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Compatibility: | Necrom (9.0.0) Scribes of Fate (8.3.5) Firesong (8.2.5) Lost Depths (8.1.5) High Isle (8.0.0) |
Updated: | 05/18/23 08:09 AM |
Created: | 01/21/19 10:18 AM |
Monthly downloads: | 64,469 |
Total downloads: | 2,642,171 |
Favorites: | 605 |
MD5: |
LIBSETS_SETTYPE_ITERATION_BEGIN = 1 LIBSETS_SETTYPE_ARENA = 1 --"Arena" LIBSETS_SETTYPE_BATTLEGROUND = 2 --"Battleground" LIBSETS_SETTYPE_CRAFTED = 3 --"Crafted" LIBSETS_SETTYPE_CYRODIIL = 4 --"Cyrodiil" LIBSETS_SETTYPE_DAILYRANDOMDUNGEONANDICREWARD = 5 --"DailyRandomDungeonAndICReward" LIBSETS_SETTYPE_DUNGEON = 6 --"Dungeon" LIBSETS_SETTYPE_IMPERIALCITY = 7 --"Imperial City" LIBSETS_SETTYPE_MONSTER = 8 --"Monster" LIBSETS_SETTYPE_OVERLAND = 9 --"Overland" LIBSETS_SETTYPE_SPECIAL = 10 --"Special" LIBSETS_SETTYPE_TRIAL = 11 --"Trial" LIBSETS_SETTYPE_MYTHIC = 12 --"Mythic" LIBSETS_SETTYPE_IMPERIALCITY_MONSTER = 13 -- "Imperial City monster" --Only for iterations from 1 (LIBSETS_SETTYPE_ITERATION_BEGIN ) to the maximum LIBSETS_SETTYPE_ITERATION_END = maximum setType (currently: LIBSETS_SETTYPE_IMPERIALCITY_MONSTER)
[1] = "LIBSETS_DROP_MECHANIC_MAIL_PVP_REWARDS_FOR_THE_WORTHY", --Rewards for the worthy (Cyrodiil/Battleground mail) [2] = "LIBSETS_DROP_MECHANIC_CITY_CYRODIIL_BRUMA", --City Bruma (quartermaster) [3] = "LIBSETS_DROP_MECHANIC_CITY_CYRODIIL_CROPSFORD", --City Cropsford (quartermaster) [4] = "LIBSETS_DROP_MECHANIC_CITY_CYRODIIL_VLASTARUS", --City Vlastarus (quartermaster) [5] = "LIBSETS_DROP_MECHANIC_ARENA_STAGE_CHEST", --Arena stage chest [6] = "LIBSETS_DROP_MECHANIC_MONSTER_NAME", --The name of a monster (e.g. a boss in a dungeon) is specified in the excel and transfered to the setInfo table entry with the attribute "dropMechanicNames" (a table containing the monster name in different languages) [7] = "LIBSETS_DROP_MECHANIC_OVERLAND_BOSS_DELVE", --Overland delve bosses [8] = "LIBSETS_DROP_MECHANIC_OVERLAND_WORLDBOSS", --Overland world group bosses [9] = "LIBSETS_DROP_MECHANIC_OVERLAND_BOSS_PUBLIC_DUNGEON", --Overland public dungeon bosses [10] = "LIBSETS_DROP_MECHANIC_OVERLAND_CHEST", --Overland chests [11] = "LIBSETS_DROP_MECHANIC_BATTLEGROUND_REWARD", --Battleground rewards [12] = "LIBSETS_DROP_MECHANIC_MAIL_DAILY_RANDOM_DUNGEON_REWARD", --Daily random dungeon mail rewards [13] = "LIBSETS_DROP_MECHANIC_IMPERIAL_CITY_VAULTS", --Imperial city vaults [14] = "LIBSETS_DROP_MECHANIC_LEVEL_UP_REWARD", --Level up reward [15] = "LIBSETS_DROP_MECHANIC_ANTIQUITIES", --Antiquities (Mythic set items) [16] = "LIBSETS_DROP_MECHANIC_BATTLEGROUND_VENDOR", --Battleground vendor [17] = "LIBSETS_DROP_MECHANIC_TELVAR_EQUIPMENT_LOCKBOX_MERCHANT", --Tel Var equipment lockbox merchant [18] = "LIBSETS_DROP_MECHANIC_AP_ELITE_GEAR_LOCKBOX_MERCHANT", --Alliance points Elite gear merchant [19] = "LIBSETS_DROP_MECHANIC_REWARD_BY_NPC", --A named NPC rewards this item [20] = "LIBSETS_DROP_MECHANIC_OVERLAND_OBLIVION_PORTAL_FINAL_CHEST", --Oblivion portal final boss chest [21] = "LIBSETS_DROP_MECHANIC_DOLMEN_HARROWSTORM_MAGICAL_ANOMALIES", --Dolmen, Harrowstorms, Magical anomalies reward [22] = "LIBSETS_DROP_MECHANIC_DUNGEON_CHEST", --Chests in a dungeon Truhen in einem Verlies [23] = "LIBSETS_DROP_MECHANIC_DAILY_QUEST_REWARD_COFFER", --Daily quest reward coffer Tägliche Quest Belohnungs-Kisten [24] = "LIBSETS_DROP_MECHANIC_FISHING_HOLE", --Fishing hole [25] = "LIBSETS_DROP_MECHANIC_OVERLAND_LOOT", --Loot from overland items [26] = "LIBSETS_DROP_MECHANIC_TRIAL_BOSS", --Trial bosses [27] = "LIBSETS_DROP_MECHANIC_MOB_TYPE", --A type of mob/critter [28] = "LIBSETS_DROP_MECHANIC_GROUP_DUNGEON_BOSS", --Bosses in group dungeons [29] = "LIBSETS_DROP_MECHANIC_CRAFTED", --Crafted [30] = "LIBSETS_DROP_MECHANIC_PUBLIC_DUNGEON_CHEST", -- Public dungeon chest [31] = "LIBSETS_DROP_MECHANIC_HARVEST_NODE", -- Harvest crafting nodes
DLC_TYPE_BASE_GAME = 0 DLC_TYPE_CHAPTER = 1 DLC_TYPE_DUNGEONS = 2 DLC_TYPE_ZONE = 3
DLC_BASE_GAME 0 ... -> See file LibSets_Constants_All.lua, table possibleDlcIds for the DLC constants --Iterators DLC_ITERATION_BEGIN = DLC_BASE_GAME DLC_ITERATION_END = maximum DLC id
##DependsOn: LibSets>=00308
--This is wrong! Do not include this in your addon's txt file /libs/LibSets/LibSets_Constants.Lua /libs/LibSets/LibSets.Lua ...
If not LibSets or not LibSets.checkIfSetsAreLoadedProperly() then --LibSets is currentls scanning and/or not ready! Abort here myAddon.libSetsReady = false else myAddon.libSetsReady = true end --Wherever you use LibSets check: if myAddon.libSetsReady then ---do whatever you want with LibSets end
--Register a custom tooltip control of type CT_TOOLTIP that inherits from ZO_ItemIconTooltip for the LibSets added tooltip data --(added to the bottom, during function OnAddGameData is called) -->Important: The tooltipCtrl of tooltipCtrlName !must! have a subtable dataEntry.data or .data which contains an entry .itemLink with the itemLink of the item, --> or the tooltipCtrl of tooltipCtrlName !must! have the entries .bagIndex and .slotIndex where the itemLink can be build from! --tooltipCtrlName String --addonName String -->Returns true if LibSets tooltip hook was added to the internal tables (will be hooked at EVENT_PLAYER_ACTIVATED once, or if a new hook is added later via this function) -->Returns false if it was already added -->Returns nil if any error happens function LibSets.RegisterCustomTooltipHook(tooltipCtrlName, addonName)
* GetItemLinkSetInfo(*string* _itemLink_, *bool* _equipped_) ** _Returns:_ *bool* _hasSet_, *string* _setName_, *integer* _numBonuses_, *integer* _numEquipped_, *integer* _maxEquipped_, *integer* _setId_
LibSets
------------------------------------------------------------------------ -- Global library check functions ------------------------------------------------------------------------ --Returns a boolean value, true if the sets of the game were already loaded/ false if not --> Returns: boolean areSetsLoaded function lib.AreSetsLoaded() --Returns a boolean value, true if the sets of the game are currently scanned and added/updated/ false if not --> Returns: boolean isCurrentlySetsScanning function lib.IsSetsScanning() --Returns a boolean value, true if the sets database is properly loaded yet and is not currently scanning --or false if not. --This functions combines the result values of the functions LibSets.AreSetsLoaded() and LibSets.IsSetsScanning() function lib.checkIfSetsAreLoadedProperly()
--Returns true if the setId provided got a set proc which is currently allowed within PvP/AvA campaigns --> Parameters: setId number: The set's setId --> Returns: boolean isSetWithProcAllowedInPvP function lib.IsSetWithProcAllowedInPvP(setId) --Returns the setsData of all the setIds which are allowed proc sets in PvP/AvA campaigns --> Parameters: none --> Returns: nilable:LibSetsAllSetProcDataAllowedInPvP table function lib.GetAllSetDataWihtProcAllowedInPvP()
LibSets.GetSetWeaponTypes(setId)
--Returns the zoneIds (table) which are linked to a item set collection's categoryId --Not all categories are connected to a zone though! The result will be nil in these cases. --Example return table: {148} function LibSets.GetItemSetCollectionZoneIds(categoryId) --Returns the categoryIds (table) which are linked to a item set collection's zoneId --Not all zoneIds are connected to a category though! The result will be nil in these cases. --Example return table: {39} function LibSets.GetItemSetCollectionCategoryIds(zoneId) --Returns the parent category data (table) containing the zoneIds, and possible boolean parameters --isDungeon, isArena, isTrial of ALL categoryIds below this parent -> See file LibSets_data_all.lua -> --table lib.setDataPreloaded -> table key LIBSETS_TABLEKEY_SET_ITEM_COLLECTIONS_ZONE_MAPPING --Example return table: { parentCategory=5, category=39, zoneIds={148}, isDungeon=true},--Arx Corinium function LibSets.GetItemSetCollectionParentCategoryData(parentCategoryId) --Returns the category data (table) containing the zoneIds, and possible boolean parameters --isDungeon, isArena, isTrial -> See file LibSets_data_alllua -> table lib.setDataPreloaded -> --table key LIBSETS_TABLEKEY_SET_ITEM_COLLECTIONS_ZONE_MAPPING --Example return table: { parentCategory=5, category=39, zoneIds={148}, isDungeon=true},--Arx Corinium function LibSets.GetItemSetCollectionCategoryData(categoryId) --Get the current map's zoneIndex and via the index get the zoneId, the parent zoneId, and return them --+ the current zone's index and parent zone index --> Returns: number currentZoneId, number currentZoneParentId, number currentZoneIndex, number currentZoneParentIndex function LibSets.GetCurrentZoneIds() --Open the item set collections book of the current parentZoneId. If more than 1 categoryId was found for the parentZoneId, --the 1st will be opened! Returns true if UI has shown a category node successfully function LibSets.OpenItemSetCollectionBookOfCurrentParentZone() --Open the item set collections book of the current zoneId. If more than 1 categoryId was found for the zoneId, --the 1st will be opened! Returns true if UI has shown a category node successfully function LibSets.OpenItemSetCollectionBookOfCurrentZone()
--Open the worldmap and show the map of the zoneId --> Parameters: zoneId number: The zone's zoneId function lib.openMapOfZoneId(zoneId) --Open the worldmap, get the zoneId of the wayshrine wayshrineNodeId and show the wayshrine wayshrineNodeId on the map --> Parameters: wayshrineNodeId number: The wayshrine's nodeIndex function lib.showWayshrineNodeIdOnMap(wayshrineNodeId) --Returns the wayshrineNodeIds's related zoneId, where this wayshrine is located --> Parameters: wayshrineNodeId number --> Returns: zoneId number function lib.GetWayshrinesZoneId(wayshrineNodeId)
--Returns the wayshrines as table for the setId. The table contains up to 3 wayshrines for wayshrine nodes in the different factions, --e.g. wayshrines={382,382,382}. All entries can be the same, or even a negative value which means: No weayshrine is known --Else the order of the entries is 1=Admeri Dominion, 2=Daggerfall Covenant, 3=Ebonheart Pact --> Parameters: setId number: The set's setId --> withRelatedZoneIds boolean: Also provide a mappingTable as 2nd return value which contains the wayshrine's zoneId --> in this format: wayshrineNodsId2ZoneId = { [wayshrineNodeId1]= zoneId1, [wayshrineNodeId2]= zoneId2,... } --> Returns: wayshrineNodeIds table function lib.GetWayshrineIds(setId, withRelatedZoneIds)
if LibSets and LibSets.AreSetsLoaded and LibSets.AreSetsLoaded() then --Sets are provided end
--Returns a boolean value, true if the sets of the game were already loaded/ false if not --> Returns: boolean areSetsLoaded function LibSets.AreSetsLoaded() --Returns a boolean value, true if the sets of the game are currently scanned and added/updated/ false if not --> Returns: boolean isCurrentlySetsScanning function LibSets.IsSetsScanning()
File Name |
Version |
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0.5.8 |
1006kB |
Baertram |
04/14/23 05:14 PM |
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0.5.7 |
1006kB |
Baertram |
04/10/23 04:06 PM |
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0.5.6 |
1006kB |
Baertram |
04/10/23 03:16 PM |
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0.5.5 |
1004kB |
Baertram |
04/10/23 09:36 AM |
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0.5.4 |
998kB |
Baertram |
03/17/23 05:28 PM |
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0.5.3 |
998kB |
Baertram |
02/01/23 05:42 PM |
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0.5.1 |
970kB |
Baertram |
01/05/23 12:25 PM |
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0.5.0 |
961kB |
Baertram |
09/25/22 10:31 AM |
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0.4.9 |
1MB |
Baertram |
09/19/22 06:27 PM |
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0.4.8 |
1MB |
Baertram |
07/17/22 08:53 AM |
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0.4.7 |
922kB |
Baertram |
06/25/22 08:29 AM |
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0.4.6 |
922kB |
Baertram |
05/15/22 03:45 PM |
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0.4.5 |
1MB |
Baertram |
04/20/22 05:43 PM |
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0.4.4 |
897kB |
Baertram |
03/29/22 12:40 PM |
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897kB |
Baertram |
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0.4.2 |
893kB |
Baertram |
03/20/22 02:13 PM |
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0.4.1 |
893kB |
Baertram |
03/15/22 03:48 AM |
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0.4.0 |
893kB |
Baertram |
03/12/22 04:28 PM |
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0.3.9 |
893kB |
Baertram |
03/12/22 10:53 AM |
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0.3.8 |
893kB |
Baertram |
03/12/22 05:13 AM |
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0.3.7 |
838kB |
Baertram |
01/23/22 09:38 AM |
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0.3.6 |
980kB |
Baertram |
10/30/21 12:33 PM |
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0.3.5 |
980kB |
Baertram |
10/29/21 05:39 AM |
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0.3.4 |
889kB |
Baertram |
09/16/21 12:22 PM |
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0.3.3 |
834kB |
Baertram |
08/23/21 05:21 PM |
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0.3.2 |
829kB |
Baertram |
08/05/21 08:28 AM |
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0.3.0 |
824kB |
Baertram |
06/01/21 06:04 AM |
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0.2.9 |
894kB |
Baertram |
03/14/21 02:05 PM |
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0.2.8 |
951kB |
Baertram |
02/10/21 06:06 PM |
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0.2.7 |
951kB |
Baertram |
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0.2.6 |
944kB |
Baertram |
01/30/21 09:32 AM |
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0.2.4 |
794kB |
Baertram |
11/21/20 06:49 PM |
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0.2.3 |
916kB |
Baertram |
11/02/20 07:00 AM |
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0.2.2 |
820kB |
Baertram |
09/19/20 08:43 AM |
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0.2.1 |
820kB |
Baertram |
08/07/20 08:32 AM |
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0.2.0 |
679kB |
Baertram |
05/16/20 06:25 PM |
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0.1.9 |
679kB |
Baertram |
05/16/20 04:59 AM |
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0.1.8 |
679kB |
Baertram |
05/10/20 02:58 PM |
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0.1.7 |
678kB |
Baertram |
05/10/20 01:42 PM |
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0.1.6 |
678kB |
Baertram |
05/07/20 04:42 PM |
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0.1.5 |
837kB |
Baertram |
03/31/20 03:18 AM |
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0.1.4 |
842kB |
Baertram |
03/27/20 01:40 PM |
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0.1.3 |
842kB |
Baertram |
02/24/20 05:20 AM |
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0.1.2 |
841kB |
Baertram |
11/28/19 02:41 PM |
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0.1.1 |
835kB |
Baertram |
10/12/19 10:49 AM |
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0.1.0 |
780kB |
Baertram |
08/23/19 10:24 AM |
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0.0.9 |
936kB |
Baertram |
07/28/19 09:03 AM |
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924kB |
Baertram |
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911kB |
Baertram |
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0.0.5 |
14kB |
Baertram |
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8kB |
Baertram |
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7kB |
Baertram |
02/01/19 10:40 AM |
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0.0.2 |
7kB |
Baertram |
01/30/19 04:11 PM |
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0.0.1 |
5kB |
01/21/19 10:18 AM |
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Yes, this seems to be a good find, thanks :-)
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Baertram |
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bike9876 |
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Baertram |
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Baertram |
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Forum posts: 1
File comments: 121
Uploads: 0
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Thanks for continuing your great work for this community.
now my actual reason for this post :P just want to share my opinion and hear your thoughts about this. as a non mandatory addon, following slah commands are a bit odd (in my opinion): /dlcsandchapters /dlcs /chapters These, on the other hand, can be easily assigned (to your addon): /libsetsdlcsandchapters /libsetsdlcs /libsetschapters What do you think? PS: But i know feedback has to be constructive, so: Just keep the green highlighted ones? |
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Rothry |
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Re: Re: Re: Re: Re: zoneids for lostdepths
Thanks for the test!
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Baertram |
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Re: Re: Re: Re: zoneids for lostdepths
Howdie again,
wasnt sure about compatibility pts vs live... downloaded the pts branch and all works wonderfully :-) cheers
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remosito |
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Re: Re: Re: zoneids for lostdepths
btw PTS version should be copatible with live, would be glad if you could just use a copy of the PTS version on live and test on live if all still works for your addon, thanks!
Last edited by Baertram : 09/23/22 at 10:25 AM.
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Baertram |
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Re: Re: zoneids for lostdepths
that was quick!
Copy/pasta-ed the relevant lines from github pts file to my local copy. Now sets show up in undaunted pledge queuer. You seem to have forgotten to change zoneids for monster sets btw... cheers remosito
Last edited by remosito : 09/23/22 at 09:55 AM.
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remosito |
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Re: zoneids for lostdepths
Hi remosito,
let me check that. I somehow had fixed that in the past and may have overwritten it with some other older file ![]() Edit: The detection is done via the wayshrines in the excel and I forgot to add the dungeon names in teh column O "Drop zone name" so the zoneId is taken from the dungeon and not the wayshrine (which should be the nearest to the dungeon, at best). I've fixed that and added Graven Deep and Earthen Root Enclave to teh LibSets GitHub PTS version
Last edited by Baertram : 09/23/22 at 08:20 AM.
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Baertram |
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zoneids for lostdepths
Howdie Baertram,
thanks a bunch for the lost depths update. It seems like the zoneids info is wrong though. Its 1318 for all of them, not the dungeon zoneids. 1318 I think is high isle zoneid? cheers remosito |
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remosito |
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LibSets PTS version for API 101036 "Firesong" s available at GitHub, see bottom of the library description
Last edited by Baertram : 09/20/22 at 05:28 PM.
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Baertram |
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Re: Map Pins Bugged (Dolmens, etc)
Beside that: I got the tooltips feature enabled and the stuck icons did not appear anymore for me since 2 days. It's only related to tooltips of items, and not map icons. And these textures at maps may use the same texture .dds, but actually the update/show/hide is done via map related stuff that is not anyway connected/used/changed by this library here. So this is more of a "self constructed Notepad++ connection" by yourself, believe me or not ![]() I'm pretty sure it will/may happen again even with LibSets disabled. I tried to rebuildit by doing reloaduis, porting to zones, using wayshrines, port to players who are inside a delve, open the map here and there too. Was not able until today. I bet it got to do with either LibMap* or LibGPs or something that does map related stuff, maybe also one of the addons like Votans Minimap or other map related addon/libraries.
Last edited by Baertram : 04/05/22 at 05:48 AM.
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Baertram |
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![]() Believe it or not, I think the "Show tooltip textures" turned on was making some icons stuck on my map. Like dolmens. For example, if I'd go into a delve or public dungeon, I'd have dolmen icons stuck on several places on my map, when there obviously aren't any dolmens in delves or public dungeons. lol.
I haven't had the issue since I turned off "show tooltip textures". I only tried this because I used Notepad++ to search through all my addons for the word "dolmen", and yours was one of the few, and it also happens to do something with the DDS files. |
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NeuroticPixels |
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Wow thanks a lot for all the info. Yup downloading now FCOitemsaver to stay in the line with all the others FCO i use
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Anceane |
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