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Necrom (9.0.0)
Firesong (8.2.5)
Updated:03/13/24 10:04 AM
Created:11/06/18 02:45 PM
Monthly downloads:4,179
Total downloads:75,094
Favorites:112
MD5:
9.3.0
Pollox's Daily Quest Tracker  Popular! (More than 5000 hits)
Version: 1.11.0
by: Pollox, g4m3r7ag, notnear
Update from notnear

I don't plan on adding new features, will just be maintaining the addon updated for new content.

Dependencies
Lib-AddonMenu 2.0
LibMultilingualName not required anymore as of v1.10.4!

-------------------------------------------
Update from g4m3r7ag

I have been posting updates to this addon in the comments of this addon, as well as the patch that DarkPhalanx had posted. Admins graciously added me as a TeamMember on this addon so I can post the updates here, so Minion will work again.

In addition to the zones that DarkPhalanx added with his patch, I have added The Deadlands and High Isle, as well as updated all of the quests to use the new API functions as opposed to LibMultiLingualName. There are still some functions that use it so it is still a new dependency.

I condensed the Upper/Lower Craglorn quests into a Group PvE type under just "Craglorn"

I condensed the Murkmire/Elsweyr Prologue quests into a Prologue quest type under their respective zones

This allowed increased vertical spacing between the individual quests to allow for longer quest names

A 20-hour timer was also added for the Shadowy Supplier Dark Brotherhood passive.

----------Original Description Below-------------

Get a quick and easy overview of all the daily quests you care about, across all your characters.

Tracks which daily quests you've completed today, and which ones you're still eligible for. Also gives you a timer to show when quests reset. Find out what today's pledges are. See which alts still need to do crafting. Or which Summerset World Boss quests you're still eligible to have shared. Or just to be a daily completionist.

Includes support for the following daily quests:
  • Undaunted Pledges
  • Crafting
  • Daily Random Dungeon
  • Daily Random Battlegrounds
  • Mount Training
  • Morrowind
  • Summerset
  • Clockwork City
  • Thieves Guild
  • Dark Brotherhood
  • Wrothgar
  • Mages Guild, Fighters Guild, and Undaunted Delve
  • Murkmire Prequel (Cyrodilic Collections)
  • Murkmire
  • Elsweyr Prologue
  • Elsweyr

To use, first set a keybinding to show/hide the window under the Controls menu. If you have multiple characters, I recommend Votan's Keybinder addon to set the keybinding once for all your characters. You can also toggle the window by using the command /dqt in chat. Then in your addon settings, turn on the quests you want to track.

Note: not compatible with the addon "Daily Quest Tracker". Please disable or uninstall that before enabling this one. It can create a large file in your saved variables folder, which can crash your game.

Dependencies
Lib-AddonMenu 2.0

Limitations and Known Issues
  • Might not work correctly on Mac. I don't have one to test on. If you see an incorrect "time until reset", quests sometimes might not be checked off correctly when completed.
  • "Too many anchors processed": This is a limitation of ESO. Try disabling any addons you don't need, and turn off off displaying any daily quests you don't care about.
  • It will only track quests you picked up after you installed the addon.
  • The addon currently does not distinguish between a quest you picked up, and one that someone shared with you.
  • You must exit battlegrounds before it will record it. Don't log off directly from the battlegrounds.
  • If you pick up a quest one day, but don't turn it in until the next day, the app will assume you are eligible to do your daily quest still. This is usually true, but in some cases you might get assigned the same daily quest that next day (e.g. same world boss), in which case the game actually won't give you a new daily quest.

Thanks
  • Arch-kain - French translation
  • Baertram - German translation
  • Siegtime - Japanese translation
  • zelenin - Russian translation, various translation work

If you'd like to contribute, the code is available on github under GPLv3.
  • Version 1.11.0 - notnear
    • Added Oathsworn Pit and Bedlam Veil pledges
    • API bump to U41
  • Version 1.10.4 - notnear
    • Removed LibMultilingualName dependency
    • Fixed support for Japanese client (thanks to naok)
    • Fixed some strings for all supported languages
    • Code optimizations
  • Version 1.10.3 - notnear
    • Updated DE strings (thanks to Schakarus)
  • Version 1.10.2 - notnear
    • Fixed pledges not showing up on EU
  • Version 1.10.1 - notnear
    • Reset times are now automatically configured to the current server
    • Saved variables are now organized by server, you can delete the old file (PolloxsDailyQuestTracker.lua) at "%USERPROFILE%\Documents\Elder Scrolls Online\live\SavedVariables" before updating
    • Removed redundant strings and fixed some others
    • Fixed quest names so they do not break across two lines
  • Version 1.10.0 - notnear
    • Added Endless Archive quest
    • Added the multiple IDs for Necrom Bastion Nymic now that the names are different, need confirmation if its working properly
    • API bump to U40
  • Version 1.9.3 - notnear
    • Fixed error "DailyQuestTracker.lua:169: attempt to index a nil value" if the window is open when completing a quest
  • Version 1.9.2 - notnear
    • Added Cyrodiil bounty quest for Arcanists
  • Version 1.9.1 - notnear
    • Fixed 18th character's timers being slightly cut
    • Fixed characters 19 and 20 being blank
  • Version 1.9.0 - notnear
    • Added Necrom daily quests
    • Added Bal Sunnar and Scrivener's Hall pledges
    • Updated for 20 character limit
    • Updated timers for new reset time (10AM UTC)
    • Minor fixes
    • API bump to U38

Changelog from g4m3r7ag updates

1.8.27
Added Galen Quests
Added new slash command to toggle display, both "/dqt" and "/dailyquest" will now toggle the display
Bumped API to 101036

1.8.26
Lost Depths Pledge Order

1.8.25
Fixed Dragon Hunt quests

1.8.24
Moved Cyrodiil quests to bottom of list to match https://en.uesp.net/wiki/Online:Repeatable_Quests since Whitestrake event has ended.

1.8.23
Fixed Spanish language files

1.8.22
Added Cyrodiil Quests
Moved Cyrodiil and IC Quests near the top for event
Bumped API

1.8.21
Added High Isle

Condensed Upper/Lower Craglorn into just Craglorn with a Group PvE Quest Type
Moved Cyrodilic Collections in to Prologue Quest Type under Murkmire
Moved Northern Elsweyr Defense Force in to Prologue Quest Type under Northern Elsweyr

These changes allowed reverting the vertical spacing between the quest sections/types, so the only large vertical spacing for long quest names is contained in the quest type drop downs.

1.8.20
Reverted the horizontal dimension changes that were cutting off more than 16 characters
Increased the vertical dimensions in the layout to allow long names to wrap to a second line without overlapping the checkboxes
Updated the Pledges for Ascending Tide.

1.8.19
Bumped version to 1.8.19 and API to 101033 (Ascending Tide PTS).
Added Timer for Shadowy Supplier.
Increased vertical spacing in UI so Quests/Checkboxes are not directly on top of each other.
Removed display names in favor of quest titles.
Increased indentation to first character column to account for long quest titles, some of the translations are especially long.
Replaced all manually defined and LibMultilingualName calls for quest titles in favor of new API call, GetQuestName(id), this will make translations work easier and more consistent.
Where possible, replaced manually defined names for sections/quest types with ZO strings and various API calls. This will make translations work easier, but has an unfortunate side effect. Some of the API calls add a ^ followed by a random character or two at the end of the name as far as I can tell in the fr and de languages. Not sure why, if anyone has some input on that I would appreciate it. This will likely also cause some sections that were previously enabled to become disabled because of the change in title, once re-enabled in settings they should remain that way.
Added the missing sections to ru/fr/de to make them consistent with en.lua.
Changed the default behavior for sections to show to be true rather than false. This doesn't seem to default to true on the renamed sections mentioned above, but I tested by removing my saved vars file and they then all defaulted to shown. I'm hoping new sections/quests added going forward will also default to shown. If I find that is not the case I'll increase the savedvars version in a later release, which will unfortunately reset everyone's settings.
I verified en/ru/fr/de do not have any overlapping quest titles/checkboxes, you may need to adjust your window size.

1.8.18
Updates to RU files for crafting dailies

1.8.17
Updated Crafting Writs to use API instead of LibMultilingualName

1.8.16
Bumped Version to 1.8.16
Bumped API to 101032
Added Deadlands daily quests
Updated Undaunted Pledges
Renamed "Resistance" to "Wayward Guardian" under The Reach
Removed two blank checkboxes under Undaunted Delve quests

Versions from Dark Phalanx's patch

1.8.15. - Fixed multi language issues.

1.8.14. - Fixed Blackwood dalies (thanks Yachoor!)

1.8.13. - Added Blackwood dailies

1.8.12. - Added Craglorn dailies
- Fixed keybinding setting
- Updated APIVersion

1.8.11. - Added The Reach dailies and new Pledges. (Thanks M-Ree for your contribution).

1.8.10. - Updated APIVersion and removed old libstub reference.

1.8.9. - Updated APIVersion and removed old libstub reference.

1.8.8. - Added multi-language support for crafting writs.

1.8.7. - Added Imperial City dailies.

1.8.6. - Added missing translations for the new pledges.

1.8.5. - Added missing pledges.

1.8.4. - Rearranged the newly added quests according to this resource: https://en.uesp.net/wiki/Online:Repeatable_Quests

1.8.3. - Added multi-language support which requires LibMultilingualName.

1.8.2. - Added English translations for RU, DE, ES, JP, FR, so they won't appear blank in the interface (translation will come later).

Original Changelog Below

v1.8
  • updated pledges for scalebreaker dungeons

v1.7
  • added Elsweyr quests

v1.6
  • api bump for Elsweyr
  • updated for 18 characters
  • fixed shroud hearth quest

v1.5
  • fixed pledges not showing dungeon name

v1.4
  • Added Elsweyr Prologue quests (beta: needs testing)

v1.3
  • Added Wrathstone dungeons with schedule from http://benevolentbowd.ca/
  • API bump for Wrathstone

v1.2
  • show "-" instead of time remaining for mount training if mount training is maxed out
v1.1
  • improved Japanese translation (by Siegtime)
v1.0
  • Added dungeon, battlegrounds, and mount timers
  • Highlight current character
  • improved German translation (by Baertram)
v0.6
  • Undaunted pledges, including what today's pledges are (English only for now)
  • french translation
v0.5
  • added toggle to show quests where there are multiple quests that can be shared for a given quest type
  • added slash command /dqt to toggle display
  • Russian translation (by zelenin)
  • partial French and German translations
  • gui fixes and improvements
    • ensure the window is always wide enough to hold all the columns
    • fixed quest status not updated when window is open when turning in quest
    • fixed quests appearing in a different order each time you reloaded
v0.4
  • added daily crafting quests
v0.3
  • added options to filter by character and section
v0.2
  • overhauled user interface: shows all your characters in a scrollable, movable window
  • added undaunted daily delve
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.8.15
98kB
06/07/21 09:56 AM
Patch


Archived Files (19)
File Name
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Size
Uploader
Date
1.10.4
61kB
notnear
03/09/24 12:51 AM
1.10.3
72kB
notnear
12/02/23 10:46 PM
1.10.2
73kB
notnear
12/02/23 09:41 PM
1.10.1
73kB
notnear
11/04/23 01:34 AM
1.10.0
134kB
notnear
10/31/23 11:46 PM
1.9.3
130kB
notnear
07/11/23 09:03 AM
1.9.2
130kB
notnear
07/06/23 09:55 PM
1.9.1
130kB
notnear
07/06/23 12:05 PM
1.9.0
130kB
notnear
06/27/23 12:18 PM
1.8.27
134kB
g4m3r7ag
12/30/22 01:30 AM
1.8.26
132kB
g4m3r7ag
09/14/22 12:58 AM
1.8.25
132kB
g4m3r7ag
09/02/22 10:10 PM
1.8.24
132kB
g4m3r7ag
08/09/22 10:44 PM
1.8.23
132kB
g4m3r7ag
07/31/22 10:21 PM
1.8.22
116kB
g4m3r7ag
07/29/22 02:04 PM
1.8.21
113kB
g4m3r7ag
07/20/22 05:37 PM
1.8
85kB
Pollox
08/22/19 07:51 PM
1.7
85kB
Pollox
06/15/19 11:22 AM
1.6
85kB
Pollox
05/30/19 03:00 PM


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Unread 03/25/24, 09:29 PM  
notnear
 
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Originally Posted by Deserrick
I feel like this should work if I can make onQuestComplete accept "addedTime = DQT.Utils:getCurrentTime()," just like onQuestAdded does.
They should be doing the same thing, but this would be what you wanted but already changed for onQuestComplete:
Lua Code:
  1. -- if QuestStatus is nil, this is not a tracked quest, a quest started when the addon was not enabled, or a bug
  2. if QuestStatus ~= nil then
  3.     QuestStatus = {
  4.         addedTime = DQT.Utils:getCurrentTime(),
  5.         isCompleted = true
  6.     }
  7.     Main:refresh()
  8. end
Try deleting your saved vars for the addon to remove previous values set to those to test just in case.

You can also change "addedTime" to "completedTime" (make sure to get all instances of it), that's just for readability tho.

Oh also I think you don't need to invert questStatus.addedTime > previousResetTime since you still need the completedTime to be greater then reset... my bad
Last edited by notnear : 03/25/24 at 09:38 PM.
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Unread 03/25/24, 08:06 PM  
Deserrick

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You can try removing the check "and (questStatus.addedTime > previousResetTime)" on lines 138 and 161 of DailyQuestTracker.lua, it will probably not reset your completed quests on daily reset tho.
As you suspected, that does not reset completed quests on daily reset.

Maybe moving "addedTime = DQT.Utils:getCurrentTime()," from onQuestAdded to the onQuestComplete function like this:
Lua Code:
  1. QuestStatus.addedTime = DQT.Utils:getCurrentTime()
  2. QuestStatus.isCompleted = true
  3. Main:refresh()
The logic there is sound, but for some reason I have not been able to figure out all day, I get a message that an unexpected symbol near ' = ' is found on line 118, and then seven other messages about referencing a nil value. I feel like this should work if I can make onQuestComplete accept "addedTime = DQT.Utils:getCurrentTime()," just like onQuestAdded does.
Last edited by Deserrick : 03/25/24 at 08:06 PM.
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Unread 03/24/24, 10:14 AM  
notnear
 
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Originally Posted by Deserrick
Originally Posted by notnear
Originally Posted by Deserrick
Is it possible to have the box checked upon just turning in the quest instead of upon picking up and turning the quest that same day?
Should be possible, but since (at least some, not sure if all) quests can be turned in twice if they were picked up on a different day and that's an intended feature of the functions I won't change it.
So it's not something an end-user can change?

I can understand your reasoning for not changing it, but since it would work better for the way I do quests to check upon just turn-in, I am wondering if you have a good idea off-hand how to change it, and I can try my hand at using that idea to alter it myself.

EDIT: I just realized that the quests are divided into the individual types (such as zone for Mages Guild), and a check doesn't appear on (for example) Glenumbra upon turning it in from a previous day pickup, even though I can not acquire or turn in Glenumbra on the current day.
You can try removing the check "and (questStatus.addedTime > previousResetTime)" on lines 138 and 161 of DailyQuestTracker.lua, it will probably not reset your completed quests on daily reset tho.

Maybe moving "addedTime = DQT.Utils:getCurrentTime()," from onQuestAdded to the onQuestComplete function like this:
Lua Code:
  1. QuestStatus.addedTime = DQT.Utils:getCurrentTime()
  2. QuestStatus.isCompleted = true
  3. Main:refresh()
and then invert the checks on isDailyQuestTypeComplete and isDailyQuestComplete to
Lua Code:
  1. and (questStatus.addedTime < previousResetTime)

Keep in mind it'll say your quest is complete even if you still can turn in the one from that day as a second turn in (hopefully these make sense, I just woke up )

edit: In your example I think you can turn in your Glenumbra quest and get another one from a share? not sure tho, its been a while since I've done these types of daily.
If that's not the case, you would need a table with all quests that can be completed from picking up another day and not picked up again to check against when you complete one, so it can de done but would be a bit of a pain..
Last edited by notnear : 03/24/24 at 11:44 AM.
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Unread 03/24/24, 12:24 AM  
Deserrick

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Originally Posted by notnear
Originally Posted by Deserrick
Is it possible to have the box checked upon just turning in the quest instead of upon picking up and turning the quest that same day?
Should be possible, but since (at least some, not sure if all) quests can be turned in twice if they were picked up on a different day and that's an intended feature of the functions I won't change it.
So it's not something an end-user can change?

I can understand your reasoning for not changing it, but since it would work better for the way I do quests to check upon just turn-in, I am wondering if you have a good idea off-hand how to change it, and I can try my hand at using that idea to alter it myself.

EDIT: I just realized that the quests are divided into the individual types (such as zone for Mages Guild), and a check doesn't appear on (for example) Glenumbra upon turning it in from a previous day pickup, even though I can not acquire or turn in Glenumbra on the current day.
Last edited by Deserrick : 03/24/24 at 02:19 AM.
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Unread 03/23/24, 09:50 PM  
notnear
 
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Originally Posted by Deserrick
Is it possible to have the box checked upon just turning in the quest instead of upon picking up and turning the quest that same day?
Should be possible, but since (at least some, not sure if all) quests can be turned in twice if they were picked up on a different day and that's an intended feature of the functions I won't change it.
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Unread 03/23/24, 09:41 PM  
notnear
 
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Re: Re: Tested

Originally Posted by Wait What
Hi:

I made the change you suggested and it moved the rows of boxes down so all are now visible as they used to be. So that worked great...however, the names of the daily dungeons are blank still.

https://imgur.com/a/VgNykUx

Thank you looking into this. Hopefully we're getting close
Ok so this means the control is there but it's not being able to get the strings for whatever reason..

Originally Posted by Wallaby
same here I tried all the steps, adding the line fixed the display but not the text.

I tried another step I rolled back too 1.10.3
this required reinstalling LibMultilingualName too run it.
and this works just fine, no missing text on Undaunted quests section.
I hope this helps, in some way.

Than you for troubleshooting when I have been working
Wallaby
It does help narrow it down a bit more, thanks
I'm guessing then that the problem is also occurring on 1.10.4, these are some possible fixes (please test the pledges.lua one alone first):

pledges.lua:
  • Search for "function Pledge:initPledge(name, pledgeOrder)" (line 125)
  • Remove "local" (line 127): local quests = {}
  • like this: quests = {}


Utils.lua:
  • Search for "function Utils:stripPrefixes(string, prefixes)" (line 67)
  • Change this (line 70): return zo_strformat("<<C:1>>", (string:sub(#prefix + 1, #string)))
  • to this: return string:sub(#prefix + 1, #string)

These don't make any sense, but the issue happening only for some doesn't either so..

DailyQuestTracker.lua:
  • At "function Main:isDailyQuestTypeComplete(characterId, questType)" (line 131)
  • Remove "local" (line 134): local questStatus = questStatuses[quest:getName()]
  • like this: questStatus = questStatuses[quest:getName()]
  • At "function Main:isDailyQuestComplete(characterId, quest)" (line 154)
  • Remove "local" (line 157): local questStatus = questStatuses[quest:getName()]
  • like this: questStatus = questStatuses[quest:getName()]
  • At "function Main:createHeader()" (line 335)
  • remove "local columnHeaderControl" and "local columnHeaderHeight" (not just "local" for these)
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Unread 03/23/24, 06:15 PM  
Deserrick

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Is it possible to have the box checked upon just turning in the quest instead of upon picking up and turning the quest that same day?
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Unread 03/23/24, 06:24 AM  
Wallaby

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Re: Tested

Originally Posted by Wait What
Hi:

I made the change you suggested and it moved the rows of boxes down so all are now visible as they used to be. So that worked great...however, the names of the daily dungeons are blank still.

https://imgur.com/a/VgNykUx

Thank you looking into this. Hopefully we're getting close
same here I tried all the steps, adding the line fixed the display but not the text.

I tried another step I rolled back too 1.10.3
this required reinstalling LibMultilingualName too run it.
and this works just fine, no missing text on Undaunted quests section.
I hope this helps, in some way.

Than you for troubleshooting when I have been working
Wallaby
Last edited by Wallaby : 03/23/24 at 07:53 AM.
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Unread 03/22/24, 01:15 PM  
Wait What

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Tested

Hi:

I made the change you suggested and it moved the rows of boxes down so all are now visible as they used to be. So that worked great...however, the names of the daily dungeons are blank still.

https://imgur.com/a/VgNykUx

Thank you looking into this. Hopefully we're getting close
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Unread 03/21/24, 01:55 PM  
notnear
 
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Re: Undaunted Not Showing

Originally Posted by Wait What
Howdy:

Just curious if there's any word on a fix for the undaunted not showing up since U41. Myself and many in my guilds are having the same issue as the one reported.

Kind Regards and TY for maintaining the addon
I didn't have much free time the past days to look into it, will test it out a bit more later today.

Tho I got some guild members to test the addon and it was also showing properly for them. I tried some ideas try forcing it to break by messing with scale/dimensions but nothing worked. Wonder if it could be a game setting you all have in common..?


Attempt to fix:
  1. Open "DailyQuestTracker.xml" with notepad or another text editor
  2. Ctrl+F and search for: <DimensionConstraints minX="206"/>
  3. add minY="20" like this: <DimensionConstraints minX="206" minY="20"/>
I can't really test it so if anyone can try this and give some feedback that would be nice. I can't upload a test patch at the moment.
Last edited by notnear : 03/21/24 at 03:19 PM.
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Unread 03/20/24, 10:43 PM  
Wait What

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Undaunted Not Showing

Howdy:

Just curious if there's any word on a fix for the undaunted not showing up since U41. Myself and many in my guilds are having the same issue as the one reported.

Kind Regards and TY for maintaining the addon
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Unread 03/17/24, 12:36 PM  
notnear
 
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Re: Re: Re: Re: Re: Undaunted pledge section has no writing showing.

Originally Posted by WalkerInTheVoid
Originally Posted by notnear
I forgot to add on my last comment to test after disabling all other addons and libs except for LibAddonMenu. If you didn't, can you also try that?
Whelp, at the risk of sounding like I want to retract my thanks ( instead of just bitching about ZOS's poor interfaces) that was a pain in the arse. But just had this addon and LibAddonMenu loaded and... same problem.

Having been there I can only offer my sympathies on how frustrating it is to try and diagnose a problem that you can't replicate.

Aaand just noticed you asked if it was only Undaunted Pledges. Turned on all sections, reloaded UI, and yeah it's only undaunted pledges.
Thank you very much for testing!

Tried resetting my UserSettings to see if something they changed in u41 could be messing with that just in case but no luck..

I'll ask some friends to see if they can replicate the issue and other devs for some help to figure this out.

Again, thank you for helping and sorry for the inconvenience
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Unread 03/17/24, 11:04 AM  
WalkerInTheVoid

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Re: Re: Re: Re: Undaunted pledge section has no writing showing.

Originally Posted by notnear
I forgot to add on my last comment to test after disabling all other addons and libs except for LibAddonMenu. If you didn't, can you also try that?
Whelp, at the risk of sounding like I want to retract my thanks ( instead of just bitching about ZOS's poor interfaces) that was a pain in the arse. But just had this addon and LibAddonMenu loaded and... same problem.

Having been there I can only offer my sympathies on how frustrating it is to try and diagnose a problem that you can't replicate.

Aaand just noticed you asked if it was only Undaunted Pledges. Turned on all sections, reloaded UI, and yeah it's only undaunted pledges.
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Unread 03/16/24, 11:49 PM  
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Re: Re: Re: Undaunted pledge section has no writing showing.

Originally Posted by WalkerInTheVoid
I'm having the same no writing issue. 9 Characters, English, NA megaserver. Removed folder, removed savedVariables (to a backup folder just in case), then reinstalled and problem persists.

Other than that though, do have to echo FormlessOne's comment, thanks for keeping this mod up to date

Edited to add that it's also like the first Undaunted pledge checkboxes are cut off? Adding a screenie to in case it helps narrow anything down
Thank you for sending more info, I still am not being able to replicate the issue.. This is only happening to the Undaunted Pledge section?

I forgot to add on my last comment to test after disabling all other addons and libs except for LibAddonMenu. If you didn't, can you also try that?


Also thanks for the kind words from you and others that commented
Last edited by notnear : 03/16/24 at 11:52 PM.
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Unread 03/16/24, 07:17 PM  
WalkerInTheVoid

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Re: Re: Undaunted pledge section has no writing showing.

I'm having the same no writing issue. 9 Characters, English, NA megaserver. Removed folder, removed savedVariables (to a backup folder just in case), then reinstalled and problem persists.

Other than that though, do have to echo FormlessOne's comment, thanks for keeping this mod up to date

Edited to add that it's also like the first Undaunted pledge checkboxes are cut off? Adding a screenie to in case it helps narrow anything down
Last edited by WalkerInTheVoid : 03/16/24 at 07:27 PM.
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