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Elsweyr (5.0.5)
Wrathstone (4.3)
Updated:05/20/19 02:22 PM
Created:03/13/19 07:00 PM
Monthly downloads:2,029
Total downloads:3,287
Favorites:22
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Categories:Plug-Ins & Patches, Bags, Bank, Inventory
5.0.5
Auto Category - Revised  Updated this week!
Version: 2.0.2
by: Shadowfen [More]
Depends on the following (separately installed) libraries: LibSFUtils, LibAddonMenu-2.0, and LibMediaProvider-1.0

Auto Category adds categories to your inventory, bank, guild bank, craft bag, and crafting station screens. Fully customizable!

Features
  • Pre-defined rules and settings for beginners, download and use with no more settings required. Just that easy!
  • A nice header is added for each category. Get a clear view of your inventory.
  • Auto group for your set items without adding rules one by one.
  • Use pre-defined or your own rules, applying them to your backpack/bank/guild bank/craft bag/craft station/home storage, it will refresh categories immediately without reloading.
  • Fully customizable rules based on LUA, for advanced users you can categorize items as the way you want.
  • New - Rule checking to assist you in writing rules that can work.
  • Wiki documentation for learning to create rules.
  • [For Developers] Supports creation of separate plugin addons to integrate between other Addons and AutoCategory. See the new embedded Plugins files (FCOIS, Iakoni, ItemSaver, etc) for examples of simple and complex plugin integration.
  • Believed to auto integrate with all interfaces. Keyboard is fully supported. Gamepad supports most of them, and
    Gamepad with BetterUI is supported.

Wiki:
https://github.com/Shadowfen/AutoCategory/wiki

Based on: RockingDice's Auto Category
2.0.2 Changes:
  • Fixed minor bug in Bag Export.
  • Fixed bug in type() and sptype() where it was ignoring any arguments after the first one.

2.0.1 Changes:
  • Fixed loading bug in integration for SetTracker, TTC, and Master Merchant.

2.0 Changes:
Breaking Changes
  • Now requires the libraries LibSFUtils, LibAddonMenu-2.0, and LibMediaProvider-1.0 to be installed separately.
  • The SavedVariables for version 2.0 have changed formats from 1.37 in order to support multiple servers and character name changing. This means that 2.0 will not be able to read in your 1.37 category definitions. I recommend that you move your live\SavedVariables\AutoCategory.lua somewhere else (or print it) so that you can refer to your old rules to enter them back into the new AutoCategory.

Bug Fixes
  • Fixed error that prevented AutoCategory from working with the Quality Sort addon. (Thanks to Silvereyes for the corrected code.)
  • Included in the patch for Inventory Grid View integration by Provision to properly display the default icons for Ornate, Intricate, Research, etc. on the grid cells instead of next to them.

Enhancements
  • Elsweyr support.
  • Changed the AutoCategory settings page to try to make it easier to understand and use.
  • Created a wiki based on Rockingdice's which I have permissions to update. Updated and revised help content.
  • NEW: Added a "Check" button to the Add Category section so that you can test to see that your rule will compile properly when you write it. If it does not compile correctly, the area to the left of the Check button will show an error message to try to tell you what was wrong with it.
  • Added a "Hide ungrouped items" option to the Bag Settings which will turn on/off the display of inventory items which do not match any of the Categories which you have assigned to that particular bag. These are the items that are typically listed in "Other" (unless you've changed the name in the Appearance Setttings).
  • Modified iscrafted() so that it will return true for crafted potions or poisons so you can:
    type("poison","potion") and iscrafted()
  • Added the base ability to use some convenience items that are actually combinations of several base game items.
  • Added convenience items:
    Item Types (type):
    o enchanting_rune - this will match against enchanting_rune_aspect, enchanting_rune_essence, or enchanting_rune_potency
    Specialized Item Types (sptype):
    o glyph - this will match against glyph_armor, glyph_weapon, or glyph_jewelry
  • Added an islockpick() to detect lockpicks in inventory since, due to a Zenimax bug, lockpicks do not belong to type("lockpick").
  • Added some convenience values to traittype() that combines existing values:
    o intricate - this will match against armor_intricate, jewelry_intricate, or weapon_intricate
    o divines - this will match against armor_divines
    o infused - this will match against armor_infused, jewelry_infused, or weapon_infused
    o ornate - this will match against armor_ornate, jewelry_ornate, or weapon_ornate
    o nirnhoned - this will match against armor_nirnhoned, or weapon_nirnhoned
  • Added support for the development of addon integrations to AutoCategory as separate plugins. Rewrote three of the internally provided integrations (FCOIS, Iakoni, and ItemSaver) in the form that standalone plugin integrations would take to demonstrate how to register the plugin with AutoCategory, provide additional rule functions, predefined rules, and localization strings where necessary.

Predefined Rules
  • Changed the way that predefined rules are loaded so that they are always loaded first and then your customizations are loaded afterwards. This allows you to get new predefined rules automatically added as they come out with addon or plugin updates. It also means that if you accidentally delete a predefined rule, you can get it back by simply reloading ui.
  • Changed the way that predefined rules are loaded so that predefined rules for addon integrations such as FCOIS and Iakoni Gear Changer are only loaded when you have those particular addons installed. (Note that this applies when the addons are first installed - once the predefines get loaded once, they will get saved to your saved variables. Rules in SavedVariables are always loaded after that until they are deleted. A planned enhancement that did not make this version is to only save customized categories that are actually customized, since now predefines always get loaded.)
  • Added predefined rules for FCOIS dynamics 11-30 for when you are starting AutoCategory without preexisting saved variables.

Localization
  • Expanded the remaining alternative language files to include strings for the FCOIS dynamics 11-30.
  • Added additional localization strings for German from Baertram's git pull request.
  • Removed the alternative language files which were still in English. When we get translations, we can add them back with appropriate values.
  • Converted the way that language strings are defined to use the new LibSFUtils.LoadLanguage() function to load the particular language required (or the specified default if the client language is not available).

Internal (non-visible) Changes
  • Moved FCOIS integration into an included plugin file.
  • Moved ItemSaver integration into an included plugin file.
  • Moved GearChangerByIakoni integration into an included plugin file. Moved the GearChanger language strings into the plugin and load them separately using the AutoCategory.LoadLanguage() to supplement the existing string tables. While not strictly necessary, it acts as both a proof-of-concept and an example for how external plugins to AutoCategory can work.
  • Removed specific integration code for DoItAll addon as that integration was moved to the DoItAll addon instead of residing in AutoCategory (Baertram's pull request).
  • Adopted by Shadowfen after prolonged lack of response from the previous authors. Renamed to "AutoCategory - Revised".


1.37 Changes:
Released by Shadowfen
  • New filter function: getmaxtraits()
    When used with posions and potions, such as this rule:
    type("poison","potion") and getmaxtraits() <=2
    it can tell you which are crafted (i.e. having more than one trait).
    This new feature is courtesy of Tonyleila.
  • Updated the specialized item types. This adds:
    Specialized Item Types (sptype):
    o trophy_toy
    o holiday_writ

1.36 Changes:
Released by Shadowfen
  • Updated the item types, specialized types, filter types, and trait types lists with the latest values from Wrathstone. This adds:
    Item Types (type):
    o jewelry_booster
    o jewelry_material
    o jewelry_raw_booster
    o jewelry_raw_material
    o jewelry_raw_trait
    o jewelry_trait
    o recall_stone
    Specialized Item Types (sptype):
    o furnishing_attunable_crafting_station
    o furnishing_material_jewelry
    o recall_stone_keep
    o recipes_jewelry_sketch_furnishing
    o trophy_collectible_fragment
    o trophy_upgrade_fragment
    o weapon
    Filter Types (filtertype):
    o jewelry
    Trait Types (traittype):
    o jewelry_bloodthirsty
    o jewelry_harmony
    o jewelry_infused
    o jewelry_intricate
    o jewelry_protective
    o jewelry_swift
    o jewelry_triune

1.35 Changes:
Released by Shadowfen
  • Bumped API version for Wrathstone
  • LibStub and LibAddonMenu-2.0 must now be installed separately from AutoCategory.
  • Added support for FCOIS dynamics 11-30.
  • Merged in Provision's integration fixes for IGV.
  • Added jewelry crafting materials, raw materials and boosters for the sptype() check
  • Fixed a crash when a rule could not compile.

1.34 Changes:
  • Added itemname() to match items by name. Returns true if the item name contains any of the provided strings (case insensitive), e.g. itemname("Maelstrom", "Alkosh")


1.33 Changes:
  • Bumped API version for Murkmire.


1.32 Changes:
  • More huge performance improvements! Thanks again to Shadowfen who did all the work here. (Pre-compile rules as they are changed)
  • Replaced Set Tracker support function GetSetTrackerState() with IsTracked(). If you used the old function, you will need to update your rule (sorry). This was done to bring the usage inline with the way the other similar functions work. Usage, e.g.: IsTracked("Sell/Decon", "Collecting")


1.31 Changes:
  • Big performance increase (2x or better for me), thank you to Shadowfen for the code change suggestion!
  • Updated libraries


1.30 Changes:
  • Added French translation. Big thanks to Hasgaad!


1.29 Changes:
  • HOTFIX - resolve errors at merchant due to Wolfhunter API changes.


1.28 Changes:
  • Bumped API version for Wolfhunter.


1.27 Changes:
  • Bumped API version for Summerset.
  • Added support for jewelry crafting ingredients. Note: you will need to either create a new rule yourself, or reset AutoCategory to default settings to grab the new default rule.
    To create your own rule, use
    Lua Code:

    filtertype("jewelrycrafting")

    To reset to default settings: In the Auto Category add-on menu, use the Defaults button. Then use the /reloadui command. Important: this will remove any custom rules/settings you have defined.
  • New API function "IsMarkedIS()" - use to test whether an item is marked with Item Saver. Note that FCO ItemSaver users should continue to use "IsMarked()"


1.26 Changes:
  • New API function "islocked()" - use to test whether an item has been locked.


1.24 Changes:
  • Resolve circular dependency issue with DoItAll (requires matching update to DoItAll).



1.23 Changes:
  • Added Set Tracker support! Use "getsettrackerstate()" to retrieve the name of the Set Tracker category, if an item is tracked.
  • Added charlevel() and charcp() to pull current character level and CP. Can be used to compare item level to your character level with a custom rule. (Thanks to VulcanTourist)


1.22 Changes:
  • You can now define separate settings for your home storage chests (they will take their initial settings from your bank settings, but can be customized at will).


1.21 Changes:
  • Added support for home storage chests (big thanks to raj72616a). Currently, they will use the settings selected for your bank (no custom settings for home chests yet).
  • Bumped API version for Dragon Bones.
  • New maintainer (crafty35a).



1.19 Changes:
  • Fixed Localization.
  • New Feature: Collapsed/Expanded status can be saved now. You can turn it on in the general setting menu.


1.18 Changes:
  • Fixed Bug: IGV will show the last category correctly.
  • Fixed Bug: Items Count can be turned off permanently.
  • Fixed Bug: Quest Panel will not complain about lua error.


1.17 Changes:
  • Removed debug logs in destruct/improvement panel


1.16 Changes:
  • New Feature: Collapsible Category. You can now click the header to fold all items inside. Get an overall view of your inventory! Context Menu is available, you can collapse/expand all headers with one click.
  • New Feature: Hide-able Category. You can hide some categories to focus on the items you need to deal with. Also you can hide the items that are not matched in the 'Other' category. Can be set in bag setting menu.
  • New Feature: Items Count. You can get a total number about how many items inside the category. This can be turned off in the general setting menu.
  • Account Wide setting changed: You can switch account wide/character wide for each of your characters. (* Need to select again if you use character setting before, don't affect the bag settings)
  • Fixed bug: Removed duplicated rules in bag setting.
  • Fixed bug: German set names should be able to be matched now.
  • Changed api:keepresearch()
  • After a lot of tests, the api is not working fine. So I decided to make the api work more simple: It will match all the items can be researched. If you want better result, please use it with other api together. This is a basic idea to filter the item that is not part of a set and can be researched:
    Lua Code:

    keepresearch() and not isset()
  • New api:isset() api:ismonsterset()


1.15 Changes:
  • New feature: Category header's height is customizable!
  • New feature: You can change the name of ungrouped Category.
  • New feature: Added a message in chat when toggling the add-on's function, and a switch for it to turn on/off.
  • Fixed bug: Toggling in Inventory Grid View should not result a bad layout.
  • Fixed bug: Removed tag should not to be restored after relog.
  • New Add-ons Integrated!
    Do It All: You can now use it with AC together.
    Alpha Gear: Added a new api:alphagear
    Master Merchant: Added a new api:getpricemm
    Tamriel Trade Centre: Added a new api:getpricettc
  • New api:isinbank


1.14 Changes:
  • CwC is supported!
  • Fixed integration for Inventory Grid View(3.2).


1.13 Changes:
  • Fixed Bug: Setting for Craft Station is not working.
  • Added API:
    Code:

    getquality

    please see api:getquality
  • Updated localization for Chinese.


1.12 Changes:
  • New Function: Export to all bag settings. You can now replace all bag settings by one of them.
    Added API:
    Code:

    quality

    please see api:quality
  • Fixed Bug: Import from bag setting will incorrectly make settings be linked together.


1.11 Changes:
  • New bags supported: Guild Bank / Craft Bag / Craft Station for both keyboard and gamepad mode.
  • New function: Import from bag setting: you can import from a bag setting to replace current one. No need to create it from the beginning. Make backups by copying your AutoCategory.lua in SavedVariables folder!
  • New add-on supported: Quick Menu you can toggle Auto Category by Quick Menu to save a key binding, check it out!
  • Added API:
    Code:

    sellprice
    islearnable

    please see api:sellprice and api:islearnable for more info.


1.10 Changes:
  • Added custom names from FCO Item Saver
  • Added API:
    Code:

    armortype
    weapontype

    please see api:armortype and api:weapontype for more info.
  • Added deconstruct & improvement support for keyboard mode.


1.09 Changes:
  • Integrated FCO Item Saver
    Added API:
    Code:

    ismarked

    please see api reference and tutorial and examples for more info.
    Added Keybinding to toggle on/off.


1.08 Changes:
  • Fixed Category 'Trait/Style Gems' (If not changed, please try to restore to defaults)
  • Added Localization support.


1.07 Changes:
  • Fixed a rare issue of IGV integration.


1.06 Changes:
  • Fixed Quest tab issue.
  • Adjusted the height of header to the same as item row.
  • Added custom appearance of header text. You can set up them in the setting menu (or type /ac)


1.05 Changes:
  • Fixed multiple add-on compatible issue.
  • Fixed auto set name in different languages.
  • Added API:
    Code:

    iscrafted

    please see api reference and tutorial for more info.


1.04 Changes:
  • Added gamepad trade inventory support. Thanks @catsith105 for testing!


1.03 Changes:
  • Integrated with 'Inventory Grid View'
  • Added a tutorial button.
  • Added a wiki home page and tutorial page.


1.02 Changes:
  • Fixed banking issue with deposit/withdraw items.


1.01 Changes:
  • Updated lib: LibAddonMenu to r24
  • Refined Addon Setting Menu
Optional Files (0)


Archived Files (6)
File Name
Version
Size
Uploader
Date
2.0.2
64kB
Shadowfen
05/20/19 08:25 AM
2.0.1
78kB
Shadowfen
05/19/19 06:57 PM
2.0
77kB
Shadowfen
05/19/19 06:00 PM
1.37
72kB
Shadowfen
03/20/19 02:12 PM
1.36
71kB
Shadowfen
03/16/19 08:24 PM
1.35
71kB
Shadowfen
03/13/19 07:00 PM


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Unread Today, 02:47 AM  
Ivo_ESO

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File comments: 9
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My apologies. I did not notice this section in the wiki.

Somehow I still can't get it to work. If I add this rule to my categories with priority 100, all items get sorted into the "other" category. It seems to break all other rules.
I am trying to find my error and will let you know with an edit if I get it.

Thanks for the help.

Originally Posted by Shadowfen
Originally Posted by Ivo_ESO
Hey,

am I doing something wrong or is TTC not supported right now?



Greetings
It's not necessarily wrong, and TTC is supported. The validity checker looks to see if it recognizes the functions and arguments that are typed into the rule, based on knowing all of the known function names, and any of the known (predefined) arguments. It does not recognize numbers or free text and so will issue a Warning for you to make sure that the things it did not recognize are exactly what you meant. It helpfully lists the "words" that it did not recognize.

https://github.com/Shadowfen/AutoCat...ule-validation

(BTW: If TTC was not supported for some reason, then the validity checker would also have reported "getpricettc" as not recognized.)
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Unread Today, 06:55 PM  
Shadowfen
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Originally Posted by LeinadOrarogep
I'm getting a weird behavior: periodically the categories present in each bag somewhat "reset"... i get my own categories mixed with the default ones, in their default position.
I will look into that. Any pattern of when it happens or how I can recreate it?
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Unread Today, 06:54 PM  
Shadowfen
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Originally Posted by Ivo_ESO
Hey,

am I doing something wrong or is TTC not supported right now?



Greetings
It's not necessarily wrong, and TTC is supported. The validity checker looks to see if it recognizes the functions and arguments that are typed into the rule, based on knowing all of the known function names, and any of the known (predefined) arguments. It does not recognize numbers or free text and so will issue a Warning for you to make sure that the things it did not recognize are exactly what you meant. It helpfully lists the "words" that it did not recognize.

https://github.com/Shadowfen/AutoCat...ule-validation

(BTW: If TTC was not supported for some reason, then the validity checker would also have reported "getpricettc" as not recognized.)
Last edited by Shadowfen : 05/26/19 at 07:37 PM.
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Unread Yesterday, 10:00 AM  
Ivo_ESO

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Hey,

am I doing something wrong or is TTC not supported right now?



Greetings
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Unread Yesterday, 04:26 AM  
LeinadOrarogep

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I'm getting a weird behavior: periodically the categories present in each bag somewhat "reset"... i get my own categories mixed with the default ones, in their default position.
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Unread 05/21/19, 03:12 PM  
Shadowfen
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Originally Posted by Bubos
Hey,
I want to disable the addon for the crafting bag since Id like to sort that just by quality, but can't figure out how.
If I delete every category for the crafting bag it kinda works because everything is in one big Unspecified category, but it resets every time I relog. Any chance you could help out?
Don't delete the categories, just remove them from the crafting bag in the Bag Settings section.
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Unread 05/21/19, 12:59 PM  
Bubos

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Hey,
I want to disable the addon for the crafting bag since Id like to sort that just by quality, but can't figure out how.
If I delete every category for the crafting bag it kinda works because everything is in one big Unspecified category, but it resets every time I relog. Any chance you could help out?
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Unread 05/20/19, 02:23 PM  
Shadowfen
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Re: folder missing

Originally Posted by Tonyleila
Thank you for the update!

Yep, Shadowfen forgot to put the addon in a folder. You need to remove all files again manually and put them in a folder.
Didn't forget. Using different software that bit me.

Uploaded a new copy that has its own folder.
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Unread 05/20/19, 02:18 PM  
Tonyleila
 
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folder missing

Thank you for the update!

Originally Posted by LeinadOrarogep
Originally Posted by hagermanj
After todays update, my category title are missing some info. Instead of showing D3 ( dynamic name ) it just shows D3.

Also when I go to the Settings menu, It is blank, only a few items appear ( no header in the drop down menu, no category name ). I made sure that I downloaded the 3 Libs that are needed.

Edit: When I try to download this version using Minion, it acts as if it is downloading but when I exit Minion, then go back into it, it tells me that I have not downloaded it.
Question: do I need the original addon to make it work?

EDIT2: After I deleted the addon, and reinstalled original and revised that seems to have fixed the problem.
On the Addon menu, it shows AutoCategory as out of date.
I think the installation via Minion has some issues: the files are extracted in the root folder "AddOns", instead of going all in a separate subfolder.
Yep, Shadowfen forgot to put the addon in a folder. You need to remove all files again manually and put them in a folder.
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Last edited by Tonyleila : 05/20/19 at 02:18 PM.
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Unread 05/20/19, 02:09 PM  
LeinadOrarogep

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Re: Setting Screen Messed Up

Originally Posted by hagermanj
After todays update, my category title are missing some info. Instead of showing D3 ( dynamic name ) it just shows D3.

Also when I go to the Settings menu, It is blank, only a few items appear ( no header in the drop down menu, no category name ). I made sure that I downloaded the 3 Libs that are needed.

Edit: When I try to download this version using Minion, it acts as if it is downloading but when I exit Minion, then go back into it, it tells me that I have not downloaded it.
Question: do I need the original addon to make it work?

EDIT2: After I deleted the addon, and reinstalled original and revised that seems to have fixed the problem.
On the Addon menu, it shows AutoCategory as out of date.
I think the installation via Minion has some issues: the files are extracted in the root folder "AddOns", instead of going all in a separate subfolder.
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Unread 05/20/19, 09:27 AM  
hagermanj

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Setting Screen Messed Up

After todays update, my category title are missing some info. Instead of showing D3 ( dynamic name ) it just shows D3.

Also when I go to the Settings menu, It is blank, only a few items appear ( no header in the drop down menu, no category name ). I made sure that I downloaded the 3 Libs that are needed.

Edit: When I try to download this version using Minion, it acts as if it is downloading but when I exit Minion, then go back into it, it tells me that I have not downloaded it.
Question: do I need the original addon to make it work?

EDIT2: After I deleted the addon, and reinstalled original and revised that seems to have fixed the problem.
On the Addon menu, it shows AutoCategory as out of date.
Last edited by hagermanj : 05/20/19 at 10:00 AM.
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Unread 05/20/19, 04:24 AM  
Shadowfen
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Originally Posted by elfintech
When using multiple arguments, e.g.,
Code:
type("food","drink")
or
Code:
sptype("racial_style_motif_book","racial_style_motif_chapter")
, etc., only the first item is being grouped for me; the rest are put at the bottom of my listings, under "Others".

So foods show up in my foods and drink category, but not drinks, and only entire motif books like Khajit, but not individual chapters, like Dremora legs, show up in my Motifs category.

Moreover, when I try to use just
Code:
type("racial_style_motif")
all motifs get grouped at the bottom with "Others" rather than in my Motifs category.

This is true not only for categories I've added myself, but for the built-in categories like Glyphs & Gems,
Code:
type("soul_gem", "glyph_armor", "glyph_jewelry", "glyph_weapon")
where only soul gems are being grouped under the category with glyphs going to the bottom under "Others."
Thank you. I will take a look.
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Unread 05/19/19, 09:23 PM  
elfintech

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When using multiple arguments, e.g.,
Code:
type("food","drink")
or
Code:
sptype("racial_style_motif_book","racial_style_motif_chapter")
, etc., only the first item is being grouped for me; the rest are put at the bottom of my listings, under "Others".

So foods show up in my foods and drink category, but not drinks, and only entire motif books like Khajit, but not individual chapters, like Dremora legs, show up in my Motifs category.

Moreover, when I try to use just
Code:
type("racial_style_motif")
all motifs get grouped at the bottom with "Others" rather than in my Motifs category.

This is true not only for categories I've added myself, but for the built-in categories like Glyphs & Gems,
Code:
type("soul_gem", "glyph_armor", "glyph_jewelry", "glyph_weapon")
where only soul gems are being grouped under the category with glyphs going to the bottom under "Others."
Last edited by elfintech : 05/19/19 at 09:33 PM.
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Unread 04/30/19, 09:34 AM  
ZoLatKam
 
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Quality Sort Fix

The bug that Akopian Atrebates was getting...
Warning: Spoiler

...appears to be fixed by making the following change (found in the comments on the Quality Sort mod-page):

This looks like a bug with auto category when it's set to disabled.

Try editing AutoCategory_Hooks.lua around line 120. Change:
Warning: Spoiler


to

Warning: Spoiler
I've made the change to the AutoCategory_Hooks.lua file & the modified AC works with Quality Sort, without issue, on both of my accounts.

Don't know why it was never posted here.

Credit for fix: Silvereyes in response to Akopian's bug.
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Unread 04/16/19, 09:30 PM  
Shadowfen
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Originally Posted by Akopian Atrebates
I received the following weird error when using a keybind to turn off category sorting while in the guild store looking at the craft bag.

bad argument #2 to 'string.format' (string expected, got function)
stack traceback:
[C]: in function 'string.format'
EsoUI/Libraries/Utility/ZO_TableUtils.lua:95: in function 'ZO_TableOrderingFunction'
|caaaaaa<Locals> entry1 = tbl, entry2 = tbl, sortKey = user:/AddOns/QualitySort/QualitySort.lua:211, sortKeys = tbl, sortOrder = true, value1Type = "nil", value1Text = "nil", value2Text = "nil" </Locals>|r
(tail call): ?
[C]: in function 'table.sort'
user:/AddOns/AutoCategory/AutoCategory_Hooks.lua:168: in function 'prehookSort'
|caaaaaa<Locals> self = tbl, inventoryType = 6, inventory = tbl, list = ud, scrollData = tbl </Locals>|r
EsoUI/Libraries/Utility/ZO_Hook.lua:19: in function 'ApplySort'
EsoUI/Ingame/Inventory/Inventory.lua:1465: in function 'ZO_InventoryManager:UpdateList'
|caaaaaa<Locals> self = tbl, inventoryType = 6, inventory = tbl, list = ud, scrollData = tbl </Locals>|r
user:/AddOns/AutoCategory/AutoCategory.lua:290: in function 'RefreshList'
|caaaaaa<Locals> inventoryType = 6 </Locals>|r
user:/AddOns/AutoCategory/AutoCategory.lua:296: in function 'AutoCategory.RefreshCurrentList'
|caaaaaa<Locals> RefreshList = user:/AddOns/AutoCategory/AutoCategory.lua:289 </Locals>|r
user:/AddOns/AutoCategory/AutoCategory.lua:391: in function 'AC_Binding_ToggleCategorize'
:1: in function '(main chunk)'
|caaaaaa<Locals> keybind = "TOGGLE_AUTO_CATEGORY" </Locals>|r

It appears that all the problems are from Quantity Sort. I turn that off, and everything else works. I do like his idea of having priorities of sorts as well as sorting by quantity. But until it is compatible, I will be hesitant to use it much.
It seems that Quantity Sort is currently incompatible with Auto Category. I'll have to take a look at the other addon to see if they can be made to coexist, but it looks that it will be a complex matter.
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