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Updated: 04/21/20 06:56 AM
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Harrowstorm (5.3.5)
Updated:04/21/20 06:56 AM
Created:03/16/20 04:13 AM
Monthly downloads:254
Total downloads:34,941
Favorites:13
MD5:
Combat Cloud Updated  Popular! (More than 5000 hits)
Version: 0.96
by: 2Weak2Live [More]
Description

This is an updated version of the original Combat Cloud addon by Sideshow. I got tired of Gandork giving disclaimers about how the version on Minion didn't work, so here you go.

Combat Cloud uses LibAddonMenu-2.0 and LibMediaProvider-1.0. Like most current addons, you must now install the libraries separately.

Combat information, cloud style.
Displays outgoing and incoming combat events, warnings, notifications, ...


Features
  • Original "cloud" animations
  • Seperate toggles for each combat and notification event
  • Combat events are incoming and outgoing events for damage & healing, mitigation and crowd control.
  • Notification events are combat state, alerts, points and resources
  • Event throttling
  • Extensive customization - Font, color, toggles, format (make each event display whatever text you want)

Combat Events

Damage & Healing: Damage, Healing, Energize, DoT, HoT, Criticals
Mitigation: Dodged, Missed, Immune, Parried, Reflected, Damage Shielded, Blocked
Crowd Control: Disoriented, Feared, Off Balanced, Silenced, Stunned


Notification Events

Combat State: Entering and exiting combat
Points: XP & AP Gain
Alerts: Cleanse, Block, Exploit, Interrupt, Dodge
Resources: Low Health, Low Magicka, Low Stamina, Ultimate Ready, Potion Ready


Settings

The settings can be found in "Addon Settings" and can also be accessed by typing "/combatcloud"
v0.96 - 2020/04/21 - 2Weak2Live
  • update for Greymoor API version
v0.95b - 2020/03/17 - Baertram
  • add library version requirements so we don't throw UI errors
v0.95a - 2020/03/16 - Sgy-x2
  • improved Russian translation
v0.95 - 2020/03/16 - 2Weak2Live
  • fix Russian translation encoding
v0.94 - 2020/03/16 - 2Weak2Live
  • update API version
  • remove bundled libraries
  • eliminate LibStub
v0.93 - 2019/05/21 - Gandork
  • catch up with API changes
Optional Files (0)


Archived Files (4)
File Name
Version
Size
Uploader
Date
0.95b
543kB
2Weak2Live
03/17/20 02:30 PM
0.95a
543kB
2Weak2Live
03/16/20 07:16 PM
0.95
543kB
2Weak2Live
03/16/20 11:24 AM
0.94
543kB
2Weak2Live
03/16/20 04:48 AM


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Unread 03/16/20, 09:06 AM  
Sgy-x2
 
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Encoding in Russian localization.
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Unread 03/16/20, 09:43 AM  
2Weak2Live
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Thanks, but can you post this as text instead of an image?
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Unread 03/16/20, 10:10 AM  
Sgy-x2
 
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Originally Posted by 2Weak2Live
Thanks, but can you post this as text instead of an image?
Unfortunately, the entire text from the file could not be placed due to the large volume of text, I only posted the beginning, but this is the encoding in the entire text.

Code:
CombatCloudLocalization = {
---------------------------------------------------------------------------------------------------------------------------------------
    --//PANEL TITLES//--
---------------------------------------------------------------------------------------------------------------------------------------
    panelTitles = {
        CombatCloud_Outgoing                = "Ècxoäüûèé",
        CombatCloud_Incoming                = "Áxoäüûèé",
        CombatCloud_Point                   = "Oùêè",
        CombatCloud_Alert                   = "Ïpeäóïpeæäeîèü",
        CombatCloud_Resource                = "Pecópcÿ"
    },
---------------------------------------------------------------------------------------------------------------------------------------
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Unread 03/16/20, 10:52 AM  
2Weak2Live
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I'm not really sure what needs to be done here. I know nothing about Russian. I found a tool on the web that tells me this text is in Windows CP1251. Presumably it needs to be converted to UTF-8?

Иcxoдьыий
Бxoдьыий
Oщки
Пpeдупpeждeоиь
Pecуpcя

Does that text look right?
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Unread 03/16/20, 11:18 AM  
2Weak2Live
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Actually it looks like it was read as CP1252 and stored in UTF-8, which is completely broken. I think I've fixed it, i'll upload a new version and you can let me know if there's still an issue.
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Unread 03/16/20, 11:25 AM  
Sgy-x2
 
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Originally Posted by 2Weak2Live
I'm not really sure what needs to be done here. I know nothing about Russian. I found a tool on the web that tells me this text is in Windows CP1251. Presumably it needs to be converted to UTF-8?

Иcxoдьыий
Бxoдьыий
Oщки
Пpeдупpeждeоиь
Pecуpcя

Does that text look right?
I believe that UTF-8 BUM

Fix the encoding , and I'll help you with translation, errors , and incorrect words
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Unread 03/17/20, 05:42 AM  
Baertram
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Just an info:

Your addon is using LAM2 and LibMediaProvider1-.0 which work without LibStub by using the global variables LibAddonMenu2 and LibMediaProvider.
You already use these variabels in your code, correct!

But you have added the libs as dependencies without assuring the global variables exists!
You've just added:
Code:
## DependsOn: LibMediaProvider-1.0 LibAddonMenu-2.0
But the global LibAddonMenu2 was added with LAM version 28, and before it did not exist.
This shouldn't be a big problem as most users have the lib updated to the newest version >= 28, but some might not have.
If the libs still work without throwing errors below version 28 your addon will say: Great the lib was found, but the global variable would be missing and your addon will fail to work.
So better make sure the dependencies load only if the proper version of the lib is present:

Lua Code:
  1. ## DependsOn: LibMediaProvider-1.0>=13 LibAddonMenu-2.0>=28
The >=<integer number> tells the game to only accept this version (specified in the lib's txt file with the ## AddOnVersion: <integer> number)
Last edited by Baertram : 03/18/20 at 11:15 AM.
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Unread 03/17/20, 02:31 PM  
2Weak2Live
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Updated.
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Unread 03/18/20, 02:05 PM  
daimon
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I remember using it back in 2014 but didn't bother look it up when I came back as the stock one was ok. I had forgotten how cool this was.

Thanks for taking care of it.
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Unread 04/01/20, 04:55 PM  
oriaxaurusrex

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Potion Cooldown

I feel like I'm missing something, but has the potion cooldown notification suddenly stopped working?
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Unread 06/21/20, 08:41 PM  
Noxolotl

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warnings are not shown on all dungeon bosses.

and sometimes the warning is shown on a boss, but only once or twice.
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Unread 07/18/20, 04:37 AM  
Salmonella

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Potion Ready notification not working

I can get everything else to work, but the potion ready notification does not display. I tried it with several different types of potions and with different characters and could not get this one function to work.
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Unread 03/14/21, 01:42 PM  
rotorfib

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I guess this is not going to be updated anymore? Was surprised no one had commented yet.

Is there another option for something that shows the block/dodge warnings?
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Unread 05/04/21, 01:36 PM  
mythosmc

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does "Combat State: Entering and exiting combat" report who caused the combat to start i.e. for groups?

Thanks,
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Unread 08/25/21, 12:35 AM  
Zulunia
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Thanks for keeping this updated!

Im not sure if I cant find the option, but is there a way to filter out zero values such as overheals from showing ?
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