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Updated: 01/28/23 09:32 AM
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Firesong (8.2.5)
Updated:01/28/23 09:32 AM
Created:11/27/16 06:57 AM
Monthly downloads:102,324
Total downloads:4,588,100
Favorites:1,360
MD5:
Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
8.2.5
Action Duration Reminder  Updated Today!  Popular! (More than 5000 hits)
Version: 3.87
by: cloudor [More]
Overview

This addon tracks your sloted actions that have duration attributes or over time effects, reminds you to re-invoke your actions, and makes you good at performing rotations.

Features
  • Show current action duration remaining seconds in action bar,
  • Show a shift bar of swapped action hints above their original action bar position,
  • Auto move player resource bars upward when they are conflicted with shift bar,
  • Support actions without duration attribute but have DOT effects such as Desctructive Touch or other timed effect such as Elemental Drain,
  • Keep the ending 0.0 hints blinking for a little longer after duration finished, so they don't get lost easily,
  • Switch correspongding timer hints for current reticle over target,
  • Support actions stackable effect counting such as nightblade's Grim Focus and its morphs,
  • Append shift bar on top of ultimate button to show third ability bar such as overload bar action timer hints,
  • Override action duration with target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.
  • Support stackable or time lasting effectes triggered by equipment to be marked onto related action bar slots.

Dependencies


SCM
$ git clone [email protected]:cloudor126/lua-eso-addon-adr.git
3.87
- Fixed a matching and filtering condition for Chinese client. e.g. Molten Whip's stack can be tracked when other
(zh:针对中文客户端修正了一个匹配过滤条件.例如龙骑鞭子的叠层计数器可以正常追踪了。)

3.86
- Improved policy to handle a large number of same ability effect events.

3.85a
- Improved the judgment condition of effect filtering in v3.82 thus fixed a bug not showing Igneous Weapons timers.

3.84a
- Added an option in core section to log tracked effects in chat(useful to get effects' id).

3.83
- Optimized effect processing valve to filter spam effects.

3.82a
- Optimized effects filtering i.e. Merciless Charge from MA weapon won't be counted after dot duration.

3.81
- Optimized effects priority comparison for Bound Armaments.

3.80
- Optimized bar matching policy to filter minor buffs i.e. performing Biting Jabs should not trigger Ring of Reservation.

3.79
- Allowed debuff timers to track if they are no more than the skill's duration.
- Added an option to choose whether ignore debuff timers if they are longer than the skill's duration (default:true).

3.78
- Prevented action to popup alert when it still has another longer counter but with a lower priority.

3.77
- Disabled debuffs longer than action default duration i.e. Minor Breach would not be tracked with templar's Power of the Light.

3.76
- Reenabled minor buffs to let more abilities show a 2-stage timer i.e. Bound Aegis and Resolving Vigor can show '1/2' and '2/2' hints.
(Users can disable this feature by configuring ability blacklist.)

3.75c
- Added some restrictions for ground action trigerring i.e. Caltrops and Winter's Revenge won't show trigerring mark again.

3.74
- Improved ground action starting recognition i.e. Lightweight Beast Trap can be counted even when not triggered.

3.73
- Pathed alert keyword filtering list to also support ability id like keyword filtering in core module.

3.72
- Added a secondary stack label at topleft corner i.e. Stone Giant now has both stagger count hint and debris count hint.

3.71
- Optimized bar matching policy to be bug-tolerant with German translation in necro Stalking Blastbones.
(When skeleton is up, there's an extra 'r' in the german slot name)

3.70a
- Patched Frost Clench to be marked as a tank-role skill thus taunt effect can be traced by this skill.

3.69a
- Imporved overiding actions matching policy i.e. Grim Focus and its morphs now can be traced properly.

3.68
- Improved enemy target action matching policy for mutable skills i.e. effects of werewolf Brutal Pounce and Brutal Carnage should be merged to show together.

3.67
- Improved fault tolerance on filtering effects created befor an action i.e. Crystal Fragments Proc timer now can be visible again.

3.66
- Added an option to choose whether to clean up the timer when the target has been changed to another.
- Changed the symbol added in v3.59 from '~' to '#'.

3.65
- Adjusted the same policy in v3.64 to let it be compatible with triggered timers i.e. Seething Fury for Molten Whip.

3.64
- Adjusted the policy added in v3.61 to always ignore new stack count not from 1 in spite of when it happens.

3.63
- Filtered ground actions that have not got effects yet i.e. Scalding Rune should not get a timer before confirmation.

3.62
- Ignored remnant effects at the begining of a re-cast which had caused wierd number problems when casting aoe actions repeatedly.

3.61
- Ignored stack count obtained right after cast i.e. Stone Giant now only shows the Stagger stack count.

3.60
- Optimized effects priority comparison for actions that won't reset all their effects i.e. healer actions Combat Prayer, Echoing Vigor, etc.

3.59
- Optimized multi-target tracking policy. Action timers for enemy type target won't be removed when looking at others, instead, a '~' hint will be used to indicate that the current timer is not for the current target.

3.58
- Adjusted trigger activation recognition policies to re-enabled the activation hint for Barbed Trap.

3.57
- Added description duration into effect validation even if the action has a duration i.e. Dark Conversion has a wrong duration info of 10s but actually should be 20s.

3.56
- Optimzed effects priority comparison to fix the Carve 3rd hit bug.

3.55
- Adjusted alerts for multiple targets.
- Added an alert option to reset alert frame position.

3.54
- Optimized action property processing to avoid cone actions lost timer e.g. Twisting Path should not disappear when changing target.

3.53
- Optimized effect-bar matching policy to avoid showing Rally Cry timers on Rally bar slot.

3.52a
- Ignored offbalance effect to avoid a wrong timer.

3.51b
- Adjusted shift bar behavior when player wearing an oakensoul ring.

3.50a
- Added several options to config bar label's visibility and shift bar behaviors.

3.49
- Fixed a problem that the first timer of Barbed Trap is disappeared.

3.48a
- Fixed a bug related to quickslot api changes.

3.47
- Optimzed auto-move capability to move player buff/debuff panel when shift bar and health bar is moving up.

3.46
- Updated French translation provided by lexo1000.
- Adjusted cooldown lines to show correctly based on Azurah action bar scaling.

3.45
- Added "outline" in font style options.

3.44
- Optimized popup alert for sorcerer's Bound Armaments when its stack count reaches 4.
Optional Files (0)


Archived Files (245)
File Name
Version
Size
Uploader
Date
3.86
46kB
cloudor
01/13/23 04:31 AM
3.85a
46kB
cloudor
01/06/23 08:26 PM
3.85
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cloudor
01/06/23 07:56 AM
3.84a
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cloudor
12/31/22 06:57 PM
3.84
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cloudor
12/30/22 11:32 PM
3.82a
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cloudor
12/21/22 06:38 AM
3.82
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cloudor
12/20/22 07:04 AM
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cloudor
12/15/22 09:00 AM
3.80
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cloudor
12/07/22 10:45 PM
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cloudor
11/15/22 09:14 AM
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cloudor
11/04/22 11:31 PM
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cloudor
11/04/22 07:02 AM
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cloudor
11/02/22 05:34 AM
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11/02/22 05:28 AM
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cloudor
11/01/22 07:06 AM
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cloudor
10/30/22 08:23 AM
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10/30/22 07:31 AM
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10/08/22 07:15 AM
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10/05/22 04:34 AM
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10/04/22 09:53 PM
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cloudor
10/03/22 08:14 PM
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cloudor
10/03/22 09:08 AM
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cloudor
10/01/22 03:42 AM
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cloudor
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cloudor
09/29/22 05:30 PM
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09/28/22 05:12 AM
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09/28/22 04:53 AM
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09/28/22 04:52 AM
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08/26/22 11:11 PM
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06/26/22 05:20 AM
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06/25/22 10:12 AM
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05/21/22 05:23 AM
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05/10/22 02:07 AM
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02/25/22 05:44 PM
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02/18/22 10:00 PM
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02/05/22 01:29 AM
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02/03/22 06:57 AM
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02/03/22 06:36 AM
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02/02/22 08:30 PM
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12/14/21 07:57 AM
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12/14/21 07:55 AM
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11/05/21 03:38 AM
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09/22/21 09:07 AM
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01/09/21 01:27 AM
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12/19/20 08:34 AM
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35kB
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02/04/20 06:44 AM
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02/01/20 10:15 PM
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09/01/19 07:36 PM
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cloudor
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08/26/19 02:05 AM
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cloudor
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2.0.1
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1.27
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1.05
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1.03
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1.02
40kB
cloudor
11/28/16 08:03 AM
1.01
40kB
cloudor
11/27/16 11:30 AM
1.0
40kB
cloudor
11/27/16 07:32 AM


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Unread Today, 09:36 AM  
cloudor
 
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Re: Re: Re: Grim Focus counter for Nightblade

Originally Posted by Nonymous
Originally Posted by cloudor
Originally Posted by sinober
At some point in the past probably 2-4 weeks my Relentless Assault (Grim Focus morph) stopped working. It sometimes just stops counting. It freezes on some random number, when it gets to 5 and i fire it off, counter resets and then randomly counts to 5 or freezes early again.

I installed the old Grim Focus Counter addon, and it still works. Look at the dots in image. As you see i got 5 stacks and icon has changed to the proc cast, but counter froze at 1. So you have to manually count or bar swap every second to see if icon changes.



Another thing, my Templar's Radiant Aura and Dragonknight's Molten Weapons loose their timers often in groups, i guess it's other people refreshing it, is there any way to prevent this? Either only track my own or refresh timer if it's recast by others?
ADR has only accepted events performed by current player since a very old version. Some previous version did a very strict filtering and ignored flooding events. Are you using the current version?
Have the same issue when game language set to chinese, works normal in english.
已在v3.87版本修正。
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Unread 01/24/23, 11:30 PM  
Nonymous

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Re: Re: Grim Focus counter for Nightblade

Originally Posted by cloudor
Originally Posted by sinober
At some point in the past probably 2-4 weeks my Relentless Assault (Grim Focus morph) stopped working. It sometimes just stops counting. It freezes on some random number, when it gets to 5 and i fire it off, counter resets and then randomly counts to 5 or freezes early again.

I installed the old Grim Focus Counter addon, and it still works. Look at the dots in image. As you see i got 5 stacks and icon has changed to the proc cast, but counter froze at 1. So you have to manually count or bar swap every second to see if icon changes.



Another thing, my Templar's Radiant Aura and Dragonknight's Molten Weapons loose their timers often in groups, i guess it's other people refreshing it, is there any way to prevent this? Either only track my own or refresh timer if it's recast by others?
ADR has only accepted events performed by current player since a very old version. Some previous version did a very strict filtering and ignored flooding events. Are you using the current version?
Have the same issue when game language set to chinese, works normal in english.
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Unread 01/20/23, 04:30 PM  
cloudor
 
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Originally Posted by noxiousty
首页的示例图片上,大招上面40/170这个数值显示是如何调试出的,在插件内没看见选项
那个是插件azurah的功能。
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Unread 01/20/23, 05:12 AM  
noxiousty

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首页的示例图片上,大招上面40/170这个数值显示是如何调试出的,在插件内没看见选项
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Unread 01/18/23, 10:36 PM  
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Originally Posted by Masteroshi430
Is this the addon adding a sound when ultimate is ready?
If yes, 2 different sounds for each bar ultimate would be awesome!
Maybe not. Hasn't this game already added sound for ultimate ready?
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Unread 01/18/23, 10:34 PM  
cloudor
 
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Re: Grim Focus counter for Nightblade

Originally Posted by sinober
At some point in the past probably 2-4 weeks my Relentless Assault (Grim Focus morph) stopped working. It sometimes just stops counting. It freezes on some random number, when it gets to 5 and i fire it off, counter resets and then randomly counts to 5 or freezes early again.

I installed the old Grim Focus Counter addon, and it still works. Look at the dots in image. As you see i got 5 stacks and icon has changed to the proc cast, but counter froze at 1. So you have to manually count or bar swap every second to see if icon changes.



Another thing, my Templar's Radiant Aura and Dragonknight's Molten Weapons loose their timers often in groups, i guess it's other people refreshing it, is there any way to prevent this? Either only track my own or refresh timer if it's recast by others?
ADR has only accepted events performed by current player since a very old version. Some previous version did a very strict filtering and ignored flooding events. Are you using the current version?
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Unread 01/18/23, 12:07 PM  
sinober

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Grim Focus counter for Nightblade

At some point in the past probably 2-4 weeks my Relentless Assault (Grim Focus morph) stopped working. It sometimes just stops counting. It freezes on some random number, when it gets to 5 and i fire it off, counter resets and then randomly counts to 5 or freezes early again.

I installed the old Grim Focus Counter addon, and it still works. Look at the dots in image. As you see i got 5 stacks and icon has changed to the proc cast, but counter froze at 1. So you have to manually count or bar swap every second to see if icon changes.



Another thing, my Templar's Radiant Aura and Dragonknight's Molten Weapons loose their timers often in groups, i guess it's other people refreshing it, is there any way to prevent this? Either only track my own or refresh timer if it's recast by others?
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Unread 01/12/23, 02:56 PM  
Masteroshi430
 
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Is this the addon adding a sound when ultimate is ready?
If yes, 2 different sounds for each bar ultimate would be awesome!
Last edited by Masteroshi430 : 01/13/23 at 08:03 AM.
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Unread 01/07/23, 12:13 PM  
Hornung

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Originally Posted by cloudor
Originally Posted by Hornung
Hello,

Since today I get the following error when using stampede morph of critical charge with a maelstrom arena weapon equiped (didn't test without it )

Oh, my bad. A mistake just after I had tested successfully but before I uploaded.
Thank you for the fix !
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Unread 01/06/23, 08:30 PM  
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Re: Re: Re: Igneous Weapon bug

Originally Posted by Jibusnik
Originally Posted by cloudor
Originally Posted by Jibusnik
Hello !

Igneous Weapon in not showing on timer .

https://youtu.be/F19iiGjf6Hw

Thx for your work , best action bar addon.
Fixed in v3.85.
Thanks for your video. It helped me a lot.
Thx ! It was fixed , but if you have only 4 lvl os skill. It's not big problem.

https://youtu.be/A6UJHI1c7OQ

I made vide again.

Danke for best addon.
I reuploaded v3.85a. It should work.
Last edited by cloudor : 01/06/23 at 08:30 PM.
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Unread 01/06/23, 08:29 PM  
cloudor
 
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Originally Posted by Hornung
Hello,

Since today I get the following error when using stampede morph of critical charge with a maelstrom arena weapon equiped (didn't test without it )

Oh, my bad. A mistake just after I had tested successfully but before I uploaded.
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Unread 01/06/23, 03:52 PM  
Jibusnik

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Re: Re: Igneous Weapon bug

Originally Posted by cloudor
Originally Posted by Jibusnik
Hello !

Igneous Weapon in not showing on timer .

https://youtu.be/F19iiGjf6Hw

Thx for your work , best action bar addon.
Fixed in v3.85.
Thanks for your video. It helped me a lot.
Thx ! It was fixed , but if you have only 4 lvl os skill. It's not big problem.

https://youtu.be/A6UJHI1c7OQ

I made vide again.

Danke for best addon.
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Unread 01/06/23, 02:38 PM  
Hornung

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Hello,

Since today I get the following error when using stampede morph of critical charge with a maelstrom arena weapon equiped (didn't test without it )

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Unread 01/06/23, 08:06 AM  
cloudor
 
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Re: Igneous Weapon bug

Originally Posted by Jibusnik
Hello !

Igneous Weapon in not showing on timer .

https://youtu.be/F19iiGjf6Hw

Thx for your work , best action bar addon.
Fixed in v3.85.
Thanks for your video. It helped me a lot.
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Unread 01/06/23, 08:02 AM  
cloudor
 
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Originally Posted by Mujuro
Originally Posted by cloudor
Originally Posted by Rizz
Hey. Is there a issue with Igneous Weapons? It doesn't get tracked by the addon.
I tested but can't reproduce the bug.
I believe this occurs only when there are different people casting the same skill. If you're the only caster in your group, it tracks just fine. Similar w/ skills like ele susceptibility in PUGs, if you're the only caster, it will track but if others are also casting, it is inconsistent.
This bug has been fixed in v3.85.
BTW, ADR filters to track only effects from current player.
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