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Waking Flame (7.1.5)
Updated:09/22/21 09:07 AM
Created:11/27/16 06:57 AM
Monthly downloads:65,792
Total downloads:3,265,070
Favorites:1,171
MD5:
Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
7.1.5
Action Duration Reminder  Popular! (More than 5000 hits)
Version: 3.29
by: cloudor [More]
Overview

This addon tracks your sloted actions that have duration attributes or over time effects, reminds you to re-invoke your actions, and makes you good at performing rotations.

Features
  • Show current action duration remaining seconds in action bar,
  • Show a shift bar of swapped action hints above their original action bar position,
  • Auto move player resource bars upward when they are conflicted with shift bar,
  • Support actions without duration attribute but have DOT effects such as Desctructive Touch or other timed effect such as Elemental Drain,
  • Keep the ending 0.0 hints blinking for a little longer after duration finished, so they don't get lost easily,
  • Switch correspongding timer hints for current reticle over target,
  • Support actions stackable effect counting such as nightblade's Grim Focus and its morphs,
  • Append shift bar on top of ultimate button to show third ability bar such as overload bar action timer hints,
  • Override action duration with target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.
  • Support stackable or time lasting effectes triggered by equipment to be marked onto related action bar slots.

Dependencies


SCM
$ git clone [email protected]:cloudor126/lua-eso-addon-adr.git
3.29
- Brought another solution to replace the unreliable one introduced in v3.27.

3.28a
- Fixed taunt effect recognition e.g. Inner Fire timer works again.
- Removed dependencies on ability IDs that is not consistent between game updates.

3.27
- Fixed a bug that some timer disappears when action is cast again at previous end e.g. Beast Trap should not lost timer.

3.26
- Set strict limits on the feature introduced in v3.25.

3.25
- Added a symbol mark '@' for blow up durations e.g. Beast Trap and Scalding Rune will get an '@' symbol after activation.

3.24
- Added options to config ending color for cooldown lines in BAR category.

3.23
- Filtered stacked effects from the 2-stage judgement e.g. Carve showes a 10 sec timer for bleeding effects and a 6 sec timer when without target.

3.22
- Enforced the restriction on 2-stage judgement e.g. Path of Darkness and Psijic Acceleration won't show 2-stage timers.

3.21
- Fixed a multi-target tracking bug.
- Loosen the restriction on 2-stage judgement e.g. Pierce Armor with Master set can show a 2-stage timer.

3.20
- Adapted to a game bug properly that timers can hide when another Crystal Fragment proc effect comes at the moment a previous proc is cost but the next one fades weirdly without being used.

3.19
- Optimized the feature added in v3.16. Frost Blockade is now supported with 2 stage tracking too.

3.18
- Optimized pattern matching and added support for taking ability id as pattern in CORE option section.

3.17
- Fixed a bug that some aoe effects are recognized as countable e.g. counters should not appear with Wall of Fire.

3.16
- Added a policy to treat different duration effects as '1/2' and '2/2' stages e.g. '1/2' for frost staff shield timer and '2/2' for remaining dot timer.

3.15
- Added an option to adjust alert popup icon size.

3.14
- Optimized effect priority selection for actions with area target e.g. Regeneration and Blessing of Protection's timer can restart no matter on player or ally.

3.13
- Optimized multi-target tracking for Daedric Curse and Rune Cage.

3.12
- Optimized action starting recognition.

3.11
- Supported number of Daedric Mines.

3.10
- Seperated vertical offset options for the timers and the stack counter.

3.9
- Optimized action ending recognition e.g. Barbed Trap can stop counting after target dies.

3.8
- Patched to accept area actions without duration effects after blackwood version.

3.7
- Added a new simple learning mechanism to ignore time-wasting effects e.g. Blight Seed effect created from Azureblight set.

3.6.8
- Ignored blight seed effect from Azureblight set.

3.6.7
- Added an option to disable bar timers.

3.6.6
- Fixed alert for 2-staged actions e.g. Warden's Subterranean Assault fires at the second end.

3.6.5
- Added a similar policy like the one added in 3.6.2 to recognize the effect of magickasteal e.g. Restoring Aura is now counted if enemies are around.

3.6.4a
- Ajusted the filter added in 3.6.4.

3.6.4
- Filtered interfering event infomation e.g. duration of psijic Channeled Acceleration will not be reset by Path Of Darkness and its morphs.

3.6.3
- Trimmed fraction part of event duration value according to the action time e.g. Events of Unstable Wall have durations a bit longer than their 10 sec action time, i.e. 10.2, 10.4 etc.

3.6.2
- Patched to accept effect event of source unit type none e.g. Force Siphon is now supported even if ESO tell us those effects are not from player.

3.6.1a
3.6.1
- Patched to accept wrongly inputted number in skill descriptions e.g. '1.5' is wrongly inputted as '1,5' in Heroic Slash skill description in some language translation.

3.6.0
- From this version on, dirty patches will be introduced into this addon because skills' duration definitions in this game become self-contradictional e.g. Sorcerer's Haunting Curse duration count all 2 phases but Warden's Subterrian Assault duration only count 1 phase. So there couldn't be a consistent logic to handle those situations and dirty patches become required.

3.5.18
- Accpted effects that occurs after the action duration e.g. Warden's Subterrian Assault will count the second 3 seconds period.

3.5.17
- Ajusted detection policy for two phase duration actions.

3.5.16
- Removed an unreliable cache to avoid ignoring useful infomation.

3.5.15
- Restricted major/minor buffs matching e.g. Major Expedition effect from killing with False God set won't match psijic acceleration or other skills with the same buff.

3.5.14
- Added some cache to improve performance.
- Added options to config font styles.
- Ajusted effect priority e.g. Templar's POTL will showes the longer 9 sec timer for a healer role.

3.5.13
- Supported restoring timer of gallop effect when getting mounted.

3.5.12
- Restricted effects updating only on recorded ones thus prevented updating already ignored effects. e.g. Restoring Focus whith Mighty Chudan is supported now.

3.5.11b
- Fixed bugs produced in 3.5.11 and removed redundant caches.

3.5.11
- Adjusted policies to strict ability matching e.g. Summoner's Armor duration won't be put into Blastbones, Skeletal Mage, and Spirit Mender.

3.5.10
- Adjusted a policy to ignore simple word in description matching. e.g. Unstable Wall duration won't be put into Barrier in Japanese client.

3.5.9
- Used a multi dimensional data to represent the priority of a effect so that both features in v3.5.8 and v3.5.2 are compatible.

3.5.8
- Adjusted effects priority based on current group member role. e.g. Stagger in Stone Giant is ignored for tank, but kept for dps.

3.5.7
- Adjusted parsing method to be compatible with a zos literal bug in the description of Shrouded Daggers of German language version.

3.5.6
- Ignored effects duration brought by action end e.g. 6 sec Major Breach after 3 sec warden's Scorch.
- Ignored extra effects duration when the main effect duration can still exists e.g. Beast Trap's duration switch from 60s to 18s but Bound Armaments' duration doesn't switch from 40s to 10s.

3.5.5
- Filtered abnormal result of api GetAbilityDuration that cause duration after some activation ended suddenly e.g. Bound Armament's duration now can be fully displayed.

3.5.4
- Added mounting condition in comparing multiple effects priorities e.g. Charging Maneuver's duration is now 30 sec when mounted.

3.5.3
- Added a new policy to acquire duration infomation from action description e.g. dragonknight's Inhale is now with a duration.

3.5.2a
- Improved the newly added policy to ignore the overriden effects duration.

3.5.2
- Added a new policy to adjust priority of the multiple effects from one action e.g. templar's POTL is now in a 6 sec duration.

3.5.1
- Adjust the max value of trackable durations from 100s to 150s.
- Added some patches for ZH language environment.

3.5.0
- Added an option in Bar submenu to track quickslot.

3.4.10
- Auto adjust cooldown lines position for addon DarkUI.
- Change alert sound enabled default setting value to false.

3.4.9a
- Fixed another settings bug in 3.4.9.

3.4.9
- Fixed a settings bug in submenu 'patch'.

3.4.8b
- Adjusted alert text for some i18n cases.

3.4.8a
- Added a patch for some i18n cases.

3.4.7a
- Modified some i18n files.

3.4.7
- Fixed a bug in last version. The stack info of Seething Fury is supported again.

v3.4.6
- Adjusted some strategies to avoid matching poison effect with action in bars.

v3.4.5
- Adjusted the ending number from '0.0' to '0' if the threshold option is set to 0.

v3.4.4
- Fixed a regex bug.

v3.4.3
- Optimized sound option saving by its name instead of its index. But the settings ui is not changed.

v3.4.2
- Changed some settigs value range.

v3.4.1
- Optimized a matching strategy e.g. Major Sorcery can be matched in Critical Surge description of Major Brutality and Sorcery.

v3.4.0
- Simplified dependencies.

v3.3.10
- Fixed a draw level bug. All cool down lines in shift bar can be fully shown now.

v3.3.9
- Marked as updated in DragonHold.

v3.3.8
- Fixed a fuzzy matching strategy bug e.g. Unstable Wall of Fire won't eat a 4 sec Burning effect duration any more.

v3.3.7a
- Fixed a package script bug on filtering contents.

v3.3.7
- Added a strategy to adjust effect's redundant duration e.g. Ligntning Splash won't display 1 sec longer any more.

v3.3.6c
- Patched for ESOZH.

v3.3.6b
- Patched for ESOZH.

v3.3.6a
- Patched for ESOZH.

v3.3.6
- Avoided matching potion effects on action bar.

v3.3.5
- Fixed a bug introduced in v3.3.3.

v3.3.4
- Added a nil value protection.

v3.3.3
- Made the white/black pattern list to filter not only skills but also specific effects.

v3.3.2
- Fixed two bugs that combines to eat a lot of mem.

v3.3.1
- Fixed an alert display bug.

v3.3.0
- Optimized performance by caching search.
- Bundled with LibTextDict and LibTypeRegistry.

v3.2.8
- Fixed a bug that effect can show timers on all bar actions by any absence of slot.

v3.2.7
- Adjusted combat state event handler to react with a latency. Bugs have been reported that timers are often reset randomly.

v3.2.6
- Optimized strategies to show alert for triggered actions immediately instead of showing them at their end e.g. Crystal Fragment/Assasin's Will will be alerted instantly.

v3.2.5a
- Removed LibStub optional dependency in manifest txt file.

v3.2.5
- Supported general effect matching with slotted actions e.g. Crystal Fragment/Molten Whip/Power Slash will be matched without special id hard coding.

v3.2.4
- Filtered duration of Major Gallop effect if not mounted.

v3.2.3a
- Adjusted last feature valve e.g. Rapid Maneuver shows its Major Gallop now.

v3.2.3
- Ignored effects that have a much longer duration than the action's e.g. Degeneration now shows its dot timer instead of the long buff timer.

v3.2.2
- Depended on LibTypeRegistry externally.
- Removed LibStub denpendency.

v3.2.1
- Depended on LibTextDict externally.

v3.2.0
- Depended on LibAddonMenu-2.0 library externally.
- Planned to remove LibStub.

v3.1.30
- Fxied a layer bug of cooldown lines in shift bar.

v3.1.29
- Optimized action model to store related abilities for matching e.g. timers can continue to show after performing Assassin's Will.

v3.1.28
- Optimized actions matching e.g. Blocade timer is avoided matching with Balance by 'Off Balance'.

v3.1.27
- Re-implemented cooldown lines.

v3.1.26
- Added options for stack label font.

v3.1.25
- Fixed a bug that effects of player pet wrongly reset when switching reticle target e.g. timer of Dark Shade is now kept when target changes.

v3.1.24
- Fixed a bug of effects matching repeated actions in short time.

v3.1.23
- Adjusted the layer of shift bar to make it possible to display behind action bar.
- Added an option to set label verticle offset in shift bar.
- Cooldown lines are removed because of its dirty implementation. Maybe they will be back later.

v3.1.22
- Optimized multi-staged action recognition.

v3.1.21
- Fixed a nil value bug.

v3.1.20
- Improved action and slot matching e.g. Merciless Resolve timer can be displayed on Assissin Will.

v3.1.19
- Fixed a duration fading bug e.g. Beast Trap can fade normally now.

v3.1.18
- Updated ru translation from GJSmoker.

v3.1.17b
- Shared in github [email protected]:cloudor126/lua-eso-addon-adr.git

v3.1.17a
- Shared in esoui git repo.

v3.1.17
- Added a new action/effect matching policy e.g. Consuming Trap is now supported.

v3.1.16
- Optimized action/effect matching and processing to prevent showing an empty duration action in slot until it gain another effect that has a duration e.g. prevent Fetcher Infection showing a zero timer until cast swarm hit an enemy.
( The situation in previous changelog is not in random. It is to do with the distance between player and enemy.)

v3.1.15
- Optimized a compatibility with in-game fading effects e.g. Fetcher Infection was randomly reset and now will come back.

v3.1.14
- Fixed an effect matching bug for non-english environments e.g. Flaming Skull is now displayed in its slot for french/german versions.

v3.1.13
- Optimized for stackable abilities e.g. Flame Skull.

v3.1.12
- Optimized action matching for abilities that change id in action bar e.g. Flame Skull.

v3.1.11
- Added options of white/black list patterns.
- Added an option to trigger clearing when combat ends.

v3.1.10
- Added rules to detect stage info like Rearming Trap.
- Optimized effect matching by comparing the action which is matched by other effect at the same time. e.g. Minor Force trigged several seconds after Rearming Trap action is now recognized.

v3.1.9
- Added a rule to detect multi-staged abilities like Haunting Curse and show a small 1/2 and 2/2.

v3.1.8
- Added support for Seething Fury from Molten Whip

v3.1.7
- Update new API version
- Alert at the end of a Haunting Curse.
(Some feedbacks to be processed when possible)

v3.1.6
- Added an option to remove alert when cast the ability again.

v3.1.5
- Added an option to switch auto-move-attribute-bar feature.

v3.1.4
- Added an editbox option to configure popup alert key words.

v3.1.3
- Fixed a bug that the option of "Account Wide Configuration" doesn't work.

v3.1.2
- Improved the effect matching using icon e.g. action Dark Conversion will emit a Dark Deal effect which should be linked.

v3.1.1
- Optimized the effect matching for actions with cast time property such as Channeled Acceleration.

v3.1.0
- Update for murkmire.

v3.0.22
- Fixed a bug that track is lost on repeated actions.

v3.0.21
- Ignored a buggy and redundant effect event emit from Liquid Lightning which is 11 seconds long and fades when it has 1 seconds left.
- Ignored long term effect events that is more than 100 seconds. e.g. Guard has a 21600 seconds effect and will be ignored in this version.

v3.0.20
- Fixed a bug that action failed to use strict policy(introduced in v3.0.13) to match a new effect if this action just lost all effects e.g. Minor Protection timer after Dark Cloak should be ignored after this fix.

v3.0.19a
- Updated german localization translated by Scootworks.

v3.0.19
- Added some localizations that is translated by google. Hope you can help me correct them.
- Ignored buggy event time info from a special Major Expedtion effect(ID:37915) triggered by Crippling Grasp and Refreshing Path that is being updated to 8s every second until any of them finished.

v3.0.18
- Added 2 options to switch and adjust timer to ignore decimal part.

v3.0.17
- Allowed actions just ended by removing all effect to get an opptunity to match another immediatly coming effect event e.g. Haunting Curse has two periods of effect.

v3.0.16
- Fixed the search order for effect fading event which caused new action timer end suddenly.

v3.0.15
- Improved Crystal Fragment slot search that all levels can be found now.

v3.0.14
- Fixed a bug that updating effect event cannot match repeatedly casted actions. e.g. A bug that Maneuver counter is not reset by another cast before the old one fades is fixed.
- Improved ability attribute process to avoid self abilities from being disturbed by reticle target. e.g. A bug that Twisting Path counter is removed when target changed is fixed.

v3.0.13
- Stricted effect action matching if effect didn't started at action begining e.g. Beast Trap effect caused by Beast Trap action will be counted but Off Banlance effect caused by Wall Of Storm will not be counted(known as a bug that Unstable Wall Of Element randomly reset to 4s).
- Matched taunt effect to tank role actions again after v3.x.x.

v3.0.12
- Ignored buff event that follows action main duration end e.g. Dark Cloak has a minor protections effects after it runs out.

v3.0.11
- Impoved the stacking effect process policy introduced in v3.0.10. Then Relentless Focus counter will not be reset again after a spectral bow.

v3.0.10
- Ignored game buggy stacking effect time info to update time counter e.g. Relentless Focus counter was reset every time when stack count updated, but the time info of the event is actually wrong.

v3.0.9
- Fixed a bug that action counters don't show up if "Seconds to keep timer after time out" set to 0.
- Fixed a minor bug that produces error logs.

v3.0.8
- Fixed a bug that slot ability given by quest will match all new effect e.g. Hist Dart in Ruin Of Mazzatun matched all your restored long buffs when you destroyed the real one.

v3.0.7
- Improved effect event matching by expand casted action searching scope, maybe some effect event comes later than player's next action
- Ignored templar Purifying Light Tick's heal over time effect that follows Purifying Light's damage over time effect which is still kept

v3.0.6
- Improved timer hiding for Crystal Fragment which should be wiped after cast.

v3.0.5
- Fixed a bug that new timer didn't show up if weapon swapped immediately.

v3.0.4
- Fixed a bug that some timer disappear when player in a group.
- Fixed Crystal Fragment Proc detection.

v3.0.3
- Fixed bugs that mismatched effects with actions.

v3.0.2
- Stricted stack effect matching to avoid unnecessary countings e.g. Hawk Eye

v3.0.1
- Improved label format for time longer than 10 seconds.

v3.0.0
- Refactored code structure again and got many known bugs fixed automatically.

v2.0.3
- Linked taunt effects with concurrent tank-role actions such as "Inner Fire".

v2.0.2
- Fixed an eso effect change bug that reset Crippling Grasp's duration to end immediately after cast.

v2.0.1
- Added an option to switch account/character settings.

v2.0.0
- Refactored code structure and fixed some bugs.
- Supported "Rendering Slash" for French/German language.
- Supported ultimate action duration such as "War Horn".

v1.31
- Fixed a precedence issue, e.g. the dragonknight volatile armor should show 20s buff time, not 10s DOT time.

v1.30
- Marked new api version.

v1.29
- Readjust default auto reposition margins for "Wykkyds Enhanced HUD".
- Improved effect recognition of bold escape fatigue for its morphs.
- Fixed a weapon pair recognition bug.

v1.28
- Fixed a format bug of alert name.

v1.27
- Fixed a bleeding DOT effect recognition bug.
- Added a 'Multiple Target Tracking' option, default is on.

v1.26
- Added player effect tracking e.g. the 4s 'Bolt Escape' fatigue time. If both player and target effects take place by same action, it will show player effect over target effect, e.g. the 20s Brutality buff from dual wield skill 'Hidden Blade' will override the 6s target movement debuff.

v1.25
- Added an option button to place the alert frame.

v1.24
- Fixed the gender specific screen string for french and german clients.
- Added an alert sound select option.

v1.23
- Added an option to exclude short duration.

v1.22
- Avoided alerts when debuffs fade because target die.

v1.21
- Fixed an issue that action bar flip animation is gone after applying time out lines.

v1.20
- Fixed an issue that resource bars are mis-repositioned when they are below the action bar.

v1.19
- Impoved options of alert including text and sound.

v1.18
- Impoved the DOT effect recognition such as Twin Slashes Bleeding effect.

v1.17
- Added options to play sound before timeout.

v1.16
- Added an option to show timeout announce, off by default.
- Added support for actions with both duration attribute and target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.

v1.15
- Added support for showing third ability bar such as overload bar action timer hints.

v1.14
- Added support for stackable effect counting such as light/heavy attacks with nightblade's Grim Focus and its morphs.

v1.13
- Added a button in settings menu to show the shift bar that can be moved around.

v1.12
- Added an option to disable shift action bar and an option to adjust cooldown line thickness.

v1.11
- Added support for target and target effect change.

v1.10
- Added conflict detection of all player resource bars and move them upward automatically.

v1.09
- Changed health bar patch that auto move it vertically according to option "Position Gap".

v1.08
- Fixed an issue that action icon stays lit while character is out of mag/stam.

v1.07
- Added some line options and a font name option.

v1.06
- Fixed a bug of starting to count down a ground ability that just canceled by invoking another ability before placement.

v1.05
- Added a position patch for addon "Wykkyds Enhanced HUD" to avoid overlap, options added.

v1.04
- Added option setting "Cooldown Color".
- Removed tracking of "Crystal Fragment Proc".

v1.03
- Added option settings "Label Font Size" and "Label Vertical Offset".

v1.02
- Added tracking of effects over time as action duration.

v1.01
- Fixed some ui error bugs.

v1.0
- Initial implementation.
Optional Files (0)


Archived Files (187)
File Name
Version
Size
Uploader
Date
3.28a
39kB
cloudor
09/12/21 04:17 AM
3.28
39kB
cloudor
09/11/21 05:12 PM
3.27
40kB
cloudor
09/05/21 02:50 AM
3.26
40kB
cloudor
09/01/21 07:55 AM
3.25
39kB
cloudor
08/29/21 08:23 AM
3.24
39kB
cloudor
08/29/21 05:56 AM
3.23
39kB
cloudor
08/27/21 08:21 PM
3.22
39kB
cloudor
08/20/21 07:53 PM
3.21
39kB
cloudor
08/15/21 08:57 AM
3.20
39kB
cloudor
08/15/21 01:08 AM
3.19
39kB
cloudor
08/13/21 03:58 PM
3.18
39kB
cloudor
08/07/21 10:15 PM
3.17
39kB
cloudor
08/07/21 10:11 AM
3.16
39kB
cloudor
08/07/21 08:54 AM
3.15
39kB
cloudor
08/07/21 03:43 AM
3.14
38kB
cloudor
06/19/21 07:05 PM
3.13
38kB
cloudor
06/19/21 05:16 AM
3.12
38kB
cloudor
06/19/21 04:28 AM
3.11
38kB
cloudor
06/19/21 03:37 AM
3.10
38kB
cloudor
06/19/21 01:03 AM
3.9
38kB
cloudor
06/19/21 12:37 AM
3.8
38kB
cloudor
06/19/21 12:14 AM
3.8
38kB
cloudor
06/19/21 12:11 AM
3.8
38kB
cloudor
06/19/21 12:10 AM
3.8
38kB
cloudor
06/18/21 10:41 PM
3.6.8
37kB
cloudor
03/29/21 07:11 AM
3.6.7
37kB
cloudor
03/27/21 06:25 PM
3.6.7
37kB
cloudor
03/27/21 06:24 PM
3.6.6
37kB
cloudor
01/19/21 07:29 AM
3.6.5
37kB
cloudor
01/09/21 01:27 AM
3.6.4a
36kB
cloudor
12/19/20 08:34 AM
3.6.4
37kB
cloudor
12/10/20 08:42 AM
3.6.3
36kB
cloudor
12/04/20 03:19 AM
3.6.2
36kB
cloudor
11/26/20 06:21 AM
3.6.1a
36kB
cloudor
11/10/20 03:13 PM
3.6.1
36kB
cloudor
11/10/20 02:43 AM
3.6.0
36kB
cloudor
11/10/20 02:40 AM
3.6.0
36kB
cloudor
11/10/20 02:24 AM
3.5.17a
36kB
cloudor
08/26/20 06:27 AM
3.5.17a
36kB
cloudor
08/26/20 06:26 AM
3.5.16
36kB
cloudor
06/23/20 06:52 AM
3.5.15
36kB
cloudor
04/30/20 05:12 PM
3.5.14
36kB
cloudor
04/15/20 05:24 AM
3.5.13
35kB
cloudor
04/10/20 09:54 PM
3.5.12
35kB
cloudor
04/10/20 09:23 PM
3.5.11b
35kB
cloudor
04/09/20 09:08 AM
3.5.11a
35kB
cloudor
04/09/20 07:51 AM
3.5.11
36kB
cloudor
04/08/20 06:28 AM
3.5.10
35kB
cloudor
03/25/20 05:27 PM
3.5.9
35kB
cloudor
03/21/20 03:38 AM
3.5.8
35kB
cloudor
03/11/20 05:41 PM
3.5.7
35kB
cloudor
03/03/20 05:03 PM
3.5.6
35kB
cloudor
02/09/20 01:41 AM
3.5.5
35kB
cloudor
02/05/20 07:57 AM
3.5.4
35kB
cloudor
02/04/20 08:45 PM
3.5.3
35kB
cloudor
02/04/20 06:44 AM
3.5.2a
34kB
cloudor
02/03/20 10:58 PM
3.5.2
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3.5.1
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3.5.0
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3.5.0
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3.4.10
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3.4.9a
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3.4.8b
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3.4.8a
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3.4.7a
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3.4.6
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3.4.5
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3.3.10
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3.3.9
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3.3.6a
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3.3.0
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3.2.8
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3.2.5a
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3.2.3a
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3.2.3
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3.2.1
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3.1.30
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3.1.28
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3.1.26
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3.1.25
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3.1.20
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3.1.4
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3.1.3
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3.1.2
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3.1.0
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3.0.22
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3.0.21
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3.0.20
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3.0.19a
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3.0.19
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3.0.18
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2.0.3
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2.0.2
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2.0.1
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2.0.0
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04/04/17 09:03 AM
1.30
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1.30
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02/16/17 06:03 AM
1.30
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02/07/17 05:08 AM
1.29
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01/19/17 07:03 AM
1.28
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01/03/17 10:27 PM
1.27
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01/03/17 05:44 AM
1.26
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12/26/16 08:07 AM
1.25
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12/20/16 05:51 AM
1.24
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12/19/16 07:06 AM
1.23
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12/17/16 06:38 PM
1.22
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12/17/16 06:20 AM
1.18
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1.17
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1.15
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12/11/16 03:18 AM
1.14
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1.13
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12/07/16 09:44 AM
1.12
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1.11
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1.09
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1.08
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1.07
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1.06
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1.05
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1.04
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11/29/16 07:45 AM
1.03
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1.02
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1.01
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11/27/16 11:30 AM
1.0
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cloudor
11/27/16 07:32 AM


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Unread Today, 03:39 AM  
Darkainp

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Originally Posted by cloudor
Originally Posted by Darkainp
Hello,
I did a vAS2 today, vampane seem to have weird uptime.
At first i thought zos buff the templar cuz it was right after the new patch lol but they didnt lol. Vampane appear to be 32s cooldown instead of 12 for some reason. I recasted it when i see 32s, and still the same. Then after about 10-15s when i cast it again it went back 12s. I only notice this a three times during a 6min fight, but it mighta happened more than that since i cant fully keep eyes on vampane ;-;
Plz take a look when u have time, ty
Do you have esologs uploaded? I can parse data from that site.
here goes https://www.esologs.com/reports/hAZp...ce=1&by=target
well, i see vampire's bane still some time has 40s cooldown ._.
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Unread 10/14/21, 09:00 PM  
Hinejak

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Originally Posted by cloudor
Originally Posted by Hinejak
I just noticed that popup alerts are literally flooding up LUA memory. If i would spam abilities for like 10 minutes i would probably reach 1GB+ of memory. That can't okay? Its doing only if i enable popup alerts in addon setting
I didn't see that. Which abilities did you test?
Sorry for the late reply, Yes this still occurs, every abilities. There is noticeable big gain of memory usage with pop up alerts ON, you can see that with addon where shows memory usage (im using info panel by hoft). its pretty big difference between pop up alerts ON and OFF
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Unread 09/26/21, 12:12 PM  
HowellQagan
 
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Re: Re: Re: Betty Netch Tracker

Originally Posted by cloudor
If the problem is difficult to be reproduced, you can also upload the relevant record using the tool from esologs.com and send me the link.
I played a bit around and was constantly watching the skill countdown, it seems to be happening when I'm fighting bosses. If I fight a "dangerous enemy" (ZOS definition for enemies with different healthbars) with sub-100k health, it doesn't happen usually because they die fast enough. If I fight more of these dangerous enemies or one with more health, or one with plenty of other enemies around that could drag the fight out (more events running), it starts happening. The reason I suspect it's caused by number of events and not time elapsed is if I just stand around with a regular enemy hitting me that doesn't use many skills or applies effects etc, and just look away and cast it occasionally, it takes a lot longer for it to "break" and start displaying the default (non-extended) cooldown.
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Unread 09/25/21, 04:11 AM  
Asphyxis

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Re: Re: Re: Re: Betty Netch Tracker

Originally Posted by cloudor
Originally Posted by Asphyxis
Originally Posted by cloudor
Originally Posted by Asphyxis
While wearing Jorvuld, If I use Blue Betty in combat, tracker starts from 34 because Jorvuld increases major buffs came from Betty. So I can't track skill's counter properly.
Shouldn't this addon track the increased duration? And strangely I tested on PTS, but didn't get increased duration from Jorvuld.
I tested it few times and I got increased duration everytime.
The more important thing is whether or not the increased duration is what we actually should care.
Normal cooldown is more important because it gives resource to you.
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Unread 09/22/21, 04:54 PM  
cloudor
 
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Re: Re: Betty Netch Tracker

Originally Posted by HowellQagan
Hey!

I've noticed something similar but with Elf Bane. It extends the duration of flame dots and it sometimes shows the default duration for Unstable Wall of Elements. I use Srendarr too which shows the extended duration, that's how I noticed it. But strangely it doesn't always happen, sometimes ADR counts down from the correct extended duration, sometimes from the default duration. I don't know what could be causing it and how to reproduce.
Originally Posted by cloudor
Warning: Spoiler

The more important thing is whether or not the increased duration is what we actually should care.
If the problem is difficult to be reproduced, you can also upload the relevant record using the tool from esologs.com and send me the link.
Last edited by cloudor : 09/22/21 at 04:56 PM.
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Unread 09/22/21, 12:34 PM  
HowellQagan
 
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Re: Betty Netch Tracker

Hey!

I've noticed something similar but with Elf Bane. It extends the duration of flame dots and it sometimes shows the default duration for Unstable Wall of Elements. I use Srendarr too which shows the extended duration, that's how I noticed it. But strangely it doesn't always happen, sometimes ADR counts down from the correct extended duration, sometimes from the default duration. I don't know what could be causing it and how to reproduce.
Originally Posted by cloudor
Warning: Spoiler

The more important thing is whether or not the increased duration is what we actually should care.
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Unread 09/22/21, 09:17 AM  
cloudor
 
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Originally Posted by Darkainp
Hello,
I did a vAS2 today, vampane seem to have weird uptime.
At first i thought zos buff the templar cuz it was right after the new patch lol but they didnt lol. Vampane appear to be 32s cooldown instead of 12 for some reason. I recasted it when i see 32s, and still the same. Then after about 10-15s when i cast it again it went back 12s. I only notice this a three times during a 6min fight, but it mighta happened more than that since i cant fully keep eyes on vampane ;-;
Plz take a look when u have time, ty
It might be very helpful if you can use the tools from esologs.com to upload relative captures and give me the link.
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Unread 09/22/21, 09:15 AM  
cloudor
 
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Re: Re: Re: Betty Netch Tracker

Originally Posted by Asphyxis
Originally Posted by cloudor
Originally Posted by Asphyxis
While wearing Jorvuld, If I use Blue Betty in combat, tracker starts from 34 because Jorvuld increases major buffs came from Betty. So I can't track skill's counter properly.
Shouldn't this addon track the increased duration? And strangely I tested on PTS, but didn't get increased duration from Jorvuld.
I tested it few times and I got increased duration everytime.
The more important thing is whether or not the increased duration is what we actually should care.
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Unread 09/22/21, 09:12 AM  
cloudor
 
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Re: Bug report

Originally Posted by spacefracking
Hi,
Twisting path seems to be showing the duration for the major expedition in some contexts, rather than the duration of the ability. Not sure if this is intended behavior.
Thank you
It might be very helpful if you can use the tools from esologs.com to upload relative captures.
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Unread 09/21/21, 07:29 PM  
cloudor
 
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Originally Posted by Darkainp
Hello,
I did a vAS2 today, vampane seem to have weird uptime.
At first i thought zos buff the templar cuz it was right after the new patch lol but they didnt lol. Vampane appear to be 32s cooldown instead of 12 for some reason. I recasted it when i see 32s, and still the same. Then after about 10-15s when i cast it again it went back 12s. I only notice this a three times during a 6min fight, but it mighta happened more than that since i cant fully keep eyes on vampane ;-;
Plz take a look when u have time, ty
Do you have esologs uploaded? I can parse data from that site.
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Unread 09/20/21, 10:09 PM  
Darkainp

Forum posts: 0
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Hello,
I did a vAS2 today, vampane seem to have weird uptime.
At first i thought zos buff the templar cuz it was right after the new patch lol but they didnt lol. Vampane appear to be 32s cooldown instead of 12 for some reason. I recasted it when i see 32s, and still the same. Then after about 10-15s when i cast it again it went back 12s. I only notice this a three times during a 6min fight, but it mighta happened more than that since i cant fully keep eyes on vampane ;-;
Plz take a look when u have time, ty
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Unread 09/17/21, 04:13 PM  
Asphyxis

Forum posts: 0
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Re: Re: Betty Netch Tracker

Originally Posted by cloudor
Originally Posted by Asphyxis
While wearing Jorvuld, If I use Blue Betty in combat, tracker starts from 34 because Jorvuld increases major buffs came from Betty. So I can't track skill's counter properly.
Shouldn't this addon track the increased duration? And strangely I tested on PTS, but didn't get increased duration from Jorvuld.
I tested it few times and I got increased duration everytime.
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Unread 09/14/21, 01:21 AM  
spacefracking

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Bug report

Hi,
Twisting path seems to be showing the duration for the major expedition in some contexts, rather than the duration of the ability. Not sure if this is intended behavior.
Thank you
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Unread 09/12/21, 04:20 AM  
cloudor
 
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Re: Debug spam on necro character...

Originally Posted by Phinix
Hi cloudor,

After the last update I am seeing a ton of debug spam on my necromancer:



I commented out line 601 in \src\Models.lua to disable it for now. I am using rank IV of the Unnerving Boneyard ability if it helps at all.

It only seems to happen when I'm grouped with other necros so I guess it is their ability that is triggering it?
Oh, thank you for reminding me of that spam. I have uploaded another version to fix it.
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Unread 09/12/21, 01:18 AM  
Phinix
 
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Debug spam on necro character...

Hi cloudor,

After the last update I am seeing a ton of debug spam on my necromancer:



I commented out line 601 in \src\Models.lua to disable it for now. I am using rank IV of the Unnerving Boneyard ability if it helps at all.

It only seems to happen when I'm grouped with other necros so I guess it is their ability that is triggering it?
Last edited by Phinix : 09/12/21 at 01:19 AM.
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