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Flames of Ambition (6.3.5)
Updated:04/27/21 07:14 PM
Created:01/25/18 06:30 AM
Monthly downloads:95,220
Total downloads:939,432
Favorites:419
MD5:
6.3.5
Daily Provisioning  Popular! (More than 5000 hits)
Version: 1.4.25
by: Marify [More]


It is a simple add-on to automatically create an Provisioning Daily Writs.
(Master Writs is also supported)




Need libraries (Please download!)
 LibMarify
 LibAddonMenu-2.0
 LibCustomMenu



Future plans (not necessarily possible ...)
  • We will respond if requested...


Please tell me a better translation
I am not good at translating texts.
The current add-on translation text may not be user-friendly...

Would not you tell me if there are more user-friendly translations?
Version: 1.4.23 to 1.4.25 ---------------
1.Add BR(Brazilian Portuguese) localization.


Version: 1.4.22 ---------------
1.Bug fix
Supports [Corrupting Bloody Mara].


Version: 1.4.21 ---------------
1.Bug fix
Update keyword


Version: 1.4.20 ---------------
1.Bug fix
Update IsValidConditions(). -- Thanks @mightyjo!


Version: 1.4.19 ---------------
1.Bug fix
Update keyword


2.Bug fix
Change the keyword check method.


Version: 1.4.18 ---------------
1.Bug fix (Russian localization)
Update keyword


2.Change information rules.


Version: 1.4.14 to 1.4.17 ---------------
1.Bug fix
Supports changing the order of skill lines .

2.Bug fix
Edit matching keywords.

3.Bug fix
Fixed a bug where bulk creation did not work properly.


Version: 1.4.13 ---------------
1.APIVersion Up 100034


Version: 1.4.10 to 1.4.12 ---------------
1.Bug fix
Fixed newlife request not being processed correctly.


Version: 1.4.9 ---------------
1.APIVersion Up 100033


Version: 1.4.8 ---------------
1.Bug fix
Fixed the display of the context menu.


Version: 1.4.7 ---------------
1.APIVersion Up 100032


Version: 1.4.5 to 1.4.6 ---------------
1.Bug fix (Russian localization)
Update keyword


Version: 1.4.4 ---------------
1.Add /langru


Version: 1.4.3 ---------------
1.APIVersion Up 100031


Version: 1.4.1 to 1.4.2 ---------------
1.Use LibCustomMenu.


Version: 1.4.0 ---------------
1.APIVersion Up 100030
2.LibMarify Outside.


Version: 1.3.10 ---------------
1.change the SavedVariables format.


Version: 1.3.9 ---------------
1.Bug fix
Fixed a bug where items could not be acquired.


Version: 1.3.3 to 1.3.8 ---------------
1.Add Witches Festival Writ.
2.Bug fix
LibMarify Update.


Version: 1.3.0 to 1.3.2 ---------------
1.APIVersion Up 100029


Version: 1.2.19 ---------------
1.Add Polish translation.
Thank you! tomkolp


Version: 1.2.18 ---------------
1.APIVersion Up 100028


Version: 1.2.17 ---------------
1.APIVersion Up 100027
2.Remove system bug patch. [GetCraftingSkillLineIndices]


Version: 1.2.16 ---------------
1.Bug fix
Fixed recieving items from bank automatically.


Version: 1.2.15 ---------------
1.System bug patch. [GetCraftingSkillLineIndices]


Version: 1.2.14 ---------------
1.It works with [ConfirmMasterWrit].


Version: 1.2.13 ---------------
1.APIVersion Up 100026


Version: 1.2.12 ---------------
1.Bug fix
Fixed outputs "Recipe [] is unknown. No items were crafted"


Version: 1.2.11 ---------------
1.Update LibStub

2.Add Setting: Show log ... default ON


Version: 1.2.10 ---------------
1.APIVersion Up 100025


Version: 1.2.9 ---------------
1.Bug fix
Fixed recipe sort order.

2.Bug fix(Russian localization)
Add keyword


Version: 1.2.3 to 1.2.8 ---------------
1.Bug fix
Correcting the problem that an error occurs during automatic creation.
Thanks @Ony-3!


Version: 1.2.2 ---------------
1.Bug fix
Disable automatic creation if do not know the recipe.


Version: 1.2.1 ---------------
1.Bug fix
Fixed a bug that caused errors when crafting with multiple characters.


Version: 1.2.0 ---------------
1.Add Option
Disable automatic creation if do not know the recipe.

2.Bug fix
Fixed a problem that can't find a recipe if upload cooking skills after receiving a daily request.

3.Update keyword(Russian localization)
Thanks KiriX!

4.Update keyword(English localization)
Thanks daimon!


Version: 1.1.5 ---------------
1.APIVersion Up 100024

2.Change logic to retrieve items from bank

3.Add functions when return home


Version: 1.1.4 ---------------
1.Bug fix
Fixed Function to create master request item without receiving an order.

2.Bug fix (German and Russian localization)
Add keyword.


Version: 1.1.3 ---------------
1.Bug fix
Fixed a bug that some master requests could not be created (quality=2)

2.Using the new function GetItemLinkItemId(itemLink)

3.Integrate setting items(Retrieve items from home storage)


Version: 1.1.2 ---------------
1.Bug fix
Fixed error occurrence in gamepad mode.(formal solution)


Version: 1.1.1 ---------------
1.Bug fix
Fixed error occurrence in gamepad mode.(temporary solution)


Version: 1.1.0 ---------------
1.Add Function
Function to create master request item without receiving an order.(Now Testing)

2.Change message output method

3.Improve speed a little

4.Bug fix (German and Russian localization)
Add keyword.


Version: 1.0.3 ---------------
1.Bug fix
Fixed an issue that caused an error when opening a bank


Version: 1.0.2 ---------------
1.Bug fix
Fixed that error message cannot be displayed correctly when not having a recipe

2.Language file Update(All)
Thanks for help me! KiriX


Version: 1.0.1 ---------------
1.Bug fix
Fix to display error message when quest text and cooking name do not match


Version: 1.0.0 ---------------
1.Improve speed a little


Version: 0.9.12 ---------------
1.Language file Update(Russian localization)
I am grateful for KiriX cooperation.


Version: 0.9.11 ---------------
1.Bug fix
There are cases where an incorrect item is taken out from a bank

2.Change messages a bit(English and German and French)


Version: 0.9.10 ---------------
1.Bug fix
Fixed function to alert missing materials.


Version: 0.9.9 ---------------
1. Significant change in code.
2. Started to support Home Storage.


Version: 0.9.8 ---------------
1.Add automatic exit function from craft station.


Version: 0.9.7 ---------------
1.changed the number of batch creation steps from 5 to 1


Version: 0.9.6 ---------------
1.Bug fix
Fixed a bug in the error log when there was no recipe.


Version: 0.9.5 ---------------
1.Bug fix (English localization)
English localization: Correcting items(-) containing hyphens


Version: 0.9.4 ---------------
1.APIVersion: UP to 100022

Version: 0.9.3 ---------------
1.Bug fix (French localization)
A strange code(0xE2) is inserted instead of a space(0x20)
Corresponding to unsupported recipe name, there was a leak, so modify keywords.

2. Change processing order of daily and master.


Version: 0.9.2 ---------------
1. Master Writs support.
2. Bulk Creation function added.
3. Added debug log ON / OFF function
4. Started to support German and French and Russian (It is still under test)
5. Started to support Russian (Since there is no verification environment, it cannot be tested...)
6. Bug fix
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.1.0
2kB
05/21/19 10:36 AM


Archived Files (33)
File Name
Version
Size
Uploader
Date
1.4.24
30kB
Marify
04/24/21 09:20 AM
1.4.22
29kB
Marify
04/21/21 08:48 AM
1.4.21
27kB
Marify
04/15/21 04:00 AM
1.4.20
27kB
Marify
04/02/21 03:02 AM
1.4.19
27kB
Marify
03/31/21 02:18 AM
1.4.18
27kB
Marify
03/26/21 10:28 PM
1.4.17
27kB
Marify
03/21/21 07:23 AM
1.4.16
24kB
Marify
03/18/21 03:58 PM
1.4.15
23kB
Marify
03/16/21 01:00 AM
1.4.14
22kB
Marify
03/15/21 03:37 AM
1.4.13
21kB
Marify
03/12/21 06:56 AM
1.4.12
21kB
Marify
02/13/21 06:46 PM
1.4.11
21kB
Marify
12/20/20 06:46 AM
1.4.10
20kB
Marify
12/19/20 03:42 AM
1.4.9
20kB
Marify
11/25/20 10:53 PM
1.4.8
20kB
Marify
09/30/20 12:20 AM
1.4.7
20kB
Marify
08/26/20 01:25 AM
1.4.6
20kB
Marify
06/04/20 11:50 PM
1.4.5
20kB
Marify
06/04/20 06:59 AM
1.4.0
20kB
Marify
03/02/20 07:17 AM
1.3.1
165kB
Marify
10/21/19 08:03 PM
1.2.19
134kB
Marify
08/20/19 01:05 AM
1.2.18
133kB
Marify
08/13/19 05:56 AM
1.2.17
132kB
Marify
05/21/19 02:30 AM
1.2.13
61kB
Marify
02/25/19 04:34 PM
1.2.12
61kB
Marify
11/26/18 04:06 AM
1.2.11
61kB
Marify
11/06/18 08:11 PM
1.2.0
60kB
Marify
09/08/18 03:48 AM
1.1.0
59kB
Marify
05/16/18 07:58 AM
1.0.0
56kB
Marify
05/02/18 12:45 AM
0.9.7
52kB
Marify
02/19/18 06:38 AM
0.9.6
52kB
Marify
02/16/18 06:39 PM
0.9
3kB
01/25/18 06:30 AM


Post A Reply Comment Options
Unread 05/06/21, 08:46 PM  
EgotisticalElf

Forum posts: 0
File comments: 16
Uploads: 0
Removing these four lines actually fixes the bulkQuantity issue.
It was added during a recent patch to resolve another issue.

Code:
if not string.match(conditionText, "%[.*%]") then
        self:Debug("    > conditionText is not a recipe name (maybe a hint?)")
        return nil
   end
Originally Posted by EgotisticalElf
Originally Posted by EgotisticalElf
I'm having a weird issue where when I use bulkQuantity, the first recipe is made the correct # of times, but the 2nd is only made once.

Also, I set bulkQuantity to 8 so I don't have to stop every day, but master writs also don't make too many extra copies, but Daily Provisioning does make the initial 8, but it does it as 8 separate crafts. Daily Alchemy does as well.

TY!
I did a little snooping.
This is in function DailyProvisioning:Crafting(craftSkill).

IsValidConditions does check to see if the correct quantity is made, however, it only checks against the quest conditions. It does include some references to bulkQuantity, but something isn't checking correctly.

I did see that CraftProvisioningItem doesn't have any options for crafting in multiples.
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Unread 05/04/21, 04:58 AM  
remosito
AddOn Author - Click to view AddOns

Forum posts: 22
File comments: 138
Uploads: 2
multicraft

Figured start a new post..... managed to hack multicraft into the addon.

Seems to work fine in the sense that it creates how many I want in one go. Whether I need both. Or just food. Or just drinks.

But it dumps me out of the crafting interface even though I have not enabled it. Makes me think there is still a bug in there that makes it all crash...

Not that I mind....


In Crafting function:

Lua Code:
  1. -- Add following line after self:SetStation(parameter):
  2.     local howMany = math.ceil( (self.executeToEnd - self.executeCurrent) / self:GetAmountToMake(parameter.itemType) )  -- calculate how many multicrafts we need to do
  3.     -- change the existing CraftProvisionerItem line to the following:
  4.     if howMany > 0 then CraftProvisionerItem(parameter.listIndex, parameter.recipeIndex, howMany ) end -- LeeLoo says multicraft
  5.  
  6.     -- change the existing self.executeCurrent line a few lines down to the following
  7.     self.executeCurrent = math.min(self.executeCurrent + howMany * stack, self.executeToEnd) -- we just created howMany multicraft stacks. up our totals so far accordingly





Now.... this is just a quick hack. If done properly one would remove all that keeping track stuff (executeCurrent, executeToEnd, remaining...) as it is no longer needed. As we craft all the necessary items per type at once with multicraft...

could probably get rid of the strange read and analyze quests multiple times as well....


Should work pretty much the same for DailyAlchemy btw... CraftAlchemyItem(...) can take an extra argument that tells it how many multicraft we want.
Last edited by remosito : 05/04/21 at 05:14 AM.
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Unread 05/04/21, 02:00 AM  
remosito
AddOn Author - Click to view AddOns

Forum posts: 22
File comments: 138
Uploads: 2
Edit: still working on it....bear with me.... can make all stacks at once now.... might solve all the problems...


Originally Posted by EgotisticalElf
Originally Posted by EgotisticalElf
I'm having a weird issue where when I use bulkQuantity, the first recipe is made the correct # of times, but the 2nd is only made once.

Also, I set bulkQuantity to 8 so I don't have to stop every day, but master writs also don't make too many extra copies, but Daily Provisioning does make the initial 8, but it does it as 8 separate crafts. Daily Alchemy does as well.

TY!
I did a little snooping.
This is in function DailyProvisioning:Crafting(craftSkill).

IsValidConditions does check to see if the correct quantity is made, however, it only checks against the quest conditions. It does include some references to bulkQuantity, but something isn't checking correctly.

I did see that CraftProvisioningItem doesn't have any options for crafting in multiples.


what I noticed. 0 of both, 8 for how many I want.

Creates 8 of food ,4 of drink.

if I delete the 8 foods it will only create 4 foods.

I think issue is when quest says both are finished. it will no longer go into create more parts...

Problem is this check in IsValidConditions
Code:
   if not string.match(conditionText, "%[.+%]") then
        return nil -- Thanks @mightyjo!
    end
if both have numbers required by quest. then conditionText is "Deliver good to merchant" which does not match the pattern. Returning nil says subsequent code in Crafting function "I am done". So nothing more gets crafted.

I think this got introduced because of some bug with recipe knowledge.

ExistUnknownRecipe() and Crafting() both use IsValidConditions function. Fix that was introduced to solve recipe knowledge bug. Broke the crafting usage of the same function....
Last edited by remosito : 05/04/21 at 04:32 AM.
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Unread 05/02/21, 09:56 PM  
EgotisticalElf

Forum posts: 0
File comments: 16
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Originally Posted by EgotisticalElf
I'm having a weird issue where when I use bulkQuantity, the first recipe is made the correct # of times, but the 2nd is only made once.

Also, I set bulkQuantity to 8 so I don't have to stop every day, but master writs also don't make too many extra copies, but Daily Provisioning does make the initial 8, but it does it as 8 separate crafts. Daily Alchemy does as well.

TY!
I did a little snooping.
This is in function DailyProvisioning:Crafting(craftSkill).

IsValidConditions does check to see if the correct quantity is made, however, it only checks against the quest conditions. It does include some references to bulkQuantity, but something isn't checking correctly.

I did see that CraftProvisioningItem doesn't have any options for crafting in multiples.
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Unread 04/28/21, 01:11 PM  
Mandragorane

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Multiple

Hi there

I can't make 4+ anymore, doesn't let me craft 100

tx !!!!!
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Unread 04/17/21, 06:04 PM  
Aragorn79

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Hi there.
Since the last update to Daily Provisioning and to Daily Alchemy the AddOn is no longer retrieving the already made recipes and reagents from the bank. When I have the crafting quests and go to the bank where I have stored all the already made quest items, the AddOn no longer gets it and I have to get them manually. Thanks for your great work. Cheers!
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Unread 04/17/21, 03:53 AM  
Oliviander
 
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Originally Posted by EgotisticalElf
I'm having a weird issue where when I use bulkQuantity, the first recipe is made the correct # of times, but the 2nd is only made once.

TY!
Same here - even with the newest version

and SUGGESTION:

neither daily alchemy nor provisioning are using the real multicraft option of the game
So it takes a very long time to craft full stacks - Using the real multicraft would be great

Nevertheless thx for these really useful addons
Last edited by Oliviander : 04/17/21 at 03:56 AM.
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Unread 04/12/21, 07:05 AM  
EgotisticalElf

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I'm having a weird issue where when I use bulkQuantity, the first recipe is made the correct # of times, but the 2nd is only made once.

Also, I set bulkQuantity to 8 so I don't have to stop every day, but master writs also don't make too many extra copies, but Daily Provisioning does make the initial 8, but it does it as 8 separate crafts. Daily Alchemy does as well.

TY!
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Unread 04/03/21, 09:42 PM  
cumod

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daily provisioning

The quanity defaults to 4 not the 96 I set
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Unread 04/02/21, 01:39 PM  
mightyjo

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Re: Thanks @mightyjo!

Originally Posted by Marify
Version: 1.4.20 has been updated.
Thanks @mightyjo!


This bug couldn't occur in my environment...
My pleasure!


Originally Posted by Marify
If it still occurs, Would you please share the save file?
(Google Drive, email, etc.)
Certainly!

Thank you for pointing me to the log files! I didn't think to look in the SavedVariables for each add-on. That's much easier than trying to screenshot the tiny log viewer window
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Unread 04/02/21, 03:17 AM  
Marify
 
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Thanks @mightyjo!

Version: 1.4.20 has been updated.
Thanks @mightyjo!


This bug couldn't occur in my environment...

If it still occurs, Would you please share the save file?
(Google Drive, email, etc.)
(USER: [email protected])


[Save file location]
Usually C:\Users\xxx\Documents\Elder Scrolls Online\live\SavedVariables\DailyProvisioning.lua

If you're not sure, see https://wiki.esoui.com/UserFolder.


[procedure]
1. Turn on all debug logs in the add-on settings.
2. Run crafting to raise bugs.
3. Do / reloadui. (This will save the debug log in a save file)
4. Share save files or attach them to emails
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Unread 04/01/21, 03:50 PM  
mightyjo

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Just noticed in 1.4.19: Turning off Bulk Creation also gets me past the recipe lookup. Trying to catch the log messages...
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Unread 04/01/21, 09:21 AM  
aimannghazi

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I just went back to the last update, it works now. Hope addon author will come and fix whatever went wrong.
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Unread 03/31/21, 11:45 AM  
mightyjo

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Still having problems in 1.4.19. Updated my patch. Here it is as a unified diff.

Code:
--- a\DailyProvisioning.lua
+++ b\DailyProvisioning.lua
@@ -921,6 +921,11 @@
         self:Debug("    > conditionText is nil")
         return nil
     end
+	
+	if not string.match(conditionText, "%[.*%]") then
+        self:Debug("    > conditionText is not a recipe name (maybe a hint?)")
+        return nil
+    end
 
     if self.savedVariables.bulkQuantity then
         --self:Debug("    bulkQuantity=" .. tostring(self.savedVariables.bulkQuantity), self.checkColor)
Here are the log messages I'm watching to see what's going on. This first one shows the infos list for the quest with the indexes 9-1-2, 9-1-3, 9-2-1. That last one is a hint rather than a goal and doesn't include an item name in square braces. The square braces are used in checks throughout the add-on.


https://photos.app.goo.gl/DuuW4j9PHAodowJR9


The second message shows the hint being reported as an unknown recipe.


https://photos.app.goo.gl/Jhk2yeeUbczTRuTY6


Edit: Guess I can't hotlink from google photos.
Last edited by mightyjo : 03/31/21 at 04:38 PM.
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Unread 03/31/21, 11:18 AM  
mightyjo

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Originally Posted by aimannghazi
Thanks, hey quick question for you or anyone. Are y'all using Notepad++ because my lines never match with everyone else's.
Yeah, I use Notepad++. I've been carting my settings around for close to a decade, so no idea if I'm doing something funny. I really should have saved a copy of the source file so I could post a unified diff.
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