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Harrowstorm (5.3.5)
Updated:03/06/20 04:35 PM
Created:04/14/14 02:35 PM
Monthly downloads:684
Total downloads:346,769
Favorites:482
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Categories:Info, Plug-in Bars, Graphic UI Mods, RolePlay, UI Media, Miscellaneous, Discontinued & Outdated
Clock - Tamriel Standard Time - Legacy  Popular! (More than 5000 hits)
Version: 1.0.1
by: Tyx [More]
Clock
Tamriel Standard Time
by @Tyx

Thank you all for more than 250.000 Downloads.

I would like to thank all the people who gave me donations. It means a lot to me.
I guess you want to stay anonymous but if you like to be named, please write me a PM.



Latest Update
I completely rewrote the Clock - Tamriel Standard Time
It has now a much better performance, a pretty code background and many more features.
Check it out!
This legacy version should still work for a long time, but will not receive any updates anymore.


Overview

This addon Clock - TST adds a completely customizable and moveable label to the game which shows you the current date and time of Tamriel and of Earth (linked to your system time, thus it is accurate where ever you are).
Additionally, it also shows the current state of the moon and the remaining time to the next phase.


Updates

The last update 1.0.0 brings you a fixed Fake Lore Date and an improved fragment handeling (no more warnings when opening the menu). The FLD will show you the current week day, day and month month in the real world with a lore name.

Update 0.7.8 added independently sizeable moon and phase labels with a customizable look of moon label independent of the clock label. It has a improved moon alignment inspired by Kenza. it also is now fully translated into French (all thanks to Fifish).

With update 0.7.6 comes a Japanese translation thanks to @BowmoreLover from the ESOUI community.
Together with the new localisation, Clock can now set to show 0 am instead of 12 am at midnight with the 12h setting.

Since 0.7.2 also with Russian localisation! (next to English and German).

With Update 7 a new background feature was added. The Clock - TST never looked that good before. Check it out.
Additional to that and a few bug fixes, you can now have your real time next to the Tamriel time instead of beneath.

You can use this addon together with Harven's Dwemer Clock to get the in-game Time as a fantastic looking, animated clock. Install both addons then right-click on the Dwemer Clock and click "Use Tamriel Standard Time Clock" option. You can change the size of the Dwemer Clock by clicking on it (left mouse button) and then scrolling with your mouse wheel over the Clock.

Check out kerb9729's Addon for Clock - TST: Midnight. It will show you the time until midnight.

Follow the Clock on GitHub to always get the latest beta/alpha Version (caution: unstable)
I will release every stable build here as soon as possible!
If you like an offline desktop application of the Clock to see the current time in Tamriel where ever a PC is, search no further and look here (still an alpha Version)


Features

This AddOn will show you the current time in Tamriel.
It is displayed on the Interface wherever you want it to be - completely movable.
You are also able to set the size, font and style of the clock to your liking.

The time in Tamriel is not a fact.

There is not function in the API which gets us the length back.
Many people right now are trying to figure out how long a day is.
Zenimax Online stated in their FAQ that the time is a bit less than 5h, but after many tests, I am sure it is 5,83h long.
If you agree with me or not is up to you.
You are able to customize the length of the day easily in the Clock - TST settings.
This can be done to a precision of seconds.

The time could be off after a maintenance or something else.
With the settings menu or commands you can choose one out of four times to synchronize the clock.
For example, you see the sun right under your South needle of the compass.
You are sure that it is noon right now.
No problem: Just write /cl noon in the chat or use the "Noon is now!" button in the settings to sync your clock.



The best way to sync your Clock is to set the clock to noon at noon and wait a day or more (in-game).
Then set your time (at noon again) so that your clock shows exactly 12:00.
When this is done you should have a perfectly synced clock
Noon is best because you can see the sun and you have a compass
So just wait until the sun is right under you South sign at your compass.


Right now, the settings and the Clock is localized in English, German and Russian.


If you are from the US or any other country which uses a 12-hour clock, you are able to change the clock to that format too. You can even hide the am/pm signs.
Of course you can use the formats: 12h or 24h wherever you are from.
You can also hide the 0 before a single number: 01:12 -> 1:12.

I personally love to see the seconds pass by. It is fun to see if they reach the zero or step over it (because of the game to real time ratio). It is like the screensaver of a DVD player... you have to watch for some reason.
If they distract you too much - like me - or you just don't want to see them, just disable them.
You can disable to show seconds in the settings menu.

You can let the Clock AddOn show you the current moon phase and the time to the next one.
This feature is like the time not based on a fact but on an adjustable algorithm.
After many months of studying it, I am sure the one cycle is 30 Tamriel days long, but you can still change the length of the different phases.
You can customize the length of a moon phase at the settings menu.

Clock does not stop there.
You can also let the Clock show you the current lore date on your screen either as a real calculated date or a fake one representing the current real date as a lore date.

The look of the time and date are fully customizable.
Write a String like this in the text field in the settings:
_DDD, _D day of _MMM _YY _hh:_mm:_ss

It will return you a date looking like this:
Fredas, 4th day of First Seed 2E 582 07:09:08


If you want the Clock will also show you the current real date and time as customizable as the lore time and date.


TL;DR
Clock - TST gives you a fully customizable lore- (and real-) date and time system with moon cycle integration.


If you want a new feature to be added too, feel free to suggest it here.


Commands

You can easily change all settings in the menu:
The panel can be called with writing the command /clsettings in the chat.
Or To open it press "esc" -> choose "settings" and look for "Clock - Tamriel Standard Time".

If it is too much of a hassle for you, there are also chat commands.
The meta command is /cl
/cl active toggle the clock on or off
/cl date toggle the date on or off
/cl ldate toggle the lore date on or off
/cl fldate toggle the fake lore date on or off
/cl help will give all available commands
/cl moon toggle the lines for the moon phase under your clock on or off
/cl rt toggle the Real Time on or off
/cl reset resets the clock to the default values (all saved values will be lost)
/cl resetUI resets the changes only to the clock look
/cl sec toggle to show seconds on or off
/cl show shows the length of a day and the upcoming times in real world time

Synchronize the Clock
/cl midnight will save the current time as midnight
/cl sunrise will save the current time as sunrise
/cl noon will save the current time as noon
/cl sunset will save the current time as sunset

/cl us Toggle am/pm format on or off


Known Bugs

Clock will "jump" around if you activate or deactivate the date functions


If you notice one please use this link to report it.
It will help me a lot.


Future Plans

#0.1 Add ingame time algorithm
#0.2 Display ingame time
#0.3 Create commands to adjust time
#0.4 Create user interface to adjust clock
# 0.41 Bugfixes
# 0.42 Add hide seconds
# 0.43 Rewrite time algorithm
# 0.44 Make clock moveable and add colorize, fonts, styles, size to settings
# 0.45 Bugfixes
#0.5 Create moon cycle database
# 0.51 Moon icon
# 0.52 Various improvements
#0.6 Various bug fixes and improvements
#0.7 Added background
#0.8 Display for moon cycle


Thanks to Harven I don't need to provide you with a custom animated Clock.
He made already a really beautiful one compatible with this addon.


#0.8 Make clock visible at the map
#0.9 Animate clock
#1.0 Add moon cycle to the clock (animated)


Thanks

I am really thankful to the Community of ESOUI which helped me a lot in the forum and the comments or per PM.

Special thanks to Seerah for helping me out and giving us the LibAddonMenu, LibMediaProvider and LibStub which I use in this Addon.

Furthermore to name some helpful users which reported bugs and/or presented features:
Munkry, Friiar, Sephiroth018, fosley, LegoManIAm94, WatersMoon110, Kraeius, Phinix, logan9a, oldbushie, MAOofDC, QuadroTony, GT-Schorsch, Philgo68, Phinix, KiriX, kerb9729, BowmoreLover,
Fifish, Kenza
and of course Garkin.

I am sorry if I forgot to mention you if you helped me out too


Zenimax Disclosure

This Add-on is not created by, affiliated with or sponsored by ZeniMax Media Inc. or its affiliates.
The Elder Scrolls® and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the United States and/or other countries.
All rights reserved.

Deprecated: -> New Version
--------------------
---- 1.0.1 ----
- Removed LibStub
--------------------
---- 1.0.0 ----
- Update for Elder Scrolls Online: Harrowstorm (API 100030)
- Fixed the Fake Lore Date
- Fixed the LibAddonMenu warnings
- Removed libraries from code base
- Removed LibStub and LibMediaProvider dependency
--------------------
---- 0.7.13 ----
- Tested with update 16 (Clockwork City)
- Updated LAM 2.0 to r25
--------------------
---- 0.7.12 ----
- Tested with update 3.1 (Horns of the Reach)
- Updated LAM 2.0 to r24
--------------------
---- 0.7.11 ----
- Added customizable vertical offset of the moon
- Improved performance by limiting the computation to once per second
- Fixed moon style not applying (thanks Kenza)
--------------------
---- 0.7.10 ----
- Added independently sizeable moon and phase label
- Added customizable look of moon label independent of the clock label
- Improved moon alignment inspired by Kenza
- Limited label font size to maximum allowed
--------------------
---- 0.7.8 ----
- Tested with update 3.0 (Morrowind)
- Updated French localization (all thanks to Fifish)
--------------------
---- 0.7.7 ----
- Tested with update 2.7 (Homestead)
--------------------
---- 0.7.6 ----
- Updated LibAddonMenu to the latest Version.
- Tested with update 2.6 (One Tamriel)
- 12 am can be set to 0 am with the 12h setting
- Added Japanese localization - Thank you BowmoreLover
- + Hotfix for localisations (0.7.6a)
--------------------
---- 0.7.5 ----
- Updated LibAddonMenu to the latest Version.
- Tested with update 2.6 (One Tamriel)
- 12 am/pm and 0 to 12 12h-time bugfix (thanks to the ESOUI Community for telling me about it).
--------------------
---- 0.7.4 ----
- Updated LibAddonMenu to the latest Version.
- Tested with update 2.5 (Shadows of the Hist).
--------------------
---- 0.7.3 ----
- Updated LibAddonMenu to the latest Version.
- Tested with update 2.4 (Dark Brotherhood).
--------------------
---- 0.7.2 ----
- Updated LibMediaProvider and LibAddonMenu to the latest Version.
Thank you very much Garkin and sirinsidiator (who took over for Seerah if I understood correctly) for updating these two.
- Tested with update 2.3 (Thieves Guild).
- Added Russian localisation - Thank you KiriX (sorry for adding it so late outside of GitHub)

Big thanks to kerb9729 for updating Clock when I was not around.
Check out his Addon Midnight for Clock - TST.
--------------------
---- 0.7.0 ----
- Update for Elder Scrolls Online: Tamriel Unlimited (API 100011)
- Fixed End of the Year Bug - Thank you Philgo68
- Fixed Waxing/Waning moon switch - Phinix
- Added Phinix's start of moon phase as default (hope it is ok)
- Added Background feature - Thanks for the suggestion GT-Schorsch
- Added Horizontal feature
- Added base for future features
- Updated LibMediaProvider
- Updated LibAddonMenu
- Known Bugs:
-- Various label "hops" when switching toggles
-- Moveable area is much larger than Clock label and background
--------------------
---- 0.6.2 ----
- Updated LibMediaProvider and LibAddonMenu to the latest Version.
Thank you very much Seerah for these two.
- Tested with game version 5.
Thanks for the bug report and testing this Version Jigen.
--------------------
---- 0.6.0 ----
-Updated Moon algorithm to a 30 day period
- Changed moon starting time to 14.08.2014 3:00 am
- Changed some strings
- Removed bug from am/pm
- Various fixes
Attention: Will reset the Saved Variables
--------------------
---- 0.5.9 --
- fixes a nasty date bug which came with 0.5.8
Thanks to WatersMoon110, Phinix and logan9a for reporting it and helping me fix it
- fixes a little bug where the Clock would disappear when AutoHide is off and you open the settings menu.
Thanks to WatersMoon110 for reporting it.
--------------------
---- 0.5.8 --
- changes the manual language selection to a client based language
- fixed a bug with the days in the lore date
- added a picture to show how to sync the Clock at noon
--------------------
---- 0.5.7 --
- I made GetTST() a global function. Feel free to use it (like "OptionalDependsOn: Clock" not without my Addon) if you want to get the current in-game time as a table (hours, minutes, seconds)
- Small adjustment to the day length (-1sec). I think it is now as exact as it gets with only seconds to work with
- I changed the semantic versioning to a more transparent one. vX.Y.Z => v = Version, X = Major change, Y = Minor change with new Save Variable Version (will reset your customization), Z = Patches or Quickfixes
--------------------
---- 0.552 --
- implemented fully customizable format system
- added option to hide the time
-quick fix for the autohide feature - thanks Garkin and Kraeius
--------------------
---- 0.544 ------
-- add commands:
-- - /clsettings will call the settings panel
-- - /cl resetTime will only reset the saved times
-- - /cl num will delete the added 0 before a single number
-- - /cl move will fix the clock
-- - /cl ldate will show the lore date
-- - /cl fldate will show the fake lore date
-- Added support for the LibAddonMenu-2.0
-- Changed settings panel to matches the LibAddon from Seerah
-- Localised Strings in german (de) and English (en - default)
-- Added lore date and fake lore date
-- Rewrote code to only use one global variable "cl" instead of (cl,tm,st,vi,ui,ln,mn)
-- Added option to automatically hide clock - thanks for the idea Kraeius
--------------------
---- 0.53 ----
- added reset ui without manual sync /cl resetUI
- updated to game version 1.00004
--------------------
---- 0.522 ----
- Bugfix - Thank you for noticing SkOODaT
- Bugfix - Thank you for noticing Frimlin
--------------------
---- 0.52 ----
- improved time algorithm
- improved moon algorithm
- improved moon icons
- added real time
- added date
--------------------
---- 0.51 ----
- icon for moon phase added to the clock
--------------------
---- 0.5 ----
- moon phase algorithm implemented
- lines for moon phase under the clock added
- settings for moon phase added
--------------------
---- 0.45 ----
Bugfixes:
- rewrite reset function
--------------------
---- 0.44 ----
- make clock moveable
- add colourize, fonts style, size to settings
--------------------
---- 0.43 ----
- rewrite time algorithm
--------------------
---- 0.42 ----
- add hide seconds
--------------------
---- 0.41 ----
Bugfixes:
- save bug fixed - at least I hope so
---- 0.4 ----
- possibility to change to am/pm clock
- settings now accessible through a menu
-------------------
---- 0.3 ----
Bugfixes:
- onload Error
- time overflow before midnight
- error when time < 6am
------------------
Optional Files (0)


Archived Files (8)
File Name
Version
Size
Uploader
Date
1.0.0
157kB
Tyx
02/21/20 07:45 AM
0.7.13
201kB
Tyx
10/26/17 05:21 AM
0.7.0
165kB
Tyx
03/21/15 11:15 PM
0.6.0
153kB
Tyx
08/27/14 06:27 AM
0.5
16kB
Tyx
04/18/14 07:54 AM
0.4
10kB
Tyx
04/14/14 07:22 PM
0.3
3kB
Tyx
04/14/14 04:51 PM
0.2
3kB
04/14/14 02:35 PM


Post A Reply Comment Options
Unread 04/15/14, 04:01 AM  
Frimlin

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Great addon! Here's an issue report.

Hi

This is a great addon. I'm on the NA Megaserver. I set the clock to midnight using the /cl midnight command (the buttons in the Settings don't work) and when I logged out and then back in, the time had reverted back to default – i.e. it had forgotton that I had corrected it.

This happens every time I set it and log out and back in.

Seems like you have some cool ideas for the mod and I look forward to seeing them implemented.

Cheers,
Frimlin
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Unread 04/15/14, 04:27 AM  
Tyx
 
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Re: Great addon! Here's an issue report.

Originally Posted by Frimlin
I set the clock to midnight using the /cl midnight command (the buttons in the Settings don't work) and when I logged out and then back in, the time had reverted back to default – i.e. it had forgotton that I had corrected it.
Sorry for that - I tried to out smart a bug and the result was that only the default values are used
I am working on a fix and will upload it very soon.
Please tell me if Version 0.41 (next update) fixes the problem for you
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Unread 04/15/14, 07:47 AM  
Frimlin

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Re: Re: Great addon! Here's an issue report.

Originally Posted by Tyx
Sorry for that - I tried to out smart a bug and the result was that only the default values are used
I am working on a fix and will upload it very soon.
Please tell me if Version 0.41 (next update) fixes the problem for you
Thanks a lot! I will definitely check out your updated version.

I have a couple of questions for you:

Do you plan to give us an option to hide the seconds?

Is it planned to allow us to move the clock?

Thanks again.
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Unread 04/15/14, 05:08 PM  
Tyx
 
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Thank you for your feedback. It is always great to hear new ideas.

I love watching the seconds pass by (maybe because it is a sign that my clock is working properly ) and had never the thought that someone might want to hide them - it is a simple task to hide them and I will definitely put it in the next version.

I am working right now on a new version [0.45] which will implement, next to this feature, a new time system.
Maybe you noticed that the time is off after one day, that is because of my old time system (which was really hard implemented in my code) calculates with a 6h day - but it is more a 4.75-5.75h day in Tamriel.
As a result I have to rewrite the whole time system... but the good side of that: I will try to implement your other wish too and make the clock moveable (in fact I will even try to let the user decide what color, font, size and font style the clock has).

This will take some time (and if my rewrite is bugged even longer) but I think it is worth it.
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Unread 04/15/14, 11:19 PM  
Frimlin

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Thanks for being so amenable to those requests, Tyx. Your plans to update the mod sound great, and I look forward to checking them out.

And by the way, yes the time setting save fix in 0.41 worked.
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Unread 04/17/14, 09:46 AM  
MrND07

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hi, maybe this post helps you to improve the time accuracy:
http://tamrielfoundry.com/topic/vamp...2/#post-425475
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Unread 04/17/14, 03:43 PM  
choekstr
 
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moon cycle would be awesome as well so we know if Werewolfs or Vamps will spawn.

Also, is it just me or since I started using this a couple days ago there has been no sun showing (rainy as was mentioned). I guess I should look for the moon then and try to set my time accurately.
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Unread 04/17/14, 05:31 PM  
Tyx
 
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Thanks you all for your comments

I finished and uploaded a new Version you can now set you own length of a day.

Yes a moon cycle would be really useful but also difficult to sync right.
I have the feeling we have full moons for days now at the EU Server and sometimes with and without spawns. (I looked for vamps for days and got infected with ww while writing code. When I got back in eso to debug I was dead and had the curse )

I could write a moon algorithm first before trying to implement a animated clock to the map... makes more sense anyway^^

Thanks for the link MrND07 btw.

So from that link in real time:
1.5 d = full moon
2.5 d = to new moon
1.5 d = new moon
2.5 d = to full moon

8d = moon cycle

I will try to implement that tomorrow or so...
With a 8 days wait to test the data it should be implemented as soon as possible^^

EDIT: Btw: to best sync the Clock Addon simply set the clock to noon at noon (obviously ) and wait a day or more (ingame) then set your time (at noon again) so that you clock shows exactly 12:00.
When this is done you should have two things:

First a exact time interval of one day
Second a perfectly synced clock

Noon is best because you can see the sun and you have a compass
So just wait until the sun is right under you South sign at you compass.

Please tell me your settings of the day length so that I can set them as default if they are identical to each other and mine.
Last edited by Tyx : 04/17/14 at 05:46 PM.
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Unread 04/18/14, 05:52 AM  
MrND07

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you're welcome

another point you have to consider is the weekly maintainance windows, is the time stopped during these windows? or is it constantly going on? or is it reset on server start to a default start time?
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Unread 04/18/14, 07:38 AM  
Tyx
 
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I will release Clock version [0.5] with moon phase support very soon - but I am not sure if it works properly it is hard to test wit a 8 day wait period...
It is, like the time function, fully customizable (the text is linked to the time so it has the same settings but you can choose your own phase length)

Originally Posted by MrND07
another point you have to consider is the weekly maintainance windows, is the time stopped during these windows? or is it constantly going on? or is it reset on server start to a default start time?
hmm... good question.

The Clock functions work with a UNIX time stamp.
This means that you set a time as midnight (it will be calculated back to the time at midnight if you use the noon command for example) and it will be a absolute time in seconds since 1.1.1970 00:00 UTC.
So a maintenance has no effect on your sync if - and that is the big question - the server work the same way.
But if the server stop the ingame time during maintenance then you time sync will be off and you have to manually resync it. I don't see a way then to compensate that because the maintenance time is never the same length.

With the moon phases is an other problem.
If the time is calced trough the maintenance there shouldn't be a problem either...
if not there is a huge problem. To sync the time you have to wait ~ 20700s which is not that big a deal.
To sync a moon phase it is much longer and I have to think of a way to link the changes in the sync of the time to the moon phase...
Lets hope they don't stop the time until we know more^^

EDIT:
To set the correct time for the moon phases as default values it would be great if you could post your time (and server) of a start of a moon phase and the time when it ends
Last edited by Tyx : 04/19/14 at 07:29 AM.
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Unread 04/22/14, 01:22 AM  
Saftsuse
 
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Could you possibly add Date too? And Real world date and time option? As it is I need 3 different addons to display this.

Thanks for a terrific addon
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Unread 04/22/14, 09:03 AM  
Tyx
 
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Originally Posted by Saftsuse
Could you possibly add Date too? And Real world date and time option? As it is I need 3 different addons to display this.
Thank you for your feedback

It is not planed to implement something like this in the main Addon... but maybe I can offer a little patch implementing this - if it is not to much work that is.

The real time will be fixed under the game time clock and the date under the real time.
No settings.

If many people are interested in this patch I will implement it in the main Addon and create settings to customize it and (maybe) make the clock and date movable with the option separate or fixed with the clock...

But my main goal is right now to implement a functional moon cycle icon and improve the moon algorithm and default values.

I will upload the patch with the next Version [0.52] but due to my studies right now, you have to wait a bit.
Maybe Friday or at least Sunday.

EDIT: One question: Do you mean date like 22th of april or the "elder scrolls" lore equivalent?

EDIT2: That is what it will look like - it was easier than expected
Last edited by Tyx : 04/22/14 at 12:01 PM.
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Unread 04/22/14, 06:09 PM  
Faentomet

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I'm just wondering..

I have your addon and the other one that seems to be popular (TamrielTime).
While both addons show more or less the same time, the time itself differs by 50 minutes.
Howcome ?

How can I know if your addon or the other one are correct?

I preffer yours at the moment, since its RP-friendly
Last edited by Faentomet : 04/24/14 at 01:35 PM.
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Unread 04/23/14, 11:11 PM  
Tyx
 
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Originally Posted by Faentomet

I have your addon and the other one that seems to be popular (SimpleClock).
While both addons show more or less the same time, the time itself differs by 50 minutes.
Howcome ?

How can I know if your addon or the other one are correct?
I am not quite sure what you mean... SimpleClock is a simple but great Addon which shows you your operation system time. So you don't have to minimize your Game or open the Map.
The OS Time is a static time and is as exact as a time could be (at least in lua [language of the Addon] that is)

My Addon on the other hand shows you the exact (or not so exact if not yet synced) ingame time.
So you don't have to look to the sky and/or guess which time it is.
The function to show realtime in addition, will be implemented in Version 0.52, as requested by Saftsuse, but it is not part of the current Addon.

Thus both Addons are exact but show an other time.
Last edited by Tyx : 04/23/14 at 11:11 PM.
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Unread 04/24/14, 01:35 PM  
Faentomet

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Originally Posted by Tyx
Originally Posted by Faentomet

I have your addon and the other one that seems to be popular (SimpleClock).
While both addons show more or less the same time, the time itself differs by 50 minutes.
Howcome ?

How can I know if your addon or the other one are correct?
I am not quite sure what you mean... SimpleClock is a simple but great Addon which shows you your operation system time. - SNIP -
I'm sorry, I meant TamrielTime. Not SimpleClock.
Huge mistake, but my question still goes. Just replace "SimpleClock" with "TamrielTime"
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