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Updated: 08/04/20 07:24 AM
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Stonethorn (6.1.0)
Greymoor (6.0.5)
Updated:08/04/20 07:24 AM
Created:06/11/19 09:55 AM
Monthly downloads:2,130
Total downloads:10,932
Favorites:12
MD5:
6.0.5
BSCs-AdvancedSynergy  Updated this week!  Popular! (More than 5000 hits)
Version: 1.5.0
by: BloodStainCHild [More]
This Addon allows you to block some Synergys for example "Portal in Cloudrest as Healer"

You are able to fully customize it and also can create "Presets" this allows you to have on every character different settings

1. Option to Lokke Check, block Synergy if you dont have 5th bonus
2. Option to Resource check
3. Option to Only Main bar check

Additional 1: you can Enable the Alkosh UI to see if the Boss did get the debuff
Additional 2: you can Enable the Major Slayer UI to see if you got
Additional 3: you can Enable the Tracking UI to see synergie cooldowns


Dependencies:
YOU NEED TO INSTALL THE FOLLOWING LIBRARIES SEPARATELY:


LibAddonMenu-2.0


LibDialog


IDEAS, TODO & REQUESTS:
Code:
TODO: 
- (Nothing yet)

IDEAS:
- Maybe changing to compare skill by texture and not by name 
(I will not change the detection to texture since some are have the same icon and the name is currently unique)

- Setting for Portal Synergy in Cloutrest to block while debuff is active
(This option is now on testing)

- Tracking cooldown UI?
(is now inside) 

REQUESTS:
- donlup: Option for sound volume [Done]
- m.ati: pop-up window for Destructive Outbreak synergy on Warrior hard mode, Hel Ra Citadel [Testing]

Special Thanks:


Wheels i did take the basic information and ideas from his Synergy addon.

init3 (Skill ID List)

This addon was requested from the Guild "Grenzwächter" "EU Server"
v 1.5.0
+ Requies now LibDialog
+ alot of code rewrite and cleaning out unused stuff
+ Changed Menu name to "Advanced Synergie - (Module Name)"
+ Every "Module" got now it's own Menu
+ Disabling any "Module" doesn't need to reload the client + it will be unloaded to not use any resources
-------------------------------------------------------
+ Module "1. Blocking" - still the same options as before
+ Module "1. Blocking" - No more reload needed on adding new Presets
+ Module "1. Blocking" - Hel Rar Citadel "Outbreak UI" added (Still need testing!!)
+ Module "1. Blocking" - Added a temp setting for testing "Outbreak UI" and Cloutrest "Intelligent Portal Block"
-------------------------------------------------------
+ Module "2. Alkosh UI" - Complet new UI Style and Tracking of Alksoh aka "Linebreaker" debuff
+ Module "2. Alkosh UI" - Bosses will ALWAYS be on the top line (max 5 bosses)
+ Module "2. Alkosh UI" - You can adjust how many mobs you will see Minimum 5 and maximum 25 (5 because there can be 5 bosses at once)
+ Module "2. Alkosh UI" - Sound only can Plays for bosses
+ Module "2. Alkosh UI" - Added a new Option Sound volume
+ Module "2. Alkosh UI" - Added a new Option to show a marker where you want to refresh Alkosh
-------------------------------------------------------
+ Module "3. Slayer UI" - Complet new UI Style and Tracking of Major Slayer
+ Module "3. Slayer UI" - Added a new Option Sound volume
+ Module "3. Slayer UI" - Added a new Option to show a marker where you want to refresh
-------------------------------------------------------
+ Module "4. Tracking UI" - New Module to track synergie cooldown
-------------------------------------------------------
+ Testing Setting for Outbreak UI Hel Ra Citadel
+ Testing Setting for Cloudrest "Intelligent" Portal to not use the portal while you have the debuff active

v 1.4.5
+ hopefuly fixed some issue to block the "Execration" (vKA Endboss)

v 1.4.4
+ fixed synergy check of NB ultimate "consuming Darkness" (Testing required whenservers up again..)

v 1.4.3
+ Trail Kynes Aegis Endboss "Execration" debuff option added

v 1.4.2
+ Option portal in Trail Kynes Aegis (second boss ship portal)

v 1.4.1
+ fixed the preset setting (creating a new one will force a reload)
- removed the "load preset" button
= switching preset on dropdown will directly load the setting

v 1.4.0
+ error fixed UI error.. while disabled UI but sound on

v 1.3.9
+ UI not need to be enabled anymore to get the sound

v 1.3.8
+ UI Settings (size)
+ Able to Play a sound (options)
+ fixed shard synergie could be taken always ( was still enabled for testing )
+ fixed double option

v 1.3.7
+ New window to track "Major Slayer" (Lokke) also includes all other id's where you could get this buff
+ Disabling tracking window will remove the events to not get fired while not using (performance increase)
+ hopefully fixed some issue where it was not possible to take synergies (example: timeshift "gates" / sigil )
+ if there still be problems with taking synergys try bar swap to force recheck

v 1.3.6
- Removed HRC Confirm window since it didnt work
+ Changed Alkosh tracking ID
+ Getting synergy name now by ID so every language should work now :)

v 1.3.5
+ smal improves
= known issue: when you have seen one synergy on frontbar you can still take it on backbar even if you blocked it (since last big update)

v 1.3.4
+ Added the Option to Track Alkosh on bosses over UI
+ Added icons the the Option on each skill

v 1.3.3
+ fixed an issue where the blocked synergy could not be used but icon/annoucment was there
+ fixed an issue where syngergys that was on cooldown still shown as "able to use"

V 1.3.2
+ improved some code (forced refresh)
+ fixed a problem where it was not possible to use synergys for mechanics while frontbar or lokke check was on
+ added resource check

V 1.3.1
+ forces reload if savedata is still old version
+ force refresh synergy data on bar swap

V 1.3
+ Preset added (account wide)
+ Fixed an issue with BanditsUI that would not make it work
+ Settings now in submenus

V 1.2
+ Lokke Check fixed

V 1.1
- Removed the override function
+ Using PreHook now
+ Debug option "/bscas debug" to enable and logging unknown syngery names "/bscas" prints all unknown syngerys
+ Check PvP area "OnPlayerActivated"
+ Orbs and shards got now a seperate otion
+ Lokke Set check (if 0 lokke items are checked the setting will be ignored)
+ Using Globals insteed of "LibStub"
+ HRC Outbreak Dialog fix
Optional Files (0)


Archived Files (18)
File Name
Version
Size
Uploader
Date
1.4.5
23kB
BloodStainCHild
07/10/20 11:21 AM
1.4.4a
23kB
BloodStainCHild
06/29/20 02:08 AM
1.4.4
23kB
BloodStainCHild
06/16/20 04:43 PM
1.4.2
23kB
BloodStainCHild
06/15/20 06:29 PM
1.4.1
23kB
BloodStainCHild
04/07/20 11:28 AM
1.4.0
23kB
BloodStainCHild
03/05/20 04:43 PM
1.3.9
23kB
BloodStainCHild
03/04/20 04:37 PM
1.3.8
23kB
BloodStainCHild
03/04/20 07:45 AM
1.3.7
21kB
BloodStainCHild
02/24/20 05:31 PM
1.3.6
19kB
BloodStainCHild
01/30/20 05:20 PM
1.3.5
19kB
BloodStainCHild
09/07/19 01:33 PM
1.3.4
19kB
BloodStainCHild
07/28/19 05:15 PM
1.3.3
12kB
BloodStainCHild
07/05/19 03:09 PM
1.3.2
12kB
BloodStainCHild
07/04/19 02:19 PM
1.3.1
11kB
BloodStainCHild
07/02/19 03:02 PM
1.3
11kB
BloodStainCHild
07/02/19 04:31 AM
1.2
10kB
BloodStainCHild
06/20/19 11:29 AM
1.1
10kB
BloodStainCHild
06/13/19 06:27 AM


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Unread 08/04/20, 06:26 AM  
BloodStainCHild
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File comments: 28
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Originally Posted by m.ati
Hi. Can you add a confirmation pop-up window for Destructive Outbreak synergy on Warrior hard mode, Hel Ra Citadel please?
Yea i will add this back in again (old version was buggy)

But this need to get tested
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Unread 07/31/20, 10:55 AM  
m.ati

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Hi. Can you add a confirmation pop-up window for Destructive Outbreak synergy on Warrior hard mode, Hel Ra Citadel please?
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Unread 07/23/20, 04:03 AM  
BloodStainCHild
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Re: Request : Adjustable sound volume for major slayer tracking and alkosh

Originally Posted by donlup
So me being the old geezer I am cannot always hear the sound from the trackers any chance you can add an adjustable bar for sound volume ala the one in asylum tracker?
yea i will check this out was already searching a way to change the volume
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Unread 07/17/20, 09:20 AM  
donlup

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Request : Adjustable sound volume for major slayer tracking and alkosh

So me being the old geezer I am cannot always hear the sound from the trackers any chance you can add an adjustable bar for sound volume ala the one in asylum tracker?
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Unread 07/09/20, 03:50 AM  
Baertram
 
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Hey, please add the dependencies needed for this addon to the description page so we can directly see what we need to install along (manually at esoui or in Minion's UI) with the addon to make it work,
e.g.
LibAddonMenu-2.0.

Thanks
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Unread 06/28/20, 11:55 PM  
OwnLight88

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Re: Re: Consuming Darkness Synergy Blocking not working

Originally Posted by BloodStainCHild
Originally Posted by OwnLight88
The consuming Darkness synergy is still being taken by me even if I block it. Help
did you try a relaod after changing some settings? (normaly not needed)

Could you plz zell me wish language you are playing?
I am using English version and yes I tried reloading. Also the name of that Synergy is wrong and plz fix I am losing Thrassain Stack
Last edited by OwnLight88 : 06/28/20 at 11:58 PM.
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Unread 06/28/20, 09:02 PM  
BloodStainCHild
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Re: Consuming Darkness Synergy Blocking not working

Originally Posted by OwnLight88
The consuming Darkness synergy is still being taken by me even if I block it. Help
did you try a relaod after changing some settings? (normaly not needed)

Could you plz zell me wish language you are playing?
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Unread 06/28/20, 03:55 PM  
OwnLight88

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Consuming Darkness Synergy Blocking not working

The consuming Darkness synergy is still being taken by me even if I block it. Help
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Unread 06/17/20, 05:36 AM  
Lulunyaa

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Very nice addon i saw u just added a block for execration synergy. Amazing :3
Last edited by Lulunyaa : 06/17/20 at 05:40 AM.
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Unread 06/09/20, 02:56 PM  
BloodStainCHild
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Originally Posted by Spyrunite
Hey, adding in support to block the portal synergy on captain vrol in the new trial would be very helpful if possible
yes this will come as soon i have the right ID

EDIT:
portal synergy on captain vrol = Done
Last edited by BloodStainCHild : 06/16/20 at 11:09 AM.
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Unread 06/07/20, 03:54 PM  
Spyrunite

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Hey, adding in support to block the portal synergy on captain vrol in the new trial would be very helpful if possible
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Unread 05/04/20, 11:14 AM  
BloodStainCHild
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Originally Posted by wambo
Just to clarify how the presets work:

you need to reloadui to create a new "empty" profile. Or to describe it another way, to create a named profile with the default settings.

And then I can adjust that profile without the needs of a reload and also switch to another profile without a reload?
you only need a reloadui to create a new profile.

when you select any profile, settings should be directly loaded so there is no reloadui needed.
Also if you change anything, settings will take directly effect without any reload

remember the preset settings are only for the synergys above settings character saved
Last edited by BloodStainCHild : 05/04/20 at 11:15 AM.
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Unread 05/01/20, 02:55 PM  
wambo
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Just to clarify how the presets work:

you need to reloadui to create a new "empty" profile. Or to describe it another way, to create a named profile with the default settings.

And then I can adjust that profile without the needs of a reload and also switch to another profile without a reload?
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Unread 04/19/20, 06:20 AM  
BloodStainCHild
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Originally Posted by Wlnamp
Why not ?
There is an adon that automatically accepts invitations to enter the dungeons, BG.
Why can’t I automatically accept invitations to press the key that is responsible for the synergy?
The "why" i did explain already it is NOT possible, ZOS not allowing this.
We have no access to the function "ActivateSynergy()"

You can read this HERE under "Private Functions" "These functions cannot be used in addons"
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Unread 04/18/20, 08:07 AM  
Wlnamp

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Originally Posted by BloodStainCHild
Originally Posted by Wlnamp
can you add auto-synergy to adon?
+ list of synergies that can be configured to auto-trigger
Originally Posted by wambo
I think the auto cast of a synergy would violate ZOS' TOS, cause it would literally do an in-combat action on your behalf...
Thats probably also the reason why you dont find any other addon that does it on ESOUI (or do you?)
It's not possible, there is no function to trigger the synergy on the API also ZOS' TOS wouldn't allow this.
Why not ?
There is an adon that automatically accepts invitations to enter the dungeons, BG.
Why can’t I automatically accept invitations to press the key that is responsible for the synergy?
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