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Compatibility: | Necrom (9.0.0) |
Updated: | 07/26/23 03:45 PM |
Created: | 10/13/21 09:48 AM |
Monthly downloads: | 382 |
Total downloads: | 5,405 |
Favorites: | 7 |
MD5: |
File Name |
Version |
Size |
Uploader |
Date |
1.0.3 |
83kB |
JN Slevin |
06/05/23 03:59 AM |
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1.0.2-a |
81kB |
JN Slevin |
08/22/22 06:21 AM |
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1.0.1-a |
81kB |
JN Slevin |
06/06/22 06:55 AM |
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1.0.0-c |
82kB |
JN Slevin |
11/01/21 04:21 AM |
|
1.0.0-b |
82kB |
JN Slevin |
10/14/21 06:17 AM |
|
1.0.0-a |
82kB |
JN Slevin |
10/13/21 09:48 AM |
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JN Slevin |
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Forum posts: 1
File comments: 32
Uploads: 0
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Re: Re: Getting this when opening roster.
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Superimposedhope |
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Re: Getting this when opening roster.
This happens if you have set MM as your sales adapter and MM is not active atm. If you use MM try to not use RosterBot without it. If you do not chose ATT or None and this should be fixed. |
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JN Slevin |
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Forum posts: 1
File comments: 32
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Getting this when opening roster.
Hi, I dont have any addons that I know would conflict w roster info. Please advise
user:/AddOns/ITTsRosterBot/SalesAdapter/adapters/MM3.lua:97: attempt to index a nil value stack traceback: user:/AddOns/ITTsRosterBot/SalesAdapter/adapters/MM3.lua:97: in function 'Adapter:GetSaleInformation' |caaaaaa<Locals> self = [table:1]{name = "MM3", purchasesColumnKey = "MM_Bought", settingsLabel = "Master Merchant 3.6", salesColumnKey = "MM_Sold"}, guildId = 152957, displayName = "@Superimposedhope", start = 1690311600, finish = 1690916400, guild = [table:2]{index = 1, name = "The Tainted Wardens", id = 152957}, sales = 0, purchases = 0 </Locals>|r (tail call): ? user:/AddOns/ITTsRosterBot/UI/index.lua:181: in function 'applySalesTemplates' |caaaaaa<Locals> data = [table:3]{note = "", timeStamp = 0, formattedAllianceName = "Aldmeri Dominion", displayName = "@Superimposedhope", gender = 1, normalizedLogoffSort = -1, status = 1, type = 1, ATT_Sales = 0, alliance = 1, isLocalPlayer = T, ITT_Donations = 0, hasCharacter = T, online = T, rankId = 255, championPoints = 1323, secsSinceLogoff = -1, rankIndex = 1, class = 4, characterName = "Superimpøsedhøe", index = 1, ATT_Purchases = 0, formattedZone = "Vvardenfell", level = 50}, columnCheckSaleData = F, sales = 0, purchases = 0, start = 1690311600, finish = 1690916400 </Locals>|r user:/AddOns/ITTsRosterBot/UI/index.lua:279: in function 'rosterFilterScrollList' |caaaaaa<Locals> self = [table:4]{currentSortOrder = T, currentSortKey = "status", alternateRowBackgrounds = T, automaticallyColorRows = T}, scrollData = [table:5]{}, searchTerm = "", hideOffline = F, masterList = [table:6]{}, isRanksSelected = F, trackDonations = T, columnCheckSaleData = F, i = 1, data = [table:3], searchString = "@Superimposedhope Vvardenfell..." </Locals>|r /EsoUI/Libraries/ZO_SortFilterList/ZO_SortFilterList.lua:135: in function 'ZO_SortFilterList:RefreshData' |caaaaaa<Locals> self = [table:4] </Locals>|r /EsoUI/Ingame/Guild/Keyboard/GuildRoster_Keyboard.lua:48: in function 'ZO_KeyboardGuildRosterManager:PerformDeferredInitialization' |caaaaaa<Locals> self = [table:4] </Locals>|r /EsoUI/Ingame/Guild/Keyboard/GuildRoster_Keyboard.lua:31: in function 'callback' |caaaaaa<Locals> oldState = "hidden", newState = "showing" </Locals>|r /EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks' |caaaaaa<Locals> self = [table:7]{restoresHUDSceneToggleGameMenu = F, restoresHUDSceneToggleUIMode = F, fireCallbackDepth = 1, state = "showing", wasShownInGamepadPreferredMode = F, disallowEvaluateTransitionCompleteCount = 1, wasRequestedToShowInGamepadPreferredMode = F, name = "guildRoster"}, eventName = "StateChange", registry = [table:8]{}, callbackInfoIndex = 1, callbackInfo = [table:9]{4 = F}, callback = /EsoUI/Ingame/Guild/Keyboard/GuildRoster_Keyboard.lua:29, deleted = F </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:156: in function 'ZO_Scene:SetState' |caaaaaa<Locals> self = [table:7], newState = "showing", oldState = "hidden", name = "guildRoster" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:213: in function 'ZO_SceneManager_Base:ShowScene' |caaaaaa<Locals> self = [table:10]{exitUIModeOnChatFocusLost = F, hudUISceneHidesAutomatically = T, numRemoteTopLevelShown = 0, hudUISceneName = "hudui", remoteSceneSequenceNumber = 15, fireCallbackDepth = 0, numTopLevelShown = 0, initialized = F, hudSceneName = "hud"}, scene = [table:7], sequenceNumber = 15 </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:300: in function 'ZO_SceneManager_Leader:ShowScene' |caaaaaa<Locals> self = [table:10], scene = [table:7] </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:383: in function 'ZO_SceneManager_Leader:OnSceneStateHidden' |caaaaaa<Locals> self = [table:10], scene = [table:11]{restoresHUDSceneToggleGameMenu = F, restoresHUDSceneToggleUIMode = F, fireCallbackDepth = 0, state = "hidden", wasShownInGamepadPreferredMode = F, disallowEvaluateTransitionCompleteCount = 1, wasRequestedToShowInGamepadPreferredMode = F, name = "guildHome"}, lastSceneGroup = [table:12]{state = "scene_group_shown", fireCallbackDepth = 0, activeScene = 1}, nextSceneGroup = [table:12], currentNextScene = [table:7] </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:287: in function 'ZO_SceneManager_Base:OnSceneStateChange' |caaaaaa<Locals> self = [table:10], scene = [table:11], oldState = "hiding", newState = "hidden" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:330: in function 'ZO_SceneManager_Leader:OnSceneStateChange' |caaaaaa<Locals> self = [table:10], scene = [table:11], oldState = "hiding", newState = "hidden" </Locals>|r /EsoUI/Ingame/Scenes/IngameSceneManager.lua:380: in function 'ZO_IngameSceneManager:OnSceneStateChange' |caaaaaa<Locals> self = [table:10], scene = [table:11], oldState = "hiding", newState = "hidden" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:157: in function 'ZO_Scene:SetState' |caaaaaa<Locals> self = [table:11], newState = "hidden", oldState = "hiding", name = "guildHome" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:289: in function 'ZO_Scene:OnTransitionComplete' |caaaaaa<Locals> self = [table:11], nextState = "hidden" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:284: in function 'ZO_Scene ![]() |caaaaaa<Locals> self = [table:11], nextState = "hidden" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:206: in function 'ZO_Scene:OnSceneFragmentStateChange' |caaaaaa<Locals> self = [table:11], fragment = [table:13]{duration = 6, allowShowHideTimeUpdates = F, state = "hidden", animationTemplate = "FadeSceneAnimation"}, oldState = "hiding", newState = "hidden" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:146: in function 'ZO_SceneFragment:SetState' |caaaaaa<Locals> self = [table:13], newState = "hidden", oldState = "hiding", currentScene = [table:11] </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:156: in function 'ZO_SceneFragment:OnHidden' |caaaaaa<Locals> self = [table:13] </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:75: in function '(anonymous)' |caaaaaa<Locals> _ = ud, completedPlaying = T </Locals>|r EDIT: There's a tooltip option in ATT that was causing this
Last edited by Superimposedhope : 07/26/23 at 02:47 PM.
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@Critter064
Yes please be detailed with some screen shots so I can explain anything they need to update their mod.
Last edited by Sharlikran : 05/29/23 at 05:17 PM.
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Re: Update for MM changes?
What issues are you experiencing? Please be as detailed as possible ![]() |
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JN Slevin |
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Forum posts: 0
File comments: 6
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Update for MM changes?
Hello there,
after the last updates from MM this addon seems not compatible anymore. Could you please implement the neccessary changes to get working again? Thank you! |
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Critter064 |
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Not exactly sure how useful it would be to have yet another column in the guildroster (its already taking up most of my screen xD) But once i start working a bit more on that addon again i can take a look if it would be feasible. Thank you so much for the kind words ![]() |
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JN Slevin |
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This is an awesome addon and thanks to another addon author I have tracked down that this addon is conflicting with another called 'added info - guild roster' it puts up the char name as a new column on the list. When I have this addon and that along with others. It seems to cause me to get kicked out of game error 307 booted from server.
I disabled that addon since it only does 1 thing while yours do a lot. Would it be too much to ask to add a feature that also displays the char name of the guild mate in your addon? I am aware that it already does that if you hover over the name but its really useful when its on the list as well.
Last edited by jinncrazey : 04/20/22 at 09:06 PM.
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jinncrazey |
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My guild officers and I were a testers of the previous version and saw your message in game after I upgraded, but I do not seem to be able to contact you on Discord to get the conversion tool.
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Kwoung |
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Absolutely AMAZING add-on. Instantly addicted and could not GM with out it. Thank you!!
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arps |
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