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Updated:07/25/21 04:38 PM
Created:05/26/20 07:56 AM
Monthly downloads:60
Total downloads:12,937
Favorites:14
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Categories:Beta-version AddOns, TradeSkill Mods
DO NOT USE - BETA: IsJusta WritHelper plus Easy Alchemy  Popular! (More than 5000 hits)
Version: 4.5.8
by: IsJustaGhost [More]
I am still working on this when I can. My current plans that are in the works for it are:
  1. Rebuild entirely
  2. Seperate Easy Alchemy into it's own addon
  3. Implement better functions for getting every possible alchemy recipe possible. < have the basics built. will be a lib shared by both


Requires LibAddonMenu-2.0

Works in Gamepad Mode and Keyboard/Mouse Mode

NEW:
4.4
  • Added the option to auto-accept all writs from writ board on interaction.
  • Added the option to auto-craft on using crafting station.
  • option to enable/disable auto-crafting of alchemy writs to allow selecting a recipe.
4.3
  • Added the ability to save potions/poisons for Easy Alchemy.

Updated Writ panel with Station Icons. The chest icon shows that at least 1 item for that writ is in the bank.

Displays a panel on the HUD that shows the current writs and how many are completed.
The writ panel:
  • can be collapsed to show only the number of writs completed and total.
  • can be minimized to a small arrow icon.
  • hides in pvp zones, dungeons, and when in combat.
  • moves out of the way of the group list.
  • if in a group of more than 4, it auto collapses.

Adds features to crafting.
  • for provisioning and alchemy, "Craft for Writ" button replaces "Craft" button when a writ is active with recipe\s needing to be crafted. "Craft for Writ" button will craft per amount needed based on skill.
  • for Smithing stations, "Craft for Writ" button replaces "Craft" button when a smithing writ is active with items needing to be crafted. "Craft for Writ" button will craft all items per amount needed using the style material based on...
    ... with the highest quantity if enabled in the settings, or the currently selected style material.
  • for enchanting, automatically adds the runes to the crafting boxes
  • for alchemy, automatically adds the solvent and reagents to the crafting boxes.
    if there are multiple recipes for the potion\poison, those recipes can be selected via left\right (< >) buttons on the writ panel (or the shoulder buttons on a gamepad).
    multiple recipes are sorted by reagent stock on hand(default), selected preference(in settings), or by average Tamriel Trade Centre price (must have TTC addon and have price list updated)
    cycling through the recipes will also change the crafting slots to reflect the selected recipe.
If items needed for a consumable writ and/or "Acquire" items are stored in the bank, those items will be added to a list to be auto-withdrawn on next bank interaction. This is to make it easy to store additional crafted items in the bank to use for later crafting writs.

The "Easy Alchemy" addition allows crafting by reagent traits.
adds 4 horizontal lists.

Trait1 is a list of all current traits.
Trait2 is a list of traits that produce a result with Trait1
Trait3 is a list of traits that produce a result with Trait1 and Trait2
Can rapidly scroll thru them suing the mouse wheel

There is a delay while it "searches" for a result with the selected traits when a selection is changed.
This is do to searching for all possible reagent combinations for the selected traits.
You can save alchemy recipes created with Easy Alchemy for later use from the Saved Recipes tab.

Easy Alchemy works with the writ panel the same way alchemy writs do, as stated above.
Easy Alchemy can be disabled in settings.

Submit Bugs at: https://www.esoui.com/portal.php?id=321&a=bugreport
- - - 4.5.8
FIXED:
○ error for smarter auto loot
- - - 4.5.7
FIXED:
○ error for enchanting writs

- - - 4.5.6
FIXED:
○ false "Missing Recipe" for provisioning


- - - 4.5.5
FIXED:
○ Writ Panel icons for Masterful Leatherwear and Masterful Tailoring,


- - - 4.5.4
FIXED:
○ Writ Panel icons for master writs.


- - - 4.5.3
FIXED:
○ EasyAlchemy
○ some issues with saved alchemy recipes

ADDED:
○ saved alchemy recipes with 3 reagents will not longer be listed for characters without the 3rd slot unlocked


- - - 4.5.2
CHANGES:
○ Updated to use the now built-in writ info panel
added green color to the writ info panel when condition is complete

ADDED:
○ methods to the built-in functions to process missing crafting items for smithing


- - - 4.5.1
FIXED:
○ endless loop from auto accepting quest when quest log is full.
○ item not ready notification when auto emptying writ containers.

ADDED:
○ crafting type icons to the writ panel


- - - 4.5
FIXED:
○ error on trying to craft for smithing certification
○ writ detection for Witches Festival writs
○ attempted fix for writ panel drifting right when in group and changing zones

ADDED:
○ option to auto-empty containers received from turning in daily writs.
Works on a timer from the last time interacting with a turn-in crate. Can turn in all writs and have it done for all at the same time.
○ slider to settings to set the delay before writ containers start opening.


- - - 4.4.4
FIXED:
○ incorrectly named variables in the method that would be used on multicraft with only 1 stackCount of style material.


- - - 4.4.3
○ removed looping thru inventories to get smithing style item info
greatly improves the initial smithing writ performance

FIXED:
○ error caused from having no usable style material.
○ smithing style material lookup for useMostStyle
○ smithing style material lookup for useMostStyle disabled
○ master alchemy writ for poisons

ADDED:
○ an alert handler to prevent same alert spam
○ function to update needed iterations for alchemy and provisioning depending on if any result items are in the player inventory -- needs further testing


- - - 4.4.2
FIXED:
○ saved alchemy solvent list now only updates if a different type is selected to prevent it from updating on every recipe selected.


- - - 4.4.1
ADDED:
○ option to enable/disable auto-crafting of alchemy writs to allow selecting a recipe.
○ will no longer auto-craft if an item is in the bank.
○ chat notice for non-beta.

FIXED:
○ master enchanting writs
○ error - bad argument #1 to 'pairs' (table/struct expected, got nil) caused by EasyAlchemy.
○ error in Gamepad mode from opening saved list when no recipes have been saved previously.
○ changed how ui elements are hidden. if last saved recipe is deleted, panels are hidden without having to change tabs.
○ the selected saved alchemy recipe now shows as selected and cannot be spam selected.


- - - 4.4
FIXED:
○ craft Lemon Flower Mazte writ

ADDED:
○ option to auto-accept all writs from writ board on interaction.
○ option to auto-craft on using crafting station.


- - - 4.3.2
FIXED:
○ icons for saved recipes
○ saved recipes for a higher level are now disabled for lower level characters.
○ hang that some characters would experience on smithing stations.
○ EasyAlchemy from taking over when a alchemy writ is active.
○ saved lists are now disabled while a alchemy writ is active to prevent it conflicting with the writ in the Craft panel.

ADDED:
○ added Imperial style to the Race styles selected when Use race styles is enabled in settings.
○ sort headers to keyboard saved list. sort lists by type or name.
○ an attempt to prevent the Writ panel from moving to far to the right while in a group and changing zones.
○ an option to hide saved alchemy recipes too high of a level for the character to craft.
○ EasyAlchemy's 3rd trait selector now is only visible and active if 3rd slot is unlocked


- - - 4.3.1
FIXED:
○ error from selecting saved potion/solvent if alchemy level 1


- - - 4.3
○ changed stateChanged callbacks

ADDED:
○ ability to save alchemy recipes for EasyAlchemy.


- - - 4.2
○ slightly reduced the creation time for enchanting writs.

ADDED:
○ option to auto exit crafting station when all crafting at the station is completed.


- - - 4.1.4
○ fixed smithing error due to variable not existing at function call
user:/AddOns/IsJustaWritHelper/Smithing.lua:86: operator < is not supported for nil < number


- - - 4.1.3
○ anchors are set when used, cleared when closed
○ smithing now uses dynamic most style
○ fixed typo for enchanting potency lvl 4 that caused an error
○ fixed hooks from hooking into the class tables to hooking the into the instance tables

ADDED:
○ menu option to only use the 9 primary race styles for Use most Style


- - - 4.1.2
○ added a delay to bank withdraw
○ some changes to oncrafted functions
○ all crafting types now use canCraft tag
○ removed checks and entries from auto withdraw for smithing
○ keyboard Enchanting, Craft for Writ now changes when mode is changed
○ Craft for Writ now disables/enables properly for alchemy when cycling thru recipes when there are recipes that are not craftable.
○ Craft for Writ will no longer show for Furniture crafting.


- - - 4.1.1
FIXED:
○ added a delay to CraftingAnimationsStopped function to deal with post crafting clearing tables prior to checking crafted item to what's in the withdraw list.
○ error for Easy Alchemy by adding a check.
○ Craft for Writ for smithing in keyboard mode.
○ Craft Panel condition width detection
now detects original text height. if original height does not equal new height then it adds a row
using width was too variable and often returned a value less than panel width when the text was wider than the panel

ADDED:
○ Craft for Writ button to enchanting to fix timing issues


- - - 4.1.0
CHANGES:
○ changed how the Writ Panel is constructed
○ added tooltips to the Writ Panel
○ added chest icon to the Writ Panel to show what writs have items in the bank
○ added current/total for writ conditions to the Writ Panel

FIXED:
○ auto withdraw of Acquire Items
○ Craft Panel condition width detection for adding a new row if condition is too long. -- needs further testing


- - - 4.0.5
FIXED:
○ missing function

- - - 4.0.4
FIXED:
○ enchanting writ/item comparison.
○ gets specific self-made item slot on bank interaction.
now only attempts to get the matching item for the writ from the bank if the item is made by the character.
○ removing items to withdraw from bank if the writ is dropped.
○ ZO_KeybindStrip error in gamepadmode that could happen in some of the other gamepad menus.
○ error from using alchemy station with only level one improvement.
○ Craft for Writ button being disabled.
○ provisioning unknown recipes.

ADDED:
○ on crafted item, added CraftingAnimationsStopped callback to use for delaying updates until crafting is completed and improve craft handling.
○ number of conditions completed out of total number of conditions per writ in the writ panel.


- - - 4.0.3
○ changed global name to prevent errors


- - - 4.0.2
○ removed libStub from menu


- - - 4.0.1
FIXED
○ an error received from withdrawing from bank


- - - 4.0
CHANGES
○ the Writ panel is now the Craft panel
○ the Writ panel shows all writs
○ the Craft panel height is now dynamic
○ made several improvements


- - - 3.3.6
FIXED
○ an error received from the echatign table


- - - 3.3.51
ADDED
○ debug output to UI Error box


- - - 3.3.5
○ changed functions for smithing
○ changed functions for enchanting


- - - 3.3.4
○ removed provisioning iteration adjustment based on stock


- - - 3.3.3
○ adjusted the size of the writ panel to better fit the withdraw text with the reagent list
○ adjusted Easy Alchemy's trait selector position for keyboard mode

Fixed
○ number to withdraw from bank in writ window
○ errors from panels


- - - 3.3.2
○ removed a debug output from smithing


- - - 3.3.1
○ some minor fixes



- - - 3.3.0
Added
○ items in bank are now added to the withdraw list for "Acquire Item conditions"

Fixed
○ removed a chat debug output



- - - 3.2.6
Fixed
○ fixed "Craft for Writ" from falsely looping thru crafting.


- - - 3.2.5
Fixed
○ fixed "Craft for Writ" button not resetting after used without exiting station.


- - - 3.2.4
Fixed
○ hopefully fixed invalid poison combinations for Easy Alchemy

Added
○ scanning of writs on load, new writ taken, writ dropped, in order to build withdraw list before going to the crafting stations.


- - - 3.2.3
Fixed
○ enabling "Craft For Writ" button disabled it.


- - - 3.2.2
Fixed
○ an issue with auto withdraw from bank


- - - 3.2.1
Fixed
○ an issue with dialogues


- - - 3.2
Changed
○ the look and format of the info box

Added
○ added an alert if an item needed to be crafted is in the player bank
each writ item in bank is added to a list. next interaction with bank will withdraw the required amount of each item
○ added auto remove items needed for writ from bank on next bank interaction.
○ added "tutorial" dialogues for select features.


Fixed
○ an issue that would occur if crafting when having the item in the bank.


- - - 3.1
Changed
○ changed how changing the result tooltip is called
displaying of results is now much smoother

Added
○ added backgrounds to the alchemy trait selectors of Easy Alchemy

Fixed
○ smithing deconstruction, refinement, improvement, no longer causes the items needed for the writ to be crafted


- - - 3.0
Added
○ "Craft for Writ" button and functionality to Smithing writs
crafts based on highest amount of known style material in inventory, crafting bag, Bank.


- - - 2.2.4
Changes
○ Provisioning Writ now shows the ingredients for the current recipe set to craft for the writ in the station's ingredient slots.

Fixed
○ an error that would occur on enchanting writs that do not state an aspect rune


- - - 2.2.3
Changes
○ changed color ranges for ingredient stack count
○ provisioning - new math function to get the amount needed


- - - 2.2.2
Changes
○ provisioning - now shows current writ recipe result upon opening station. shows last recipe on the list to be crafted
this is done because i have it craft in reverse order to simplify processing of 1 recipe, or more than 1
○ provisioning - continued crafting if more of same recipe is need to be crafted
if crafting skill does not produce the needed amount.
also figures needed amount based on previous amount in inventory
○ provisioning - added timed update to reset recipe result to current writ recipe if any other recipe is selected in the list
○ reagents stack count are now colorized by 100+(light blue), 10-99(light amber), 0-9(light red) or less than needed


- - - 2.2.1
Added
○ ingredients now show quantity in inventory and are colorized by 100+(light blue), 10-99(light amber), 9-1(light red) or less than needed

Fixed
○ provisioning recipes with multiple matches (ie. Mazte, Kragenmoor Zinger Mazte, Lusty Argonian Maid Mazte, ...), and recipes with "- or '"


- - - 2.2.0
Added
○ ability to disable Easy Alchemy in settings
Fixed
○ provisioning recipes with multiple matches, and recipes with "-"


- - - 2.1.6
Fixed
○ provisioning now shows the recipe being crafted in the result box when "Craft for Writ" button is used.
On completion it changes the result box to first known recipe.
I assume this is always the first recipe in the provisioning list.
○ Easy Alchemy no longer fully initializes on load to prevent it loading a recipe on character load/ui reload


- - - 2.1.5
Fixed
○ provisioning ingredients showing on one line for both recipes
Added
○ replaced "Craft" button with "Craft for Writ" if provisioning writ recipe needs crafted and has enough ingredients, per recipe


- - - 2.1.4
Fixed
○ Easy Alchemy from taking over the writ panel when an alchemy writ is active.
○ searching for recipes animation from continuing when leaving the alchemy station while it is searching.
○ displaying the previous Alchemy Writ information when first entering alchemy station after turning in the alchemy writ.
○ not displaying current alchemy writ on first entering alchemy station in gamepad mode
○ error from not having Tamril Trade Centre addon

Added
○ notice on load for Tamril Trade Centre

- - - 2.1.3
Updated for Greymoor.
○ Added Crimson Nnirnroot, Vile Coagulant, Chaurus Egg, potion\poison of Timidity
○ Timidity now works properly.
○ Updated many other trait combinations.
Archived Files (34)
File Name
Version
Size
Uploader
Date
4.5.7
80kB
IsJustaGhost
03/20/21 11:55 PM
4.5.6
80kB
IsJustaGhost
11/17/20 06:15 PM
4.5.5
80kB
IsJustaGhost
11/10/20 12:29 AM
4.5.4
80kB
IsJustaGhost
11/09/20 01:11 AM
4.5.3
80kB
IsJustaGhost
11/07/20 08:40 AM
4.5.2
79kB
IsJustaGhost
11/07/20 04:54 AM
4.5.2
79kB
IsJustaGhost
11/07/20 04:46 AM
4.5.2
79kB
IsJustaGhost
11/07/20 04:43 AM
4.5.2
79kB
IsJustaGhost
11/07/20 04:41 AM
4.5.1
77kB
IsJustaGhost
10/30/20 02:13 AM
4.5
76kB
IsJustaGhost
10/23/20 03:16 PM
4.5
76kB
IsJustaGhost
10/23/20 03:12 PM
4.4.4
75kB
IsJustaGhost
10/16/20 01:02 PM
4.4.3
75kB
IsJustaGhost
10/16/20 01:05 AM
4.4.2
74kB
IsJustaGhost
10/13/20 11:36 PM
4.4.1
21kB
IsJustaGhost
10/13/20 11:11 PM
4.4
78kB
IsJustaGhost
10/11/20 04:24 PM
4.3.2
68kB
IsJustaGhost
10/04/20 03:34 AM
4.3.1
66kB
IsJustaGhost
09/30/20 08:59 PM
4.3.1
66kB
IsJustaGhost
09/30/20 08:38 PM
4.3
66kB
IsJustaGhost
09/30/20 08:22 PM
4.2
58kB
IsJustaGhost
09/18/20 10:21 PM
4.1.4
58kB
IsJustaGhost
09/17/20 12:00 PM
4.1.3
58kB
IsJustaGhost
09/17/20 04:52 AM
4.1.2
56kB
IsJustaGhost
09/05/20 12:24 PM
4.1.1
55kB
IsJustaGhost
09/02/20 05:06 AM
4.1.0
55kB
IsJustaGhost
09/01/20 05:53 AM
4.0.5
55kB
IsJustaGhost
08/31/20 08:33 PM
4.0.4
55kB
IsJustaGhost
08/31/20 10:33 AM
4.0.3
54kB
IsJustaGhost
08/28/20 01:26 PM
4.0.2
55kB
IsJustaGhost
08/28/20 10:54 AM
4.0.1
55kB
IsJustaGhost
08/28/20 10:43 AM
4.0
55kB
IsJustaGhost
08/28/20 02:47 AM
3.3.6
47kB
IsJustaGhost
08/16/20 04:47 PM


Post A Reply Comment Options
Unread 09/20/20, 01:40 AM  
marthulizes

Forum posts: 0
File comments: 13
Uploads: 0
Re: Re: Bugg

Originally Posted by IsJustaGhost
Does it do it on all stations?
Only if there are 3 items, not 1 or 2?
Does it pop up an alert in the upper left at any point during crafting?

To rule out Craft Store, just disable it during a crafting session to see if crafting still skips one.

However, I really doubt it's caused by Craft Store. Let me know what happens. This is going to be a tough one to debug.
It seems unclear wich addon it could be to me at this point
as now it did it right with and without
after that i tested some other addons wich seem to also not make the bugg this time

here is the list of what i have maybe you can rule out for me wich ones could intervene ?
or if its a random bugg in the writ addon ?

alpha gear
auto research
bag space indicator
(your) isjusta beta writ helper
by the ancestors
combat metrics
crafting stations
craft store
dungeon champions
eso-database.com
grind timer
harvest map
(your) isjusta gamepad inventory update (no idea why i have it but it set to on and i dont use a controller)
(your) isjusta keyboard decon carried list
leo's dolmen runner
lost treasure
LuiExtended
minimap by fyrakin
personal assistant (all addons)
post master
scryspy
skyshards
tinydogs craftin calculator
TTMP
undeads group utilities
votans group pins
votans improved locations
votans improved quests
votans survey the world
wish list




Kind reguards Marthulizes
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Unread 09/20/20, 12:38 AM  
quildor

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I have different problem with Alchemy Station. When i take writ crafting quest i have to craft "Dram of Health" (as example coz its happening on all my chars) but when im useing Alchemy Station "Easy Alchemy" part of addon is taking over and always changing crafting options to "Dram of Ravage Spell Protection". I found out workaround - after entering Alchemy Station i need to fast use "Craft from Writ" option befor "Easy Alchemy" takes over but still is annoing bug.
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Unread 09/19/20, 07:58 AM  
IsJustaGhost
AddOn Author - Click to view AddOns

Forum posts: 38
File comments: 278
Uploads: 23
Re: Bugg

Does it do it on all stations?
Only if there are 3 items, not 1 or 2?
Does it pop up an alert in the upper left at any point during crafting?

To rule out Craft Store, just disable it during a crafting session to see if crafting still skips one.

However, I really doubt it's caused by Craft Store. Let me know what happens. This is going to be a tough one to debug.
Last edited by IsJustaGhost : 09/19/20 at 08:13 AM.
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Unread 09/19/20, 07:21 AM  
marthulizes

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File comments: 13
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Unhappy Bugg

Check the picture for an over view

the auto craft function doesnt work correct for me
and skips one if there is 3 different items
it may be the craftstore addon though
if thats the case could you and the maker of craft store
try to make compatibility ?

i have the knowledge and the items

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Unread 09/17/20, 12:08 PM  
IsJustaGhost
AddOn Author - Click to view AddOns

Forum posts: 38
File comments: 278
Uploads: 23
Re: New error?

Turns out since i made the called function some time after where the function is called, I missed matching the variable names. So when I added the function call to the older function, I copied the "getStyleIndex(maximum, numbItems, styleListIndex, patternIndex)"
from > local function getStyleIndex(maximum, numbItems, styleListIndex, patternIndex)

In the other function.
totalItems = totalItems + maximum

numItems is actually totalItems. So at the point of the call, numItems does not exist.

getStyleIndex(maximum, numItems, styleListIndex, patternIndex)
Last edited by IsJustaGhost : 09/17/20 at 12:09 PM.
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Unread 09/17/20, 08:23 AM  
malkavia1212

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New error?

I searched the recent posts and didn't see this one posted. Craft for Writ isn't working and it looks like it is unable to index the styles that are available on the character?

user:/AddOns/IsJustaWritHelper/Smithing.lua:86: operator < is not supported for nil < number
stack traceback:
user:/AddOns/IsJustaWritHelper/Smithing.lua:86: in function 'getStyleIndex'
|caaaaaa<Locals> maximum = 2, styleListIndex = 1, patternIndex = 1, itemStyleId = 1, stackCount = 47 </Locals>|r
user:/AddOns/IsJustaWritHelper/Smithing.lua:170: in function 'IJAWH:GetSmithingDetails'
|caaaaaa<Locals> self = [table:1]{SI_IJAWH_PRIORITY_BY_MANUAL = 2, LastChecked = 0, hasNewWrit = F, displayName = "BETA: |cFF00FFIsJusta|r WritHe...", isAlchemy = F, name = "IsJustaWritHelper", version = "4.1.3", SI_IJAWH_PRIORITY_BY_TTC = 3, svVersion = 4.1, SI_IJAWH_PRIORITY_BY_STOCK = 1}, qIndex = 22, lineId = 1, step = 1, qName = "Woodworker Writ", styleListIndex = 1, maximum = 2, totalMaterialQuantity = 5, totalItems = 2, conditiona = "Craft Normal Beech Bow:*0*/*...", traitIndex = 1, styleIndex = 0, canCraft = T, patternIndex = 1, materialIndex = 13, materialQuantity = 5, itemLink = "|H0:item:43549:20:26:0:0:0:0:0...", stackCount = 1183, maxIterations = 0 </Locals>|r
user:/AddOns/IsJustaWritHelper/Smithing.lua:219: in function 'IJAWH:ParseSmithingQuest'
|caaaaaa<Locals> self = [table:1], qName = "Woodworker Writ", qIndex = 22, totalMaterialQuantity = 0, totalItems = 0, styleListIndex = 1, step = 1, traitIndex = 0, lineId = 1, inBank = F, itemLink = "", amountRequired = "", condition = "Craft Normal Beech Bow:*0*/*...", current = 0, maximum = 2, _ = F, complete = F </Locals>|r
user:/AddOns/IsJustaWritHelper/IsJustaWritHelper.lua:806: in function 'buildWritData'
|caaaaaa<Locals> qIndex = 22, qName = "Woodworker Writ", currentWritType = 6, withdrawText = [table:2]{} </Locals>|r
user:/AddOns/IsJustaWritHelper/IsJustaWritHelper.lua:842: in function 'getWritsFromJournal'
|caaaaaa<Locals> isCraftingQuest = T, GetCraftingInteractionType = 6, qIndex = 22, qName = "Woodworker Writ", _ = "I've taken a contract from one...", qDesc = "This writ is from a group tryi...", _ = 1, _ = "", qCompleted = F, currentWritType = 6 </Locals>|r
user:/AddOns/IsJustaWritHelper/IsJustaWritHelper.lua:1093: in function 'OnCraftStation'
|caaaaaa<Locals> eventCode = 131527, craftingType = 6, sameStation = F </Locals>|r
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Unread 09/17/20, 04:53 AM  
IsJustaGhost
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Forum posts: 38
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Originally Posted by quildor
You added wrong addon: "Gamepad Inventory" instead of updated "Writ Crafter".
Fixed.
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Unread 09/17/20, 12:09 AM  
quildor

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You added wrong addon: "Gamepad Inventory" instead of updated "Writ Crafter".
Last edited by quildor : 09/17/20 at 12:09 AM.
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Unread 09/16/20, 03:21 PM  
IsJustaGhost
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Re: Re: Re: Bug & Improvement

Found the issue. It should be fixed on next update.

Originally Posted by Rincevent63
Originally Posted by IsJustaGhost
It would be helpful if you posted the LUA error as well.
user:/Addons/isJustaWriteHelper/Shared.lua:396: function expected instead of nil stack traceback:
user:/Addons/isJustaWriteHelper/Shared.lua:396: in function 'IJAWH:GetHouseStackList'<locals>self=[table:1]{version = "4.1.2",SI_IJAWH_PRIORITY_BY_MANUAL = 2,groupCheck = T, name="IsJustaWritHelper", SI_IJAWH_PRIORITY_BY_TTC=3, SI_IJAWH_PRIORITY_BY_STOCK=1,LastChecked=0, svVersion=4.1;displayName='BETA:IsJustWriteHe...",is Alchemy=F.AlchemyFirstRun=T},list={table:2}{}, _=8,bagid = 14, slotindex = 0, itemType=31</Local>

....
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Unread 09/16/20, 03:03 PM  
Rincevent63

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Re: Re: Bug & Improvement

Originally Posted by IsJustaGhost
It would be helpful if you posted the LUA error as well.
user:/Addons/isJustaWriteHelper/Shared.lua:396: function expected instead of nil stack traceback:
user:/Addons/isJustaWriteHelper/Shared.lua:396: in function 'IJAWH:GetHouseStackList'<locals>self=[table:1]{version = "4.1.2",SI_IJAWH_PRIORITY_BY_MANUAL = 2,groupCheck = T, name="IsJustaWritHelper", SI_IJAWH_PRIORITY_BY_TTC=3, SI_IJAWH_PRIORITY_BY_STOCK=1,LastChecked=0, svVersion=4.1;displayName='BETA:IsJustWriteHe...",is Alchemy=F.AlchemyFirstRun=T},list={table:2}{}, _=8,bagid = 14, slotindex = 0, itemType=31</Local>

....
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Unread 09/16/20, 02:40 AM  
marthulizes

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Re: Re: Re: Re: Re: Re: Error

Originally Posted by IsJustaGhost
Originally Posted by marthulizes
would be best in my opinion to do the thing you said for the race styles that every race has from level one ?
I've come up with another solution. It now builds a style list of all styles in the game. Before it was limited to the first 35. I have also created functions to "find" the next known style, to get the style index. If that ends up not returning anything, then it cancels out of crafting and triggers an alert. If you go acquire some more style material, it will account for that the next time you interact with the station.

Planned improvements.
I still have some work to do on it, as well with other improvements. With that, I have also improved the "scan" performance upon first entering each smithing station there is a writ for.
It will also no longer have to scan each time entering the station. That was done due to situations where the user could not craft an item for some reason and has since fixed that (such as got the needed material). The new functions should take care of that.




These are all plans I now have functioning for me, tho I am not ready to release until I can test it further.


if you need a tester i would be glad to help test it for you ?
Last edited by marthulizes : 09/16/20 at 02:41 AM.
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Unread 09/15/20, 04:15 PM  
IsJustaGhost
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Re: Re: Re: Re: Re: Error

Originally Posted by marthulizes
would be best in my opinion to do the thing you said for the race styles that every race has from level one ?
I've come up with another solution. It now builds a style list of all styles in the game. Before it was limited to the first 35. I have also created functions to "find" the next known style, to get the style index. If that ends up not returning anything, then it cancels out of crafting and triggers an alert. If you go acquire some more style material, it will account for that the next time you interact with the station.

Planned improvements.
I still have some work to do on it, as well with other improvements. With that, I have also improved the "scan" performance upon first entering each smithing station there is a writ for.
It will also no longer have to scan each time entering the station. That was done due to situations where the user could not craft an item for some reason and has since fixed that (such as got the needed material). The new functions should take care of that.


These are all plans I now have functioning for me, tho I am not ready to release until I can test it further.
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Unread 09/15/20, 09:51 AM  
marthulizes

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Re: Re: Re: Re: Error

Originally Posted by IsJustaGhost
This looks like you don't have enough style materials. If that's the case, I need to implement a different fail-safe for the case of not having enough style material.

This error is from:
As it created the crafting data for each item at the clothier station, it checks to see if you have enough style material of the current type. If not, it selects the next style material in the list. However, this error is saying the list item does not exist.

If you post a list of your style material, top 5 should do, with each items quantity may help me figure this out
it seems that character knew only one and that one was empty indeed
would be best in my opinion to do the thing you said for the race styles that every race has from level one ?
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Unread 09/14/20, 09:08 AM  
IsJustaGhost
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Re: Re: Re: Error

This looks like you don't have enough style materials. If that's the case, I need to implement a different fail-safe for the case of not having enough style material.

This error is from:
As it created the crafting data for each item at the clothier station, it checks to see if you have enough style material of the current type. If not, it selects the next style material in the list. However, this error is saying the list item does not exist.

If you post a list of your style material, top 5 should do, with each items quantity may help me figure this out
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Unread 09/14/20, 12:53 AM  
marthulizes

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Re: Re: Error

Originally Posted by IsJustaGhost
I contacted the creator of AdvancedFilters, and they replied back with the following message.
At the moment im getting this one

user:/AddOns/IsJustaWritHelper/Smithing.lua:115: attempt to index a nil value
stack traceback:
user:/AddOns/IsJustaWritHelper/Smithing.lua:115: in function 'IJAWH:GetSmithingDetails'
|caaaaaa<Locals> self = [table:1]{svVersion = 4.1, SI_IJAWH_PRIORITY_BY_STOCK = 1, version = "4.1.2", displayName = "BETA: |cFF00FFIsJusta|r WritHe...", SI_IJAWH_PRIORITY_BY_MANUAL = 2, SI_IJAWH_PRIORITY_BY_TTC = 3, AlchemyFirstRun = T, isAlchemy = F, LastChecked = 0, name = "IsJustaWritHelper"}, qIndex = 1, lineId = 4, step = 3, qName = "Clothier Writ", styleListIndex = 2, maximum = 1, totalMaterialQuantity = 26, totalItems = 3, condition = "Craft Normal Ancestor Silk Hat...", traitIndex = 1, styleIndex = 0, canCraft = T, patternIndex = 5, materialIndex = 40, materialQuantity = 13, itemLink = "|H1:item:43564:308:50:0:0:0:0:...", styleList = [table:2]{} </Locals>|r
user:/AddOns/IsJustaWritHelper/Smithing.lua:178: in function 'IJAWH:ParseSmithingQuest'
|caaaaaa<Locals> self = [table:1], qName = "Clothier Writ", qIndex = 1, totalMaterialQuantity = 26, totalItems = 2, styleListIndex = 1, step = 3, traitIndex = 1, lineId = 4, inBank = F, itemLink = "", amountRequired = "", condition = "Craft Normal Ancestor Silk Hat...", current = 0, maximum = 1, _ = F, complete = F </Locals>|r
user:/AddOns/IsJustaWritHelper/IsJustaWritHelper.lua:803: in function 'buildWritData'
|caaaaaa<Locals> qIndex = 1, qName = "Clothier Writ", currentWritType = 2, withdrawText = [table:3]{} </Locals>|r
user:/AddOns/IsJustaWritHelper/IsJustaWritHelper.lua:839: in function 'getWritsFromJournal'
|caaaaaa<Locals> isCraftingQuest = T, GetCraftingInteractionType = 2, qIndex = 1, qName = "Clothier Writ", _ = "I've taken a contract from one...", qDesc = "This writ is from the Orsinium...", _ = 1, _ = "", qCompleted = F, currentWritType = 2 </Locals>|r
user:/AddOns/IsJustaWritHelper/IsJustaWritHelper.lua:1033: in function 'OnCraftStation'
|caaaaaa<Locals> eventCode = 131527, craftingType = 2, sameStation = F </Locals>|r
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