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Updated: 06/05/22 08:06 AM
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Compatibility:
High Isle (8.0.0)
Ascending Tide (7.3.5)
Updated:06/05/22 08:06 AM
Created:06/25/16 12:39 AM
Monthly downloads:15,461
Total downloads:2,788,506
Favorites:1,616
MD5:
Votan's Minimap  Popular! (More than 5000 hits)
Version: 1.8.5
by: votan [More]
DependenciesDescription
This addon reactivates the mini map from ZOS. Thus the mini map does not do less, but also not more than the built-in world map, because it is the built-in world map.

No artificial synchronization of (custom) pins between mini map and world map. All kind of pins are supported by design.
But also no border pins or rotation mode and such features. My mini map is intended to be lightweight and fast.
  • Includes world map performance tweaks, which can be disabled for performance comparison.
    The tweaks changing the pin rendering to utilize the CPU up to a framerate of 75 only. Seeing the pins rendered over time is not a sign of overload of this addon, but a compensation of others.
  • Conflicts with other mini maps can be expected. Therefore the mini map can be disabled to use the tweaks only.
  • I do not recommend to use the AUI mini map module at the same time as mine.
  • Gamepad support, but limited due to lines in ZOS source code, they call a "total hack" themself:
    Positioning and resizing in keyboard mode only.
  • The window is resizable via mouse. (this code is written by ZOS, not me)

If you think you need a full-featured mini map try the MiniMap by Fyrakin.

@Shinni did a great job creating a plug-in for a Circular Votan's Mini Map.
And if you want to show group pins in different colors and/or icons, such as showing a different color for dead players, you may want to use Votan's Group Pins.

Providing a mini map can be an unthankful job. I guess Fyrakin could sing a song or two. Therefore I can't resist to say:
The addon works well for me. Otherwise I would not have released it. If you think you have performance problems due to this addon, help tracking down or stop using.
Frame freezes are most likely coming from an addon providing a lot of pins without taking care about creating even a simple pin takes some time multiplied by hundreds.
In this case the author of that addon can make it more mini map friendly, only.

Thanks to @scootworks, @Anceane and @Drakanwulf for testing

Remarks
  • There are key-bindings to toggle the mini map on/off. For technical reasons the toggle while at siege weapons needs its own key-binding. But you can re-use the same key.
  • If you feel dissatisfied with the second main menu entry for "Addons", take a look at Harven's AS to LAM adapter.
  • In order to move or resize the window, you need to go to the mouse-cursor mode. You can do this by pressing the key-bind for mouse-cursor mode, which is "." (dot) by default. Or you press "Enter" as if you want to start chatting.
    Once you have the mouse pointer you can drag the window with the title-bar and bottom-bar. Or resize it using the border. The mouse pointer will change. Like in Windows. (And I guess MAC, too )

ToDo
- Customize pin scaling Done. => Extra settings page.
- Try to enable tooltips: Update: Found a real, real hacky way. Gamepad mode is wonky. One has really have to think about going this way.
version 1.8.5:
- Japanese translation. Thanks to @snorunt361.
- Update to French translation. Thanks to @lexo1000.

version 1.8.4: Fixed fonts issue due to recent changes by ZOS.

version 1.8.3: Fixed minor bug with reseting custom styles.

version 1.8.2:
- Fixed issue with floor buttons.

version 1.8.1:
- Fixed issue with switching gamepad mode. (As far as I can test)

version 1.8.0:
- Update to API 101032.

version 1.7.8:
- Allow to show/hide real-time and in-game time separately.

version 1.7.7:
- Russian translation update. Thanks to @lucelem.
- Update code to use WORLD_MAP_MANAGER.
- Fixed covering top level windows like "displayleads".

version 1.7.6:
- Update to API 100033 "Markarth".

version 1.7.5:
- Another try to fix battleground zoom.
- LibDebugLogger support.
- Changing draw delay for POIs, if world map is open, to 25ms from 200ms.
- Reverting the custom pin draw auto delay.

version 1.7.4:
- Reverted fix for pan to player in non-square map window. (Causing jitter. Fix will not work.)

version 1.7.3:
- Fixed Compass settings.

version 1.7.2:
- Update to API 100032 "Stonethorn".
- Fixed pan to player in non-square map window. (Beta)
- Fixed not zooming out to show dig zones.

version 1.7.1:
- Switched to a master on/off toggle. Revisit your settings and key-bindings.

version 1.7.0:
- Hopefully fixed the new scrying system: Handling new scene SCRYING_SCENE.
- Use new a WORLD_MAP_MANAGER.

version 1.6.9:
- Battleground zoom. But without testing. I don't do PvP.
- Say bye-bye to LibStub.

version 1.6.8: Sync built-in setting "Keep Square" across characters, which makes it account-wide. You may have to toggle it one last time.

version 1.6.7:
- For the peace of mind I changed to a simple camera heading from current view angle. And: No, I will not offer both as an option.

version 1.6.6:
- Limit "Field of View" indicator angle to 140 degrees maximum.

version 1.6.5:
- Added missing texture to zip.

version 1.6.4:
- Fixed overseen use of LibStub.

version 1.6.3:
- Update to API 100029 "Dragonhold".
- New option: Show Field of View. As requested.

version 1.6.2:
- There is a bug in LibHarvensAddonSettings, which I fixed for myself. Until Harven fixes it, the feature is disabled again. Sorry.

version 1.6.1:
- Update to API 100028 "Scalebreaker".

version 1.6.0:
- Update to API 100027 "Elsweyr".
- Custom pin sizes.

version 1.5.1:
- New option: Asynchronous Update is optional, now. Try it.

version 1.5.0:
- Update to API 100026 "Wrathstone".
- Allow to fix Mini Map at current mouse pointer position like setting a waypoint.
- Tweaked dead-zone handling of the zone/sub-zone toggling.

version 1.4.14:
- new option: Show Full Title. As requested by @mav1234.

version 1.4.13:
- Fixed gamepad levels buttons.

version 1.4.12:
- The fix of 1.4.10 introduced a new bug, that sometimes the mini map stops following the player pin.

version 1.4.11:
- The fix of 1.4.10 introduced a new bug, that does not allow to hide the mini map once the world map was shown.

version 1.4.10:
- Fixed leaving fast travel mode on dismounting. Thanks to @Jhenox.

version 1.4.9:
- Fixed overseen change to POIs.

version 1.4.8:
- Fixed gamepad hacks.

version 1.4.7:
- Update for "Murkmire".
- Update to LibAsync rev 1.8.
- Compabitility with PerfectPixel.

version 1.4.6:
- Fixed mini map keeps stuck in drag-scroll mode.
- Added russian translation. Thanks to KiriX.
- Improved support for language-packs. Thanks to TERAB1T.
- New option: Keep Square. Finally found a way to change ZOS' pan&zoom for retangluar mini maps.

version 1.4.5:
- Update LibHarvensAddonSettings rev 7.2. Fixed color picker settings.

version 1.4.4: Fixed dependency typo, which prevents addon gets loaded.

version 1.4.3:
- Update to API 100024 "Wolfhunter".
- Update to LibAsync rev 1.7.
- New library load structure.
- New behavior: Mounted Zoom is a scale factor, now. You may need to re-adjust this value to your preferences.

version 1.4.2:
- Fixed bug which would cause trouble with WaypointIt.

version 1.4.1:
- Store zoom factors scale and limitedScale in VOTANS_MINIMAP. Requested by Shinni.
- Fixed fast travel to "The Harborage".

version 1.4.0:
- Fixed settings reset to default.
- Added LibQuickPin for faster pins drawing in World Map and Minimap. Thanks to @Shinni.
- API bump 100023 "Summerset".

version 1.3.5:
- All settings, expect toggle state, account-wide: Zoom key-binds did use wrong settings.
- Fixed icon size scaling.
- Hopefully fixed the Cyrodiil zone caption update. Part 3.

version 1.3.4:
- Fixed "Show while Mounted".

version 1.3.3:
- Hopefully fixed the Cyrodiil zone caption update. Part 2.
- Update to LibAsync rev 1.6: Take cake of V-Sync on/off.
  • For V-Sync on, the target frame rate is bit higher than 60fps.
  • For V-Sync off, the frame limiter value (default 100fps) is used for target frame rate.

- All settings, except toggle state, account-wide.

version 1.3.2:
- Fixed wrong pins. Part 2.
- Hopefully fixed the Cyrodiil zone caption update.

version 1.3.1:
- Fixed wrong pins
- Hopefully fixed hooking pins. Like "Hide Preview Houses".

version 1.3.0:
- Update to LibAsync rev. 1.5.
- Allow to set a waypoint with ctrl left-click in minimap.
- Reworked tweaks.

version 1.2.5:
- API bump for "Dragon Bones".
- Renamed from "Mini Map" to "Minimap" for better addon search results.

version 1.2.4:
- Fixed an issue with map change ping pong in some sub zones at the edges.

version 1.2.3:
- Adding a deadzone to sub-zone map swapping.
- Hopefully better "Show On Mounted" key-bind toggling.

version 1.2.2:
- Prevent "Joviex's Addon Settings Transfer (Updated)" false detects the addon as settings useable for transfer.

version 1.2.1:
- API bump for Clockwork City.

version 1.2.0:
- Update for "Horns of the Reach".
- Layer mini map under bounty meter.
- Zoom key-bindings at siege.

version 1.1.9:
- Fixed a typo for settings tooltip.
- New option for title at the bottom bar.

version 1.1.8:
- LibAsync 1.4: Boost mode for menu scenes. The boost mode shifts the priority from framerate to Lua speed.
- Localization. Thanks to @lexo1000 for french translation.

version 1.1.7:
- Fixed Show Siege settings.

version 1.1.6:
- Fixed Mounted Zoom factor settings.

version 1.1.5:
- Zoom factors and show states are per character, now. But taking over former account-wide settings. I did not expect that to be so important. Sorry.
* If the character was not loaded before already.
- Update to LibASync 1.3.

version 1.1.4:
- Localization. Thanks to @lexo1000 for french translation.
- Zoom factors and show states are per character, now.

version 1.1.3:
- update to LibAsync 1.2: Low framerate mode, fix bug in Delay.
- Fix potential issue with detecting LibGPS.
- New option to show/hide compass, if mini map is shown on HUD.

version 1.1.2:
- LibAsync rev 1.1: New target framerate 75.
- Back to render method of v1.1.0 with new LibAsync.
- Fixed missing map update for Cyrodiil specific pins.
- Added debug option to show frame freeze warning.

version 1.1.1:
- Deleted unused files.
- Reverted rendering tweaks, which could make the addon "heavier".

version 1.1.0:
- Better support for LibGPS.
- Limited gamepad support. Thanks to @Shinni.
* Limitation: Positioning and resizing can be done in keyboard mode only.
- New option to suppress Zone change annoucement in upper right corner.
- Use LibAsync for asynchronous programming.
- New option: time format.

version 1.0.10:
- Added optional dependency to TrueExploration for compatibility.
- Fixed another small issue with "Show on Map".

version 1.0.9:
- New option to choose either or not to zoom to player.

version 1.0.8:
- Changed clamped-to-screen-insets, requested by F-Lambda
- Fixed pins were keeping mouse-over-size.

VotansMiniMap v1.0.7:
- Update to LAM2 rev 23
- ESO 2.7 "Homestead" ready
- Thanks to @Chip, I can use new world map functions to move the map faster to player position

version 1.0.6:
- Better unsupport of gamepad mode: World map is not broken, if switching to gamepad mode.
* Still no change to World Map code from ZOS. Gamepad support still not possible.
- Reworked "Spread over time" calculations: Don't be too restrictive for framerates 60+.
- As map pins are larger now, they are made smaller on mini map.

version 1.0.5:
- Restore player pin level. (Hopefully)
- Hide map in gamepad mode.
- Scale unit pins, but not below configured minimum.
- Tweak change: Multiple calls to UpdatePinsForMapSizeChange are buffered, but the update itself is not spread over time anymore.
- ESO 2.6 'One Tamriel' ready.

version 1.0.4:
- Allow to hide floor buttons.
- Show player location name in title.
- Added thin shadow to title bar font.
- Zoom level for sub-zones and dungeons
- key-binds to adjust zoom directly
- New Style "Modern"

version 1.0.3:
- More options: Allow to lock window position
- Drag with the bottom bar, too.
- Auto size pins on zoom less than 1.
- Key-binds to change zoom factor while key is pressed, as suggested by @Baertram.
- Fixed missing zoom if using wayshrine in subzone. (Hopefully)

version 1.0.2:
- Again, more appearance options: Title font, size, color.

version 1.0.1:
- More appearance options. (Yes, yes, more will come)
- Fixed map pin filter for Cyrodiil.
- Fixed compatibility issue with Dolgubon's Lazy Writ Crafter.
- Update 11 (Shadows of the Hist) ready.

version 1.0.0:
- initial
Optional Files (1)
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Size
Author
Date
Type
1.11
317kB
05/04/22 11:21 PM
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Archived Files (72)
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1.8.4
30kB
votan
05/14/22 06:32 AM
1.8.3
30kB
votan
02/12/22 09:35 AM
1.8.2
30kB
votan
12/05/21 10:04 AM
1.8.1
30kB
votan
11/28/21 08:15 AM
1.8.0
30kB
votan
10/02/21 11:38 AM
1.7.8
30kB
votan
04/18/21 07:53 AM
1.7.7
30kB
votan
01/16/21 10:02 AM
1.7.6
29kB
votan
11/02/20 04:41 AM
1.7.5
29kB
votan
08/16/20 01:06 PM
1.7.4
29kB
votan
08/15/20 09:19 AM
1.7.3
29kB
votan
08/07/20 01:17 PM
1.7.2
29kB
votan
07/31/20 01:57 PM
1.7.1
29kB
votan
07/05/20 08:58 AM
1.7.0
29kB
votan
05/31/20 05:11 AM
1.6.9
40kB
votan
02/28/20 02:11 PM
1.6.8
40kB
votan
12/02/19 12:24 PM
1.6.7
40kB
votan
11/23/19 12:45 PM
1.6.6
40kB
votan
11/17/19 04:37 AM
1.6.5
40kB
votan
11/12/19 02:13 PM
1.6.4
40kB
votan
11/09/19 10:43 AM
1.6.3
41kB
votan
10/19/19 08:26 AM
1.6.2
40kB
votan
08/13/19 02:13 PM
1.6.1
40kB
votan
08/12/19 11:13 AM
1.6.0
40kB
votan
05/18/19 08:08 AM
1.5.1
45kB
votan
02/05/19 12:49 PM
1.5.0
45kB
votan
02/03/19 08:59 AM
1.4.14
44kB
votan
01/13/19 01:22 PM
1.4.13
44kB
votan
11/17/18 10:53 AM
1.4.12
44kB
votan
11/10/18 10:48 AM
1.4.11
44kB
votan
10/30/18 01:34 PM
1.4.10
44kB
votan
10/28/18 11:36 AM
1.4.9
44kB
votan
10/22/18 11:51 AM
1.4.8
44kB
votan
10/20/18 10:34 AM
1.4.7
44kB
votan
10/13/18 09:22 AM
1.4.6
41kB
votan
09/16/18 08:12 AM
1.4.5
39kB
votan
08/13/18 02:11 PM
1.4.4
39kB
votan
08/13/18 12:19 PM
1.4.2
33kB
votan
05/20/18 08:39 AM
1.4.1
33kB
votan
05/04/18 01:20 PM
1.4.0
33kB
votan
04/26/18 11:58 AM
1.3.5
31kB
votan
04/02/18 11:20 AM
1.3.4
31kB
votan
04/02/18 08:17 AM
1.3.3
31kB
votan
03/30/18 08:29 AM
1.3.2
31kB
votan
03/22/18 02:54 PM
1.3.1
31kB
votan
03/17/18 11:51 AM
1.3.0
31kB
votan
03/14/18 11:55 AM
1.2.5
31kB
votan
02/04/18 02:41 AM
1.2.4
31kB
votan
12/26/17 01:09 PM
1.2.3
31kB
votan
12/13/17 01:04 PM
1.2.2
30kB
votan
10/31/17 02:53 AM
1.2.1
30kB
votan
10/22/17 01:21 PM
1.2.0
30kB
votan
07/20/17 12:03 AM
1.1.9
30kB
votan
07/01/17 05:39 AM
1.1.7
30kB
votan
05/19/17 11:00 AM
1.1.6
30kB
votan
05/18/17 01:28 PM
1.1.5
30kB
votan
05/18/17 12:54 PM
1.1.4
29kB
votan
05/17/17 11:08 PM
1.1.3
25kB
votan
04/09/17 03:06 PM
1.1.2
25kB
votan
04/02/17 03:39 AM
1.1.1
25kB
votan
03/25/17 02:21 PM
1.1.0
27kB
votan
03/15/17 02:09 PM
1.0.10
21kB
votan
02/25/17 02:21 PM
1.0.9
21kB
votan
02/12/17 05:59 AM
1.0.8
21kB
votan
02/11/17 09:56 AM
1.0.7
21kB
votan
02/03/17 12:04 PM
1.0.6
21kB
votan
11/20/16 08:52 AM
1.0.5
21kB
votan
09/07/16 11:07 AM
1.0.4
19kB
votan
07/16/16 07:54 AM
1.0.3
19kB
votan
07/09/16 06:13 AM
1.0.2
18kB
votan
07/03/16 11:58 AM
1.0.1
17kB
votan
06/28/16 11:44 PM
1.0.0
16kB
votan
06/25/16 12:39 AM


Post A Reply Comment Options
Unread Today, 04:25 AM  
TheGothBimbo

Forum posts: 0
File comments: 1
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How do I move it?,

I am aware someone else already mentioned this issue and they were told to just drag it. That would not be an issue if Is as able to use my mouse pointer to do so. It just moved the camera around as if I'm actually playing. I remember this mini map specifically being a bitch because it would sit smack dab in the middle of the screen back in the day. How fo access my mouse pointer in order to do this?
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Unread 09/24/22, 03:44 PM  
Drakanwulf
 
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Yes, ZOS is doing some refactoring with the map code. As they told us.
I have to adapt. Nothing to worry.

And Thank You


Let me know if I can help you. I have become more of a user and less of a programmer as I have grown older. I am 83 this year and things I used to do I am having problems remembering. Makes it difficult to remember
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Unread 09/24/22, 10:15 AM  
votan
 
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Re: Something wierd happening on PTS during MiniMap initialization...

Originally Posted by Drakanwulf
Hello, Votan,
Never hear from me when things are working fine...

Same MiniMap code ported from NA server to PTS results in a failure to initialize. For some reason, MiniMap Initialization is picking up a zero or nil value inside of an iterative loop where you are checking for mapping locations (I think). So it looks like it might be a data dependency difference between NA and PTS. Worst kind of a bug to find, I think.

I have tried copying fresh code from ESOUI to NA and PTS and clearing both copies of the SavedVariables file. Works in NA but fails in PTS.

That's all I have to help you.

Thank you, my friend.
Yes, ZOS is doing some refactoring with the map code. As they told us.
I have to adapt. Nothing to worry.

And Thank You
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Unread 09/23/22, 02:23 PM  
Drakanwulf
 
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Something wierd happening on PTS during MiniMap initialization...

Hello, Votan,
Never hear from me when things are working fine...

Same MiniMap code ported from NA server to PTS results in a failure to initialize. For some reason, MiniMap Initialization is picking up a zero or nil value inside of an iterative loop where you are checking for mapping locations (I think). So it looks like it might be a data dependency difference between NA and PTS. Worst kind of a bug to find, I think.

I have tried copying fresh code from ESOUI to NA and PTS and clearing both copies of the SavedVariables file. Works in NA but fails in PTS.

That's all I have to help you.

Thank you, my friend.
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Unread 09/05/22, 07:49 PM  
Natakiro

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Just decided to give this minimap a try; really loving it! However, often, when changings areas (like leaving a subzone, dungeon sections, or warping in cyro) the minimap zoom ignores what I have it set to and zooms wayyyy in and I have to open and close the normal map to get it to correct itself. Is there an option I am missing for this? I am using gamepad, idk if that means anything or is relevant.

Edit: I deleted both the addon and the saved variables and reinstalled, but that didn't fix the zoom issue. Still have to bring up the full map to correct the zoom on gamepad.
Last edited by Natakiro : 09/09/22 at 07:15 PM.
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Unread 08/25/22, 09:11 AM  
Fayjolyn

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Re: Re: Re: Re: Elden Root wayshrine complication

Originally Posted by mltpza
Originally Posted by mltpza
Originally Posted by votan
Originally Posted by mltpza
Hi there, I encountered an interesting issue. Porting away, to any other wayshrine, from Elden Root's wayshrine costs gold. Its fine to port in to the wayshrine but not out. Not a big deal, I just port to outside one of my houses when leaving Elden Root to avoid the charge. I turned off my addons one at a time to narrow it down. With Votan's minimap disabled the port from the Elden Root wayshrine was free again.
Can not reproduce. Have you tried with minimap stand-alone?
Hi Votan, stand-alone as opposed to? Do you mean shut of all my other add-ons and just use Votan's minimap? I'll try that anyway. Will report back. Thanks for answering by the way
Ah, so with all my addons off except the Votan's minimap off, the port is free. One of my other addons is interacting with the minimap to produce the effect. I'll try find out which one. It's a slow process with 1 to 1 1/2 min loading screens.

Ok, found it. With all addons off except for Bandit's UI and Votan's minimap, it happens. Probably a conflict with the fact that Bandit's has a built in minimap too. I just prefer Votan's because the preset zoom functions are smoother and don't stick on the wrong zoom when dismounting/leaving town etc, in a hurry. It's not an issue on a new alt but is annoying on a full speed horse. I have a poor sense of direction and end up 3 miles in the wrong direction or off a cliff before the bandit's minimap catches up.
Hi there,

I would also like to report the wayshrine issue. whenever I try to shrine A to B I suddenly have to pay gold. It also starts the casting animation instead of just porting immidately. For some reason having this map enabled you open your regular map instead of the wayshrine map when you use the way shrine. I have run this addon without any other addons enabled and I still get this issue. It happens about 50% of the time, I think.
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Unread 08/24/22, 11:03 AM  
Keldor
 
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Originally Posted by votan
Originally Posted by Keldor
Hi votan,

I noticed a behavior when switching between keyboard and gamepad mode.

The minimap is moved a bit further to the right edge of the screen each time you switch between keyboard and gamepad mode. So you would have to move the MiniMap back to the original position after each mode switch, otherwise the MiniMap disappears after some time on the right side of the screen
Okaaaay, I check that.
A solution might be to create a new setting that prevents the minimap GUI element from being dragged outside the screen?

I just realized, what I wrote was not quite correct. When you switch to gamepad mode the map jumps to the right, when you switch back to keyboard mode the minimap jumps back to the original position. With my suggestion for the new setting you could solve the problem, it is probably related to the scaling setting. I do not have this problem with Fyrakin's minimap.
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Unread 08/24/22, 08:44 AM  
votan
 
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Originally Posted by Keldor
Hi votan,

I noticed a behavior when switching between keyboard and gamepad mode.

The minimap is moved a bit further to the right edge of the screen each time you switch between keyboard and gamepad mode. So you would have to move the MiniMap back to the original position after each mode switch, otherwise the MiniMap disappears after some time on the right side of the screen
Okaaaay, I check that.
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Unread 08/24/22, 08:43 AM  
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Originally Posted by ShiLilith
for some reason the mini map is stuck in the middle of my screen and i can't figure out how to move it
You can drag'n'drop the window using the title- and bottom-bar. Check if the option "Lock Position" is off.
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Unread 08/24/22, 02:34 AM  
Keldor
 
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Hi votan,

I noticed a behavior when switching between keyboard and gamepad mode.

The minimap is moved a bit further to the right edge of the screen each time you switch between keyboard and gamepad mode. So you would have to move the MiniMap back to the original position after each mode switch, otherwise the MiniMap disappears after some time on the right side of the screen
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Unread 06/17/22, 06:22 PM  
ShiLilith

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for some reason the mini map is stuck in the middle of my screen and i can't figure out how to move it
Last edited by ShiLilith : 06/17/22 at 06:22 PM.
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Unread 06/10/22, 11:13 AM  
Turgenev

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Heya, just got this on loading into my toon with the addon active. I'll edit this post with more info as I get it.

EDIT: Turns out this ties in to LibAddonMenu-2.0. Uninstalled LibAddonMenu, deleted the folder, then reinstalled, and all appears well.

/EsoUI/Libraries/Utility/ZO_Hook.lua:49: attempt to index a nil value
stack traceback:
/EsoUI/Libraries/Utility/ZO_Hook.lua:49: in function 'ZO_PreHookHandler'
|caaaaaa<Locals> handlerName = "OnTextureLoaded", hookFunction = user:/AddOns/VotansMiniMap/Main.lua:786 </Locals>|r
user:/AddOns/VotansMiniMap/Main.lua:792: in function 'addon:InitMiniMap'
|caaaaaa<Locals> self = [table:1]{cameraAngleRad = 0, lastTitleFont = "BOLD_FONT", name = "VotansMiniMap", isSpecialZoom = F}, orgUpdateSize = /EsoUI/Ingame/Map/MapPin.lua:2629, scale = 1, limitedScale = 1, blacklistedPins = [table:2]{1 = T}, newMax = user:/AddOns/VotansMiniMap/Main.lua:519, newUpdateSize = user:/AddOns/VotansMiniMap/Main.lua:522, vars = [table:3]{}, myMode = [table:4]{relPoint = 128, mapSize = 2, keepSquare = T, x = 745, height = 312, width = 250, point = 128, y = 558, mapZoom = 2.52}, filters = [table:5]{}, wm = ud, control = ud, PlayerActivated = user:/AddOns/VotansMiniMap/Main.lua:626, PlayerDeactivated = user:/AddOns/VotansMiniMap/Main.lua:631, RestorePosition = user:/AddOns/VotansMiniMap/Main.lua:637, SaveMapPosition = user:/AddOns/VotansMiniMap/Main.lua:656, StateChanged = user:/AddOns/VotansMiniMap/Main.lua:668, lastZoom = -1, lastW = -1, lastH = -1 </Locals>|r
user:/AddOns/VotansMiniMap/Main.lua:1591: in function 'addon:Initialize'
|caaaaaa<Locals> self = [table:1], accountDefaults = [table:6]{cameraAngle = 45, zoomIn = 2, titleFont = "BOLD_FONT", zoomToPlayer = F, zoomOut = 0.15, showLoot = T, unitPinScaleLimit = 0.8, enableMap = T, debug = F, frameStyle = "ESO", lockWindow = F, asyncUpdate = F, showClock = T, enableTweaks = T, showCombat = F, subZoneZoom = 1, titleAtTop = T, enableCompass = "UNTOUCHED", allowFloorNavigation = T, zoom = 1.3, showSiege = F, timeFormat = 4, showHUD = T, showMounted = T, showRealTimeClock = T, zoneAlertMode = "MINIMAPHIDDEN", showFullTitle = F, showCameraAngle = F, showInGameClock = T, battlegroundZoom = 0, mountedZoom = 1, borderAlpha = 100, dungeonZoom = 0.7, titleFontSize = 16}, defaults = [table:7]{showMap = T} </Locals>|r
user:/AddOns/VotansMiniMap/Main.lua:2353: in function 'OnAddonLoaded'
|caaaaaa<Locals> event = 65536, name = "VotansMiniMap" </Locals>|r
Last edited by Turgenev : 06/10/22 at 11:50 AM.
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Unread 06/09/22, 11:43 PM  
Ufo13-X
 
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Smile map problems after update

the minimap periodically disappears for a while, please fix it
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Unread 05/31/22, 11:27 AM  
Pseudonaut

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I can drag and move the minimap just fine. I put it in the top left corner. But when I go back to controller, the UI shifts, and it's not in the corner anymore, it's down and to the right.
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Unread 05/12/22, 11:59 AM  
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Originally Posted by bearwad
Originally Posted by Qcell
@Votan's minimap not working on PTS since 8.0.3. They added some ToT map icons that may be related.




Can we expect fix soon? thanks!
hi.

Has nothing to do with the ToT icons. They removed a font-definition. And yes, of course I fix that.

Meanwhile remove line 23 in Main.lua
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Last edited by votan : 05/12/22 at 12:01 PM.
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