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Updated: 01/10/19 09:29 AM
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Compatibility:
Wrathstone (4.3)
Murkmire (4.2)
Wolfhunter (4.1)
Summerset (4.0)
Dragon Bones (3.3)
Clockwork City (3.2)
Updated:01/10/19 09:29 AM
Created:12/25/17 12:40 AM
Monthly downloads:22,642
Total downloads:557,656
Favorites:492
MD5:
4.3
Map Pins  Popular! (More than 5000 hits)
Version: 1.45
by: Hoft [More]
Frequently asked questions:
>Are you planning to add eidetic memory books?
No. Just use LoreBooks add-on.
>Can you add quests?
Collecting quest data. But you can use Quest Map add-on.
>I can not see [pin name] on my map.
>How to enable pins?
>Can you add it in menu options?
Just enable it in Map>Filters (see screenshot).
>I do not see some pins on my map.
Check Add-on path.

Little add-on (400kb). It adds additional pins on your ingame map.
- Dungeon Bosses
- Skyshards
- Lore books
- Treasure and survey maps
- Unknown POI
- Mundus description
- Crafting Station description
- Chests (known base and ability to add new)
- Vimpire, Werewolf shrines
- Fishing nodes
- Morrowind:
Vivec Lessons
Ancestral Tombs
Pilgrim's Path
- World achievements:
I like M'aiq
Lightbringer
Give to the Poor
Crime Pays
Peacemaker
- Undaunted:
This One's on Me
Undaunted rescuer
- Orsinium:
One Last Brawl
Orsinium Patron
Wrothgar Relic Hunter
- Thieves guild:
Breaking and Entering
A Cutpurse Above
- Summerset:
Summerset Relics
Time Rifts
Message in Bottle
World event
- Clockwork city:
Precursor Maker
- Murkmire:
Chronic Chronogler
Poems of Nothing
Achievement quests
Surreptitiously Shadowed
Swamp Rescuer
Vine-Tongue Traveler

This add-on do not use any map librares, it works directly with ingame map, so it is fast as possible.
This add-on have no menu. To enable/disable pins use map filters (see screenshot).
Default size for pins is 20. Use slash command: /pinsize 16-40 to change it.

See also:
Info Panel
Group Loot Notifier
Chat Tab Selector
Bandits Gear Manager
Bandits Loot Manager
Bandits User Interface

1.45
- Precursor Maker and Chronic Chronogler update events fix
- New fishing nodes

1.44
- Compass bug fix
- New fishing nodes in Eastmarth

1.43
- New Pins:
Treasure Map II in Murkmire
Additional fishing nodes in Shadowfen
Additional lore books in Gold coast
- New boss drop info system (currently is empty)

1.42
- Murkmire:
Chronic Chronogler
Poems of Nothing
Achievement quests
Surreptitiously Shadowed
Swamp Rescuer
Vine-Tongue Traveler
Dungeon bosses
Crafting stations
Fishing nodes

1.41
- Murkmire: Added Chronic Chronogler achievement pins (thx to Runs)
- Changed: Treasure map icons

1.40
- Murkmire: Added Skyshards and Unknown POI

1.39
- Fishing nodes: zone ids fix

1.38
- "Precursor Maker" fix

1.37
- Added: "Precursor Maker" locations tooltip
- Fishing nodes are now linked to fishing achievements

1.36
- Added: Precursor Maker

1.35
- Update API for Murkmire
- Treasure map update event fix
- Added: AvA filters. Thx to Gandalf
- Added: Vimpire, Werewolf shrines
- Added: Fishing nodes

1.34
- Treasure map update event fix

1.33
- Chests flood fix
- New chests

1.32
- Update API for Wolfhunter
- Added Vvardenfell "Pilgrim's Path" achivement pins

1.31.3
- Compass pins fix

1.31.2
- Treasure maps fix

1.31
- New settings. All settings are reseted to defaults. Need to enable pins in Map>Filters.
- Added:
Undaunted Rescuer
Message in Bottle
A Book and its Cover
- Skyshards fix for some dungeons
- Bosses fix for some dungeons
- Time breaches fix
- Chests are disabled by default (they are still bugged)

1.29
- Chests/Thieves troves colors are returned back
- imperialsewershub_base skyshards fix

1.28
- New maps

1.27
- "Chests flood" final fix... failed
- Psijic Portals are removed (they randomly spawns on rune nodes)
- New maps

1.26
- Added ability to remember Psijic Portals
- Time Rifts improvement
- New maps

1.25
- New maps. Jevelry survey maps is nearly full! Thanks to all for helping me to collect it! Special thanks to GaelicCat.

1.24
- This One's on Me fix
- I like M'aiq fix
- "Chests flood" fix. Another one... failed
- New maps

1.23
- Summerset relics update fix
- Time Rifts lvl 0 fix
- New survey maps

1.22
- Summerset Skyshards and dungeon bosses update fix
- Added Time Rifts
- "Chests flood" fix. Another one... failed

1.21.1
- Summerset Skyshards fix

1.21
- "Chests flood" fix... failed
- Summerset: Skyshards, Bosses, CE Treasure Maps, Relics, Crafting stations, Unknown POI

1.20
New Vvardenfell survey maps, thanks to VvaNogert
Wrothgar relic hunter now removes pins when you have the relic in youe bag.

1.19
New chests
Achivements compass pins

1.18
"I like M'aiq" achievment fix
New chests

1.17
Changed chest icon
Added new pins:
- Ancestral Tombs
- A Cutpurse Above
- I like M'aiq
- Lightbringer
- Give to the Poor
- Crime Pays
- This One's on Me
- One Last Brawl
- Orsinium Patron
- Wrothgar Relic Hunter
- Breaking and Entering
- Peacemaker

1.16.4
- Levels of important pins are rised

1.16
- Compass pins fix
- New pins

1.15
- Trials chests fix
- Events are now disables for disabled pins

1.14
- Public dungeons bosses fix
- Added new survey maps in Vvardenfel

1.13
- Update API for Dragon Bones
- Chests fix
- Added new survey maps in Vvardenfel

1.12
- Added new lorebooks, survey maps
- Bandits User Interface minimap pin size fix

1.11
- Vvardenfell: Added Vivec Lessons
- Minor Icon changes

1.10
- Fixed chests saved data
- Changes chest icon
- Vvardenfell: added bosses, unknown POI

1.9
- Added: Chests (known base and ability to add new)

1.8
- Added: Opacity for unknown pins
- Added: Clockwork city treasure maps
- Fixed: pins for pvp areas

1.7
- Changed compass pins
- Added slash command: /pinsize 16-40 (default: 16)

1.6.1
- Compas pins fix

1.5
Added:
- Unknown POI
- Mundus description
- Crafting Station description

1.4
Added:
- Tresure and survey maps
- Compass pins
- Tooltips
Archived Files (39)
File Name
Version
Size
Uploader
Date
1.44
128kB
Hoft
01/01/19 03:51 PM
1.43
128kB
Hoft
12/24/18 04:28 PM
1.42
127kB
Hoft
12/03/18 08:30 AM
1.41.1
127kB
Hoft
11/20/18 02:27 PM
1.40
126kB
Hoft
11/15/18 09:05 PM
1.39
126kB
Hoft
10/30/18 01:34 AM
1.38
126kB
Hoft
10/12/18 11:08 PM
1.37
126kB
Hoft
10/07/18 12:57 PM
1.36
125kB
Hoft
10/06/18 06:16 AM
1.35
124kB
Hoft
10/01/18 02:12 PM
1.34
114kB
Hoft
09/05/18 04:53 AM
1.33
114kB
Hoft
08/25/18 01:15 AM
1.32
112kB
Hoft
08/14/18 01:10 AM
1.31.3
112kB
Hoft
07/27/18 05:54 AM
1.31
112kB
Hoft
07/23/18 01:53 AM
1.29
112kB
Hoft
06/22/18 12:28 AM
1.28
112kB
Hoft
06/13/18 06:42 PM
1.27
111kB
Hoft
06/04/18 01:54 AM
1.26
111kB
Hoft
06/01/18 04:06 AM
1.25
111kB
Hoft
05/29/18 04:56 AM
1.24
111kB
Hoft
05/27/18 08:28 AM
1.23
110kB
Hoft
05/25/18 07:49 AM
1.22
111kB
Hoft
05/24/18 09:24 AM
1.21.1
109kB
Hoft
05/21/18 10:05 PM
1.21
110kB
Hoft
05/18/18 12:43 PM
1.20
108kB
Hoft
04/07/18 07:37 PM
1.19
108kB
Hoft
03/27/18 04:08 AM
1.18
111kB
Hoft
03/24/18 08:28 PM
1.17
79kB
Hoft
03/24/18 09:52 AM
1.16.4
76kB
Hoft
03/05/18 11:18 PM
1.16.3
76kB
Hoft
03/05/18 05:13 AM
1.16.2
76kB
Hoft
03/04/18 07:07 AM
1.16.1
76kB
Hoft
03/03/18 10:02 PM
1.16
76kB
Hoft
03/02/18 04:09 PM
1.15
76kB
Hoft
02/26/18 01:47 PM
1.14
76kB
Hoft
01/29/18 09:49 PM
1.13
76kB
Hoft
01/27/18 01:04 AM
1.12
76kB
Hoft
01/16/18 06:36 AM
1.11
75kB
Hoft
01/09/18 05:24 AM


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Unread 04/19/19, 03:10 AM  
Hoft
 
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Forum posts: 16
File comments: 582
Uploads: 9
Originally Posted by Dingodan
And the Problem that MapPins don't save the closed Time Breaches when the Client is in german language?
It is not a big problem. It shows rifts. It must be enough.
Was fixed one symbol. Will be updated later with the Elsweyr updates.
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Unread 04/19/19, 02:04 AM  
Dingodan
 
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Forum posts: 47
File comments: 236
Uploads: 0
Originally Posted by Dingodan
I love your Addons but please don't Fix only BanitUserInterface.
Originally Posted by Hoft
Nothing to change in MapPins from Murkmire. But Elsweyr is near. New updates are coming.
And the Problem that MapPins don't save the closed Time Breaches when the Client is in german language?
Last edited by Dingodan : 04/19/19 at 02:05 AM.
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Unread 04/18/19, 03:37 PM  
fostot

Forum posts: 0
File comments: 9
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I was not asking you to add a feature. I simply asked if one already existed. I figured maybe it was there and I just didn't notice it since usually when you get a node the icon disappears from the map. I had a couple that were not disappearing in the time rifts section so I was curious if there was a manual way to tell a specific node to not show so i could manually mark the ones i completed that it did not catch.
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Unread 04/18/19, 03:03 PM  
Hoft
 
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Forum posts: 16
File comments: 582
Uploads: 9
Originally Posted by fostot
Is there a way to mark a Pin as specific pin hidden through the UI, in the case of the psijic pins so that we dont repeat paths.
Understand noting. Anyway I'm working on add-ons. Not as "I wish to" support.
Originally Posted by fostot
I love your Addons but please don't Fix only BanitUserInterface.
Nothing to change in MapPins from Murkmire. But Elsweyr is near. New updates are coming.
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Unread 04/18/19, 01:12 PM  
Dingodan
 
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File comments: 236
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@Hoft:

I love your Addons but please don't Fix only BanitUserInterface. I've seen in the last days more BanditUI fixes than for all other addons.
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Unread 04/18/19, 10:51 AM  
fostot

Forum posts: 0
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Is there a way to mark a Pin as specific pin hidden through the UI, in the case of the psijic pins so that we dont repeat paths.
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Unread 04/13/19, 02:03 AM  
Dingodan
 
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File comments: 236
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Re: Re: Summerset rifts still show up on map.

Originally Posted by Dingodan
Originally Posted by Hoft
Originally Posted by Dingodan
Map Pins for Rifts are enabled but them don't disappears. Is it maybe an fault with the german client an map pins?
May be... "Zeitriss" right?
Zeitriss is it called in the german UI. But i don't know how it's called in the german code.
I make an experiment and collected one Time Breach with Client language in german and the Time Breach don't close on the Map than I changed the Client language to english and collected another Time Breach it closes on the Map and Map Pins also make an entry the savedvars. NOT with the german Client language.
Last edited by Dingodan : 04/13/19 at 02:05 AM.
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Unread 04/13/19, 12:50 AM  
Hoft
 
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Forum posts: 16
File comments: 582
Uploads: 9
Re: Summerset rifts still show up on map.

Originally Posted by Zantrax
I have 4 toons. All toons have closed all the rifts in Summerset and are working on other areas.
However, on one toon the summerset rifts still show up.
How do I clear the Summerset rifts?
You closed a part of them without MapPins.
Close all rifts (complete Psijic quests) and then uncheck "Time Rifts" for this character.
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Unread 04/11/19, 11:35 PM  
HllCntryHrrcane

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Re: Time Breach Did not Clear

Originally Posted by HllCntryHrrcane
I turned on MapPins and did the Summerset Time Break clears, but the Breach west of Alinor did not clear. I now have the quest for DC but they all say take the quest. How can I fix the MapPin data to show that one Breach as cleared? In looking at my savedvars all the Summerset Time Breaches show true, but that 1 still shows up on the map and has a note to start the quest. Same goes for the ones in the DC area.
I fixed it. #2 in Summerset was missing from savedvars. I add 2 = true and it cleared it off the map.
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Unread 04/11/19, 11:13 PM  
HllCntryHrrcane

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Time Breach Did not Clear

I turned on MapPins and did the Summerset Time Break clears, but the Breach west of Alinor did not clear. I now have the quest for DC but they all say take the quest. How can I fix the MapPin data to show that one Breach as cleared? In looking at my savedvars all the Summerset Time Breaches show true, but that 1 still shows up on the map and has a note to start the quest. Same goes for the ones in the DC area.
Last edited by HllCntryHrrcane : 04/11/19 at 11:23 PM.
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Unread 04/07/19, 10:47 AM  
Nitrius

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Anyone else noticed that after a while the text on every pin on the world map seems to be written twice?


Edit:
Here is a picture showing the problem:
https://imgur.com/a/N5wpHla
Last edited by Nitrius : 04/07/19 at 12:57 PM.
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Unread 04/03/19, 01:46 AM  
Dingodan
 
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Originally Posted by Hoft
Originally Posted by Dingodan
Map Pins for Rifts are enabled but them don't disappears. Is it maybe an fault with the german client an map pins?
May be... "Zeitriss" right?
I've looked into my savedvars and see that all of my toons has nearly the same entries. Time Rifts [15] are enabled by all
Code:
["CHAR NAME"] = 
            {
                [1] = true,
                [2] = true,
                [3] = true,
                [4] = false,
                [5] = true,
                [6] = false,
                [7] = false,
                [8] = true,
                [9] = false,
                [10] = false,
                [11] = false,
                [12] = false,
                [13] = false,
                [14] = false,
                [15] = true,
                [16] = false,
                [17] = false,
                [18] = false,
                [19] = false,
                ["version"] = 2,
                ["TimeBreachClosed"] = 
                {
                },
At "TimeBreachClosed" isn't any entry on all my toons and yes I've done with nearly all Character the Psijic Quest Line.
Last edited by Dingodan : 04/03/19 at 01:47 AM.
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Unread 04/03/19, 01:31 AM  
Dingodan
 
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Originally Posted by Hoft
Originally Posted by Dingodan
Map Pins for Rifts are enabled but them don't disappears. Is it maybe an fault with the german client an map pins?
May be... "Zeitriss" right?
Zeitriss is it called in the german UI. But i don't know how it's called in the german code.
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Unread 04/02/19, 06:30 PM  
Hoft
 
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Forum posts: 16
File comments: 582
Uploads: 9
Originally Posted by Dingodan
Map Pins for Rifts are enabled but them don't disappears. Is it maybe an fault with the german client an map pins?
May be... "Zeitriss" right?
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Unread 04/02/19, 11:28 AM  
Dingodan
 
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File comments: 236
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Originally Posted by Hoft
Originally Posted by Dingodan
is it possible to add the feature to hide already collected time rifts?
They disappears when you close them. If you did it without MapPins or with disabled Time Rifts filter then... NO.
Map Pins for Rifts are enabled but them don't disappears. Is it maybe an fault with the german client an map pins?
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