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Updated: 11/20/20 06:53 PM
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Compatibility:
Markarth (6.2.5)
Harrowstorm (5.3.5)
Dragonhold (5.2.5)
Scalebreaker (5.1.5)
Murkmire (4.2)
Summerset (4.0)
Morrowind (3.0)
Homestead (2.7)
Updated:11/20/20 06:53 PM
Created:03/15/17 11:18 AM
Monthly downloads:650
Total downloads:14,274
Favorites:44
MD5:
6.2.5
InventoryManager  Popular! (More than 5000 hits)
Version: 2.5.2
by: iwontsay [More]
Not yet another Junker or Bank Addon, this Inventory Manager takes care of your needs to automatically stash, retrieve and dispose of your items as you see fit.

This addon works in conjunction with the CraftStore addon to determine which recipes, style motifs or traits are wanted by your current character or your alts and lets you determine whether to put the given recipes into the bank or even get them from the bank if your character deems them suitable.

Rather than working with a preset list of actions and item groupings, this addon allows to set a list of rules which are applied on the items you loot, your inventory or the bank, as you wish. Think the mail filter in Outlook or Thunderbird and you get the idea.

To use the full range of functions within these AddOns, following AddOns are suggested for installation as well:
* CraftStore Summerset for identifying your character's and alt's needs
* FCO ItemSaver for customized marking options

---- Special thanks to:
* Baertram (Your developer docs for FCO ItemSaver really saved the day)
Version 2.5.2
* Fixed handling of FCOIS's dynamic symbols, especially after delay loading had been introduced.
Now editing of those dynamic symbols and using them directly in the manager should work, too!

Version 2.5.1
* Copy/Paste mistake in CraftStoreLink refactoring, disabling usability for recipes et.al. fixed

Version 2.5.0
* Straightening out some texts
* Code cleanup in CraftStoreLink
* Made deconstruction of jewelry working
* Revamped CraftStoreLink to make to more robust to changes to CraftStore

Version 2.4.4
* Ditched embedded libraries, made LibAddonMenu-2.0 a mandatory dependency
* Fixed distinction between recipes and blueprints for unknown checking

Version 2.4.3
* API bump
* Now recognizing the distinction between CraftStore's "Need Recipes" and "Need Blueprints" flags

Version 2.4.2
* Added migration to ID based save datasets
* On logging in a specific character, it will be migrated. After that, name changes should not affect it.
* Fixed selecting of guild name in Rule Edit

Version 2.4.1
* API bump
* Followed a change in CraftStore which broke the unkown trait recognition
* "unknown traits" and "traits unknown to others" were messed up.

Version 2.4.0
* API bump
* Added item categories
* Dye stamp
* Jewelcrafting materials
* Added furnishing materials in furnishing

Version 2.3.0
* Adding the remaining currencies to the management
* /im off and /im on as 'master switches' to temporarily disable and reenable the addon
* /im as-off and /im as-on as shorthands to switch off and on the Autosale function

Version 2.2.0
* API bump
* Fixed: Settings were lost from profiles when logging out and back in
* Reworded Auto-Sell button to reflect its current purpose
* Jewelry traits now selectable
* Removed outdated/unused libs (LibNeeded4Research, for example)

Version 2.1.1
* API bump
* Fixed detection of CraftStore Summerset 1.75 and higher

Version 2.1.0
* Added progress report switch
* Added switches to apply currencly limits to bank
* Hotfix: When entering an existing profile name it won't crash anymore on save.

Version 2.0.0
* Added name matching filter
* Reworked rules representation: Show them in sections
* Added cross referencing of rule sections
* Major code cleanup

Version 1.5.1
* Hotfix: Made 'Keep' a blocking action again

Version 1.5.0
* Added guild bank management
* Added limited support for ItemSaver (in contrast to FCOIS)
* Allow concurrent rules like put in bank/deconstruct items

Version 1.4.1
* Removed clamping of gold and TV stones for banking
* Added 'crafted' trait filter
* Fixed FCO ItemSaver detection for 'not installed' case

Version 1.4.0
* Made banking fully functional for ESO+ again
* Made Deconstruction fully functional for ESO+ again
* Added 'no trait' as selectable trait filter

Version 1.3.4
* API version 100019
* Fix for item names and icons not showing (and other things) during processing

Version 1.3.3
* Hotfix for filtering for specific marks with FCOIS >= 1.0.0

Version 1.3.2
* Fixed bug which triggered on logging in with a new character
* Support for FCOIS >= 1.0.0 (thanks Baertram!)

Version 1.3.1
* Fixed recipe tracking for furnishing blueprints

Version 1.3.0
* Added command /im settings
* Fixed LUA error in RuleEdit when FCOIS is not present
* Added maximum execution count for rules
* Revamped Banker - more robust, better performance

Version 1.2.2
* Hotfix: Respect FCOIS Locking on Deconstruction

Version 1.2.1
* Hotfix: Inventory action on pickup

Version 1.2.0
* Translation update
* Made Seller more robust: Revenue is tallied up correctly
* Added negative message for dryrun if FCOIS denies a specific action
* Added Deconstruct Inventory action
* Chained in Laundering when selling to Fences
* Generalized selling into ruleset
* Added 'junked' as filter criterion
* Added more delay options
* Added /im run command
* Extended FCO marking detection with static markers

Version 1.1.1
* Fixed bug when trying to set FCO Marker before having done a dryrun before
* Fixed for trait not being cleared when non-trait itemtype is selected

Version 1.1.0
* Updated Readme
* Included a button to toggle Auto-Sell on or off
* Performance improvement on bank transactions
* Added FCO ItemSaver support for dynamic flags
* Included detection and support for CraftStore Fixed And Improved

Version 1.0.1
* Fixed bug which made Destroy Items nonfunctional
Optional Files (0)


Archived Files (29)
File Name
Version
Size
Uploader
Date
2.5.1
41kB
iwontsay
03/28/20 03:33 AM
2.5.0
41kB
iwontsay
03/28/20 02:58 AM
2.4.4
41kB
iwontsay
03/04/20 01:20 PM
2.4.3
84kB
iwontsay
02/26/20 10:49 AM
2.4.2
84kB
iwontsay
02/14/20 01:47 PM
2.4.1
84kB
iwontsay
02/14/20 12:07 PM
2.4.0
84kB
iwontsay
09/01/19 12:28 AM
2.3.0
83kB
iwontsay
11/18/18 04:39 AM
2.2.0
82kB
iwontsay
10/24/18 04:52 AM
2.1.1
93kB
iwontsay
05/26/18 09:51 AM
2.1.0
93kB
iwontsay
06/30/17 11:14 AM
2.0.0
93kB
iwontsay
06/28/17 11:11 AM
1.5.1
89kB
iwontsay
06/15/17 01:26 PM
1.5.0
89kB
iwontsay
06/15/17 08:55 AM
1.4.1
87kB
iwontsay
05/28/17 09:08 AM
1.4.0
87kB
iwontsay
05/27/17 09:08 AM
1.3.4
87kB
iwontsay
05/22/17 01:27 PM
1.3.3
87kB
iwontsay
05/22/17 01:25 PM
1.3.3
87kB
iwontsay
05/02/17 12:19 PM
1.3.2
87kB
iwontsay
05/02/17 12:03 PM
1.3.1
86kB
iwontsay
04/04/17 11:03 AM
1.3.0
86kB
iwontsay
04/03/17 08:44 AM
1.2.2
86kB
iwontsay
03/31/17 02:49 PM
1.2.1
86kB
iwontsay
03/31/17 01:07 PM
1.2.0
86kB
iwontsay
03/31/17 12:19 PM
1.1.1
78kB
iwontsay
03/21/17 11:33 PM
1.1.0
78kB
iwontsay
03/20/17 10:58 AM
1.0.1
76kB
iwontsay
03/16/17 11:00 AM
1.0.0
76kB
03/15/17 11:18 AM


Post A Reply Comment Options
Unread 09/13/20, 01:12 AM  
Techbro13

Forum posts: 5
File comments: 44
Uploads: 0
Any Trait? for items with traits?


It seems like when making rules for items that dont have traits:
Miscellaneous Items
Furnishing
Materials
Consumable

All Actions/Rules doesn't seem to work as they have "No Trait" but in the rules section it auto selects to any trait which I'm presuming its looking for items with a trait while these items do NOT have have any traits.

https://imgur.com/a/kcDwYzV

If you could look into this when you have time it would be awesome thank you
Last edited by Techbro13 : 09/13/20 at 01:15 AM.
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Unread 06/09/20, 06:16 PM  
tlbracken

Forum posts: 0
File comments: 6
Uploads: 0
I love this addon. It cleans the inventory up nicely. I finally decided to play around with the options some more but I can't seem to get the 'Store in own bank..Any furnishing' option to work. Every time I try to make the rule, it turns into 'Any furnishing with any trait unknown'.
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Unread 06/01/20, 04:08 PM  
wambo
AddOn Author - Click to view AddOns

Forum posts: 35
File comments: 390
Uploads: 1
Code:
user:/AddOns/InventoryManager/Modules/Seller.lua:56: operator + is not supported for number + boolean
|rstack traceback:
user:/AddOns/InventoryManager/Modules/Seller.lua:56: in function '_Finish_fn'
|caaaaaa<Locals> abort = T, eventCode = 131223, itemName = 1, itemQuantity = 9, money = F </Locals>|r
user:/AddOns/InventoryManager/Modules/DelayedProcessor.lua:51: in function 'EventProcessLoop'
|caaaaaa<Locals> eventCode = 131223, a1 = 1, a2 = 9, a3 = F, a4 = 12, a5 = 1, a6 = 0 </Locals>|r
I played around a bit with the chat outputs... but I touched anything mentioned in there...
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Unread 05/25/20, 07:39 AM  
iwontsay
AddOn Author - Click to view AddOns

Forum posts: 27
File comments: 76
Uploads: 3
Re: UI Error...

Originally Posted by dorrson
Receiving the following error.. Has occurred when doing daily writs, and also when looting in PVE.

Code:
EsoUI/Libraries/Globals/GlobalVars.lua:47: attempt to index a nil value
stack traceback:
EsoUI/Libraries/Globals/GlobalVars.lua:47: in function 'GetControl'
|caaaaaa<Locals> suffix = "Flash" </Locals>|r
EsoUI/Ingame/Inventory/Inventory.lua:1289: in function 'ZO_InventoryManager:PlayItemAddedAlert'
|caaaaaa<Locals> self = [table:1]{selectedTabType = 1, itemsLockedDueToDeath = F}, filterData = [table:2]{1 = 5}, tabFilters = [table:3]{}, filterKey = 1, tabFilter = [table:4]{hidden = F, descriptor = "NTakLootSteal", highlight = "esoui/art/vendor/vendor_tabIco...", inventoryType = 1, tooltipText = "Stolen", ignoreVisibleCheck = F, activeTabText = "Stolen", normal = "esoui/art/vendor/vendor_tabIco...", filterType = 0, pressed = "esoui/art/vendor/vendor_tabIco..."}, filterIndex = 1 </Locals>|r
EsoUI/Ingame/Inventory/Inventory.lua:1366: in function 'ZO_InventoryManager:OnInventoryItemAdded'
|caaaaaa<Locals> self = [table:1], inventoryType = 1, bagId = 1, slotIndex = 84, newSlotData = [table:5]{statValue = 0, isEquipped = F, sellPrice = 30, storeGroup = 6, stolen = F, name = "Soul Gem", launderPrice = 0, rawName = "Soul Gem", stackLaunderPrice = 0, requiredLevel = 50, quality = 2, itemType = 19, slotIndex = 84, stackSellPrice = 3000, lnk = "|H0:item:33271:31:50:0:0:0:0:0...", bestGamepadItemCategoryName = "Soul Gem", brandNew = T, customSortOrder = 1, isJunk = F, uid = "4622509151329896968", iconFile = "/esoui/art/icons/soulgem_006_f...", traitInformation = 0, stackCount = 100, isFromCrownStore = F, traitInformationSortOrder = 1, meetsRequirementsToBuy = T, statusSortOrder = 16, itemInstanceId = 1643425173, age = 6129.681640625, bagId = 1, sellInformationSortOrder = 1, equipType = 0, meetsUsageRequirement = T, isPlaceableFurniture = F, isGemmable = F, condition = 100, specializedItemType = 900, sellInformation = 0, requiredChampionPoints = 0, isBoPTradeable = F, locked = F, isPlayerLocked = F, uniqueId = 11.22574615511}, inventory = [table:6]{listDataType = 1, currentSortOrder = F, rowTemplate = "ZO_PlayerInventorySlot", freeSlotsFullStringId = 3917, freeSlotType = 1, LibFilters3_filterType = 1, slotType = 2, currentFilter = 0, currentSortKey = "statusSortOrder", freeSlotsStringId = 3916} </Locals>|r
EsoUI/Ingame/Inventory/Inventory.lua:688: in function 'callback'
|caaaaaa<Locals> bagId = 1, slotIndex = 84, newSlotData = [table:5], inventory = 1 </Locals>|r
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:116: in function 'ZO_CallbackObject:FireCallbacks'
|caaaaaa<Locals> self = [table:7]{fireCallbackDepth = 1}, eventName = "SlotAdded", registry = [table:8]{}, callbackInfoIndex = 1, callbackInfo = [table:9]{3 = F}, callback = EsoUI/Ingame/Inventory/Inventory.lua:685, deleted = F </Locals>|r
EsoUI/Ingame/Inventory/SharedInventory.lua:499: in function 'ZO_SharedInventoryManager:HandleSlotCreationOrUpdate'
|caaaaaa<Locals> self = [table:7], bagCache = [table:10]{}, bagId = 1, slotIndex = 84, isNewItem = T, existingSlotData = [table:5], slotData = [table:5], result = 5 </Locals>|r
EsoUI/Ingame/Inventory/SharedInventory.lua:267: in function 'ZO_SharedInventoryManager:RefreshSingleSlot'
|caaaaaa<Locals> self = [table:7], bagId = 1, slotIndex = 84, isNewItem = T, itemSoundCategory = 41, updateReason = 0, bagCache = [table:10] </Locals>|r
EsoUI/Ingame/Inventory/SharedInventory.lua:56: in function 'RefreshSingle'
EsoUI/Libraries/Refresh/Refresh.lua:65: in function 'ZO_Refresh:UpdateRefreshGroups'
|caaaaaa<Locals> self = [table:11]{currentlyRefreshing = T}, refreshGroup = "inventory", refreshData = [table:12]{allDirty = F, wasShown = F}, _ = 1, singleData = [table:13]{1 = 1} </Locals>|r
EsoUI/Ingame/Inventory/SharedInventory.lua:93: in function 'OnInventorySlotUpdated'
|caaaaaa<Locals> eventCode = 131222, bagId = 1, slotIndex = 84, isNewItem = T, itemSoundCategory = 41, updateReason = 0, previousSlotData = [table:14]{bestGamepadItemCategoryName = "Soul Gem", isEquipped = F, sellPrice = 30, storeGroup = 6, stolen = F, traitInformation = 0, customSortOrder = 1, rawName = "Soul Gem", stackLaunderPrice = 0, age = 0, quality = 2, itemType = 19, lnk = "|H0:item:33271:31:50:0:0:0:0:0...", stackSellPrice = 2970, isJunk = F, uid = "4622509151329896968", uniqueId = 11.22574615511, iconFile = "/esoui/art/icons/soulgem_006_f...", isPlayerLocked = F, stackCount = 99, isFromCrownStore = F, locked = F, meetsRequirementsToBuy = T, isBoPTradeable = F, traitInformationSortOrder = 1, name = "Soul Gem", sellInformation = 0, bagId = 1, sellInformationSortOrder = 1, statValue = 0, equipType = 0, meetsUsageRequirement = T, isPlaceableFurniture = F, isGemmable = F, condition = 100, specializedItemType = 900, statusSortOrder = 0, requiredChampionPoints = 0, launderPrice = 0, requiredLevel = 50, itemInstanceId = 1643425173, slotIndex = 84} </Locals>|r
Definitely not my code. And by the looks of it, not even an area my InventoryManager is covering. It looks as if there is a button/icon/whatever supposed to be flashing on item pickup, but that particular widget is nonexistent.

Could it be an addon that did some UI revamping and removing things from the display the core ESO code relied upon being there?
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Unread 05/23/20, 07:48 AM  
dorrson

Forum posts: 0
File comments: 30
Uploads: 0
UI Error...

Receiving the following error.. Has occurred when doing daily writs, and also when looting in PVE.

Code:
EsoUI/Libraries/Globals/GlobalVars.lua:47: attempt to index a nil value
stack traceback:
EsoUI/Libraries/Globals/GlobalVars.lua:47: in function 'GetControl'
|caaaaaa<Locals> suffix = "Flash" </Locals>|r
EsoUI/Ingame/Inventory/Inventory.lua:1289: in function 'ZO_InventoryManager:PlayItemAddedAlert'
|caaaaaa<Locals> self = [table:1]{selectedTabType = 1, itemsLockedDueToDeath = F}, filterData = [table:2]{1 = 5}, tabFilters = [table:3]{}, filterKey = 1, tabFilter = [table:4]{hidden = F, descriptor = "NTakLootSteal", highlight = "esoui/art/vendor/vendor_tabIco...", inventoryType = 1, tooltipText = "Stolen", ignoreVisibleCheck = F, activeTabText = "Stolen", normal = "esoui/art/vendor/vendor_tabIco...", filterType = 0, pressed = "esoui/art/vendor/vendor_tabIco..."}, filterIndex = 1 </Locals>|r
EsoUI/Ingame/Inventory/Inventory.lua:1366: in function 'ZO_InventoryManager:OnInventoryItemAdded'
|caaaaaa<Locals> self = [table:1], inventoryType = 1, bagId = 1, slotIndex = 84, newSlotData = [table:5]{statValue = 0, isEquipped = F, sellPrice = 30, storeGroup = 6, stolen = F, name = "Soul Gem", launderPrice = 0, rawName = "Soul Gem", stackLaunderPrice = 0, requiredLevel = 50, quality = 2, itemType = 19, slotIndex = 84, stackSellPrice = 3000, lnk = "|H0:item:33271:31:50:0:0:0:0:0...", bestGamepadItemCategoryName = "Soul Gem", brandNew = T, customSortOrder = 1, isJunk = F, uid = "4622509151329896968", iconFile = "/esoui/art/icons/soulgem_006_f...", traitInformation = 0, stackCount = 100, isFromCrownStore = F, traitInformationSortOrder = 1, meetsRequirementsToBuy = T, statusSortOrder = 16, itemInstanceId = 1643425173, age = 6129.681640625, bagId = 1, sellInformationSortOrder = 1, equipType = 0, meetsUsageRequirement = T, isPlaceableFurniture = F, isGemmable = F, condition = 100, specializedItemType = 900, sellInformation = 0, requiredChampionPoints = 0, isBoPTradeable = F, locked = F, isPlayerLocked = F, uniqueId = 11.22574615511}, inventory = [table:6]{listDataType = 1, currentSortOrder = F, rowTemplate = "ZO_PlayerInventorySlot", freeSlotsFullStringId = 3917, freeSlotType = 1, LibFilters3_filterType = 1, slotType = 2, currentFilter = 0, currentSortKey = "statusSortOrder", freeSlotsStringId = 3916} </Locals>|r
EsoUI/Ingame/Inventory/Inventory.lua:688: in function 'callback'
|caaaaaa<Locals> bagId = 1, slotIndex = 84, newSlotData = [table:5], inventory = 1 </Locals>|r
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:116: in function 'ZO_CallbackObject:FireCallbacks'
|caaaaaa<Locals> self = [table:7]{fireCallbackDepth = 1}, eventName = "SlotAdded", registry = [table:8]{}, callbackInfoIndex = 1, callbackInfo = [table:9]{3 = F}, callback = EsoUI/Ingame/Inventory/Inventory.lua:685, deleted = F </Locals>|r
EsoUI/Ingame/Inventory/SharedInventory.lua:499: in function 'ZO_SharedInventoryManager:HandleSlotCreationOrUpdate'
|caaaaaa<Locals> self = [table:7], bagCache = [table:10]{}, bagId = 1, slotIndex = 84, isNewItem = T, existingSlotData = [table:5], slotData = [table:5], result = 5 </Locals>|r
EsoUI/Ingame/Inventory/SharedInventory.lua:267: in function 'ZO_SharedInventoryManager:RefreshSingleSlot'
|caaaaaa<Locals> self = [table:7], bagId = 1, slotIndex = 84, isNewItem = T, itemSoundCategory = 41, updateReason = 0, bagCache = [table:10] </Locals>|r
EsoUI/Ingame/Inventory/SharedInventory.lua:56: in function 'RefreshSingle'
EsoUI/Libraries/Refresh/Refresh.lua:65: in function 'ZO_Refresh:UpdateRefreshGroups'
|caaaaaa<Locals> self = [table:11]{currentlyRefreshing = T}, refreshGroup = "inventory", refreshData = [table:12]{allDirty = F, wasShown = F}, _ = 1, singleData = [table:13]{1 = 1} </Locals>|r
EsoUI/Ingame/Inventory/SharedInventory.lua:93: in function 'OnInventorySlotUpdated'
|caaaaaa<Locals> eventCode = 131222, bagId = 1, slotIndex = 84, isNewItem = T, itemSoundCategory = 41, updateReason = 0, previousSlotData = [table:14]{bestGamepadItemCategoryName = "Soul Gem", isEquipped = F, sellPrice = 30, storeGroup = 6, stolen = F, traitInformation = 0, customSortOrder = 1, rawName = "Soul Gem", stackLaunderPrice = 0, age = 0, quality = 2, itemType = 19, lnk = "|H0:item:33271:31:50:0:0:0:0:0...", stackSellPrice = 2970, isJunk = F, uid = "4622509151329896968", uniqueId = 11.22574615511, iconFile = "/esoui/art/icons/soulgem_006_f...", isPlayerLocked = F, stackCount = 99, isFromCrownStore = F, locked = F, meetsRequirementsToBuy = T, isBoPTradeable = F, traitInformationSortOrder = 1, name = "Soul Gem", sellInformation = 0, bagId = 1, sellInformationSortOrder = 1, statValue = 0, equipType = 0, meetsUsageRequirement = T, isPlaceableFurniture = F, isGemmable = F, condition = 100, specializedItemType = 900, statusSortOrder = 0, requiredChampionPoints = 0, launderPrice = 0, requiredLevel = 50, itemInstanceId = 1643425173, slotIndex = 84} </Locals>|r
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Unread 05/05/20, 12:37 AM  
iwontsay
AddOn Author - Click to view AddOns

Forum posts: 27
File comments: 76
Uploads: 3
Re: pull out surveys and treasure maps

Originally Posted by Laren
Hi, I'm trying to get the following rules to work, to have my bank alt pull any survey report or treasure map from the bank into their inventory, but nothing happens when I open the bank. Is there something wrong with the rules or are these kind of items simply not supported by the addon?

----
Retrieve from own bank ... (rules: 2)
Rule 1:Any miscellaneous matching 'Map' with quality superior
Rule 2:Any miscellaneous matching 'Survey' with quality superior
----
In opposite to "Advanced Filters", InventoryManager places the maps under "Consumable/Trophy", together with all the other items you can actually "use" and are consumed on use, like the recipe/collectible fragments. After all, the maps do vanish once you get to their destinations.

"Miscellaneous" knows only of "Treasure". Trinkets which might fetch a good price at the shop, or look good in a museum, but are of no practical use otherwise.
Last edited by iwontsay : 05/05/20 at 12:38 AM.
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Unread 05/04/20, 12:00 AM  
iwontsay
AddOn Author - Click to view AddOns

Forum posts: 27
File comments: 76
Uploads: 3
Re: glyphs storage

Originally Posted by equidingo
Addon not helpful for me. It fail first task I gave "store glyphs to bank"
That rule setting (quote missing) reminds me of a dictionary entry:

Code:
Recursion (n.):
  Look up -> Recursion.
Maybe you should, perchance, define WHAT you want to put in the bank in that rule list?
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Unread 05/03/20, 11:55 PM  
iwontsay
AddOn Author - Click to view AddOns

Forum posts: 27
File comments: 76
Uploads: 3
Re: launder/fence

Originally Posted by artlessknave
if you set up rules to launder or fence, and run out of daily fence/launder amount, the addons will stop processing any other rules.is there no way to have it just skip the one that's maxed and continue with the rest?
There are more reasons why a sale could fail. Most prominent is that an item is character bound. Sadly, ESO reports only on successful sales, not on failed attempts, thus breaking the loop.
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Unread 05/01/20, 09:51 AM  
artlessknave

Forum posts: 0
File comments: 7
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launder/fence

if you set up rules to launder or fence, and run out of daily fence/launder amount, the addons will stop processing any other rules.is there no way to have it just skip the one that's maxed and continue with the rest?
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Unread 04/25/20, 11:18 PM  
equidingo

Forum posts: 0
File comments: 22
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glyphs storage

Addon not helpful for me. It fail first task I gave "store glyphs to bank"

BTW rule name not specify what it do - say
Store to own bank items from list 'Store to own bank'
. I made three different rules and all of has same name
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Unread 04/22/20, 02:27 AM  
artlessknave

Forum posts: 0
File comments: 7
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i really, really, really, want a global setting

be able to set one profile as default for all characters, to have that one loaded automatically every time, instead of having to load it every time i log in manually. i never use separate settings because its too confusing for me. even better if it could also save automatically, but loading would be more useful
Last edited by artlessknave : 04/22/20 at 02:28 AM.
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Unread 04/17/20, 02:22 PM  
artlessknave

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craftstore

doesn't seem to work with craftstore harrowstorm (newest). it neither pulls nor stores items with unknown traits to or from bank

n/m, i figured it out, craftstore defaults to not tracking anything and it seems that needs to be on. tried to delete the comment but it doesn't seem to work
Last edited by artlessknave : 04/17/20 at 02:35 PM.
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Unread 04/04/20, 02:36 AM  
Laren

Forum posts: 3
File comments: 30
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pull out surveys and treasure maps

Hi, I'm trying to get the following rules to work, to have my bank alt pull any survey report or treasure map from the bank into their inventory, but nothing happens when I open the bank. Is there something wrong with the rules or are these kind of items simply not supported by the addon?

----
Retrieve from own bank ... (rules: 2)
Rule 1:Any miscellaneous matching 'Map' with quality superior
Rule 2:Any miscellaneous matching 'Survey' with quality superior
----
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Unread 04/01/20, 01:52 AM  
iwontsay
AddOn Author - Click to view AddOns

Forum posts: 27
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There had been a longstanding neglect in InventoryManager as well; in the identification of what kind of items belong to which crafting skill (to determine whether we are at the correct crafting station for that specific item or not) had the jewelry items missing.
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Unread 03/28/20, 02:11 PM  
Baertram
 
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Jewelry deconstruction was not working properly if you were using an older version of FCOItemSaver (fixed some issues with api functions like 2 weeks ago) OR the implementation of teh API function usage in the addon here was somehow wrong, like checking for deconstruction only and not splitting checks up for normal and jewelry decon API functions (same applies to refine, improve and research btw. Normal and jewelry all got their own functions in the FCOIS API).

Originally Posted by Kenza
Originally Posted by TheCoryGuy
I installed this two days ago and added the rule to deconstruct jewelry too. It worked for me however. If I notice any issues now that you mentioned them I'll report back.
Not sure what I'm doing wrong, I even disabled every other addon and left only ItemSaver and Inventory Manager with their dependencies, and it still wont decon jewelry for me. D:

Edit: Dunno what the last update had to do with jewelry decon, but whatever it did, it fixed it for me and everything is working properly now! Thank you!
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