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Updated: 06/02/18 11:15 AM
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Compatibility:
Summerset (4.0)
Dragon Bones (3.3)
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
One Tamriel (2.6)
Shadows of the Hist (2.5)
Dark Brotherhood (2.4)
Thieves Guild (2.3)
Orsinium (2.2.4)
Updated:06/02/18 11:15 AM
Created:12/14/16 11:50 AM
Monthly downloads:157
Total downloads:50,876
Favorites:110
MD5:
Joviex's Addon Settings Transfer (Updated)  Popular! (More than 5000 hits)
Version: 1.6.5
by: Crabby654 [More]
This is an updated version of the Joviex's Addon Settings Transfer addon created by Joviex

Joviex's Addon Settings Transfer

Transfer your addon settings (non-global, character specific) from one character to as many characters as you want on a per addon basis.

Features
-Toggle which characters receive the settings from the master character
-Select which addons should transfer
-Toggle to reload scene after transfer (Auto-Reload)
-Toggle for per character per addon output (Show Debug)
-Delete user settings -- right click on the "transfer" user
Little wonky if you do not have ALL addons turned on and you want to remove ALL settings
-Dynamic scroll bar for addon lists that are over 20+ items (user selectable length in options)
-Right-Click Addon list to toggle a single addon active (Useful for characters with lots of addons but you only need a few i.e. invert the selection set)

Usage
Type /jovast to bring up addon transfer window
Select a Master, only one will light up green
Select some targets. Any names in green are active targets
Select any add-ons. Any names in green are active targets
Click Transfer Settings!

Bugs as of version 1.6.1
-Possible issue with crashing while deleting character addon data

Ingame Contact
@Crabby654
6/2/2018 Version 1.6.5
- Updated LibAddonMenu to latest version
- Updated APIVersion to 10002

2/16/2018 Version 1.6.4
- Updated APIVersion to 100022

10/7/2017 Version 1.6.3
- Updated APIVersion to 100021
- Updated LibAddonMenu to newest version
- Updated LibStub to newest version

8/23/2017 Version 1.6.2
- Updated APIVersion to 100020
- Updated LibAddonMenu to newest version
- Updated LibStub to newest version

5/28/2017 Version 1.6.1
- Removed useless ".hg" folder
- Updated APIVersion to 100019

2/19/2017 Version 1.6.0
- Added a fix for random numbers showing up instead of names, credit goes to Rhyono for the fix

2/7/2017 Version 1.5.1
- Updated APIVersion to 100018

12/14/2016 Version 1.5.0
- Updated APIVersion to 100017
- Updated LibaddonMenu to newest version
- Updated LibStub to newest version
Optional Files (2)
File Name
Version
Size
Author
Date
Type
1.6.6
7kB
08/13/20 12:55 PM
Patch
1.6.4
52kB
02/14/18 09:18 AM
Patch


Archived Files (7)
File Name
Version
Size
Uploader
Date
1.6.40
52kB
Crabby654
02/20/18 02:50 PM
1.6.4
52kB
Crabby654
10/06/17 02:38 PM
1.6.2
52kB
Crabby654
08/23/17 07:47 AM
1.6.1
49kB
Crabby654
05/28/17 02:41 PM
1.6.0
87kB
Crabby654
02/19/17 09:30 AM
1.5.1
87kB
Crabby654
02/07/17 01:17 PM
1.5.0
87kB
Crabby654
12/14/16 11:50 AM


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Unread 01/04/17, 12:05 PM  
QuadroTony
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Forum posts: 828
File comments: 3866
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Originally Posted by Elmseeker
Originally Posted by votan
Originally Posted by QuadroTony
what is this numbers? you cant create a heroname with numbers, i suppose its this addon created them?
same issue with old version

CharacterIds. The new format.
Shouldn't these be converted to strings before displaying them? I mean, the average user has no need of the playerID.
so how to fix this?
i have double more heroes in saved variables
and for every character name there is duplicate with id
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Unread 02/07/17, 01:40 PM  
BigM
 
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Forum posts: 16
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Originally Posted by QuadroTony
Originally Posted by Elmseeker
Originally Posted by votan
Originally Posted by QuadroTony
what is this numbers? you cant create a heroname with numbers, i suppose its this addon created them?
same issue with old version

CharacterIds. The new format.
Shouldn't these be converted to strings before displaying them? I mean, the average user has no need of the playerID.
so how to fix this?
i have double more heroes in saved variables
and for every character name there is duplicate with id
Has anyone found a fix for this yet?
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Unread 02/16/17, 12:42 AM  
DeanGrey
 
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Forum posts: 22
File comments: 90
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I spoke to Rhyono who had a fix.

Originally Posted by Rhyono View Post
I'm too lazy to take it over, but tell me if changing

Code:
if name ~= "_" then
to

Code:
if name ~= "_" and tonumber(name) == nil then
satisfies the maintenance requirements.

I haven't given it a ton of testing time, just a moment. It appears to have done the trick. If otherwise, post here.
Last edited by DeanGrey : 02/16/17 at 12:43 AM.
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Unread 02/16/17, 11:13 AM  
BigM
 
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Forum posts: 16
File comments: 371
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Originally Posted by DeanGrey
I spoke to Rhyono who had a fix.

Originally Posted by Rhyono View Post
I'm too lazy to take it over, but tell me if changing

Code:
if name ~= "_" then
to

Code:
if name ~= "_" and tonumber(name) == nil then
satisfies the maintenance requirements.

I haven't given it a ton of testing time, just a moment. It appears to have done the trick. If otherwise, post here.
Works great, thank you.
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Unread 02/19/17, 09:20 AM  
Crabby654
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Forum posts: 19
File comments: 34
Uploads: 6
Originally Posted by DeanGrey
I spoke to Rhyono who had a fix.

Originally Posted by Rhyono View Post
I'm too lazy to take it over, but tell me if changing

Code:
if name ~= "_" then
to

Code:
if name ~= "_" and tonumber(name) == nil then
satisfies the maintenance requirements.

I haven't given it a ton of testing time, just a moment. It appears to have done the trick. If otherwise, post here.
Amazing, will update ASAP!
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Unread 02/19/17, 10:07 AM  
Rhyono
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Forum posts: 659
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Not really sure how the credit goes to him when I made the fix.
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Unread 02/19/17, 11:13 AM  
Crabby654
AddOn Author - Click to view AddOns

Forum posts: 19
File comments: 34
Uploads: 6
Originally Posted by Rhyono
Not really sure how the credit goes to him when I made the fix.
My bad, I'll edit it! I just saw who it was posted by and totally did not notice the quote, but i see it now!
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Unread 03/19/17, 02:16 PM  
Mortlach

Forum posts: 0
File comments: 24
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BUG: Window not shown; attempt to index a nil value

I've not yet troubleshot, but this is the LUA error I get when trying to open the window with the key toggle. Since it in the window init code, I thought I'd post first after verifying version, but before troubleshooting.

Most useful Addon when changing computers!

Thx for maintaining the Jov's work!

--Mort

user:/AddOns/jovAST/libs/LibUtil.lua:55: attempt to index a nil value
stack traceback:
user:/AddOns/jovAST/libs/LibUtil.lua:55: in function 'SetAnchor'
user:/AddOns/jovAST/jovAST.lua:66: in function 'JOV_AST:WindowInit'
user:/AddOns/jovAST/jovAST.lua:547: in function 'JOV_AST:ToggleWindow'
user:/AddOns/jovAST/jovAST.lua:17: in function 'ToggleWindow'
:1: in function '(main chunk)'
Last edited by Mortlach : 03/22/17 at 10:50 PM.
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Unread 03/29/17, 02:25 PM  
Airidal

Forum posts: 0
File comments: 1
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Multiple ESO Accounts

Firstly thank you for maintaining this wonderful add-on.

Is it possible to use this add-on to synchronize settings of characters on different ESO accounts played on the same machine? I have tried to synchronize them the same way I did on my original account, but the settings don't seem to change for the characters on the second account.

Thank you in advance for any assistance,
Airidal
Last edited by Airidal : 03/29/17 at 02:27 PM.
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Unread 05/25/17, 07:24 AM  
cosmicdan

Forum posts: 0
File comments: 21
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Error when trying to delete old character data:

Code:
2017-05-25T23:24:04.306+10:00 |cff0000Lua Error: user:/AddOns/jovAST/jovAST.lua:663: attempt to index a function value
stack traceback:
	user:/AddOns/jovAST/jovAST.lua:663: in function 'JOV_AST:WipeValid'
	user:/AddOns/jovAST/jovAST.lua:726: in function '(anonymous)'|r
Last edited by cosmicdan : 05/25/17 at 07:25 AM.
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Unread 05/28/17, 03:30 AM  
Dingodan
 
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Any Update for Morrowind?
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Unread 05/28/17, 06:16 AM  
Crabby654
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Forum posts: 19
File comments: 34
Uploads: 6
Originally Posted by Dingodan
Any Update for Morrowind?
I am actually in the process of re-installing ESO and will see what I can do for updating all of the addons I have been maintaining
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Unread 05/28/17, 01:42 PM  
Dingodan
 
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Originally Posted by Crabby654
Originally Posted by Dingodan
Any Update for Morrowind?
I am actually in the process of re-installing ESO and will see what I can do for updating all of the addons I have been maintaining
Sounds good.
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Unread 05/28/17, 02:44 PM  
Crabby654
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Forum posts: 19
File comments: 34
Uploads: 6
Hey there everyone! So with todays update for Morrowind I only did 2 things. I updated the APIVersion and removed a folder that appears to be useless called ".hg"

I have not tweaked anything code wise. I have done a fair amount of testing with a lot of addons enabled and I can not get any error messages to appear for me. As well as the delete function still works for me (I may try to make it a button instead of a right click thing in the future)

For anyone who updates to version 1.6.1 of the addon please after this report any error messages or bugs and I will take a look at them.

Hope you all enjoy and it works well!
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Unread 06/01/17, 09:12 PM  
cosmicdan

Forum posts: 0
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Originally Posted by Crabby654
Hey there everyone! So with todays update for Morrowind I only did 2 things. I updated the APIVersion and removed a folder that appears to be useless called ".hg"

I have not tweaked anything code wise. I have done a fair amount of testing with a lot of addons enabled and I can not get any error messages to appear for me. As well as the delete function still works for me (I may try to make it a button instead of a right click thing in the future)

For anyone who updates to version 1.6.1 of the addon please after this report any error messages or bugs and I will take a look at them.

Hope you all enjoy and it works well!
OK, so when trying to delete an old character I get this error:

Code:
2017-06-02T12:32:46.027+10:00 |cff0000Lua Error: user:/AddOns/jovAST/jovAST.lua:663: attempt to index a function value
stack traceback:
	user:/AddOns/jovAST/jovAST.lua:663: in function 'JOV_AST:WipeValid'
	user:/AddOns/jovAST/jovAST.lua:726: in function '(anonymous)'|r
However I can see in the Chat window where it gets upto with removing data, so it's crashing on trying to remove specific data. I discovered that I can just uncheck the offending mod, and it skips deleting data for that, continuing to output that it deleted data - until it crashes on the next one.

Here are a list of mods/folders that I unselected. I put in (parenthesis) after the folder the actual mod as it appears here on ESOUI, if it was a mod. The error was the same for every mod that I had to unselect - the same line number and stacktrace at least, but the reason was either "attempt to index a function value" or "attempt to index a number value".

Right, so here's what I had to unselect for JovAST settings delete to actually work:

BankManagerRules (Bank Manager Revived)
CHAT_MENU_GAMEPAD (??? No matches)
FRIENDS_LIST_MANAGER (??? No matches)
g_smallMapAnchor (??? No matches)
GAMEPAD_* (???)
GROUP_LIST_* (???)
GUILD_ROSTER_* (???)
HarvensTraitAndStyle_SavedVariables (Harven's Trait and Style)
HarvestAD (HarvestMap)
HOUSING_PREVIEW_DIALOG_GAMEPAD
IGNORE_LIST_MANAGER
LEADERBOARDS
lootStream (???)
LWF4
MMScrollList
PLAYER_PROGRESS_BAR_GAMEPAD_NAME_LOCATION_ANCHOR_FRA
VOTANS_MINIMAP
WORLD_MAP_LOCATIONS
WORLD_MAP_QUESTS
wykkyds* (All of those mods in the suite)
ZO_*

After all this, it *seemed* to work. A UI reload was triggered, anyway, but the character I just deleted still appears in the list.

I was mainly doing this to get rid of long-deleted alt characters from Trait And Style tooltips, but I had to unselect that due to errors. Not a big deal as I can just disable display of those characters that I deleted, but that's just one mod case.
Last edited by cosmicdan : 06/01/17 at 09:17 PM.
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