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Updated: 02/21/24 07:09 PM
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Compatibility:
Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
base-game patch (9.1.5)
Necrom (9.0.0)
Updated:02/21/24 07:09 PM
Created:05/21/14 07:38 PM
Monthly downloads:351
Total downloads:21,526
Favorites:46
MD5:
Categories:RolePlay, Graphic UI Mods, Miscellaneous
9.3.0
Immersive Interactions  Popular! (More than 5000 hits)
Version: 7.3.6
by: eventHandler, Garethp
Update 7.3.6 -- Update to semver versioning so that tools such as Vortex can more easily detect version updates

Update 7.3.5.1 -- fixed a long-standing error that popped up when talking to NPCs: "attempt to index a nil value"

Update 7.3.5.0 -- fixed the default settings to have experimental things turned off, added some new daily vendors to the lists, updated API version, and removed embedded libraries; I have noticed a few bugs in settings not working as intended and plan to fix that before High Isle is released. I don't remember why I never finished gamepad support, but I will look at that.


Now requires you to install LibAddonMenu2, LibMsgWin, and LibMediaProvider



Update 5.0.1.3 -- added more features around the output window, fixing the lack of persistent state, position, and size; more features to this will come, but I wanted this critical update out asap-- I want to stress that playing in gamepad mode is *not* supported in this version. It will be supported from 5.0.1.4 onward. That update should come later today.

See the latest screenshot for a sample of the update coming this week... I don't know why, but you asked for it, so gamepad mode support is close to ready. It is kind of slapped together at the moment, so expect a few iterations before it's as nice as keyboard mode with the range of options available.

+Output dialog to a new window, set a keybind to toggle it visible/hidden under controls
+Added keybinds for response options: default, 1-10, and goodbye
-Need to add some additional settings related to these
-Need to add option to use old chat log style output
+close to supporting gamepad mode

*note: 1-10 and standard interact (default: e) still work, in addition to whatever you bind as alternatives; I'd have to override a lot of things to "intercept" those 1-10 key presses, and I don't see the harm leaving them since the reason for the bindings is to support other input hardware

New Feature: output dialog to chat - see settings to enable/disable under Chat Options. Also includes numerous minor fixes and optimizations.

Please report any bugs in the comments.

Showcase Features

Immersive Interactions is designed to allow you to have full control over what is displayed on screen during conversations with NPCs. All features are configurable in-game, and able to be toggled on/off, without the need to reloadui; many can be toggled *during* conversations using keybinds.

You have full control of when dialog and responses are shown:
  • dynamic delay timer (optional), designed to approximate the rate of speech
  • user input determined visibility, through keybinds and clickable screen elements
  • completely disable the UI during dialog, or select specific elements to hide
  • configure different rules for for different types of interactions
  • smart treatment of silent interactions (PVP Boards, Crafting Writs, etc - anything without audio)
Additionally, you can alter the way elements are displayed:
  • pick different colors for NPC names, dialog text, responses, and more
  • alter the way names are show; trim dashes or use a custom name plate
  • add numbering to responses, and pick the separator; all colors can be set individually
The default is:
1) You say you lost your pants?
2) I don't have time for you, milk drinker.
3) Goodbye.
Complete Freedom of Separation, from the default ')' to ']', or go crazy with 'YEEHAW!!!' prefixed to all response options - complete freedom on what goes in front of your responses.

The visibility settings for Bankers, Trade Houses, Shops, Cyrodiil quests, and Daily Quest Givers can all be configured separately.

To configure the addon in-game, simply open your Menu Screen (Esc key by default), click on Settings, find the Addon Settings sub-section, and select Immersive Interactions; on-screen instructions will become available. To assign keybinds, navigate to Controls and scroll the page until you find the sub-section titled Immersive Interactions. Settings can be saved per-character and/or account-wide; defaults can be loaded at any time, without the need to reloadui.

*See Updates, Plans, and Archival information here for more random information.

More Features Include
a. Assign Keybinds for the following:
  1. display text immediately
  2. hide text indefinitely, unless a keybind is pressed to show text now
b. Configure what aspects of the UI are hidden:
  1. hide only the text of the dialog
  2. hide the background while the text is hidden
  3. hide the NPC's name while the text is hidden
  4. hide the dialog response options while the text is hidden
  5. hide the entire UI while interacting with an NPC with spoken dialog available
c. Allow chat window to be minimized when entering interactions with NPCs
  1. restore chat to original state before interaction
  2. keep chat as it was when interacting with service NPCs (shops, stables, banks, etc)
  3. hide the minimized chat bar when interacting with normal NPCs
  4. hide the minimized chat bar when interacting with service NPCs
If you have opted to have names shown during NPC interactions, then clicking around the name region of the screen will immediately show dialog and responses.

I have also included several convenience keybinds: toggle auto-loot, toggle consolidate area loot, and /reloadui.
3.3.1.0 -- changed versioning to follow: ESO_Major.ESO_Minor.Addon_Major.Addon_Minor[rc(revision)]
-- added Font Selection to Settings, now configure fonts for all four categories
-- added sub-menus to Settings
-- added Enable/Disable option to Settings, turn the addon entirely on/off now without reloading
-- fixes for minor bugs, fixed position being saved for alternate title
-- added daily quest givers to no-hide list, still need to add a way to disable this in settings
-- added Cyrodiil as no-hide zone, need to add setting to disable/enable, need to add Imperial City/Sewers
-- fixed rewards showing when they shouldn't
-- fixed color for [persuade], [intimidate], [lie], etc (still needs tweaking for bribes, due to coin icon)
-- updated API to Summerset
-- added more interactions with no audio to the no-hide list
-- fixed the alternate title when displaying very long names

1.3.3rc7a -- hotfix for alternate title moving every time the conversation advances

1.3.3rc7 -- added custom alternate title back into the addon

1.3.3rc4-rc6 -- bugfixes and feature refinement

1.3.3rc3 - introduces a lot of changes to the settings, including much more control over colors.

1.3.3rc2 - code optimization, setting refinement

1.3.3rc1 - fixed vertical divider being visible

1.3.3rc0 - updated API

1.0.0rc2 - fixed bug with saved variables from changing addon name, fixed delayed text displaying after conversation closed

1.0.0rc1 - changed addon name from Delay Subtitles to Immersive Interactions, added many features and bug fixes

0.9.2 - Added two keybind options for keeping text hidden via toggle and for showing text immediately. Improved support for silent interactions, such as bounty boards and crafting writs. Hopefully increased reliability when skipping ahead in dialogue. And I improved reliability greatly when replaying audio (with UX Dialogue v1.1.1 which is uploading next). Other general optimizing and reliability adjustments. DelaySubs is now almost ready to be version 1.0.0, after testing for a week or two and checking for feedback.

0.9.1 - Patched to work with update six and uses libAddonMenu-2.0 now.

0.9.0 - Added option to change delay amount in-game on a settings page. Added checks to prevent the wrong dialog being shown when clicking through parts.

0.8.1 - Fixed bug where the wrong parts of the conversation could display if you clicked through options faster than the delay.
Optional Files (0)


Archived Files (25)
File Name
Version
Size
Uploader
Date
7.3.5.1
34kB
Garethp
02/21/24 07:00 PM
7.3.5.0
34kB
eventHandler
03/28/22 02:21 AM
5.0.1.3
86kB
eventHandler
05/23/19 03:25 PM
5.0.1.2
82kB
eventHandler
05/21/19 05:21 AM
4.1.1.2rc0
74kB
eventHandler
08/16/18 03:51 AM
4.0.1.1rc0
74kB
eventHandler
05/31/18 03:44 AM
3.3.1.0rc1
73kB
eventHandler
04/28/18 06:36 PM
3.3.1.0
73kB
eventHandler
04/28/18 03:24 PM
1.3.3rc7a
64kB
eventHandler
04/13/18 11:04 AM
1.3.3rc6
62kB
eventHandler
04/13/18 07:04 AM
1.3.3rc5
62kB
eventHandler
04/11/18 11:25 PM
1.3.3rc4
57kB
eventHandler
04/09/18 10:10 AM
1.3.3rc3
55kB
eventHandler
04/08/18 06:07 PM
1.3.3rc2
55kB
eventHandler
04/08/18 04:00 PM
1.3.3rc0
41kB
eventHandler
04/10/15 05:08 PM
1.0.0rc1
40kB
eventHandler
04/08/15 05:52 PM
0.9.9d
34kB
eventHandler
04/05/15 07:46 PM
0.9.9c
34kB
eventHandler
04/05/15 09:19 AM
0.9.9b-fixed
34kB
eventHandler
04/05/15 08:08 AM
0.9.9a
34kB
eventHandler
04/05/15 07:20 AM
0.9.9
34kB
eventHandler
04/05/15 12:07 AM
0.9.8
33kB
eventHandler
04/04/15 11:21 AM
0.9.2
31kB
eventHandler
03/25/15 07:26 AM
0.9.1
30kB
eventHandler
03/23/15 11:13 PM
0.9.0
7kB
eventHandler
06/12/14 09:13 PM


Post A Reply Comment Options
Unread 02/21/24, 07:13 PM  
Garethp

Forum posts: 0
File comments: 2
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Re: Re: Fix for an error that occurs after a recent update

Originally Posted by skyrimfantasy
Originally Posted by Garethp
In a recent update I get an error that Phidoux has posted. It appears that in a recent update, Zenimax has renamed the Reward area objects. The fix is pretty easy: In the defines.lua file, lines 75 and 76 need to be changed to

Code:
			["RewardArea"]			= ZO_InteractWindowCollapseContainerRewardArea,
			["RewardAreaHeader"]	= ZO_InteractWindowCollapseContainerRewardAreaHeader,
I'm not sure if there's any other changes to the objects that need to be tested, but these at least fix the error that's popped up since the update
Thank you!!
Just FYI, I've been added as a developer to this addon, so I've updated it with the fix. It should just work out of the box again
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Unread 04/15/23, 05:17 PM  
skyrimfantasy

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Re: Fix for an error that occurs after a recent update

Originally Posted by Garethp
In a recent update I get an error that Phidoux has posted. It appears that in a recent update, Zenimax has renamed the Reward area objects. The fix is pretty easy: In the defines.lua file, lines 75 and 76 need to be changed to

Code:
			["RewardArea"]			= ZO_InteractWindowCollapseContainerRewardArea,
			["RewardAreaHeader"]	= ZO_InteractWindowCollapseContainerRewardAreaHeader,
I'm not sure if there's any other changes to the objects that need to be tested, but these at least fix the error that's popped up since the update
Thank you!!
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Unread 04/15/23, 03:48 PM  
Garethp

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File comments: 2
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Fix for an error that occurs after a recent update

In a recent update I get an error that Phidoux has posted. It appears that in a recent update, Zenimax has renamed the Reward area objects. The fix is pretty easy: In the defines.lua file, lines 75 and 76 need to be changed to

Code:
			["RewardArea"]			= ZO_InteractWindowCollapseContainerRewardArea,
			["RewardAreaHeader"]	= ZO_InteractWindowCollapseContainerRewardAreaHeader,
I'm not sure if there's any other changes to the objects that need to be tested, but these at least fix the error that's popped up since the update
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Unread 03/16/23, 11:33 PM  
Phidoux

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i get this error any time i try to interact with a quest giver npc.

Code:
user:/AddOns/ImmersiveInteractions/utility.lua:153: attempt to index a nil value
stack traceback:
user:/AddOns/ImmersiveInteractions/utility.lua:153: in function 'ImmersiveFunctions.SetHidden'
|caaaaaa<Locals> bState = T, GetSetting = user:/AddOns/ImmersiveInteractions/settings.lua:147, showRA = F </Locals>|r
user:/AddOns/ImmersiveInteractions/chatter_keyboard.lua:46: in function 'ImmersiveFunctions.HideChatter'
user:/AddOns/ImmersiveInteractions/chatter.lua:62: in function 'ImmersiveFunctions.ChatterHandler'
|caaaaaa<Locals> SetupChatter = user:/AddOns/ImmersiveInteractions/chatter_keyboard.lua:127, ParseStage = user:/AddOns/ImmersiveInteractions/chatter_keyboard.lua:99, HideChatter = user:/AddOns/ImmersiveInteractions/chatter_keyboard.lua:40, HideChat = user:/AddOns/ImmersiveInteractions/chatter_keyboard.lua:19 </Locals>|r
Last edited by Phidoux : 03/16/23 at 11:34 PM.
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Unread 07/11/22, 01:05 PM  
erebus

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Is there anychance this could get working when playing in controller mode? pweeze
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Unread 06/07/22, 08:54 PM  
Cmetzger93

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Hope GamePad support is still in the works. Looking forward to using this when it is ready!
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Unread 06/09/20, 04:56 AM  
thejadefalcon

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It looks like you're not active any more, but this is still technically newer than UX Dialogue, so in the event UX Dialogue finally breaks but this hasn't, what is the colour and font of the basic ESO dialogue? I really liked the simplicity of UX Dialogue, this addon changes too much to be enjoyable for me and I'd like to strip it down to its basics, including undoing the changes made to NPC font and colour.
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Unread 02/03/20, 06:18 AM  
crocodarrel
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Gamepad support was mentioned to be coming "tomorrow" 8 months ago. Is this abandoned?
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Unread 05/26/19, 09:48 PM  
lllsondowlll

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Re: Re: Something is broken

Understood, any ETA on this per chance?

Originally Posted by eventHandler
Ah, I forgot to stress that in this latest version I specifically disabled support for gamepad mode because it is in the middle of a big change, and I wanted a fix for everyone else to not have the output window keep popping up.


Apparently, there are things happening still during gamepad mode, so I didn't succeed in that. Either way, gamepad support should be done before I go to sleep tonight.



Originally Posted by lllsondowlll
Something is broken. Just downloaded this today, and as soon as I am in game, I am thrown the following exception and the addon refuses to work:
*No other addons in the addons folder
*I play in gamepad mode
*I have the Elseweyr expansion
*I have the steam "version" (though this shouldn't matter)
*This addon will only show up in addons settings menu ONLY if another addon is installed with LibAddonMenu, but then causes more errors when enabled
*Without another addon enabled, the addons settings menu is blank

Code:
user:/AddOns/ImmersiveInteractions/libs/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:901: function expected instead of nil
stack traceback:
user:/AddOns/ImmersiveInteractions/libs/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:901: in function 'lam:RegisterAddonPanel'
|caaaaaa<Locals> self = tbl, addonID = "ImmersiveInteractionsOptions", panelData = tbl, container = ud </Locals>|r
user:/AddOns/ImmersiveInteractions/gui.lua:529: in function 'ImmersiveFunctions.SetupControl'
|caaaaaa<Locals> LMP = tbl, fontList = tbl, ZHT = tbl, IMF = tbl, optionsData = tbl, IMD = tbl, panelData = tbl, LAM = tbl, name = "ImmersiveInteractions" </Locals>|r
user:/AddOns/ImmersiveInteractions/ImmersiveInteractions.lua:38: in function 'init'
|caaaaaa<Locals> ec = 65536, name = "ImmersiveInteractions", IMF = tbl </Locals>|r
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Unread 05/25/19, 11:17 AM  
Alessondria

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Originally Posted by eventHandler
Originally Posted by Alessondria
I adore this addon.

I like its core feature (no chat till they are done speaking) but this new "Transcript" UI is terrible. I mean some will like it sure but having it auto ON when I login... can you please make a setting to disable it? And another setting to turn off that sun icon for a toggle? I would rather just not have that feature at all... in fact I have gone to great pains (read: lots of mods) to have nothing on my screen out of combat, which is what the delayed dialogue was part of.

So can you please add a way to have this now show up?

Have you updated to the latest version? With 5.0.1.3, it shouldn't be showing the output window unless you enable it.


You do have to reloadui to make the "Show Toggle Button for Dialog Window?" setting take effect, but the setting is located under New Options (Unsorted) at the bottom and this will turn the sun icon off. In the next update, you won't have to reloadui anymore, but in 5.0.1.3 sadly you do.
Okay it works now. lol back to being an awesome addon! Thanks for all your work.
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Unread 05/24/19, 11:41 PM  
eventHandler
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 58
Uploads: 4
Originally Posted by Alessondria
I adore this addon.

I like its core feature (no chat till they are done speaking) but this new "Transcript" UI is terrible. I mean some will like it sure but having it auto ON when I login... can you please make a setting to disable it? And another setting to turn off that sun icon for a toggle? I would rather just not have that feature at all... in fact I have gone to great pains (read: lots of mods) to have nothing on my screen out of combat, which is what the delayed dialogue was part of.

So can you please add a way to have this now show up?

Have you updated to the latest version? With 5.0.1.3, it shouldn't be showing the output window unless you enable it.


You do have to reloadui to make the "Show Toggle Button for Dialog Window?" setting take effect, but the setting is located under New Options (Unsorted) at the bottom and this will turn the sun icon off. In the next update, you won't have to reloadui anymore, but in 5.0.1.3 sadly you do.
Last edited by eventHandler : 05/25/19 at 12:38 AM.
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Unread 05/24/19, 11:40 PM  
eventHandler
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 58
Uploads: 4
Re: Something is broken

Ah, I forgot to stress that in this latest version I specifically disabled support for gamepad mode because it is in the middle of a big change, and I wanted a fix for everyone else to not have the output window keep popping up.


Apparently, there are things happening still during gamepad mode, so I didn't succeed in that. Either way, gamepad support should be done before I go to sleep tonight.



Originally Posted by lllsondowlll
Something is broken. Just downloaded this today, and as soon as I am in game, I am thrown the following exception and the addon refuses to work:
*No other addons in the addons folder
*I play in gamepad mode
*I have the Elseweyr expansion
*I have the steam "version" (though this shouldn't matter)
*This addon will only show up in addons settings menu ONLY if another addon is installed with LibAddonMenu, but then causes more errors when enabled
*Without another addon enabled, the addons settings menu is blank

Code:
user:/AddOns/ImmersiveInteractions/libs/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:901: function expected instead of nil
stack traceback:
user:/AddOns/ImmersiveInteractions/libs/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:901: in function 'lam:RegisterAddonPanel'
|caaaaaa<Locals> self = tbl, addonID = "ImmersiveInteractionsOptions", panelData = tbl, container = ud </Locals>|r
user:/AddOns/ImmersiveInteractions/gui.lua:529: in function 'ImmersiveFunctions.SetupControl'
|caaaaaa<Locals> LMP = tbl, fontList = tbl, ZHT = tbl, IMF = tbl, optionsData = tbl, IMD = tbl, panelData = tbl, LAM = tbl, name = "ImmersiveInteractions" </Locals>|r
user:/AddOns/ImmersiveInteractions/ImmersiveInteractions.lua:38: in function 'init'
|caaaaaa<Locals> ec = 65536, name = "ImmersiveInteractions", IMF = tbl </Locals>|r
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Unread 05/24/19, 12:25 AM  
Alessondria

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I adore this addon.

I like its core feature (no chat till they are done speaking) but this new "Transcript" UI is terrible. I mean some will like it sure but having it auto ON when I login... can you please make a setting to disable it? And another setting to turn off that sun icon for a toggle? I would rather just not have that feature at all... in fact I have gone to great pains (read: lots of mods) to have nothing on my screen out of combat, which is what the delayed dialogue was part of.

So can you please add a way to have this now show up?
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Unread 05/23/19, 11:31 PM  
lllsondowlll

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File comments: 2
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Something is broken

Something is broken. Just downloaded this today, and as soon as I am in game, I am thrown the following exception and the addon refuses to work:
*No other addons in the addons folder
*I play in gamepad mode
*I have the Elseweyr expansion
*I have the steam "version" (though this shouldn't matter)
*This addon will only show up in addons settings menu ONLY if another addon is installed with LibAddonMenu, but then causes more errors when enabled
*Without another addon enabled, the addons settings menu is blank

Code:
user:/AddOns/ImmersiveInteractions/libs/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:901: function expected instead of nil
stack traceback:
user:/AddOns/ImmersiveInteractions/libs/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:901: in function 'lam:RegisterAddonPanel'
|caaaaaa<Locals> self = tbl, addonID = "ImmersiveInteractionsOptions", panelData = tbl, container = ud </Locals>|r
user:/AddOns/ImmersiveInteractions/gui.lua:529: in function 'ImmersiveFunctions.SetupControl'
|caaaaaa<Locals> LMP = tbl, fontList = tbl, ZHT = tbl, IMF = tbl, optionsData = tbl, IMD = tbl, panelData = tbl, LAM = tbl, name = "ImmersiveInteractions" </Locals>|r
user:/AddOns/ImmersiveInteractions/ImmersiveInteractions.lua:38: in function 'init'
|caaaaaa<Locals> ec = 65536, name = "ImmersiveInteractions", IMF = tbl </Locals>|r
Last edited by lllsondowlll : 05/23/19 at 11:44 PM.
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Unread 05/23/19, 08:47 PM  
JamSlicer

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Originally Posted by eventHandler
Originally Posted by JamSlicer
Is there any way to disable the dialog history window all together? I don't use it and it pops up every time I login. I thought it would stay hidden with the keybind.

Should have options to disable it permanently as well as make it save state/position/size later today. I also made a button you can have on screen to click on to toggle it. I will prioritize making sure this update goes up today.
Thank you
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