Quantcast
Download
(83 Kb)
Download
Updated: 07/12/19 01:05 PM
Pictures
File Info
Compatibility:
Elsweyr (5.0.5)
Updated:07/12/19 01:05 PM
Created:05/18/16 06:19 PM
Monthly downloads:1,062
Total downloads:25,395
Favorites:63
MD5:
Categories:Buff, Debuff, Spell, Combat Mods, Info, Plug-in Bars, Raid Mods
5.0.5
Auramastery  Popular! (More than 5000 hits)
Version: 1.14
by: Letho [More]
What is AuraMastery?

The addon's main purpose is providing players a tool to display important and user defined information in a structured, highly customizable and easy to see way on players' screens (look at the screenshot displaying the state of two important buffs).
This is achieved by using a two step configuration:

1. Display options
This contains all customizable information about what to display: An icon, a statusbar or plain text. Customize the icon's size, position, transparency, border size,etc. You can display every single icon ingame.

2. Condition/trigger settings
This step contains all information about when to display those things specified during the first step based on simple user defined conditions working as display triggers. Currently
Auramastery only supports aura information as conditions (e.g. "display the specified icon once buff/debuff xyz's duration is > 0" => the icon will be displayed as soon as the specified
aura is active on the specified unit, e.g. "player"). It's also possible to combine several conditions related to different buffs/debuffs.

To get an idea of it's current features take a look at the acreenshots attached to this overview.

The addon strictly works on a whitelist base: It will only display things that the user specified to serve it's main purpose! Although it can be used as a buff/debuff tracker I still recommend using an ordinary buff/debuff addon such as Srendarr to get a display of every single effect currently active on your character.

List of configuration fields:

1. Display settings:
Name: A personal identifier for a specific aura
Width/height [pixels]: Here you can specify the icon's size in pixels.
PosX/PosY [screen coordinates in pixels]: The icon's position on your screen (the icon's top left corner will be used as an anchor with 0,0 pointing at the top left position of your screen)
Transparency [0-1]: 0 = invisible, 1 = zero transparency, 0.5 = semi transparent
Font size/Font color: Font size and font color for all text to be displayed on the aura.
Border size/Border color [pixels]: Same as font size/font color.
Critical Time [seconds]: As soon as the duration of the abilities specified in the condition tab exceed this threshold, bring the icon to 100% visibility, display the cooldown with higher precision (using tenths of seconds) and color the cooldown text red.
Enabled: You can unload the aura without having to delete it by setting this to true.
Duration Source: Now this is a bit hard to explain. Imagine you have an aura of type "Icon", that you configured to be displayed as soon as a specific buff on your character with a full duration of 30 seconds has less than 20 seconds AND more than 10 seconds left (no idea why ppl should do that, but its a good example). As soon as the aura gets displayed, it will start a cooldown animation. This setting handles what the cooldown will look like:
* Aura: As soon as the aura gets displayed, a cooldown will start at 0 and run for 10 seconds (remaining aura display time).

* Trigger n: The cooldown animation won't last for the remaining display time, but as soon as the aura gets displayed, it will check for the duration of the ability specified within trigger 1, ignoring all other triggers. In our example this ability has a duration of 30 seconds. The aura will display as soon as the ability has 20s left. The cooldown spiral will not start at 0, but it will already have travelled 1/3 (20 of 30 seconds) and travel for another 1/3 of the icon (10s) before the icon fades.
I sugget you play around with this setting a bit to get an understanding of how it works.
Icon Source:
* Trigger n: Automatically take the ability icon of the ability that has been specified in Trigger n.
* Manual: Select the icon manually.
2. Display conditions:
The display conditions work as follows: Each condition, represented by a so called "trigger" is check individually to be true or false. If all conditions provided are met, the Icon specified is displayed - as soon as one or more conditions are not met anymore, the icon is hidden. The following fields are available for specifying the condition's logic:

Trigger Type: This specifies what the current trigger is checking.
* (De-)Buff checks a buff or debuff on the target specified below.

* Ability used is for checking ground effects: Let's take the Inferno Staff's elemental blockade ability as an example - the ground effect has a duration, but it is not treated as a buff or debuff on you or a target. So the game has to check if you just used an ability matching the ability ID specified below. If that ability has a duration, display the aura for that time.

*Combat Event is for checking for buffs and debuffs using the combatlog. There are some effects ingame that can be put on you without being recognized to be a buff/debuff by the game client. An example would be the 2nd boss on Maw of Lorkaj: As u might know, the boss puts an effect on you, that makes you either being on the "light" or on the "shadow" side. Those effects are not displayed as a debuff (and hence not detected by srendarr and other buff/debuff trackers). But you can workaround that by checking the combat events and simulate a buff/debuff. This Setting is for professional users only, as you will have to pick the effect IDs from the combatlog.
Ability ID: A numeric value that identifies a specific buff, debuff, effect or ability (which one is looked up is contextual to the selected trigger type).
Source Unit:
* player: Check for the ability specified above on your character.
* target: Check for the ability specified above on your current target.
Check all Ability Ids: All abilities consist of one base ability and two potential morphs (using different names) with 4 ranks each. That results in 12 ability IDs for one ability. Let's say you want to track a debuff on you. Due to the fact that you never know an attacker's ability rank you would normally have to create one condition for every ability ID. This can be avoided by simply entering one of the four ability IDs for the desired aura and switching this control to "true". WARNING: Due to Zenimax not having properly localized all ability names, this might sometimes not work.
Operator, Value:
This is best explained by giving an example:

Ability-ID = 63302 (proximity detonation rank IV)
Operator = ">"
Value = "0"
This translates into
"Display the specified icon as soon as proximity detonation's buff on the player is active (duration > 0)"
As soon as the buff fades (= detonation goes off), the icon will be hidden again. You can add as many
conditions as you like, but watch out that they make sense! Contradicting conditions will cause the icon never to be displayed!
Invert Logic: Inverts the trigger logic (when conditions specified above are true, they will be treated like they were false, if this button is set to "true")
Selfcast only: If this is set to "true", only effects that have been cast by you will be taken into consideration.


Usage (Slash commands list):
The addon is configured via so called slash commands. Those commands are typed directly into the chat with a '/' infront of them.
  • "/am": Display the configuration menu.
  • "/am unlock": Make every aura movable.
  • "/am lock": Make all auras unmovable and lock them to their current position.

Since you need some information on abilities or effects to set the addon properly up, there are some commands to get the information needed in a more or less convenient way: The addon's tracking module. Here are the commands needed in order to make use of it:
  • "/am track": Enables or disables the tracking module (needs to be typed first after every (re)load before using any of the commands provided below:
  • "/am abilities": Enable this to display information on every ability the player uses.
  • "/am effects": Enable this to display information on all effects that are casted on or by the player (Warning: Your chat window will get flooded when using this populated areas!)
  • "/am combat": Enable this to display information on all combat events that are casted by the player, other players or NPCs that are near to the player (Warning: Your chat window will get heavily flooded when using this in populated areas!)

Thank you for testing, please report any bugs you encounter using the comment system.
v1.14
ESO 5.0.10 (Update 22: Elsweyr)
- fixed a bug that occurred if abilities were used that have a higher abilityId than 100000 (ABILITY_MAX is now dynamically generated on addon start)
- added new functionality: stacks, target name or source name can now be dynamically displayed in icon text or auras of type text using /s, /tn or /sn respectively
- added new trigger type: "custom"; custom triggers allow to specify a trigger and untrigger condition without any required time information. For example: A custom trigger can trigger an aura when a happens and it will only disappear as soon as b happens (with b being the untrigger condition). This way auras can be displayed/triggered based on infinitely lasting effects (hoarfrost, etc.).


-------------------------------------------------------------------------------------------------------------------

v1.13
ESO 5.0.9 (Update 22: Elsweyr)
- API version increment
- fixed a bug that prevented auras to be hidden, that should only display onReticleOver


-------------------------------------------------------------------------------------------------------------------

v1.12
ESO 4.3.8 (Update 21: Wrathstone)
- added new functionality: auras can now display a customizable "flashing screen" animation on triggering


-------------------------------------------------------------------------------------------------------------------

v1.11
ESO 4.3.5 (Update 21: Wrathstone)
- fixed a bug that occured when the addon was loaded with one or more empty ability bar slots


-------------------------------------------------------------------------------------------------------------------

v1.10
ESO 4.3.5 (Update 21: Wrathstone)
- Version increment
- fixed a bug that occured when creating buff/debuff auras that tracked buffs/debuffs on targets


-------------------------------------------------------------------------------------------------------------------


v1.9
ESO 4.2.13 (Update 20: Murkmire)
- implemented ZOS's new ability manager object to fetch action bar loadout data after loading the addon.
- reworked the aura naming system to fix some problems that occured when an aura was created, deleted and recreated afterwards. New auras always contain their aura type in their new placeholder name after being created.
- new functionality: aura groups. Auras can now be grouped into custom groups for a better overview. All ungrouped auras are grouped under the group 'Ungrouped Auras'. This group cannot be deleted.
- aura groups can be exported/imported as a whole, so exporting/importing auras is now much easier.
- reworked the way auras are positioned and moved when loading the aura menu. (/am unlock still works)


-------------------------------------------------------------------------------------------------------------------

v1.8
ESO 4.2.11 (Update 20: Murkmire)
- reactivated a previous aura type: 'Text'
- new aura functionality: play sound on trigger / on untrigger.
- new trigger functionality: 'action results'. Auras can now be triggered by ANY combat event (ranging from 'player put down a siege weapon' to person xyz got hit by a light attack from player/npc abc). Existing auras will be converted to maintain their current functionality as action results are a required field from now on.
- fixed several nasty bugs that prevented 'load in combat only' functionality from working properly.

-------------------------------------------------------------------------------------------------------------------

v1.7
ESO 4.2.8 (Update 20: Murkmire)
- version increment
- fixed a bug that caused auras that are flaged to load in combat only to vanish in certain situations

-------------------------------------------------------------------------------------------------------------------

v1.6
ESO 4.1.6 (Update 19: Wolfhunter)
- fixed a display bug that hindered the operator and value fields being displayed for ALL auras when an aura was set to 'show only when not active'

-------------------------------------------------------------------------------------------------------------------

v1.5
ESO 4.1.6 (Update 19: Wolfhunter)
- whitelisted event action result 2240 (effect gained without duration) for triggering auras
- version increment

-------------------------------------------------------------------------------------------------------------------

v1.4
ESO 4.0.12 (Update 18: Summerset)
- fixed a bug with progression bars: permanently visible (empty) progression bars are now visible again

-------------------------------------------------------------------------------------------------------------------

v1.3
ESO 4.0.12 (Update 18: Summerset)
- fixed some bugs with progression bars on recasting abilities that are used by them
- new functionality: loading conditions (load in combat only and load only if specific ability is sloted)

-------------------------------------------------------------------------------------------------------------------

v1.2
ESO 4.0.5 (Update 18: Summerset)
- fixed some issues with buff/debuff auras that are tracking debuffs on a target (both bars and icons)

-------------------------------------------------------------------------------------------------------------------
v1.1
ESO 4.0.5 (Update 18: Summerset)
- fixed a wrong LAM implementation that could cause errors if no other addon was installed that used and loaded LAM properly.

-------------------------------------------------------------------------------------------------------------------

v1.0
ESO 4.0.5 (Update 18: Summerset)
- version increment
- added a tracking module for finding ability information such as ability IDs


-------------------------------------------------------------------------------------------------------------------

v0.8k
ESO 3.3.5
- ability IDs can now consist of up to 6 digits
- fixed a bug that was causing lua errors when unlocking and locking auras

-------------------------------------------------------------------------------------------------------------------

v0.8k
ESO 3.3.5
- API version increment
- fixed color picker in aura menu for all auras
- implemented color picker functionality for progression bars


-------------------------------------------------------------------------------------------------------------------

v0.8j
ESO 3.2.11
- fixed an issue with 'selfCast' flag

-------------------------------------------------------------------------------------------------------------------

v0.8i
ESO 3.2.11
- improved code for combat event performance


-------------------------------------------------------------------------------------------------------------------

v0.8h
ESO 3.2.11
- fixed a bug with combat events
- preparations for Dragon Bones

-------------------------------------------------------------------------------------------------------------------

v0.8g
ESO 3.2.11
- fixed a nasty bug that could disturb checkAll functionality


-------------------------------------------------------------------------------------------------------------------

v0.8f
ESO 3.2.11
- changed the way combat event triggers work: caster and target can be specified as an additional condition for a combat event (useful for tracking synergy lockouts, as the addon will not display it as soon as anybody activates a synergy); if no names are given, the combat event will react to every use of the ability specified, regardless who casted it at whom


-------------------------------------------------------------------------------------------------------------------

v0.8e
ESO 3.2.11
- fixed a bug in checkAll-functionality that could throw lua errors when using it with combat events

-------------------------------------------------------------------------------------------------------------------

v0.8d
ESO 3.2.9
- new configuration features for auras:
* font color
* border color
* automatic icon selection
* COOLDOWN animations (spiral) for Icons!
- 2 new aura types (experimental):
* actionbar
* text
- new trigger functionality: selfcast only
- bug fix for combat effects: only combat effects targeted at the player character will be used (triggering an aura by using a synergy for example will not have the aura triggered if ANYBODY around the player uses it, but only the player himself => tracking the synergy lockout for spear shards / orbs is possible now)

-------------------------------------------------------------------------------------------------------------------

v0.8c
ESO 3.0.5
- API version update
- new functionality added: custom ability durations for "ability used" and "combat event" triggers

-------------------------------------------------------------------------------------------------------------------

v0.8b
ESO 2.7.13
- fixed the icon selection button in the aura menu (it will now always update and preSelect the aura's icon properly)
- the addon will not display it's table in the chat on player login or /realoadui anymore... sorry for my blindness ;)

-------------------------------------------------------------------------------------------------------------------

v0.8a
ESO 2.7.12
- two new trigger types:
* combat event: same as buff/debuff but getting it's information from another source (can trigger based on effects that are not displayed as buffs/debuffs, such as trial boss's effects, etc.)
* ability used: checking for the duration of ground effects placed by the player
- complete aura menu design overhaul
* layering issues with controls overlapping each other are a thing of the past
* design is much cleaner now and mostly inherits from Zenimax original controls
* a better icon selector that allows displaying all ingame icons without having to categorize them
- the ability Id finder has been removed (see addon front page for further details)

-------------------------------------------------------------------------------------------------------------------

v0.7b
ESO 2.7.8
- temporarily moved the export aura button to make display icon selection functional again. The whole UI will be totally reworked as soon as I find time for it

-------------------------------------------------------------------------------------------------------------------

v0.7a
ESO 2.7.8
- auras will now fade during appropriate scenes (dialogues, inventory, map, etc.)
- importing auras should now work properly
- got some serious issues with menu element layering, priority are currently shifted towards other things, sadly

-------------------------------------------------------------------------------------------------------------------

v0.7
ESO 2.7.8
- added new functionality: Auras can now be exported and imported as a serialized string (the string can be saved to a .txt-file)
- update to current API version

-------------------------------------------------------------------------------------------------------------------

v0.6
ESO 2.6
- added new functionality: the user can now deactivate/activate created auras
- fixed: target buffs/debuffs have not been updated if another target was targeted or the target specified died
- update to current API version

-------------------------------------------------------------------------------------------------------------------

v0.5a
ESO 2.4.5
- the user can now specify on which target he wants a buff/debuff to be tracked for each custom aura (in other words: tracking your debuffs on your current target is now possbible)
- updated to current API version

-------------------------------------------------------------------------------------------------------------------

v0.4a
ESO 2.3.11
- the ability-ID search tool now supports major and minor buffs, too

-------------------------------------------------------------------------------------------------------------------

v0.3a
ESO 2.3.11
- added some informative hoverbuttons to the addon menu (questionmark symbol next to each settings parameter)
- fixed a problem that could cause EVENT_EFFECT_CHANGED not to update correctly for unitTags that stoped sending

-------------------------------------------------------------------------------------------------------------------

v0.2a
ESO 2.3.11
- implemented an ability-ID search tool (currently only 'real' abilities can be searched for, no major or minor buffs. The addon will nevertheless take every valid ability id for tracking!)
- implemented a 'check all' functionality to save users from having to enter all ability IDs for every rank of a spell in order to track auras that have no rank or that are triggered by an unknown rank

-------------------------------------------------------------------------------------------------------------------

v0.1a
ESO 2.3.11
- initital alpha build
Archived Files (41)
File Name
Version
Size
Uploader
Date
1.13
86kB
Letho
06/20/19 09:42 AM
1.12
118kB
Letho
03/18/19 03:07 PM
1.11
115kB
Letho
02/28/19 05:25 AM
1.10
115kB
Letho
02/26/19 12:46 PM
1.9
116kB
Letho
02/17/19 03:20 PM
1.9
114kB
Letho
02/16/19 11:36 AM
1.8
109kB
Letho
12/26/18 03:43 AM
1.7
104kB
Letho
11/19/18 04:24 AM
1.7
104kB
Letho
11/18/18 03:32 AM
1.7
104kB
Letho
11/17/18 06:19 PM
1.6
104kB
Letho
10/29/18 02:13 AM
1.6
104kB
Letho
08/26/18 07:19 AM
1.5
104kB
Letho
08/24/18 06:42 AM
1.4
103kB
Letho
07/22/18 03:41 AM
1.3
103kB
Letho
07/18/18 10:06 AM
1.2
102kB
Letho
06/16/18 05:24 AM
1.1
102kB
Letho
06/03/18 03:58 PM
1.0
102kB
Letho
05/21/18 05:04 PM
0.8l
93kB
Letho
03/01/18 05:17 PM
0.8k
93kB
Letho
02/18/18 09:44 AM
0.8j
93kB
Letho
01/30/18 10:01 AM
0.8i
93kB
Letho
01/24/18 06:03 PM
0.8i
93kB
Letho
01/24/18 09:25 AM
0.8h
92kB
Letho
01/21/18 02:29 PM
0.8g
92kB
Letho
01/16/18 05:42 PM
0.8f
120kB
Letho
01/15/18 07:31 AM
0.8f
91kB
Letho
01/11/18 01:29 PM
0.8e
92kB
Letho
01/09/18 05:44 AM
0.8d
92kB
Letho
11/26/17 08:10 AM
0.8c
84kB
Letho
05/24/17 04:09 PM
0.8b
109kB
Letho
05/08/17 09:25 AM
0.8a
109kB
Letho
04/25/17 07:24 AM
0.07b
61kB
Letho
03/05/17 03:23 PM
0.07a
61kB
Letho
03/05/17 08:53 AM
0.07
60kB
Letho
03/02/17 09:09 AM
0.06
480kB
Letho
10/25/16 01:33 PM
0.06
480kB
Letho
10/25/16 01:18 PM
0.05a
52kB
Letho
06/01/16 01:31 AM
0.04a
50kB
Letho
05/20/16 08:27 AM
0.03a
47kB
Letho
05/19/16 07:31 AM
0.03a
47kB
Letho
05/19/16 01:59 AM


Post A Reply Comment Options
Unread Yesterday, 05:35 PM  
Pentar

Forum posts: 0
File comments: 3
Uploads: 0
Originally Posted by Letho
@Pentar, @robahtwo:

I need the affected auras for that, AM is extremely complicated and without them there is nothing I can do. Please don't post the exported code here as it stretches esoui's post containers to an extend where I cannot copy anything.

You could use http://pastebin.com/ to save the code and link it here for me (or send me the link via PN).

Thanks for reporting!
Hopefully this is the information that is needed.

https://pastebin.com/ZhBwTydV
Report comment to moderator  
Reply With Quote
Unread Yesterday, 12:37 PM  
robahtwo

Forum posts: 0
File comments: 3
Uploads: 0
it's elemental blockade 39012
Report comment to moderator  
Reply With Quote
Unread Yesterday, 02:16 AM  
Letho
AddOn Author - Click to view AddOns

Forum posts: 227
File comments: 107
Uploads: 1
@Pentar, @robahtwo:

I need the affected auras for that, AM is extremely complicated and without them there is nothing I can do. Please don't post the exported code here as it stretches esoui's post containers to an extend where I cannot copy anything.

You could use http://pastebin.com/ to save the code and link it here for me (or send me the link via PN).

Thanks for reporting!
Report comment to moderator  
Reply With Quote
Unread 07/19/19, 03:41 PM  
Pentar

Forum posts: 0
File comments: 3
Uploads: 0
Originally Posted by robahtwo
I can't find invert logic somewhere.

I'm trying to keep inactive buffs displayed but not working if I set the value to == 0. Testing this out on blockade of fire
I too am having issues displaying inactive buffs. This started last week. I have outlined a possible workaround that you may want to try to see if we are having the same issue. I found that under the trigger conditions that changing the "Aura not Active" (or how it is worded) from true to false, closing the AuraMastery window, use the ability, open the AuraMastery window again and change the condition back to true. For me this allows the inactive buff to remain on the screen, until I log or /reloadui (at which time I must repeat the procedure). I also made a seperate post a few minutes after yours.
Report comment to moderator  
Reply With Quote
Unread 07/19/19, 03:30 PM  
Pentar

Forum posts: 0
File comments: 3
Uploads: 0
Condition Issue

I am having an issue (that just started occurring about 1 week ago) where multiple auras have stopped functioning. I have discovered on multiple auras I created (on multiple characters), that I must change a trigger condition in order to get some of the auras to work. In particular, I must change the trigger condition "Aura Not Active" from true to false, close the AuraMastery window, use the ability, then open the AuraMastery window and change the trigger condition back from false to true. After doing this the aura works with no issue until I log out or /reloadui.

This is becoming a minor annoyance as on my PvP character I have 7 auras that I must perform this action in order to get the addon to work correctly (although I can change each one to false before closing the window and using all 7 abilities at one time before changing the conditions back to true). I do have other auras I have created that do not seem to have this issue, although I believe that the trigger condition for the working auras are all false for the "Aura Not Active" trigger condition.

I have tried to reinstall the addon through Minion (although I did not delete the data). Any guidance would be of great help. Thank you for your time in this matter and thank you for the great addon.

P.S. This may also be related to Robahtwo's comment in trying to get inactive buffs to display, which is what I had working last week but no longer seems to be functioning correctly unless I follow the above procedure.
Last edited by Pentar : 07/19/19 at 03:34 PM.
Report comment to moderator  
Reply With Quote
Unread 07/19/19, 03:17 PM  
robahtwo

Forum posts: 0
File comments: 3
Uploads: 0
I can't find invert logic somewhere.

I'm trying to keep inactive buffs displayed but not working if I set the value to == 0. Testing this out on blockade of fire
Report comment to moderator  
Reply With Quote
Unread 07/19/19, 03:01 AM  
Letho
AddOn Author - Click to view AddOns

Forum posts: 227
File comments: 107
Uploads: 1
Originally Posted by Ehnoah
Any Tip? I try to test it with the Sythce of Necromancer, that if I have 2 or more Stacks, it tell me : Next one will stun Enemy!

But everytime I get 2 Stacks I get the following Error:
Code:
bad argument #3 to 'string.gsub' (table, struct, string, or function expected)
stack traceback:
[C]: in function 'string.gsub'
user:/AddOns/AuraMastery/prototypes.lua:1208: in function 'Icon:Trigger'
|caaaaaa<Locals> self = tbl, auraName = "New Icon", showCooldown = true, fillAlpha = 0.75, cTime = 3984.951, endTime = 3954.3940429688, absolute = -30556.95703125, remaining = -30556.95703125, text = "Stagger on next!" </Locals>|r
user:/AddOns/AuraMastery/Functions.lua:504: in function 'AuraMastery:UpdateAffectedAuras'
|caaaaaa<Locals> self = tbl, eventCode = 131152, abilityId = 125749, actionResultId = false, prepareForRetrigger = true, mode = 1, n = 1, i = 1, auraName = "New Icon", aura = tbl, attachedEvents = tbl, n = 0, relevantAbilityId = 125749, attachedEventsData = tbl, conditionsMet = true, isNotAffectedByActionResult = false </Locals>|r
user:/AddOns/AuraMastery/Functions.lua:232: in function 'AuraMastery:EffectRefreshed'
|caaaaaa<Locals> self = tbl, abilityId = 125749, endTime = 3985.0061035156, effectSlot = 448, unitTag = "player", unitId = 52831, stackCount = 2, source = 1 </Locals>|r
user:/AddOns/AuraMastery/Functions.lua:33: in function 'AuraMastery.OnEffectEvent'
|caaaaaa<Locals> eventCode = 131152, changeType = 3, effectSlot = 448, effectName = "ruinöse Sense^f", unitTag = "player", beginTime = 3985.0061035156, endTime = 3985.0061035156, stackCount = 2, iconName = "/esoui/art/icons/ability_ne...", buffType = "", effectType = 1, abilityType = 87, statusEffectType = 0, unitName = "Sweetdeal Yarhu^Fx", unitId = 52831, abilityId = 125749, combatUnitType = 1 </Locals>|r
Thanks for reporting. Thing is I am currently recoding some major parts of the addon, so fixing it would not make much sense atm since this bug touches the addons core and is not that easy to fix, sorry

The bug is caused by using /xyz in aura text settings.
Report comment to moderator  
Reply With Quote
Unread 07/13/19, 04:18 PM  
Actosh

Forum posts: 1
File comments: 49
Uploads: 0
My tip is, set duration source to "trigger1". Letho forgot something if understodd him correct.


Originally Posted by Ehnoah
Any Tip? I try to test it with the Sythce of Necromancer, that if I have 2 or more Stacks, it tell me : Next one will stun Enemy!

But everytime I get 2 Stacks I get the following Error:
Code:
bad argument #3 to 'string.gsub' (table, struct, string, or function expected)
stack traceback:
[C]: in function 'string.gsub'
user:/AddOns/AuraMastery/prototypes.lua:1208: in function 'Icon:Trigger'
|caaaaaa<Locals> self = tbl, auraName = "New Icon", showCooldown = true, fillAlpha = 0.75, cTime = 3984.951, endTime = 3954.3940429688, absolute = -30556.95703125, remaining = -30556.95703125, text = "Stagger on next!" </Locals>|r
user:/AddOns/AuraMastery/Functions.lua:504: in function 'AuraMastery:UpdateAffectedAuras'
|caaaaaa<Locals> self = tbl, eventCode = 131152, abilityId = 125749, actionResultId = false, prepareForRetrigger = true, mode = 1, n = 1, i = 1, auraName = "New Icon", aura = tbl, attachedEvents = tbl, n = 0, relevantAbilityId = 125749, attachedEventsData = tbl, conditionsMet = true, isNotAffectedByActionResult = false </Locals>|r
user:/AddOns/AuraMastery/Functions.lua:232: in function 'AuraMastery:EffectRefreshed'
|caaaaaa<Locals> self = tbl, abilityId = 125749, endTime = 3985.0061035156, effectSlot = 448, unitTag = "player", unitId = 52831, stackCount = 2, source = 1 </Locals>|r
user:/AddOns/AuraMastery/Functions.lua:33: in function 'AuraMastery.OnEffectEvent'
|caaaaaa<Locals> eventCode = 131152, changeType = 3, effectSlot = 448, effectName = "ruinöse Sense^f", unitTag = "player", beginTime = 3985.0061035156, endTime = 3985.0061035156, stackCount = 2, iconName = "/esoui/art/icons/ability_ne...", buffType = "", effectType = 1, abilityType = 87, statusEffectType = 0, unitName = "Sweetdeal Yarhu^Fx", unitId = 52831, abilityId = 125749, combatUnitType = 1 </Locals>|r
Report comment to moderator  
Reply With Quote
Unread 07/13/19, 11:00 AM  
Ehnoah

Forum posts: 0
File comments: 2
Uploads: 0
Any Tip? I try to test it with the Sythce of Necromancer, that if I have 2 or more Stacks, it tell me : Next one will stun Enemy!

But everytime I get 2 Stacks I get the following Error:
Code:
bad argument #3 to 'string.gsub' (table, struct, string, or function expected)
stack traceback:
[C]: in function 'string.gsub'
user:/AddOns/AuraMastery/prototypes.lua:1208: in function 'Icon:Trigger'
|caaaaaa<Locals> self = tbl, auraName = "New Icon", showCooldown = true, fillAlpha = 0.75, cTime = 3984.951, endTime = 3954.3940429688, absolute = -30556.95703125, remaining = -30556.95703125, text = "Stagger on next!" </Locals>|r
user:/AddOns/AuraMastery/Functions.lua:504: in function 'AuraMastery:UpdateAffectedAuras'
|caaaaaa<Locals> self = tbl, eventCode = 131152, abilityId = 125749, actionResultId = false, prepareForRetrigger = true, mode = 1, n = 1, i = 1, auraName = "New Icon", aura = tbl, attachedEvents = tbl, n = 0, relevantAbilityId = 125749, attachedEventsData = tbl, conditionsMet = true, isNotAffectedByActionResult = false </Locals>|r
user:/AddOns/AuraMastery/Functions.lua:232: in function 'AuraMastery:EffectRefreshed'
|caaaaaa<Locals> self = tbl, abilityId = 125749, endTime = 3985.0061035156, effectSlot = 448, unitTag = "player", unitId = 52831, stackCount = 2, source = 1 </Locals>|r
user:/AddOns/AuraMastery/Functions.lua:33: in function 'AuraMastery.OnEffectEvent'
|caaaaaa<Locals> eventCode = 131152, changeType = 3, effectSlot = 448, effectName = "ruinöse Sense^f", unitTag = "player", beginTime = 3985.0061035156, endTime = 3985.0061035156, stackCount = 2, iconName = "/esoui/art/icons/ability_ne...", buffType = "", effectType = 1, abilityType = 87, statusEffectType = 0, unitName = "Sweetdeal Yarhu^Fx", unitId = 52831, abilityId = 125749, combatUnitType = 1 </Locals>|r
Report comment to moderator  
Reply With Quote
Unread 07/13/19, 05:07 AM  
Actosh

Forum posts: 1
File comments: 49
Uploads: 0
Seems like /tn will not display if allys get an effect.
Tested it now with a ****load of enemy skills/effects and i always get the "***" for the /tn.


How does raidnotifier solve that issue?
Report comment to moderator  
Reply With Quote
Unread 07/09/19, 09:25 AM  
Neoplasma

Forum posts: 0
File comments: 3
Uploads: 0
Originally Posted by Letho
@Neoplasma:

Your guess was right: When browsing through all ability ids that exist in the game i capped the search routine by 100000 - max abilityId is 127098 though /fixed

Thx for reporting!
@Letho
Thanks a lot for your help!
Report comment to moderator  
Reply With Quote
Unread 07/09/19, 06:03 AM  
Actosh

Forum posts: 1
File comments: 49
Uploads: 0
Hey Letho,

i have some questions on possible implementations and if they are something u r going to do or not.


1. Unittags/Id´s

Is there a feature Planned that we dont have to type in our Name if we are the Target of the Ability we added, or can u make auramastery automaticly add the name of the affected player(unit) in the text warning?

Example: Lava Geysyrs in vSS for example or the Breath. I have a Aura wich tells me "Breath inc"
Could that be extended that AM automaticly adds the name who is targeted by it?

Something Like "Breath Inc @nameoftheplayer"

I know it could be done if u write a notification addon with all that lines of code, but i wanna keep AM as my Notifier/Buff/Debufftracker.

However, something like this would be super awesome.


2. Automaticly Center Auras/Autoscaling for different solutions/monitor sizes

Just a QoL feature, wich would make it easier to use for the unexpirienced user. Something like a "Center this" button to place the selcted aura in the middle of your screen. Should just put it once into the center of the screen and if u do change it then, it should stay where it is. So no permalock to screencenter, just a small button to place it there once.


3. Colorized Screenedges (Graphical effects)

We have the flashy animation wich is rly cool, but could the edges of your screen be colorized as long as u r affected by some buff/debuff whatever. Similiar to bandits for example.

Rather small feature but a nice one nonetheless



Thats it so far with the features i would rly love to see, since i´m getting sick of having 80000 addons for each individual ****. Since AM is basicly able to do everything isee no reason why i should use any other addon wich isnt even close in terms of customizeability.

Keep it up.
Last edited by Actosh : 07/09/19 at 06:16 AM.
Report comment to moderator  
Reply With Quote
Unread 07/09/19, 03:26 AM  
Letho
AddOn Author - Click to view AddOns

Forum posts: 227
File comments: 107
Uploads: 1
@Neoplasma:

Your guess was right: When browsing through all ability ids that exist in the game i capped the search routine by 100000 - max abilityId is 127098 though /fixed

Thx for reporting!
Last edited by Letho : 07/09/19 at 03:42 AM.
Report comment to moderator  
Reply With Quote
Unread 07/08/19, 01:51 PM  
Neoplasma

Forum posts: 0
File comments: 3
Uploads: 0
Originally Posted by Letho
@Neoplasma:

Yes, Necro icons are not implemented to be picked manually, yet. Will be added in the future... The skills should work though as they are handled dynamically.
Thanks for your reply,

but I can't get any Necro ability to be shown within AM.

For Example: Blockade works fine, but graveyard doesn't. Here are the details:


Blockade:
^1^T^SauraData^T^Scritical^N3^SiconInfoSource^N1^SborderSize^N1^SbgColor^T^Sa^N0^Sg^N1^Sr^N1^Sb^N1^t^Sname^SBlockade^SshowCooldown^B^ScooldownFontSize^N20^Sloaded^B^SloadingConditions^T^SabilitiesSloted^T^t^SinCombatOnly^b^t^Striggers^T^N1^T^Svalue^N0^StriggerType^N2^Soperator^N2^SspellId^N39018^ScheckAll^B^Sinvert^b^t^t^StextFontColor^T^Sa^N1^Sg^N0.85^Sr^N0.85^Sb^N0.55^t^SiconPath^S/esoui/art/icons/ability_destructionstaff_003_b.dds^ScooldownFontColor^T^Sa^N1^Sg^N0.85^Sr^N0.85^Sb^N0.55^t^SposY^N700^SposX^N1200^SborderColor^T^Sa^N1^Sg^N0^Sr^N0^Sb^N0^t^Scolor^T^Sg^N0^Sr^N0^Sb^N0^t^Salpha^N1^SaType^N1^StextFontSize^N20^SdurationInfoSource^N1^Swidth^N64^Sheight^N64^t^SimportDataType^N1^t^^

Graveyard:
^1^T^SauraData^T^Scritical^N3^SiconInfoSource^N1^SborderSize^N1^SbgColor^T^Sa^N0^Sg^N1^Sr^N1^Sb^N1^t^Sname^SFriedhof^SshowCooldown^B^ScooldownFontSize^N20^Sloaded^B^SloadingConditions^T^SabilitiesSloted^T^t^SinCombatOnly^b^t^Striggers^T^N1^T^Svalue^N0^StriggerType^N2^Soperator^N2^SspellId^N117850^ScheckAll^B^Sinvert^b^t^t^StextFontColor^T^Sa^N1^Sg^N0.85^Sr^N0.85^Sb^N0.55^t^SiconPath^S/esoui/art/icons/ability_necromancer_004_b.dds^ScooldownFontColor^T^Sa^N1^Sg^N0.85^Sr^N0.85^Sb^N0.55^t^SposY^N700^SposX^N1300^SborderColor^T^Sa^N1^Sg^N0^Sr^N0^Sb^N0^t^Scolor^T^Sg^N0^Sr^N0^Sb^N0^t^Salpha^N1^SaType^N1^StextFontSize^N20^SdurationInfoSource^N1^Swidth^N64^Sheight^N64^t^SimportDataType^N1^t^^


Display Settings and Trigger are the same, except the Spell ID. May it be a problem that Necro Spell-IDs have 6 digits?

/Neo
Report comment to moderator  
Reply With Quote
Unread 07/08/19, 11:47 AM  
Letho
AddOn Author - Click to view AddOns

Forum posts: 227
File comments: 107
Uploads: 1
@Neoplasma:

Yes, Necro icons are not implemented to be picked manually, yet. Will be added in the future... The skills should work though as they are handled dynamically.
Last edited by Letho : 07/08/19 at 11:48 AM.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: