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Updated: 09/28/22 05:12 AM
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Compatibility:
Firesong (8.2.0)
Lost Depths (8.1.5)
Updated:09/28/22 05:12 AM
Created:11/27/16 06:57 AM
Monthly downloads:108,447
Total downloads:4,120,449
Favorites:1,310
MD5:
Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
8.1.5
Action Duration Reminder  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 3.62
by: cloudor [More]
Overview

This addon tracks your sloted actions that have duration attributes or over time effects, reminds you to re-invoke your actions, and makes you good at performing rotations.

Features
  • Show current action duration remaining seconds in action bar,
  • Show a shift bar of swapped action hints above their original action bar position,
  • Auto move player resource bars upward when they are conflicted with shift bar,
  • Support actions without duration attribute but have DOT effects such as Desctructive Touch or other timed effect such as Elemental Drain,
  • Keep the ending 0.0 hints blinking for a little longer after duration finished, so they don't get lost easily,
  • Switch correspongding timer hints for current reticle over target,
  • Support actions stackable effect counting such as nightblade's Grim Focus and its morphs,
  • Append shift bar on top of ultimate button to show third ability bar such as overload bar action timer hints,
  • Override action duration with target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.
  • Support stackable or time lasting effectes triggered by equipment to be marked onto related action bar slots.

Dependencies


SCM
$ git clone [email protected]:cloudor126/lua-eso-addon-adr.git
3.62
- Ignored remnant effects at the begining of a re-cast which had caused wierd number problems when casting aoe actions repeatedly.

3.61
- Ignored stack count obtained right after cast i.e. Stone Giant now only shows the Stagger stack count.

3.60
- Optimized effects priority comparison for actions that won't reset all their effects i.e. healer actions Combat Prayer, Echoing Vigor, etc.

3.59
- Optimized multi-target tracking policy. Action timers for enemy type target won't be removed when looking at others, instead, a '~' hint will be used to indicate that the current timer is not for the current target.

3.58
- Adjusted trigger activation recognition policies to re-enabled the activation hint for Barbed Trap.

3.57
- Added description duration into effect validation even if the action has a duration i.e. Dark Conversion has a wrong duration info of 10s but actually should be 20s.

3.56
- Optimzed effects priority comparison to fix the Carve 3rd hit bug.

3.55
- Adjusted alerts for multiple targets.
- Added an alert option to reset alert frame position.

3.54
- Optimized action property processing to avoid cone actions lost timer e.g. Twisting Path should not disappear when changing target.

3.53
- Optimized effect-bar matching policy to avoid showing Rally Cry timers on Rally bar slot.

3.52a
- Ignored offbalance effect to avoid a wrong timer.

3.51b
- Adjusted shift bar behavior when player wearing an oakensoul ring.

3.50a
- Added several options to config bar label's visibility and shift bar behaviors.

3.49
- Fixed a problem that the first timer of Barbed Trap is disappeared.

3.48a
- Fixed a bug related to quickslot api changes.

3.47
- Optimzed auto-move capability to move player buff/debuff panel when shift bar and health bar is moving up.

3.46
- Updated French translation provided by lexo1000.
- Adjusted cooldown lines to show correctly based on Azurah action bar scaling.

3.45
- Added "outline" in font style options.

3.44
- Optimized popup alert for sorcerer's Bound Armaments when its stack count reaches 4.
Optional Files (0)


Archived Files (219)
File Name
Version
Size
Uploader
Date
3.61
44kB
cloudor
09/28/22 04:53 AM
3.61
44kB
cloudor
09/28/22 04:52 AM
3.60
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09/24/22 09:46 AM
3.58
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09/21/22 06:45 PM
3.56
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09/21/22 03:22 AM
3.54
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09/02/22 08:59 AM
3.53
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08/26/22 11:34 PM
3.52a
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08/26/22 11:12 PM
3.52
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08/26/22 11:11 PM
3.51b
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06/26/22 05:20 AM
3.51a
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06/25/22 10:12 AM
3.50
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06/19/22 04:43 AM
3.49
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06/07/22 08:31 AM
3.48
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06/07/22 08:10 AM
3.47
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05/21/22 06:33 AM
3.46
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05/21/22 05:23 AM
3.44
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05/10/22 02:07 AM
3.43
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05/08/22 08:48 AM
3.42
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02/25/22 05:44 PM
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02/18/22 10:00 PM
3.40
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02/05/22 01:29 AM
3.39
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02/03/22 06:57 AM
3.38
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02/03/22 06:36 AM
3.35
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02/02/22 08:30 PM
3.34b
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12/14/21 07:57 AM
3.34a
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12/14/21 07:55 AM
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12/13/21 06:20 AM
3.33
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11/05/21 03:38 AM
3.32
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10/31/21 10:35 AM
3.31
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10/31/21 09:06 AM
3.30
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10/28/21 04:48 PM
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09/22/21 09:07 AM
3.28a
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09/11/21 05:12 PM
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3.26
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09/01/21 07:55 AM
3.25
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08/29/21 08:23 AM
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08/29/21 05:56 AM
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08/27/21 08:21 PM
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08/07/21 03:43 AM
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06/18/21 10:41 PM
3.6.8
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03/29/21 07:11 AM
3.6.7
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03/27/21 06:25 PM
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03/27/21 06:24 PM
3.6.6
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01/19/21 07:29 AM
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01/09/21 01:27 AM
3.6.4a
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12/19/20 08:34 AM
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11/26/20 06:21 AM
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11/10/20 03:13 PM
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11/10/20 02:24 AM
3.5.17a
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04/15/20 05:24 AM
3.5.13
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04/09/20 09:08 AM
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3.5.5
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02/04/20 06:44 AM
3.5.2a
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02/03/20 10:58 PM
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12/23/19 08:03 AM
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3.4.7a
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3.4.5
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3.4.4
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10/28/19 06:28 AM
3.3.10
36kB
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10/18/19 04:21 PM
3.3.9
35kB
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10/15/19 09:09 PM
3.3.8
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10/15/19 09:02 PM
3.3.7a
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10/05/19 06:21 AM
3.3.6c
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09/25/19 08:38 AM
3.3.6b
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09/24/19 08:02 AM
3.3.6a
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3.3.6
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3.3.5
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3.3.4
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3.3.3
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09/16/19 04:20 PM
3.3.2
31kB
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09/13/19 06:52 AM
3.3.1
31kB
cloudor
09/11/19 09:37 AM
3.3.0
31kB
cloudor
09/10/19 10:25 PM
3.2.8
27kB
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09/08/19 03:15 AM
3.2.6
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09/07/19 04:16 PM
3.2.5a
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3.2.5
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3.2.4
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09/03/19 06:49 PM
3.2.3a
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09/02/19 07:08 PM
3.2.3
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09/02/19 07:06 PM
3.2.3
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09/02/19 03:55 AM
3.2.2
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09/01/19 07:36 PM
3.2.1
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08/29/19 06:46 PM
3.1.30
72kB
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08/26/19 02:05 AM
3.1.26
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08/24/19 04:51 PM
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08/22/19 09:38 PM
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08/21/19 11:12 PM
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08/21/19 07:19 PM
3.1.18
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08/21/19 06:35 PM
3.1.17b
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08/18/19 09:15 PM
3.1.17a
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08/18/19 07:58 AM
3.1.17
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08/17/19 07:52 PM
3.1.16a
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08/09/19 05:48 AM
3.1.16
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08/07/19 04:35 PM
3.1.14
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07/12/19 04:22 PM
3.1.12
73kB
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07/09/19 05:11 PM
3.1.11
73kB
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07/02/19 09:30 AM
3.1.10
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07/01/19 09:57 AM
3.1.9u2
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06/29/19 06:49 PM
3.1.9u
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06/29/19 05:58 PM
3.1.9
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06/28/19 05:49 PM
3.1.8
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06/05/19 07:39 AM
3.1.6
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05/06/19 04:35 AM
3.1.5
71kB
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03/02/19 07:17 PM
3.1.4
67kB
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03/02/19 06:24 PM
3.1.3
67kB
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11/23/18 06:18 AM
3.1.2
67kB
cloudor
11/16/18 10:46 PM
3.1.1
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11/16/18 12:53 PM
3.1.0
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11/16/18 12:20 PM
3.0.22
68kB
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12/08/17 06:29 PM
3.0.21
68kB
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12/07/17 07:36 AM
3.0.20
67kB
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09/13/17 04:57 AM
3.0.19a
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09/10/17 05:31 AM
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09/10/17 02:01 AM
3.0.18
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09/07/17 11:23 PM
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3.0.3
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3.0.1a
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3.0.0
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2.0.3
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2.0.2
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2.0.1
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2.0.0
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1.30
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1.30
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1.28
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1.27
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cloudor
11/27/16 07:32 AM


Post A Reply Comment Options
Unread Yesterday, 04:38 PM  
Jitis

Forum posts: 0
File comments: 1
Uploads: 0
Hello! This is a great addon. I love it. Is there any way I can disable the ~ behaviour and don't see a duration at all on targets that dont have the debuff? I liked it better, it's difficult for me to look at the tiny ~ in the corner to know if I need to apply the debuff on a target. Thanks!
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Unread Yesterday, 11:08 AM  
Baertram
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Hi cloudor,

thanks, I had overread this change.
So the counter shown at the stonegiant actionbutton is now the stagger multiplier (shown number x damage increase on that unit) of the current unit below my reticle/crosshair?

Why does it show 3 then if no target below the crosshair and activated out of combat, like my 1st screenshot shows?
This happened inside a public dungeon after fighting and using the skill in combat. After that get out of combat and use the skill again.


Originally Posted by cloudor
Originally Posted by Baertram
Hi,

one of your last updates (I guess not the most recent one) broke Stonegiant from dragonknights skill.

Before it was starting at 0 and as you activated it the 1st time (where the AOE effect started) it was counting up on each usage by one until it was at 3, then it resetted again.

Now it will activate the 12seconds timer but always show 3 as you activate it the first time, or sometimes does not show any number at the skill at all if you activate it (if you are in combat e.g. as you activate it) ?

Activated out of combat:
3 orbs, 12 seconds cooldown, and counter shows 3.


Activated in combat, 1 min after the out of combat activation, it all of sudden shows 2 as counter?
It does not seem to reset properly in /and out of combat?

Activated at combat again:
It shows 0 but there are 2 active orbs


What should it work like if it works correctly?
Orbs count ignored in v3.61.
Last edited by Baertram : 09/28/22 at 11:13 AM.
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Unread Yesterday, 05:40 AM  
cloudor
 
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Forum posts: 23
File comments: 535
Uploads: 4
Re: Blastbones still Bugged

Originally Posted by Maho_Hiyajo
Hey Blastbones are still buged.

They r still shown on Main and Backbar when used.
So using for example Caldrops on back hand on key [2] and swap weapon caldrops are shown aslong they are active on back but when casting BB on main hand on key [2] it overrides the caldrops colldown shown on back hand aslong BBs are active.

I deactivated all other addons to check if its still buged and yes using BB is still buged.
Cannot reproduce it. Maybe you ignored some important details that have to do with the bug.
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Unread Yesterday, 04:54 AM  
cloudor
 
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Forum posts: 23
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Uploads: 4
Originally Posted by Baertram
Hi,

one of your last updates (I guess not the most recent one) broke Stonegiant from dragonknights skill.

Before it was starting at 0 and as you activated it the 1st time (where the AOE effect started) it was counting up on each usage by one until it was at 3, then it resetted again.

Now it will activate the 12seconds timer but always show 3 as you activate it the first time, or sometimes does not show any number at the skill at all if you activate it (if you are in combat e.g. as you activate it) ?

Activated out of combat:
3 orbs, 12 seconds cooldown, and counter shows 3.


Activated in combat, 1 min after the out of combat activation, it all of sudden shows 2 as counter?
It does not seem to reset properly in /and out of combat?

Activated at combat again:
It shows 0 but there are 2 active orbs


What should it work like if it works correctly?
Orbs count ignored in v3.61.
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Unread Yesterday, 03:56 AM  
cloudor
 
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Forum posts: 23
File comments: 535
Uploads: 4
Re: Re: Re: Re: Re: Bug report: cooldown do not reset on recast

Originally Posted by Bwadrochit
I see it makes sense, not sure what should be the ideal behaviour in that case. Imo when healing, displaying the cooldown simply based on the player / the last cast would feel consistent even if some allies were not buffed. Using the last targeted ally might also be an idea.
However it mostly work the way it is now, even though the cooldown looks a bit erratic it still almost always gives me the info. Thanks !
I can fix the gap problem.


Fixed in v3.62.
Last edited by cloudor : 09/28/22 at 05:13 AM.
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Unread 09/25/22, 01:52 PM  
Baertram
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Hi,

one of your last updates (I guess not the most recent one) broke Stonegiant from dragonknights skill.

Before it was starting at 0 and as you activated it the 1st time (where the AOE effect started) it was counting up on each usage by one until it was at 3, then it resetted again.

Now it will activate the 12seconds timer but always show 3 as you activate it the first time, or sometimes does not show any number at the skill at all if you activate it (if you are in combat e.g. as you activate it) ?

Activated out of combat:
3 orbs, 12 seconds cooldown, and counter shows 3.


Activated in combat, 1 min after the out of combat activation, it all of sudden shows 2 as counter?
It does not seem to reset properly in /and out of combat?

Activated at combat again:
It shows 0 but there are 2 active orbs


What should it work like if it works correctly?
Last edited by Baertram : 09/25/22 at 01:57 PM.
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Unread 09/24/22, 09:24 PM  
Maho_Hiyajo

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Blastbones still Bugged

Hey Blastbones are still buged.

They r still shown on Main and Backbar when used.
So using for example Caldrops on back hand on key [2] and swap weapon caldrops are shown aslong they are active on back but when casting BB on main hand on key [2] it overrides the caldrops colldown shown on back hand aslong BBs are active.

I deactivated all other addons to check if its still buged and yes using BB is still buged.
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Unread 09/24/22, 07:57 PM  
Bwadrochit

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Re: Re: Re: Re: Bug report: cooldown do not reset on recast

I see it makes sense, not sure what should be the ideal behaviour in that case. Imo when healing, displaying the cooldown simply based on the player / the last cast would feel consistent even if some allies were not buffed. Using the last targeted ally might also be an idea.
However it mostly work the way it is now, even though the cooldown looks a bit erratic it still almost always gives me the info. Thanks !

Originally Posted by cloudor
The 'ghost cooldown' is one of the multiple effects which is actually not reset by recast. For example, you heal unit A and unit B(say player), and cast again ONLY on unit B. The cooldown A is still there but covered by the new cooldown B. If you recast ONLY on unit B to reset cooldown B, there is a gap between old and new instances of cooldown B, thus cooldown A could be seen between that gap.

There are other skill effects that depend on the same mech to be kept between casts, i.e. Bound Armaments, Grim Focus, etc.
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Unread 09/24/22, 04:43 PM  
cloudor
 
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Re: Re: Re: Bug report: cooldown do not reset on recast

Originally Posted by Bwadrochit
It works thanks a lot !

However I now notice a new bug only for 'Combat Prayer' when healing in group. Sometimes when casting, I can briefly see another 'ghost' cooldown value before seeing the normal reset max value, and it feels like this 'ghost' value is a parallel cooldown that gets triggered sometimes.
If this 'ghost' cooldown gets triggered, then I can briefly see its value whenever I cast, and if I chain cast to observe the value I can see it going down to zero. Also if I cast at the same time than the ghost cooldown ends, then it bugs and no cooldown is displayed. If I cast again it reset normally.

Edit: actually it happens with other buffing abilities like before, not just 'Combat Prayer'
The 'ghost cooldown' is one of the multiple effects which is actually not reset by recast. For example, you heal unit A and unit B(say player), and cast again ONLY on unit B. The cooldown A is still there but covered by the new cooldown B. If you recast ONLY on unit B to reset cooldown B, there is a gap between old and new instances of cooldown B, thus cooldown A could be seen between that gap.

There are other skill effects that depend on the same mech to be kept between casts, i.e. Bound Armaments, Grim Focus, etc.
Last edited by cloudor : 09/24/22 at 05:02 PM.
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Unread 09/24/22, 01:49 PM  
Bwadrochit

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Re: Re: Bug report: cooldown do not reset on recast

It works thanks a lot !

However I now notice a new bug only for 'Combat Prayer' when healing in group. Sometimes when casting, I can briefly see another 'ghost' cooldown value before seeing the normal reset max value, and it feels like this 'ghost' value is a parallel cooldown that gets triggered sometimes.
If this 'ghost' cooldown gets triggered, then I can briefly see its value whenever I cast, and if I chain cast to observe the value I can see it going down to zero. Also if I cast at the same time than the ghost cooldown ends, then it bugs and no cooldown is displayed. If I cast again it reset normally.

Edit: actually it happens with other buffing abilities like before, not just 'Combat Prayer'


Originally Posted by cloudor
Originally Posted by Bwadrochit
I noticed that in certain situation, the cooldown of some abilities will not reset when it is re-casted.

It seems that this bug only happens when playing healer in group, and only for certain abilities. I noticed it happenning for 'Combat Prayer', 'Enchanted Growth', and 'Echoing Vigor', but not for other abilities like 'Energy Orb', 'Radiating Regeneration', Illustrious Healing', etc.

The bug does not happens consistently: sometimes the cooldown of concerned abilities will reset normally on recast. Here is the behaviour I am observing:
  • Casting the ability with no ongoing cooldown will always trigger the cooldown normally.
  • Recasting the ability with ongoing cooldown will sometimes bug and not reset the cooldown.
  • If a cooldown bugged once (did not reset on recast), then any following recast will bug (no cooldown reset), untill the cooldown reach zero. Once the cooldown reached zero and disappeared, casting the ability will always trigger the cooldown normally.

This makes me think that this bug could be linked to the tracking of buffs on other group members, and also might be related to the targeting (with the reticle) of group members.
Also I noticed this bug when first using the addon a long time ago, so it should not be linked to recent updates.

Many thanks for your great work!
This bug has been fixed in v3.60.
Before update, you can reproduce the bug by using vigor besides target dummy in house and using again away from that dummy to see there is no reset. After update, you can see the difference.
Last edited by Bwadrochit : 09/24/22 at 02:26 PM.
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Unread 09/24/22, 09:51 AM  
cloudor
 
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Re: Bug report: cooldown do not reset on recast

Originally Posted by Bwadrochit
I noticed that in certain situation, the cooldown of some abilities will not reset when it is re-casted.

It seems that this bug only happens when playing healer in group, and only for certain abilities. I noticed it happenning for 'Combat Prayer', 'Enchanted Growth', and 'Echoing Vigor', but not for other abilities like 'Energy Orb', 'Radiating Regeneration', Illustrious Healing', etc.

The bug does not happens consistently: sometimes the cooldown of concerned abilities will reset normally on recast. Here is the behaviour I am observing:
  • Casting the ability with no ongoing cooldown will always trigger the cooldown normally.
  • Recasting the ability with ongoing cooldown will sometimes bug and not reset the cooldown.
  • If a cooldown bugged once (did not reset on recast), then any following recast will bug (no cooldown reset), untill the cooldown reach zero. Once the cooldown reached zero and disappeared, casting the ability will always trigger the cooldown normally.

This makes me think that this bug could be linked to the tracking of buffs on other group members, and also might be related to the targeting (with the reticle) of group members.
Also I noticed this bug when first using the addon a long time ago, so it should not be linked to recent updates.

Many thanks for your great work!
This bug has been fixed in v3.60.
Before update, you can reproduce the bug by using vigor besides target dummy in house and using again away from that dummy to see there is no reset. After update, you can see the difference.
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Unread 09/24/22, 08:28 AM  
cloudor
 
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Re: Re: Ability timers keep disappearing

Originally Posted by Baxpowa
Originally Posted by SchrammWow28
Logged on today and my ability timers for a bunch of skills, like stampede and seething fury on molten whip keep disappearing right after starting.
Yes I noticed stampede timer disappear when the target changes.
The multi target tracking policy has been optimized in v3.59.
A '~' hint will be used to indicate that the current timer is not for the current target.
Last edited by cloudor : 09/24/22 at 08:29 AM.
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Unread 09/24/22, 08:28 AM  
Bwadrochit

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Bug report: cooldown do not reset on recast

I noticed that in certain situation, the cooldown of some abilities will not reset when it is re-casted.

It seems that this bug only happens when playing healer in group, and only for certain abilities. I noticed it happenning for 'Combat Prayer', 'Enchanted Growth', and 'Echoing Vigor', but not for other abilities like 'Energy Orb', 'Radiating Regeneration', Illustrious Healing', etc.

The bug does not happens consistently: sometimes the cooldown of concerned abilities will reset normally on recast. Here is the behaviour I am observing:
  • Casting the ability with no ongoing cooldown will always trigger the cooldown normally.
  • Recasting the ability with ongoing cooldown will sometimes bug and not reset the cooldown.
  • If a cooldown bugged once (did not reset on recast), then any following recast will bug (no cooldown reset), untill the cooldown reach zero. Once the cooldown reached zero and disappeared, casting the ability will always trigger the cooldown normally.

This makes me think that this bug could be linked to the tracking of buffs on other group members, and also might be related to the targeting (with the reticle) of group members.
Also I noticed this bug when first using the addon a long time ago, so it should not be linked to recent updates.

Many thanks for your great work!
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Unread 09/23/22, 05:16 PM  
Baxpowa

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Re: Ability timers keep disappearing

Originally Posted by SchrammWow28
Logged on today and my ability timers for a bunch of skills, like stampede and seething fury on molten whip keep disappearing right after starting.
Yes I noticed stampede timer disappear when the target changes.
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Unread 09/23/22, 02:28 PM  
SchrammWow28

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Ability timers keep disappearing

Logged on today and my ability timers for a bunch of skills, like stampede and seething fury on molten whip keep disappearing right after starting.
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