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Updated: 09/14/15 09:06 AM
Compatibility:
Update 7 (1.7.0)
Update 6 (1.6.5)
Updated:09/14/15 09:06 AM
Created:03/05/15 11:39 AM
Monthly downloads:16
Total downloads:3,104
Favorites:12
MD5:
Mer Band-Aid ZO-UI Fixes
Version: 1.7b
by: merlight [More]
Any teeny-tiny work-arounds for UI bugs, that I can track and fix in a few lines of code, will go here. Ideally, this add-on will be empty -- current version is


Previous work-arounds

Fixed in 2.1.5
  • restore custom UI scale after login or zone change -- reported here

Fixed in 2.1.4
  • hide little white box appearing near keep/resource flags -- reported here
  • prevent guild window freezing due to custom rank names -- explained here and here
  • fix tooltips for scrolls and emperor alliance bonuses -- reported here
  • fix map pin locations inside Daggerfall Outlaws Refuge -- reported by QuadroTony (screenshot)

Fixed in 2.0.1
  • silence spurious "item repaired" alerts -- reported here
  • fix saving guild member/friend note -- reported here

Fixed in 1.6.6
  • hide the third reagent slot at alchemy station when you hit (X) Clear Selections and don't have the required passive unlocked -- reported here

Optional Files (0)


Archived Files (6)
File Name
Version
Size
Uploader
Date
1.7a
2kB
merlight
09/05/15 04:55 PM
1.6e
3kB
merlight
07/24/15 10:25 AM
1.6d
2kB
merlight
07/09/15 07:11 AM
1.6c
3kB
merlight
03/11/15 05:10 AM
1.6b
3kB
merlight
03/06/15 04:03 AM
1.6a
2kB
03/05/15 11:39 AM


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Unread 03/14/16, 09:44 AM  
@AlphaLemming
 
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No one accepts Linux folk Hehe, no, its a shame...
Last edited by @AlphaLemming : 03/14/16 at 09:44 AM.
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Unread 03/14/16, 09:06 AM  
QuadroTony
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i saw your post on the forum
its a pity

i hope Wine will support dx11 soon
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Unread 03/14/16, 08:59 AM  
merlight
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Sorry guys, Thieves Guild doesn't accept Linux folk.

I can't run the game, so I won't be updating any of my add-ons, at least until:
a) ZOS restores OpenGL renderer in Windows client
b) Wine supports D3D11 out of the box
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Unread 03/13/16, 04:51 AM  
votan
 
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I quick fix for One of these things is not like the others...
Lua Code:
  1. local function FixNPCHBOption()
  2.     local control = Options_Interface_FriendlyNPCHB
  3.     local dropdownControl = GetControl(control, "Dropdown")
  4.     local dropdown = ZO_ComboBox_ObjectFromContainer(dropdownControl)
  5.     local valid = Options_Interface_FriendlyNPCHB.data.valid
  6.     valid[#valid + 1] = NAMEPLATE_CHOICE_HURT
  7.  
  8.     local optionLine = ZO_ComboBox:CreateItemEntry(GetString(SI_NAMEPLATEDISPLAYCHOICE3), function()
  9.         local data = control.data
  10.  
  11.         local value = data.valid[NAMEPLATE_CHOICE_HURT]
  12.         local valueString = tostring(value)
  13.         if data.SetSettingOverride then
  14.             data.SetSettingOverride(control, valueString)
  15.         end
  16.  
  17.         SetSetting(data.system, data.settingId, valueString)
  18.  
  19.         ZO_Options_UpdateOption(control)
  20.     end )
  21.     dropdown:AddItem(optionLine)
  22. end
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Unread 09/29/15, 09:55 AM  
merlight
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Well, Daggerfall Outlaws Refuge was actually fixed when I checked it. The coordinates were correct and barred exits removed from the map in 2.1.4. It must've disappeared in a later patch.
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Unread 09/27/15, 02:57 PM  
QuadroTony
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http://www.esoui.com/downloads/info1...essMapFix.html

this fix for this addon

2) Daggerfall Outlaw refuge map now just blank
so its not fixed - it become worse
Last edited by QuadroTony : 09/27/15 at 03:10 PM.
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Unread 09/14/15, 10:51 AM  
merlight
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Not needed as of 2.1.5
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Unread 09/14/15, 10:47 AM  
Baertram
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Hey merlight,

is this addon not needed anymore as all points seemed to be fixed until now?
Thanks for a short notice.
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Unread 09/06/15, 05:13 PM  
merlight
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Re: Current verison GUI scale fix?

Yes, when you set UI scale, it saves it in saved vars, and every time you login / teleport, it checks and restores the value.

Currently it's the only thing the add-on does, as all other previous bugs were fixed by ZOS.
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Unread 09/06/15, 05:07 PM  
Sp00sty

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Current verison GUI scale fix?

Merlight,

Am I reading the addon info correct?

The current version (1,7a) includes a fix for the GUI scale, or you are still working a fix for that?

Thank You
Last edited by Sp00sty : 09/06/15 at 05:07 PM.
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Unread 08/01/15, 08:37 AM  
QuadroTony
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Originally Posted by merlight
Originally Posted by QuadroTony
can you made it compatible/displayed at minimap addons too? or it must be done on the other side (Fyrakin minimap), that still displaying wrong coordinates
That would have to be done in the minimap add-on, as it needs to shift the map coordinates as well. My fix only shifts pins (player arrow, dungeon exit, etc.).
Originally Posted by Fyrakin
To put it simple - MiniMap is designed to show the map the way it was meant to be shown by ZOS or to be more exact the way map API and worldmap objects instruct. If you want to tweak that, do so, but do that properly. There are means to alter api. If this "fix" works for main map but doesn't work for minimap then its not a proper fix , because MiniMap gets its info to build the map contents in a similar way to worldmap - using api.
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Unread 07/31/15, 12:24 PM  
merlight
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Originally Posted by QuadroTony
can you made it compatible/displayed at minimap addons too? or it must be done on the other side (Fyrakin minimap), that still displaying wrong coordinates
That would have to be done in the minimap add-on, as it needs to shift the map coordinates as well. My fix only shifts pins (player arrow, dungeon exit, etc.).
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Unread 07/31/15, 11:32 AM  
QuadroTony
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can you made it compatible/displayed at minimap addons too? or it must be done on the other side (Fyrakin minimap), that still displaying wrong coordinates
Last edited by QuadroTony : 07/31/15 at 11:33 AM.
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Unread 07/31/15, 09:49 AM  
merlight
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Yea I know, I had to put on a helmet as I was hitting walls all the time while measuring it But no, coords were enough, let ZOS fix the map itself. Actually I'm fine maps not being perfect. Especially maps of underground rogue areas that the authorities would like to earth up.
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Unread 07/31/15, 05:18 AM  
QuadroTony
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thanks for the fix of the map!

btw can you completely replace he map? because its wrong

and i dont think ZOs will fix it sooner or later - they have more important work to do

current wrong map




must be(my photoshop)

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