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Updated: 03/25/20 05:27 PM
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Compatibility:
Harrowstorm (5.3.4)
Dragonhold (5.2.5)
Updated:03/25/20 05:27 PM
Created:11/27/16 06:57 AM
Monthly downloads:121,133
Total downloads:1,799,829
Favorites:825
MD5:
Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
5.3.4
Action Duration Reminder  Popular! (More than 5000 hits)
Version: 3.5.10
by: cloudor [More]
Overview

This addon tracks your sloted actions that have duration attributes or over time effects, reminds you to re-invoke your actions, and makes you good at performing rotations.

Features
  • Show current action duration remaining seconds in action bar,
  • Show a shift bar of swapped action hints above their original action bar position,
  • Auto move player resource bars upward when they are conflicted with shift bar,
  • Support actions without duration attribute but have DOT effects such as Desctructive Touch or other timed effect such as Elemental Drain,
  • Keep the ending 0.0 hints blinking for a little longer after duration finished, so they don't get lost easily,
  • Switch correspongding timer hints for current reticle over target,
  • Support actions stackable effect counting such as nightblade's Grim Focus and its morphs,
  • Append shift bar on top of ultimate button to show third ability bar such as overload bar action timer hints,
  • Override action duration with target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.
  • Support stackable or time lasting effectes triggered by equipment to be marked onto related action bar slots.

Dependencies


SCM
$ git clone [email protected]:cloudor126/lua-eso-addon-adr.git
3.5.10
- Adjusted a policy to ignore simple word in description matching. e.g. Unstable Wall duration won't be put into Barrier in Japanese client.

3.5.9
- Used a multi dimensional data to represent the priority of a effect so that both features in v3.5.8 and v3.5.2 are compatible.

3.5.8
- Adjusted effects priority based on current group member role. e.g. Stagger in Stone Giant is ignored for tank, but kept for dps.

3.5.7
- Adjusted parsing method to be compatible with a zos literal bug in the description of Shrouded Daggers of German language version.

3.5.6
- Ignored effects duration brought by action end e.g. 6 sec Major Breach after 3 sec warden's Scorch.
- Ignored extra effects duration when the main effect duration can still exists e.g. Beast Trap's duration switch from 60s to 18s but Bound Armaments' duration doesn't switch from 40s to 10s.

3.5.5
- Filtered abnormal result of api GetAbilityDuration that cause duration after some activation ended suddenly e.g. Bound Armament's duration now can be fully displayed.

3.5.4
- Added mounting condition in comparing multiple effects priorities e.g. Charging Maneuver's duration is now 30 sec when mounted.

3.5.3
- Added a new policy to acquire duration infomation from action description e.g. dragonknight's Inhale is now with a duration.

3.5.2a
- Improved the newly added policy to ignore the overriden effects duration.

3.5.2
- Added a new policy to adjust priority of the multiple effects from one action e.g. templar's POTL is now in a 6 sec duration.

3.5.1
- Adjust the max value of trackable durations from 100s to 150s.
- Added some patches for ZH language environment.

3.5.0
- Added an option in Bar submenu to track quickslot.

3.4.10
- Auto adjust cooldown lines position for addon DarkUI.
- Change alert sound enabled default setting value to false.

3.4.9a
- Fixed another settings bug in 3.4.9.

3.4.9
- Fixed a settings bug in submenu 'patch'.

3.4.8b
- Adjusted alert text for some i18n cases.

3.4.8a
- Added a patch for some i18n cases.

3.4.7a
- Modified some i18n files.

3.4.7
- Fixed a bug in last version. The stack info of Seething Fury is supported again.

v3.4.6
- Adjusted some strategies to avoid matching poison effect with action in bars.

v3.4.5
- Adjusted the ending number from '0.0' to '0' if the threshold option is set to 0.

v3.4.4
- Fixed a regex bug.

v3.4.3
- Optimized sound option saving by its name instead of its index. But the settings ui is not changed.

v3.4.2
- Changed some settigs value range.

v3.4.1
- Optimized a matching strategy e.g. Major Sorcery can be matched in Critical Surge description of Major Brutality and Sorcery.

v3.4.0
- Simplified dependencies.

v3.3.10
- Fixed a draw level bug. All cool down lines in shift bar can be fully shown now.

v3.3.9
- Marked as updated in DragonHold.

v3.3.8
- Fixed a fuzzy matching strategy bug e.g. Unstable Wall of Fire won't eat a 4 sec Burning effect duration any more.

v3.3.7a
- Fixed a package script bug on filtering contents.

v3.3.7
- Added a strategy to adjust effect's redundant duration e.g. Ligntning Splash won't display 1 sec longer any more.

v3.3.6c
- Patched for ESOZH.

v3.3.6b
- Patched for ESOZH.

v3.3.6a
- Patched for ESOZH.

v3.3.6
- Avoided matching potion effects on action bar.

v3.3.5
- Fixed a bug introduced in v3.3.3.

v3.3.4
- Added a nil value protection.

v3.3.3
- Made the white/black pattern list to filter not only skills but also specific effects.

v3.3.2
- Fixed two bugs that combines to eat a lot of mem.

v3.3.1
- Fixed an alert display bug.

v3.3.0
- Optimized performance by caching search.
- Bundled with LibTextDict and LibTypeRegistry.

v3.2.8
- Fixed a bug that effect can show timers on all bar actions by any absence of slot.

v3.2.7
- Adjusted combat state event handler to react with a latency. Bugs have been reported that timers are often reset randomly.

v3.2.6
- Optimized strategies to show alert for triggered actions immediately instead of showing them at their end e.g. Crystal Fragment/Assasin's Will will be alerted instantly.

v3.2.5a
- Removed LibStub optional dependency in manifest txt file.

v3.2.5
- Supported general effect matching with slotted actions e.g. Crystal Fragment/Molten Whip/Power Slash will be matched without special id hard coding.

v3.2.4
- Filtered duration of Major Gallop effect if not mounted.

v3.2.3a
- Adjusted last feature valve e.g. Rapid Maneuver shows its Major Gallop now.

v3.2.3
- Ignored effects that have a much longer duration than the action's e.g. Degeneration now shows its dot timer instead of the long buff timer.

v3.2.2
- Depended on LibTypeRegistry externally.
- Removed LibStub denpendency.

v3.2.1
- Depended on LibTextDict externally.

v3.2.0
- Depended on LibAddonMenu-2.0 library externally.
- Planned to remove LibStub.

v3.1.30
- Fxied a layer bug of cooldown lines in shift bar.

v3.1.29
- Optimized action model to store related abilities for matching e.g. timers can continue to show after performing Assassin's Will.

v3.1.28
- Optimized actions matching e.g. Blocade timer is avoided matching with Balance by 'Off Balance'.

v3.1.27
- Re-implemented cooldown lines.

v3.1.26
- Added options for stack label font.

v3.1.25
- Fixed a bug that effects of player pet wrongly reset when switching reticle target e.g. timer of Dark Shade is now kept when target changes.

v3.1.24
- Fixed a bug of effects matching repeated actions in short time.

v3.1.23
- Adjusted the layer of shift bar to make it possible to display behind action bar.
- Added an option to set label verticle offset in shift bar.
- Cooldown lines are removed because of its dirty implementation. Maybe they will be back later.

v3.1.22
- Optimized multi-staged action recognition.

v3.1.21
- Fixed a nil value bug.

v3.1.20
- Improved action and slot matching e.g. Merciless Resolve timer can be displayed on Assissin Will.

v3.1.19
- Fixed a duration fading bug e.g. Beast Trap can fade normally now.

v3.1.18
- Updated ru translation from GJSmoker.

v3.1.17b
- Shared in github [email protected]:cloudor126/lua-eso-addon-adr.git

v3.1.17a
- Shared in esoui git repo.

v3.1.17
- Added a new action/effect matching policy e.g. Consuming Trap is now supported.

v3.1.16
- Optimized action/effect matching and processing to prevent showing an empty duration action in slot until it gain another effect that has a duration e.g. prevent Fetcher Infection showing a zero timer until cast swarm hit an enemy.
( The situation in previous changelog is not in random. It is to do with the distance between player and enemy.)

v3.1.15
- Optimized a compatibility with in-game fading effects e.g. Fetcher Infection was randomly reset and now will come back.

v3.1.14
- Fixed an effect matching bug for non-english environments e.g. Flaming Skull is now displayed in its slot for french/german versions.

v3.1.13
- Optimized for stackable abilities e.g. Flame Skull.

v3.1.12
- Optimized action matching for abilities that change id in action bar e.g. Flame Skull.

v3.1.11
- Added options of white/black list patterns.
- Added an option to trigger clearing when combat ends.

v3.1.10
- Added rules to detect stage info like Rearming Trap.
- Optimized effect matching by comparing the action which is matched by other effect at the same time. e.g. Minor Force trigged several seconds after Rearming Trap action is now recognized.

v3.1.9
- Added a rule to detect multi-staged abilities like Haunting Curse and show a small 1/2 and 2/2.

v3.1.8
- Added support for Seething Fury from Molten Whip

v3.1.7
- Update new API version
- Alert at the end of a Haunting Curse.
(Some feedbacks to be processed when possible)

v3.1.6
- Added an option to remove alert when cast the ability again.

v3.1.5
- Added an option to switch auto-move-attribute-bar feature.

v3.1.4
- Added an editbox option to configure popup alert key words.

v3.1.3
- Fixed a bug that the option of "Account Wide Configuration" doesn't work.

v3.1.2
- Improved the effect matching using icon e.g. action Dark Conversion will emit a Dark Deal effect which should be linked.

v3.1.1
- Optimized the effect matching for actions with cast time property such as Channeled Acceleration.

v3.1.0
- Update for murkmire.

v3.0.22
- Fixed a bug that track is lost on repeated actions.

v3.0.21
- Ignored a buggy and redundant effect event emit from Liquid Lightning which is 11 seconds long and fades when it has 1 seconds left.
- Ignored long term effect events that is more than 100 seconds. e.g. Guard has a 21600 seconds effect and will be ignored in this version.

v3.0.20
- Fixed a bug that action failed to use strict policy(introduced in v3.0.13) to match a new effect if this action just lost all effects e.g. Minor Protection timer after Dark Cloak should be ignored after this fix.

v3.0.19a
- Updated german localization translated by Scootworks.

v3.0.19
- Added some localizations that is translated by google. Hope you can help me correct them.
- Ignored buggy event time info from a special Major Expedtion effect(ID:37915) triggered by Crippling Grasp and Refreshing Path that is being updated to 8s every second until any of them finished.

v3.0.18
- Added 2 options to switch and adjust timer to ignore decimal part.

v3.0.17
- Allowed actions just ended by removing all effect to get an opptunity to match another immediatly coming effect event e.g. Haunting Curse has two periods of effect.

v3.0.16
- Fixed the search order for effect fading event which caused new action timer end suddenly.

v3.0.15
- Improved Crystal Fragment slot search that all levels can be found now.

v3.0.14
- Fixed a bug that updating effect event cannot match repeatedly casted actions. e.g. A bug that Maneuver counter is not reset by another cast before the old one fades is fixed.
- Improved ability attribute process to avoid self abilities from being disturbed by reticle target. e.g. A bug that Twisting Path counter is removed when target changed is fixed.

v3.0.13
- Stricted effect action matching if effect didn't started at action begining e.g. Beast Trap effect caused by Beast Trap action will be counted but Off Banlance effect caused by Wall Of Storm will not be counted(known as a bug that Unstable Wall Of Element randomly reset to 4s).
- Matched taunt effect to tank role actions again after v3.x.x.

v3.0.12
- Ignored buff event that follows action main duration end e.g. Dark Cloak has a minor protections effects after it runs out.

v3.0.11
- Impoved the stacking effect process policy introduced in v3.0.10. Then Relentless Focus counter will not be reset again after a spectral bow.

v3.0.10
- Ignored game buggy stacking effect time info to update time counter e.g. Relentless Focus counter was reset every time when stack count updated, but the time info of the event is actually wrong.

v3.0.9
- Fixed a bug that action counters don't show up if "Seconds to keep timer after time out" set to 0.
- Fixed a minor bug that produces error logs.

v3.0.8
- Fixed a bug that slot ability given by quest will match all new effect e.g. Hist Dart in Ruin Of Mazzatun matched all your restored long buffs when you destroyed the real one.

v3.0.7
- Improved effect event matching by expand casted action searching scope, maybe some effect event comes later than player's next action
- Ignored templar Purifying Light Tick's heal over time effect that follows Purifying Light's damage over time effect which is still kept

v3.0.6
- Improved timer hiding for Crystal Fragment which should be wiped after cast.

v3.0.5
- Fixed a bug that new timer didn't show up if weapon swapped immediately.

v3.0.4
- Fixed a bug that some timer disappear when player in a group.
- Fixed Crystal Fragment Proc detection.

v3.0.3
- Fixed bugs that mismatched effects with actions.

v3.0.2
- Stricted stack effect matching to avoid unnecessary countings e.g. Hawk Eye

v3.0.1
- Improved label format for time longer than 10 seconds.

v3.0.0
- Refactored code structure again and got many known bugs fixed automatically.

v2.0.3
- Linked taunt effects with concurrent tank-role actions such as "Inner Fire".

v2.0.2
- Fixed an eso effect change bug that reset Crippling Grasp's duration to end immediately after cast.

v2.0.1
- Added an option to switch account/character settings.

v2.0.0
- Refactored code structure and fixed some bugs.
- Supported "Rendering Slash" for French/German language.
- Supported ultimate action duration such as "War Horn".

v1.31
- Fixed a precedence issue, e.g. the dragonknight volatile armor should show 20s buff time, not 10s DOT time.

v1.30
- Marked new api version.

v1.29
- Readjust default auto reposition margins for "Wykkyds Enhanced HUD".
- Improved effect recognition of bold escape fatigue for its morphs.
- Fixed a weapon pair recognition bug.

v1.28
- Fixed a format bug of alert name.

v1.27
- Fixed a bleeding DOT effect recognition bug.
- Added a 'Multiple Target Tracking' option, default is on.

v1.26
- Added player effect tracking e.g. the 4s 'Bolt Escape' fatigue time. If both player and target effects take place by same action, it will show player effect over target effect, e.g. the 20s Brutality buff from dual wield skill 'Hidden Blade' will override the 6s target movement debuff.

v1.25
- Added an option button to place the alert frame.

v1.24
- Fixed the gender specific screen string for french and german clients.
- Added an alert sound select option.

v1.23
- Added an option to exclude short duration.

v1.22
- Avoided alerts when debuffs fade because target die.

v1.21
- Fixed an issue that action bar flip animation is gone after applying time out lines.

v1.20
- Fixed an issue that resource bars are mis-repositioned when they are below the action bar.

v1.19
- Impoved options of alert including text and sound.

v1.18
- Impoved the DOT effect recognition such as Twin Slashes Bleeding effect.

v1.17
- Added options to play sound before timeout.

v1.16
- Added an option to show timeout announce, off by default.
- Added support for actions with both duration attribute and target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.

v1.15
- Added support for showing third ability bar such as overload bar action timer hints.

v1.14
- Added support for stackable effect counting such as light/heavy attacks with nightblade's Grim Focus and its morphs.

v1.13
- Added a button in settings menu to show the shift bar that can be moved around.

v1.12
- Added an option to disable shift action bar and an option to adjust cooldown line thickness.

v1.11
- Added support for target and target effect change.

v1.10
- Added conflict detection of all player resource bars and move them upward automatically.

v1.09
- Changed health bar patch that auto move it vertically according to option "Position Gap".

v1.08
- Fixed an issue that action icon stays lit while character is out of mag/stam.

v1.07
- Added some line options and a font name option.

v1.06
- Fixed a bug of starting to count down a ground ability that just canceled by invoking another ability before placement.

v1.05
- Added a position patch for addon "Wykkyds Enhanced HUD" to avoid overlap, options added.

v1.04
- Added option setting "Cooldown Color".
- Removed tracking of "Crystal Fragment Proc".

v1.03
- Added option settings "Label Font Size" and "Label Vertical Offset".

v1.02
- Added tracking of effects over time as action duration.

v1.01
- Fixed some ui error bugs.

v1.0
- Initial implementation.
Optional Files (0)


Archived Files (138)
File Name
Version
Size
Uploader
Date
3.5.9
35kB
cloudor
03/21/20 03:38 AM
3.5.8
35kB
cloudor
03/11/20 05:41 PM
3.5.7
35kB
cloudor
03/03/20 05:03 PM
3.5.6
35kB
cloudor
02/09/20 01:41 AM
3.5.5
35kB
cloudor
02/05/20 07:57 AM
3.5.4
35kB
cloudor
02/04/20 08:45 PM
3.5.3
35kB
cloudor
02/04/20 06:44 AM
3.5.2a
34kB
cloudor
02/03/20 10:58 PM
3.5.2
34kB
cloudor
02/01/20 10:15 PM
3.5.1
34kB
cloudor
02/01/20 07:21 AM
3.5.0
34kB
cloudor
01/31/20 02:04 AM
3.5.0
34kB
cloudor
01/31/20 02:03 AM
3.4.10
34kB
cloudor
12/23/19 08:03 AM
3.4.9a
34kB
cloudor
12/12/19 05:47 AM
3.4.9
34kB
cloudor
12/11/19 05:14 AM
3.4.8b
34kB
cloudor
11/27/19 05:35 AM
3.4.8a
34kB
cloudor
11/17/19 07:18 AM
3.4.8
34kB
cloudor
11/17/19 03:18 AM
3.4.7a
33kB
cloudor
11/11/19 03:13 AM
3.4.7
34kB
cloudor
11/07/19 09:39 PM
3.4.6
33kB
cloudor
11/07/19 07:15 AM
3.4.5
33kB
cloudor
10/31/19 04:43 PM
3.4.4
33kB
cloudor
10/28/19 08:19 AM
3.4.4
33kB
cloudor
10/28/19 08:05 AM
3.4.2
33kB
cloudor
10/28/19 06:38 AM
3.4.1
33kB
cloudor
10/28/19 06:31 AM
3.4.1
33kB
cloudor
10/28/19 06:28 AM
3.3.10
36kB
cloudor
10/18/19 04:21 PM
3.3.9
35kB
cloudor
10/15/19 09:09 PM
3.3.8
35kB
cloudor
10/15/19 09:02 PM
3.3.7a
35kB
cloudor
10/08/19 07:52 AM
3.3.7
35kB
cloudor
10/05/19 06:21 AM
3.3.6c
35kB
cloudor
09/25/19 08:38 AM
3.3.6b
35kB
cloudor
09/24/19 08:02 AM
3.3.6a
31kB
cloudor
09/23/19 08:58 AM
3.3.6
31kB
cloudor
09/21/19 08:54 AM
3.3.5
31kB
cloudor
09/17/19 09:17 AM
3.3.4
31kB
cloudor
09/16/19 10:51 PM
3.3.3
31kB
cloudor
09/16/19 04:20 PM
3.3.2
31kB
cloudor
09/13/19 06:52 AM
3.3.1
31kB
cloudor
09/11/19 09:37 AM
3.3.0
31kB
cloudor
09/10/19 10:25 PM
3.2.8
27kB
cloudor
09/08/19 03:15 AM
3.2.6
27kB
cloudor
09/07/19 04:16 PM
3.2.5a
27kB
cloudor
09/05/19 06:43 PM
3.2.5
27kB
cloudor
09/04/19 04:21 PM
3.2.4
27kB
cloudor
09/03/19 06:49 PM
3.2.3a
27kB
cloudor
09/02/19 07:08 PM
3.2.3
27kB
cloudor
09/02/19 07:06 PM
3.2.3
27kB
cloudor
09/02/19 03:55 AM
3.2.2
27kB
cloudor
09/01/19 07:36 PM
3.2.1
29kB
cloudor
08/29/19 06:46 PM
3.1.30
72kB
cloudor
08/26/19 10:54 PM
3.1.28
72kB
cloudor
08/26/19 02:05 AM
3.1.26
71kB
cloudor
08/24/19 04:51 PM
3.1.26
71kB
cloudor
08/24/19 04:42 PM
3.1.25
71kB
cloudor
08/24/19 04:42 AM
3.1.24
71kB
cloudor
08/23/19 05:40 PM
3.1.23
71kB
cloudor
08/23/19 05:45 AM
3.1.22
71kB
cloudor
08/22/19 09:38 PM
3.1.20
71kB
cloudor
08/21/19 11:12 PM
3.1.19
71kB
cloudor
08/21/19 07:19 PM
3.1.18
71kB
cloudor
08/21/19 06:35 PM
3.1.17b
71kB
cloudor
08/18/19 09:15 PM
3.1.17a
71kB
cloudor
08/18/19 07:58 AM
3.1.17
73kB
cloudor
08/17/19 07:52 PM
3.1.16a
73kB
cloudor
08/09/19 05:48 AM
3.1.16
73kB
cloudor
08/07/19 04:35 PM
3.1.14
73kB
cloudor
07/12/19 04:22 PM
3.1.12
73kB
cloudor
07/09/19 05:11 PM
3.1.11
73kB
cloudor
07/02/19 09:30 AM
3.1.10
72kB
cloudor
07/01/19 09:57 AM
3.1.9u2
72kB
cloudor
06/29/19 06:49 PM
3.1.9u
71kB
cloudor
06/29/19 05:58 PM
3.1.9
71kB
cloudor
06/28/19 05:49 PM
3.1.8
71kB
cloudor
06/05/19 07:39 AM
3.1.6
71kB
cloudor
05/06/19 04:35 AM
3.1.5
71kB
cloudor
03/02/19 07:17 PM
3.1.4
67kB
cloudor
03/02/19 06:24 PM
3.1.3
67kB
cloudor
11/23/18 06:18 AM
3.1.2
67kB
cloudor
11/16/18 10:46 PM
3.1.1
67kB
cloudor
11/16/18 12:53 PM
3.1.0
67kB
cloudor
11/16/18 12:20 PM
3.0.22
68kB
cloudor
12/08/17 06:29 PM
3.0.21
68kB
cloudor
12/07/17 07:36 AM
3.0.20
67kB
cloudor
09/13/17 04:57 AM
3.0.19a
67kB
cloudor
09/10/17 05:31 AM
3.0.19
67kB
cloudor
09/10/17 02:01 AM
3.0.18
62kB
cloudor
09/08/17 10:10 PM
3.0.17
62kB
cloudor
09/07/17 11:23 PM
3.0.16a
62kB
cloudor
09/06/17 11:27 PM
3.0.15a
62kB
cloudor
09/06/17 09:08 AM
3.0.14
62kB
cloudor
09/06/17 07:56 AM
3.0.13
62kB
cloudor
09/05/17 11:02 AM
3.0.12
61kB
cloudor
09/04/17 08:58 AM
3.0.11
61kB
cloudor
09/03/17 07:07 AM
3.0.10
61kB
cloudor
09/02/17 11:27 AM
3.0.9
61kB
cloudor
09/02/17 09:26 AM
3.0.8
61kB
cloudor
08/31/17 09:17 AM
3.0.7
61kB
cloudor
08/30/17 09:04 AM
3.0.6
61kB
cloudor
08/29/17 09:58 AM
3.0.5
61kB
cloudor
08/29/17 09:26 AM
3.0.4
61kB
cloudor
08/29/17 07:15 AM
3.0.3
61kB
cloudor
08/28/17 09:55 AM
3.0.1a
61kB
cloudor
08/27/17 09:36 AM
3.0.0
61kB
cloudor
08/27/17 08:52 AM
2.0.3
56kB
cloudor
06/11/17 04:48 AM
2.0.2
57kB
cloudor
04/20/17 07:19 AM
2.0.1
57kB
cloudor
04/19/17 08:33 AM
2.0.0
56kB
cloudor
04/04/17 09:03 AM
1.30
48kB
cloudor
02/16/17 06:40 AM
1.30
48kB
cloudor
02/16/17 06:03 AM
1.30
48kB
cloudor
02/07/17 05:08 AM
1.29
48kB
cloudor
01/19/17 07:03 AM
1.28
54kB
cloudor
01/03/17 10:27 PM
1.27
47kB
cloudor
01/03/17 05:44 AM
1.26
47kB
cloudor
12/26/16 08:07 AM
1.25
47kB
cloudor
12/20/16 05:51 AM
1.24
47kB
cloudor
12/19/16 07:06 AM
1.23
46kB
cloudor
12/17/16 06:38 PM
1.22
46kB
cloudor
12/17/16 06:20 AM
1.18
45kB
cloudor
12/12/16 08:41 AM
1.17
45kB
cloudor
12/12/16 08:22 AM
1.15
45kB
cloudor
12/11/16 03:18 AM
1.14
44kB
cloudor
12/08/16 07:49 AM
1.13
44kB
cloudor
12/07/16 09:44 AM
1.12
43kB
cloudor
12/06/16 11:59 AM
1.11
43kB
cloudor
12/06/16 09:10 AM
1.09
42kB
cloudor
12/05/16 08:13 AM
1.08
42kB
cloudor
12/04/16 08:18 AM
1.07
42kB
cloudor
12/01/16 08:32 AM
1.06
42kB
cloudor
11/30/16 08:01 AM
1.05
41kB
cloudor
11/29/16 11:46 AM
1.04
41kB
cloudor
11/29/16 07:45 AM
1.03
40kB
cloudor
11/28/16 11:14 AM
1.02
40kB
cloudor
11/28/16 08:03 AM
1.01
40kB
cloudor
11/27/16 11:30 AM
1.0
40kB
cloudor
11/27/16 07:32 AM


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Unread 03/30/20, 04:33 AM  
cloudor
 
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Re: Templar Restoring Focus

Originally Posted by Shantoo
Thank you for your work on this addon. Much appreciated!

I am having an issue where everything works fine except the skill Restoring Focus on the Templar Restoring Light skill line. When I activate it, the number count down will show briefly then disappear. Nor does the bar shift or popup alert. Every other skill works fine except Restoring Focus. I've tried shifting positions on the bar, switching bars, enlarging font, reinstalling the addon...nothing works. As a Templar tank, this is the one skill whose duration I need to track.

I also have another Templar character that is a magicka DPS using the other morph Channel Focus. Here it works fine. I've checked the addon settings between the two and they are identical. The only difference in the skills is Channel focus costs magicka while Restoring Focus costs stamina.

Any ideas why this one skill doesn't function correctly while all the others, even the other morph of the same skill on another toon, work just fine?
I can't reproduce this bug, can you capture a clip of video to show it for me?
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Unread 03/27/20, 11:22 PM  
Shantoo

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Templar Restoring Focus

Thank you for your work on this addon. Much appreciated!

I am having an issue where everything works fine except the skill Restoring Focus on the Templar Restoring Light skill line. When I activate it, the number count down will show briefly then disappear. Nor does the bar shift or popup alert. Every other skill works fine except Restoring Focus. I've tried shifting positions on the bar, switching bars, enlarging font, reinstalling the addon...nothing works. As a Templar tank, this is the one skill whose duration I need to track.

I also have another Templar character that is a magicka DPS using the other morph Channel Focus. Here it works fine. I've checked the addon settings between the two and they are identical. The only difference in the skills is Channel focus costs magicka while Restoring Focus costs stamina.

Any ideas why this one skill doesn't function correctly while all the others, even the other morph of the same skill on another toon, work just fine?
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Unread 03/27/20, 12:06 PM  
RaRa

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Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Problems are occurring in the Japanese langu

Originally Posted by cloudor
Originally Posted by RaRa
Originally Posted by cloudor
Originally Posted by RaRa
both of which resulted in "false".

I noticed new.
The same thing happens when I use Elemental Blockade instead of Unstable Wall of Elements.
Two more tests at the same scene:
Code:
/script d(ActionDurationReminder.load('Core#M').getActionByAbilityName('障壁').relatedAbilityList)
and
Code:
/script d(ActionDurationReminder.load('Core#M').getActionByAbilityName('障壁').description:find('障壁',1,true))
Nothing happened in the first script.

Result of the second script
[00:50] 55
[00:50] 60
Oh!! My bad! I should have got it earlier. I just reviewed one of your previous post which contains the 2 screenshots of the skills' infomation and found the word '障壁' in the Unstable Wall description. I should be careful.

A new version has just been uploaded to fix this problem.
It now displays correctly after updating.
You made me so happy! Thank you so, so much!
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Unread 03/25/20, 05:28 PM  
cloudor
 
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Problems are occurring in the Japanese language

Originally Posted by RaRa
Originally Posted by cloudor
Originally Posted by RaRa
both of which resulted in "false".

I noticed new.
The same thing happens when I use Elemental Blockade instead of Unstable Wall of Elements.
Two more tests at the same scene:
Code:
/script d(ActionDurationReminder.load('Core#M').getActionByAbilityName('障壁').relatedAbilityList)
and
Code:
/script d(ActionDurationReminder.load('Core#M').getActionByAbilityName('障壁').description:find('障壁',1,true))
Nothing happened in the first script.

Result of the second script
[00:50] 55
[00:50] 60
Oh!! My bad! I should have got it earlier. I just reviewed one of your previous post which contains the 2 screenshots of the skills' infomation and found the word '障壁' in the Unstable Wall description. I should be careful.

A new version has just been uploaded to fix this problem.
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Unread 03/25/20, 09:56 AM  
RaRa

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Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Problems are occurring in the Japanese language envi

Originally Posted by cloudor
Originally Posted by RaRa
both of which resulted in "false".

I noticed new.
The same thing happens when I use Elemental Blockade instead of Unstable Wall of Elements.
Two more tests at the same scene:
Code:
/script d(ActionDurationReminder.load('Core#M').getActionByAbilityName('障壁').relatedAbilityList)
and
Code:
/script d(ActionDurationReminder.load('Core#M').getActionByAbilityName('障壁').description:find('障壁',1,true))
Nothing happened in the first script.

Result of the second script
[00:50] 55
[00:50] 60
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Unread 03/24/20, 07:19 AM  
cloudor
 
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Problems are occurring in the Japanese language environm

Originally Posted by RaRa
both of which resulted in "false".

I noticed new.
The same thing happens when I use Elemental Blockade instead of Unstable Wall of Elements.
Two more tests at the same scene:
Code:
/script d(ActionDurationReminder.load('Core#M').getActionByAbilityName('障壁').relatedAbilityList)
and
Code:
/script d(ActionDurationReminder.load('Core#M').getActionByAbilityName('障壁').description:find('障壁',1,true))
Last edited by cloudor : 03/24/20 at 07:21 AM.
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Unread 03/23/20, 07:16 AM  
RaRa

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Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Problems are occurring in the Japanese language environment

Originally Posted by cloudor
Originally Posted by RaRa
Originally Posted by cloudor
Originally Posted by RaRa
both had the same result.
I have checked it many times when pasting.

[16:06] 障壁
[16:07] 障壁
Thank you for all your cooperation. It seems that more tedious work is needed. I'll test it on my own pc. Where can I download a Japanese client? Maybe I need to register another account too.
It is difficult to explain in detail with my knowledge.
I think it is difficult for anyone other than users of the Japanese version to get the Japanese client.

To start with, I think you will probably need to purchase a new Japanese version to download.
Then, download a software called DMMGamePlayer, but it is difficult to operate without knowing Japanese because all the descriptions are in Japanese.
I don't know if I can change the language of this software to English.


Does the language in the game change to Japanese if you run the script "/script SetCVar("Language.2", "jp")" ?
If the language in the game is changed to Japanese, it will become English by inputting this "/script SetCVar("Language.2", "en")".
When the Unstable Wall's duration is shown on the button of Barrier, input the following:
Code:
/script d(not ActionDurationReminder.load('Core#M').searchActionBySlotBoundId(GetSlotBoundId(8)))
and see what is the output?

If it is 'false', then try again with:
Code:
/script d(not ActionDurationReminder.load('Core#M').getActionByAbilityName('障壁'))
both of which resulted in "false".

I noticed new.
The same thing happens when I use Elemental Blockade instead of Unstable Wall of Elements.
Last edited by RaRa : 03/23/20 at 07:19 AM.
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Unread 03/21/20, 05:42 AM  
cloudor
 
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Originally Posted by MajorProblem
Originally Posted by vecny.samotar
today I tried to update the addon using minion but after running the update it shows after 10 minutes that the addon is updating and the update is not finished
Same here.

Tried downloading from ESO UI, but it says the "current version is awaiting confirmation from a file admin" or similar. Maybe that's why Minion can't access it?
A new version is pending for download approval.
Last edited by cloudor : 03/21/20 at 05:43 AM.
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Unread 03/21/20, 05:34 AM  
MajorProblem

Forum posts: 0
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Originally Posted by vecny.samotar
today I tried to update the addon using minion but after running the update it shows after 10 minutes that the addon is updating and the update is not finished
Same here.

Tried downloading from ESO UI, but it says the "current version is awaiting confirmation from a file admin" or similar. Maybe that's why Minion can't access it?
Last edited by MajorProblem : 03/21/20 at 05:37 AM.
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Unread 03/21/20, 05:15 AM  
vecny.samotar
 
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today I tried to update the addon using minion but after running the update it shows after 10 minutes that the addon is updating and the update is not finished
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Unread 03/21/20, 03:49 AM  
cloudor
 
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Re: Re: POTL timer bug

Originally Posted by Ykysha
Originally Posted by Maltheru
Hi
Firstly thanks for this wonderful addon and the work you are doing on it.
I have a slight problem. I've been using POTL and have been relying on the timer finishing at 6 seconds indicating the explosion. In the latest version the buff carries on till 9 seconds. I noticed a couple of pages back you'd identified that as a bug and corrected it in v3.5.2a. I've reverted back to that version and indeed it now works.
Just thought I'd let you know
Just add both debuffs from POTL to addon blacklist and it will start showing 6 seconds timer
Thanks for your reply. That is a quick work around. And I have fixed the policy confliction in new version.
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Unread 03/21/20, 03:41 AM  
cloudor
 
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Re: POTL timer bug

Originally Posted by Maltheru
Hi
Firstly thanks for this wonderful addon and the work you are doing on it.
I have a slight problem. I've been using POTL and have been relying on the timer finishing at 6 seconds indicating the explosion. In the latest version the buff carries on till 9 seconds. I noticed a couple of pages back you'd identified that as a bug and corrected it in v3.5.2a. I've reverted back to that version and indeed it now works.
Just thought I'd let you know
A later priority policy has overriden the old one in v3.5.2a and I have uploaded a new version to make them compatible.
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Unread 03/21/20, 01:38 AM  
cloudor
 
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Re: Re: remaining duration in relentless focus after firing the assassin bow

Originally Posted by Shana-Ahari
Originally Posted by Shana-Ahari
Hi,

If I fire my assassin bow the remaining duration of the relentless focus is lost.

If I'm playing only light attacks and the relentless focus then - after firing the assassin bow- the
icon is additionally shown above (like it is shown when weapon was swapped - with correct duration and counter), but in the original icon there is neither duration nor counter. You can see this additional icon only if the corresponding skill on the other bar is not active.

This behaviour is new, maybe changed in the last week?

Can you pls check for it?

i would be deeply grateful.

This behaviour is only on my stamblade - for the magblade it works fine.

Even if I changed nothing - no addon update or anything else - now it also works fine on the stamblade. Strange but solved.
This kind of problem is usually related with text matching. Did you play with a non-english client? Let me know if you see the bug again.
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Unread 03/21/20, 01:32 AM  
cloudor
 
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Problems are occurring in the Japanese language environment

Originally Posted by RaRa
Originally Posted by cloudor
Originally Posted by RaRa
both had the same result.
I have checked it many times when pasting.

[16:06] 障壁
[16:07] 障壁
Thank you for all your cooperation. It seems that more tedious work is needed. I'll test it on my own pc. Where can I download a Japanese client? Maybe I need to register another account too.
It is difficult to explain in detail with my knowledge.
I think it is difficult for anyone other than users of the Japanese version to get the Japanese client.

To start with, I think you will probably need to purchase a new Japanese version to download.
Then, download a software called DMMGamePlayer, but it is difficult to operate without knowing Japanese because all the descriptions are in Japanese.
I don't know if I can change the language of this software to English.


Does the language in the game change to Japanese if you run the script "/script SetCVar("Language.2", "jp")" ?
If the language in the game is changed to Japanese, it will become English by inputting this "/script SetCVar("Language.2", "en")".
When the Unstable Wall's duration is shown on the button of Barrier, input the following:
Code:
/script d(not ActionDurationReminder.load('Core#M').searchActionBySlotBoundId(GetSlotBoundId(8)))
and see what is the output?

If it is 'false', then try again with:
Code:
/script d(not ActionDurationReminder.load('Core#M').getActionByAbilityName('障壁'))
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Unread 03/20/20, 10:21 AM  
Shana-Ahari

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Re: remaining duration in relentless focus after firing the assassin bow

Originally Posted by Shana-Ahari
Hi,

If I fire my assassin bow the remaining duration of the relentless focus is lost.

If I'm playing only light attacks and the relentless focus then - after firing the assassin bow- the
icon is additionally shown above (like it is shown when weapon was swapped - with correct duration and counter), but in the original icon there is neither duration nor counter. You can see this additional icon only if the corresponding skill on the other bar is not active.

This behaviour is new, maybe changed in the last week?

Can you pls check for it?

i would be deeply grateful.

This behaviour is only on my stamblade - for the magblade it works fine.

Even if I changed nothing - no addon update or anything else - now it also works fine on the stamblade. Strange but solved.
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