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Updated: 07/12/21 07:53 AM
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Compatibility:
Blackwood (7.0.5)
Flames of Ambition (6.3.5)
Markarth (6.2.5)
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:07/12/21 07:53 AM
Created:11/24/18 10:12 AM
Monthly downloads:214
Total downloads:25,855
Favorites:13
MD5:
HowToBeam  Popular! (More than 5000 hits)
Version: 2.5.1
by: Floliroy [More]
Libraries Needed : LibAddonMenu

HowToBeam - When to start Radiant Oppression

New Version :

This is still in test so off by default and in the debug part in the settings.

What it does :
It will show you an alert when you need to use Radiant Oppression as spammable or by droping your weakest DoT but need to keep all other DoTs up, then when you only need to refresh Blockade and Blazing Spear, and when you can just spam Radiant Oppression like a good tard templar.

How it work :
It will first look at the skills you are using, and type of weapon you are using to know what to calculate.

Then it will look at your stats, buffs, target debuffs, magicka percentage, and target health percentage. Then it will calculate if a skill will do more or less damage than a Radiant Oppression (considering weaving and every damage proc from passives).

Settings :
Just set :
-which glyph you are using on main bar
-maximum health threshold to enable the alert
Then you can customize the position, color, and text of the alerts.

Special thanks to Solinur/decay who helped me a lot with the calculations and with the code.
Version 2.5.1 :
Fix auto Maelstrom detect
Add Behemoth fire debuff

Version 2.5 :
API bump
Update coefficients and modifiers for all skills
Add necrotic and mystic orb
Change handling of the CP bonuses
Auto check if you are using infuse on main bar and maelstrom on back bar

Version 2.4 :
API bump
Update coefficients and modifiers for all skills
Add a percentage offset on the spammable to trigger the announce a bit later
Add Purifying Light and Ritualof Retribution

Version 2.3.1 :
New file didnt get upload on 2.3 dunno why

Version 2.3 :
Add Scalding Rune to the know DoTs

Version 2.2 :
For the advanced announcment that tell you what to drop replaced text by icons
Added the debug function to know the theoretical percentage of when to start use Radiant instead of something else
Added a function that detect if you are using fire / shock staff to get more accurate result

Version 2.1 :
Fixed the alert always displaying if not on a templar

Version 2.0 :
API bump
Rewrite the entire addon to work with lot of skills without having to choose them in the settings

Version 1.3.3 :
Change spear dmg according to UESP, that will result into a spam beam 1% of the boss life later

Version 1.3.3 :
API Bump for Elsweyr

Version 1.3.2 :
Adding a system trying to predict the boss HP in 8sec to know if it will be more interesting to spam beam earlier or not
Change on libraries

Version 1.3.1 :
Update Libraries
Removed the shock / fire bonus from altmer / dunmer passiv

Version 1.3.0 :
Added fire/shock/absorb glyph in calculations
Added burning/concussionin calculations
Added debug to check percentages
Added maelstrom staff choice
API bump to WrathStone

Version 1.2.1 :
Last update did worse, new attempt to fix the lag

Version 1.2.0 :
Attempt to fix massive lag in raid due to this addon

Version 1.1 :
Change in the settings menu
Adding color choice
Adding en / fr translation

Version 1.0 :
Initial version of the Add-On
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Uploader
Date
2.5
27kB
Floliroy
07/11/21 08:39 PM
2.4
24kB
Floliroy
02/29/20 09:59 AM
2.3.1
240kB
Floliroy
08/30/19 11:45 AM
2.3
210kB
Floliroy
08/29/19 09:06 PM
2.1
209kB
Floliroy
08/15/19 12:24 PM
2.0
201kB
Floliroy
08/15/19 11:03 AM
1.3.4
153kB
Floliroy
05/30/19 05:53 AM
1.3.3
151kB
Floliroy
05/22/19 01:06 PM
1.3.2
19kB
Floliroy
04/14/19 02:29 PM
1.3.1
59kB
Floliroy
03/02/19 09:15 AM
1.3.0
50kB
Floliroy
02/24/19 01:42 PM
1.2.1
48kB
Floliroy
11/29/18 04:50 PM
1.2
48kB
Floliroy
11/29/18 07:19 AM
1.1
48kB
Floliroy
11/25/18 10:04 AM
1.0
46kB
11/24/18 10:12 AM


Post A Reply Comment Options
Unread 02/03/22, 10:01 AM  
Floliroy
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Forum posts: 0
File comments: 36
Uploads: 10
Originally Posted by rodneyregis
Cool addon which I got ages ago but stopped playing magplar until recently.

Presumably the calcs are all out of date since Blackwood changes, is there any likelihood of it being updated?

Or am I getting it wrong and it will still work?
Hi i kinda need to update every calculation yes :x
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Unread 01/26/22, 12:10 PM  
rodneyregis

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File comments: 55
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Cool addon which I got ages ago but stopped playing magplar until recently.

Presumably the calcs are all out of date since Blackwood changes, is there any likelihood of it being updated?

Or am I getting it wrong and it will still work?
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Unread 07/18/21, 08:37 AM  
Floliroy
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Forum posts: 0
File comments: 36
Uploads: 10
Originally Posted by [email protected]
Originally Posted by Floliroy
Originally Posted by [email protected]
The addon is not working for me anymore

There is no notifications whatsoever. anyone else experiencing similar issues?
Are you using the good morph of beam ? Do you have any error ?
Thank for replying.

No errors but I am using the radiant glory (the morph that heals) instead of oppression.
The main goal of this addon is to calculate dmg based on ennemy health AND on current magicka percentage !

If you use the other morph you can just use another addon that trigger a notification on a specific health percentage.

ESO is planning to remove the current magicka percentage of the calculation in the next update so i may integrate both morph to the calculation and just change the damage modifier depending on the morph.
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Unread 07/18/21, 04:12 AM  
Cenarius

Forum posts: 0
File comments: 3
Uploads: 0
Originally Posted by Floliroy
Originally Posted by [email protected]
The addon is not working for me anymore

There is no notifications whatsoever. anyone else experiencing similar issues?
Are you using the good morph of beam ? Do you have any error ?
Thank for replying.

No errors but I am using the radiant glory (the morph that heals) instead of oppression.
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Unread 07/17/21, 08:35 AM  
Floliroy
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 36
Uploads: 10
Originally Posted by [email protected]
The addon is not working for me anymore

There is no notifications whatsoever. anyone else experiencing similar issues?
Are you using the good morph of beam ? Do you have any error ?
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Unread 07/17/21, 05:02 AM  
Cenarius

Forum posts: 0
File comments: 3
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Originally Posted by Floliroy
Originally Posted by zelenin
Code:
		local _, _, _, _, _, setIdBack GetItemLinkSetInfo(GetItemLink(0,EQUIP_SLOT_BACKUP_MAIN))
		local _, _, _, _, _, setIdFront GetItemLinkSetInfo(GetItemLink(0,EQUIP_SLOT_MAIN_HAND))
no '=' here
Ty i think i need to stop work late in the night

Sadly the addon doesn't work anymore and I had to revert to version 2.4 to get it working again.
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Unread 07/14/21, 03:57 PM  
Cenarius

Forum posts: 0
File comments: 3
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The addon is not working for me anymore

There is no notifications whatsoever. anyone else experiencing similar issues?
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Unread 07/12/21, 07:26 AM  
Floliroy
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 36
Uploads: 10
Originally Posted by zelenin
Code:
		local _, _, _, _, _, setIdBack GetItemLinkSetInfo(GetItemLink(0,EQUIP_SLOT_BACKUP_MAIN))
		local _, _, _, _, _, setIdFront GetItemLinkSetInfo(GetItemLink(0,EQUIP_SLOT_MAIN_HAND))
no '=' here
Ty i think i need to stop work late in the night
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Unread 07/11/21, 11:02 PM  
zelenin
AddOn Author - Click to view AddOns

Forum posts: 7
File comments: 192
Uploads: 12
Code:
		local _, _, _, _, _, setIdBack GetItemLinkSetInfo(GetItemLink(0,EQUIP_SLOT_BACKUP_MAIN))
		local _, _, _, _, _, setIdFront GetItemLinkSetInfo(GetItemLink(0,EQUIP_SLOT_MAIN_HAND))
no '=' here
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Unread 03/07/21, 08:58 AM  
gokalp55

Forum posts: 0
File comments: 1
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Update

I can't use this addon. it always give me lib error. i guess its need to be update
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Unread 12/22/20, 04:25 PM  
wambo
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Forum posts: 38
File comments: 456
Uploads: 3
Is this still working correctly?
Especially in vSS i often feel its worth keeping more dots for a bit longer (not just blockade and shards).

But since it calculates from abilities and stats nothing shouldve changed?
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Unread 08/31/19, 12:07 AM  
roke2810

Forum posts: 0
File comments: 2
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START USE BEAM
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Unread 07/21/19, 06:54 AM  
Floliroy
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 36
Uploads: 10
Originally Posted by Lumen
Hi Floliroy

Can you please make the boss health threashold in % rather than the health value. This should help a lot vs hm bosses as their health changes a lot.

Thanks in advance
The threshold value is only to show or not the announcment, the % will always be calculated depending on your stats, buff, and hp% of the target.
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Unread 07/21/19, 03:45 AM  
Lumen

Forum posts: 0
File comments: 11
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Hi Floliroy

Can you please make the boss health threashold in % rather than the health value. This should help a lot vs hm bosses as their health changes a lot.

Thanks in advance
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Unread 03/20/19, 03:59 AM  
Floliroy
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 36
Uploads: 10
Re: How To Beam 1.3.1 UI Error

Originally Posted by Shadowshire
The following UI Error dialog is displayed after the character which I chose is loaded and ready to play:

user:/AddOns/HowToBeam/Lib/LibCustomTitles/Titles/Floliroy.lua:7: function expected instead of nil
stack traceback:
user:/AddOns/HowToBeam/Lib/LibCustomTitles/Titles/Floliroy.lua:7: in function '(main chunk)'
|caaaaaa<Locals> MY_MODULE_NAME = "Floliroy", MY_MODULE_VERSION = 5, LCC = tbl </Locals>|r
I will fix it ASAP !
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