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Ascending Tide (7.3.5)
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Updated:08/05/18 05:51 PM
Created:03/20/15 01:01 PM
Monthly downloads:144
Total downloads:20,364
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Categories:Plug-Ins & Patches, Bags, Bank, Inventory
Advanced Filters - Unique items filter  Popular! (More than 5000 hits)
Version: 1.9
by: Baertram [More]
This is a plugin addon for "AdvancedFilters Updated".
You will be able to filter your inventory tabs to only show unique items, or to only show non-unique items


Thanks to Shadow-Fighter for the idea!
1.9
Raised API, made compatible with actual AdvancedFilters version

1.8
Updated API to Homestead
Updated library LAM

1.7
Updated API
Updated libraries

1.0.6
-Updated API to Shadows of the Hist

1.0.5
Updated: API to version 100015

1.0.4
Updated: API to version 100014

1.0.3
Updated: API to version 100013

1.0.2
Updated: API to version 100012

[b]1.0.1[b]
Fixed some typos, thx to Shadow-fighter for the report.
-> The file and folder name have changed! If you got trouble please delete the old folder/uninstall addon via Minion and re-download/install the current version (by the help of Minion)
Archived Files (9)
File Name
Version
Size
Uploader
Date
1.8
2kB
Baertram
02/06/17 02:42 PM
1.7
2kB
Baertram
10/02/16 07:36 PM
1.0.6
2kB
Baertram
07/17/16 01:24 PM
1.0.5
2kB
Baertram
06/05/16 08:48 AM
1.0.4
1kB
Baertram
02/27/16 05:07 PM
1.0.3
1kB
Baertram
11/05/15 03:18 AM
1.0.2
1kB
Baertram
08/31/15 05:20 PM
1.0.1
1kB
Baertram
03/21/15 05:59 AM
1.0.0
2kB
03/20/15 01:01 PM


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Unread 01/30/21, 08:22 PM  
Haavok

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It appears that Museum pieces are, in fact, "unique" :-)

/script d(IsItemLinkUnique("|H1:item:64580:1:1:0:0:0:0:0:0:0:0:0:0:0:1:0:0:1:0:0:0|h|h")) = true

Well, again, thanks for the info.



Originally Posted by Baertram
Originally Posted by Haavok
Thanks for the info. I appreciate you taking the time to explain it all to me. BTW, this site has a list of what I meant by "unique". I'm guessing these are items that they found, unless they have a source that has a list of the items. IDK
http://en.uesp.net/wiki/Online:Unique_Items
I just tested /script d(IsItemLinkUnique("|H1:item:54250:363:50:0:0:0:0:0:0:0:0:0:0:0:1:15:0:1:0:0:0|h|h")) and it says false so either it's the item (but it's a name one from a dungeon) or the function will just return unique for really unique items (meaning by Zos, not yours )

So sorry, no way without hardcoding as it seems. Never!
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Unread 01/30/21, 07:48 PM  
Baertram
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Originally Posted by Haavok
Thanks for the info. I appreciate you taking the time to explain it all to me. BTW, this site has a list of what I meant by "unique". I'm guessing these are items that they found, unless they have a source that has a list of the items. IDK
http://en.uesp.net/wiki/Online:Unique_Items
I just tested /script d(IsItemLinkUnique("|H1:item:54250:363:50:0:0:0:0:0:0:0:0:0:0:0:1:15:0:1:0:0:0|h|h")) and it says false so either it's the item (but it's a name one from a dungeon) or the function will just return unique for really unique items (meaning by Zos, not yours )

So sorry, no way without hardcoding as it seems. Never!
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Unread 01/30/21, 07:26 PM  
Haavok

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Thanks for the info. I appreciate you taking the time to explain it all to me. BTW, this site has a list of what I meant by "unique". I'm guessing these are items that they found, unless they have a source that has a list of the items. IDK
http://en.uesp.net/wiki/Online:Unique_Items

Originally Posted by Baertram
You can get the itemId via GetItemLink, you can also check if it's a set item via GetItemLinkSetInfo, but you cannot check if this is something named unqiue like you name it.
There is a unique check but I doubt it's exactly the unique idea you understand, but something different.
You can try it yourself, the name of the api function is: IsItemLinkUnique("|H1:item:7315:363:50:0:0:0:0:0:0:0:0:0:0:0:1:1:0:1:0:10000:0|h|h")

Use it on your chat by right clicking any item in your inventory -> to chat. Then surround the [....] itemlink in the chat with
Code:
/script d(IsItemLinkUnique(<the itemlink here>))
It should then show true or false (or 1 or 0) in your chat telling you if the game says this item is unique.
If this says true for those items you can also chekc the non-unqiue set items of the same set, trait and type, they should return false then.

But after that I still am not able to check if you know this item already as non-unqiue as there is NO connection between the itemId of the unique and the non-unique item!
One COULD maybe use LibSets for this as I store all itemsIds of the sets, and one could scan the itemIds of a setId, track the same armortype and trait as the unique items got, and see then if you know any of the itemIds found already. But this is performance likewise not really good...
And I'm not really interested into creating this sorry.

But beside that: If you got the itemId and want to check if the item is already known in your set collections there is 1 function in the API which does this. If this is not returning "known" already for the unique item even if you know the same itemtype set and trait as non-unqiue already, it's something the API needs to fix, not an addon should try to circumvent.

And as I also wrote below I'm not going to hardcode thoussand of itemids in this addon (btw: you'd have to know them first so you'd have to find all the itemids at first...).



Originally Posted by Haavok
Originally Posted by Baertram
There is no way by the api to detect those items properly AND beside that: If the API functions we use to track set colleciton items is not recognizing them as "non bound and missing" items of your set collection, there is no way to detect it at all.

So if your item "Stibbons fancy ..." is showing, at the tooltip, it is a missing set collection item then the API detects it. If not, it doesn't. And neither addons would be able to detect it then, without hardcoding ALL items of that case somehow in the addon.
Forget it, there are thoussands of items...
Based on the item number in the "[IMG]" URLs the UESP site appears to have all the item #'s. I don't know how they got the list but is there no way in the "add-on" to flag the #'s after the "item:#####" in the item link? Like this one (for the Stibbons unique item):

|H1:item:7315:363:50:0:0:0:0:0:0:0:0:0:0:0:1:1:0:1:0:10000:0|h|h

There's no way to grab the "item:7315" from within the add-on in order to flag it as a unique item?



Originally Posted by Haavok
Originally Posted by Baertram
Originally Posted by Haavok
Hello,

I've been looking for a way to keep track of unique set items so that I don't accidentally deconstruct them & stumbled onto this filter add-on but I noticed it's not filtering items I know to be unique. Will there ever be an update on this plug-in or does anyone know of a add-on that will show unique set items that either all characters, house chests, or charatcer bags contain?
What is a unique setItem for you? I do not understand what you are searching for.

btw: You can use "FCOItemSaver" to mark your set items, or even other items, and protect them against deconstruction, sell, trade etc.
It's very customizable, only needs a bit time to setup.
But then it will integrate into other addons, automatically mark your items for research, recipes, set items by traits etc.
OK, like the "Stibbons" epaulet item is "unique" in that it's part of the "Necropotence Set" but if you look at your "Necropotence Set Collection", the only epaulettes are the standard "Epaulettes of Necropotence".

Here's what I mean (the 1st image is the "UNIQUE", the 2nd is the "STANDARD")




Last edited by Haavok : 01/30/21 at 07:47 PM.
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Unread 01/29/21, 06:09 AM  
Baertram
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You can get the itemId via GetItemLink, you can also check if it's a set item via GetItemLinkSetInfo, but you cannot check if this is something named unqiue like you name it.
There is a unique check but I doubt it's exactly the unique idea you understand, but something different.
You can try it yourself, the name of the api function is: IsItemLinkUnique("|H1:item:7315:363:50:0:0:0:0:0:0:0:0:0:0:0:1:1:0:1:0:10000:0|h|h")

Use it on your chat by right clicking any item in your inventory -> to chat. Then surround the [....] itemlink in the chat with
Code:
/script d(IsItemLinkUnique(<the itemlink here>))
It should then show true or false (or 1 or 0) in your chat telling you if the game says this item is unique.
If this says true for those items you can also chekc the non-unqiue set items of the same set, trait and type, they should return false then.

But after that I still am not able to check if you know this item already as non-unqiue as there is NO connection between the itemId of the unique and the non-unique item!
One COULD maybe use LibSets for this as I store all itemsIds of the sets, and one could scan the itemIds of a setId, track the same armortype and trait as the unique items got, and see then if you know any of the itemIds found already. But this is performance likewise not really good...
And I'm not really interested into creating this sorry.

But beside that: If you got the itemId and want to check if the item is already known in your set collections there is 1 function in the API which does this. If this is not returning "known" already for the unique item even if you know the same itemtype set and trait as non-unqiue already, it's something the API needs to fix, not an addon should try to circumvent.

And as I also wrote below I'm not going to hardcode thoussand of itemids in this addon (btw: you'd have to know them first so you'd have to find all the itemids at first...).

Originally Posted by Haavok
Originally Posted by Baertram
There is no way by the api to detect those items properly AND beside that: If the API functions we use to track set colleciton items is not recognizing them as "non bound and missing" items of your set collection, there is no way to detect it at all.

So if your item "Stibbons fancy ..." is showing, at the tooltip, it is a missing set collection item then the API detects it. If not, it doesn't. And neither addons would be able to detect it then, without hardcoding ALL items of that case somehow in the addon.
Forget it, there are thoussands of items...
Based on the item number in the "[IMG]" URLs the UESP site appears to have all the item #'s. I don't know how they got the list but is there no way in the "add-on" to flag the #'s after the "item:#####" in the item link? Like this one (for the Stibbons unique item):

|H1:item:7315:363:50:0:0:0:0:0:0:0:0:0:0:0:1:1:0:1:0:10000:0|h|h

There's no way to grab the "item:7315" from within the add-on in order to flag it as a unique item?



Originally Posted by Haavok
Originally Posted by Baertram
Originally Posted by Haavok
Hello,

I've been looking for a way to keep track of unique set items so that I don't accidentally deconstruct them & stumbled onto this filter add-on but I noticed it's not filtering items I know to be unique. Will there ever be an update on this plug-in or does anyone know of a add-on that will show unique set items that either all characters, house chests, or charatcer bags contain?
What is a unique setItem for you? I do not understand what you are searching for.

btw: You can use "FCOItemSaver" to mark your set items, or even other items, and protect them against deconstruction, sell, trade etc.
It's very customizable, only needs a bit time to setup.
But then it will integrate into other addons, automatically mark your items for research, recipes, set items by traits etc.
OK, like the "Stibbons" epaulet item is "unique" in that it's part of the "Necropotence Set" but if you look at your "Necropotence Set Collection", the only epaulettes are the standard "Epaulettes of Necropotence".

Here's what I mean (the 1st image is the "UNIQUE", the 2nd is the "STANDARD")




Last edited by Baertram : 01/29/21 at 06:16 AM.
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Unread 01/28/21, 07:07 PM  
Haavok

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Originally Posted by Baertram
There is no way by the api to detect those items properly AND beside that: If the API functions we use to track set colleciton items is not recognizing them as "non bound and missing" items of your set collection, there is no way to detect it at all.

So if your item "Stibbons fancy ..." is showing, at the tooltip, it is a missing set collection item then the API detects it. If not, it doesn't. And neither addons would be able to detect it then, without hardcoding ALL items of that case somehow in the addon.
Forget it, there are thoussands of items...
Based on the item number in the "[IMG]" URLs the UESP site appears to have all the item #'s. I don't know how they got the list but is there no way in the "add-on" to flag the #'s after the "item:#####" in the item link? Like this one (for the Stibbons unique item):

|H1:item:7315:363:50:0:0:0:0:0:0:0:0:0:0:0:1:1:0:1:0:10000:0|h|h

There's no way to grab the "item:7315" from within the add-on in order to flag it as a unique item?



Originally Posted by Haavok
Originally Posted by Baertram
Originally Posted by Haavok
Hello,

I've been looking for a way to keep track of unique set items so that I don't accidentally deconstruct them & stumbled onto this filter add-on but I noticed it's not filtering items I know to be unique. Will there ever be an update on this plug-in or does anyone know of a add-on that will show unique set items that either all characters, house chests, or charatcer bags contain?
What is a unique setItem for you? I do not understand what you are searching for.

btw: You can use "FCOItemSaver" to mark your set items, or even other items, and protect them against deconstruction, sell, trade etc.
It's very customizable, only needs a bit time to setup.
But then it will integrate into other addons, automatically mark your items for research, recipes, set items by traits etc.
OK, like the "Stibbons" epaulet item is "unique" in that it's part of the "Necropotence Set" but if you look at your "Necropotence Set Collection", the only epaulettes are the standard "Epaulettes of Necropotence".

Here's what I mean (the 1st image is the "UNIQUE", the 2nd is the "STANDARD")




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Unread 01/28/21, 06:35 PM  
Baertram
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There is no way by the api to detect those items properly AND beside that: If the API functions we use to track set colleciton items is not recognizing them as "non bound and missing" items of your set collection, there is no way to detect it at all.

So if your item "Stibbons fancy ..." is showing, at the tooltip, it is a missing set collection item then the API detects it. If not, it doesn't. And neither addons would be able to detect it then, without hardcoding ALL items of that case somehow in the addon.
Forget it, there are thoussands of items...

Originally Posted by Haavok
Originally Posted by Baertram
Originally Posted by Haavok
Hello,

I've been looking for a way to keep track of unique set items so that I don't accidentally deconstruct them & stumbled onto this filter add-on but I noticed it's not filtering items I know to be unique. Will there ever be an update on this plug-in or does anyone know of a add-on that will show unique set items that either all characters, house chests, or charatcer bags contain?
What is a unique setItem for you? I do not understand what you are searching for.

btw: You can use "FCOItemSaver" to mark your set items, or even other items, and protect them against deconstruction, sell, trade etc.
It's very customizable, only needs a bit time to setup.
But then it will integrate into other addons, automatically mark your items for research, recipes, set items by traits etc.
OK, like the "Stibbons" epaulet item is "unique" in that it's part of the "Necropotence Set" but if you look at your "Necropotence Set Collection", the only epaulettes are the standard "Epaulettes of Necropotence".

Here's what I mean (the 1st image is the "UNIQUE", the 2nd is the "STANDARD")




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Unread 01/28/21, 06:20 PM  
Haavok

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Originally Posted by Baertram
Originally Posted by Haavok
Hello,

I've been looking for a way to keep track of unique set items so that I don't accidentally deconstruct them & stumbled onto this filter add-on but I noticed it's not filtering items I know to be unique. Will there ever be an update on this plug-in or does anyone know of a add-on that will show unique set items that either all characters, house chests, or charatcer bags contain?
What is a unique setItem for you? I do not understand what you are searching for.

btw: You can use "FCOItemSaver" to mark your set items, or even other items, and protect them against deconstruction, sell, trade etc.
It's very customizable, only needs a bit time to setup.
But then it will integrate into other addons, automatically mark your items for research, recipes, set items by traits etc.
OK, like the "Stibbons" epaulet item is "unique" in that it's part of the "Necropotence Set" but if you look at your "Necropotence Set Collection", the only epaulettes are the standard "Epaulettes of Necropotence".

Here's what I mean (the 1st image is the "UNIQUE", the 2nd is the "STANDARD")




Last edited by Haavok : 01/28/21 at 06:22 PM.
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Unread 01/05/21, 08:12 PM  
Baertram
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Originally Posted by Haavok
Hello,

I've been looking for a way to keep track of unique set items so that I don't accidentally deconstruct them & stumbled onto this filter add-on but I noticed it's not filtering items I know to be unique. Will there ever be an update on this plug-in or does anyone know of a add-on that will show unique set items that either all characters, house chests, or charatcer bags contain?
What is a unique setItem for you? I do not understand what you are searching for.

btw: You can use "FCOItemSaver" to mark your set items, or even other items, and protect them against deconstruction, sell, trade etc.
It's very customizable, only needs a bit time to setup.
But then it will integrate into other addons, automatically mark your items for research, recipes, set items by traits etc.
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Unread 01/05/21, 07:20 PM  
Haavok

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Hello,

I've been looking for a way to keep track of unique set items so that I don't accidentally deconstruct them & stumbled onto this filter add-on but I noticed it's not filtering items I know to be unique. Will there ever be an update on this plug-in or does anyone know of a add-on that will show unique set items that either all characters, house chests, or charatcer bags contain?
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Unread 03/21/15, 10:30 AM  
Phinix
 
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You were right, as it turns out Inventory Grid View was the culprit.
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Unread 03/20/15, 06:39 PM  
Baertram
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Hi Phinix,

Are you sure you didn't comment on the wrong addon?
I don't think this is related to this plugin for AdvancedFilters here!
This plugin is just filtering the items in your inventory so you will only see unique items.
It got nothing to do, and won't change any, tooltips etc.

So maybe this is more an issue with another addon using/changing tooltips?
Or did I get you wrong?

Try to disable all other adodns except AdvancedFilters, which is needed for this plugin here, and then see if the tooltip is behaving the same way.

Or disable this plugin and see if the tooltip behaves the same way.

Originally Posted by Phinix
Slight problem...

When selling items at a vendor, after selling an item, when the list shifts up the tooltip doesn't update properly, and ends up on top of the list you are trying to sell, making it impossible to see what you are selling (dangerous).

Moving your mouse away and back over puts the tooltip back in its proper place, but this isn't practical when fast-selling lots of items.
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Unread 03/20/15, 05:19 PM  
Phinix
 
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Slight problem...

When selling items at a vendor, after selling an item, when the list shifts up the tooltip doesn't update properly, and ends up on top of the list you are trying to sell, making it impossible to see what you are selling (dangerous).

Moving your mouse away and back over puts the tooltip back in its proper place, but this isn't practical when fast-selling lots of items.
Last edited by Phinix : 03/20/15 at 05:20 PM.
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Unread 03/20/15, 01:50 PM  
Baertram
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I didn't know there is an extra function for these unique items. I didn't even know there ARE these unique items ^^
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Unread 03/20/15, 01:22 PM  
Shadow-Fighter
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I am very pleased to inspire you ^^
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