnt seen that in my bugs... i will add a conversion to integer to that to hopefully correct it.
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Unread 04/19/21, 09:14 PM  
Shadowshire

Forum posts: 1
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Post The movement speed cap

First: please implement a key-bind option so that we can display the Speedometer when we want and toggle it "off" when we don't need to see it.

Second: for what it's worth, I've had an abiding interest in how fast a player-character can move since I began playing TESO in January 2015. I have read all of the posts, and your replies, that have been made so far. In some remarks, you mention the "speed cap".

Please disclose the source which documents that the game software has a "speed cap" for player-characters and/or for mounts, and how it is implemented or measured (if either of those is known).

A few years ago -- I cannot recall the particular Update -- the ZOS developers stated at the end of the Patch Notes (written by @ZOS_GinnaBruno) that they implemented a control to prevent a player character from moving faster on foot than another player character could move while mounted. Implicitly, because of the various and sundry speed buffs which were available in the game, that was possibe.

Note that, without any buff(s) for either the mount or the character, a mount moves at the same speed while walking, running, or spinting, as a character moves on foot. So that a mount will move faster, the player's character is advised to obtain Riding Lessons for speed from a Stablemaster. (No matter how fast a buffed character can move on foot, they will not move faster than the mount will move while they are riding it.)

That said, however, I never found any evidence that any player character moving on foot is being limited by a "cap". Regardless of any "cap" for moving on foot, a player character can outrun a mount if the rider (a) does not have enough Riding Lessons to buff the speed at which the mount moves, and/or (b) does not have or use other buffs which increase the speed at which a mounted rider moves.

Subsequently, in another Update, the developers nerfed just about every speed buff that existed in the game at the time. For example, they reduced the Alliance War Assault Rapid Maneuver ability's effects upon characters while they move on foot, but the ability continued to buff mounted speed the same as it did originally. With Update 29, they changed Rapid Maneuver again. Now it buffs movement on foot by 30% for 8 seconds, and has no effect upon mounted movement. Instead, a Major Gallop buff of 30% for mounted movement was added to the Alliance War Assault Continuous Assault passive.

In all my experience, the fastest speed at which a character can and will move is governed by which, if any, buffs the character uses to increase speed on foot, and/or to increase speed while mounted. Numerous speed buffs exist. Some affect moving afoot, others affect moving while mounted, and some affect both. It takes some time and effort to learn which buffs are available, and how to use them in a combination that maximizes the character's possible speed while walking, running, or sprinting -- whether on foot or on a mount. (Note: all speed buffs which I have used always "stack".)

In conclusion, there are maximum constant speeds for moving on foot and for moving mounted, respectively, which are established by using speed buffs. A constant speed can be increased temporarily by using abilities and/or potions. Whether there is, in fact, any fixed "cap" upon moving on foot and/or moving mounted, I do not know. What I do know is that when I change the combination of buffs that a character has, their speed always either increases or decreases. Therefore, I have never encountered a "speed cap" while equipping and playing my characters.
Last edited by Shadowshire : 04/19/21 at 09:15 PM.
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Unread 04/19/21, 11:14 PM  
UnDead 0rbit
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Re: The movement speed cap

the cap isnt m/s its something like 200% based on buffs and skills, the proof is in this mod, youll see when you hit it and nothing helps you go faster... its the speeds on my first screenshot, goto alikr desert to make sure theres not a zone difference in results and try to beat it just sprinting, use rapids and everything. I have the mythic ring on and some points into steeds and rapids no longer does anything for me its a wasted skill now. Ive even played with having my walking speed hit cap using rapids and then u use no stamina except to use rapids.

the keybind is a good idea


Originally Posted by Shadowshire
First: please implement a key-bind option so that we can display the Speedometer when we want and toggle it "off" when we don't need to see it.

Second: for what it's worth, I've had an abiding interest in how fast a player-character can move since I began playing TESO in January 2015. I have read all of the posts, and your replies, that have been made so far. In some remarks, you mention the "speed cap".

Please disclose the source which documents that the game software has a "speed cap" for player-characters and/or for mounts, and how it is implemented or measured (if either of those is known).

A few years ago -- I cannot recall the particular Update -- the ZOS developers stated at the end of the Patch Notes (written by @ZOS_GinnaBruno) that they implemented a control to prevent a player character from moving faster on foot than another player character could move while mounted. Implicitly, because of the various and sundry speed buffs which were available in the game, that was possibe.

Note that, without any buff(s) for either the mount or the character, a mount moves at the same speed while walking, running, or spinting, as a character moves on foot. So that a mount will move faster, the player's character is advised to obtain Riding Lessons for speed from a Stablemaster. (No matter how fast a buffed character can move on foot, they will not move faster than the mount will move while they are riding it.)

That said, however, I never found any evidence that any player character moving on foot is being limited by a "cap". Regardless of any "cap" for moving on foot, a player character can outrun a mount if the rider (a) does not have enough Riding Lessons to buff the speed at which the mount moves, and/or (b) does not have or use other buffs which increase the speed at which a mounted rider moves.

Subsequently, in another Update, the developers nerfed just about every speed buff that existed in the game at the time. For example, they reduced the Alliance War Assault Rapid Maneuver ability's effects upon characters while they move on foot, but the ability continued to buff mounted speed the same as it did originally. With Update 29, they changed Rapid Maneuver again. Now it buffs movement on foot by 30% for 8 seconds, and has no effect upon mounted movement. Instead, a Major Gallop buff of 30% for mounted movement was added to the Alliance War Assault Continuous Assault passive.

In all my experience, the fastest speed at which a character can and will move is governed by which, if any, buffs the character uses to increase speed on foot, and/or to increase speed while mounted. Numerous speed buffs exist. Some affect moving afoot, others affect moving while mounted, and some affect both. It takes some time and effort to learn which buffs are available, and how to use them in a combination that maximizes the character's possible speed while walking, running, or sprinting -- whether on foot or on a mount. (Note: all speed buffs which I have used always "stack".)

In conclusion, there are maximum constant speeds for moving on foot and for moving mounted, respectively, which are established by using speed buffs. A constant speed can be increased temporarily by using abilities and/or potions. Whether there is, in fact, any fixed "cap" upon moving on foot and/or moving mounted, I do not know. What I do know is that when I change the combination of buffs that a character has, their speed always either increases or decreases. Therefore, I have never encountered a "speed cap" while equipping and playing my characters.
Last edited by UnDead 0rbit : 04/19/21 at 11:21 PM.
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Unread 04/20/21, 11:57 PM  
Shadowshire

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Cool Re: Re: The movement speed cap

Originally Posted by UnDead 0rbit
the cap isnt m/s its something like 200% based on buffs and skills, the proof is in this mod, youll see when you hit it and nothing helps you go faster... its the speeds on my first screenshot, goto alikr desert to make sure theres not a zone difference in results and try to beat it just sprinting, use rapids and everything. I have the mythic ring on and some points into steeds and rapids no longer does anything for me its a wasted skill now. ....
I do not doubt that a character's speed cannnot be buffed more than 200%. Regardless of its percentage, the "speed cap" likely would be implemented as a buff cap. That is the easiest way to limit the total effect of the numerous sources which buff movement speed (both current and future).

By "rapids" I assume that you refer to the Alliance War Assault Rapid Maneuver (RM) ability. Since it lasts only 8 seconds, it is a very temporary boost. Nonetheless, its effect could become irrelevant (or reduced) if it increased the total buffs for a character's speed on foot above a "buff cap".

Only one of my characters has reached Assault Rank 5, at which RM becomes unlocked. Recall that it affects only movement on foot since Update 29, and has no effect on mounted movement at all. His normal Sprint speed is passively increased 109% by gear, the Mundus, and Champion Points (CP)* -- which becomes his constant Sprint speed.

Playing that character (unmounted), I can use an Essence of Speed potion to boost his sprint by 30%, then use RM to add another 30%, and the resulting RM boost is obvious. So, apparently these two buffs that temporarily increase his total Sprint buffs to 169% do not increase his constant sprint speed above any cap.

Of course, that character now has the Alliance War Assault Major Gallop passive buff of 30% applied while riding a mount. The normal mount speed is also passively buffed 60% by the character's Riding Lessons. While he rides, the effects of his gear, glyphs, and food are ignored. However, the Mundus buffs his riding speed by 14%, and a CP star buffs it another 20%. So his constant mounted speed is passively buffed to 124% higher than normal. Consuming an Essence of Speed potion temporarily buffs his movement by another 30%.

Although I do not have one (yet), I am aware of the Mythic ring acquired from Antiquities. Its description in the Patch Notes, and on the tool-tip (if I recall correctly), state that it buffs "movement speed" by 45%. Whether that applies to both moving on foot and riding a mount depends upon how its buff is actually implemented in the game software. EDIT: The Mythic Ring has a Swift trait, which increases a character's movement speed according to the quality of the ring (normal 3%, 4%, 5%, 6%, 7% for legendary).

As two of my characters are currently equipped, wearing the Mythic Ring would remove a Set Bonus that boosts Sprint by 15%. EDIT: So the net gain from the ring would be 33 - 37% while they are Sprinting.

In conclusion: without the Mythic Ring, as best as I can determine my fastest character's Sprint on foot is currently buffed by a total of 109%. Consuming an Essence of Speed potion and using the RM ability temporarily adds another 60%. Again, in my experience, the rate at which that character Sprints does increase when both the potion buff and the RM buff are applied. So, if there is a "buff cap", then it is higher than 169%.

EDIT: With the Mythic Ring, however, my fastest character's Sprint on foot would be buffed by a total of at least 142% to as much as 156%. Consuming an Essence of Speed potion and using the RM ability would buff his Sprint by a total of more than 200%. Note: in my experience, a character can neither use a potion nor use an ability while sprinting, so the character must pause for either or both actions. (Either or both can be applied, though, if the character is in the air while I press the keys. )

So, in your experience, the buff cap for sprinting is probably about 200% at least while a character is sprinting. (This assumes that the game software arithmetic is implemented as documented.)

Originally Posted by UnDead 0rbit
.... Ive even played with having my walking speed hit cap using rapids and then u use no stamina except to use rapids.
There might be different buff percentage caps for walking, running, and sprinting, respectively. I have not investigated the effects of my characters' gear, Mundus and CP while walking or running, nor after using an Essence of Speed potion and/or the RM ability while walking or running.

Thank-you for adding a keybind option to toggle displaying the Speedometer. I expect to test it in the Alik'r Desert, as you have suggested.
__________

* Champion Points (CP) in the Crafter constellation can be allocated (1) to buff all of a character's movement by 20%, and/or (2) to buff a character's riding speed by 10% (?). Note that each of the two stars must be activated on the Crafter Champion Bar to be in effect. Your character might be better served by allocating the 100 CP for the riding speed buff, in particular, to some other star(s) instead.
Last edited by Shadowshire : 04/22/21 at 12:38 AM.
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Unread 04/21/21, 04:37 AM  
hagermanj

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Reset Distance Traveled

Could you also add a reset for the distance traveled.
Thank you. Love this addon.
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Unread 04/21/21, 07:53 AM  
UnDead 0rbit
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Re: Reset Distance Traveled

Originally Posted by hagermanj
Could you also add a reset for the distance traveled.
Thank you. Love this addon.
to not overload the small ui with buttons, my plan is to add that to the setting panel coming soon
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