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Updated: 07/09/22 09:28 PM
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High Isle (8.0.0)
Updated:07/09/22 09:28 PM
Created:07/08/22 08:00 PM
Monthly downloads:63
Total downloads:2,914
Favorites:4
MD5:
Categories:Sorcerer, Combat Mods
Qcell's Bound Armaments Counter
Version: 0.8
by: Qcell [More]
- Tracks stacks of Bound Armaments for Sorcerer and displays them in a customized UI.



Dependencies:
  • LibAddonMenu-2.0

Demo GIF of 3 different styles:







Situations it handles:

The stacks last 10s, whereas the buff lasts 40s. The buff can expire while stacks still last. It will show grey but it will still track stacks correctly. As long as you refresh it before the stacks expire you will still have them.


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Skill info:

Name: Bound Armaments
Sorcerer > Daedric Summoning
Daedric Summoning Rank 42 morphed from Bound Armor Rank IV


Arm yourself with the power of Oblivion for 40 seconds, causing your Light and Heavy Attacks to summon a Bound weapon for 10 seconds, up to 4 times. You can reactivate the ability for half cost to arm the weapons, causing them to strike your target for 972 Physical Damage every 0.3 seconds. While slotted, your Max Stamina is increased by 8% and your Light Attacks deal 10% more damage.
0.8
- Added advanced settings (off by default) to block the ability cast if the stacks are below 4.
.. - Added a setting to block the casts unless you're at 4 stacks.
.. - Added a setting for the setting, that lets you override the skill blocking when the target is at low HP %, so you can cast for example a 3-stack Bound Armaments as a finisher. With a slider for the exact % value.

0.5
- Filtered combat events to only include your own, since I was tracking everyone's Bound Armaments. Things you don't catch testing solo...

0.4
- Initial public release.
Archived Files (2)
File Name
Version
Size
Uploader
Date
0.5
5kB
Qcell
07/08/22 08:20 PM
0.4
5kB
07/08/22 08:00 PM


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Unread 08/21/23, 10:18 AM  
Tiny-tiny

Forum posts: 0
File comments: 2
Uploads: 0
Addon seems not working in U39

Hi!!

It seems the addon stops working as Update 39 is now on PC.

The number stays at 0 regardless of the number of stacks there are.
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Unread 07/11/22, 02:33 PM  
ApoAlaia

Forum posts: 6
File comments: 143
Uploads: 0
Uh oh... Have a look at the PTS patch notes...
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Unread 07/10/22, 10:50 PM  
ApoAlaia

Forum posts: 6
File comments: 143
Uploads: 0
Originally Posted by Qcell
Originally Posted by ApoAlaia
Hey, thanks for the addon

Liking it so far, wondering if you'd consider adding the option to show during combat only?
Excellent idea, I will add that on the next update! If I haven't done this by end of week please feel free to reach out and remind me!

Glad you find it useful!
Yey! Thanks

I am, very much so. I'm not yet at the point where I consistently land 100% of my LAs; I do 'acceptable' on the dummy but in actual content, with all the visual clutter and mechanics going on... that needs work.

Is useful to have the counter in the middle of the screen where the action is taking place and the rest of the alerts are being raised.
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Unread 07/10/22, 09:16 PM  
Qcell
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 50
Uploads: 5
Originally Posted by ApoAlaia
Hey, thanks for the addon

Liking it so far, wondering if you'd consider adding the option to show during combat only?
Excellent idea, I will add that on the next update! If I haven't done this by end of week please feel free to reach out and remind me!

Glad you find it useful!
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Unread 07/10/22, 12:04 AM  
ApoAlaia

Forum posts: 6
File comments: 143
Uploads: 0
Hey, thanks for the addon

Liking it so far, wondering if you'd consider adding the option to show during combat only?
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