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Murkmire (4.2)
Updated:01/21/19 02:19 PM
Created:09/14/18 02:07 PM
Monthly downloads:1,989
Total downloads:9,573
Favorites:47
MD5:
Categories:Map, Coords, Compasses, Group, Guild & Friends, Miscellaneous, Utility Mods
4.2
BeamMeUp - Teleporter (Fast Travel)  Popular! (More than 5000 hits)
Version: 1.3.4
by: @DeadSoon, Gamer1986PAN
This Addon allows you to use the fast travel functionality of the game in a comfortable and highly costumizable way. All fast travel options you have through your guilds, friends and group are listed in a clear way and are usable with different search and filtering features.


Features:
  • Search, Filter, Favorite, Customize
    • Sorted list of all fast travel options and much additional information
    • Search by player or zone names
    • Easily port to Group Leader or Group Members in Dungeons (always on top)
    • Set specific players or zones as favorites and easily port to them via keybinding
    • Use the different tabs to find Fast Travel options to the open/displayed map (world map) and also to the Delves located there
    • Use filters and blacklists and many other options to customize your personal filtering (e. g. show only Overland maps or hide different types of zones)
    • Filter by only group, friends or guild members via the right click menu
    • Display only one entry for each zone or see all players you can travel to
    • Change the sorting and configure the number of entries (number of visible lines)

  • Navigate and optimize your journey by many additional information
    • Identify different types of zones by its icon (Delve, Dungeon, House, ...)
    • Easily navigate through the maps by clicking on the zone name
      • The corresponding map will be opened
      • Location/Entrance of Delves, Houses, ... will be marked with a Map Ping
      • With installed Skyshard Addon you can make faster decisions whether a Fast Travel is worthwhile

  • Connect Treasure and Survey Maps with found Travel Options
    • See where your Treasure and Survey maps (from inventory) are located and travel to them immediately with just one click
    • If no Fast Travel options are available for this zone, the effected treasure and survey maps are summarized under "Maps in other zones"

  • Unlock new Wayshrines automatically
    • Unlock unknown wayshrines in your current zone with just one click and one second, depending on your Fast Travel options
    • You will see appearing the new wayshrines on the map and then you can use them without a need of riding to them or manual discovering

  • Interact with players appearing in your list
    • By right clicking on a player/zone name in the list several actions are available
    • Favorite Actions
      • Add a Player or a Zone to a Favorite slot
      • Remove Player or Zone Favorite
    • Group Actions
      • Invite to Group
      • Kick from Group
      • Leave Group
      • Vote to Kick
      • Promote to Leader
      • Vote to Leader (especially useful for large random groups (e. g. in Cyrodiil) to set up a new leader if the old one leaves; this function is exclusiv accessible with this Addon because the function is implemented by the game but not available by the basic game interface)
    • Miscellaneous
      • Whisper
      • Send Mail
      • Add / Remove Friend
      • Visit Primary Residence

  • Many Keybinding Options to personalize your usage

  • Many Slash Commands for advanced users
    • Use /bmutp/<zone name> to port to any zone (auto-completion)
      • Hint: when you type /<zone name> the Addons suggestion is also displayed on top
    • See /bmu/help to get an overview of all available commands
    • Change the game client language (e.g. /bmu/lang en)
    • Manually add a player to favorites (e.g. /bmu/favorites/add/player @DeadSoon 1) (player name and slot)
    • Manually add a zone to favorites (e.g. /bmu/favorites/add/zone 57 1) (zoneId of the specific zone and slot)
    • Create custom elections/votes in your group (e. g. /bmu/vote/custom_vote_unanimous Do you like BeamMeUp?)
      • Use /bmu/vote/custom_vote_unanimous to create elections where 100% are necessary
      • Use /bmu/vote/custom_vote_supermajority to create elections where >=60% are necessary
      • Use /bmu/vote/custom_vote_simplemajority to create elections where >50% are necessary

  • Extras / Special features
    • Intelligent error handling
      • Detection of errors while porting and output of a note in the chat
      • When an error occurs while porting (player you try to port to is in loading screen) the Addon automatically starts a port process to another player
    • Set a second language for searching for zone names
      • Set another main language in the options
      • You can search by zone names in your client and in this second language at the same time
      • The Tooltip of zone names shows also the name in the second language

  • Meaning of Colors:
    • GOLD = player and zone favorites
    • ORANGE = Group members
    • GREEN = Friends
    • BLUE = current zone (where your character actual is)


Upcoming features:
  • Displaying of zones with active quests (coming with 1.4.0)
  • Displaying number of players per zone (coming with 1.4.0)
  • Icon to open UI (coming with 1.4.0)
  • several minor improvements
  • (More Sorting and Grouping options)
  • ... Please share your ideas



Known Bugs:
  • none

Notice:
  • If you find any kind of bugs or you have a good idea for new features or suggestions for better translation, please tell us .
  • We would be pleased to receive your translation support
  • To reduce problems with incompatibilities for the mass of our users in the future we have started a Beta-Channel. If you want the changes we made before its official released, feel free to check it out and let us know there if you have any problems. Here you can find the Beta-Channel.

Thank you
  • This Addon is based on the well known "Luminary - Teleporter". Special Thanks to awesomebilly for his pioneering work.
  • Thank you for your translation support: Hypnos882382 & Provision (FR), Siegtime (JP), KLISK (RU)
  • Thank you for bug reporting and suggested solutions: Baertram and many others
1.3.4:
- updated Russian translation - Many thanks to "KLISK"
- fixed a bug, that Murkmire Treasure Maps do not show up in the "Treasure & Survey Maps" list


1.3.3:
- NEW: Intelligent error handling: When an error occurs while porting (player you try to port to is in loading screen) the Addon automatically starts a port process to another player
- added option to close the UI and the map automatically after port process is started
- added Russian translation - Many thanks to "KLISK"
- minor improvements


1.3.2:
- configured fallback language (EN), so that the Addon now works properly on clients that have not yet been localized
- The feature "Treasure and Survey Maps" now works on all clients properly (language-independent) !!
- updated French translation - Many thanks to "Provision"
- added Japanese translation - Many thanks to "Siegtime"
- fixed LUA error on startup on some clients


1.3.1:
- NEW: Porting via slash commands: /bmutp/<zone name> (currently all zones will be displayed regardless of your real port options. After selection the Addon tries to find a player and initiate the port process. By this no background processing is necessary)
- NEW: Option to set a second language for zone names (you can search by zone names in your client and this second language at the same time, Tooltip of zone name shows also the name in the second language)
- NEW: right click sub menu "Filter" (to filter only by group members or friends or guild members)
- NEW: Option to change the pure alphabetical sorting to "sorting by zone type/category" (currently fixed order)
- Added keybind option to port to group leader
- Added new right click actions to "Miscellaneous": Add/Remove Friend & Send Mail
- Added Feedback Button
- minor improvements & updated translation


1.3.0:
- NEW: You can set player and zone favorites by right clicking on them (5 slots for each). Favorites will be displayed on top and are marked with gold color. It is also possible to set keybinds for each favorite (in controls).
- NEW: Option to set the number of visible lines / entries in order to control the total height of the Addons main window
- NEW: Option to fix the main window / elements
- NEW: Additional actions in right click menu of player names (Invite to Group, Leave Group, Whisper, ...)
- NEW: Slash commands for manual adding of favorites, creating custom elections, ... (see description for more info)
- updated French translation (Thanks to @Hypnos882382)


1.2.1:
- NEW: Option to hide articles of zone names to get a better sorting (especially useful for German and French clients)
- Using of new API function -> Opening of parent map and Map Ping at entrance will now work for any Delve, House or Dungeon (by clicking on the zone name)
- zone names will be displayed in chat when porting
- fixed a bug where the MapPing does not display
- updated zone lists (Murkmire)
- minor improvements


1.2.0:
- NEW: Clicking on zone names will open the specific map
- NEW: Clicking on Delves or Public Dungeons will open the parent map and a Map Ping will show you the exact position of the entrance (Group Rally Point - remove i.e. via "SHIFT+right mouse click"; with our first patch shortly after Murkmire release this feature will be greatly improved and will work for all Locations/Subzones)
- NEW: Auto Refresh when the Teleporter stays open
- Group Leader and Group Members who are in Group Dungeons will always be displayed on the top
- fixed bug where an error occurs when LibAddonMenu is not installed separately
- more keybind options
- more Blacklists and configuration options
- various major improvements


1.1.4:
- fixed bug that the counter how many wayshrines you have unlocked is lower than the real value
- fixed singular/plural text bug in the wayshrine-unlock feature chat output
- click on "Brass Fortress" now opens the map of "Clockwork City"
- saved gold counter counts only ports to overland wayshrines


1.1.3:
- fixed bug that treasure maps in Wrothgar were not displayed (EN/FR client)
- fixed bug that very rarely survey/treasure maps did not show up in the list
- fixed lua error that appears when the player did not belong to any guild


1.1.2:
- fixed visual bug which appears together with "Votan's Minimap" (unwanted button frame)
- new keybind options
- information about how many wayshrines you have unlocked will be displayed
- minor improvement of the logging of saved gold
- several minor improvements


1.11:
- removed incompatibility issues with Votan's Minimap - Thanks to Votan
- API bump to Murkmire 100025 as there were no lua-Errors for me while testing (still need to categorize new zones)


1.1:
- added French translation - Thanks to @Hypnos882382
- Keybinding - the UI can now be used standalone without the world map
- Option to show only overland maps / regions
- few improvements
- added incompatibility issues with Votan's Minimap (hope we can find a quick fix)


1.02:
- Bugfix for Wayshrine-Unlock feature - that's why you should not delete files if they are necessary - hopefully we learned our lesson ;)


1.01:
- Bugfix in English and French client (survey maps) - Thanks to Chivana for the report


1.0:
- First Release
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.4.0_Beta09
309kB
02/15/19 07:26 PM
Patch


Archived Files (14)
File Name
Version
Size
Uploader
Date
1.3.3
257kB
@DeadSoon
01/13/19 10:14 AM
1.3.2
253kB
@DeadSoon
12/11/18 03:35 PM
1.3.1
249kB
@DeadSoon
12/01/18 03:50 PM
1.3.0
216kB
@DeadSoon
11/11/18 12:28 PM
1.2.1
206kB
@DeadSoon
10/23/18 09:01 AM
1.2.0
200kB
@DeadSoon
10/08/18 10:30 AM
1.1.4
196kB
Gamer1986PAN
09/28/18 08:52 AM
1.1.3
196kB
Gamer1986PAN
09/24/18 03:00 PM
1.1.2
196kB
@DeadSoon
09/20/18 02:43 PM
1.11
196kB
Gamer1986PAN
09/18/18 05:21 AM
1.1
195kB
Gamer1986PAN
09/17/18 03:34 PM
1.02
195kB
Gamer1986PAN
09/16/18 10:11 AM
1.01
193kB
Gamer1986PAN
09/15/18 03:28 AM
1.0
193kB
@DeadSoon
09/14/18 02:07 PM


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Unread 02/01/19, 04:15 PM  
@DeadSoon
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 34
Uploads: 1
NEW FEATURE

Originally Posted by M-ree
A few suggestions -- as in, what could be really useful.

1. "Bookmarking" specific wayshrines so they can be ported to w/o having to go through the long maps/lists. Obviously, if you aren't at a wayshrine, it'd incur a cost, but maybe add a confirmation or a tab to the map toolbox?

2. If it's possible to recognize when you're at a wayshrine, have at least the maps functionality altered to show all zones as active and port to a shrine (if known) in that zone, not to a player in that zone. (Maybe to a shrine closest to one of the maps, or even having drop-down with maps and porting to the shrine closest to a specific map (would need to store shrines' locations obv).

3. Similarly to maps, tag zones with active quests.
Hey M-ree,

the latest Beta introduces your wished "Quest Feature"! Please try it out and it would be nice if you could give feedback (please on the Beta channel).

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Unread 01/27/19, 11:55 AM  
@DeadSoon
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 34
Uploads: 1
Re: Re: Challenge of the new DLC

Originally Posted by Durnik
Originally Posted by @DeadSoon
Hey Guys,

because we want to change 2 bigger thinks it would be great to get feedback/ideas/opinions to the following 2 questions:

1:
The next DLC (coming in couple of weeks) will introduce a new feature of the base game (so it will effect everyone). This feature (quest and achievement leader) comes with a tiny window on the left side when you open the map (currently where BeamMeUp is). It is already available on PTS, so you can test it on your own. We must act because of this conflict with this base game window. One possible solution is to place a toggle button to switch between BeamMeUp and this new window.

Do you have any other ideas/suggestions, how to react on this change?


2:
Because we need space for a new button/tab (matching zones with active quests), we want to merge the player search field with the zone search field. Then, you can search by player name and by zone name in the same field. Normally it should not really effect your search efficiency (we see no cons).

Do you have any counterarguments for this merging?

Thank you for your feedback!
I'm loading the PTS to see how it looks now. This addon is so vital I'm installing PTS to help with feedback. LOL

1) a) Can the toggle be set and stay? i.e. toggle it to BeamMeUp and it stay that way even after log outs?
1) b) For me it would be ok to have BeamMeUp come up on the right side of the map. I have a 34" ultra wide so it might not work for most people but I'm not sure.
1) c) perhaps an ability to make BeamMeUp more compact?

2) Player/zone search option should be an option (I would not prefer it). I don't ever want to look for people to travel to. They are in my group and I travel to them that way or I am going to a particular zone. Perhaps an option in the settings "Search by player and zone", "Search by zone only", "Search by player only", "Search by zone/delve/quest only", "Hide search box".
Thank you for your support Durnik!

1)
We implemented a toggle button (on BeamMeUp window and also on the Zone Guide window). By the setting "Open / Close Teleporter with map" you can control which one of the two windows you will see on map opening. Anyway you can move the BeamMeUp window wherever you want.

2)
We have still not decided, so thanks for your input.

We released a new Beta right now, which introduce the new toggle button. Also it won't crash any longer on PTS. Furthermore I improved the drag & drop feeling of the window, so now it is easier to catch the BeamMeUp window to move it. ... Looking forward to your feedback

Regarding the development of the Beta, we should switch to the Beta channel forum in order to avoid bothering other users here
Last edited by @DeadSoon : 01/27/19 at 11:57 AM.
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Unread 01/26/19, 09:40 PM  
Gamer1986PAN
AddOn Author - Click to view AddOns

Forum posts: 77
File comments: 328
Uploads: 1
Re: Re: Re: Re: Challenge of the new DLC

Originally Posted by Durnik
So if I am reading this right its broken once the new update 21 hits live server. When you said you might have to dismiss that wanted function which function did you mean?

Location/Entrance of Delves, Houses, ... will be marked with a Map Ping
That function will be not working for the amount of dungeons it does right now because we cant link to the zone map without that parent zone function. Only way would be to make a list for every zone wich dungeons are in but that would be a lot of data to maintain. But we already are discussing with ZOS about it, maybe we find a solution. If not we drop the function and reset it to the status it had before Murkmire DLC, means only delves and public dungeons would be working and maybe if you are on the same map (not sure about that).

Lets hope ZOS does bring back that function so we dont have to worry about and get a workaround for that.
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Unread 01/26/19, 08:54 PM  
Durnik

Forum posts: 2
File comments: 95
Uploads: 0
Re: Re: Re: Challenge of the new DLC

Right now we have one big problem: ZOS kicked out a function they introduced first in the last DLC and we are using. Because of this BeamMeUp is not working on PTS right now - only if there is not a single user in your list you can port to. @DeadSoon is on a good way to release the first version to swap between BeamMeUp and the new Zone-Quest window. But as long as ZOS does not bring back that "parent zone id"-function we can not use BeamMeUp as we want to and maybe have to dismiss that wanted function.
So if I am reading this right its broken once the new update 21 hits live server. When you said you might have to dismiss that wanted function which function did you mean?
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Unread 01/26/19, 04:32 PM  
Gamer1986PAN
AddOn Author - Click to view AddOns

Forum posts: 77
File comments: 328
Uploads: 1
Re: Re: Challenge of the new DLC

Originally Posted by Durnik
Originally Posted by @DeadSoon
Hey Guys,

because we want to change 2 bigger thinks it would be great to get feedback/ideas/opinions to the following 2 questions:

1:
The next DLC (coming in couple of weeks) will introduce a new feature of the base game (so it will effect everyone). This feature (quest and achievement leader) comes with a tiny window on the left side when you open the map (currently where BeamMeUp is). It is already available on PTS, so you can test it on your own. We must act because of this conflict with this base game window. One possible solution is to place a toggle button to switch between BeamMeUp and this new window.

Do you have any other ideas/suggestions, how to react on this change?


2:
Because we need space for a new button/tab (matching zones with active quests), we want to merge the player search field with the zone search field. Then, you can search by player name and by zone name in the same field. Normally it should not really effect your search efficiency (we see no cons).

Do you have any counterarguments for this merging?

Thank you for your feedback!
I'm loading the PTS to see how it looks now. This addon is so vital I'm installing PTS to help with feedback. LOL

1) a) Can the toggle be set and stay? i.e. toggle it to BeamMeUp and it stay that way even after log outs?
1) b) For me it would be ok to have BeamMeUp come up on the right side of the map. I have a 34" ultra wide so it might not work for most people but I'm not sure.
1) c) perhaps an ability to make BeamMeUp more compact?

2) Player/zone search option should be an option (I would not prefer it). I don't ever want to look for people to travel to. They are in my group and I travel to them that way or I am going to a particular zone. Perhaps an option in the settings "Search by player and zone", "Search by zone only", "Search by player only", "Search by zone/delve/quest only", "Hide search box".

Right now we have one big problem: ZOS kicked out a function they introduced first in the last DLC and we are using. Because of this BeamMeUp is not working on PTS right now - only if there is not a single user in your list you can port to. @DeadSoon is on a good way to release the first version to swap between BeamMeUp and the new Zone-Quest window. But as long as ZOS does not bring back that "parent zone id"-function we can not use BeamMeUp as we want to and maybe have to dismiss that wanted function.
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Unread 01/26/19, 02:47 PM  
Durnik

Forum posts: 2
File comments: 95
Uploads: 0
Re: Challenge of the new DLC

Originally Posted by @DeadSoon
Hey Guys,

because we want to change 2 bigger thinks it would be great to get feedback/ideas/opinions to the following 2 questions:

1:
The next DLC (coming in couple of weeks) will introduce a new feature of the base game (so it will effect everyone). This feature (quest and achievement leader) comes with a tiny window on the left side when you open the map (currently where BeamMeUp is). It is already available on PTS, so you can test it on your own. We must act because of this conflict with this base game window. One possible solution is to place a toggle button to switch between BeamMeUp and this new window.

Do you have any other ideas/suggestions, how to react on this change?


2:
Because we need space for a new button/tab (matching zones with active quests), we want to merge the player search field with the zone search field. Then, you can search by player name and by zone name in the same field. Normally it should not really effect your search efficiency (we see no cons).

Do you have any counterarguments for this merging?

Thank you for your feedback!
I'm loading the PTS to see how it looks now. This addon is so vital I'm installing PTS to help with feedback. LOL

1) a) Can the toggle be set and stay? i.e. toggle it to BeamMeUp and it stay that way even after log outs?
1) b) For me it would be ok to have BeamMeUp come up on the right side of the map. I have a 34" ultra wide so it might not work for most people but I'm not sure.
1) c) perhaps an ability to make BeamMeUp more compact?

2) Player/zone search option should be an option (I would not prefer it). I don't ever want to look for people to travel to. They are in my group and I travel to them that way or I am going to a particular zone. Perhaps an option in the settings "Search by player and zone", "Search by zone only", "Search by player only", "Search by zone/delve/quest only", "Hide search box".
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Unread 01/26/19, 02:32 PM  
Durnik

Forum posts: 2
File comments: 95
Uploads: 0
Originally Posted by @DeadSoon
Originally Posted by Durnik
Murkmire Treasure Map I does not show up in the list when you look at Map Related Zones.
|H1:item:145510:4:1:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0|h|h
Thanks for reporting. I'm gonna go get that item and will check the issue.

Update:
I can confirm that Murkmire Treasure Map I and Murkmire Treasure Map II are not displayed in the "Treasure & Survey Maps" list. It is a bug of the game (wrong item type) and I already reported it.

Nevertheless I activated an additional technique to recognize treasure and survey maps (recognition by name). This solves the issue. The fix is released with version 1.3.4 (final and also beta channel).

Please give me confirmation/feedback if the bug has been fixed or if new bugs have occurred!!
Thank you!!! it is fixed.
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Unread 01/23/19, 05:28 PM  
@DeadSoon
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 34
Uploads: 1
Challenge of the new DLC

Hey Guys,

because we want to change 2 bigger thinks it would be great to get feedback/ideas/opinions to the following 2 questions:

1:
The next DLC (coming in couple of weeks) will introduce a new feature of the base game (so it will effect everyone). This feature (quest and achievement leader) comes with a tiny window on the left side when you open the map (currently where BeamMeUp is). It is already available on PTS, so you can test it on your own. We must act because of this conflict with this base game window. One possible solution is to place a toggle button to switch between BeamMeUp and this new window.

Do you have any other ideas/suggestions, how to react on this change?


2:
Because we need space for a new button/tab (matching zones with active quests), we want to merge the player search field with the zone search field. Then, you can search by player name and by zone name in the same field. Normally it should not really effect your search efficiency (we see no cons).

Do you have any counterarguments for this merging?

Thank you for your feedback!
Last edited by @DeadSoon : 01/23/19 at 05:32 PM.
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Unread 01/23/19, 05:10 PM  
@DeadSoon
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 34
Uploads: 1
Originally Posted by M-ree
A few suggestions -- as in, what could be really useful.

1. "Bookmarking" specific wayshrines so they can be ported to w/o having to go through the long maps/lists. Obviously, if you aren't at a wayshrine, it'd incur a cost, but maybe add a confirmation or a tab to the map toolbox?

2. If it's possible to recognize when you're at a wayshrine, have at least the maps functionality altered to show all zones as active and port to a shrine (if known) in that zone, not to a player in that zone. (Maybe to a shrine closest to one of the maps, or even having drop-down with maps and porting to the shrine closest to a specific map (would need to store shrines' locations obv).

3. Similarly to maps, tag zones with active quests.
Hey M-ree,
thanks for your suggestions!

1: Gamer1986PAN already mentioned our feature to set favorites. I think this covers a lot of use cases. Nevertheless to display zones, even when there is no player, is an interesting idea (main list, quest list, item list). It would help to integrate the Addon more to the main map/travel navigation. We will keep it in mind.

2: I see no way to avoid storing shrines data. Furthermore it comes with a huge effort for implementation and maintaining the data.

3: This is already planned! I think we will keep the main list untouched and will introduce a new tab for matching of zones and quests (like the Treasure & Survey Map feature with number and names of quests)
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Unread 01/23/19, 01:31 PM  
Gamer1986PAN
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Forum posts: 77
File comments: 328
Uploads: 1
Originally Posted by M-ree
Originally Posted by Gamer1986PAN
Originally Posted by M-ree
A few suggestions -- as in, what could be really useful.

1. "Bookmarking" specific wayshrines so they can be ported to w/o having to go through the long maps/lists. Obviously, if you aren't at a wayshrine, it'd incur a cost, but maybe add a confirmation or a tab to the map toolbox?

2. If it's possible to recognize when you're at a wayshrine, have at least the maps functionality altered to show all zones as active and port to a shrine (if known) in that zone, not to a player in that zone. (Maybe to a shrine closest to one of the maps, or even having drop-down with maps and porting to the shrine closest to a specific map (would need to store shrines' locations obv).

3. Similarly to maps, tag zones with active quests.

Thank you for your suggestions i try to answer as good as i can, if @DeadSoon has some more infos about it he will post that addition.


1. As far as i know its not possible for us to save specific wayshrines as bookmarks, but you can set a zone as favorite (by right click on the zone on your list and add to favorite). Making favorite zones an 100% entry in the list even if there is nobody to port to is really an interessting idea. By clicking on the zone name you are able to choose your wanted wayshrine on the map.

2. Thats also a nice idea. But that option would be only for overland zones useful then. Showing all reachable Zones would show about 600-800 entries (ascending trend) and that is not what we are aiming for. Also there is no wayshrine you can directly jump into dungeons etc. without a player that you can travel to. So these entries does not help, if you see those entries without any player there you can travel to.

3. We are planing with our next bigger update to bring an option that always shows the current focused Quest as the first entry in your result-list (even before Grouplead and Favorites). We plan to bring that as optional so you can show it or hide in in the options.
If you prefer a full list with your active Quests we may add that in the Future but until we do - you may want to use Faster Travel until we are able to implement it.
I have been using faster travel, but it is completely broken at this time.

As for option 2 and reachable zones -- obviously, it only matters for zones with wayshrines to port to Unless I am missing something and you can port to an empty dungeons, etc from wayshrines (and they started sporting treasure maps inside .

Did not notice the "map" in your option 2. About 2 weeks ago i asked @DeadSoon to implement zones without players in the "item related zones" tab. So we wanted to do this anyway.

But you brought me to the idea we should add that option to favorite zones and the upcoming quest feature as well. (in main list)
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Unread 01/22/19, 11:52 PM  
M-ree

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Originally Posted by Gamer1986PAN
Originally Posted by M-ree
A few suggestions -- as in, what could be really useful.

1. "Bookmarking" specific wayshrines so they can be ported to w/o having to go through the long maps/lists. Obviously, if you aren't at a wayshrine, it'd incur a cost, but maybe add a confirmation or a tab to the map toolbox?

2. If it's possible to recognize when you're at a wayshrine, have at least the maps functionality altered to show all zones as active and port to a shrine (if known) in that zone, not to a player in that zone. (Maybe to a shrine closest to one of the maps, or even having drop-down with maps and porting to the shrine closest to a specific map (would need to store shrines' locations obv).

3. Similarly to maps, tag zones with active quests.

Thank you for your suggestions i try to answer as good as i can, if @DeadSoon has some more infos about it he will post that addition.


1. As far as i know its not possible for us to save specific wayshrines as bookmarks, but you can set a zone as favorite (by right click on the zone on your list and add to favorite). Making favorite zones an 100% entry in the list even if there is nobody to port to is really an interessting idea. By clicking on the zone name you are able to choose your wanted wayshrine on the map.

2. Thats also a nice idea. But that option would be only for overland zones useful then. Showing all reachable Zones would show about 600-800 entries (ascending trend) and that is not what we are aiming for. Also there is no wayshrine you can directly jump into dungeons etc. without a player that you can travel to. So these entries does not help, if you see those entries without any player there you can travel to.

3. We are planing with our next bigger update to bring an option that always shows the current focused Quest as the first entry in your result-list (even before Grouplead and Favorites). We plan to bring that as optional so you can show it or hide in in the options.
If you prefer a full list with your active Quests we may add that in the Future but until we do - you may want to use Faster Travel until we are able to implement it.
I have been using faster travel, but it is completely broken at this time.

As for option 2 and reachable zones -- obviously, it only matters for zones with wayshrines to port to Unless I am missing something and you can port to an empty dungeons, etc from wayshrines (and they started sporting treasure maps inside .
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Unread 01/22/19, 02:04 PM  
Gamer1986PAN
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Originally Posted by M-ree
A few suggestions -- as in, what could be really useful.

1. "Bookmarking" specific wayshrines so they can be ported to w/o having to go through the long maps/lists. Obviously, if you aren't at a wayshrine, it'd incur a cost, but maybe add a confirmation or a tab to the map toolbox?

2. If it's possible to recognize when you're at a wayshrine, have at least the maps functionality altered to show all zones as active and port to a shrine (if known) in that zone, not to a player in that zone. (Maybe to a shrine closest to one of the maps, or even having drop-down with maps and porting to the shrine closest to a specific map (would need to store shrines' locations obv).

3. Similarly to maps, tag zones with active quests.

Thank you for your suggestions i try to answer as good as i can, if @DeadSoon has some more infos about it he will post that addition.


1. As far as i know its not possible for us to save specific wayshrines as bookmarks, but you can set a zone as favorite (by right click on the zone on your list and add to favorite). Making favorite zones an 100% entry in the list even if there is nobody to port to is really an interessting idea. By clicking on the zone name you are able to choose your wanted wayshrine on the map.

2. Thats also a nice idea. But that option would be only for overland zones useful then. Showing all reachable Zones would show about 600-800 entries (ascending trend) and that is not what we are aiming for. Also there is no wayshrine you can directly jump into dungeons etc. without a player that you can travel to. So these entries does not help, if you see those entries without any player there you can travel to.

3. We are planing with our next bigger update to bring an option that always shows the current focused Quest as the first entry in your result-list (even before Grouplead and Favorites). We plan to bring that as optional so you can show it or hide in in the options.
If you prefer a full list with your active Quests we may add that in the Future but until we do - you may want to use Faster Travel until we are able to implement it.
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Unread 01/22/19, 12:03 PM  
M-ree

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A few suggestions -- as in, what could be really useful.

1. "Bookmarking" specific wayshrines so they can be ported to w/o having to go through the long maps/lists. Obviously, if you aren't at a wayshrine, it'd incur a cost, but maybe add a confirmation or a tab to the map toolbox?

2. If it's possible to recognize when you're at a wayshrine, have at least the maps functionality altered to show all zones as active and port to a shrine (if known) in that zone, not to a player in that zone. (Maybe to a shrine closest to one of the maps, or even having drop-down with maps and porting to the shrine closest to a specific map (would need to store shrines' locations obv).

3. Similarly to maps, tag zones with active quests.
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Unread 01/20/19, 06:46 AM  
@DeadSoon
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Originally Posted by Durnik
Murkmire Treasure Map I does not show up in the list when you look at Map Related Zones.
|H1:item:145510:4:1:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0|h|h
Thanks for reporting. I'm gonna go get that item and will check the issue.

Update:
I can confirm that Murkmire Treasure Map I and Murkmire Treasure Map II are not displayed in the "Treasure & Survey Maps" list. It is a bug of the game (wrong item type) and I already reported it.

Nevertheless I activated an additional technique to recognize treasure and survey maps (recognition by name). This solves the issue. The fix is released with version 1.3.4 (final and also beta channel).

Please give me confirmation/feedback if the bug has been fixed or if new bugs have occurred!!
Last edited by @DeadSoon : 01/22/19 at 05:36 AM.
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Unread 01/19/19, 06:40 PM  
Durnik

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Murkmire Treasure Map I does not show up in the list when you look at Map Related Zones.
|H1:item:145510:4:1:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0|h|h
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