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Updated: 08/14/19 01:43 PM
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Compatibility:
Scalebreaker (5.1.5)
Elsweyr (5.0.5)
Updated:08/14/19 01:43 PM
Created:08/27/17 06:53 AM
Monthly downloads:20
Total downloads:7,800
Favorites:8
MD5:
Dryzler's (discontinued)  Popular! (More than 5000 hits)
Version: 1.028
by: dryzler.elder-geek.net [More]

"Some tools and tweaks."

v1.010: Automatic dialog feature for the stable.
v1.008: The dungeon finder now has 2 colors, for completed dungeon (orange) and completed achievement (green).
v1.003: Automatic dialog feature for mobile merchant lady and mobile banker.
v1.001: Green color in the dungeon search list, if you already have the achievement from that dungeon.

Features:
  • Green (orange) color in the dungeon search list, if you already have the achievement from that dungeon (or completed the dungeon)
  • Automatic dialog feature for mobile merchant lady and mobile banker
  • Automatic dialog feature for the stable

You may write a comment what to do next, Dryzler.

1.028
- dungeons including Scalebraker
1.027
- dungeons including Elsweyr
1.025
- deactivated dungeon achievement warning
1.024
- clockwork 3.2
1.023
- deactivated auto merchant, and friend online and whisper sound alert
1.022
- Friend online and whisper sound alert (beta!)
1.021
- Friend online and whisper sound alert (beta)
1.020
- Fixed french auto merchant Boutique => Magasin
1.019
- Achievement warning if you complete a lfg-dungeon without the achievement.
1.016
- fixed do only merchant automatic dialogs
1.012
- fixed automatic dialog feature for personal banker
1.010
- Automatic dialog feature for the stable
1.009
- Automatic dialog feature for merchants and crafters
1.008
- the dungeon finder now has 2 colors, for completed dungeon and completed achievement
- features can be activated and deactivated in the settings
1.003
- Automatic dialog feature for mobile merchant lady and mobile banker
1.002
- fixed green color for done veteran dungeons
1.001
- release, green color for done dungeons
Archived Files (3)
File Name
Version
Size
Uploader
Date
1.027
66kB
dryzler.elder-geek.net
08/14/19 12:46 PM
1.025
54kB
dryzler.elder-geek.net
10/01/17 11:43 AM
1.024
54kB
dryzler.elder-geek.net
09/29/17 01:28 PM


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Unread 04/17/23, 04:14 AM  
Marazota
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Forum posts: 257
File comments: 1517
Uploads: 2
was very good addon and i am still using it

why discontinued?...
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Unread 08/23/19, 06:48 AM  
dryzler.elder-geek.net
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Forum posts: 1
File comments: 85
Uploads: 13
Re: LUA Error

i uploaded a fix.
Originally Posted by Alabaster
bad argument #1 to 'pairs' (table/struct expected, got nil)
stack traceback:
[C]: in function 'pairs'
user:/AddOns/DryzlerElderGeekNetInventory/Inventory.lua:448: in function 'fnCharRemoved'
user:/AddOns/DryzlerElderGeekNetInventory/lib/LibChars/LibChars.lua:52: in function 'LibChars:initialize'
user:/AddOns/DryzlerElderGeekNetInventory/Inventory.lua:438: in function 'Addon:Initialize'
user:/AddOns/DryzlerElderGeekNetInventory/Inventory.lua:1504: in function '(anonymous)'
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Unread 08/23/19, 01:05 AM  
Alabaster

Forum posts: 0
File comments: 12
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LUA Error

bad argument #1 to 'pairs' (table/struct expected, got nil)
stack traceback:
[C]: in function 'pairs'
user:/AddOns/DryzlerElderGeekNetInventory/Inventory.lua:448: in function 'fnCharRemoved'
user:/AddOns/DryzlerElderGeekNetInventory/lib/LibChars/LibChars.lua:52: in function 'LibChars:initialize'
user:/AddOns/DryzlerElderGeekNetInventory/Inventory.lua:438: in function 'Addon:Initialize'
user:/AddOns/DryzlerElderGeekNetInventory/Inventory.lua:1504: in function '(anonymous)'
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Unread 08/14/19, 11:03 AM  
dryzler.elder-geek.net
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Forum posts: 1
File comments: 85
Uploads: 13
Re: Re: Problem with auto advance

yeah, thats a known issue and can't be avoided.
Originally Posted by Marazota
Originally Posted by Durnik
During a quest, I must speak to a stable master. It auto advances to the merchant part of the NPC instead of waiting. This is a case of being both an NPC and merchant. Since I'm maxed on horse training I just disabled the one for the stable advance.

Clockwork City (Brass Fortress)
Quest: A Matter of Tenderness
Step: Talk to Bratheru Daram
yes same here
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Unread 04/08/19, 03:18 PM  
Marazota
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Forum posts: 257
File comments: 1517
Uploads: 2
bug

please fix





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Unread 03/04/19, 08:31 AM  
Marazota
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Forum posts: 257
File comments: 1517
Uploads: 2
Re: Problem with auto advance

Originally Posted by Durnik
During a quest, I must speak to a stable master. It auto advances to the merchant part of the NPC instead of waiting. This is a case of being both an NPC and merchant. Since I'm maxed on horse training I just disabled the one for the stable advance.

Clockwork City (Brass Fortress)
Quest: A Matter of Tenderness
Step: Talk to Bratheru Daram
yes same here
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Unread 07/16/18, 10:13 AM  
dryzler.elder-geek.net
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Forum posts: 1
File comments: 85
Uploads: 13
Hi, i am not in the game at the moment, soorry

Originally Posted by Marazota
this addon is incompatible with http://www.esoui.com/downloads/filei...p?id=1264#info

can you fix pls? i like both addons and want use them both
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Unread 07/16/18, 08:47 AM  
Marazota
AddOn Author - Click to view AddOns

Forum posts: 257
File comments: 1517
Uploads: 2
this addon is incompatible with http://www.esoui.com/downloads/filei...p?id=1264#info

can you fix pls? i like both addons and want use them both
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Unread 11/19/17, 09:56 PM  
Durnik

Forum posts: 2
File comments: 151
Uploads: 0
Problem with auto advance

During a quest, I must speak to a stable master. It auto advances to the merchant part of the NPC instead of waiting. This is a case of being both an NPC and merchant. Since I'm maxed on horse training I just disabled the one for the stable advance.

Clockwork City (Brass Fortress)
Quest: A Matter of Tenderness
Step: Talk to Bratheru Daram
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Unread 10/18/17, 08:49 AM  
Marazota
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Forum posts: 257
File comments: 1517
Uploads: 2
Originally Posted by dryzler.elder-geek.net
If i find a way to catch only the merchants but not the other npcs, i will update it.

Originally Posted by Bayerithe
Originally Posted by dryzler.elder-geek.net
hey mate, i deactivated that auto merchant fighters guild master writ dialog.
Doh:/ I was enjoying the Merchant Option why don't let this as Option like before?
Anyway your Add-on is always a very good add-on.
i think you need to create database with names of NPC wich dont need that feature
and turn on it for everyone else
its usefull
i will stay with old version of addon
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Unread 09/23/17, 06:23 AM  
dryzler.elder-geek.net
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Forum posts: 1
File comments: 85
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If i find a way to catch only the merchants but not the other npcs, i will update it.

Originally Posted by Bayerithe
Originally Posted by dryzler.elder-geek.net
hey mate, i deactivated that auto merchant fighters guild master writ dialog.
Doh:/ I was enjoying the Merchant Option why don't let this as Option like before?
Anyway your Add-on is always a very good add-on.
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Unread 09/22/17, 03:18 PM  
Bayerithe

Forum posts: 0
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Originally Posted by dryzler.elder-geek.net
hey mate, i deactivated that auto merchant fighters guild master writ dialog.
Doh:/ I was enjoying the Merchant Option why don't let this as Option like before?
Anyway your Add-on is always a very good add-on.
Last edited by Bayerithe : 09/22/17 at 03:18 PM.
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Unread 09/22/17, 10:33 AM  
dryzler.elder-geek.net
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Forum posts: 1
File comments: 85
Uploads: 13
hey mate, i deactivated that auto merchant fighters guild master writ dialog.

Originally Posted by Marazota
hey mate thanks for addon
about auto-npc dialog

you should add a check if character have a fighters guild line
if he havent - do not trigger this feature on NPC that provide invitation to fighters guild quest

also there maybe more circumstances when this usefull feature can prevent a player from finishing a quest

P.S. ah i see msg before mine now
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Unread 09/22/17, 10:01 AM  
Marazota
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Forum posts: 257
File comments: 1517
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hey mate thanks for addon
about auto-npc dialog

you should add a check if character have a fighters guild line
if he havent - do not trigger this feature on NPC that provide invitation to fighters guild quest

also there maybe more circumstances when this usefull feature can prevent a player from finishing a quest

P.S. ah i see msg before mine now
Last edited by Marazota : 09/22/17 at 10:02 AM.
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Unread 09/17/17, 12:48 AM  
morriganofthewilds
 
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Forum posts: 2
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Re: Re: Great mod! But makes quest related dialog's inaccessible without having to...

Originally Posted by dryzler.elder-geek.net
Hi, you can disable the auto merchant in the settings, no need to unintall this addon, and the thing you bought by pressing e i am sure they are really important and all...

Can you tell me where to find a merchant that is buggy? I will go there and fix it, thanks.

Originally Posted by morriganofthewilds
Just wanted to report, not sure if it's been noted, but saw nothing so...

This mod affects all merchants, including those that are quest related. Therefore, if you have a quest, it will not allow you to choose your quest topic, and still auto opens. This includes the writ drop-off merchant. I figured out that if you tap "e" really quickly, before the mod opens the store dialog, you can usually get the quest dialog option to work, but i ended up disabling this mod, as i accidentally pressed it too many times and bought something i didn't meant too, lol.

Anyway, thanks for the mod! Hope this helps.
Hi ya, sorry, I should have said that I had to disable the "merchant" option. I still use the mod xD. The merchant in Stormhaven (well, the only one i know of since my master crafter is DC) where you drop off writs is the one that I was talking about. There have been other, quest related merchants that I've had issues with. Basically any merchant that has a dialog for a quest is why I have to turn it off. Sorry if I'm being unclear. My brain is a bit fried.

Thanks so much for the quick response.
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