Quantcast
Download
(4 MB)
Download
Updated: 07/20/21 04:45 PM
Pictures
File Info
Compatibility:
Blackwood (7.0.5)
Updated:07/20/21 04:45 PM
Created:03/21/19 05:49 PM
Monthly downloads:41,466
Total downloads:1,039,227
Favorites:170
MD5:
Categories:Combat Mods, Raid Mods
7.0.5
Hodor Reflexes - DPS & Ultimate Share  Popular! (More than 5000 hits)
Version: 1.8.18
by: andy.s [More]
Hodor Reflexes allows you to share DPS, War Horn & Colossus status and some other data with group members.

Install guide:

1. Download the following libraries and put them into your AddOns folder (or just use Minion): LibAddonMenu-2.0, LibMapPing, LibCombat. Most likely you already have some or all of them, because they are used by many other addons.
2. Install this addon, make sure it's enabled and all dependencies are up-to-date in the ingame add-ons list.
3. Go to the addon settings (it's called Hodor Reflexes) and check Share Ultimate/DPS. To show group damage list and war horns you also need to check "Show War Horns" / "Show Damage".
4. Once you've joined a group, you'll start sharing your ultimate/dps.

To reposition the lists you need to unlock UI in the addon settings.

Q&A:
1. How can I get a custom name / icon like on the screenshots?
- Click "Donate!" above.

2. How does this addon work?
- It shares data via map pings every ~2 seconds. The amount of data that can be shared via 1 ping is very limited, so if you wonder if I could add more data to share, then my answer is probably no (not with this addon). And obviously all group members need to have the addon enabled to see everyone's ultimate/dps.

3. Does it conflict with Raid Notifier or other addons?
- While the addon is enabled, it will try to automatically disable data sharing in the following addons: Raid Notifier, Bandits UI, Group Damage Share, Taos Group Tools, FTC. Any other addons that share ultimate/damage will conflict with Hodor Reflexes.
1.7.18
- Added Saxhleel Champion set support (experimental and still testing). You can choose to share the ultimate with the highest cost or simply 250 points (here is the tricky part, because everybody might have different preference when to send "100%" to optimize Major Force uptime from Saxhleel, but these are the only two options for now). This setting replaced "Share Ultimate" (War Horn) checkbox and made it a dropdown.

1.8.17
- Removed some outdated files from the addon folder, reworked README in the Icon settings and added a (hopefully) comprehensive guide on how to get a custom icon in the addon.
- Increased required donations to get a custom icon by 1mil, because it's getting more time consuming than intended with 1000+ icons around, especially during hot summer days ;)

1.8.16
- UI error.

1.8.15
- Changed ultimate % calculation for the [100..200]% range. Now 200% means a player has 500 ultimate points regardless of his ultimate cost. This is mainly done to solve an issue when vampires could never reach 200% because of their higher ultimate cost, so now the race between players with different ultimate costs should be more fair :)

1.8.14
- Added separated countdowns for War Horn and Major Force to handle the new Saxhleel Champion set. Replaced text labels with abilities' icons to be able to fit both countdowns. Text colors can be changed in Hodor Reflexes - Style menu.

1.8.13
- API bump for Blackwood and LibCombat version update.
- Clarified the error message for a missing icon. You also need to restart the game after reinstalling the addon (I guess it wasn't obvious enough).

1.8.12
- Added current player icon to the "addon updated" window if he has one.
- Added additional check if player icon is successfully loaded and chat error message if it's not (Minion bugs won't stop giving me extra work, huh).

1.8.11
- Added italian translation. Grazie mille, @Dusty_82.

1.8.10
- API version bump for Flames of Ambition.
- Improved compatibility with Bandits User Interface, so it shouldn't occasionally interfere with random DPS numbers.

1.8.9
- Reduced countdowns' update time to 100ms for smoother experience.

1.8.8
- The addon now won't bother you with horn and colossus notifications during duels, if you are in a group.
- Increased gold prices for icons to bring them in line with inflated market prices for items and crowns. Plus, I want to actually spend more time improving my addons than managing icon requests. Thanks for your understanding and everyone who has supported me so far :)

1.8.7
- Added animation for countdowns to make them more noticeable (can be disabled in Style menu).
- You will now see a window with 5 icons right after installing/updating the addon to (almost) make sure all addon files have been downloaded via Minion (which drives me crazy). If you don't see any of them, then download again.

1.8.6
- Updated spanish translation (thanks to @loneloba).
- All controls are not movable by default anymore to prevent random change of position when clicked. Use "UI Locked" setting to unlock them.

1.8.5
- Updated LibAddonMenu and LibCombat required versions, make sure to have them both updated.
- Changed Donate button in the addon settings to automatically fill the mail with my @name, your Discord and some sample text. "Visit Website" now leads to this page instead.

1.8.4
- Added missing group menu buttons into Gamepad Mode.
- Added an option to disable mocking hints for sensitive souls.

1.8.3
- Adjusted Icon Preview to match the width of DPS list, so it's easier to figure out if a long name is going to be cut off.

1.8.2
- Added "Exit Instance Immediately" hotkey, which doesn't require the group window to be open to work. Also it's possible to disable confirmation dialog in addons settings -> Hodor Reflexes -> Confirm Instance Exit (doesn't affect the default button).

1.8.1
- Major Force is back.

1.8.0
- Updated Colossus duration to 12s. Timer updates every hit.
- Added a hotkey for group leaders to port everyone out of the current instance immediately. By default it asks for confirmation on both sides, which can be disabled in settings (Confirm Instance Exit), if you trust your group leader. Note: ZOS added a button "Leave Instance" in the group window to port yourself out, if you want to do it just yourself.
- Moved Icon and Style settings into Account Wide Settings. It means you don't need to setup the look of your ult/dps lists on each character separately anymore. But it will ignore your current settings, if you don't have Account Wide Settings enabled (so need to configure them again, sorry).
- Changed the way data is encoded (ultimate and dps numbers) to potentially fix conflicts with other addons once and for all (no more weird numbers in HoF, hopefully). It means this addon version is incompatible with all previous versions, so tell everyone to update!

1.7.12
- Reworked icon preview in the addon settings. Added gradient generator and made it possible to make changes directly to LUA code. The preview doesn't affect dps/ult lists anymore (it was too confusing for many people who already had icons), but you can just copy the LUA code into any .lua file inside HodorReflexes/users directory to make it work.

1.7.11
- Reworked ready check countdown. Now they are two separate things. It means you can start a countdown without initiating a ready check (only if you are the group leader). There are multiple ways to do it: bind a key, from the group window, from the chat box (/pull 5), from the addon settings (Vote menu). In the Vote menu you can also select default countdown duration (from 3 to 10 seconds, everything out of this range will be ignored). IMPORTANT: all group members must have the latest addon version to see the countdown!
- Updated french translation (thanks to @Floliroy).

1.7.10
- Restructured icons folder in attempt to fix an occasional bug when Minion doesn't download some subfolders. Made paths shorter, so it also reduced config files a little.
- Removed keybinds to Toggle Horn / Colossus share, since they have been obsolete (ultimates are automatically shared when they are slotted).
- API bump for PTS.

1.7.9
- Removed fractions from total dps numbers to free one bit of data for future needs and to make more space for player names.
- Improved death recap hints in trials.
- LibCombat version update.

1.7.8
- Updated russian and japanese language translations.
- The addon has become slightly more toxic.

1.7.7
- Added an option to hide players' map pings on the world map and compass (Hodor Reflexes - Style menu). They are hidden by default, since they are pretty annoying and useless for players anyway when using this addon.
- Reduced the length of some strings in the french translation.
- Added DPS debuff for those who are using CannaReflexes addon. Please, consider supporting the author of the original addon if you want other people to see your icon ;)
- Increased the price for a custom static icon up to 1mil gold for multiple reasons (and greed is none of them):
- - There are almost 1000 icons in the addon (which doesn't affect performance since they are loaded only when their owners are in your group) and I think it's more than enough already.
- - Although most people who requested icons for their friends had good intentions, some of them did it to "prank" their friends. I don't want the addon to become a tool to troll other people, but I also don't want to remove the ability to gift other people custom icons. So maybe a higher price will make jokers think twice ;)
- - The overall quality of icons is getting a bit worse (at least in my opinion). I think nobody likes to see poorly designed images and colored names, so I expect people to choose icons more carefully now that they are more expensive (or maybe I'm being naive).

1.7.6
- API bump for Stonethorn.
- Updated dependencies' versions (the latest version of LibAddonMenu fixes the issue with invisible russian fonts in the addon settings).

1.7.5
- Added Japanese translation (thanks to @naechan)

1.7.4
- The addon is now automatically disabled in PvP zones. You can enable it again in the settings.

1.7.3
- Fixed a small display bug caused by long user names.
- Fixed some errors in german translation (by Freebaer).

1.7.2
- Added German translation (thanks to muh)
- Added French translation (thanks to Castel)
- Added Spanish translation (thanks to MuscleGeek502)
- Optimized damage list for easier access from other addons.

1.7.1
- Added multi-language support. Currently the addon is only translated to russian, but if anyone who is reading this wants to translate it to another language, then use lang/new.lua file as a template. From my side I can offer a free icon in the addon :)

1.7.0
- Updated LibCombat required version. The latest version should fix "stuck" dps on Nahviintaas for portal runners.
- Removed Harrowstorm API version.

1.6.9
- Fixed a bug when data stopped sharing after changing a subzone.

1.6.8
- Removed LibGPS dependency (hence LibDebugLogger and LibChatMessage too). Now the addon won't send and process data pings while the world map is open, but it "should not" be an issue, so it's an experimental change to address recent issues with LibGPS and conflicts with other addons containing an old version of it.

1.6.7
- Updated the required libraries' versions. Make sure to have the latest versions of LibCombat and LibGPS and their dependencies.
- "Use custom icon" and "Use custom name" addon options are now automatically disabled whenever the addon is updated to avoid confusion when people don't see their newly added icons.

1.6.6
- API bump for Greymoor.
- Auto disable Piece of Candy data sharing when Hodor Reflexes is enabled.

1.6.5
- Added a countdown for War Horn/Major Force similar to the colossus countdown. By default it notifies you to use a horn if you have it ready, but it can be changed to major force and also to show a notification if there is any horn ready in the group (useful for raid leaders).

1.6.4
- Don't send too small (zero) dps.

1.6.3
- Added the check for currently slotted ultimates. War Horn and Colossus won't be shared if they are not slotted.

1.6.2
- Updated dependencies' versions.

1.6.1
- Added "Hodor Reflexes - Style" menu in Settings -> Addons. You can change damage numbers font and some colors there for now.

1.6.0
- Reworked the sharing mechanism (now Vvardenfell map is used for pings, because it allows to transfer more data). Therefore this version is incompatible with previous versions and all group members must update.
- Restyled lists, added both Boss DPS and Total DPS to the damage list. No more people with different types of damage!

1.5.5
- Restyled Damage List.
- Replaced name highlight with row highlight. The reason for this is that many players have custom name colors, so it's hard to actually see yourself in the damage list sometimes. You still can color your name in the Hodor Reflexes - Icons menu.

1.5.4.
- API Bump for Harrowstorm DLC.
- Removed LibCombat from the addon, since it's a standalone library now.
- Updated required libraries versions. Make sure to have all needed libraries installed and updated.

1.5.3.
- Updated "Hodor Reflexes - Icons" menu.

1.5.2.
- Added an option to disable only animated icons, but keep normal icons.

1.5.1.
- Added a new option "Never" for Colossus Priority, which will always send 99% instead of 100%+

1.5.0.
- Colossus timer now shows the remaining duration of Major Vulnerability Invulnerability (yes, this is how the immune effect is called in game :D) on bosses and only on bosses. There are 2 reasons for it: 1) mobs have 20s immunity to major vulnerability and most likely will die before the immunity ends; 2) during boss fights someone can drop a colossus on adds, but the main priority is to keep maximum uptime on bosses. There is one exception though: any combat in a house is considered a boss fight.
- LibCombat update.

1.4.12.
- Fixed an issue when you couldn't preview a new custom icon if you already have an icon in the addon.

1.4.11.
- War Horn icon can now be resized with mousewheel.
- Disabled RuESO double NPC names when the addon is enabled, because it breaks CMX boss fight detection.
- LibCombat update.
- API bump for Dragonhold.

1.4.10.
- Added combat time to DPS list.
- Horn icon now always shows when your horn is ready, but it has yellow border instead of green, if you are not first in the horns list. Don't forget to announce your horn in this case to avoid double horn!
- Changed Boss DPS formula to match Combat Metrics. Now you will start Nahviintaas fight with much bigger numbers!

1.4.9.
- Changed the distance calculation formula introduced in the previous version for a faster and more precise one (thanks to g4rr3t).

1.4.8.
- Added a notification for players who share war horn. First player in the horns list will see an icon with a number of players in his horn range when his ultimate is ready and major force is not active. Also if all DDs are in the horn range, the icon will turn green. No more wasted horns when you were 22 meters away instead of 20!

1.4.7.
- Ready Check duration is now 10s and extended by 5s after each positive vote to prevent situations when people are afk and can't vote (they need to have this addon enabled to automatically decline).

1.4.6.
- Removed LibStub from dependencies.

1.4.5.
- Account wide settings are disabled by default now.
- You don't need to unlock UI to move lists anymore while you are in a group.
- All timers are updating every 0.2s instead of 0.1s and slightly more precise.
- Your ultimate cost is now calculated only when you enter combat or reload UI. So if you are switching sets which affect the cost, your ultimate % won't be updated instantly.

1.4.4.
- Removed "Send Rate" setting. It's adjusted automatically now.
- Ultimates and Damage lists are now updated separately (not within the same game frame). The update frequency remained the same.
- Reworked the testing feature. It can be only used outside a group now. Type in chat: "/hodor.share test" to run/stop it.
- Code optimization.

1.4.3.
- Fixed an error caused by PerfectPixel addon when reloading UI from the icons panel.

1.4.2.
- Fixed an issue when you could not see Total or Boss DPS in Asylum Sanctorium while fighting side bosses.
- Ready Check automatically stops after 15 seconds if somebody hasn't voted.

1.4.1.
- Fixed an issue when you could have too many Countdown buttons in the group window.

1.4.0.
- Added module "Vote". It improves default ready check by showing who is ready and who is not if all group members have Hodor Reflexes enabled.

1.3.8.

- Improved support for animated icons.
- Increased icons sizes in the lists by 2px.

1.3.7.
- Fixed a conflict with Bandits Gear Manager.

1.3.6.
- Added support for animated icons.

1.3.5.
- Combat Metrics is not required anymore to share DPS. If it's disabled, then Hodor Reflexes will use the same library as Combat Metrics to calculate DPS, so numbers will remain the same.

1.3.4.
- Fixed conflicts with some other ultimate/dps sharing addons.

1.3.3.
- API bump for Scalebreaker.
- Added comprehensive instructions on how to make a custom icon in the addon settings (Hodor Reflexes - Icons).
- Custom colors are now visible in all lists (dps/horn/colossus), but also made it possible to disable them in the addon settings (Hodor Reflexes - Icons).

1.3.2.
- Added keybindings to toggle horn/damage/colossus sharing. You can assign keys in Controls -> Hodor Reflexes.

1.3.1.
NOTE: This version is not fully compatible with previous versions, so tell your friends to update this addon too!
- Changed colossus icon to a much more noticeable text countdown. You can adjust its color and text, but not the size, because it's supposed to be pretty visibile :p
- Colossus list now updates immediately when somebody uses a colossus.
- Necromancer tanks now have priority in the colossus list, because they are gaining ultimate faster. If a necro tank gets 100% ultimate, then he will send 201% instead to always appear on top of the list. It can be changed back to normal in the addon settings.
- Made some changes to the setting that removed necros from the colossus list when they were out of group support range. Now it's slightly smarter. E.g. on the side bosses in Sunspire all people are considered to be in support range even if they are on another side of boss room.
- Made active War Horn text more colorful.

1.2.0.
NOTE: This version is not fully compatible with previous versions, so tell your friends to update this addon too!
- Added Colossus ultimate share (you need to enable it in settings).
- Added an option to switch between account wide settings and character settings.
- Added an option to disable custom icons.
- Restructured addon settings for easier navigation.

1.1.11.
- API bump for Elsweyr.
- Set default damage type for Sunspire to "Total DPS".

1.1.10.
- Added colors for damage types, so you can see if someone in the group is sharing a different type from yours (green = boss dps, yellow = total dps).
- The addon doesn't take damage from Combat Metrics history anymore when players are out of combat. No more loading a good parse and sharing it ;)
- When a player enters combat, his damage in the list will be reset until he does "new" damage.

1.1.9.
- Added an option to update war horn duration when any group member receives the buff. By default it shows the remaining horn duration only on you.

1.1.7.
- Decreased refresh rate of UI elements (can possibly help to players with a lot of stuff on their screens).
- Added a setting to customize how often you will send data to other players. I recommend to keep low values for healers/tanks (2000-3000ms) and higher values for DDs (3000ms should be optimal), if you believe that too frequent pings affect game performance.

1.1.5.
- The ultimates list now shows the remaining duration of major force / war horn. You can disable it in settings (enabled by default).

1.1.4.
- Players will send Total DPS if they are inside a house (for raid dummy tests).

1.1.2.
- Added an option to disable the addon from the addon settings.
- Added an option to choose what type of dps to share on bosses (single or total). It is set to "Auto" by default. In trials like AS, CR and BRP the addon will send AoE dps on bosses, and in other trials it will send boss dps only.
- Changed dps on trash to total damage done (in millions), because in many situations dps on trash is irrelevant. Some players can start doing damage later and get bigger numbers, while their total damage done will be lower.
- The title of the damage list now says what type of damage players shared (if everyone has the same damage type). If players have different type of damage, then the title will be just "Damage:".

1.1.1.
- Fixed class icons for non-english clients.

1.1.0. Initial release.
Optional Files (0)


Archived Files (76)
File Name
Version
Size
Uploader
Date
1.8.17
4MB
andy.s
06/27/21 03:14 PM
1.8.16
4MB
andy.s
06/13/21 11:41 AM
1.8.15
4MB
andy.s
05/27/21 03:23 AM
1.8.14
4MB
andy.s
05/10/21 06:33 PM
1.8.13
4MB
andy.s
04/26/21 01:53 PM
1.8.12
4MB
andy.s
04/12/21 04:21 AM
1.8.11
3MB
andy.s
03/29/21 04:31 PM
1.8.10
3MB
andy.s
03/07/21 03:27 PM
1.8.9
3MB
andy.s
02/22/21 07:15 AM
1.8.8
3MB
andy.s
02/08/21 04:22 PM
1.8.7
3MB
andy.s
01/25/21 02:21 PM
1.8.6
3MB
andy.s
01/10/21 09:36 AM
1.8.5
3MB
andy.s
12/27/20 12:56 PM
1.8.4
2MB
andy.s
12/13/20 02:53 PM
1.8.3
2MB
andy.s
11/29/20 02:46 PM
1.8.2
2MB
andy.s
11/15/20 11:56 AM
1.8.1
2MB
andy.s
11/05/20 11:35 AM
1.7.12
2MB
andy.s
10/18/20 06:22 PM
1.7.11
2MB
andy.s
10/04/20 03:16 PM
1.7.10b
2MB
andy.s
09/20/20 02:49 PM
1.7.9
2MB
andy.s
09/06/20 11:07 AM
1.7.8
2MB
andy.s
08/23/20 06:17 PM
1.7.7
2MB
andy.s
08/09/20 05:43 PM
1.7.6
2MB
andy.s
07/26/20 12:33 PM
1.7.5
1MB
andy.s
07/12/20 02:32 PM
1.7.4
1MB
andy.s
07/01/20 04:19 AM
1.7.3
1MB
andy.s
06/18/20 08:45 AM
1.7.2
1MB
andy.s
06/17/20 01:53 PM
1.7.1
1MB
andy.s
06/05/20 11:34 AM
1.7.0
1MB
andy.s
05/26/20 05:13 AM
1.6.9a
1MB
andy.s
05/19/20 08:16 AM
1.6.9
1MB
andy.s
05/17/20 11:45 AM
1.6.7
1MB
andy.s
05/10/20 07:50 AM
1.6.6
1MB
andy.s
04/26/20 02:26 PM
1.6.5
1MB
andy.s
04/12/20 07:36 AM
1.6.4
1MB
andy.s
03/26/20 01:01 PM
1.6.3
1MB
andy.s
03/25/20 09:10 AM
1.6.2
1001kB
andy.s
03/09/20 06:21 AM
1.6.1
974kB
andy.s
02/26/20 11:49 AM
1.6.0
941kB
andy.s
02/18/20 05:17 PM
1.5.5
931kB
andy.s
02/15/20 06:53 PM
1.5.4
874kB
andy.s
01/30/20 02:52 PM
1.5.3
845kB
andy.s
12/30/19 12:45 PM
1.5.2
819kB
andy.s
12/05/19 05:01 AM
1.5.1
796kB
andy.s
11/10/19 11:45 AM
1.5.0
937kB
andy.s
10/21/19 12:27 PM
1.4.12
929kB
andy.s
10/14/19 01:36 PM
1.4.11
936kB
andy.s
09/29/19 09:08 AM
1.4.10
909kB
andy.s
09/15/19 02:30 PM
1.4.9
887kB
andy.s
09/06/19 11:33 AM
1.4.8
900kB
andy.s
09/06/19 08:47 AM
1.4.7
864kB
andy.s
08/29/19 09:58 AM
1.4.6
846kB
andy.s
08/22/19 04:08 PM
1.4.5
821kB
andy.s
08/18/19 04:08 PM
1.4.4
812kB
andy.s
08/16/19 02:34 PM
1.4.3
780kB
andy.s
08/08/19 03:16 PM
1.4.2
774kB
andy.s
08/07/19 03:16 PM
1.4.1
583kB
andy.s
08/06/19 01:11 PM
1.3.8
548kB
andy.s
08/01/19 11:04 AM
1.3.7b
551kB
andy.s
07/30/19 05:43 PM
1.3.5
468kB
andy.s
07/29/19 09:19 AM
1.3.4b
436kB
andy.s
07/28/19 06:47 AM
1.3.3b
371kB
andy.s
07/26/19 06:58 PM
1.3.2
340kB
andy.s
06/28/19 03:08 PM
1.3.1
339kB
andy.s
06/28/19 01:26 PM
1.3.0
339kB
andy.s
06/28/19 12:55 PM
1.2.0
205kB
andy.s
05/25/19 04:36 PM
1.1.11
134kB
andy.s
04/24/19 07:50 AM
1.1.10
101kB
andy.s
03/31/19 02:54 PM
1.1.9
88kB
andy.s
03/28/19 02:17 PM
1.1.7
69kB
andy.s
03/27/19 05:51 AM
1.1.5
62kB
andy.s
03/24/19 09:09 AM
1.1.4
61kB
andy.s
03/23/19 04:37 PM
1.1.2
54kB
andy.s
03/23/19 12:11 PM
1.1.1
53kB
andy.s
03/22/19 02:29 PM
1.1.0
52kB
andy.s
03/21/19 05:49 PM


Post A Reply Comment Options
Unread 07/15/21, 02:31 AM  
Asphyxis

Forum posts: 0
File comments: 21
Uploads: 0
Originally Posted by andy.s
Originally Posted by Asphyxis
Originally Posted by andy.s
Originally Posted by Asphyxis
Originally Posted by andy.s
Originally Posted by Asphyxis
War Horn column going up every time a player joins the group who has war horn. ( Example: https://prnt.sc/19b79kv )
No idea what it means, the screenshot doesn't help
Normally, war horn column and colossus column are at the same height, side by side. But every added war horn shifts the column up. Colossus column stays in the original position.
If it's what I'm thinking, then try moving the war horn list a bit to fix it in a new position, otherwise I've no clue
They are in the same position. What I am saying is, when someone who has war horn in his ability bar joins the group, the war horn column goes up. But when someone who has colossus in his ability bar joins the group, colossus column stays in the position. Look at the photo I sent, normally if there is no war horn user, war horn column stays in the same position as the colossus column (I put the icons side by side). These something wrong with war horn column. Can't you fix it and make the column stays in the same position, where the player puts.
But did you even try what I had suggested? Go to addon settings -> unlock UI -> move war horn list and colossus list a bit to "reanchor" them and then see if it fixes your issue.
Still same.
Report comment to moderator  
Reply With Quote
Unread 07/13/21, 07:42 AM  
Temsol

Forum posts: 0
File comments: 85
Uploads: 0
also - will be bvery convinient if will be back button - toggle " sharing my dps " . Like that - press - and my dps sjharing , press againe - and my dps stop sharing . Used to be like that long time ago. Now if i want to share /stop - i have to go to control , and this is very inconvinient in fight .
Report comment to moderator  
Reply With Quote
Unread 07/13/21, 03:56 AM  
risfi

Forum posts: 0
File comments: 5
Uploads: 0
Originally Posted by Saenic
Could you please hide the icons with 0.0 texts when there is no buff running?
Same. Or add an option to not display them at all. If that's not possible, could you please tell in which version this was added? I remember not having them until one of the updates and would like to roll back to that version.
Report comment to moderator  
Reply With Quote
Unread 07/10/21, 02:14 AM  
andy.s
AddOn Author - Click to view AddOns

Forum posts: 34
File comments: 66
Uploads: 7
Originally Posted by Asphyxis
Originally Posted by andy.s
Originally Posted by Asphyxis
Originally Posted by andy.s
Originally Posted by Asphyxis
War Horn column going up every time a player joins the group who has war horn. ( Example: https://prnt.sc/19b79kv )
No idea what it means, the screenshot doesn't help
Normally, war horn column and colossus column are at the same height, side by side. But every added war horn shifts the column up. Colossus column stays in the original position.
If it's what I'm thinking, then try moving the war horn list a bit to fix it in a new position, otherwise I've no clue
They are in the same position. What I am saying is, when someone who has war horn in his ability bar joins the group, the war horn column goes up. But when someone who has colossus in his ability bar joins the group, colossus column stays in the position. Look at the photo I sent, normally if there is no war horn user, war horn column stays in the same position as the colossus column (I put the icons side by side). These something wrong with war horn column. Can't you fix it and make the column stays in the same position, where the player puts.
But did you even try what I had suggested? Go to addon settings -> unlock UI -> move war horn list and colossus list a bit to "reanchor" them and then see if it fixes your issue.
Report comment to moderator  
Reply With Quote
Unread 07/09/21, 05:17 AM  
Asphyxis

Forum posts: 0
File comments: 21
Uploads: 0
Originally Posted by andy.s
Originally Posted by Asphyxis
Originally Posted by andy.s
Originally Posted by Asphyxis
War Horn column going up every time a player joins the group who has war horn. ( Example: https://prnt.sc/19b79kv )
No idea what it means, the screenshot doesn't help
Normally, war horn column and colossus column are at the same height, side by side. But every added war horn shifts the column up. Colossus column stays in the original position.
If it's what I'm thinking, then try moving the war horn list a bit to fix it in a new position, otherwise I've no clue
They are in the same position. What I am saying is, when someone who has war horn in his ability bar joins the group, the war horn column goes up. But when someone who has colossus in his ability bar joins the group, colossus column stays in the position. Look at the photo I sent, normally if there is no war horn user, war horn column stays in the same position as the colossus column (I put the icons side by side). These something wrong with war horn column. Can't you fix it and make the column stays in the same position, where the player puts.
Last edited by Asphyxis : 07/09/21 at 05:17 AM.
Report comment to moderator  
Reply With Quote
Unread 07/08/21, 10:21 AM  
andy.s
AddOn Author - Click to view AddOns

Forum posts: 34
File comments: 66
Uploads: 7
Originally Posted by Asphyxis
Originally Posted by andy.s
Originally Posted by Asphyxis
War Horn column going up every time a player joins the group who has war horn. ( Example: https://prnt.sc/19b79kv )
No idea what it means, the screenshot doesn't help
Normally, war horn column and colossus column are at the same height, side by side. But every added war horn shifts the column up. Colossus column stays in the original position.
If it's what I'm thinking, then try moving the war horn list a bit to fix it in a new position, otherwise I've no clue
Report comment to moderator  
Reply With Quote
Unread 07/08/21, 09:27 AM  
Asphyxis

Forum posts: 0
File comments: 21
Uploads: 0
Originally Posted by andy.s
Originally Posted by Asphyxis
War Horn column going up every time a player joins the group who has war horn. ( Example: https://prnt.sc/19b79kv )
No idea what it means, the screenshot doesn't help
Normally, war horn column and colossus column are at the same height, side by side. But every added war horn shifts the column up. Colossus column stays in the original position.
Report comment to moderator  
Reply With Quote
Unread 07/08/21, 08:06 AM  
andy.s
AddOn Author - Click to view AddOns

Forum posts: 34
File comments: 66
Uploads: 7
Originally Posted by Asphyxis
War Horn column going up every time a player joins the group who has war horn. ( Example: https://prnt.sc/19b79kv )
No idea what it means, the screenshot doesn't help
Report comment to moderator  
Reply With Quote
Unread 07/07/21, 01:37 PM  
Asphyxis

Forum posts: 0
File comments: 21
Uploads: 0
War Horn column going up every time a player joins the group who has war horn. ( Example: https://prnt.sc/19b79kv )
Report comment to moderator  
Reply With Quote
Unread 06/28/21, 07:39 AM  
Anceane
 
Anceane's Avatar

Forum posts: 274
File comments: 901
Uploads: 0
Re: Re: What if i have already our own unic icon

Originally Posted by andy.s
Originally Posted by Anceane
I have already created for the addon
https://www.esoui.com/downloads/addc...nt&fileid=2311

my own unic icons that i use already


If i want to use your addons, i can not add mine directly ?
I don't know where your link is pointing, but only I add icons to my addon
Understandable thank you
__________________
Report comment to moderator  
Reply With Quote
Unread 06/28/21, 01:41 AM  
andy.s
AddOn Author - Click to view AddOns

Forum posts: 34
File comments: 66
Uploads: 7
Re: What if i have already our own unic icon

Originally Posted by Anceane
I have already created for the addon
https://www.esoui.com/downloads/addc...nt&fileid=2311

my own unic icons that i use already


If i want to use your addons, i can not add mine directly ?
I don't know where your link is pointing, but only I add icons to my addon
Report comment to moderator  
Reply With Quote
Unread 06/27/21, 06:23 PM  
Anceane
 
Anceane's Avatar

Forum posts: 274
File comments: 901
Uploads: 0
What if i have already our own unic icon

I have already created for the addon
https://www.esoui.com/downloads/addc...nt&fileid=2311

my own unic icons that i use already


If i want to use your addons, i can not add mine directly ?
__________________
Report comment to moderator  
Reply With Quote
Unread 06/15/21, 11:43 AM  
wambo
AddOn Author - Click to view AddOns

Forum posts: 36
File comments: 423
Uploads: 1
Well, that changelog might be a bit long, but it definitely tells us what it fixes...
Report comment to moderator  
Reply With Quote
Unread 06/10/21, 02:29 PM  
Orejana
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 49
Uploads: 2
I'm experiencing the same error - happened when I ported to Leyawin and re-occured when moving through the city while doing nothing but running.

user:/AddOns/HodorReflexes/extensions/units.lua:111: table index is nil
stack traceback:
user:/AddOns/HodorReflexes/extensions/units.lua:111: in function 'units.Register'
|caaaaaa<Locals> i = 2, unit = [table:1]{id = 0, name = "", isPlayer = F, isOnline = T, classId = 0} </Locals>|r
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:107: in function 'ZO_CallbackObjectMixin:FireCallbacks'
|caaaaaa<Locals> self = [table:2]{fireCallbackDepth = 3}, eventName = "GroupChanged", registry = [table:3]{}, callbackInfoIndex = 1, callbackInfo = [table:4]{3 = F}, callback = user:/AddOns/HodorReflexes/extensions/units.lua:92, deleted = F </Locals>|r
user:/AddOns/HodorReflexes/HodorReflexes.lua:197: in function 'HR.GroupChanged'

Originally Posted by TheYcUtS
user:/AddOns/HodorReflexes/extensions/units.lua:111: table index is nil
stack traceback:
user:/AddOns/HodorReflexes/extensions/units.lua:111: in function 'units.Register'
|caaaaaa<Locals> i = 1, unit = [table:1]{id = 0, isPlayer = F, isOnline = T, classId = 0, name = ""} </Locals>|r
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:107: in function 'ZO_CallbackObjectMixin:FireCallbacks'
|caaaaaa<Locals> self = [table:2]{fireCallbackDepth = 2}, eventName = "GroupChanged", registry = [table:3]{}, callbackInfoIndex = 1, callbackInfo = [table:4]{3 = F}, callback = user:/AddOns/HodorReflexes/extensions/units.lua:92, deleted = F </Locals>|r
user:/AddOns/HodorReflexes/HodorReflexes.lua:197: in function 'HR.GroupChanged'
Report comment to moderator  
Reply With Quote
Unread 06/10/21, 12:43 PM  
TheYcUtS
 
TheYcUtS's Avatar
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 87
Uploads: 3
При входе в рандом данж через поиск

Code:
user:/AddOns/HodorReflexes/extensions/units.lua:111: table index is nil
stack traceback:
user:/AddOns/HodorReflexes/extensions/units.lua:111: in function 'units.Register'
|caaaaaa<Locals> i = 1, unit = [table:1]{id = 0, isPlayer = F, isOnline = T, classId = 0, name = ""} </Locals>|r
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:107: in function 'ZO_CallbackObjectMixin:FireCallbacks'
|caaaaaa<Locals> self = [table:2]{fireCallbackDepth = 2}, eventName = "GroupChanged", registry = [table:3]{}, callbackInfoIndex = 1, callbackInfo = [table:4]{3 = F}, callback = user:/AddOns/HodorReflexes/extensions/units.lua:92, deleted = F </Locals>|r
user:/AddOns/HodorReflexes/HodorReflexes.lua:197: in function 'HR.GroupChanged'
__________________
Last edited by TheYcUtS : 06/11/21 at 06:50 AM.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: