Quantcast
Download
(12 Kb)
Download
Updated: 11/11/19 03:45 AM
Pictures
File Info
Compatibility:
Dragonhold (5.2.5)
Updated:11/11/19 03:45 AM
Created:12/20/16 11:02 AM
Monthly downloads:18,528
Total downloads:273,689
Favorites:251
MD5:
5.2.5
Assist Rapid Riding  Popular! (More than 5000 hits)
Version: 3.3.0
by: cloudor [More]
Overview
When you mount/ride, this addon changes one of your action slot to skill ability 'Rapid Maneuver'(RM) or its morph. The replaced skill ability will be restored after you use RM or dismount. Switching to RM will happen again before the buff timeout according to your settings if you are still riding.

Also you can manually switch RM in your slot by a key binding provided by this addon, e.g. switch to RM while running in a dungeon where you cannot mount.

Notice
Due to the game limitations, slotted skills cannot be changed in combat, so use RM whenever it shows up and avoid keeping RM in slot too long. If you get engaged in combat with RM in slot, the replaced skill will not come back until combat is over.

Summary
This is a really simple but useful addon.

Dependencies

What People Say
Originally Posted by Mitsarugi
Nice Idea Thanks
No more forgeting to put back skills for healing or Tanking
Originally Posted by Naeramarth
very nice! i love it!
Originally Posted by justo
love the addon mate
its really one of those addons that once you got it you cant play without it
Originally Posted by Elephant
Just noticed this addon and had to try it.

It . is . AWESOME!

Many thanks for thinking of it :thumbs up:
Originally Posted by Baxpowa
Another must have addon! Thanks again cloudor.
Originally Posted by Baertram
You've stolen my idea which I wasn't able to build properly (due to time and knowledge)

MANY THANKS for this great addon!

Happy holidays
Originally Posted by triase
Thank you very much.
You made a wonderful add-on.
v3.3.0
- Refactored to remove some dependencies.

v3.2.0b
- Fixed a package script bug on filtering contents.

v3.2.0a
- Added some lang files.

v3.2.0
- Changed lib dependencies as external.

v3.1.9
- Added ru.lua in i18n folder. Thanks to GJSmoker.

v3.1.8a
- Shared in github [email protected]:cloudor126/lua-eso-addon-arr.git

v3.1.8
- Improved digit pattern matching to find buff duration info in description for jp/ru client.

v3.1.7
- Added a nil bug check that seems to be useful for jp and ru client version.

v3.1.6
- Optimized duration number selection by parsing description rather than the GetAbilityDuration api.

v3.1.5
- Marked as updated.

v3.1.4
- Marked as updated.

v3.1.3
- Marked as updated.

v3.1.2
- Reload skill info when skill points changed.

v3.1.1
- Improved delayed reverting if weapon pair is swapped.

v3.1.0
- Changed another way to find out RM skill no matter what morph/level/language players are taking.

v3.0.10
- Removed patch for EVENT_MOUNTED_STATE_CHANGED. Thanks to Kafeijao again.
- Added French translation. Thanks to Aleweadan.

v3.0.9
- Wait 1 second before reverting on foot for players to draw their weapons and have enouph time to cast RM skill.
- Fixed a bug of nil error

v3.0.8
- Fixed skillLine value for jp clients.
- Revert when skill is used no matter mounted or not. (In old versions, we must keep RM skill in slot if we are on foot, or rapid effect will be purged. But in current version, we can safely revert skills on foot while still having rapid effect.)

v3.0.7
- Modified menu option text.

v3.0.6
- Fixed a typo bug that caused error after combat.

v3.0.5
- Fixed a problem that RM skill line is different in de client.

v3.0.4
- Fixed a hotkey function lost from 3.x versions

v3.0.3
- Optimized the patch of EVENT_MOUNTED_STATE_CHANGED with EVENT_ABILITY_LIST_CHANGED

v3.0.2
- Solved confliction of LibTextDict with ActionDurationReminder.

v3.0.1
- Merged some patches from @kafeijao.

v3.0.0
- Rewrote this addon.

v2.0.4
- Added an option "Switch Back After Use When Mounted".Turn off this option to make RM skill stay in bar.
- Restored the option "Seconds Left To Switch Again". Increase this value to recast RM skill again earlier.

v2.0.3
- Fixed a bug that "Account Wide Configuration" is saved at character level which should be account wide.
- Added an option of "Always switch when mounted" enabled when "Auto switch when mounted" is turned on.

v2.0.2
- Fixed a bug that settings cannot be saved.

v2.0.1
- Fixed a bug that hot key doesn't work.

v2.0.0
- Rewrite.

v1.15
- Added a "Hotkey Only" option.

v1.14
- Marked new api version.

v1.13
- Fixed switch bug when RM is not skilled.

v1.12
- Added an "Account Wide Settings" option.

v1.11
- Fixed an recovery bug.
- Improved debug log.

v1.10
- Fixed an error introduced in v1.09

v1.09
- Added a debug level option.

v1.08
- Added support for persistent character re-log recovery.
- Added a key binding for manual switch, e.g. switch to RM while running in a dungeon where you cannot mount. NOTICE: If you are not mounted, your old skill will not be recovered automatically by this addon, because you will lose your RM buff after recovery if you are not mounted.

v1.07
- Added skill recovery after accepting a dungeon activity.

v1.06
- Fixed a recovery bug after changing character.
- Added support for JP client.
- Added recovery after combat.

v1.05
- Fixed a recovery bug.

v1.04
- Added sound options.

v1.03
- Fixed a recovering bug if sloted skill has different ability id from skills tree e.g. Blocade of Element.
- Improved skill recovery when your swapped your weapon pair and dismount without calling RM.

v1.02
- Added support for dismount recovering.

v1.01
- Fixed UI error and skill recovering bug.

v1.00
- Initial implementation.
Optional Files (2)
File Name
Version
Size
Author
Date
Type
2.0.4-Murkmire-1
54kB
11/01/18 05:42 AM
Patch
1.02
53kB
08/13/18 01:55 PM
Patch


Archived Files (45)
File Name
Version
Size
Uploader
Date
3.2.0b
12kB
cloudor
10/12/19 03:01 AM
3.2.0a
12kB
cloudor
10/09/19 04:59 AM
3.2.0
8kB
cloudor
09/05/19 06:41 PM
3.1.9
54kB
cloudor
08/27/19 06:50 PM
3.1.8a
53kB
cloudor
08/18/19 09:59 PM
3.1.8
53kB
cloudor
08/18/19 07:45 PM
3.1.7
53kB
cloudor
08/15/19 04:11 PM
3.1.6
53kB
cloudor
08/10/19 06:34 PM
3.1.5
52kB
cloudor
07/09/19 05:14 PM
3.1.4
52kB
cloudor
06/25/19 05:14 PM
3.1.3
52kB
cloudor
03/02/19 07:25 PM
3.1.2
52kB
cloudor
12/18/18 06:56 AM
3.1.1
52kB
cloudor
11/17/18 02:27 AM
3.1.0
52kB
cloudor
11/16/18 09:34 PM
3.0.10
52kB
cloudor
11/15/18 12:25 AM
3.0.9
52kB
cloudor
11/07/18 07:23 PM
3.0.8
52kB
cloudor
11/07/18 08:57 AM
3.0.7
52kB
cloudor
11/05/18 10:31 AM
3.0.6
52kB
cloudor
11/05/18 04:51 AM
3.0.5
52kB
cloudor
11/04/18 03:11 AM
3.0.4
52kB
cloudor
11/04/18 12:14 AM
3.0.3
52kB
cloudor
11/02/18 01:49 AM
3.0.2
52kB
cloudor
11/01/18 06:03 PM
3.0.1
52kB
cloudor
11/01/18 11:36 AM
3.0.0
51kB
cloudor
11/01/18 11:06 AM
2.0.4
53kB
cloudor
12/09/17 02:36 AM
2.0.3
53kB
cloudor
12/07/17 05:46 AM
2.0.2
49kB
cloudor
11/30/17 11:00 PM
2.0.1
49kB
cloudor
11/30/17 06:31 AM
1.15
46kB
cloudor
06/11/17 01:50 AM
1.14
40kB
cloudor
02/07/17 05:08 AM
1.13
40kB
cloudor
01/03/17 05:06 AM
1.12
40kB
cloudor
01/01/17 08:03 PM
1.11
40kB
cloudor
12/31/16 11:03 PM
1.10
40kB
cloudor
12/30/16 07:10 PM
1.09
40kB
cloudor
12/30/16 07:28 AM
1.09
40kB
cloudor
12/30/16 06:23 AM
1.08
40kB
cloudor
12/27/16 07:08 AM
1.07
39kB
cloudor
12/25/16 06:49 AM
1.06
39kB
cloudor
12/24/16 11:19 PM
1.05
39kB
cloudor
12/22/16 09:35 AM
1.04
39kB
cloudor
12/22/16 08:42 AM
1.02
39kB
cloudor
12/21/16 06:38 AM
1.01
39kB
cloudor
12/21/16 04:42 AM
1.00
39kB
cloudor
12/20/16 11:02 AM


Post A Reply Comment Options
Unread Yesterday, 06:40 AM  
Baertram
 
Baertram's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2499
File comments: 2807
Uploads: 57
SavedVariables still use outdated character name as key :-( Not rename save

Could you PLEASE change the SavedVariables from the very very old "character name" format, which is obviously not rename save, to the character ID settings!
Just renamed a few chars to welcome them to the family name and noticed that your addon is still using this outdated method of SavedVariable saving, unfortunately.

Old/outdated since years/not rename save - Character name:
Code:
ZO_SavedVars:New
New/rename save - Character ID:
ZO_SavedVars:NewCharacterId
-> https://wiki.esoui.com/AddOn_Quick_Q...cal_machine.3F

Both got the same parameters so you just need to exchange the function name!

Should be also easy to migrate the settings, here is an example function how to get the character IDs and names so you can check old SV table and migrate to the new one ONCE:
Lua Code:
  1. --Function to get all characters of the account, ID and name.
  2. --Returns a table with 2 possible variants, either the character ID is key and the name is the value,
  3. --or vice versa.
  4. --Parameter boolean, keyIsCharName:
  5. -->True: the key of the returned table is the character name
  6. -->False: the key of the returned table is the unique cahracter ID (standard)
  7. local function getCharactersOfAccount(keyIsCharName)
  8.     keyIsCharName = keyIsCharName or false
  9.     local charactersOfAccount
  10.     --Check all the characters of the account
  11.     for i = 1, GetNumCharacters() do
  12.         local name, _, _, _, _, _, characterId = GetCharacterInfo(i)
  13.         local charName = zo_strformat(SI_UNIT_NAME, name)
  14.         if characterId ~= nil and charName ~= "" then
  15.             if charactersOfAccount == nil then charactersOfAccount = {} end
  16.             if keyIsCharName then
  17.                 charactersOfAccount[charName]   = characterId
  18.             else
  19.                 charactersOfAccount[characterId]= charName
  20.             end
  21.         end
  22.     end
  23.     return charactersOfAccount
  24. end

Additional SavedVariables info:
https://wiki.esoui.com/Circonians_Sa...ables_Tutorial

Thank you very very much!
Last edited by Baertram : 11/18/19 at 06:40 AM.
Report comment to moderator  
Reply With Quote
Unread 11/14/19, 06:05 PM  
cloudor
 
cloudor's Avatar
AddOn Author - Click to view AddOns

Forum posts: 23
File comments: 304
Uploads: 4
Originally Posted by Alyassus
The dependencies:

LibTextDict
LibTypeRegistry

seem to have been discontinued and deleted from this site. Is it still possible and safe to use ARR?

edit: just tested it and it seems to work fine even when I don't have those libraries.

They are not depended in ARR v3.3.0.
Report comment to moderator  
Reply With Quote
Unread 11/14/19, 06:04 PM  
cloudor
 
cloudor's Avatar
AddOn Author - Click to view AddOns

Forum posts: 23
File comments: 304
Uploads: 4
Originally Posted by watersage
Two of the dependencies have been yeeted off the site, these two being :

LibTextDict
LibTypeRegistry

I can't use the add on at all now >_<
They are not depended in ARR v3.3.0. You need to update ARR.
Last edited by cloudor : 11/14/19 at 06:07 PM.
Report comment to moderator  
Reply With Quote
Unread 11/14/19, 05:03 PM  
watersage

Forum posts: 0
File comments: 1
Uploads: 0
Two of the dependencies have been yeeted off the site, these two being :

LibTextDict
LibTypeRegistry

I can't use the add on at all now >_<
Report comment to moderator  
Reply With Quote
Unread 11/13/19, 03:37 PM  
Alyassus

Forum posts: 0
File comments: 1
Uploads: 0
The dependencies:

LibTextDict
LibTypeRegistry

seem to have been discontinued and deleted from this site. Is it still possible and safe to use ARR?

edit: just tested it and it seems to work fine even when I don't have those libraries.
Last edited by Alyassus : 11/13/19 at 05:31 PM.
Report comment to moderator  
Reply With Quote
Unread 10/13/19, 08:40 AM  
CastorMatze
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 8
Uploads: 1
I have this little Problem:

i ride, press the key number 5 for fast ride and then some seconds later a UI error:

Control [ZO_PlayerAttributeHealth] already has two anchors, adding another will have no effect.


I have a lot of AddOns installed.

My workaround is SuppressErrorMessage and all works fine.

Thx for the great addon and your work.
__________________
I am new in LUA programming.
Last edited by CastorMatze : 10/13/19 at 08:42 AM.
Report comment to moderator  
Reply With Quote
Unread 10/10/19, 01:36 PM  
HowellQagan
 
HowellQagan's Avatar

Forum posts: 8
File comments: 171
Uploads: 0
Warning: Spoiler


Never mind, I'm a dumbass. The error happened when I slotted the skill right after I unlocked it. After reloadui it now recognizes that I have the ability.
Last edited by HowellQagan : 10/10/19 at 01:40 PM.
Report comment to moderator  
Reply With Quote
Unread 10/08/19, 03:00 AM  
Kaltana
 
Kaltana's Avatar

Forum posts: 0
File comments: 8
Uploads: 0
Strange Error

Thank you for this mod. I have an extremely odd error. On my Templar (and not other characters) when I use my mount I get an error sound and the word "French" pops up in the upper right-hand corner. No other character has this same issue and while amusing, I can't even use the keybind. I have deleted my saved variable information and reinstalled it and even changed which ability was in my fifth slot and nothing has worked. What is the best way to help debug this situation?

Thank you
Report comment to moderator  
Reply With Quote
Unread 10/05/19, 03:41 PM  
AegonVI
 
AegonVI's Avatar

Forum posts: 0
File comments: 33
Uploads: 0
Thank you so much.
Loving it.
Now, I need an addon to track the total distances I've covered.
Last edited by AegonVI : 10/05/19 at 03:43 PM.
Report comment to moderator  
Reply With Quote
Unread 09/05/19, 09:44 PM  
Frackou
 
Frackou's Avatar

Forum posts: 2
File comments: 26
Uploads: 0
Originally Posted by SteveCampsOut
A note about the new lib requirements to run this would have been nice.
Yes even if from extensions window you can know it

- LibTextDict

- LibTypeRegistry

- LibAddonMenu 2.0
Report comment to moderator  
Reply With Quote
Unread 09/05/19, 08:45 PM  
SteveCampsOut
 
SteveCampsOut's Avatar

Forum posts: 25
File comments: 318
Uploads: 0
A note about the new lib requirements to run this would have been nice.
Last edited by SteveCampsOut : 09/05/19 at 08:45 PM.
Report comment to moderator  
Reply With Quote
Unread 09/03/19, 06:27 PM  
cloudor
 
cloudor's Avatar
AddOn Author - Click to view AddOns

Forum posts: 23
File comments: 304
Uploads: 4
Originally Posted by HowellQagan
Originally Posted by cloudor
Originally Posted by HowellQagan
Cooldown seems to be 8 seconds again with 3.1.9. instead of the gallop duration check?
It's a new feature of ActionDurationReminder to filter some long effect and has been adjusted to show Major Gallop again.
Ah sorry, my bad. I have too many addons ;_;
Not at all. That addon is also written by me.
Report comment to moderator  
Reply With Quote
Unread 09/03/19, 11:05 AM  
HowellQagan
 
HowellQagan's Avatar

Forum posts: 8
File comments: 171
Uploads: 0
Originally Posted by cloudor
Originally Posted by HowellQagan
Cooldown seems to be 8 seconds again with 3.1.9. instead of the gallop duration check?
It's a new feature of ActionDurationReminder to filter some long effect and has been adjusted to show Major Gallop again.
Ah sorry, my bad. I have too many addons ;_;
Report comment to moderator  
Reply With Quote
Unread 09/02/19, 07:12 PM  
cloudor
 
cloudor's Avatar
AddOn Author - Click to view AddOns

Forum posts: 23
File comments: 304
Uploads: 4
Originally Posted by HowellQagan
Cooldown seems to be 8 seconds again with 3.1.9. instead of the gallop duration check?
It's a new feature of ActionDurationReminder to filter some long effect and has been adjusted to show Major Gallop again.
Report comment to moderator  
Reply With Quote
Unread 09/02/19, 01:38 PM  
HowellQagan
 
HowellQagan's Avatar

Forum posts: 8
File comments: 171
Uploads: 0
Cooldown seems to be 8 seconds again with 3.1.9. instead of the gallop duration check?
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: