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Gold Road (10.0.0)
Updated:06/11/24 09:53 AM
Created:12/07/17 08:27 PM
Monthly downloads:90,363
Total downloads:1,509,851
Favorites:934
MD5:
10.0.0
Urich's Skill Point Finder  Updated this week!  Popular! (More than 5000 hits)
Version: 7.3.4
by: fritzOSU03, Onigar, tim99, yachoor
Description
Have you ever been in a situation where you need more skill points but you have no idea where to get them? Well today is your lucky day! Urich's Skill Point Finder provides a graphical interface showing all of the skill points you have (and haven't) earned throughout the entire game. You can show or hide the window by binding a hotkey or by entering the slash command. Slash command information is below.

Please Note
From Version 5.1.0 you need to separately install: LibTableFunctions-1.0 and LibAddonMenu-2.0

Localization
Localization for Russian, German, French, and Japanese is included. I speak only English so I am very sorry if a translation is incorrect. My only available source was Google Translate. Please message me if you see a translation that can be improved or shortened where space is an issue. Also feel free to provide a complete translation for another language if you would like to see it added to a future update.

Slash Commands
  • /uspf - Show or hide the USPF window.
  • /uspf help - Display help information in the chat window.
Known Issues/Complications
  1. The Folium Discognitum is a scroll that awards two skill points on use. Because the Folium is a scroll and not a book, it is not possible to determine if if you have earned those points besides comparing the number of earned skill points with the number of expected skill points + 2. There is an override in the settings menu if this information is not correct for your character.
  2. There are skill points awarded upon completion of tutorial quests for Morrowind and following chapters characters. If you skip the quest you'll get the skill point but the addon will not be able to determine that. There are override options in the settings menu for these skill points if this information is not correct for your character.

Code repository can be found on github
Version 7.3.4 - 2024-06-11
  • Merge all tutorial quest overrides together

Version 7.3.3 - 2024-06-10
  • Add skill point from quest The Wing of the Crow in West Weald
  • Make sure only one of tutorials counts even if someone chooses multiple overrides

Version 7.3.2 - 2024-06-05
  • Fix incorrect quest tracked for Crypt of Hearts I dungeon

Version 7.3.1 - 2024-06-04
  • Fix zone name formatting in languages other than english

Version 7.3.0 - 2024-06-03
  • Support for Gold Road chapter - 16 new skillpoints
  • Internal data structures reorganization to ease adding new zones, dungeons, etc

Version 7.2.0 - 2024-04-20
  • Split group dungeons into 2-columns to reduce vertical height


Version 7.1.0 - 2024-03-11
  • Support for Scions of Ithelia DLC - 2 new dungeons


Version 7.0.2 - 2023-12-11
  • Fix lua error when deleting characters other than last
  • Fix GUI warning about bad use of resizeToFitDescendents (thx Baertram)


Version 7.0.1 - 2023-11-15
  • Added Endless Archive character completion tooltip


Version 7.0.0 - 2023-11-02
  • Addon will no longer track characters until logging into them (so you can decide not to track some characters and also the skill data will not be incorrect until logging in)


Version 6.10.1 - 2023-11-01
  • Fix display of Endless Archive name in languages other than english


Version 6.10.0 - 2023-10-31
  • Added Endless Archive quest skill point


Version 6.9.0 - 2023-06-05
  • Support for Necrom chapter - 17 new skillpoints


Version 6.8.0 - 2023-03-13
  • Support for Scribes of Fate DLC - 2 new dungeons

Version 6.7.1 - 2022-12-03
  • Chinese translation (by justjavac)

Version 6.7.0 - 2022-11-02
  • Support for Firesong DLC (by MuMuQ) - 11 new skill points
  • Fixed incorrect skill point quests for Deshaan (thx for reporting AntonShan)


Version 6.6.0 - 2022-08-19
  • Support for Lost Depths DLC - 2 new dungeons


Version 6.5.1 - 2022-06-16
  • Added two more quest skill points from public dungeon quests (thanks nerfarious)


Version 6.5.0 - 2022-06-05
  • Support for High Isle chapter - 11 new skill points


Version 6.4.1 - 2022-04-09
  • Switch to cursor mode when showing addon window
  • Fixed swapped skyshards - Stros M'Kai with Betnikh and Bleakrock Isle with Bal Foyen


Version 6.4.0 - 2022-03-13
  • Support for Ascending Tide DLC - 2 new dungeons
  • Skillpoints from quests and skyshards are not checked against achievements, which are global now
  • Fixed tooltips out of order with non-default sorting options

Version 6.3.0 - 2021-10-31
  • Support for The Deadlands DLC - new questlines and skyshards
  • Russian translation improvements (K1nor)
  • Character names are no longer capitalised

Version 6.2.1 - 2021-09-16
  • Added russian translation by K1nor
  • Moved back to original USPF

Version 6.2.0 - 2021-08-23
  • Support for Waking Flame DLC - Red Petal Bastion and The Dread Cellar dungeons (@MuMuQ)

Version 6.1.0 - 2021-06-30
  • Added Fancy-pants tooltips that display condensed info for all the characters (remosito)
  • Added Unspent skill point info (remosito)
  • Don't mark Black Drake Villa as done when actual completion for the character is not yet known

Version 6.0.3 - 2021-06-20
  • Added Automatic building of release package to avoid problems with creating bad one in a hurry
  • Fixed minion confusing this addon for original - adding changelog to package should make enough difference

Version 6.0.2 - 2021-06-08
  • Fixed lua error due to function being called before definition

Version 6.0.1 - 2021-06-08
  • Removed some unnecessary/duplicated code
  • Fixed main quest skill point not being counted
  • Fixed quest tooltips not being updated when choosing different character
  • Fixed possibly an issue with folium discognitum detection on emperor characters

Version 6.0.0 - 2021-06-06
  • Replaced quest name translations with new API to get quest name in game language

Version 5.7.1 - 2021-05-31
  • Fixed new dungeons overriding previous two

Version 5.7.0 - 2021-05-22
  • Added support for Blackwood chapter (@MuMuQ)
  • Fixed Greymoor character override

Version 5.6.1 - 2021-05-20
  • Fixed one of The Reach quests skill points
  • Fixed spent skill point counting (TemporalPersonage)

Version 5.6.0 - 2021-03-10
  • Support for Flames of Ambition - Black Drake Villa and The Cauldron dungeons

Version 5.5.0 - 2021-01-23
  • Support for Markarth - The Reach questline and skyshards

Version 5.4.1 - 2021-09-13
  • tim99: Added Waking Flame and previous dungeons

Version 5.4.0 - 2020-11-25
  • A big thanks to code65536 for this update and to those who have posted comments in the forum since the last release.
  • Added support for Stone Garden and Castle Thorn
  • Fixed typo with ZQTot that was breaking the Folium calculation
  • Updated skill point exemptions (Rifu86)
  • Updated German translation (Baertram)
  • Fixed display of skill points from other characters (SimonIllyan)

Version 5.3.0 - 2020-06-09
  • Greymoor chapter changes added _ a big thanks to @bidaum92, @BloodStainCHild
  • Improvements to font source choice in code - thanks to @equidingo

Version 5.2.0 - 2020-05-23
  • The Werewolf skill line would cause hiding of the Folum Discognitum skill points.
    Thanks to Rifu86 for this fix.
    Note: The addon SkillPointFinder counts Devour as a spent point and the total will be +1 higher until changed.

    There were reports of the Vampire skill line also creating a similar effect but I have investigated with my Vampire chars and find no problem.

Version 5.1.0 - 2020-05-17
(thanks to Sharlikran)
  • Removed references to LibStub
  • Changed library LibTableFunctions-1.0 to now be stand-alone.
New Author: Onigar

Version 5.0.5 - 2020-04-09
  • Harrowstorm update.
  • Library consolidation.

Version 5.0.3
  • Dragonhold update (Thanks tim99!).

Version 5.0.2
  • Scalebreaker update (Thanks Terrador!).

Version 5.0.1
  • Added mouseover quest and achievement info for skill point quests and public dungeon group boss event names. Looking at this info for your current character will also indicate which quests have been completed.

Version 4.0.18
  • Elsweyr update (tutorial quest, questline, skyshards, and public dungeons).
  • The Wailing Prison skyshard achievement update.
  • The Wailing Prison skyshard is now shown (it has always been counted).
  • Bugfix for settings wipe on new character creation.

Version 4.0.17
  • Japanese language updates. Thanks Marify!

Version 4.0.16
  • Workaround for the 4.3.7 ZOS API bug in SkillsDataManager.lua (GetCraftingSkillLineIndices(tradeskillType)).
EsoUI/Ingame/Skills/SkillsDataManager.lua:1202: attempt to index a nil value
Version 4.0.15
  • Wrathstone dungeon zone location bug fix.

Version 4.0.14
  • Wrathstone DLC update.
  • Added checks for missing entries on un-logged characters.

Version 4.0.13
  • Murkmire DLC update.

Version 4.0.12
  • Converted racial ids to racial skill line ids. -Thanks code65536

Version 4.0.11
  • Wolfhunter DLC update. -Thanks BloodStainCHild

Version 4.0.10
  • Bugfix for Alik'r Desert zone quest checks.

Version 4.0.9
  • Added additional color options for points with progression.
  • Added multi-server character save support. Non-NA Megaserver users' data will be reset.
  • Minor bugfixes to resolve some lag spike issues.

Version 4.0.8
  • Name change fix for The Lion's Den.

Version 4.0.7
  • Minor fixes for Psijic Order passive and override functions.

Version 4.0.6
  • Character list bugfix.

Version 4.0.5
  • Adjustment for ZOS' undocumented Summerset quest line skill points change.

Version 4.0.4
  • Event handler adjustments.
  • General improvements and fixes.
  • Adjustment for ChampionPointRespec bug.
  • Psijiic Order given point deduction.

Version 4.0.3
  • Bug fixes.
  • Scene manager elements removed.

Version 4.0.0
  • Summerset update.
  • Cross-character support.
  • Morrowind and Summerset intro quest point overrides.
  • Localization support (de, fr, jp).
  • Optimizations.

Version 3.0.3
  • Racial passive duplicates bug fix.

Version 3.0.2
  • Dragon Bones update.
  • Corrected a missing library issue.

Version 3.0.1
  • QuestID fix for Crypt of Hearts I.

Version 3.0.0
  • Implemented a complete setup for color, font, and sorting options by section.
  • Implemented settings menu and saved variables functionality.
  • General optimization and cleanup.

Version 2.0.0
  • Complete restructure of the addon for efficiency and data collection.
    • Converted the visual elements to virtual containers to allow for easier expansion.
    • Redesigned the data structures to better utilize LUA tables.
    • Converted all of the functions to use quest IDs and achievement IDs for better language support.
  • Font change in the GUI.

Version 1.0.1
  • Added a close button to the window.
Optional Files (0)


Archived Files (28)
File Name
Version
Size
Uploader
Date
7.3.3
29kB
yachoor
06/10/24 09:29 AM
7.3.2
29kB
yachoor
06/05/24 09:27 AM
7.3.1
29kB
yachoor
06/04/24 05:23 AM
7.3.0
29kB
yachoor
06/03/24 06:42 AM
7.2.0
32kB
yachoor
04/19/24 05:02 PM
7.1.0
33kB
yachoor
03/11/24 06:45 AM
7.0.2
33kB
yachoor
12/11/23 10:27 AM
7.0.1
33kB
yachoor
11/14/23 08:27 PM
7.0.0
33kB
yachoor
11/02/23 12:04 PM
6.10.1
33kB
yachoor
11/01/23 06:22 AM
6.10.0
33kB
yachoor
10/31/23 07:58 AM
6.9.0
33kB
yachoor
06/05/23 05:28 AM
6.8.0
33kB
yachoor
03/13/23 06:05 AM
6.7.1
33kB
yachoor
12/03/22 03:50 PM
6.7.0
31kB
yachoor
11/01/22 06:55 PM
6.6.0
31kB
yachoor
08/20/22 03:53 AM
6.5.1
31kB
yachoor
06/16/22 07:18 AM
6.5.0
31kB
yachoor
06/05/22 10:02 AM
6.4.1
31kB
yachoor
04/09/22 05:38 AM
6.4.0
31kB
yachoor
03/13/22 06:19 AM
6.3.0
31kB
yachoor
10/31/21 06:22 AM
6.2.1
31kB
yachoor
09/16/21 05:35 AM
5.4.1
44kB
tim99
09/12/21 09:46 PM
5.4.0
40kB
Onigar
11/25/20 12:47 AM
5.3.0
39kB
Onigar
06/08/20 10:36 PM
5.2.0
39kB
Onigar
05/23/20 12:47 AM
5.1.0
39kB
Onigar
05/16/20 11:57 PM
5.0.5
42kB
fritzOSU03
04/29/20 07:24 AM


Post A Reply Comment Options
Unread 06/09/24, 05:56 PM  
fritzOSU03
 
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Forum posts: 19
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Hey all. I hope you're doing well. I just wanted to stop by and express my gratitude for the work being done here. Thanks to yachoor for looking into stuff like this and taking care of the app so that the community can continue to benefit. I definitely don't miss these kinds of puzzles where the answer is hidden in a sea of mostly undocumented sources and hours of research. It's all too easy to overlook the amount of effort that's being invested behind the scenes. So thank you yachoor and to others providing supporting information. Cheers and happy questing!

-Urich

Originally Posted by yachoor
This is on my new NA char...
Last edited by fritzOSU03 : 06/09/24 at 05:59 PM.
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Unread 06/08/24, 07:51 AM  
yachoor
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This is on my new NA char, that did no quests other than whole scribing and dungeons and it's off by 2 skill points - one would be from crow wing, where does the 2nd one come from!?

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Unread 06/08/24, 07:38 AM  
yachoor
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Hmm, made a new char, did first scribing quest and still have 3 skill points - 2 from lvl and 1 from tutorial.
So why all my chars have additional unaccounted skill point (including the one that actually did the crow wing and have two unaccounted skill points)?
Last edited by yachoor : 06/08/24 at 08:07 AM.
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Unread 06/08/24, 06:17 AM  
yachoor
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My oldest character is still missing the tutorial quest skill point, my newest one from Necrom did everything too and has only 1 tutorial skill point, I don't think it was possible to get 2 at any point (hopefully, dealing with this is complicated enough without having to guess about 2 tutorials)

Weird - all my characters seem to have now additional skill point and they only did first scribing quest and no wings (did it on 1 char only).

I'll have to do the whole thing again on fresh account to check where those skill points actually come from (could it be they made it based on account wide achievement and you get it on every char when you do it or does the first quest grant it when you've done the wings once or is it just reward for first quest always?) :/
Last edited by yachoor : 06/08/24 at 06:20 AM.
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Unread 06/07/24, 09:26 PM  
JLE

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Originally Posted by MuMuQ
Isn‘t it still possible to get two skill points from tutorials? One from the new tutorial and a second from the basegame tutorial in the wailing prison? That would explain the 2/1 skillpoints.
No, Wailing Prison in its current incarnation does not give a tutorial skill point.

In fact I believe it never did, even in its incarnation as the original pre-Morrowind base game tutorial/introduction - this was the problem with characters who started on a version of the game that had no Chapters installed, they were shorted by a skill point: up until the tutorial revamp at the time of Blackwood, in which the Balfiera tutorial became the standard tutorial even for people who purchased the non-Blackwood base-game-only version. (A situation which remained unchanged after Morrowind was released as "free" and is now bundled in with every new base-game purchase.)

In any case I actually SAW the "GAINED 1 SKILL POINT" flash across the screen when completing the Crow's final Scribing unlock, the fifth door in the Scholarium.
Last edited by JLE : 06/07/24 at 09:28 PM.
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Unread 06/07/24, 08:16 PM  
MuMuQ
 
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Isn‘t it still possible to get two skill points from tutorials? One from the new tutorial and a second from the basegame tutorial in the wailing prison? That would explain the 2/1 skillpoints.
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Unread 06/07/24, 04:07 PM  
yachoor
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Originally Posted by JLE
I have what appears to be the latest version of USPF.

I actually gained 1 skill point for a full completion of the Scribing unlocks (Indrik, Netch, Gryphon, Dragon, Crow).

This is not part of the West Weald storyline. Is it meant to be included in the West Weald quests skill points? Because USPF is still telling me I have 0 of those (since I haven't started the story)... but that I have "2/1" skill points from the Tutorial.

I assume it has noticed I have 1 more skill point that it has calculated (even accounting for my 2 from Folium Discognitum), and somehow defaults to sticking it on the Tutorial...

Anyway, surely, since the Great Skill Point Reorganization of a couple of years ago, surely now everybody has a Tutorial skillpoint, even the people who have been around since the original Tutorial didn't grant one were given one? (You get the Tutorial skill point automatically whether you actually do it, or skip it.)
Yeah, I missed that one, will add soon, thx (was wondering why there's only 8 skill point quests in the zone when there are usually 9).
I collapsed all different tutorial quests, since you could only do 1 of them, but there are still overrides for each of them in the settings separately, so I suspect you have 2 overrides enabled for that char (or override and done different tutorial) and that's where 2/1 comes from (I'm planning on getting rid of it completely and just detect when you have +1/+2/+3 skill points that you got tutorial/discognitum/tutorial+discognitum, but haven't gotten time to do it yet).
I think my first character is still missing that one skill point from tutorial, but if not that'll simplify things a lot.
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Unread 06/07/24, 03:37 PM  
JLE

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I have what appears to be the latest version of USPF.

I actually gained 1 skill point for a full completion of the Scribing unlocks (Indrik, Netch, Gryphon, Dragon, Crow).

This is not part of the West Weald storyline. Is it meant to be included in the West Weald quests skill points? Because USPF is still telling me I have 0 of those (since I haven't started the story)... but that I have "2/1" skill points from the Tutorial.

I assume it has noticed I have 1 more skill point that it has calculated (even accounting for my 2 from Folium Discognitum), and somehow defaults to sticking it on the Tutorial...

Anyway, surely, since the Great Skill Point Reorganization of a couple of years ago, surely now everybody has a Tutorial skillpoint, even the people who have been around since the original Tutorial didn't grant one were given one? (You get the Tutorial skill point automatically whether you actually do it, or skip it.)
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Unread 06/05/24, 09:28 AM  
yachoor
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Re: Incorrect Quest check for CoHI

Originally Posted by tomofhyrule
Hello,

I've noticed that the check for dungeons has the incorrect quest for Crypt I. It's checking for completion of "Last Night," a sidequest in Stros m'Kai, instead of the proper quest "Lover's Torment."

Thanks
Thx, fixed
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Unread 06/04/24, 09:33 PM  
tomofhyrule

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Incorrect Quest check for CoHI

Hello,

I've noticed that the check for dungeons has the incorrect quest for Crypt I. It's checking for completion of "Last Night," a sidequest in Stros m'Kai, instead of the proper quest "Lover's Torment."

Thanks
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Unread 06/04/24, 06:40 AM  
Neverlands
 
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Re: Re: German Client

Originally Posted by yachoor
Originally Posted by Neverlands
Hello,


with the latest version of the addon, there are many strange/special signs in the names with the German client:


Thx, fixed (those are markers for grammar, like gender for nouns in german and probably plurality - english has no grammar so I did not notice I broke it)
Hello yachoor, thanks for the quick update
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Unread 06/04/24, 05:31 AM  
yachoor
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Re: German Client

Originally Posted by Neverlands
Hello,


with the latest version of the addon, there are many strange/special signs in the names with the German client:


Thx, fixed (those are markers for grammar, like gender for nouns in german and probably plurality - english has no grammar so I did not notice I broke it)
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Unread 06/03/24, 08:07 PM  
Neverlands
 
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German Client

Hello,


with the latest version of the addon, there are many strange/special signs in the names with the German client:


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Unread 05/06/24, 06:30 AM  
yachoor
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Uploads: 1
Originally Posted by SimonIllyan
FYI, I have just triggered this bug - I guess it's caused by 1.1 being a number, while "1.1" is a string…

Code:
number < string
stack traceback:
/EsoUI/Libraries/Utility/ZO_SavedVars.lua:289: in function 'CreateExposedInterface'
<Locals> rawSavedTable = [table:1]{}, version = 1.1, namespace = "EU Megaserver", defaults = [table:2]{}, profile = "Default", displayName = "@SimonIllyan", playerName = "$AccountWide", current = [table:3]{version = 1, firstRun = F, numChars = 10}, container = [table:4]{version = 1, firstRun = F, numChars = 1}, containerKey = "EU Megaserver" </Locals>
/EsoUI/Libraries/Utility/ZO_SavedVars.lua:181: in function 'GetNewSavedVars'
<Locals> savedVariableTable = [table:1], version = 1.1, namespace = "EU Megaserver", defaults = [table:2], profile = "Default", displayName = "@SimonIllyan", finalKey = "$AccountWide" </Locals>
(tail call): ?
user:/AddOns/LibSavedVars/LibSavedVars.lua:423: in function 'ZO_SavedVars:NewAccountWide'
<Locals> self = [table:5]{}, savedVariableTable = "USPF_Settings", version = 1.1, namespace = "EU Megaserver", defaults = [table:2] </Locals>
user:/AddOns/USPF/USPF.lua:1716: in function 'USPF_Initialized'
<Locals> eventCode = 65536, addonName = "USPF", world = "EU Megaserver" </Locals>
This also get me thinking about this whole snippet:

Code:
	local world = GetWorldName()
	if world == "NA Megaserver" then
		USPF.sVar = ZO_SavedVars:NewAccountWide("USPF_Settings", USPF.version, nil, USPF.defaults)
	else
		USPF.sVar = ZO_SavedVars:NewAccountWide("USPF_Settings", USPF.version, world, USPF.defaults)
	end
- why pass nil instead of "NA Megaserver"??
Umm, this addon uses version 1.0 and will probably never change to avoid wiping all user settings.
Not sure where you got 1.1 from, but it seems it was changed (incorrectly) from number to string.

I don't have access to code history from the beginning, but I assume it's the same reason for passing nil instead of world name - to not wipe all NA users settings when support for different settings on other servers was added.
There's probably some way to migrate it without wiping all saved data, but I haven't looked into it yet, so I'm avoiding any changes to SV more complex than adding new values for now
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Unread 04/28/24, 03:07 AM  
SimonIllyan
 
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FYI, I have just triggered this bug - I guess it's caused by 1.1 being a number, while "1.1" is a string…

Code:
number < string
stack traceback:
/EsoUI/Libraries/Utility/ZO_SavedVars.lua:289: in function 'CreateExposedInterface'
<Locals> rawSavedTable = [table:1]{}, version = 1.1, namespace = "EU Megaserver", defaults = [table:2]{}, profile = "Default", displayName = "@SimonIllyan", playerName = "$AccountWide", current = [table:3]{version = 1, firstRun = F, numChars = 10}, container = [table:4]{version = 1, firstRun = F, numChars = 1}, containerKey = "EU Megaserver" </Locals>
/EsoUI/Libraries/Utility/ZO_SavedVars.lua:181: in function 'GetNewSavedVars'
<Locals> savedVariableTable = [table:1], version = 1.1, namespace = "EU Megaserver", defaults = [table:2], profile = "Default", displayName = "@SimonIllyan", finalKey = "$AccountWide" </Locals>
(tail call): ?
user:/AddOns/LibSavedVars/LibSavedVars.lua:423: in function 'ZO_SavedVars:NewAccountWide'
<Locals> self = [table:5]{}, savedVariableTable = "USPF_Settings", version = 1.1, namespace = "EU Megaserver", defaults = [table:2] </Locals>
user:/AddOns/USPF/USPF.lua:1716: in function 'USPF_Initialized'
<Locals> eventCode = 65536, addonName = "USPF", world = "EU Megaserver" </Locals>
This also get me thinking about this whole snippet:

Code:
	local world = GetWorldName()
	if world == "NA Megaserver" then
		USPF.sVar = ZO_SavedVars:NewAccountWide("USPF_Settings", USPF.version, nil, USPF.defaults)
	else
		USPF.sVar = ZO_SavedVars:NewAccountWide("USPF_Settings", USPF.version, world, USPF.defaults)
	end
- why pass nil instead of "NA Megaserver"??
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