Quantcast
Download
(104 Kb)
Download
Updated: 05/16/22 10:30 AM
Pictures
File Info
Compatibility:
High Isle (8.0.0)
Ascending Tide (7.3.5)
Updated:05/16/22 10:30 AM
Created:04/26/22 02:08 PM
Monthly downloads:9,121
Total downloads:11,111
Favorites:18
MD5:
8.0.0
Qcell's Dreadsail Reef Helper  Popular! (More than 5000 hits)
Version: 1.0.9
by: Qcell [More]
Qcell's Dreadsail Reef Helper is a collection of alerts for different mechanics in Dreadsail Reef.

A successor to the acclaimed Qcell's Rockgrove Helper, that exceeded 170k downloads!

Dependencies
  • LibAddonMenu-2.0 (link)
  • CombatAlerts (link)
  • (Optional, but recommended) Ody Support Icons (link) - adds mechanics icons on top of players, ground and enemies.

See it in action in my videos at Qcell's Dreadsail Reef playlist


For everyone
- Trash: See who is targeted by the Swashbuckler's "Targeted" skill. (only tanks and healers see it if it's on others, you always see it if it's on yourself)
- Trash: If you're targeted by "Targeted", see a progress bar for how long the Swashbuckler will chase you (it can't be taunted for the duration!)
- Trash: Lever assistant for the side bosses. (more details soon)


- Lylanar+Turlassil: "Fire/Ice Fragility on @qcell 3.7s" meaning Imminent Blister/Chill has been cast, and you have 10s to tank-swap before acquiring the corresponding fragility.
- Lylanar+Turlassil: Fire/Ice Bubble (Destructive Ember/Piercing Hailstone) who is holding it, and for how long.
- Lylanar+Turlassil: Fire/Ice cooldown: your own timer to be able to pick the fire/ice bubbles again.
- Lylanar+Turlassil: Fire/Ice fragility: which player (ideally tank) has the debuff and how long they have left.
- Lylanar+Turlassil: (HM) Incendiary Axe/Calamitous sword spawn alerts.
- Lylanar+Turlassil: (HM) Next Incendiary Axe/Calamitous sword spawn timers in the side panel.
- Lylanar+Turlassil: (HM) notification for the shockwave generating from killing the axe/sword (~~Ice/Fire wave~~)
- Lylanar+Turlassil: Icons on top of players with fire/frostbrand (when others have it)
- Lylanar+Turlassil: (HM) Firebrand/frostbrand helper for HM
1) Alert: Stack on: @suggested_partner (close/far)
2) {explosion} Icon on top of @suggested_partner (not on the others)
3) {pin_marker} icon on the ground where you and your partner should stack (there are 2 possible areas, one for each pair)
- Lylanar+Turlassil: (HM) Icons on top of the person you have to stack with with fire/frostbrand
- Lylanar+Turlassil: (HM) Ground icon on the place where you have to stack with fire/frostbrand.
- Lylanar+Turlassil: (HM) visual and audio notification and countdown for the execute group-stun mechanic involving Frigidarium/Charring Constriction -> Magma Spikes/Glacial Spikes. (+ settings to toggle)
- Lylanar+Turlassil: (HM) flame/ice icon on top of players holding the domes (disabled by default, you can enable it in settings).
- Lylanar+Turlassil: (HM) 8 teleport position icons during Lylanar/Turlassil teleport phase (25s)
- Lylanar+Turlassil: (HM) Hindered debuff icon. Shattered heart icon on top of tanks while they're hindered (heal absorption). As soon as it's healed, it expires or they die it goes away. Only healers can see it.


- Reef Guardian + side-bosses: Damage stacks tracker for Building Static (lightning) + Volatile Residue (poison).
- Reef Guardian: Reef open X. When a reef (portal) opens and which number it is.
- Reef Guardian: Reef X done. When a reef (portal) is complete.
- Reef Guardian: Portal/reef tracking
Reef Guardian: Added a dodge alert for the boss light&heavy attacks (1.5s) for DDs and healers
- Reef Guardian (HM only): 6 ground icons for the strategic positions near shelters. (it has menu setting)
- Reef Guardian: HP panel. Health % of each boss and size (L/M/S). Dead bosses / not spawned do not show to declutter screen space.
- Reef Guardian: Added a progress bar for Acid Reflux for tanks, to know how long is left. (known issue: if acid reflux is canceled, the bar remains)
- Reef Guardian: Flame icon on top of players with King Orgnum's Debuff

- Tideborn Taleria: Next Maelstrom: X sec. and "HEAL: X sec". Time for the next Maelstrom, and health-check duration.
- Tideborn Taleria: Next Behemoth: X sec. Time for the next Sea Behemoth spawn. (different timer for HM)
- Tideborn Taleria: Next Ice Storm: X sec. / SPINNING: X sec clockwise/counteclockwise
- Tideborn Taleria: Next Bridge (#): health % left for the next bridge
- Tideborn Taleria: Bridge Wipe (#): X sec. Time left for bridge wipe. (not fully tracked for HM)
- Tideborn Taleria: Portal wipe timers tracking.
- Tideborn Taleria: Lure of the Sea helper (break free from Nereids!)
- Tideborn Taleria: Added "IN CLEAVE" banner if you're in the bosses cleave area (very visible, disabled by default)
- Tideborn Taleria: Crashing wave alert showing for everyone except players in portal.
- Tideborn Taleria: Debuff tracking and portal countdown.
- Tideborn Taleria: Open bridge icons: icon next to the start of the bridge.
- Tideborn Taleria: bubbles on top of players with Deluge.

Addon
- Settings to enable/disable alerts and timers.
- Option to unlock and move the UI.
- Option to scale the UI (it's on the very bottom, well hidden). NEW!

For tanks
- Trash: Alert when the Swashbuckler Targeted effect ends, so you can re-taunt it.

Disclaimer: During PTS there may be duplicate alerts as both Code is adding them on CCA and I'm adding them here. Make sure to keep both addons up to date to avoid this issue.


Please reach out to me on Discord Qcell#0001 if you liked it, or if you have comments, suggestions or bug reports.

See it in action in my videos at Qcell's Dreadsail Reef playlist

Qcell's addons:
PATCHNOTES

1.0.9
This is THE first official release. 1.0 is here!
* This includes changes from [0.9] until [1.0.9].

- Note: this version does NOT include any PTS changes done by ZOS on week 5, since I haven't seen the patch notes yet.

1.0.6
- Fixed "Stacking mechanic alert names icons/alerts are bugged" from 1.0.3 and 1.0.4
- Found an issue where Firebrand/Frostbrand were firing multiple times per cast, and my list of players was being spammed with the same player ice={@player1, @player1}, fire={@player2, @player2) and it would be re-filled after clearing it.
- Re-wrote the logic of fire/frostbrands to be robust, regardless of in which crazy order and how many are fired in combat. {It should fix it, haven't been able to test it so far.}
- Shattered {broken_heart} icons are now rendering on tanks again.

1.0.3
- Firebrand/frostbrand assist for HM
1) Alert: Stack on: @suggested_partner
2) {explosion} Icon on top of @suggested_partner (not on the others)
3) {pin_marker} icon on the ground where you and your partner should stack (there are 2 possible areas, one for each pair)
- Added a louder/distinct noise cue to the ~~Ice wave~~ and ~~Fire Wave~~
- Started the noise alert on Frigidarium/Constriction (jump) rather than on magma spike (execute freeing mechanic)

1.0.2
- Complete re-write of how imminent fragilities and fragilities were handled: Fixed the detection of Imminent Blister / Imminent Chill countdown shown to tanks with the new ids. I broke it on the last version. This threw me off during the last raid a couple of times.


1.0.0
- Added a shattered heart icon on top of tanks while they're hindered (heal absorption). As soon as it's healed, it expires or they die it goes away. Only healers can see it.
- Fixed ice/fire dome cooldown to its longer duration in HM.


0.9.9
- Added 8 teleport position icons during Lylanar/Turlassil teleport phase (25s)

0.9.8
- Fixed Incendiary Axe/Calamitous Sword alerts not working from 0.9.5.
- Fixed shockwave alerts when killing Axe/Sword from 0.9.5.
- Added a visual timer AND sound alert for the Charred Constriction/Frigidarium alert and the subsequent Magma/Glacial Spikes that will get your heart pumping. 🔊 (execute jump)
- Hidden the alert FRAGILITY ON @QCELL IN X sec for all roles except tanks, since it's irrelevant for everyone else. Tanks can still hide it through settings.

0.9.7
- Added custom UI scaling because some people play on their gameboy, apparently.
- Reached 3500 lines of code.


0.9.6
- Boss 1 HM: Changed Fire/frostbrand icons for some more firey/icey ones.
- Boss 1 HM: added a notification and countdown for the execute group-stun mechanic involving Frigidarium/Charring Constriction -> Magma Spikes/Glacial Spikes. (+ settings to toggle)
- Boss 2 HM: added a flame icon on top of players with King Orgnum's Debuff. (+ settings to toggle)


0.9.5
- Boss 1 HM: Added Incendiary Axe/Calamitous sword spawn alerts.
- Boss 1 HM: Added Next Incendiary Axe/Calamitous sword spawn timers in the side panel. (you can have several!)
- Boss 1 HM: Added a notification for the shockwave generating from killing the axe/sword.


0.9.4
- Fixed Rapid Deluge id for HM: bubbles show on the correct players.
- Adjusted "Next Behemoth" timer to 30s in HM difficulty.


0.9.3
- Fixed menu description
- Reef Guardian: Added a dodge alert for the boss light&heavy attacks (1.5s) for DDs and healers
- Reef Guardian (HM only): Added 6 ground icons for the strategic positions near shelters. (it has menu setting)
- Reef Guardian HP panel: Do not show health for bosses that have not spawned yet to declutter screen space.
- Added dodge alert for King Orgnum's Fire (experimental) although I don't think it's dodgeable in <200ms
- Added a progress bar for Acid Reflux for tanks, to know how long is left.


0.9.1
- Open bridge icons: A floating number icon of the corresponding color will show next to the open bridges (just outside the island) so we know where to move and when.
- Added HP trackers for the different guardians in boss 2. (and settings to enable/disable it)

0.9.0

- Lure of the Sea helper (break free from Nereids!)
- Added "IN CLEAVE" banner if you're in the bosses cleave area (approximation)
- Removed "test" levers/arrows from the waiting room. (debug)
- Crashing wave showing for everyone except players in portal (can be disabled on the settings).

- "Swashbuckler on @user" only visible for tanks and healers (too much noise for DDs)
- IN CLEAVE for Taleria disabled by default (you can turn it on/off on settings)
- Improved Taleria portal/debuff tracking. (3 colors) based on whether YOU have it. Attributes Debuff (green), Healing Debuff (purple), Speed Debuff (yellow).

--------------------------------------------
Anything above this line until 1.0.9 was released together
--------------------------------------------

0.8.4
I accidentally released an experimental version that bugged moving the UI elements.
This version does NOT include HM mechanics yet, since I had just 2 raids to test them. Send me logs and vods if you want to speed up development!

- UI Lock/unlock now works also out of combat, so you can reposition your UI.
- Added lever assistant (lever distance, and shows if players are standing on the levers). If you're doing 6 levers at exactly the same time, 3 on each side, it may have unexpected behaviour.
- Fixed storm cell (maligalig donut mechanic) so it only shows once.
- Added a crashing wave alert for Taleria, visible for everyone (you can disable it in settings).

0.7.8
Added a very basic initial portal tracking panel. Remember this is PTS - this will improve in the next few updates.
- (!) Added a settings menu to enable/disable each of the features individually.
- (!) Added an option to lock/unlock the UI and move it.
- Reef Guardian: Added Reef (portal) alerts and panel trackers.
- Tideborn Taleria: Added Bridge (portal) alerts and panel trackers.
- Added trash notification for Swashbuckler Aperture (daggers kite)
- Internal code cleanup to support incoming features.
- Removed alert duplicity between QDRH and CCA (note some timers still show for the time being).

# Known issues: Reef tracker countdown may stop in rare conditions (fixed in the future 0.8+).

0.6.6
- Initial PTS release
Archived Files (3)
File Name
Version
Size
Uploader
Date
0.8.4
37kB
Qcell
05/04/22 05:28 PM
0.7.8
39kB
Qcell
04/30/22 12:23 PM
0.6.6
29kB
04/26/22 02:08 PM


Post A Reply Comment Options
Unread 06/23/22, 05:08 AM  
Qcell
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 37
Uploads: 3
Love comments like this! Thanks jack-0. Glad it helps!
Report comment to moderator  
Reply With Quote
Unread 06/22/22, 12:23 PM  
jack-0

Forum posts: 0
File comments: 3
Uploads: 0
Thanks, used this addon for the first time last night and it was really helpful
Report comment to moderator  
Reply With Quote
Unread 06/21/22, 05:43 PM  
Qcell
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 37
Uploads: 3
Re: Deluge

Originally Posted by MrBiTTeL
Hello o/

Is it posisble for you to add option to show who exploded peeps with Deluge (Basicly similar thing what you have with Curses in Bahsei Fight). Im trying to track it by replays/debuffs in logs but it just take some time to pin point person who did mistake.

Thank you in Advance <3
It should be possible. I'll look into it. I'm not convinced I want to add it since it may result in more negative blaming than positive feedback - similar how I abstained from adding who exploded whom in Bahsei.

If you want to help your raid, you can enable the bubble icons I add through OSI and check which icon did not swim.
Report comment to moderator  
Reply With Quote
Unread 06/19/22, 05:30 AM  
MrBiTTeL

Forum posts: 0
File comments: 8
Uploads: 0
Deluge

Hello o/

Is it posisble for you to add option to show who exploded peeps with Deluge (Basicly similar thing what you have with Curses in Bahsei Fight). Im trying to track it by replays/debuffs in logs but it just take some time to pin point person who did mistake.

Thank you in Advance <3
Report comment to moderator  
Reply With Quote
Unread 06/10/22, 09:44 AM  
Qcell
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 37
Uploads: 3
Re: 2. Boss Symbols

Originally Posted by Kaguya7
Is it possible to add notifation feature about which portal symbols are opened in the 2nd boss for non hm? also thanks for this addon
Unfortunately that data is not available. I am adding a way to track reefs, symbols and whether there's someone in portal for HM - it's still in progress and needs a bit more testing.
Report comment to moderator  
Reply With Quote
Unread 06/08/22, 11:45 PM  
Kaguya7

Forum posts: 0
File comments: 15
Uploads: 0
2. Boss Symbols

Is it possible to add notifation feature about which portal symbols are opened in the 2nd boss for non hm? also thanks for this addon
Last edited by Kaguya7 : 06/08/22 at 11:49 PM.
Report comment to moderator  
Reply With Quote
Unread 05/18/22, 10:44 PM  
Qcell
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 37
Uploads: 3
Originally Posted by bitrock
thanks for this addon. Brilliant! Appreciate the hard work you did to make this useful addon so promptly.
bitrock this means a lot, thanks for your nice words!

If you have any feedback, please feel free to reach out through ESOUI or Discord.
Report comment to moderator  
Reply With Quote
Unread 05/17/22, 10:08 PM  
bitrock
 
bitrock's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 10
Uploads: 4
thanks for this addon. Brilliant! Appreciate the hard work you did to make this useful addon so promptly.
Last edited by bitrock : 05/17/22 at 10:31 PM.
Report comment to moderator  
Reply With Quote
Unread 04/30/22, 12:25 PM  
Qcell
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 37
Uploads: 3
Versions 0.7.8 onwards include settings to enable/disable individual trackers and notifications, and it lets you (un)lock the UI to move it.

Feedback on it is welcome.
Report comment to moderator  
Reply With Quote
Unread 04/26/22, 09:13 PM  
Qcell
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 37
Uploads: 3
Originally Posted by Spyrunite
Is there no setting menu to turn different notifications off and on yet? Did a runthrough with it and there was definitely a lot of stuff that I didn't personally need to see like the tank swap mechanic on first boss when i'm a DD
Spyrunite thanks for checking it out. It's coming! This was the first version. The next version will include settings to turn pretty much almost everything on/off, and it will let you unlock the UI to reposition it.

This is already implemented, but the next version includes some new features and requires some testing.
Last edited by Qcell : 04/26/22 at 09:22 PM.
Report comment to moderator  
Reply With Quote
Unread 04/26/22, 08:58 PM  
Spyrunite

Forum posts: 0
File comments: 6
Uploads: 0
Is there no setting menu to turn different notifications off and on yet? Did a runthrough with it and there was definitely a lot of stuff that I didn't personally need to see like the tank swap mechanic on first boss when i'm a DD
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: