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Updated: 08/26/20 06:27 AM
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Compatibility:
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:08/26/20 06:27 AM
Created:11/27/16 06:57 AM
Monthly downloads:24,766
Total downloads:2,247,722
Favorites:983
MD5:
Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
6.1.5
Action Duration Reminder  Popular! (More than 5000 hits)
Version: 3.5.17a
by: cloudor [More]
Overview

This addon tracks your sloted actions that have duration attributes or over time effects, reminds you to re-invoke your actions, and makes you good at performing rotations.

Features
  • Show current action duration remaining seconds in action bar,
  • Show a shift bar of swapped action hints above their original action bar position,
  • Auto move player resource bars upward when they are conflicted with shift bar,
  • Support actions without duration attribute but have DOT effects such as Desctructive Touch or other timed effect such as Elemental Drain,
  • Keep the ending 0.0 hints blinking for a little longer after duration finished, so they don't get lost easily,
  • Switch correspongding timer hints for current reticle over target,
  • Support actions stackable effect counting such as nightblade's Grim Focus and its morphs,
  • Append shift bar on top of ultimate button to show third ability bar such as overload bar action timer hints,
  • Override action duration with target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.
  • Support stackable or time lasting effectes triggered by equipment to be marked onto related action bar slots.

Dependencies


SCM
$ git clone [email protected]:cloudor126/lua-eso-addon-adr.git
3.5.17a
- Just marked as new version.

3.5.17
- Ajusted detection policy for two phase duration actions.

3.5.16
- Removed an unreliable cache to avoid ignoring useful infomation.

3.5.15
- Restricted major/minor buffs matching e.g. Major Expedition effect from killing with False God set won't match psijic acceleration or other skills with the same buff.

3.5.14
- Added some cache to improve performance.
- Added options to config font styles.
- Ajusted effect priority e.g. Templar's POTL will showes the longer 9 sec timer for a healer role.

3.5.13
- Supported restoring timer of gallop effect when getting mounted.

3.5.12
- Restricted effects updating only on recorded ones thus prevented updating already ignored effects. e.g. Restoring Focus whith Mighty Chudan is supported now.

3.5.11b
- Fixed bugs produced in 3.5.11 and removed redundant caches.

3.5.11
- Adjusted policies to strict ability matching e.g. Summoner's Armor duration won't be put into Blastbones, Skeletal Mage, and Spirit Mender.

3.5.10
- Adjusted a policy to ignore simple word in description matching. e.g. Unstable Wall duration won't be put into Barrier in Japanese client.

3.5.9
- Used a multi dimensional data to represent the priority of a effect so that both features in v3.5.8 and v3.5.2 are compatible.

3.5.8
- Adjusted effects priority based on current group member role. e.g. Stagger in Stone Giant is ignored for tank, but kept for dps.

3.5.7
- Adjusted parsing method to be compatible with a zos literal bug in the description of Shrouded Daggers of German language version.

3.5.6
- Ignored effects duration brought by action end e.g. 6 sec Major Breach after 3 sec warden's Scorch.
- Ignored extra effects duration when the main effect duration can still exists e.g. Beast Trap's duration switch from 60s to 18s but Bound Armaments' duration doesn't switch from 40s to 10s.

3.5.5
- Filtered abnormal result of api GetAbilityDuration that cause duration after some activation ended suddenly e.g. Bound Armament's duration now can be fully displayed.

3.5.4
- Added mounting condition in comparing multiple effects priorities e.g. Charging Maneuver's duration is now 30 sec when mounted.

3.5.3
- Added a new policy to acquire duration infomation from action description e.g. dragonknight's Inhale is now with a duration.

3.5.2a
- Improved the newly added policy to ignore the overriden effects duration.

3.5.2
- Added a new policy to adjust priority of the multiple effects from one action e.g. templar's POTL is now in a 6 sec duration.

3.5.1
- Adjust the max value of trackable durations from 100s to 150s.
- Added some patches for ZH language environment.

3.5.0
- Added an option in Bar submenu to track quickslot.

3.4.10
- Auto adjust cooldown lines position for addon DarkUI.
- Change alert sound enabled default setting value to false.

3.4.9a
- Fixed another settings bug in 3.4.9.

3.4.9
- Fixed a settings bug in submenu 'patch'.

3.4.8b
- Adjusted alert text for some i18n cases.

3.4.8a
- Added a patch for some i18n cases.

3.4.7a
- Modified some i18n files.

3.4.7
- Fixed a bug in last version. The stack info of Seething Fury is supported again.

v3.4.6
- Adjusted some strategies to avoid matching poison effect with action in bars.

v3.4.5
- Adjusted the ending number from '0.0' to '0' if the threshold option is set to 0.

v3.4.4
- Fixed a regex bug.

v3.4.3
- Optimized sound option saving by its name instead of its index. But the settings ui is not changed.

v3.4.2
- Changed some settigs value range.

v3.4.1
- Optimized a matching strategy e.g. Major Sorcery can be matched in Critical Surge description of Major Brutality and Sorcery.

v3.4.0
- Simplified dependencies.

v3.3.10
- Fixed a draw level bug. All cool down lines in shift bar can be fully shown now.

v3.3.9
- Marked as updated in DragonHold.

v3.3.8
- Fixed a fuzzy matching strategy bug e.g. Unstable Wall of Fire won't eat a 4 sec Burning effect duration any more.

v3.3.7a
- Fixed a package script bug on filtering contents.

v3.3.7
- Added a strategy to adjust effect's redundant duration e.g. Ligntning Splash won't display 1 sec longer any more.

v3.3.6c
- Patched for ESOZH.

v3.3.6b
- Patched for ESOZH.

v3.3.6a
- Patched for ESOZH.

v3.3.6
- Avoided matching potion effects on action bar.

v3.3.5
- Fixed a bug introduced in v3.3.3.

v3.3.4
- Added a nil value protection.

v3.3.3
- Made the white/black pattern list to filter not only skills but also specific effects.

v3.3.2
- Fixed two bugs that combines to eat a lot of mem.

v3.3.1
- Fixed an alert display bug.

v3.3.0
- Optimized performance by caching search.
- Bundled with LibTextDict and LibTypeRegistry.

v3.2.8
- Fixed a bug that effect can show timers on all bar actions by any absence of slot.

v3.2.7
- Adjusted combat state event handler to react with a latency. Bugs have been reported that timers are often reset randomly.

v3.2.6
- Optimized strategies to show alert for triggered actions immediately instead of showing them at their end e.g. Crystal Fragment/Assasin's Will will be alerted instantly.

v3.2.5a
- Removed LibStub optional dependency in manifest txt file.

v3.2.5
- Supported general effect matching with slotted actions e.g. Crystal Fragment/Molten Whip/Power Slash will be matched without special id hard coding.

v3.2.4
- Filtered duration of Major Gallop effect if not mounted.

v3.2.3a
- Adjusted last feature valve e.g. Rapid Maneuver shows its Major Gallop now.

v3.2.3
- Ignored effects that have a much longer duration than the action's e.g. Degeneration now shows its dot timer instead of the long buff timer.

v3.2.2
- Depended on LibTypeRegistry externally.
- Removed LibStub denpendency.

v3.2.1
- Depended on LibTextDict externally.

v3.2.0
- Depended on LibAddonMenu-2.0 library externally.
- Planned to remove LibStub.

v3.1.30
- Fxied a layer bug of cooldown lines in shift bar.

v3.1.29
- Optimized action model to store related abilities for matching e.g. timers can continue to show after performing Assassin's Will.

v3.1.28
- Optimized actions matching e.g. Blocade timer is avoided matching with Balance by 'Off Balance'.

v3.1.27
- Re-implemented cooldown lines.

v3.1.26
- Added options for stack label font.

v3.1.25
- Fixed a bug that effects of player pet wrongly reset when switching reticle target e.g. timer of Dark Shade is now kept when target changes.

v3.1.24
- Fixed a bug of effects matching repeated actions in short time.

v3.1.23
- Adjusted the layer of shift bar to make it possible to display behind action bar.
- Added an option to set label verticle offset in shift bar.
- Cooldown lines are removed because of its dirty implementation. Maybe they will be back later.

v3.1.22
- Optimized multi-staged action recognition.

v3.1.21
- Fixed a nil value bug.

v3.1.20
- Improved action and slot matching e.g. Merciless Resolve timer can be displayed on Assissin Will.

v3.1.19
- Fixed a duration fading bug e.g. Beast Trap can fade normally now.

v3.1.18
- Updated ru translation from GJSmoker.

v3.1.17b
- Shared in github [email protected]:cloudor126/lua-eso-addon-adr.git

v3.1.17a
- Shared in esoui git repo.

v3.1.17
- Added a new action/effect matching policy e.g. Consuming Trap is now supported.

v3.1.16
- Optimized action/effect matching and processing to prevent showing an empty duration action in slot until it gain another effect that has a duration e.g. prevent Fetcher Infection showing a zero timer until cast swarm hit an enemy.
( The situation in previous changelog is not in random. It is to do with the distance between player and enemy.)

v3.1.15
- Optimized a compatibility with in-game fading effects e.g. Fetcher Infection was randomly reset and now will come back.

v3.1.14
- Fixed an effect matching bug for non-english environments e.g. Flaming Skull is now displayed in its slot for french/german versions.

v3.1.13
- Optimized for stackable abilities e.g. Flame Skull.

v3.1.12
- Optimized action matching for abilities that change id in action bar e.g. Flame Skull.

v3.1.11
- Added options of white/black list patterns.
- Added an option to trigger clearing when combat ends.

v3.1.10
- Added rules to detect stage info like Rearming Trap.
- Optimized effect matching by comparing the action which is matched by other effect at the same time. e.g. Minor Force trigged several seconds after Rearming Trap action is now recognized.

v3.1.9
- Added a rule to detect multi-staged abilities like Haunting Curse and show a small 1/2 and 2/2.

v3.1.8
- Added support for Seething Fury from Molten Whip

v3.1.7
- Update new API version
- Alert at the end of a Haunting Curse.
(Some feedbacks to be processed when possible)

v3.1.6
- Added an option to remove alert when cast the ability again.

v3.1.5
- Added an option to switch auto-move-attribute-bar feature.

v3.1.4
- Added an editbox option to configure popup alert key words.

v3.1.3
- Fixed a bug that the option of "Account Wide Configuration" doesn't work.

v3.1.2
- Improved the effect matching using icon e.g. action Dark Conversion will emit a Dark Deal effect which should be linked.

v3.1.1
- Optimized the effect matching for actions with cast time property such as Channeled Acceleration.

v3.1.0
- Update for murkmire.

v3.0.22
- Fixed a bug that track is lost on repeated actions.

v3.0.21
- Ignored a buggy and redundant effect event emit from Liquid Lightning which is 11 seconds long and fades when it has 1 seconds left.
- Ignored long term effect events that is more than 100 seconds. e.g. Guard has a 21600 seconds effect and will be ignored in this version.

v3.0.20
- Fixed a bug that action failed to use strict policy(introduced in v3.0.13) to match a new effect if this action just lost all effects e.g. Minor Protection timer after Dark Cloak should be ignored after this fix.

v3.0.19a
- Updated german localization translated by Scootworks.

v3.0.19
- Added some localizations that is translated by google. Hope you can help me correct them.
- Ignored buggy event time info from a special Major Expedtion effect(ID:37915) triggered by Crippling Grasp and Refreshing Path that is being updated to 8s every second until any of them finished.

v3.0.18
- Added 2 options to switch and adjust timer to ignore decimal part.

v3.0.17
- Allowed actions just ended by removing all effect to get an opptunity to match another immediatly coming effect event e.g. Haunting Curse has two periods of effect.

v3.0.16
- Fixed the search order for effect fading event which caused new action timer end suddenly.

v3.0.15
- Improved Crystal Fragment slot search that all levels can be found now.

v3.0.14
- Fixed a bug that updating effect event cannot match repeatedly casted actions. e.g. A bug that Maneuver counter is not reset by another cast before the old one fades is fixed.
- Improved ability attribute process to avoid self abilities from being disturbed by reticle target. e.g. A bug that Twisting Path counter is removed when target changed is fixed.

v3.0.13
- Stricted effect action matching if effect didn't started at action begining e.g. Beast Trap effect caused by Beast Trap action will be counted but Off Banlance effect caused by Wall Of Storm will not be counted(known as a bug that Unstable Wall Of Element randomly reset to 4s).
- Matched taunt effect to tank role actions again after v3.x.x.

v3.0.12
- Ignored buff event that follows action main duration end e.g. Dark Cloak has a minor protections effects after it runs out.

v3.0.11
- Impoved the stacking effect process policy introduced in v3.0.10. Then Relentless Focus counter will not be reset again after a spectral bow.

v3.0.10
- Ignored game buggy stacking effect time info to update time counter e.g. Relentless Focus counter was reset every time when stack count updated, but the time info of the event is actually wrong.

v3.0.9
- Fixed a bug that action counters don't show up if "Seconds to keep timer after time out" set to 0.
- Fixed a minor bug that produces error logs.

v3.0.8
- Fixed a bug that slot ability given by quest will match all new effect e.g. Hist Dart in Ruin Of Mazzatun matched all your restored long buffs when you destroyed the real one.

v3.0.7
- Improved effect event matching by expand casted action searching scope, maybe some effect event comes later than player's next action
- Ignored templar Purifying Light Tick's heal over time effect that follows Purifying Light's damage over time effect which is still kept

v3.0.6
- Improved timer hiding for Crystal Fragment which should be wiped after cast.

v3.0.5
- Fixed a bug that new timer didn't show up if weapon swapped immediately.

v3.0.4
- Fixed a bug that some timer disappear when player in a group.
- Fixed Crystal Fragment Proc detection.

v3.0.3
- Fixed bugs that mismatched effects with actions.

v3.0.2
- Stricted stack effect matching to avoid unnecessary countings e.g. Hawk Eye

v3.0.1
- Improved label format for time longer than 10 seconds.

v3.0.0
- Refactored code structure again and got many known bugs fixed automatically.

v2.0.3
- Linked taunt effects with concurrent tank-role actions such as "Inner Fire".

v2.0.2
- Fixed an eso effect change bug that reset Crippling Grasp's duration to end immediately after cast.

v2.0.1
- Added an option to switch account/character settings.

v2.0.0
- Refactored code structure and fixed some bugs.
- Supported "Rendering Slash" for French/German language.
- Supported ultimate action duration such as "War Horn".

v1.31
- Fixed a precedence issue, e.g. the dragonknight volatile armor should show 20s buff time, not 10s DOT time.

v1.30
- Marked new api version.

v1.29
- Readjust default auto reposition margins for "Wykkyds Enhanced HUD".
- Improved effect recognition of bold escape fatigue for its morphs.
- Fixed a weapon pair recognition bug.

v1.28
- Fixed a format bug of alert name.

v1.27
- Fixed a bleeding DOT effect recognition bug.
- Added a 'Multiple Target Tracking' option, default is on.

v1.26
- Added player effect tracking e.g. the 4s 'Bolt Escape' fatigue time. If both player and target effects take place by same action, it will show player effect over target effect, e.g. the 20s Brutality buff from dual wield skill 'Hidden Blade' will override the 6s target movement debuff.

v1.25
- Added an option button to place the alert frame.

v1.24
- Fixed the gender specific screen string for french and german clients.
- Added an alert sound select option.

v1.23
- Added an option to exclude short duration.

v1.22
- Avoided alerts when debuffs fade because target die.

v1.21
- Fixed an issue that action bar flip animation is gone after applying time out lines.

v1.20
- Fixed an issue that resource bars are mis-repositioned when they are below the action bar.

v1.19
- Impoved options of alert including text and sound.

v1.18
- Impoved the DOT effect recognition such as Twin Slashes Bleeding effect.

v1.17
- Added options to play sound before timeout.

v1.16
- Added an option to show timeout announce, off by default.
- Added support for actions with both duration attribute and target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.

v1.15
- Added support for showing third ability bar such as overload bar action timer hints.

v1.14
- Added support for stackable effect counting such as light/heavy attacks with nightblade's Grim Focus and its morphs.

v1.13
- Added a button in settings menu to show the shift bar that can be moved around.

v1.12
- Added an option to disable shift action bar and an option to adjust cooldown line thickness.

v1.11
- Added support for target and target effect change.

v1.10
- Added conflict detection of all player resource bars and move them upward automatically.

v1.09
- Changed health bar patch that auto move it vertically according to option "Position Gap".

v1.08
- Fixed an issue that action icon stays lit while character is out of mag/stam.

v1.07
- Added some line options and a font name option.

v1.06
- Fixed a bug of starting to count down a ground ability that just canceled by invoking another ability before placement.

v1.05
- Added a position patch for addon "Wykkyds Enhanced HUD" to avoid overlap, options added.

v1.04
- Added option setting "Cooldown Color".
- Removed tracking of "Crystal Fragment Proc".

v1.03
- Added option settings "Label Font Size" and "Label Vertical Offset".

v1.02
- Added tracking of effects over time as action duration.

v1.01
- Fixed some ui error bugs.

v1.0
- Initial implementation.
Optional Files (0)


Archived Files (148)
File Name
Version
Size
Uploader
Date
3.5.17a
36kB
cloudor
08/26/20 06:26 AM
3.5.16
36kB
cloudor
06/23/20 06:52 AM
3.5.15
36kB
cloudor
04/30/20 05:12 PM
3.5.14
36kB
cloudor
04/15/20 05:24 AM
3.5.13
35kB
cloudor
04/10/20 09:54 PM
3.5.12
35kB
cloudor
04/10/20 09:23 PM
3.5.11b
35kB
cloudor
04/09/20 09:08 AM
3.5.11a
35kB
cloudor
04/09/20 07:51 AM
3.5.11
36kB
cloudor
04/08/20 06:28 AM
3.5.10
35kB
cloudor
03/25/20 05:27 PM
3.5.9
35kB
cloudor
03/21/20 03:38 AM
3.5.8
35kB
cloudor
03/11/20 05:41 PM
3.5.7
35kB
cloudor
03/03/20 05:03 PM
3.5.6
35kB
cloudor
02/09/20 01:41 AM
3.5.5
35kB
cloudor
02/05/20 07:57 AM
3.5.4
35kB
cloudor
02/04/20 08:45 PM
3.5.3
35kB
cloudor
02/04/20 06:44 AM
3.5.2a
34kB
cloudor
02/03/20 10:58 PM
3.5.2
34kB
cloudor
02/01/20 10:15 PM
3.5.1
34kB
cloudor
02/01/20 07:21 AM
3.5.0
34kB
cloudor
01/31/20 02:04 AM
3.5.0
34kB
cloudor
01/31/20 02:03 AM
3.4.10
34kB
cloudor
12/23/19 08:03 AM
3.4.9a
34kB
cloudor
12/12/19 05:47 AM
3.4.9
34kB
cloudor
12/11/19 05:14 AM
3.4.8b
34kB
cloudor
11/27/19 05:35 AM
3.4.8a
34kB
cloudor
11/17/19 07:18 AM
3.4.8
34kB
cloudor
11/17/19 03:18 AM
3.4.7a
33kB
cloudor
11/11/19 03:13 AM
3.4.7
34kB
cloudor
11/07/19 09:39 PM
3.4.6
33kB
cloudor
11/07/19 07:15 AM
3.4.5
33kB
cloudor
10/31/19 04:43 PM
3.4.4
33kB
cloudor
10/28/19 08:19 AM
3.4.4
33kB
cloudor
10/28/19 08:05 AM
3.4.2
33kB
cloudor
10/28/19 06:38 AM
3.4.1
33kB
cloudor
10/28/19 06:31 AM
3.4.1
33kB
cloudor
10/28/19 06:28 AM
3.3.10
36kB
cloudor
10/18/19 04:21 PM
3.3.9
35kB
cloudor
10/15/19 09:09 PM
3.3.8
35kB
cloudor
10/15/19 09:02 PM
3.3.7a
35kB
cloudor
10/08/19 07:52 AM
3.3.7
35kB
cloudor
10/05/19 06:21 AM
3.3.6c
35kB
cloudor
09/25/19 08:38 AM
3.3.6b
35kB
cloudor
09/24/19 08:02 AM
3.3.6a
31kB
cloudor
09/23/19 08:58 AM
3.3.6
31kB
cloudor
09/21/19 08:54 AM
3.3.5
31kB
cloudor
09/17/19 09:17 AM
3.3.4
31kB
cloudor
09/16/19 10:51 PM
3.3.3
31kB
cloudor
09/16/19 04:20 PM
3.3.2
31kB
cloudor
09/13/19 06:52 AM
3.3.1
31kB
cloudor
09/11/19 09:37 AM
3.3.0
31kB
cloudor
09/10/19 10:25 PM
3.2.8
27kB
cloudor
09/08/19 03:15 AM
3.2.6
27kB
cloudor
09/07/19 04:16 PM
3.2.5a
27kB
cloudor
09/05/19 06:43 PM
3.2.5
27kB
cloudor
09/04/19 04:21 PM
3.2.4
27kB
cloudor
09/03/19 06:49 PM
3.2.3a
27kB
cloudor
09/02/19 07:08 PM
3.2.3
27kB
cloudor
09/02/19 07:06 PM
3.2.3
27kB
cloudor
09/02/19 03:55 AM
3.2.2
27kB
cloudor
09/01/19 07:36 PM
3.2.1
29kB
cloudor
08/29/19 06:46 PM
3.1.30
72kB
cloudor
08/26/19 10:54 PM
3.1.28
72kB
cloudor
08/26/19 02:05 AM
3.1.26
71kB
cloudor
08/24/19 04:51 PM
3.1.26
71kB
cloudor
08/24/19 04:42 PM
3.1.25
71kB
cloudor
08/24/19 04:42 AM
3.1.24
71kB
cloudor
08/23/19 05:40 PM
3.1.23
71kB
cloudor
08/23/19 05:45 AM
3.1.22
71kB
cloudor
08/22/19 09:38 PM
3.1.20
71kB
cloudor
08/21/19 11:12 PM
3.1.19
71kB
cloudor
08/21/19 07:19 PM
3.1.18
71kB
cloudor
08/21/19 06:35 PM
3.1.17b
71kB
cloudor
08/18/19 09:15 PM
3.1.17a
71kB
cloudor
08/18/19 07:58 AM
3.1.17
73kB
cloudor
08/17/19 07:52 PM
3.1.16a
73kB
cloudor
08/09/19 05:48 AM
3.1.16
73kB
cloudor
08/07/19 04:35 PM
3.1.14
73kB
cloudor
07/12/19 04:22 PM
3.1.12
73kB
cloudor
07/09/19 05:11 PM
3.1.11
73kB
cloudor
07/02/19 09:30 AM
3.1.10
72kB
cloudor
07/01/19 09:57 AM
3.1.9u2
72kB
cloudor
06/29/19 06:49 PM
3.1.9u
71kB
cloudor
06/29/19 05:58 PM
3.1.9
71kB
cloudor
06/28/19 05:49 PM
3.1.8
71kB
cloudor
06/05/19 07:39 AM
3.1.6
71kB
cloudor
05/06/19 04:35 AM
3.1.5
71kB
cloudor
03/02/19 07:17 PM
3.1.4
67kB
cloudor
03/02/19 06:24 PM
3.1.3
67kB
cloudor
11/23/18 06:18 AM
3.1.2
67kB
cloudor
11/16/18 10:46 PM
3.1.1
67kB
cloudor
11/16/18 12:53 PM
3.1.0
67kB
cloudor
11/16/18 12:20 PM
3.0.22
68kB
cloudor
12/08/17 06:29 PM
3.0.21
68kB
cloudor
12/07/17 07:36 AM
3.0.20
67kB
cloudor
09/13/17 04:57 AM
3.0.19a
67kB
cloudor
09/10/17 05:31 AM
3.0.19
67kB
cloudor
09/10/17 02:01 AM
3.0.18
62kB
cloudor
09/08/17 10:10 PM
3.0.17
62kB
cloudor
09/07/17 11:23 PM
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3.0.10
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3.0.8
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3.0.1a
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2.0.1
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1.30
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Unread 10/04/20, 05:52 PM  
Apox
 
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Originally Posted by cloudor
Originally Posted by Apox
Originally Posted by cloudor
Originally Posted by Apox
ADR is not tracking the timer of sorcerer bound aegis activation.
ADR has an option to ignore short time durations less than 3.5s by default.
Understood, I'll look into it

There is some weird interactions with nightblade grim focus. It gets to where it doesnt track the duration or the stacks properly.

About the issue someone raised with night mothers gaze, i had an issue with the set when i used it for grinding skyreach. it seems to be an issue with exorbitant amount of enemies being debuffed by NMG, but I went through addons turning them off and off and I thought I ruled ADR out from being the problem, but i never did come to a conclusion so i stopped using NMG.

Maybe try doing very large skyreach pulls using night mother's and see if you get lag?
Can you capture a clip of video to show the weird interactions with grim focus? I tested but didn't find anything wrong.
since i started tanking i dont get to dps much these days so most of my footagei have is on my tank, but i do have a little snippet, its a little different than the original issue i raised i think, this one isnt counting my stacks when im on the backbar, you can see it gets stuck at 2 stacks then immediately finishes when i swap to frontbar

you can see though on the boss, my grim focus is at 20 seconds starting the boss and after my first bow proc it shoots up to 40 seconds

i will say on the boss when it wasnt counting up i believe that was an issue with the game, as i should have still had duration left on my grim focus and i counted my light attacks in the video, i should have been able to get a 2nd bow proc, unless my grim focus actually fell off and ADR was still saying i had duration

https://gfycat.com/loathsomeflatbernesemountaindog

edit: got to spend a whole night dpsing and it happened 3 times. here ya go

https://gfycat.com/realdampamethystinepython
Last edited by Apox : 10/05/20 at 10:36 PM.
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Unread 10/03/20, 05:49 PM  
cloudor
 
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Originally Posted by Apox
Originally Posted by cloudor
Originally Posted by Apox
ADR is not tracking the timer of sorcerer bound aegis activation.
ADR has an option to ignore short time durations less than 3.5s by default.
Understood, I'll look into it

There is some weird interactions with nightblade grim focus. It gets to where it doesnt track the duration or the stacks properly.

About the issue someone raised with night mothers gaze, i had an issue with the set when i used it for grinding skyreach. it seems to be an issue with exorbitant amount of enemies being debuffed by NMG, but I went through addons turning them off and off and I thought I ruled ADR out from being the problem, but i never did come to a conclusion so i stopped using NMG.

Maybe try doing very large skyreach pulls using night mother's and see if you get lag?
Can you capture a clip of video to show the weird interactions with grim focus? I tested but didn't find anything wrong.
Last edited by cloudor : 10/03/20 at 05:49 PM.
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Unread 10/03/20, 03:41 PM  
thejadefalcon

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Is there a readme or something somewhere? I can't find one in any of the obvious places and I have no idea what half of the options in this addon are for. What is Multiple Target Tracking? I'm fairly sure I know what it is, but confirmation would be nice? What on earth does "Patterns of White List in line" mean and how am I meant to fill that out?
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Unread 10/02/20, 06:24 PM  
Apox
 
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Originally Posted by cloudor
Originally Posted by Apox
ADR is not tracking the timer of sorcerer bound aegis activation.
ADR has an option to ignore short time durations less than 3.5s by default.
Understood, I'll look into it

There is some weird interactions with nightblade grim focus. It gets to where it doesnt track the duration or the stacks properly.

About the issue someone raised with night mothers gaze, i had an issue with the set when i used it for grinding skyreach. it seems to be an issue with exorbitant amount of enemies being debuffed by NMG, but I went through addons turning them off and off and I thought I ruled ADR out from being the problem, but i never did come to a conclusion so i stopped using NMG.

Maybe try doing very large skyreach pulls using night mother's and see if you get lag?
Last edited by Apox : 10/02/20 at 06:25 PM.
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Unread 10/01/20, 05:43 AM  
cloudor
 
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Re: Re: Re: Re: Performance issues

Originally Posted by JustChris
Originally Posted by JustChris
Originally Posted by cloudor
Originally Posted by Slitty
Hey Cloudor,

with the new Version i have performance issues (hickups) again especially with animation canceling (LA - Skill - LA - Skill - LA). Could you please look into it and maybe solve this issue? Would be nice because without ADR its not so good to handle combat as with it.

Greetings
Slitty
Is it related with any gears? What is the fps gap between same actions with and without ADR enabled?
I'm in the same boat, I experience stuttering and fps drops with ADR on one of my characters.
I played aroung a little bit and found out that this problems only exist as long I have the 5th piece setbonus from "Night Mother's Gaze" active. As soon I drop one piece all issues are gone.
To add to this, ADR seems to have an issue when applying "fracture".
I tested fighting a dummy with 5 pieces of Night Mother's Gaze but didn't experience the fps drop. May i forget something?
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Unread 10/01/20, 05:25 AM  
cloudor
 
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Originally Posted by Apox
ADR is not tracking the timer of sorcerer bound aegis activation.
ADR has an option to ignore short time durations less than 3.5s by default.
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Unread 10/01/20, 05:20 AM  
cloudor
 
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Re: Sorry but ADR is now BROKEN

Originally Posted by Azhrarn666
I've seen issues with many skills, e.g. Channeled Acceleration and Molten Armament and seen other people also experiencing many issues.

Is the issue related to long duration skills only? Both Channeled Acceleration and Molten Armament have a duration of 36s which would make me think there's a synchronization issue at one point.

Note: ADR hasn't been updated for the last 2 months so maybe Stonethorn broke it?
I tested these 2 skills a little but didn't find anything wrong. Can you describe your issues in detail?
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Unread 09/29/20, 01:07 PM  
Azhrarn666

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Sorry but ADR is now BROKEN

I've seen issues with many skills, e.g. Channeled Acceleration and Molten Armament and seen other people also experiencing many issues.

Is the issue related to long duration skills only? Both Channeled Acceleration and Molten Armament have a duration of 36s which would make me think there's a synchronization issue at one point.

Note: ADR hasn't been updated for the last 2 months so maybe Stonethorn broke it?
Last edited by Azhrarn666 : 09/29/20 at 01:08 PM.
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Unread 09/26/20, 12:59 PM  
Apox
 
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ADR is not tracking the timer of sorcerer bound aegis activation.
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Unread 09/21/20, 12:40 PM  
JustChris

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Re: Re: Re: Performance issues

Originally Posted by JustChris
Originally Posted by cloudor
Originally Posted by Slitty
Hey Cloudor,

with the new Version i have performance issues (hickups) again especially with animation canceling (LA - Skill - LA - Skill - LA). Could you please look into it and maybe solve this issue? Would be nice because without ADR its not so good to handle combat as with it.

Greetings
Slitty
Is it related with any gears? What is the fps gap between same actions with and without ADR enabled?
I'm in the same boat, I experience stuttering and fps drops with ADR on one of my characters.
I played aroung a little bit and found out that this problems only exist as long I have the 5th piece setbonus from "Night Mother's Gaze" active. As soon I drop one piece all issues are gone.
To add to this, ADR seems to have an issue when applying "fracture".
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Unread 09/19/20, 04:38 PM  
Azhrarn666

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Channelled Acceleration - Slight bug

There's a slight bug with Channeled Acceleration (or perhaps it's a setting I need to change?):

- When out of combat and activating Channeled Acceleration, it will work properly and show me the time left for the Minor Force buff (36s)
- When in combat though, it only shows me the time for the Major Expedition buff (12s) which is useless since that's not the main purpose of that skill.

Is there a way to "blacklist" the Major Expedition buff and only display the time for Minor Force?

Otherwise, great add-on!

EDIT: I'll need to do more testing because sometimes it works properly. Will check if it is another buff that mixes up the add-on for Channeled Acceleration. FYI, I'm using Bow/Bow skills on a Stamina Necro.

EDIT 2: Actually, I've also seen problems with ADR and Molten Armament on my DK. It's supposed to last 36s and sometimes I would see it at 0.0s while I just launched it a couple of seconds ago. I think there's a desync issue.
Last edited by Azhrarn666 : 09/29/20 at 01:04 PM.
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Unread 09/16/20, 01:14 PM  
Nolimit

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Originally Posted by Nolimit
Hello, love the addon but I'm having an issue. I've been using assist rapid riding addon and once I press rapid riding and it expires one me I always get a bug popup that says:
Control [ZO_PlayerAttributeHealth] already has two anchors, adding another will have no effect.
I disabled action duration reminder and it went away. Any ideas why or what I can do to make them play nice together?
I wanna post an update to this, it turns out it wasn't the combination of these two, or it was in a way but the cause of the error was The Elder Bar addon, which sucks because I liked it. I'll see if there's an alternative but in the meantime just letting you know about this.
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Unread 09/06/20, 04:26 PM  
Apox
 
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ADR is having issues with grim focus timer. the stack seems to override the duration making the timer completely go away on it.

also seem to have some issues with wall of elements as well
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Unread 08/15/20, 07:09 PM  
d_ganon

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can i disable assassin's will counter?

Hi, does anyone know if there is anything i can do to disable, the Assassin's Will stack count on the Merciless Resolve Skill? I would still like to keep the countdown timer of the skill Merciless Resolve, I just don't want to show the stack counter.

I tried blacklisting "assassin's will"
but that doesn't work, and blacklisting merciless resolve hides both timer and stack counter.
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Unread 08/12/20, 04:19 PM  
JustChris

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Re: Re: Performance issues

Originally Posted by cloudor
Originally Posted by Slitty
Hey Cloudor,

with the new Version i have performance issues (hickups) again especially with animation canceling (LA - Skill - LA - Skill - LA). Could you please look into it and maybe solve this issue? Would be nice because without ADR its not so good to handle combat as with it.

Greetings
Slitty
Is it related with any gears? What is the fps gap between same actions with and without ADR enabled?
I'm in the same boat, I experience stuttering and fps drops with ADR on one of my characters.
I played aroung a little bit and found out that this problems only exist as long I have the 5th piece setbonus from "Night Mother's Gaze" active. As soon I drop one piece all issues are gone.
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