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Updated: 02/27/19 03:17 AM
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Compatibility:
Wrathstone (4.3)
Murkmire (4.2)
Wolfhunter (4.1)
Summerset (4.0)
Updated:02/27/19 03:17 AM
Created:12/10/18 04:52 AM
Monthly downloads:1,878
Total downloads:13,364
Favorites:74
MD5:
4.3
Advanced Filters - BETA  Popular! (More than 5000 hits)
Version: 1.5.1.2
by: Baertram [More]
Original addon: https://www.esoui.com/downloads/info245-AdvancedFilters.html
Idea and base code were done by ingeniousclown and Randactyl.

I'm just fixing bugs within this beta version.
Please do not ask for new features, thank you.

Removed some libraries from the addon. You need the following libraries in order to make this addon worK:
LibStub
LibFilters
LibCustomMenu
LibAddonMenu
libCommonInventoryFilters

Other adopted addons (beta versions):
1) Fix for CraftCompare (see comments for a changelog here)
Updated version of CraftCompare v1.17, which should be compatible with AdvancedFilters BETA v1.5.0.6 now

2) Updated version of FCO CraftFilter to support the item count update within AdvancedFilters.
FCOCraftFilter (supported since version 0.2.2)


Changes to the official AdvancedFilters

-> SavedVars were changed to Server dependent + Character ID (not name anymore). They reset automatically and need to be set new please!


Edit - 04th November 2018
Changed:
-LibFilters updated to v3.8!

Added:
-CraftBagExtended will show the filtered item count next to the inventory space label now.

-Filtering items with FCOCraftFilter (bank, inventory, both) at crafting stations do affect the "currently shown and filtered item count" now.
-> See a download link at the top of this description


Fixed:
-Switching to any inventory tab except "Quest", afterwards to the "Quest" tab in inventory and then to the CraftBag, then back to "Quest" in inventory showed the wrong subfilterbar of the filter opened before the quest tab in inventory. Now it will be empty again (Quest got no subfilter bar!).
Item count for filtered items should be fixed at quest too this way.
-Switching to a filter where no subfilterbars are given should work properly now
-Debug messages for missing subfilter bars only shown for subfilter bars where there should be any subfilters, and not for the ones where no subfilters exists (quest, vendor buy).

Edit - 21th October 2018
Updated to support filter plugins which use the "onlyGroups" parameter "Armor", "Weapons" and "Jewelry" filters:
They will automatically add themselves to crafting table filters "ArmorSmithing", "ArmorWoodworking", "ArmorClothier", "WeaponsSmithing", "WeaponsWoodworking", "JewelryCraftingStation" as well now.


Edit - 7th October 2018
-Fixed: Some subfilter panel refresh functions respecting the correct filter functions now to hide (grey out) the filter buttons.
-Fixed: Worn items are repected at the improvement panels too now
-Added: Support for other addons which also filter the inventory/crafting stations. Other addons can register their filter function so the refresh of the subfilter buttons will recognize these functions as well and hide (grey out) the subfilter button if the other addon has filtered the items (e.g. at a crafting station FCOCraftFilter will hide all bank items. This will make AdvancedFilters recognize the change of the shown items according to FCOCraftFilter settings and also grey out the subfilter buttons if no items are shown in this subcategory).
Addons need to
Code:
##OptionallyDependOn: AdvancedFilters
and inject some code via a function just like the dropdown filter plugins do.
Lua Code:
  1. AdvancedFilters_RegisterSubfilterbarRefreshFilter(filterInformationTable)
filterInformationTable is a table and got the following contents:
Lua Code:
  1. if AdvancedFilters ~= nil and AdvancedFilters_RegisterSubfilterbarRefreshFilter ~= nil then
  2.             --Deconstruction
  3.             local subfilterRefreshFilterInformationTable = {
  4.                 inventoryType       = {INVENTORY_BACKPACK, INVENTORY_BANK}, --The inventory constants where the subfilter refresh plugin should be registered. Table with n entries. Each combination of inventoryType and craftingType will be registered at the one filterPanelId!
  5.                 craftingType        = {CRAFTING_TYPE_CLOTHIER, CRAFTING_TYPE_BLACKSMITHING, CRAFTING_TYPE_WOODWORKING}, --The crafting type constants where the subfilter refresh plugin should be registered. Table with n entries. Each combination of inventoryType and craftingType will be registered at the one filterPanelId!
  6.                 filterPanelId       = LF_SMITHING_DECONSTRUCT, -- The LibFilters-2.0 filterPanelId where the registration of this subfilter refresh plugin should be done. No table here! Only 1 entry possible for each call of AdvancedFilters_RegisterSubfilterbarRefreshFilter!
  7.                 filterName          = "FCOCraftFilter_Deconstruction", --The unique identifier which shoiuld be used for the subfilter refresh plugin
  8.                 callbackFunction    = function(slotData) -- The callback "filter" function having 1 parameter slotData, which basically contains the inventorySlot.dataEntry.data stuff (bnagId, slotIndex, itemType, filterTypes, etc.)
  9.                     return FCOCraftFilter_FilterCallbackFunctionDeconstruction(slotData.bagId, slotData.slotIndex)
  10.                 end,
  11.             }
  12.             --If just some parameters like the LibFilters-2.0 filterPanlId change you can redefine the needed values and re-apply it with the slightly changed parameters. Everything else will be kept from the call before.
  13.             AdvancedFilters_RegisterSubfilterbarRefreshFilter(subfilterRefreshFilterInformationTable)
  14.             --Improvement
  15.             subfilterRefreshFilterInformationTable.filterPanelId = LF_SMITHING_IMPROVEMENT
  16.             subfilterRefreshFilterInformationTable.filterName    = "FCOCraftFilter_Improvement"
  17.             AdvancedFilters_RegisterSubfilterbarRefreshFilter(subfilterRefreshFilterInformationTable)
  18.         end

Check the link to the updated FCOCraftFilter version on top of this description text to download a version containing this code so together with AdvancedFilters the changing of the shown items at a crafting panel (bag, bank, both) will change the subfilter buttons enabled/disabled state as well.
-Fixed: Issue #7 from AdvancedFilters github issues: Opening the craftbag in inventory once, selecting a subfilter like smithing->material, opening the Guilstore, jumping from Guildstore to CraftBag via keybind, subfilterbar for smithing->material was missing nad only the all button was there -> Should be fixed now.
Even jumping from GuildStore to mail, or from inventory to mail or from mai lto inventory (craftbag or not) should be fixed now and show the subfilter bar buttons from before.


Edit - 4th October 2018
-Fixed: Vendor panel showing active subfilter buttons if items were stolen and could not be sold
-Fixed: Items which are stolen are shown below the usable trophys now



Edit - 2nd October 2018
Fixed:
-Moved disguise/costume/tabbard stuff from "Armor" to "Miscelaneous" as ZOs had moved the itemtypes there and they were never shown at the "Armor" button anymore (cannot re-enable this as the filtering is given by the vanilla base game. I can just add additional filters to them, like the subfilters do).
-Bank, Guildbank deposit / Inventory: subfilter buttons were not greyed out properly if there were items which could not be depositted (bound, BoPTradeable, stolen, junk)
-"Quest item" count shown properly if enabled

-lua error upon talking to the stable master should be fixed now. If not: Please enable "Debug" in the settings and follow the chat output: Answer the 4 questions and tell me the values from the chat please!

Added:
-Re-Enabled the junk filters, added/changed missing/worng entries and enabled the greyed out subfilter buttons there too


Edit - Before
Fixed:
-Level filters show on crafting stations again
-LibFilters updated to v3.7

Changed:
-Localization

Added:
-DropdownCallBacks can use a new entry "addString = <string>" now. The <string> will be added to the name of the dropdownentry. The localization files need the entries for them too! This way you can easily add a suffix like "(medium)" or "(light)" or "(ring)" or "(neck)" to the armor/jewelry stuff to distinguish the traits/body parts of different armor classes.
-The plugin filterInformation accepts a table for "filterType" now! you can specify it like this in 1 filterInformation and do not need to repeat the same filter information + call to AdvancedFilters_RegisterFilter over and over again:
Lua Code:
  1. local filterInformation = {
  2.     submenuName = "LevelFilters",
  3.     callbackTable = fullLevelDropdownCallbacks,
  4.     filterType = {
  5.         ITEMFILTERTYPE_ALL,
  6.         ITEMFILTERTYPE_WEAPONS, ITEMFILTERTYPE_ARMOR,
  7.         ITEMFILTERTYPE_JEWELRY,
  8.     },
  9.     subfilters = {"All",},
  10.     enStrings = strings,
  11.     deStrings = stringsDE,
  12.     frStrings = strings,
  13.     ruStrings = strings,
  14.     esStrings = strings,
  15. }

ALL other entries of the filterInformation table will be used exactly the same for each of the filterType entries! If you need to use other parameters within filterInformation for each filterType you need to call it like today, split up into own tables + eacht ime a call to AdvancedFilter_RegisterFilter!

-Changed dropdown filter loading a bit to reduce duplicate filter entries
-Added settings menu

a) Choose to disable the subfilter panel label (showing the "All", "Recipe", ... ) texts
b) Choose to disable the item count which was added at the inventory bottom's row
c) Choose the color of the item count addition text

Changes for unofficial version AdvancedFilters v.1.5.0.5
Added:
-Show the currently visible/filtered item count at the inventory's bottom info line. Where the inventory bag current space / total bag space is shown there is another dark orange (currently shown itemcount) entry now.
This works with AdvancedFilters filtered items (menu buttons, submenu buttons, dropdown filters).
FCOItemSaver and FCOCraftfilter support is on the way.
-Added crfting stations refine tab to Advancedfilters. Especially the jewelry refine tab got 2 subfilters now: Raw material, raw booster and raw trait material.
And the dropdownboxes for e.g. level and quality filters can be used at the refinement panels too now.

Fixed:
-libFilters increased to version 3.7 -> Fixed research panel for jewelry crafting support
-Subfilter buttons gray out again if no items are below
-> Including fix for "Junk" items, which kept the buttons visible but no items were below the subfilter (cuz they were in the junk tab).
-2h weapons not showing in dropdown filters
-bow/destruction/heal staffs showing on smithing/clothing crafting stations & vice versa for heavy armor etc. showing at other stations.
-"ALL" entries in dropdown boxes showing too much entries sometimes
-Overlapping submenus in "Materials" was shrinked to use "Trait stones" as one submenu entry now in order to get the needed space. Use th dropdown box to filter for armor, weapon or jewelry please.
Craftbag is still using 3 different trait stone entries for armor, weapon, jewelry.



Known bugs:
-Sometimes the guild bank withdraw panel does not show any subfilter buttons enabled even if there are items. Not quite sure how and when this happens. ONly had it once today, maybe it's already fixed. If you find out how to reproduce this, please tell me so I can fix it (if it's still there as an error). Thanks

-Craftbag -> Jewelry materials: Subfilters all grey out

-Using CraftBagExtended: First open mail and select the craftbag so the last opened panel at mail sent was the craftbag. Then go to the inventory and open the craftbag in inventory and select a subfilter, select the inventory afterwards again! Then directly switch between inventory ->mail craftbag (last opened before was CBE panel) by using the mal keybind. The correct craftbag filter will be shown but the subfilter bar is missing.

Untested:
-Retrait stations
Changelog


Version 1.5.1.2
Fixed librray line in txt file (removed) to assure dependencies in ##DependsOn works properly now

Version 1.5.1.1
-Updated API
-Fixed control names and changes with Wrathstone
-Fixed other bugs mentioned ingame or in comments

Version 1.5.1.0
-Fixed typo in JewelryCrafting refine tab which caused a lua error at the jewelry crafting station

Version 1.5.0.9
-Fixed vendors not showing items below "All" filter after visitting the stable master
-Changed internal code to re-use given strings and values instead of redefining them (e.g. the keys for dropdown filters)

Version 1.5.0.8
-Corrected version displayed
-removed debug messages

Version 1.5.0.7
-Removed some libraries from the addon. You need the following libraries in order to make this addon worK:
LibStub, LibFilters-2.0, LibCustomMenu, LibAddonMenu-2.0

-Added setting to disable the disabled subfilter buttons if there are no items below this filter.
-Fixed ## DependsOn
-Fixed CraftBag JewelryCrafting subfilter buttons all disabled
-Fixed Junk filters to show jewelry crafting and other materials + furnishings
Optional Files (0)


Archived Files (6)
File Name
Version
Size
Uploader
Date
1.5.1.1
259kB
Baertram
02/25/19 09:54 AM
1.5.1.0
278kB
Baertram
01/26/19 03:46 PM
1.5.0.9
262kB
Baertram
01/25/19 12:07 PM
1.5.0.8
257kB
Baertram
01/14/19 04:13 AM
1.5.0.7
259kB
Baertram
01/13/19 06:57 PM
1.5.0.6
289kB
Baertram
12/10/18 11:12 AM


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Unread 04/12/19, 06:59 AM  
Baertram
 
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Originally Posted by asnya911
Doesn't show any subfilter buttons, only the search line. All libraries (LibStub, LibFilters, LibCustomMenu, LibAddonMenu, libCommonInventoryFilters) are present

Which version are you using?

Did you get any lua error message? Are you using addons to suppress them and thus didn't you see any lua error message because of this? Please disable addons like BugEater or NoThankYou, or check the chat if you got pChat enabled and redirect lua error messages to the system chat.

Did you test the addon WITH ALL OTHER ADDONS (except librraies) disabled?
If not do so please and afterwards enable the before active other addons again to check which one is causing it (start with inventory management addons).

As a proof it is working fine (German client, tested with EN client as well):


Tested with version AF beta 1.5.1.3 (see comments below for the link) and several other addons enabled, but also with only AF enabled.
Last edited by Baertram : 04/12/19 at 08:25 AM.
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Unread 04/12/19, 06:04 AM  
asnya911

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Doesn't show any subfilter buttons, only the search line. All libraries (LibStub, LibFilters, LibCustomMenu, LibAddonMenu, libCommonInventoryFilters) are present

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Unread 04/07/19, 02:38 AM  
Baertram
 
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Re: Re: Re: Advanced Filters UI Error (in Library it uses, evidently)

Glad it works for you now.
Not sure what automatic search features you talk about HERE. If it's ags related I'm not going to comment it.

One more thing:
If you have problems using addons disable them! Simple.
If you do not want to help finding errors by disabling all other addons and do test on your local setup, your choice. But stop complaining then here please.
Noone forces you to use addons. Most users just help and try. And it works, errors will be found.
Not sure what the error here was for you as I basically did not change anything in AF BETA 1.5.1.3 WHICH WAS RELATED TO YOUR ERROR description. It was a placebo :-)
So you just proofed its not related to AF or LibCIF
Thanks.

But go on with hunting and tell us what you are not going to do to help and find the errors... (you have reported)

Originally Posted by Shadowshire
Originally Posted by Baertram
Please try if the error happens with ONLY this addon version here enabled (+ the needed libraries of course...):
AF beta v1.5.1.3 with Retrait Stations and filtered itemcount fix for search boxes

About disabling all "ADDONS"
If I tell the users to disable all other ADDONS I'm not talking about the neccessary libraries which the addons themselves need to be repsonsible for enabling/disabling, by using ##DependsOn: in their txt file.
ADDON <> LIBRARY.

So if you want to test if any error message is caused by an addon you need to disable other addons to be sure it wil lbe raised by this particular addon itsself.
....
You can even use "Votans Addon List" to help you to automatically enable the needed libraries, as said several times before in about 100 threads and posts, addon comments, addon descriptions, etc.

I'll look into libCommonInventoryFilters but my change simply added a right click mouse function, and nothing else. No other code was affected which would have to do with AdvancedFilters at all. The lib is only about fixing ZOs search boxes in the inventories. And there is only one other addon using this lib afaik: AweseomGuildStore.

I got no error messages ingame if I enable AGS, AF and this lib. I do not even get this error message if I play with these addons and about 200 others.
So it might be a problem in combination with other addons you were using as the error message happend.
I'll try to see where it might come from by help of your lua error message lines.

Originally Posted by Shadowshire
....
.... The error is shown each time that my character accesses the Bank UI or a Guild Store. The only folders that changed were updates for LibLibraryEncode 1.16 and libCommonInventoryFilters 1.31, an install for LibRunebox 1.0, and updates for Master Merchant 2.0.6, for Daily Alchemy 2.1.19, and for Pet Dismiss 1.2.7, respectively:

user:/AddOns/AdvancedFilters/main.lua:188: attempt to index a nil value
stack traceback:
user:/AddOns/AdvancedFilters/main.lua:188: in function 'ShowSubfilterBar'
|caaaaaa<Locals> currentFilter = 0, craftingType = 0, UpdateListAnchors = user:/AddOns/AdvancedFilters/main.lua:146, doDebugOutput = false, subfilterGroup = tbl </Locals>|r
user:/AddOns/AdvancedFilters/util.lua:696: in function 'Update'


....
On a hunch, I re-installed libCommonInventoryFilters 1.30 (replacing the update) after logging-out of the character which I played first. Then the UI Error message was not displayed while playing either of the two characters which I played subsequently. I also have a fourth character, which I have not played (yet) since the updates and installs that I listed in the OP were effected.

....
FWIW, I use so many add-ons -- and all are not the same ones for each of my 4 characters -- that disabling all of them to find out whether a UI Error is shown with the native UI, then start re-enabling each add-on whlie re-disabling the most recent to search for which one (if any) is "causing" the UI Error, is the last thing that I want to do. BTW, I began using Votan's Addon List when it was released.

That said, I installed AF beta v1.5.1.3 with Retrait Stations and filtered itemcount fix for search boxes. It has been used with each of the 4 characters without the UI Error displayed. It has also been used with both versions 1.30 and 1.31 of libCommonInventoryFilters without the UI Error displayed. So it seems to occur only with AF v1.5.1.2 beta while libCommonInventoryFilters 1.31 is installed regardless of whether the error is in either AF, the library file, or another add-on such as Awesome Guild Store.

Speaking of which, IMX its new automatic search feature is causing a lot of problems, far more than the benefit it has. The developer needs to at least enable the player to toggle the search on/off (for several good reasons) but it seems unlikely that the developer will do that. Only God knows why. From reading the AGS comments, there is some undocumented way to search simultaneously for multiple specific items, too, and, if there is, that quite likely only compounds the problems.
Last edited by Baertram : 04/07/19 at 04:25 AM.
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Unread 04/05/19, 08:33 PM  
Shadowshire

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Exclamation Re: Re: Advanced Filters UI Error (in Library it uses, evidently)

Originally Posted by Baertram
Please try if the error happens with ONLY this addon version here enabled (+ the needed libraries of course...):
AF beta v1.5.1.3 with Retrait Stations and filtered itemcount fix for search boxes

About disabling all "ADDONS"
If I tell the users to disable all other ADDONS I'm not talking about the neccessary libraries which the addons themselves need to be repsonsible for enabling/disabling, by using ##DependsOn: in their txt file.
ADDON <> LIBRARY.

So if you want to test if any error message is caused by an addon you need to disable other addons to be sure it wil lbe raised by this particular addon itsself.
....
You can even use "Votans Addon List" to help you to automatically enable the needed libraries, as said several times before in about 100 threads and posts, addon comments, addon descriptions, etc.

I'll look into libCommonInventoryFilters but my change simply added a right click mouse function, and nothing else. No other code was affected which would have to do with AdvancedFilters at all. The lib is only about fixing ZOs search boxes in the inventories. And there is only one other addon using this lib afaik: AweseomGuildStore.

I got no error messages ingame if I enable AGS, AF and this lib. I do not even get this error message if I play with these addons and about 200 others.
So it might be a problem in combination with other addons you were using as the error message happend.
I'll try to see where it might come from by help of your lua error message lines.

Originally Posted by Shadowshire
....
.... The error is shown each time that my character accesses the Bank UI or a Guild Store. The only folders that changed were updates for LibLibraryEncode 1.16 and libCommonInventoryFilters 1.31, an install for LibRunebox 1.0, and updates for Master Merchant 2.0.6, for Daily Alchemy 2.1.19, and for Pet Dismiss 1.2.7, respectively:

user:/AddOns/AdvancedFilters/main.lua:188: attempt to index a nil value
stack traceback:
user:/AddOns/AdvancedFilters/main.lua:188: in function 'ShowSubfilterBar'
|caaaaaa<Locals> currentFilter = 0, craftingType = 0, UpdateListAnchors = user:/AddOns/AdvancedFilters/main.lua:146, doDebugOutput = false, subfilterGroup = tbl </Locals>|r
user:/AddOns/AdvancedFilters/util.lua:696: in function 'Update'


....
On a hunch, I re-installed libCommonInventoryFilters 1.30 (replacing the update) after logging-out of the character which I played first. Then the UI Error message was not displayed while playing either of the two characters which I played subsequently. I also have a fourth character, which I have not played (yet) since the updates and installs that I listed in the OP were effected.

....
FWIW, I use so many add-ons -- and all are not the same ones for each of my 4 characters -- that disabling all of them to find out whether a UI Error is shown with the native UI, then start re-enabling each add-on whlie re-disabling the most recent to search for which one (if any) is "causing" the UI Error, is the last thing that I want to do. BTW, I began using Votan's Addon List when it was released.

That said, I installed AF beta v1.5.1.3 with Retrait Stations and filtered itemcount fix for search boxes. It has been used with each of the 4 characters without the UI Error displayed. It has also been used with both versions 1.30 and 1.31 of libCommonInventoryFilters without the UI Error displayed. So it seems to occur only with AF v1.5.1.2 beta while libCommonInventoryFilters 1.31 is installed regardless of whether the error is in either AF, the library file, or another add-on such as Awesome Guild Store.

Speaking of which, IMX its new automatic search feature is causing a lot of problems, far more than the benefit it has. The developer needs to at least enable the player to toggle the search on/off (for several good reasons) but it seems unlikely that the developer will do that. Only God knows why. From reading the AGS comments, there is some undocumented way to search simultaneously for multiple specific items, too, and, if there is, that quite likely only compounds the problems.
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Unread 04/05/19, 04:56 PM  
Baertram
 
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Originally Posted by Marazota
i need only monster sets
i can provide a list of them from another monster set plugin addon, it works fine for me before but got errors with current AF beta
The list from the other addon is not using the setIds, right?
It's using itemIds isn't it?
I need the setIds.
You can check the SavedVars file LibSets.lua. In there are the setIds and the names of the sets. Just build a list of setId + name and you are done.
But itemIds are no help here, sorry.
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Unread 04/05/19, 03:39 PM  
Marazota

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i need only monster sets
i can provide a list of them from another monster set plugin addon, it works fine for me before but got errors with current AF beta
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Unread 04/03/19, 10:41 PM  
Baertram
 
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Originally Posted by Marazota
Originally Posted by Baertram
Have to check it @deconstruction. Monster sets does not only show the undaunted Monster sets. It is intended to Show the non craftable ones, so Necropotence is correct.
Maybe the Name is missleading here.

Is craftable Sets or the others.
its misleading filter then
All monster sets
can you add filter to see only real monster sets pls?
Nope, as said multiple times now:
There is no API to detect them
I'd have to manually create a list of setids. Feel free to provide me this List + Update it each Patch. All setids are in LibSets.lua Saved Variables file.

But I'm not going to maintain this. Takes too much time.

Edt:
Someone had the idea to check for BOP set items as most of them come from a group dungeon. And for raids maybe check for special set bonus like +% dmg/-% dmg against/from NPCs. Even these bonus are only available as text and one would need to et the text for these bonus in several languages and adopt it each time it changes. Or if new set parts from raids appear which do not got this bonus they would need to be added as well.

And the BOP stuff cann only be checked via functions which check agaisnt bagId and slotIndex in your curerntly logged in character. So this will only work if LibSets would scan THE WHOLE inventory on login + scan new items as they get added like this:
-Is it an armor, weapon or jewelry items
-Is it a set item
-Is it BOP (and this will only work as long as the time to trade is still active I think, maybe it also works afterwards).
-> Then assume this is a set item of dungeons and add the setId to a list "isDungeonSetItem" if it is not already in there.

This would need the scans, lag the inventory, update the list of setIds locally for each user only! Or users need to tell me their SavedVars after some days/weeks and one would need to combine these.

Sorry, no way I'm going to take this effort over weeks or years!

Easiest way is, as described above:
Check the SavedVariables file of LibSets and provide me an excel list where you have marked each set id what it is, like craftable, found overland & delves, found in dungeon, found in raid dungeons, monster set only

We could put this list on a google spreadsheet and one could update it and maybe build some easy method to transfer the spreadsheed data into the SavedVariables file of LibSets in order to provide easy updates for the future.
Last edited by Baertram : 04/04/19 at 05:35 AM.
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Unread 04/03/19, 01:04 PM  
Marazota

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Originally Posted by Baertram
Have to check it @deconstruction. Monster sets does not only show the undaunted Monster sets. It is intended to Show the non craftable ones, so Necropotence is correct.
Maybe the Name is missleading here.

Is craftable Sets or the others.
its misleading filter then
All monster sets
can you add filter to see only real monster sets pls?
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Unread 04/03/19, 12:59 PM  
Baertram
 
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Have to check it @deconstruction. Monster sets does not only show the undaunted Monster sets. It is intended to Show the non craftable ones, so Necropotence is correct.
Maybe the Name is missleading here.

Is craftable Sets or the others.
Last edited by Baertram : 04/03/19 at 12:59 PM.
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Unread 04/03/19, 11:59 AM  
Marazota

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Originally Posted by Baertram
Originally Posted by Marazota
Originally Posted by Baertram
New filter plugin to filter duplicate items by their name + quality, level, trait:
https://www.esoui.com/downloads/info...terplugin.html
nice thanks!
just tested All monster set filter doesnt work at all
last version of addons

also cant see monster set filter at Deconstrustion or improvement
Are you sure you have tested MY MonsterSet filters?
And what does "doesn't work at all" mean? The filters are not shown in normal inventory at weapons and/or armor?
I definately tested them at the crafting stations and just used them yesterday ingame at the jewelry station deconstruction.
Did you enable LibSets? Did LibSets load properly at least once and you saw in the chat, that the sets were loaded in packages ([LibSets]Sets found ... )?
If not: Logout, delete the SavedVariables of LibSets.lua and login again, wait for the LibSets caht messages to be finished and do a reloadui afterwards to save the sets to the SavedVars again.
addons last version
where is filters for monster sets?
and inventory doesnt filter it







P.S. yes i redo SV files of LibSets
Last edited by Marazota : 04/03/19 at 12:07 PM.
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Unread 04/03/19, 07:05 AM  
Baertram
 
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Originally Posted by Marazota
Originally Posted by Baertram
New filter plugin to filter duplicate items by their name + quality, level, trait:
https://www.esoui.com/downloads/info...terplugin.html
nice thanks!
just tested All monster set filter doesnt work at all
last version of addons

also cant see monster set filter at Deconstrustion or improvement
Are you sure you have tested MY MonsterSet filters?
And what does "doesn't work at all" mean? The filters are not shown in normal inventory at weapons and/or armor?
I definately tested them at the crafting stations and just used them yesterday ingame at the jewelry station deconstruction.
Did you enable LibSets? Did LibSets load properly at least once and you saw in the chat, that the sets were loaded in packages ([LibSets]Sets found ... )?
If not: Logout, delete the SavedVariables of LibSets.lua and login again, wait for the LibSets caht messages to be finished and do a reloadui afterwards to save the sets to the SavedVars again.
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Unread 04/03/19, 06:59 AM  
Baertram
 
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Sorry, I don't get what you are asking for?
You are talking about Fyrakins Minimap and CraftStore and now you talk about filters. What filters and where?
Within AdvancedFilters?

I geuss it's a translation issue from your languageto English

Maybe add a screenshot of your problem and try to describe it with the help of screenshots and marked items or filters or whatever you are asking for.

Originally Posted by vecny.samotar
Originally Posted by Baertram
Hey,

what does this have to do with AdvancedFilters addon?
Maybe write me such stuff as private message next time or as forum thread

Sorry I cannot help here but I can tell you what is working fine:
Switch from Fyrakins Minimap to Votans Minimap and it will be automtically hidden at crafting stations.

Originally Posted by vecny.samotar
I'd like a hint of overlapping two different addons
I use CraftStore Wrathstone and MiniMap by Fyrakin addons, and as shown in the picture, these addons are overlaid in this area.



I wrote to both addon writers or they could fix it and their answer was not a mistake, more precisely Rhyono author CraftStore Wrathstone wrote quoted "This has been asked before and the answer is:" to have priority. and Fyrakin when I asked him to introduce a feature to automatically hide the minimap addon at the craft station so I quote "MiniMap hides automatically if / when you interact with a crafting station to pick the lock." by design If there is an addon that replaces stock interface for interaction I can not guarantee it will work.

this overlay would not be too big problem but when minimap overlay controls on the enchanting station I have to forbid for a while off minimapu when I want to do something like eg. dismantling glyph.

so I was wondering if it does not make a filter and it started diat since the introduction of dlc Wrathstone but the mistakes do not write me, if you would be willing to help me solve this problem
I'm sorry I should have written it as a private message
but only I was thinking of what is meant by not doing some of the filters while I use them a lot and most of them are from you
I can send screen filters that I use
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Unread 04/03/19, 05:57 AM  
Marazota

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Originally Posted by Baertram
New filter plugin to filter duplicate items by their name + quality, level, trait:
https://www.esoui.com/downloads/info...terplugin.html
nice thanks!
just tested All monster set filter doesnt work at all
last version of addons

also cant see monster set filter at Deconstrustion or improvement
Last edited by Marazota : 04/03/19 at 06:04 AM.
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Unread 04/03/19, 02:48 AM  
vecny.samotar
 
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Originally Posted by Baertram
Hey,

what does this have to do with AdvancedFilters addon?
Maybe write me such stuff as private message next time or as forum thread

Sorry I cannot help here but I can tell you what is working fine:
Switch from Fyrakins Minimap to Votans Minimap and it will be automtically hidden at crafting stations.

Originally Posted by vecny.samotar
I'd like a hint of overlapping two different addons
I use CraftStore Wrathstone and MiniMap by Fyrakin addons, and as shown in the picture, these addons are overlaid in this area.



I wrote to both addon writers or they could fix it and their answer was not a mistake, more precisely Rhyono author CraftStore Wrathstone wrote quoted "This has been asked before and the answer is:" to have priority. and Fyrakin when I asked him to introduce a feature to automatically hide the minimap addon at the craft station so I quote "MiniMap hides automatically if / when you interact with a crafting station to pick the lock." by design If there is an addon that replaces stock interface for interaction I can not guarantee it will work.

this overlay would not be too big problem but when minimap overlay controls on the enchanting station I have to forbid for a while off minimapu when I want to do something like eg. dismantling glyph.

so I was wondering if it does not make a filter and it started diat since the introduction of dlc Wrathstone but the mistakes do not write me, if you would be willing to help me solve this problem
I'm sorry I should have written it as a private message
but only I was thinking of what is meant by not doing some of the filters while I use them a lot and most of them are from you
I can send screen filters that I use
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Unread 04/03/19, 02:31 AM  
Baertram
 
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Hey,

what does this have to do with AdvancedFilters addon?
Maybe write me such stuff as private message next time or as forum thread

Sorry I cannot help here but I can tell you what is working fine:
Switch from Fyrakins Minimap to Votans Minimap and it will be automtically hidden at crafting stations.

Originally Posted by vecny.samotar
I'd like a hint of overlapping two different addons
I use CraftStore Wrathstone and MiniMap by Fyrakin addons, and as shown in the picture, these addons are overlaid in this area.



I wrote to both addon writers or they could fix it and their answer was not a mistake, more precisely Rhyono author CraftStore Wrathstone wrote quoted "This has been asked before and the answer is:" to have priority. and Fyrakin when I asked him to introduce a feature to automatically hide the minimap addon at the craft station so I quote "MiniMap hides automatically if / when you interact with a crafting station to pick the lock." by design If there is an addon that replaces stock interface for interaction I can not guarantee it will work.

this overlay would not be too big problem but when minimap overlay controls on the enchanting station I have to forbid for a while off minimapu when I want to do something like eg. dismantling glyph.

so I was wondering if it does not make a filter and it started diat since the introduction of dlc Wrathstone but the mistakes do not write me, if you would be willing to help me solve this problem
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