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Updated: 06/14/16 03:54 PM
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Khrill Helm Control.
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File Info
Compatibility:
Dark Brotherhood (2.4)
Updated:06/14/16 03:54 PM
Created:04/12/15 01:59 PM
Monthly downloads:149
Total downloads:10,931
Favorites:18
MD5:
Categories:Plug-Ins & Patches, Graphic UI Mods, RolePlay, UI Media, Miscellaneous
KHC Helmet FOV add-in  Popular! (More than 5000 hits)
Version: 1.4.0
by: Khrill [More]
--For RP players-- FOV helm texture added in first person view
You've dreamed on it... here it is
or another mean to play ESO

IMPORTANT : It's not a standalone addon; You need the main addon Khrill Helm Control to activate this.


Note: This addon uses texture files from TESO Oblivion's addon, Helmet FOV, with the authorization of the author XMarksTheSpot


Main functionnality :

When you're in first person view, when your helm is on your head, your field of view (fov) is reduced.
It doesn't hide the ESO interface and other addons (in any case, the ones I use).
In some situations, this visual effect is disabled, as in interaction sequence or on mount.
If you uses ImmersiveHorseRiding addon, you're now riding with your helmet ^^

By default, there is one texture for each armor type (heavy, medium, light).
But you can choose for your equipped helmet the fov texture which fit according to you; your choice is saved for all your account's characters.
You can change the zoom of the helmet's texture to fit your own vision of Helmet FOV.

The list of textures supports external package addons (see Optional files for an example with dds files made by RevenantSP1 & bica1974), as :
- REVENANTSP1's Light Armour Pack


Known problems :

- When on 1st person view, if you made the camera back a notch, the helm's texture do not disappear; because distance is the same :s.... and i don't find yet how to differentiate. => Force distance to 0 to resolve this case.
1.4.0 : - API 100015 compatibility (update 2.4)
- some improvements

1.3.2 : - fix bug (~uladz)
1.3.1 : - fix bug with AdvancedFilters
1.3.0 : - API 100014 compatibility (update 2.3)

1.2.0 : - API 100013 compatibility (update 2.2.4)

1.1.0 : - API 100012 compatibility (update 1.7.0)

1.0.6 : - add an option in parameter panel for changing texture's opacity (~requested)
1.0.5 : - add a default value for fov zoom for texture pack (RS1Light pack is now with the good default values for zooming ... at 100% ;))
- so each helmet has his own values of zooming (saved)
- minor bug fixes
1.0.4 : - fix bug with mouse Wheel's zoom out at maximum view (do not show helm in this case)
1.0.3 : - fix bug with mouse Wheel's zoom out
1.0.2 : - add new setting panel to change the zoom of helmet's texture
- a better management of mouse wheel (and so 1st person view) ^^
- add compatibility with ImmersiveHorseRiding addon
- bug fixes
1.0.1 : - add settings panel to choose the appropriate fov helmet
- bug fixes

1.0.0 : Initial version
Archived Files (12)
File Name
Version
Size
Uploader
Date
1.3.2
6MB
Khrill
03/30/16 02:19 PM
1.3.1
6MB
Khrill
03/21/16 03:00 PM
1.3.0
6MB
Khrill
03/13/16 02:26 PM
1.2.0
6MB
Khrill
11/03/15 06:27 PM
1.1.0
6MB
Khrill
09/11/15 04:35 PM
1.0.6
6MB
Khrill
05/29/15 10:45 AM
1.0.5
6MB
Khrill
05/08/15 02:17 PM
1.0.4
6MB
Khrill
05/01/15 03:45 AM
1.0.3
6MB
Khrill
04/29/15 06:58 AM
1.0.2
6MB
Khrill
04/25/15 09:53 AM
1.0.1
6MB
Khrill
04/22/15 04:36 PM
1.0.0
6MB
04/12/15 01:59 PM


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Unread 04/13/15, 01:07 AM  
bica1974

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Great.

Hey, great idea! Thanks man!. Couple of days ago i'd told a friend i wish someone doing just this and there it is. Its a kind of magic. So again, big thanks for putting this little beauty together.

Concerns:
Nothing so far.

Ideas/Kind of Wishlist .
You'd writing it in the notes already that you plan certain improvements, but it would be nice to have more choices of appropriate "masks" for the different helm types, e.g. heavy helmets with enclosed eye-holes should have the corresponding whole enclosure visible in the ego perspective.
Actually i've get a "north/norman" style helm view in ego perspective, where the lower part of the helmet is open, for the "heaume" or "great helmet" I'm wearing, which has only small eye-slits and the complete lower half of the helmet closed. Hope you get the picture.

Anyway, its already a great improvement of immersion, keep it up!
Last edited by bica1974 : 04/13/15 at 01:16 AM.
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Unread 04/13/15, 11:47 AM  
Khrill
 
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thank you for the encouragement. I know this addon is requested for a lonnng time, and as I 've found the textures which fit, let's go to code !

As I said, I'll make an interface to personalize your choice of helmet's texture, but only for those I have in a first time (those of Oblvion's addon).
In a second time, I'll try to make my own textures (but i'm not graphist), but if someone is ready to do that, I think it will be useful for the RP community
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Unread 04/14/15, 02:51 AM  
RevenantSP1
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Originally Posted by Khrill
thank you for the encouragement. I know this addon is requested for a lonnng time, and as I 've found the textures which fit, let's go to code !

As I said, I'll make an interface to personalize your choice of helmet's texture, but only for those I have in a first time (those of Oblvion's addon).
In a second time, I'll try to make my own textures (but i'm not graphist), but if someone is ready to do that, I think it will be useful for the RP community
I'll get started on the graphics - you get that coding done :P
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Unread 04/14/15, 10:29 AM  
Khrill
 
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Originally Posted by RevenantSP1
Originally Posted by Khrill
thank you for the encouragement. I know this addon is requested for a lonnng time, and as I 've found the textures which fit, let's go to code !

As I said, I'll make an interface to personalize your choice of helmet's texture, but only for those I have in a first time (those of Oblvion's addon).
In a second time, I'll try to make my own textures (but i'm not graphist), but if someone is ready to do that, I think it will be useful for the RP community
I'll get started on the graphics - you get that coding done :P
Great news!
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Unread 04/14/15, 10:43 AM  
bica1974

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So that's my vision of the helm-sight for the helmet i'm actually wearing. I'd played around a little today and finally don't choose to make the exact original sight-shapes from the helmet as i'd initially planned.
At first glance it seems a good idea, but i'd tested it for a while and for my taste its to hart to see anything if the sights are as small as the original. It simply generates more frustration then fun.(at least with wearing a full enclosing great helm).
So i did choose the way in between, making the sight a little greater then the original, adding in a little metal looking polishing and that's it.
Make some battles since with this and what should i say: it's pure thrill!

This one is for a Heavy Altmer Orichalcum Helmet:


Any my ingame sight:


For the Autor of this great Addon and anyone else who want to use this:

heavyhelmet.zip

Just copy the dds file in the *\AddOns\KhrillHelmControlFOVaddin\Fov folder and edit the KhrillHelmControlFOV.lua file line 18 to the corresponding name of the dds file in the archive.
Last edited by bica1974 : 04/14/15 at 12:15 PM.
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Unread 04/16/15, 05:02 AM  
bica1974

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Sights

Decided to make the sights even larger then before including a little more polishing.

Two reasons:

First - if one wear a helmet with sights, then the sights are usually relative near to the eyes, because the armorsmith want to make sure that the fighters field of view is as wide as possible. Subsequent effect is - the sights seems to widen in diameter.
You can observe this common feature on real great helmets from the middle ages. In almost all cases the upper part of the helmet slopes back to the forehead as soon as it passes the prominent nose part.

Second - its just the fun, as i said in my earlier posting. Fun over realism, or as many realism as possible but not at any cost.

Think its a really good feeling now fighting with this addon from Khrill and my sights.

Free for use to implement in this great Addon from Khrill or any other usage. Usage descriptions are in the earlier post.

One without FoV-blur and a golden glimmer around the sights, cause as a High Elf, my Armor looks like the sun itself - golden and shiny!
DDS Download: noblur.zip



And the same with a decent FoV-blur to simulate the inability of the eyes to focus on extreme near objects on the fringe of the FoV.
DDS Download: blur.zip

Last edited by bica1974 : 04/16/15 at 05:37 AM.
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Unread 04/19/15, 04:20 AM  
Khrill
 
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I'm preparing a new version with UI setting, to let you choose the FOV texture for your equipped helmet.

@bica1974 & RevenanSP1 : i've included in next version a mean to register external pack of textures
So, you could make your own package, as an addon (as optionnal files of this one); there is only a list of all your textures to add in a text file (lua, i'm making an exemple to understand it).
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Unread 04/20/15, 12:55 AM  
RevenantSP1
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Originally Posted by Khrill
I'm preparing a new version with UI setting, to let you choose the FOV texture for your equipped helmet.

@bica1974 & RevenanSP1 : i've included in next version a mean to register external pack of textures
So, you could make your own package, as an addon (as optionnal files of this one); there is only a list of all your textures to add in a text file (lua, i'm making an exemple to understand it).
Sounds great

BTW, is there a way you could add an option to turn off all the automated options for the helm control addon? I simply want it to toggle my helm with a button. I've tried playing with the settings, but there is always something either removing the helm or putting it back when I don't want it to. Seeing as the FOV addon isn't stand alone.
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Unread 04/23/15, 01:28 PM  
Khrill
 
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Originally Posted by RevenantSP1
BTW, is there a way you could add an option to turn off all the automated options for the helm control addon? I simply want it to toggle my helm with a button. I've tried playing with the settings, but there is always something either removing the helm or putting it back when I don't want it to. Seeing as the FOV addon isn't stand alone.
done i've added the option in Helm Control's settings
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Unread 04/23/15, 11:45 PM  
RevenantSP1
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Originally Posted by Khrill
done i've added the option in Helm Control's settings
Great work. I'll see about getting the packs sorted and uploaded through next week. And thanks for the little option on the helm controller.

You are a master of the code

*EDIT* BTW I noticed 3 little issues though. For some reason, on my side the addon is getting confused between 3rd and 1st person view. The mask turns off in 1st person and displays in 3rd. I've unchecked all my other addons - it's not a conflicting addon.

Also, right now you have it that the texture gets sized to the screen height wise, but the width bleeds off the screen. I would think having it the other way around would work better - let the image width adjust to the screen, but the height bleed off. This will help with lining up textures correctly and you can have a little fade in the texture at the bottom. That way, when you toggle the helm, you don't have a hard line sliding up and down your screen.

Lastly, the mask shows in certain menus but when you view the inventory it disappears and any chance to keep the mask when talking to NPC's?
Last edited by RevenantSP1 : 04/24/15 at 01:04 AM.
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Unread 04/25/15, 06:28 AM  
Khrill
 
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@RevenantSP1: for issues, i'm finishing a new update with a good management of the mouse Wheel (and so the state of 1st person view or not ^^), and a new setting's window to change texture's zoom (by default, it isn't to 100%, that's the reason you think you have problem with your textures )

I'll post this update soon...
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Unread 04/27/15, 01:15 AM  
RevenantSP1
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Originally Posted by Khrill
@RevenantSP1: for issues, i'm finishing a new update with a good management of the mouse Wheel (and so the state of 1st person view or not ^^), and a new setting's window to change texture's zoom (by default, it isn't to 100%, that's the reason you think you have problem with your textures )

I'll post this update soon...
You my good sir, deserve a cookie. And maybe a little statue...in some tiny town somewhere BUT a statue none the less! You are awesome.
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Unread 05/08/15, 11:00 PM  
BornDownUnder
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Looks like this addon is coming along at a nice pace.

Will wait though as I do not have a rp character in play, too busy with alts and less play time
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Unread 05/26/15, 12:38 AM  
Bllackburn

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Hello mr. Genius addon creator!

I love the addon thus far though one thing in particular bothers me.

Personally I have a pretty big screen that I play on, and thus when I zoom in to use this AWESOME FOV perspective the massive amount of black blockage on the screen mostly seem overwhelming.

So what I want to ask is if you can make a opacity slider for the textures. I used to use a mod much like this one in fallout new vegas, and there the texture overlay had a slight opacity so you could still see the entire screen, but with the overlay still being very much "there".

That and a texture scale to adjust, or perhaps move the texture a bit vertically/horisontally to fit bigger and smaller screens a bit better.
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Unread 05/27/15, 01:46 AM  
Khrill
 
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@bllackburn: Hi. I'll add an option for opacity, this is a good idea.
For the scale of the texture, there is an option in ui to let You scale your fov view as You wish. Note that this parameter is specific and saved for each texture
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